Incantatar wrote...
You should try Spirit Armor. AC 1 and -3 to saves vs. spells. I rarely had to recast Stoneskin with it in my solos.
The problem with spirit armor is that it takes up a spell slot that could be used for another stoneskin. And stoneskin, while it lasts, is 100% effective, while with spirit armor, she'd still have a spell failure rate, especially with something like a bone golem hitting her. Right now she is AC -2. I did a check with shadowkeeper (since she really doesn't know the spell yet) and with that active, she'd be AC -4. A little better, yes, but I don't think it would improve the situation enough to warrant using it instead of casting stoneskin an additional time (which doesn't mean I won't try it sometime when she's learned the spell).
SAVE HAER'DALIS FROM MEKRATH Aerie level 11 cleric / 11 mage
Sewer area: She entirely took out the first group of goblins with a single
skull trap, continued on to Roger and he asked her to
Kill Roger's Sea Troll. She made it to the sea troll, amazingly, without meeting a slime or an otyugh or both. At that time, I realized she no longer had her spells memorized for troll killing, so she took out her trusty fire wand and unleashed two
agannazer's scorchers on it. In the middle of the second scorcher, a mustard jelly found her, so she cast
animate dead, got two skeletons, and kept it busy with them while she finished off the troll. She cast
acid arrow, ran around in a circle while it took effect, and the troll finally fell down. Another
acid arrow and it was dead. Meanwhile, the skeletons had nearly killed the mustard jelly, so she stood back and watched while they finished it. One of them didn't make it, but the other followed her back to Roger while she collected the reward money, and then on up the tunnel until she found FOUR slimes (two green slimes, and two ochre jellies) and an ooze mephit at the next junction. She set the skeleton on the ooze mephit while she escaped its gas cloud by running forward on the opposite side of the circle from the slimes. They closed in, and the skeleton and ooze mephit killed each other. Since the skeleton was now dead, Aerie unleashed a
sunfire, which instantly killed all the slimes. She continued on, met Keldorn and sent him to the Radiant Heart, and then threw a
skull trap into the next group of goblins, and killed all of them just as she'd killed the first group.
Mekrath's Lair: She ran around the staircase to attract all three mephits to her, then cast
sunfire. The ice mephit died instantly. The dust mephit and lightning mephit were "immune to her damage." She managed to cast
minor spell turning, and then ran into the laboratory to meet two more mephits, a fire mephit and magma mephit, neither of which was likely to be affected by
sunfire either, but she cast it anyway as it was the only AOE spell she had that would not harm her. And, of course, it did not harm anyone at all. In desperation, she ran to the corridor on the other side of the room and unleashed a charge of the
cloudkill wand (yes, she took everyone's advice and bought it back), then backed away from its effects, suffering only minor damage. All the mephits died. Relieved, she continued on to Mekrath and got his quest.
Getting the mirror: Thankfully, she did not meet anything on the way back to find the imp. When she had passed Roger, she stopped and cast
holy power, then
DUHM, and got out the flail of ages, since she needed better than her +1 mace to hit the earth elemental. For once, she managed to clobber it and kill it without swinging and missing like she was blind. Since she was on a roll, she used up the rest of the
DUHM to clobber the imp as well (though she tried a
magic missile and it practically bounced right off of it). When finished, she picked up the mirror and went back to Mekrath uneventfully, helping herself to his rod of resurrection and some other stuff (well, he was surely evil, so why let him keep it?)
Gem guards: She told Haer'dalis to go home and then cast
chaotic commands on herself to prepare for the battle with the yuan-ti mage. She also pre-
summoned an aerial servant to battle the salamanders for her and then went into the bedroom to lure them back out in the open. To her suprise, there were no salamanders or yuan-ti mage. Instead, there was a minotaur and FIVE umber hulks (so the
chaotic commands at least still came in handy). FIRST TRY: She lured the minotaur out by itself and the aerial servant made quick work of it. Then she went back after the umber hulks; they refused to come out one by one and all rushed her, confusing the aerial servant in the process, so that it wandered off into the library or somewhere. Aerie managed to petrify two of them with
chromatic orb, but that was all she had memorized of that spell. She tried using a scroll to
summon an efreeti, and actually got him to appear, but the hulks killed her before the efreeti could even go into action. SECOND TRY: Instead of an aerial servant, she summoned two skeletons with one cast of
animate dead (hoping they were immune to confusion since they had no brain), then went to lure out the minotaur. As she approached the bedroom doorway, she noticed that none of the monsters within could see her, but she could see all the way to the center of the bedroom. So she took out the wand of
cloudkill and tossed a charge inside, and ran back out of the antechamber to wait. It didn't take long. All five umber hulks and the minotaur keeled over. The skeletons had nothing whatsoever to do (thank you to whoever suggested this!) She cast
mirror image to get past the traps in the altar room and recovered the gem.
Opening the conduit: Although she had rested before going back to see Rialis, she was not very successful at battling the planar creatures. She tried
magic missile and
chromatic orb against the quasits, doing on very minor damage due to their magic resistance. By then, a fire elemental and shadow fiend had joined them. She
summoned an aerial servant, but the bounty hunters showed up and killed all the monsters for them. Haer'dalis (fighting independently) had just become paralyzed by the shadow fiend, so it was probably a good thing overall (I've played it once where Haer'dalis died during this scene).