Aerie solo campfire thread
#51
Posté 26 juillet 2010 - 03:14
#52
Posté 27 juillet 2010 - 11:35
Pai'Na: Before hiring Korgan, Aerie cleared the way to the tomb, beginning with the spiders in the central area and Pai'Na's spider nest. For the spiders in the central room, she used mostly melf's meteors (four castings used up by the time she got to the door to Pai'Na's nest), supplemented by sunfire once when a large group of spiders surrounded her. She ran out of melf's meteors while fighting the three spiders that appear in front of the nest and used agannazer's scorcher from the wand to finish the wraith spider. Unfortunately, the wraith spider ability score drained her strength down to 5 and she had to stand outside the nest for quite awhile until she could move again without getting completely naked.
For the nest itself, she waited until the spiders burst out of their hosts and cast sunfire, which eliminated all but two of them instantly. Then she cast it again when those two and Pai'Na appeared. Both castings interrupted Pai'Na's spell casting. To finish off Pai'Na, Aerie then cast holy power and clobbered her with the flail of ages.
Southern Tombs: Aerie walked up to the center of the room (just short of the eyeball trap), waited a moment for the undead to catch up, and cast sunfire (by accident; I'd meant for her to cast false dawn and had the wrong spell still in the quickslot). It still managed to kill the zombies and ghouls, but not the ghasts and skeleton warriors. She finally really cast false dawn and killed the ghasts, then the vampyre rushed her and she cast repulse undead and swept it back into its room, then turned undead to keep the skeleton warriors away (one of them was repulsed against a nearby wall so not very far). While the skeleton warrior was busy trying to climb into the wall, she pounded it with +1 bullets, slowly getting it to die (she needed a second turn undead to finish the job). Then she went around to the side rooms to make sure she'd gotten everyone and found the vampyre again, so she cast holy power and killed it with the flail of ages. She'd just found the second skeleton warrior just as holy power ran out; she cast DUHM so she could continue to attack with the flail, and managed to kill it too, even with a THAC0 of 11. At that point her spells were exhausted so she returned to the Copper Coronet to rest before coming back to the rest of the tomb.
The next "day" she cleaned up the rest of the spiders in the central area, just short of meeting the mage and his golem (so as not to trigger the vampire quest to begin), then returned to the southern tombs. She opened the secret door and used turn undead to keep the mummies away from her, and found her turn ability was good enough to instantly destroy shadows and shadow fiends (but not wraiths). She cast mirror image to handle the inevitable traps (though the one that summoned 3 dire wolves was unavoidable). She lured the dire wolves to the corner the mummies and wraiths were huddled in and cast sunfire. This killed two of the wolves. A second sunfire finished the last and both wraiths. The mummies were badly injured; false dawn finished them. She wasn't going for Edwin's quest, so left that corridor alone and cleared only to the room that interested Korgan, then returned to the Copper Coronet.
Shagbag & Company: She hired Korgan and they made the rounds from the tomb to Pimlico's to finally finding Shagbag on the roof of the Copper Coronet. she pre-cast PfNM, then, after their banter, she set Korgan on Shagbag and flung a hold spell at the group, but only managed to stop one of them. Their priest summoned two bears. She cast blade barrier as one of them approached her, and threw an emotion spell into the group. All in its AoE failed their saves, including Shagbag and one of the bears, but not the guy attacking her. She pulled Korgan off of Shagbag and had him intercept her attacker while she summoned two skeletons with animate dead to take care of the remaining bear. After that it was a matter of having Korgan run around and slit everyone's throat. He finished just as the single remaining skeleton killed the bear. She gathered up the book for later sale and bid goodbye to Korgan.
#53
Posté 29 juillet 2010 - 01:05
Upstairs, first pass: Hez opened the door and died, as usual. Fleshy fought one of the grimwarders and then evidently died, although it didn't get into the text and I never found his body (he got one hit in while covered by the "fog of war" and then there was nothing else about him). He just disappeared. Aerie killed the grimwarder that killed Hez with two flame arrows, then took the other three out all at once with two sunfires. She killed the first named vampire with two holy smites and an acid arrow. For the clay golem, she cast holy power and beat it to death with the flail of ages, then staked the first vampire.
She ran into the room with the pool (without letting the vampire come meet her) so that all three (the two vampires and the ghoul) were in range, then unloaded two false dawns. These killed the ghoul and the named vampire, but the fledgling vampire was merely injured.
There were another ghoul and fledgling vampire in the conference room, but she was out of spells, so she just turned undead while she left to go re-charge at the Copper Coronet, staking the second vampire on the way out.
Downstairs: The previously turned vampire and ghoul had retreated to the corridor on the lower level, keeping company with 3 other ghouls. Three holy smites took care of them; this fledgling vampire was not nearly as tough as the previous one, although it did die in slow motion, attacking once after her spell had finished and then suddenly turning into a puff of smoke and floating away for no apparent reason.
She opened the doors to the fountain room and ran in, intent on drawing a crowd around her (and she did). Sunfire two times killed one of the vampires and all the grimwarders except the archer, who was not close enough. She cast acid arrow at the remaining grimwarder, then ran over to it and cast sunfire again. It died. False dawn finished off the vampire.
At this point she decided to return to the Copper Coronet for a recharge, even though her spellbook was not yet completely empty, since once she fought Lassal, Bodhi would appear immediately and it wouldn't be a good thing if her spellbook was empty for that. Plus she was not yet completely prepared for Tanova.
Tanova: Recharged 8 hours later and Tanova still presented a problem (4 reloads; Tanova kept mazing her). Aerie had shown herself to Tanova prior to going down to see Lassal just to use up Tanova's spell trigger. When she came back up, the spell trigger had been used up and Tanova was vulnerable to spell damage. Aerie hit her with an acid arrow (that somehow never interrupted her spell casting, although it did do repeat damage). For the successful attempt, Aerie cast sunfire (the text said, "Tanova: spell interrupted. Tanova: hold person: Aerie" and the spell would go off anyway
Bodhi: Aerie stood in front of Lassal's coffin and waited for holy power to expire so she could cast it again (it doesn't permit renewal while still active). Then she recast stoneskin, protection from evil, holy power, DUHM, and improved haste, and drove the stake through Lassal. Bodhi appeared and gave her speech. Aerie hit her with false dawn, then started swinging. Bodhi must be armor class -20. Aerie connected once, then couldn't seem to hit her. In desperation, she cast false dawn again, then managed to get two hits in, and Bodhi caved.
#54
Posté 29 juillet 2010 - 01:53
#55
Posté 29 juillet 2010 - 02:03
Are you planning on heading straight to Brynnlaw from here or are you going to finish up the rest of chapter 2 side quests? I'm looking forward to seeing what esoteric spell selection you'll be using against Mind Flayers and the Dragons. Keep up the good work!
#56
Posté 29 juillet 2010 - 11:30
I also cannot clarify any of this evidence so I'll experiment in my own time, but just wanted to mention it here.
The various spell triggers are quite useful for a mage/cleric btw...you can instantly set up holy power/DUHM etc with the spell triggers, you don't have to wait to cast them one by one every time, you can 'pocket' the ability so to speak. Same with the other combos web+free action...etc I would imagine.
#57
Posté 01 août 2010 - 01:45
Thank you to Guilebrush for suggesting the strength belt. Don't know why I didn't give her one; I was relying only on holy power to give her the ability to wield the flail of ages, but the belt of hill giant strength lets her carry the shield of cheese as needed too. For some reason I had been thinking I would need to wait until she got the Crom Faeyr (or at least the belt for it) to give her a more permanent strength.
Gaal: Aerie headed in to see Gaal (to start the quest) with turn undead active. She destroyed the shadows that approached her just as three of the ettercaps came up from behind. Sunfire twice took care of those three; the fourth was lurking in his starting corner. She hit him with three chromatic orbs, which got him to injured, and then let go with another sunfire, but he was still standing. A fourth chromatic orb took care of him for good. Turn undead destroyed the rest of the shadows in that sector; she spoke to Gaal and got the quest for the rod.
Amanuator: One skull trap took care of the carrion crawler in front of the locked door. She spoke to Sassal and continued, with turn undead active, and destroyed all the shadows and shadow fiends in the corridor. Two wraiths remained; two holy smites smote them. Downstairs she killed two of the spiders with one skull trap (damaging herself in the process by accident), and took out the third with the flail of ages. Two groups of yuan-ti awaited her in the tunnel, both with six fighters and one mage. She handled both groups identically: Throw a skull trap as soon as the first yuan-ti is sighted, to damage all and kill one. Cast holy power and beat all the rest with the flail of ages. The shield of harmony took care of virtually everything the yuan-ti mages were dishing out. For the bridge, she cast mirror image for the prismatic spray trap, but got hit with one of the effects anyway (fortunately not a bad one; just some minor damage). Then, once the bridge was repaired, she took out the shield of cheese and crossed it. The gauths and beholders killed themselves with gusto. She turned undead while she held out the shield and the shadows disintegrated before her at the same time as the beholders were getting petrified, dominated, and killed. Once they were all dead, she continued to Amanuator's temple, healed the guardian and got the rod.
Upon getting the rod half, Aerie was promoted to level 13 cleric / level 13 mage. With it in hand, she headed back to the Copper Coronet to rest and recharge.
Unseeing Eye: She met Tad and slid down the one-way slope into the pit with turn undead active, ran up to the horde of undead and disintegrated all of them except the mummies, who merely ran away (ghasts are now included in the destructive power). Holy smite took care of the mummies. She continued this way through the three groups of undead, and headed into the beholder lair (she did not go into ghoultown as I'm not quite ready to have her face a group of liches, which I know will be there due to her level). Again, she took out the shield of cheese and let the gauths and beholders cause their own destruction. This method worked well on all of them except the unseeing eye itself. He struck out with ADHW after she hit him with the rod. Irked that he wouldn't cast something she could reflect back at him (but now that I think of it, maybe he could't since he was blind), she holy smited him and he turned all crispy. With the beholders in the lair all dead, she put away the shield of cheese in favor of the shield of harmony and advanced on the blind priests. They did their best trying to hold her, but the shield gave her automatic saves. Alternate skull traps and holy smites took care of them (three of each spell), some faster than others. With them all dead, she returned the rod and reported back to the temple of Lathandar, where they offered her a position that she refused.
Modifié par Carinna, 01 août 2010 - 01:49 .
#58
Posté 06 août 2010 - 08:55
FIRKRAAG'S DUNGEON, PART 1 Aerie level 13 cleric / level 13 mage
Windspear Hills: Aerie killed the welcoming committee with three sunfires. She'd summoned kitthix to fight from the back, but they all converged on her and she ended up killing kitthix with the first sunfire before he got to even attack anything. But it turned out to not matter as she rested immediately afterwards at Garren Windspear's place. The next morning she wiped out the orc kidnappers with one sunfire, but the dwarf and cleric were a bit harder. After two more sunfires, the dwarf panicked and ran out of the building. Aerie tried a chromatic orb on the cleric, but she'd cast death ward just before the fight so it only did minor damage (although it did interrupt the cleric's spell casting). Aerie hit her with an acid arrow, and then she panicked and ran out. Aerie followed and found them both outside along with a gnome that handed her a note from Firkraag. She killed the drawf with one magic missile, then unloaded an aganazzer's scorcher from the wand and the cleric died. Back inside, Windspear appeared and asked her to rescue his son from Firkraag. She rested 8 hours at his place again to recharge her spells, cast invisibility so she could make it to Firkraag's without wasting any more spells, and arrived at the fire dragon cave.
Upper cave area: One skull trap killed three of the first group of hobgoblins. Fireball from the wand of fire killed two of the remaining three, but the mage/shaman ran away by teleporting out (he announced he was running away so she knew he wouldn't be back). The second group of hobgoblins ALL fell to one skull trap (except for their captain). The captain couldn't continue to stand against aganazzer's scorcher, however. Fireball from the wand killed all the exploding kobolds before they got anywhere near her, but didn't damage the rukh. She cast holy power and started hitting the rukh with the flail of ages, managing to get him down to near death before he killed himself with his own chain lightning. She took his ring of fire resistance and continued on.
Archery trap: She cast PfNM, stopped just inside the door and hurled a cloudkill from the wand into the locked area to her right and then tossed another one into the locked area to her left. The resulting clouds damaged the archers every round, but Aerie herself was not caught in their AoE. All of the archers except one on each side were killed. She hit the one on her right with four fireballs from the wand before he finally died. For the one to the left, she cast chromatic orb and he died instantly. Then she had to use knock spells to open the two doors.
Golems in corridor: These took two tries. For the first try she summoned an aerial servant. It killed one stone golem before the adamantite golem eliminated it (I reloaded so as to not waste the aerial servant spell). On the second try, Aerie cast holy power and DUHM, and charged in. She got a couple of hits in on a stone golem before it slowed her; she cast improved haste to counteract the slow and kept hitting. When it died, the other stone golem ran around the adamantite golem and she killed it. Then she started in on the adamantite golem. The extra attacks from the flail didn't bother it and the whack from it only did 2 damage per hit. She could see that it would be a long time before it fell at that rate, so she ran away down the corridor. Surprisingly, it apparently could only follow her about halfway down (the unseen ceiling lowers?). While fighting it, she'd had to recast stoneskin, too, and didn't want to use all of her stoneskins up in one spot.
Troll cook: Nothing she could say would dissuade the troll from wanting to cook her, and when it finally attacked, a group of orcs burst through the opposite door at the same time, including a wizard and shaman orc. She tossed a silence spell at them but it only worked on the ones she didn't care about anyway. She gave up on any progress she'd made on the troll so far and ran over to the orcs (of course, the troll followed anyway). One sunfire and only the wizard and shaman were left standing. Another sunfire and she was down to just the wizard (and had interrupted one of his spells). Holy power was still active, so she whacked him with the flail and he finally fell down. Then she turned around and started whacking the troll, who was at "injured" status (probably courtesy of the sunfires). He fell down, but by then holy power had worn off and she couldn't hit his carcass with the flail, so she fired an acid arrow off to finish him. She didn't bother going in to fight the otyugh in the garbage room as there is nothing else of interest in there.
Hobgoblins in hall: She ran up to the door (just short of the still-alive adamantite golem), yanked it open and ran in before the golem could get a hit on her. A group of hobgoblins faced her. She tossed a skull trap just behind them and killed all of them except the captain. She ran to the other side of the hall and pelted him with bullets; it didn't take long for him to fall down.
Horde of undead: This took two tries to get the strategy right. The first time, she tried turning them. Virtually all were too high a level for her to outright destroy, and some of the vampires even saved against the turning (not to mention she forgot to protect herself from fear first). The second time, she ran in up to the doorway to their room, not to turn them, but to attract them to her in one spot. While she waited, she cast resist fear on herself. When they had just about collected together (she had stoneskin active and was wearing the amulet of power) she cast holy smite into the center of the group. The ghasts died instantly. She recast stoneskin and then cast holy smite again and got rid of all except six of the female vampires, who were only at about injured status. She ran back up the corridor; then followed, and when they were all in the corridor, she cast sunfire twice. Two of the vampires died. She cast holy smite once more and only one was left standing. Aerie cast holy power and started whacking her, but she thought she had seen one more run the opposite direction, so she ran through the undead room and down the opposite corridor, which ended in a door, but couldn't find it. Of course the other vampire followed her and by then was back at "injured" status again. Aerie started whacking her, but even with holy power active, she was hard to hit; still, Aerie got her down to near death before holy power wore off, but then she couldn't hit anything and the vampire was regenerating and her last stoneskin had worn off. She glanced through her scrolls and found one called hold undead, so she took it out and cast it. To her joy, it worked. She cast holy power again so she could hit it, finally killed her, and then opened the door at the end of the corridor. Inside were a number of shadows and shadow fiends that were destroyed instantly by her turn undead. One greater wraith was not destroyed, but was turned. She unloaded her last two holy smites on it, but they did very little damage. She found some +2 bullets under a broken table, so she stood across the room and pelted it into oblivion.
During the vampire fight, Aerie went up a level to level 14 cleric / level 13 mage. She rested in the shadow room.
Wolfweres: She opened the door with the key, listened to Samia's speech, and of course gullible Aerie accepted Samia's explanation and her key. Then she went in to the wolfwere corridor and here she is stuck. She can kill the two dread wolves easily by chucking a single skull trap down to the end of the corridor, but there are three greater wolfweres she cannot kill because they regenerate faster than she can damage them. They are virtually immune to anything cast on them. I've had her cast aerial servant and they kill it immediately. She's got a scroll of mordy's sword, and they can't hit the sword, but it can't kill them before it gets unsummoned. I've had her try summoning an efreeti (from a scroll), the mordy's sword AND the aerial servant, but with all three of them, the wolfweres remained undamaged and the efreeti ended up going hostile (from the aerial servant's attack? - don't know why).
#59
Posté 06 août 2010 - 10:40
A known bug in the game. You need to go to the cache folder where your game is installed and removed all the area.bif inside to slow the greater wolfwere regeneration rate.Carinna wrote...
Wolfweres: She opened the door with the key, listened to Samia's speech, and of course gullible Aerie accepted Samia's explanation and her key. Then she went in to the wolfwere corridor and here she is stuck. She can kill the two dread wolves easily by chucking a single skull trap down to the end of the corridor, but there are three greater wolfweres she cannot kill because they regenerate faster than she can damage them. They are virtually immune to anything cast on them. I've had her cast aerial servant and they kill it immediately. She's got a scroll of mordy's sword, and they can't hit the sword, but it can't kill them before it gets unsummoned. I've had her try summoning an efreeti (from a scroll), the mordy's sword AND the aerial servant, but with all three of them, the wolfweres remained undamaged and the efreeti ended up going hostile (from the aerial servant's attack? - don't know why).
Or you can use finger of death or chromatic orb to instant kill them. Doom+greater malison first through.
#60
Posté 06 août 2010 - 10:42
Granted, it's a very tough fight to get it, but it would make the rest of your solo-run a piece of cake.
Modifié par virumor, 06 août 2010 - 10:46 .
#61
Posté 06 août 2010 - 10:55
That only happens if you play without the Fixpack and only if you for some reason make the game load the wolfwere creature more than once (e.g. by reloading).Shadow_Leech07 wrote...
A known bug in the game. You need to go to the cache folder where your game is installed and removed all the area.bif inside to slow the greater wolfwere regeneration rate.
#62
Posté 07 août 2010 - 12:26
While I agree the SotM is a powerful item, I'm curious how it would be of benefit in this particular fight. I'm not really interested in her sneaking invisibly past them; she has the invisibility spell memorized already. I really just want to kill them so they aren't there in the future.
#63
Posté 07 août 2010 - 04:14
what about area effects like Acid (or Death) Fog that you could cast ahead and do a little WW marinating before they spot Airhead, OR
is Aerie advanced enough to have Harm memorized? Admittedly she'll probably have trouble getting in a successful touch.
This is beginning to feel like our girl is tied to the railroad tracks and a fast freight is coming around the bend
#64
Posté 07 août 2010 - 06:18
To defeat GWWs with a mage type (without summons) you usually need some kind of MR-ignoring spell. The only feasible mage spell you have (or could buy) is Sunfire. That's not going to do damage fast enough without Imp. Alacrity or some kind of trigger spell (Spell Trigger, Contingency might also work once you're high enough level to put Sunfire in one of those).
Summary: I'd just leave them for now and come back later when you're higher level and can cast 2-3 Mordenkainen's Swords. You can Haste those and have them surround each of the GWWs individually and they should prevail.
EDIT: Forgot this: It might work to buff yourself into a "warrior" (with the cleric buffs), add in Haste and use the FoA+3 to simply beat on them. The Slow effect from the FoA ignores MR and (crucially) it also slows regen rates.
Modifié par AnonymousHero, 07 août 2010 - 06:33 .
#65
Posté 07 août 2010 - 06:24
IIRC Death fog respects MR (except for the instakill effect for summoned creatures). Couldkill didn't in an unfixpacked game, but the G3 Fixpack changes it. Regardless, they do damage way too slowly to overcome regeneration of a GWW.Morbidest wrote...
OR
what about area effects like Acid (or Death) Fog that you could cast ahead and do a little WW marinating before they spot Airhead, OR
is Aerie advanced enough to have Harm memorized? Admittedly she'll probably have trouble getting in a successful touch.
This is beginning to feel like our girl is tied to the railroad tracks and a fast freight is coming around the bend
Harm also respects MR. One could try to cheese it slightly by casting Magic Resistance on the GWW (thus setting it to something ridiculously low) and then using Harm.
#66
Posté 07 août 2010 - 11:29
Summon as many Fire Elementals as you can. Save your M5 slots for Sunfire, but you can get a few from M6 Summon Elemental and especially from the Staff of Fire. It's a shame you aren't C15 or you could do this more easily with Skeleton Warriors.
Buff yourself to maximum combat ability, and make sure to haste and otherwise buff the FE's. Also cast Pro Fire on yourself (Cleric version, of course).
Start off by sending in your FE's to draw GWW targeting, then casting Fire Storm (ignores MR) in the hallway. You should then wade into combat and attack the first GWW you see, then cast Sunfire at the first opportunity, and every turn thereafter until you run out. Make certain the switch targets every time you successfully slow a GWW until they are all slowed, then focus on the most injured. After you run out of Sunfires (and your fire storm expires), make certain to summon more help to replace any dead FE's (Summon an Invisible Stalker or 2 before resting and hold them in reserve to send in with Aerial Servants, although maxing out FE's at the start may be the best choice). Another thing to mention is that I believe that Fireshields also ignore MR, although they interact poorly with the Slow effect from FotA.
That should work. I didn't have to do nearly as much in my FMC run, and although I was dishing out lots more personal melee damage, I didn't have Fire Storm and maybe only 2 Sunfires. I did abuse Staff of Fire to get plenty of FE muscle though.
#67
Posté 18 août 2010 - 02:28
#68
Posté 18 août 2010 - 06:23
Would powerful touch spells like Cone of Cold do anything? Also are you able to summon 5 summons haste/bless/chant them and send them after the werewolves while you sling?? Also could 3 holy smites in a sequencer help there?
#69
Posté 18 août 2010 - 06:58
You could use Greater Malison + Holy Smite + Holy smite as well. That way there is a smaller chance they make their save against the saveable half of HS damage. Not sure if this will average out to more damage than just 3 x HS's or not.
Modifié par Slyx, 18 août 2010 - 07:02 .
#70
Posté 29 août 2010 - 11:33
In all, she has used all the summons she has and they do not work. I also tried Slyx's trick with the chant, but without a sequencer (since she doesn't have one), however the GWWs regenerate too fast and still have magic resistance so aren't damaged on every hit.
In all, I've gotten bored with this game and will lay it to rest with the decision that Aerie just isn't divine material. Yes, I know a lot of you can play her to do anything, but then a lot of you love to play things like Ascension to make the game more than insanely difficult. I don't like that kind of thing; the tedium of reloading bores me stiff. And this Aerie solo game has reached that point (kind of obvious; I haven't played BG in almost two weeks). I'll be starting again with a different character solo (Yoshimo) to see how far I can get with that one. Maybe not even as far, but we'll see.
#71
Posté 30 août 2010 - 06:30
#72
Posté 31 août 2010 - 08:29
If you're reloading a lot (even at your relatively low level) you're probably not buffing enough in general (not just talking about this specific fight) -- even a low levels you can pretty much buff into invulnerability. I have to confess though, that given the sheer number of buffs that are available (esp. to Cleric/Mage) I usually just create a little character-specific script which hotkeys all their buffs (I'll be happy to give details if you want). Must easier on RSI-addled hands/fingers too
Anyway, good luck with the Yoshimo solo. Bounty Hunters are actually pretty fun to solo and can do a lot with UAI (Scrolls, etc.), but they do require a very different play style if you want to take advantage of their distinguishing feature (thrown Maze traps).
#73
Posté 31 août 2010 - 10:25
AnonymousHero wrote...
Hey! My suggestion (come back later) did not require any cheating!
I know, but I don't want to go back to town with the quest unfinished, either. Especially since she'd be going to Spellhold, etc., before ever coming back.
If you're reloading a lot (even at your relatively low level) you're probably not buffing enough in general (not just talking about this specific fight) -- even a low levels you can pretty much buff into invulnerability. I have to confess though, that given the sheer number of buffs that are available (esp. to Cleric/Mage) I usually just create a little character-specific script which hotkeys all their buffs (I'll be happy to give details if you want). Must easier on RSI-addled hands/fingers too
.
Thanks, but the problem was that I couldn't buff her sufficiently to face the GWWs, not that I didn't buff her "enough"; against other mages she was fine, and even against regular fighter types she wasn't terribly bad. She just couldn't stand up to the hasted/regeneration/magic resistance of the group of GWWs no matter what, and I can't think of what buffs she could have used that would have fixed that problem.
Anyway, good luck with the Yoshimo solo. Bounty Hunters are actually pretty fun to solo and can do a lot with UAI (Scrolls, etc.), but they do require a very different play style if you want to take advantage of their distinguishing feature (thrown Maze traps).
I know and I don't usually play thieves to their fullest. I'm hoping this will teach me to do it. I've already learned a lot of how to play magic-wise from the Aerie game, even though I got bored with it.
#74
Posté 31 août 2010 - 10:53
Edit: Oops, I see this has already been mentioned. It has worked well for me with a cleric against trolls. Often, with the cleric only having 1 APR, it was hard to do enough damage, especially with misses, against a Troll to outpace their regen. After they were slowed, they quickly bit it.
Modifié par Slyx, 31 août 2010 - 10:56 .





Retour en haut






