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Aenea (award winning, casual D&D style PW)


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#26
Elhanan

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Just to interject a little from a fans perspective...

AD, Staff, and forumites managed to aid this Ancient gamer into returning to the PW. In the few months I have been practicing, I have noted the following (some also heard on the aforementioned poscast):

* My Druid on walkabout does not have to sprint all the time as Hostile critters and beasts become Neutral in his prescence; no spell needed.

* Orcs are to be feared; more so than most Drow, and now have mounted troops with very courageous horses.

* Other players have added areas to the game, and have been welcomed to offer further suggestions.

* Bonuses have been implemented for those willing to stay a Pure class; some minor bonuses for those only using two classes instead of three or even four in one likes the semi-classes.

* Many of the custom work has been offered to the community via the Vault; much of which has garnished HoF recognition. While I am not a Builder, I do luv my Wings of Flight, Helm of Disguise, and Boots of Springing & Leaping (ie; faster; not Hasted). List is longer than I can recall.

* A listening ear and patience.

#27
The Amethyst Dragon

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The World of Aenea: Celebrating 5 Years Online!

On June 16, 2006, the World of Aenea PW went online for anybody to log in and play.

Inthe last 5 years, over 1,800 people have logged in to try it out, and an awesome community of players has come together to help the game grow. Lots of custom content has grown out of development for Aenea, some of which has been publicly released here on the Vault (winning 17 Hall of Fame awards so far), and more is always on the way for players. Player suggestions and feedback get used all the time to add or improve the gameworld.

For this week-long celebration (running June 16 - June 22), several things will be added to the game:
- A traveling merchant will be set up in the Leaf Market (in the starting village), with limited edition objects for sale.
- Characters will be able to hunt down five mystical crystals (redeemable after the end of the week for various upgrades to their magical items).
- There will be a 50% increase in general XP gains for the week.
- Some new monsters will be showing up in some random encounters (geared toward different character levels).

If you want to join in, you are welcome to stop by (or return, if you haven't been here in a while).

Modifié par The Amethyst Dragon, 15 juin 2011 - 09:00 .


#28
The Amethyst Dragon

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July 7, 2011

There's still development going on in Aenea, even in the midst of Arizona's 110+ degree (F) temperatures.  New/updated in the last month:

hak/tlk file update: Newest version was just uploaded late last night, and is now live on the server.

Detect Evil: The paladin's ability to detect evil creatures has been updated.  It no longer takes 3 rounds of concentration and gives results in the combat info window.  Instead, the locations of evil creatures are now marked for a short time by a visual effect only the paladin can see.

Shelter from the Sun: In addition to getting a notice in the combat info window when they are near the entrance to shelter from the sun, vampires, shadow children, and drow also now see a brief visual effect at or near that entrance.

Less Booting, More Playing: Letoscript has been mostly phased out of use (except for changing voice sets).  Ability, skill, feats, and other character file adjustments are now made without having to boot a character from the game and have them log back in.  This applies to the Dragonsoul prestige class, the War Hulk semi-class, subraces, the tome of intellect and similiar books, and more.

Boot Messages: If your character is booted for some reason (such as a server reset or you've chosen to retire a character), the game should now show the reason in the message box you see in the game client, so you are not left wondering.

Barbarian Rage: The Strength and Constitution increases from barbarian rage now ignore the "+12 enhancement" cap, stacking with magical equipment and spells that increase such scores.

Languages: Scripting updated with new functionality.  Translations appear as tells (in the chat window) to those that understand the spoken alternative language, rather than as text that can get lost quickly in the combat info window.

All-Weapon Update: Weapons with certain properties get a visual upgrade with the newest hak.  Thanks goes out to PLUSH HYENA of DOOM for the inspiration on this one.

Ranger Spells: Rangers now have access to jump, charm person or animal, owl's wisdom, and repel vermin.  They also get a new ranger-only spell called dragonbow (a 4th level spell that adds attack bonus, mighty, and Str increase properties to his/her equipped longbow or shortbow).

New Weapons: Kamas get a little love in the form of some variety.  New options starting to appear in-game are the katar ("punch dagger") and war fan.

Posted Image
(click image for full-sized version)

That's all for now! More is always in the works.

Modifié par The Amethyst Dragon, 07 juillet 2011 - 08:03 .

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#29
The Amethyst Dragon

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August 22, 2011

Changes today and since the last post here...

Big hak file update for Aenea, with lots of new content for me to build with:
- Rocky Mountains tileset (by lord rosenkrantz)
- Desert Combo tileset (by Pasilli, 95% retextured by The Amethyst Dragon)
- Wild Woods tileset (by _six, minor color adjustment by The Amethyst Dragon)
- Crystal Forest tileset (retexture of _six's Wild Woods for a specific location in Aenea)
- several new inventory type items
- multiple new models for various uses (such as caves, a mine, and a waterfall for the new Rocky Mountains tileset)
- select creatures and placeables from Project Q (I'd use the entire package, but it conflicts too much with my own haks and CEP)

Area Remakes: The various Crystal Forest areas have been remade with the two new forest tilesets.  Much more immersive than before.  The exterior and interior of the Crystal Tower have also been redesigned.

Additional Weapon VFX: The new weapon visuals have been added to the game.  They are visible to players using NWNCX v0.2 (Neverwinter Nights Client Extender).  Some are already available to players in-game after visiting Spectra's shop in Calithia.

Paladin Summoned Mounts: These now have different appearances based on the level of the paladin.

Blackguard Summon Mounts: If a paladin in Aenea becomes a blackguard, the summon mount ability will call up a mount with a different appearance (based on the level of the blackguard).

Languages Update: PCs can now teach the additional languages they know to other PCs.

Spell Updates: rolling thunder and path of fog updated to be easier to use and less prone to issues related to their durations.  The contingency spell has been updated to show a visual effect while the caster is protected, and more information is available about it to the caster while it's in effect.

Feat Update: Fleet of Foot changed to an automatic speed increase rather than an "activated" one.

Animal Companions: Like familiars, casters with an animal companion now automatically affect the companion when casting certain spells on themselves (spell sharing).

Level-Up Scripts: Recoded from the ground up to be more efficient and to eliminate any possible issues based on rare build choices.

Blackguard Changes: Changes to a character's class abilities more pronounces if taking on the blackguard prestige class.  Paladins lose can no longer cast their paladin spells, druids can't cast druid spells (both of these are granted directly from a deity the PC isn't a follower of after taking blackguard).  Lay on of hands heals undead and the blackguard, harms others.  Paladin remove disease becomes cause disease ability.

Other module-level changes as well (these happen all the time).

We're still growing and evolving. :wizard:

#30
The Amethyst Dragon

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December 18, 2011

Just a few of the updates from the past few months.

New direct connect IP: 70.190.81.20:5121

Updated "body crafting" service: Shada's Alterations in Macedone now does a short preview when changing head models, with a new command to make the change permanent.  Also fixed a minor bug related to half-elves that use an elven body appearance.

Updated bless and prayer spells: bless now has double effectiveness on targets with the same patron deity as the caster, while prayer has triple the effect in the same circumstance.

Color Palettes: Optional updated color palette override added.  This adds more "scaly" skin colors, adds some "shininess" to hair colors that didn't have it, adds a "rainbow" color to hair, cloth, and leather palettes, and adds a "Teshian steel" (like Damascus steel) texture to the metal palette.

Astral Conjunction: Remade initial area with a brand new "astral plane" tileset, skybox, and glowing path placeable.  Looks great with unlocked camera angles.

Weapon Upgrade: Started out a new project with brand new weapon models (with all new textures), upgrading existing default models (and inventory icons) and adding more.  Covered so far: chain weapons and axes (minor bug with axe icons to be fixed with next hak update).  Versions of these will be released on the Vault after they've been used in Aenea for a while.  More upgraded models in the works.

Screenshot goodness from the toolset and in-game with a simple test module:
Posted ImagePosted Image

Modifié par The Amethyst Dragon, 18 décembre 2011 - 04:45 .

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#31
The Amethyst Dragon

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February 5, 2012

Still evolving.

Visible Item Alterations: The mystical modification boots (which have been in place for a long time for modifying the appearance of weapons, shields, helms, and cloaks) are getting replaced.  Gone will be the boots (along with their chat-window spamming and 34 required scripts), replacing them will be a set of magical crystals and a field of force that better displays weapons, shields and cloaks while browsing through changes with the simple click of a colored crystal (the entire new system of which runs on a single script!).

Bind Points: By player suggestion/request, bind points have been added to the game.  Simple stone circles a player steps into sets a bind point on that character.  The next time he/she logs in after a reset, the character gets sent to that spot when leaving the Astrol Conjunction (the OOC start area) instead of the inn.  A bind point can be erased with a simple chat line command at any time.

Evolving Corpses: Certain creatures have gotten new "remains" appearances.  The default "bones" left behind by undead such as skeletons have been improved, and demons now leave behind a slimy black mass with glowing red splotches (instead of the default brown bag).  A few more such improved "body bags" are in the works.

Project Reforged: With the latest hak update, smashing weapons have gotten a visible upgrade.  Maces, dire maces, quarterstaves, light hammers, warhammers, and clubs are now included in the visually enhanced weapons collection.

Double XP Day: For the next 24 hours or so, players that want to get away from hearing about the Super Bowl for a while can log in and earn 2x the normal XP.



Sample gmax screenshot of some new and old mace parts (with incorrect screenshot year listed):
Posted Image

Modifié par The Amethyst Dragon, 05 février 2012 - 07:52 .


#32
The Amethyst Dragon

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June 14, 2012

Several things going on with Aenea in the past few months.

IP Update: 68.3.186.90: 5121 - Yeah, this does happen every few months or more, depending on what my ISP is doing.  Comes of hosting on a home connection via cable.

Project Reforged: This project is still ongoing.  Players in Aenea now enjoy five of the eight parts of the project (chain weapons, chopping weapons, smashing weapons, reach weapons, and light blades).  Next up are the large blades, such as longswords and greatswords.

Spell Rescripting Project: All the spells in the game have now been rescripted.  There remains some minor bug cleanup, but the system is functional, which leads to...

Item Enchantement with Selectable Caster Levels: Spellcasters enchanting potions, scrolls, and wands can now select the caster level the finished item will cast at.  This affects things like spell durations and damage.  Every player-enchanted scroll, potion, and wand now has it's own appearance in inventory (so not all PC-made potions and wands looks the same), and the costs for scribing/brewing/imbuing are determined by the caster.

Out with the Halflings, In with the Fae: Never a fan of the term "halfling" (nor the FR term "hin"), I'm changing their racial name in Aenea to "fae".  They will be considered very distant relatives of the fey, but this won't change anything mechanically.  An optional dialog.tlk file is available for players that want the change to show up in all aspects of the game (just be sure to backup your original dialog.tlk file first!).

Bard Song Overhaul: All 14 bard songs (the original Bard Song and Curse Song, plus the 12 Aenea-specific ones) have been rescripted, standardized, and fully functional (including the ability to end a current song with a simple chat-bar command).  It's also just one script instead of 14 different ones.

NWN Player Appreciation Days: Aenea will be participating in this even this year.  Several more newbie-friendly areas will be added to the game, and there will be a long-duration event that may bring an end to a long-standing threat to the people of the world.  This cooincides with...

Aenea 6 Year Anniversary: June 16th marks 6 years that Aenea has been online as a PW.  In-game celebration will include the above-mentioned plot advancement, a 50% bonus to earned XP, and more limited-edition items available only during June 16-July 3.  Yes, two weeks instead of the normal one.

#33
The Amethyst Dragon

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September 11, 2012

It's been a while since i posted an update here.  Several things still going on, even if real life is slowing them a bit (moving to a new house, wife recovering from a car wreck, raising twin two-year-olds, etc.).

In the last few months:

Project Reforged: Aenea players are now enjoying the reforged "heavy blades" (such as longswords and greatswords).  Work is underway on the 7th part, with weapons like kamas and sickles.

Weapon Masters: Now get access to Epic Weapon Specialization when they get into epic levels.

New Spell: A new 9th level spell for sorcerers and wizards in Aenea, teleportation circle, allows for even easier group travel to distant places.

Dwarven Stonecunning: Extra bonuses for dwarves.  When underground (mines, caverns, and underdark areas), dwarves gain a bonus +1 to all saving throws (in addition to the normal bonus to spot/search).  At all times, they also automatically identify normal cut gemstones (as soon as they are acquired) and gain a +10% bonus to the Aenean gemcutting tradeskill.

Spell VFXs: Some spells (such as camouflage) get new visual effects, visible to players using NWNCX version 0.2.4 or later.

That's it for now.  Come on by and have yourself some fun exploring and meeting great players.

Modifié par The Amethyst Dragon, 11 septembre 2012 - 07:28 .


#34
icywind1980

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Hello there!
I decided to try this out today and cannot seem to log in. I have downloaded everything and get no error message except for "Server has timed out". I can connect to other servers and am online. Any suggestions?

I can connect up to the point where I've made my character and then it disconnects when I click play. I've also tried the direct connect to the IP but that just disconnects me with a blank error box and no message.

I am using a new computer with a new CD key- could this be causing an error? Do I have to come up wtih a new User name or can you unlock me somehow?

Modifié par icywind1980, 16 septembre 2012 - 06:08 .


#35
The Amethyst Dragon

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Can you make a backup copy of your NWN/dialog.tlk file, then download the optional Aenea version? It should then display text in that blank error box stating the reason you can't log in. It might be as simple as using a CD key (perhaps the default one from gog.com) that's already been used by another player.

#36
icywind1980

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I changed my username and was able to log in. For the record, I own - as in purchased - three separate copies of Neverwinter Nights over the past 10 years. I've been playing on a few different computers, since my first one died and then my laptop died. I'm at the moment playing on a borrowed computer with one of the CD keys I was smart enough to have emailed myself, as apparently the one I originally played with is lost to the mists. I find it a little offensive that you would suggest otherwise.

That being said, the mod seemed alright. My first thought was oh my goodness, am I ever going to get in the mod to actually play it? There were choices after choices to be made. Choose this, do that. Finally I got in the mod and found heaps of unusually colored buttons and item, and so much CEP everywhere. That's neither a bad thing or a good thing, but it was just very abundant. It seemed a little daunting to be honest. I do like what you did with the feats/subclasses. It was kind of interesting to see all the new feats I could choose from.

There were a few quests to do but they all seemed rather cumbersome and lengthy to get to. I stumbled upon a cave of goblins following some tracks and found that they all dropped gear but none magical. And they respawned too. Frustrating when you think you can just run out, but have to fight the same mobs again, after some devourer ate all of your food. So much for the realism you were trying to build when you need apparent 'tools' to harvest blackberries (what, my hands aren't good enough? I grew up on a farm and they sure were good enough back then) but have amazing reproducing goblins. Also, if you're not a rogue (or a class that takes rogue skills) you'll have difficulty with all the traps as well. (This is a nwn general gripe, not just your server) I never found it quite right that as a ranger, I can see the trap and I can even set one, but I can't disable it. What did I ditch class that day?

#37
The Amethyst Dragon

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icywind1980 wrote...

I changed my username and was able to log in. For the record, I own - as in purchased - three separate copies of Neverwinter Nights over the past 10 years. I've been playing on a few different computers, since my first one died and then my laptop died. I'm at the moment playing on a borrowed computer with one of the CD keys I was smart enough to have emailed myself, as apparently the one I originally played with is lost to the mists. I find it a little offensive that you would suggest otherwise.


Aenea uses a scripted security system (thanks, FunkySwerve!) that records your username & CD key into ther server's database, then blocks access if someone tries to log in with that same username and a non-matching CD key.

I did not know you had previously logged into Aenea.  I didn't recognize your username here, so I thought you might be one of the many newer players that did not know that the gog.com downloads all use the same CD key by default (unless you request a unique on form them after purchase).

That being said, the mod seemed alright. My first thought was oh my goodness, am I ever going to get in the mod to actually play it? There were choices after choices to be made. Choose this, do that. Finally I got in the mod and found heaps of unusually colored buttons and item, and so much CEP everywhere. That's neither a bad thing or a good thing, but it was just very abundant. It seemed a little daunting to be honest. I do like what you did with the feats/subclasses. It was kind of interesting to see all the new feats I could choose from.

Yes, Aenea does include a lot of options for new characters right off the bat.  Before entering the gamework proper, PCs pick language(s) known, a patron deity (the choice made during pre-login character creation isn't used in Aenea), subrace (again, things typed in during pre-login creation don't count), and possibly changes to character appearance.  After that, an initial level-up to 2nd or 3rd level gives you the extra feats.

Aenea uses colorized spell and feat icons.  And yes, since Aenea uses the CEP, there is CEP content spread around.  You'll also find a bunch of other non-default NWN stuff around too.  Don't be daunted by new content, it's what helps keep this 10 year old game alive. :)

There were a few quests to do but they all seemed rather cumbersome and lengthy to get to. I stumbled upon a cave of goblins following some tracks and found that they all dropped gear but none magical. And they respawned too. Frustrating when you think you can just run out, but have to fight the same mobs again, after some devourer ate all of your food. So much for the realism you were trying to build when you need apparent 'tools' to harvest blackberries (what, my hands aren't good enough? I grew up on a farm and they sure were good enough back then) but have amazing reproducing goblins. Also, if you're not a rogue (or a class that takes rogue skills) you'll have difficulty with all the traps as well. (This is a nwn general gripe, not just your server) I never found it quite right that as a ranger, I can see the trap and I can even set one, but I can't disable it. What did I ditch class that day?

The initial quests are designed to lead new characters out away from the starting village, and most are not designed to be completed in a short session.

Aenea uses a spawn system that refills areas after they have been empty for some time.  The goblin caves consist of two areas, so if a PC is out of the upper, less populated for more than a certain amount of time, it will repopulate so that anyone else entering the area later will find goblins there.

Devourer beetles appear sporatically.  They are very inconvient when they eat your food.

The harvesting tool is a universal tool that works on all food sources.  It's not required (there are places to purchase food items), but is used to run 1/2 of the optional farming tradeskill (the other 1/2 is an enchanted shovel for planting food items that can grow into new food-producing plants).

Goblins are fond of traps.  If detected, most of them can be avoided (or even possibly jumped over with the "jump widget" .every PC gets when they enter Aenea).

Rangers, I think, may be good at spotting and setting snares, but they probably don't have the same training for safely disarming traps (just my opinion for why rangers don't get all of the rogue skills as class skills).

Modifié par The Amethyst Dragon, 18 septembre 2012 - 09:31 .


#38
The Amethyst Dragon

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Just a quick screenshot of a female fae (formerly called halfling) mercenary.  She just earned a brand new serrated bastard sword that almost sings going into battle.

Featured in the image: Aenea's transparent GUI, Project Reforged bastard sword models, an updated weapon VFX, and some other minor custom stuff in the quickbar.

Posted Image

Full sized screenshot is also on the front page of neverwinternights.info.  Hey, if nobody else is sending in screenshots, I might as well post a new one myself.

Modifié par The Amethyst Dragon, 27 septembre 2012 - 11:16 .


#39
The Amethyst Dragon

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Another in-game screenshot.  Just a shot taken in a place called the Astral Conjunction...the OOC area everyone logs into when starting the game and after server resets.  The portal leads into the gameworld proper.

Posted Image
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#40
The Amethyst Dragon

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January 3, 2013

It's been a busy few months behind the scenes and in-game in Aenea...

Fae Adept: A new prestige class is in the works for fae (formerly called halfling) PCs.

NBDE Removal: This has been a very long project, but Aenea is finally getting rid of the last of the remnants of the NBDE system, which proved unreliable for this particular PW.

Quest System Re-Write: An all-new scripted quest system is in place in Aenea.  Many of the old quests have been converted over to the new system, and the system makes it easier to add new quests in the future.

Player Paging: PCs can now send an audible "page" to other PCs, alerting those who might be AFK or doing something in another window.

Reforged Ammunition: There's been a delay on the last part of Project Reforged (The Amethyst Dragon was burned out on model making), but it's recently restarted.  PCs can now get updated arrows and bullets.  Bolts (and slings, crossbows, and bows) will follow in the near future.

Project Q: Project Q is being added to Aenea.  Players will need to download the Project Q haks (version 1.5) in order to log in.

Cinder Troll Update: With the hak update, cinder trolls (an Aenean creature) are getting both a model and texture update.  The texture has been modified to remove many visible seams (a remnant of early model-making), and the model has been updated to give it horns, flames, and a dim dynamic light emitter...not only does the troll still glow in the dark, it now casts a faint light on it's surroundings.

Posted Image
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#41
Rolo Kipp

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<collects some more lint...>

*gasps*
Oh! My! *keels over*
Troll... magnificent... oh... oh...

Re NBDE: Did you shift to nwnx, then?

<...in his beard>

#42
The Amethyst Dragon

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Rolo Kipp wrote...

<collects some more lint...>

*gasps*
Oh! My! *keels over*
Troll... magnificent... oh... oh...

Re NBDE: Did you shift to nwnx, then?

<...in his beard>

I like that troll, too.  That pic shows it's third incarnation in Aenea...cinder trolls were one of my first creature reskins a long time ago (the first one did not even glow).  Now that I know a little bit more about models and textures, it was due for another update.  The 2nd version was based on the Q troll as well, but did not have flames, horns, or a light emitter, and had some badly visible texture seams (mostly on the arms and legs).

I do use NWNX, but not for database capability.  95+% of all variables for PCs in Aenea are stored on each character via a "database item".  I've found this method very reliable and easy to work with.

#43
Rolo Kipp

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<takes a few...>

That troll is simply gorgeous <he has skewed values>
The texture seams, the glow in the hands, a truly fine piece of art, my friend :-) <he wants something>
*shrug* Just a shining ;-) example. I will definitely be imitating you when I get around to the salamanders in Amethyst...

<...notes>

#44
T0r0

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Holy crap !! That thing would scare the bejeezers outta me coming out of some lava..
I actually logged in to aenea for the first time a week or 2 ago. Very nice ! Even the sleeping anim was custom. Hats off to you AD !

#45
Elhanan

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Cinders are something fearful, but not nearly as bad as those immortal last words, "Beholders fly?"....

#46
The Amethyst Dragon

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April 26, 2013

Aenea is still alive and well.  Always being working on in one way or another.  Here are a few of the things I've been working on the past few months.

Project Reforged: Finished!  All new models for ranged weapons have been added to the game (and soon to the Vault)

Project Q: This high quality collection of haks has been integrated into Aenea, replacing many old creature and placeable models, and making several new tileset improvements available.  All the hak merging is complete.

Updated Balors: Working off a Q model, I redesigned all the balor models.  They are now much meaner looking.  Here's the standard red balor (not pictured are all the others).
Posted Image

Ammunition Upgrading:
Characters using everfull quivers, everfull bolt cases, and evefull bullet bags can now add additional slashing damage via another magical crystal (crystal of smiting) and via changable "bane fluids" (which add damage based on different racial types).

Society of Adventurers Academy: A large facility for new adventurers, funded by heros in-game, has recently opened.  It's got a practice area for spellcasters, a reading room filled with helpful information, altars to the various deities, and even a small shop with very affordable pricing for lower level characters.

Randomized Merchant Stock:
 Several more merchants around the lands are getting new shipments of merchandise every in-game week.  This system is expanding to cover additional stores, with more items unique to individual merchants.

The Elder Brain: The old elder brain was removed from the gameworld, only to be replaced by a much more deadly creature that is not a massive pile of old brains, but a very powerful mindflayer that devours the brains of other mindflayers.
Posted Image

Coming Soon / In The Works:

Giant Improvements: New giant models, based on Q creature models, are being added to the game to replace existing (really old model) giants.  Mountain giants and ettins are custom adaptations of various Q orc model parts.  Frost giants, already making use of the Q models, are getting revamped to have full PC animations (so their archers can use the deadly frost giant longbows). {next hak update}
Posted Image
(link for full sized image)

Updated Accessory Models: The next hak update will contain brand new versions of the Aenea circlets (for things like the headband of mental strength (formerly knows as a headband of intellect)) and VFX quivers & arrows. {next hak update}

More Underdark Areas: I'm working on an expansion to Aenea's relatively small Underdark.  Who knows?  I may even pull in some of the non-spider stuff from this month's drow-themed Custom Content Challenge.


And, just to finish off this post, here's a screenshot of my current character, a deadly fighter & arcane archer.

Posted Image
(link for full size image)


Edit: And dammit.  I hate how this stupid forum constantly messes up formatting, and auto-shrinks images to 540 pixels).

Modifié par The Amethyst Dragon, 26 avril 2013 - 08:24 .

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#47
KlatchainCoffee

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To anyone who has not looked at this yet - it is completely worth a look. I have not spent ages there, but initial impression is that the place is a work of art: when I logged in I could not believe I was in the same old NWN, with all the improvements and bits and bobs that TAD put in. From what I have seen, it also has a friendly and helpful playerbase. I would be definitely popping back sometime I am less snowed under with various things.

Modifié par KlatchainCoffee, 27 avril 2013 - 06:44 .


#48
The Amethyst Dragon

The Amethyst Dragon
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Just a quick little update.  Content originally made for Aenea's players has, at long last, picked up Hall of Fame award #18.  This time it's for the VFX Quivers & Arrows, which has been available for years and which I updated a month ago.

#49
The Amethyst Dragon

The Amethyst Dragon
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June 16, 2013

As of today, the World of Aenea PW has been online for 7 years. :o

At least a year of work went into the module before it went online.  I still recall starting downloads from the Vault on my dial up connection and letting them run while I went to bed. :)  After I got a cable connection, the work pace picked up (and I started grad school to become a teacher).  The game went online about a week after my 2nd kid was born (#2 of 4), and about 2 months before I started student teaching.
-_--_--_--_--_--_-
I have nothing but thanks for the makers of Diet Mountain Dew. :)

Since Aenea has been online, I've become much more experienced with NWScript, gmax, parenting, and the intricacies of 2da editing....
...and blatant self-promotion. :whistle:


To mark the occassion, I'm adding a few small things to the gameworld:
- double XP gains for one week
- a special item quest (talk to Entrom in the city of Macedone to get started) for one week
- a new area (designed by one of my players) that the item quest will lead in to

#50
The Amethyst Dragon

The Amethyst Dragon
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July 31, 2013:

More continued development in Aenea.  Had a hak update on July 18th, and because my brain was being productive, had to have another one today for more new and updated stuff.

Since the last posting here in April, here's what's been added/updated....

Giant Improvements: The improvements pictured a few posts earlier have made it into the game, improving the looks of multiple giants.

VFX Accessory Upgrade: Updated the VFX Quivers & Arrows, as well as the Aenea VFX circlets and lenses.

Heavy Iron: Iron golems recently got a makeover, thanks to Project Q's stone golem model.  The new ones are bigger, bulkier, and look a lot less like a sci-fi robot.

Posted Image

Older City: The city exterior tileset (used for the city of Macedone) has been retextured to look older and more used.

Earth Elementals: Two new earth elemental models have been added, which will replace the regular one when summoned near lava or underwater.

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Web Placeables:
PLUSH HYENA of DOOM's updated web placeables (from the drow CCC) have been added into the Aenea haks.  They look better than the old ones.

Bee Hives: New beehive placeables have been added.  One is a farmer's beeehive from NWN2, converted by thegeorge.  Three are originals that look like wild beehives (honeycomb).

New Spell: 3rd level bard spell, blink.  Grants cycling 100% concealment for 3 rounds at a time for the duration.

Water Elementals: When summoned underwater, water elementals are now mostly invisible (my model from the underwater stuff CCC), and when summoned in permanent cold areas such as the Icereach, they're made of ice.

Familiar Bling: Wizards and sorcerers can now give their familars two small items to permanently wear (a ring and an amulet).

Companion Bling: Druids and rangers can also give their animal companions two items to equip.

Fungus Among Us: Shrieker and Violet Fungus getting added to some Underdark areas.

Posted Image

It's Miller Time: Updates to animations and textures for inner workings of windmills and watermills. Fixing scripting for getting grains/corn ground into flour/cornmeal. Adding brand new watermill placeables made by phenix-rising.

Clouds Below:
Update to areas above the clouds with better "clouds below" placeables,
such as the cliffs at the edge of the Rift.  This model will also get
added to some spots with lots of foggy mist (like out in the Lake of
Mists at the north edge of Watertown).

Better Flames: Updated appearances for some placeable flames, based on Project Q flames.

Fixes for Graphics:
Fixed a few "broken" textures by making them the correct size.  Powers
of 2, people!
2x2, 4x4, 8x8, 16x16, 32x32, 64x64, etc. If making
textures for NWN, the need to be sized to a power of 2 or else the game
doesn't like them.

Stabilized Snake: Serpent
Disciple model recompiled so it's more stable on some PC's computers.
NWN works better if I pre-compile models so it doesn't have to do the
work while the game is running.

Dem Bones: Start
of rebuilding of the common skeleton using PC parts.  All new models
are on their way, starting with the arms and hands in this hak.  Some
in-game skeletons will be upgraded with the next hak update, such as the
guards in Greyskull's castle.  I've used the Q skeleton retexture &
skull as a basis for whipping out skeleton parts for all the PC races. 
Next time I get into model making, I'll be attempting to remake the
torsos, necks, and legs.

Dead Arm: Updated models/textures for Pale Master bone arm, thanks to my work on the skeletons.

Head Fixing: Fixing problems with some head models and textures.  Adding in some arabian style heads that needed some work.

Dhow Do Calithian's Sail?: Adding the excellent Dhow (ship) placeable model from last September's Custom Content Challenge.
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