It's been a few months since an update to this thread, but things are still growing and changing in Aenea. A few of the changes made since the last post...
Alchemy Tradeskill: Added a brand new tradeskill for players. This one allows creation of various alchemical substances and items from several base reagents.
Leatherworking Tradeskill: Added another brand new tradeskill for players. This one lets players make different items (such as leather armor) from leather and some animal parts.
Tailoring Tradeskill: Another new tradeskill for players. This one allows players to make various clothing pieces and linings from cloth and leather.
Runemaking: This older tradeskill has been updated. Instead of painting variables on items, it now produces runestones which can be held until a later time, then applied to desired items (granting properties that last for up to 6 game hours). More stable scripting, since the runestones use the same same script as the item-enhancing elemental crystals.
Time Check: Updated the code for the ;;t / ;;info time chatbar command so that it now shows progress toward the next play time reward (players are rewarded for time spent playing a single character, with rewards getting better as more time is dedicated to that character).

Special Weapons Update: A few CEP/Aenea weapons are scattered about in the game, and as of recently they are now eligible for "weapon" feats (Weapon Focus, Weapon Specialization, Etc.). The use the same feats as the closest standard weapons so that, for example, all of the weapon feats for mace now also apply to the heavy mace (pulling double duty), and the light pick, heavy pick, and maul all use the warhammer feats (so it can pull quadruple duty!).
Item Appearance Modifying: Also known as "appearance crafting", this has been altered for shields, cloaks, helmets, rings, amulets, belts, bracers, and gloves. Now, instead of cycling through appearances on a model or looking up appearance numbers in an out of game chart, players can select an example right in-game and use that to alter their own item(s) of the same type. The new method also now makes use of tradeskills, so modifying existing gear can lead to improvements in several tradeskills.
Animal Totems: Barbarian feats, each of these can be used to enhance a barbarian's rage ability. One totem can be used at a time, with it's effect added to the rage effects. For example, after using the Bear totem, the barbarian regenerates 1 hitpoint/round while raging (3 points/round in spring months).
Bear, Deer, Hawk, Lion, Panther, Raven, Shark, Turtle, Wolf

Extended Rage: A new barbarian feat that extends the duration of the rage ability by 5 rounds.

Dashing & Daring: A new feat that lets unarmored characters apply their Charisma modifier to their Armor Class.

Spell Opportunist: A new feat that lets trained spellcasters get additional effects for some spells by exploiting their knowledge of how spells might interact. For example, casting an electrical spell on a target just hit with a water spell makes the electrical one harder to save against.

Aqueducts: The city of Macedone, along with the priesthood of Aquar (Aenea's god of water), has build large aqueducts to bring fresh water into the crowded port city. These are brand new placeable models created for Aenea, based off images of historic Roman aqueducts.



Crystals Update: Newly found/created enhancing crystals (such as a crystal of smiting and crystal of flame) have brand new inventory icons and scripting. Also with an updated appearance are the blood of magic crystals (used for getting enhancement bonuses on items in-game).





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