It's been suggested that the gameplay in DA2 takes place over a ten year period.Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it?
Ten years!
One of my complaints with BioWare's games in recent years has been the urgency of the main plot. Having an urgent and immediately apparent main plot often breaks the entire concept of side-quests. Going off and doing something unrelated to your main objective doesn't make any sense if you're in a hurry to get that main objective done. As such, I've asked (repeatedly) for a main plot that lacks that urgency. As an example of such a plot, I've pointed to Baldur's Gate (where you don't really know what the main plot is unless you go looking for it), and even Ultima VII (where the game opens as a murder mystery, so the player's job involves investigation, which isn't a quick process).
If DA2 takes place over a ten year period, that pretty much guarantees that we're not looking at a single urgent plot that forces us away from an exploratory and investigative gameplay style. The game's design can now incorporate features which wouldn't make sense if the main plot were urgent and immediate, as they generally have been of late.
And this excites me greatly.





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