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Something about DA2 that I think sounds terrific.


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#26
jennamarae

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Sylvius the Mad wrote...

As long as I have a regular opprtunity to roleplay or explore, I will not find it boring.


I suspect you were right when you said you might like a slower pace than others. ;) I've played some games that gave you so much time to explore with nothing very important that needed done (or at least nothing that you could do because you didn't meet the requirements yet) that bored me to tears fairly quickly. *cough* Risen *cough*

#27
Vizkos

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Sylvius the Mad wrote...

Mike Laidlaw wrote...

A decade of history does offer a lot of potential, doesn't it?

It's been suggested that the gameplay in DA2 takes place over a ten year period.

Ten years!

One of my complaints with BioWare's games in recent years has been the urgency of the main plot.  Having an urgent and immediately apparent main plot often breaks the entire concept of side-quests.  Going off and doing something unrelated to your main objective doesn't make any sense if you're in a hurry to get that main objective done.  As such, I've asked (repeatedly) for a main plot that lacks that urgency.  As an example of such a plot, I've pointed to Baldur's Gate (where you don't really know what the main plot is unless you go looking for it), and even Ultima VII (where the game opens as a murder mystery, so the player's job involves investigation, which isn't a quick process).

If DA2 takes place over a ten year period, that pretty much guarantees that we're not looking at a single urgent plot that forces us away from an exploratory and investigative gameplay style.  The game's design can now incorporate features which wouldn't make sense if the main plot were urgent and immediate, as they generally have been of late.

And this excites me greatly.


Those darkspawn obviously ate too many muffins and had kegers every night, thats why it took them so long to blight Ferelden in its entirity.

#28
KLUME777

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jennamarae wrote...

That's just about the only detail so far that's struck me as interesting so far as well. It'll be interesting to see how they manage that without having the game seem too slow-paced..


This is off topic, but jennamarae, is that hairstyle a mod, because its damn hot!

#29
1varangian

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The time frame is a very valid point. There is a direct contradiction between an impending doom and sidequests that are not directly related to it. It doesn't feel right wasting time but at the same time you want to see all of the game.



When there's an immediate threat there should not be any unrelated side quests unless they are short and do not involve traveling in the "wrong" direction.

#30
Gaxhung

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Well consider the lunacy, a blight is upon us, and that fella, instead of knowing the urgency of the matter decides to make you work for him to:
- Kill some wolf spirit first, sure, not like we can ask directions to another tribe
- Help him become the king first
- Clear a tower full of monsters, instead of just saying, the Mages are screwed, but we can help you.
- Cure this poisoned man before he can help, while his perfectly competent brother practically stands there unable to asist you, intead they blackmail you into going on a suicide mission to chase down what might as well be a myth.

Nothing really makes sense if you think about it, everyone is blackmailing you for help first. 10 years, 24 hours, its all in your head, as long as its fun enough.

Modifié par Gaxhung, 14 juillet 2010 - 08:00 .


#31
jennamarae

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KLUME777 wrote...

This is off topic, but jennamarae, is that hairstyle a mod, because its damn hot!


Also completely off topic, yes it is. It's this one from the DA nexus.

#32
El Codge

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In reference to the beard thread, surely the best way to show time is by the length of Hawke's beard?



From the screenshots, you can see it's roughly years 3-4.



A good way to show time pass is by seasons. Snow, green leaves, red leaves etc. Possibly have a turn based overland map Total War style as well?

#33
DarkSpiral

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Haven't followed the link, don't think I need to. More Hairstyles, isn't it? Gaider commented once that he really liked the hairstyle your avatar uses, on Morrigan.

#34
jennamarae

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No, this one is from the Don't worry, Be hairy mod though I do have More Hairstyles as well.

#35
Greenface21

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If they use the length of beard to indicate passage of time what about fem hawke?

#36
Dave of Canada

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Greenface21 wrote...

If they use the length of beard to indicate passage of time what about fem hawke?


Beards.

#37
Massadonious1

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FemBeards.

#38
El Codge

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Greenface21 wrote...

If they use the length of beard to indicate passage of time what about fem hawke?


The size of her ass?

[My apologies^_^]

#39
FieryDove

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Sylvius the Mad wrote...

Mike Laidlaw wrote...

A decade of history does offer a lot of potential, doesn't it?

It's been suggested that the gameplay in DA2 takes place over a ten year period.

Ten years!

(snip)
And this excites me greatly.


I agree. It will be interesting to see how this plays out. Will we really play these 10 years or will some be attached to some to skips in time plot devices. Something to ponder...positively for a change.

#40
Orogun01

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jennamarae wrote...

No, this one is from the Don't worry, Be hairy mod though I do have More Hairstyles as well.

I think he was talking about the Morrigan's mod that uses that hairstyle.

On the topic, the concept of ten years passing kind of sounds like that game that Peter Molyneux keeps going on about but never achieves. To do something and see how the consequences span through time sounds great, hopefully they can nail it. 
On the subject of time passing on DA, I really wish that they would have made something to solidify the idea of time passing. Instead all the locations feel disconnected from each other.

#41
Chuvvy

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I'm excited about it and also slightly worried that the ten year thing may not be implemented well. IE they just jump around.

#42
El Codge

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Slidell505 wrote...

I'm excited about it and also slightly worried that the ten year thing may not be implemented well. IE they just jump around.


Flashbacks?

#43
jennamarae

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According to this, skipping around is exactly what will happen..



Q: will dragon age II follow the basic BW Story forumula? ( broken up into different quotes )

A:- Dragon age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being told in the present

- When looking at ways to help players get a more complete view of the dragon age universe, the team saw an opportunity to make the story of dragon age II span a decade

- As our demo begins, we witness an exchange between a male dwarf named varric and a female chantry seeker........She wants to know how Hawke escaped from lothering, and varric reluctantly tells the tale. At least he tells the version he wants the seeker to hear, and the scene fades to lothering and shifts to hawke's perspective.

- Events don't necessarily need to unfold chronologically, and the structure allows the team to skip over uneventful periods of time

- the framed narrative conveys 10 years worth of adventures




Assuming that the one who posted that truly does have a copy of the magazine, of course.

#44
FieryDove

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jennamarae wrote...

According to this, skipping around is exactly what will happen..

.


I will need meds...Time travel always makes me sick...skipping around in time is even worse. What happens if I run into...myself! The horror.....Image IPBImage IPB

#45
dan107

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1varangian wrote...
When there's an immediate threat there should not be any unrelated side quests unless they are short and do not involve traveling in the "wrong" direction.


The devs should print this and hang it on the wall in every office.

Modifié par dan107, 14 juillet 2010 - 10:09 .


#46
GreenSoda

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Well...I just hope they don't adopt the ME2-style mission reports. You know: "Do this quest" -> Quest over, 1 year has passed; no chance to go back and do sidequests you might have missed or get some more exploring done.

#47
Nerevar-as

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Am I the only one worried this makes the game even more linear than usual? Either it is very long, you can change the date of the quests, or there are very few time skips, which would make the 10 year thing an exageration. Hoping devs thought something better.

#48
Keithhy

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I love the concept of a game that occurs over a decade, but I'm worried about how Bioware will handle this. Dragon Age: Origins felt more like a week than a year, Fable went through a year a minute, and Assassin's Creed skipped over a decade of story.

One of the things that really struck me in DA:O was the world map encounter in which Orlesians attacked Leliana. I didn't care for the plot implications themselves, but the terrain I was traveling through gave me a sense of just how much of the game I was missing out on. While, admittedly, traveling doesn't make much of a game, it showed my that there were weeks, perhaps even months passing by entirely unnoticed, while I adventured through Fereldan.

Anyway, as for the decade in DA2, there are several ways Bioware might go.

In my ideal situation, some of these suggestions would be implemented.First of all, the map screen might be overlaid with a transparent cut-scene of us cutting through swathes of jungle, or journeying through marshes. Other small details might be implemented, to give a sense of time. For instance, we might experience several days upon the boat from Fereldan to the Free Marches, solving disputes one day and fighting bandits the next. Also, gathering your party at inns, camping at different sites, being accompanied by your entire party as you head towards the next campsite, absolutely annihilating the unlucky bandits in your way, and other such events would be ideal.



On the other hand, there's a worse case scenario in which there's no more character development than what occurred in Origins, large sections of time are skipped, or one level represents months upon months of game-time.



Ten years should be enough for your character to have their fair share of regrets - both romantically and otherwise. Your character should really develop over the course of this time, and the world around them should grow.



Anyway, sorry for taking up so much space, but I really feel rather strongly about Bioware making the most of the time they've set themselves. If you read, for example, Raymond Feist's 'Magician', you can see the potential that a decade can really offer.

#49
Nerevar-as

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After reading the summary of the article I would say they are following the Witcher in the choice-consequence department.

If you import choices from DA:O why couldn´t you choose to import the US choices in Awakening?

Modifié par Nerevar-as, 14 juillet 2010 - 11:12 .


#50
wwwwowwww

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Keithhy wrote...


In my ideal situation, some of these suggestions would be implemented.First of all, the map screen might be overlaid with a transparent cut-scene of us cutting through swathes of jungle, or journeying through marshes. Other small details might be implemented, to give a sense of time. For instance, we might experience several days upon the boat from Fereldan to the Free Marches, solving disputes one day and fighting bandits the next. Also, gathering your party at inns, camping at different sites, being accompanied by your entire party as you head towards the next campsite, absolutely annihilating the unlucky bandits in your way, and other such events would be ideal.


This, This, This, if I could send this to every Dev in Bioware I would, this right here ladies and gents is a brilliant idea

Modifié par wwwwowwww, 14 juillet 2010 - 11:39 .