Sylvius the Mad wrote...
As long as I have a regular opprtunity to roleplay or explore, I will not find it boring.
I suspect you were right when you said you might like a slower pace than others.
Sylvius the Mad wrote...
As long as I have a regular opprtunity to roleplay or explore, I will not find it boring.
Sylvius the Mad wrote...
It's been suggested that the gameplay in DA2 takes place over a ten year period.Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it?
Ten years!
One of my complaints with BioWare's games in recent years has been the urgency of the main plot. Having an urgent and immediately apparent main plot often breaks the entire concept of side-quests. Going off and doing something unrelated to your main objective doesn't make any sense if you're in a hurry to get that main objective done. As such, I've asked (repeatedly) for a main plot that lacks that urgency. As an example of such a plot, I've pointed to Baldur's Gate (where you don't really know what the main plot is unless you go looking for it), and even Ultima VII (where the game opens as a murder mystery, so the player's job involves investigation, which isn't a quick process).
If DA2 takes place over a ten year period, that pretty much guarantees that we're not looking at a single urgent plot that forces us away from an exploratory and investigative gameplay style. The game's design can now incorporate features which wouldn't make sense if the main plot were urgent and immediate, as they generally have been of late.
And this excites me greatly.
jennamarae wrote...
That's just about the only detail so far that's struck me as interesting so far as well. It'll be interesting to see how they manage that without having the game seem too slow-paced..
Modifié par Gaxhung, 14 juillet 2010 - 08:00 .
Greenface21 wrote...
If they use the length of beard to indicate passage of time what about fem hawke?
Greenface21 wrote...
If they use the length of beard to indicate passage of time what about fem hawke?
Sylvius the Mad wrote...
It's been suggested that the gameplay in DA2 takes place over a ten year period.Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it?
Ten years!
(snip)
And this excites me greatly.
I think he was talking about the Morrigan's mod that uses that hairstyle.jennamarae wrote...
No, this one is from the Don't worry, Be hairy mod though I do have More Hairstyles as well.
Slidell505 wrote...
I'm excited about it and also slightly worried that the ten year thing may not be implemented well. IE they just jump around.
Q: will dragon age II follow the basic BW Story forumula? ( broken up into different quotes )
A:- Dragon age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being told in the present
- When looking at ways to help players get a more complete view of the dragon age universe, the team saw an opportunity to make the story of dragon age II span a decade
- As our demo begins, we witness an exchange between a male dwarf named varric and a female chantry seeker........She wants to know how Hawke escaped from lothering, and varric reluctantly tells the tale. At least he tells the version he wants the seeker to hear, and the scene fades to lothering and shifts to hawke's perspective.
- Events don't necessarily need to unfold chronologically, and the structure allows the team to skip over uneventful periods of time
- the framed narrative conveys 10 years worth of adventures
1varangian wrote...
When there's an immediate threat there should not be any unrelated side quests unless they are short and do not involve traveling in the "wrong" direction.
Modifié par dan107, 14 juillet 2010 - 10:09 .
Modifié par Nerevar-as, 14 juillet 2010 - 11:12 .
Keithhy wrote...
In my ideal situation, some of these suggestions would be implemented.First of all, the map screen might be overlaid with a transparent cut-scene of us cutting through swathes of jungle, or journeying through marshes. Other small details might be implemented, to give a sense of time. For instance, we might experience several days upon the boat from Fereldan to the Free Marches, solving disputes one day and fighting bandits the next. Also, gathering your party at inns, camping at different sites, being accompanied by your entire party as you head towards the next campsite, absolutely annihilating the unlucky bandits in your way, and other such events would be ideal.
Modifié par wwwwowwww, 14 juillet 2010 - 11:39 .