Jump to content

Photo

All NWN2 Modules Together


  • Please log in to reply
42 replies to this topic

#26
Shallina

Shallina
  • Members
  • 1,011 posts
Yup the vault should make use of torrent.

Edited by Shallina, 08 June 2011 - 09:32 AM.


#27
LeeMer47

LeeMer47
  • Members
  • 111 posts
The module list has been updated up to 14 July 2011 except for voting. Most of the Kitchen Boy pages have no files except whichever is newest. Betrayal at Krondor finally has files after over a year empty.

EDIT: Voting has been adjusted to the 14th for English and 18th for International modules.

Edited by LeeMer47, 19 July 2011 - 06:12 PM.


#28
Guest_Iveforgotmypassword_*

Guest_Iveforgotmypassword_*
  • Guests
This is really confusing I it all looks different and I've stuffed up my login somehow !
 
Anyway thanks for keeping this list going but I think my module is in the wrong place. Not your fault it's the way they make the forms ( or perhaps how I interpret them ) I put it down as "All" for what expansions are needed thinking that's SoZ and MotB as there isn't one for both. People have played it without one and wondered what's happened as I haven't restricted it believing the form explains what's required. There's no overland map if that's what you mean by SoZ modules but it does use stuff from that expansion quite a lot so if that's where it should be could you bung it in there for me please before I get whinged at by people wondering what happened to their game. It's called A Fairy Tale.

Thank you .

#29
M. Rieder

M. Rieder
  • Members
  • 2,530 posts
If the vault made use of torrent, wouldn't that allow individual users to seed the torrents? Would that effect the way dowloads are tracked for modules, or would it still track that you downloaded the torrent? Either way, it would split the downloads and make HOF harder to attain (it still takes years unless you are Kamal)

#30
LeeMer47

LeeMer47
  • Members
  • 111 posts
It took many tries to get it edited, but A Fairy Tale is in the right place now, as well as adding two new modules.

#31
Guest_Iveforgotmypassword_*

Guest_Iveforgotmypassword_*
  • Guests
Thank you oh great keeper of lists it's much appreciated. I had wondered why some people were playing without Soz then asking me about missing textures and even a Unicorn had gone walkabout but I guess it was my fault and I shouldn't have marked it as "all". Hopefully that's history now and I'm going to stick in an updated 1st module that stops you playing without SoZ very soon ( I've still got to test it ).

Sorry to hear it wasn't easy to swap, many thanks and keep up the good work..

Tsongo ( still can't get what I think is my password to work )!

#32
Sergei9753

Sergei9753
  • Members
  • 3 posts
Hello, this is my first reply on this forum, hope i'm in right section. Anyway, i want to ask if there is a mod\\unofficial patch which fixes enormous hit points on characters AND monsters. I mean at 10 level warrior with 10 constitution have 100 hp, but every D&D player know that at 10 lvl warrior will have 55 hp, ok maiby 50-60. Creators of this game thought to avoid unnesesary save\\load before level up. But it turned out that most playable class is sorserer with spellchoise from necromancy school. Evocation work half ass compared to necromancy, warriors NEED to use power attack all the time, great cleave works half ass, priest's instantly convertable healing spells are totally useless (he need to spend all high lvl spells to heal injured party and THEN sleep to replenish them). And also the "Toughness" feat that monsters take too, it is supposed to give 3 hp in original rules... but in NWN2 it's ultimate feat (even with double hp). Anyone know a patch or mod to fix this? Please help...

#33
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1,799 posts

Sergei9753 wrote...

Hello, this is my first reply on this forum, hope i'm in right section. Anyway, i want to ask if there is a modunofficial patch which fixes enormous hit points on characters AND monsters. I mean at 10 level warrior with 10 constitution have 100 hp, but every D&D player know that at 10 lvl warrior will have 55 hp, ok maiby 50-60. Creators of this game thought to avoid unnesesary saveload before level up. But it turned out that most playable class is sorserer with spellchoise from necromancy school. Evocation work half ass compared to necromancy, warriors NEED to use power attack all the time, great cleave works half ass, priest's instantly convertable healing spells are totally useless (he need to spend all high lvl spells to heal injured party and THEN sleep to replenish them). And also the "Toughness" feat that monsters take too, it is supposed to give 3 hp in original rules... but in NWN2 it's ultimate feat (even with double hp). Anyone know a patch or mod to fix this? Please help...


You are completely off topic. Please discuss this in a thread of it's own in the main threads instead of starting this in a sticky about all the modules.

#34
philty_

philty_
  • Members
  • 82 posts
Question of clarification: IF there are mods intended for you to play as a party (not multiplayer....), are they listed as single payer?

#35
kamal_

kamal_
  • Members
  • 5,235 posts

philty wrote...

Question of clarification: IF there are mods intended for you to play as a party (not multiplayer....), are they listed as single payer?

Yes. Single player does not mean only the main pc. It means not designed for multiple real people to play together. If a module is designed for play only with a solo pc character, the module description should say that.

#36
LeeMer47

LeeMer47
  • Members
  • 111 posts
If you mean 1-2, 1-4, 1-6, etc., you can play as either a party or an individual.

#37
LeeMer47

LeeMer47
  • Members
  • 111 posts
It is 18 August 2012 and I have updated the module list, though not the rating of modules uploaded before August 2011. Keep in mind that many people list their modules as ALL thinking it means SOZ, MOTB and NWN2. It doesn't. So some SOZ modules may be listed in NWN2. I don't play them so I don't know the requirements.

EDIT: Updated the vote ratings as of end of 19 August 2012.

Edited by LeeMer47, 21 August 2012 - 03:10 AM.


#38
GFallen01

GFallen01
  • Members
  • 43 posts
(01- 17-2013) Updated/new 2012 modules only, no ratings

SoZ Modules

Fanglewood 1 Player (L1-9) 9.62
Gold and Ebony - Temple of Time 1 Player (L5-10) 8.92
HMC 5 - Cimmerian Afterlife 1-4 Players (L20-30)
Nihil Trilogy II: Chains of Misfortune 1 Player (L8-14)
Sarmates! 1 Player (L1-18) 9.64
Raiders of the Lost Tomes 1 Player (L1-10) 8.96
The Basement's Basement 1-4 Players (L5-7) 8.08

NWN2 Modules

Realities Beyond 1 Player (L1-4) 7.5
Seasonal NWN2 Egg Hunt Game 1 Player (Any)

Resource

Nesmè 10+ Players (Any)
Paladin Variants (Any) 7.0

Edited by GFallen01, 17 January 2013 - 03:14 AM.


#39
Notabarbiegirl

Notabarbiegirl
  • Members
  • 5 posts
IGN down Code Blue repete IGN down Code Blue
I wonder if this is a part of Atari going belly up.:crying:

#40
Kaldor Silverwand

Kaldor Silverwand
  • Members
  • 1,585 posts
I'd like my Silverwand Sample Campaign to be included. It is a 1-3 level campaign.

I'd like my OC Makeover SoZ Edition to be listed under OC Resource Files since it enhances the OC. Instead it is listed in another category.

I do not know why my MotB Makeover SoZ Edition is not listed at all. It should be in listed in the MotB Resource Files section I believe since it enhances and expands MotB.

Several of my other smaller items such as the Nasher's items fix, the MotB Dream Weapon fix, and others are not included in these lists either even though other things that enhance the OC, MotB, and SoZ are. Whose palm do I have to grease?

Regards

#41
Whitering

Whitering
  • Members
  • 310 posts
Just so everyone who may find this knows, there is an NWN2 Nexus

http://www.nexusmods.../neverwinter2/?

It's worth signing up for a premium membership, particularly if you use their DAO or other sites with much larger downloads.

#42
erin3372

erin3372
  • Members
  • 61 posts

Great list! but i'm afraid the links may no longer be valid.



#43
Berliad

Berliad
  • Members
  • 67 posts

Please check out the Neverwinter Vault:

http://neverwintervault.org/

 

You can search for any of these modules there.  Many have already been migrated, including all hall of fame modules.  But if not, you can always request that it be uploaded in the forums!