Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16390 réponses à ce sujet

#226
Grond0

Grond0
  • Members
  • 6 497 messages

TheGreatAndMightyBob wrote...

That a really good random party. After i finish my solo run and my power party run. i might try a random one. are they really hard???

I've never played a full random party before, but how hard it is will depend on what your rolls produce.  I think this party is sufficiently well balanced that it should be no more difficult than using the normal Bioware NPCs.  Originally I thought the stat rolls were unusually good, but that's just because I normally roll a human single class character (expecting to dual class later).  If you allow for the racial and multi-class bonuses, only Slicer actually has a significantly better roll than expected.
It will also depend on the parameters you set.  For instance I set a 50% chance for characters to be dual or multi-classed if their main class allowed that.  If you set that much lower or to zero you would be much more likely to get an unbalanced party.  For instance I would not have got anyone with thief abilities.  This does not mean you can't complete the game, but will mean things are likely to be a bit tiresome (difficulty with opening doors and containers and dealing with traps).  I also had a 50% chance for 6 characters going down to 5% for just 1.  If you ended up with, say, a single fighter or barbarian that would be a real challenge (although people have completed the game like that).

#227
Grond0

Grond0
  • Members
  • 6 497 messages
Mission of Mercie
Mercie and co. had little trouble in Candlekeep and set forth upon the Lion's Way.  Unfortunately there were no signposts for where to go next and the party headed down to Nashkel along the only path they knew {I presume the inability to get to the Friendly Arms is a tweak from the Worldmap as I haven't used this before}.  There they agreed to help the town mayor with a local problem in the mines, but decided they needed to get some more experience of the world before proceeding there.  After travelling on the roads this far they had discovered the location of Beregost and went there.  A man named Marl tried to start trouble, but was calmed down.  However, in the same inn another traveller called Algernon was rather rude - he won't make that mistake again, though people around town seem now to be rather wary of us.

A nice man in Beregost said where the Friendly Arm Inn was and the party started off on the road there.  They recovered a small collection of belts from an ogre and were nearing the end of their journey when Pretty-boy suddenly said he could hear people casting spells.  Nothing was visible, but everyone turned and ran anyway.  A good job they did as an invisible, hasted, thief was actually in the process of trying to attack Mercie!  Fortunately the thief wasn't intelligent enough to get ahead of everyone and ambush them and kept becoming visible during failed attempts to attack.  However, on his 4th potion he finally managed to stab Pretty-boy who had no chance to survive.  Quaffing yet another potion the thief attacked Mercie again.  She had a sanctuary spell, but thought there was little chance she would be able to complete it before an attack and everyone continued to run.  By this time a border crossing was in sight and the remaining party just managed to escape back to Beregost in time.  They didn't linger there, but travelled by a different route back to the scene of the attack to collect Pretty-boy's equipment, which included a very fancy-looking cloak.  They heard the thief yelling an attack cry, but saw nothing as they ran off at top speed to the Friendly Arm.  {I have encountered some of the Dark Horizon parties, but not this one.  They seem far too vicious for any sort of standard combat by a 1st level party - will need rather different tactics I think}.

At the Inn they found a friendly priest to raise their companion before attempting to go and rest and recover.  However, a mage had apparently been waiting for Mercie to show up and attacked after the briefest of conversations.  Everyone was very surprised and slow to react {I thought the autopause would kick in on seeing an enemy, but he was obviously coded as an enemy all along even when coloured blue} and 3 of the party fell asleep straight away.  Pockets, who had been sneaking ahead of everyone else, managed to get a back-stab in and Pretty-boy got off a LMD; that was just as well, as the extra HP saved him from instant death by an acid arrow.  Knowing the acid was still burning Pretty-boy hastily dug out a scroll of LMD and hit the mage again.  At the same time Pockets managed to get another stab in for the killing blow.  Finally it looks like there's a chance to relax for a few hours.

Modifié par Grond0, 17 octobre 2010 - 06:28 .


#228
Grond0

Grond0
  • Members
  • 6 497 messages
Mission of Mercie
Final update for this party.  Attempted to take on the party south of the Friendly Arm.  In the first expedition used a crowd of charmed xvarts, gibberlings etc to run interference.  Successfully killed the priest, but 3 of the party were killed by a fireball.  After raising them had another try, this time sending in creatures one at a time to use up the mage's spells.  However, he seemed to have so many (presumably got some items that boost memory skills) that everyone eventually just retreated.  On the third try managed to draw the thief away and charm him with a view to using him on the mage.  Started off again with single creatures to draw out spells while everyone else stayed well away.  Unfortunately the mage killed the lone scout and then chased headlong after everyone else.  A chaos spell confused Mercie and the mage ignored other targets in cutting her down.

This seems like the AI using rather cheesy metagaming.  I suspect what happened is that the mage's script allowed him to take advantage of the thief's field of view, even though he was charmed.  Then he picked out Mercie because as a cleric / illusionist she was the best target (at least I hope that was the reason rather than just because she was the main character).

#229
lroumen

lroumen
  • Members
  • 68 messages
I've had no updates recently since I ran into a gamebreaking bug in my BGT installation... well, it basically crashes without any reason and no amount of tinkering helped me get rid of this behaviour. I currently restarted with Ninoe in my Vanilla BG1 installation that was left untouched and I will continue it to a normal BG2+mods installation later on.



Current achievements: Ninoe left Candlekeep, joined up with Imoen on the road to the Friendly Arm Inn. Saw Montaron and Xzar who tempted her to go south, but she asked them to travel to the inn first. They battled a silly mage who was soon overwhelmed with darts. She met Khalid and Jaheira for a party of six. Two rings were found in the woods around the inn and just south of the inn another ring and an ogre with belts were encountered. The party traveled to Beregost and went southwards. They cleared the south from hobgoblins finding some nice boots and encountered an Amnish soldier who did not want to let them go peacefully and were forced to slay him. They went south again to clear hobgoblins just north of Nashkel. South again to the Nahkel Inn where they were ambushed by a bountyhunter whom was dispatched easily enough with clubs, arrows, darts and spells. Currently, the party is at rest there.

#230
WilliamMile09

WilliamMile09
  • Members
  • 8 messages

Gorthaur X wrote...

You can see a bandit drawing the bow for that arrow that was to be lodged in my spine.

Looking back, I could have done so many things to avoid this fate, not the least of which was simply scouting possible retreat routes beforehand, and walking into the fight with previously summoned fodder instead of underestimating my enemy. Algernon's Cloak could possibly have won this for me alone, if I had used it on Taugosz earlier and then kept using it on the Elites. Oh well. I guess my earlier, easy successes had made me overconfident.

R.I.P.


Very entertaining post Gorthaur.  Sorry about the death, but what a way to go. 

#231
wise grimwald

wise grimwald
  • Members
  • 327 messages

WilliamMile09 wrote...

Gorthaur X wrote...

You can see a bandit drawing the bow for that arrow that was to be lodged in my spine.

Looking back, I could have done so many things to avoid this fate, not the least of which was simply scouting possible retreat routes beforehand, and walking into the fight with previously summoned fodder instead of underestimating my enemy. Algernon's Cloak could possibly have won this for me alone, if I had used it on Taugosz earlier and then kept using it on the Elites. Oh well. I guess my earlier, easy successes had made me overconfident.

R.I.P.


Very entertaining post Gorthaur.  Sorry about the death, but what a way to go. 

Just been reading up your adventures. Interesting and well written!
Hard luck!
With SCS installed that is a difficult battle because they all come at you together. I use haste plus web plus: necklace of missiles; wand of fire; potion of explosions; oil of fiery burning etc. With them all being together, they are highly effective.

#232
Gorthaur X

Gorthaur X
  • Members
  • 282 messages
Yeah, that was a surprise to me. I guess I could've gotten that information from the SCS readme, but I wanted to be surprised - I certainly got that wish!



Anyway, I've decided to try once again with a sorcerer, who is currently doing random chores around Beregost to prepare for Nashkel. I'll resume more detailed reports if he survives the Chapter 3 assassins.

#233
Gorthaur X

Gorthaur X
  • Members
  • 282 messages
Or I could get killed by a basilisk because protection from petrification and protection from evil have such similar looking icons. ;(

Stupidest death yet.

Modifié par Gorthaur X, 21 octobre 2010 - 02:52 .


#234
Gate70

Gate70
  • Members
  • 3 208 messages
Elnar staves off another major laptop issue to continue.

It costs 1500gp to get Coran on his feet. Two royal naps interspersed with healing are required before we are fit to travel again.

Coran is trap-charmed while inspecting a globe in a tapestry room. Yeslick thinks about dispelling the charm but instead we move out of arrow range and wait for him to recover.

Doppelgangers in the sparring room, bedroom and throne room are killed without incident. Four of the traps in a torture chamber are beyond us, and Imoen uses mirror image to determine they are permanent fixtures. A doppelganger and a Kiel are eliminated before we move between traps and across a magical pair of runes. We have to rest three times before we have healed ourselves fully.

Another huge trap stumps Coran and Imoen triggers two lightning bolts as a test. Coran deals with a large statue and retreats leaving Yeslick to shrug off cloudkill and ransack the statue. We pass through a ghastly corridor of arches and into a stairwell.

We buff and send in some skeletons to act as blockers before attacking one of four dwarven doomguards. We kill it before a second arrives. The third arrives as the second is defeated, while Yeslick has to entice the fourth towards us. Coran finally emerges from the shadows and victory is ours.

Coran loots the vicinity and we head down into a fireball chamber. We pass to the north, shut the door and rest before proceeding into a hall of statues. Yeslick summons three groups of skeletons and we lure three greater wyverns to us one by one. Afterwards we activate and deal with five statues.

We only have a few arrows left, so Yeslick summons skeletons to defeat skeletal archers. Imoen identifies their magical arrows but we are short of normal arrows and our backpacks are almost full again. After shuffling things around and killing a frosty bear Minsc manages to accomodate four winter wolf pelts.

Skeletons guard us while we rest, then we defeat an air aspect and three invisible stalkers. Our next rest sees our skeletons fighting two greater ghouls, and then we send Minsc and Yeslick to deal with some Phoenix Guards. Our backpacks force us to leave the remaining fission slime for another day. The fireball slows us down, and Imoen deals with the traps that Coran previously missed, only to find the torture room has shut behind us. So we must proceed and consider dropping equipment (the alternative being an unfeasibly large trap).

The fireball room singes Imoen so we heal, rest and sort out ammunition before returning to face the fission slime. It is soon dead and we transport to a huge chessboard.

We may be well armed but we forgot to buff. Imoen casts web and malison as Yeslick summons a group of skeletons. Between these and our arrows we quickly kill a group of pawns, while Yeslick protects us from fear then silences various unseen enemies but not their queen.

I advance to target their prone king, Yeslick casts hold person and Imoen casts sleep. A knight advances to our remaining two webbed skeletons, allowing Kivan, Coran and Minsc to target him. I kill the king first and the battle is over.

Posted Image

Modifié par Gate70, 30 octobre 2010 - 02:04 .


#235
Gate70

Gate70
  • Members
  • 3 208 messages
Elnar.

The ghost of Islanne gives us a chance to sell, store and re-equip. On our return Imoen and Coran deal with traps while the rest of us sort out ettercaps, spiders, helmed horrors and finally greater ghouls and crypt crawlers before answering the riddle of a stone statue.

We rest before discovering Grael, and use haste, duhm and defensive harmony to put him out of his misery. Two more statue riddles are answered then the spectre of Durlag Trollkiller grants us entry to a room containing Clair De'lain. We ignore the warning, enter the final circular room and buff (haste, duhm) before circling the edges.

Yeslick charges and we support with arrows. Imoen uses a wand of paralyzation three times to no avail, but our weapons are deadly and Yeslick slays the demonknight. Dalton and Clair De'lain clear off so we follow them.

Not very picturesque in 800x600.
Posted Image

Minsc and I are badly wounded by hidden assassins as we enter Ulgoths Beard, but we're too tough for them. After healing up we retrieve arrows of biting, acid and dispelling before continuing.

The guard and his cultists fall to normal missiles, and we buff before giving another gang inside the same treatment. Minsc and I have wounds from the two assassins so we heal up, rest in the inn, equip enchanted arrows and buff before heading into the cults lair.

Tracea Carol is first to fall, but Kivan is held as is Imoen. Imoen is also dying so Coran and I use arrows of dispelling on them before turning back to the remaining cultists. Imoen is held, cursed and cured again while Yeslick recruits six skeletons. Only two cultists remain as Kivan gulps a blue potion. Aec'letec is alone and we are on a roll.

We target Aec, quickly checking our missiles. Imoen fails to paralyze Aec but saves a third death gaze. Yeslick is faring well with his war hammer, while Imoen mirrors herself and saves a fourth gaze but not a fifth. I'm out of arrows so Coran saves her and we both close to sword distance.

We know it is time to admit we should all have had potions of mirror eyes and we should run away. But we don't.

Coran has to save Imoen yet again, only one arrow left and that heads towards her too. Minsc and Kivan switch to melee as Aec saves a chromatic orb. He gazes Imoen again and Yeslick uses his special ability.

Imoen runs away to cast spells out of sight, forcing Yeslick to save a gaze. Yeslick gulps a mirror-eyed potion while Coran and Kivan drink oils of speed. Yeslick is in trouble now and he gulps as I heal him, but a few seconds more will probably be the end of him.

Minsc uses the Worlds Edge to save our bacon. All three rangers celebrate the experience (with a final level up).

Posted Image

I can't remember where we left Sarevok so will have to track him down.

Modifié par Gate70, 31 octobre 2010 - 12:58 .


#236
wise grimwald

wise grimwald
  • Members
  • 327 messages
V Interesting Gate. Will you be joining us in BG2 if you defeat Sarevok?

#237
lroumen

lroumen
  • Members
  • 68 messages
Update Ninoe: Removed Xzar and Montaron from the party and traveled through the Nashkel mines with Minsc, Jaheira and Khalid. Lost Khalid in the lower depths to kobolds. Xan was rescued and the plague of the mines was relieved from their station. I traveled back to Nashkel and went to the west to save Dynaheir. Jaheira and Xan were lost to Gnolls and Wolves. Went back to recruit Edwin and cleared the Nashkel Carnival taking along Branwen and went to Beregost to recruit Garrick and Kagain. Next, we traveled to the Gnoll stronghold and lost Minsc along the way. Further west, further west... We got rid of most gnolls and met the captured lady. Edwin was angry with us for the 16 reputation, so instead of killing Dynaheir we got rid of Edwin and let her join in. The party now goes east. Dynaheir, Garrick, Kagain, Imoen and Branwen.

Although my party members keep permadying on me I like the noreload bits. I should be able to survive the south east for a while before going north through Ulcaster and Firewine.... I hope.

#238
Gate70

Gate70
  • Members
  • 3 208 messages
Elnar, who will be visiting Amn if he survives.

Sorcerous Sundries provide us with more arrows of dispelling and a protection from magic scroll. I flick through my ancient journal, and realise I am only in chapter 5. Duke Eltan is not pleased with this lack of progress and tells me to deliver a valued tome to Candlekeep.

We grab a load of cheap arrows from Winthrop and rest up before hitting the library. After an accident involving Rieltar and his cohorts we are imprisoned for murder but convince Tethtoril to let us escape.

Imoen shows Coran how to remove traps and loot magical tomes, then Prat and his gang are shredded. A group of skeletons help us with two basilisks and we are free once more.

Yeslick outpaces two Flaming Fist mercenaries to exchange pleasantries with Tamoko. Her information leads us to Slythe and Kristin, he is out-hasted and Yeslick dispels her protections.

Next we haste away Cythandria and her two ogre berserkes, then devise a cunning plan to infiltrate the Flaming Fist headquarters and rescue Duke Eltan. Unfortunately we are caught by a guard and I have to grovel to Angelo followed by Neb to escape their clutches.

Plan b springs into action and five of us sneak upstairs before Yeslick sanctuaries his way in. The guards take offense to him so our exit will be more complicated. Rashad is quickly dealt with and we sneak out one at a time, with Imoen using one of her two invisibility spells.

The Harbor Master whisks Eltan to safety and we rest in the Three Old Kegs before interrupting the coronation of Sarevok as a Grand Duke. We are hasted as are our skeletons. Imoen casts slow so the greater doppelgangers are briefly at a huge disadvantage. Sarevoks diary is damning evidence, and as both Liia and Belt survive we take great pleasure in helping them fight him.

He is vastly outnumbered but a sole hit by Yeslick is all we can manage before he kills four skeletons and vanishes. Belt divines his destination and sends us after him, ending up in the thieves guild.

Modifié par Gate70, 02 novembre 2010 - 01:23 .


#239
Gate70

Gate70
  • Members
  • 3 208 messages
Elnar.

I have more money than sense so many items of value have been discarded. We have held back our magical arrows for Sarevok and negotiate the thieves maze without incident. A final group of mercenaries succumb to haste/slow, and Tamoko is overpowered. We grab her armour for Kivan.

Yeslick, fighter 7 cleric 7. Ashideena, AC -10, THACO 10, APR 2.
Kivan, ranger 8. Composite longbow, AC -4, THACO 7, APR 3.
Minsc, ranger 9. Composite longbow, AC -1, THACO 10, APR 3.
Imoen, thief 7 transmuter 8. Sling +3, AC 0, THACO 11, APR 1.
Coran, fighter 7 thief 8. Composite longbow +1, AC 0, THACO 5, APR 3.
Elnar, ranger 8. Long bow of marksmanship, AC -5, THACO 3, APR 3.

Our ranged attacks have been deadly but are now augmented with piercing, biting and acid arrows. Coran and I also have arrows of dispelling in case we need them. Yeslick readies some skeletons and uses a scroll of protection from magic before drawing our enemies out. Imoen hastes us as he arrives and I protect us from fear.

Coran dispels the protections Semaj has cast and Kivan kills him. Our skeletons swarm Tazok but Angelo destroys them with two or three exploding arrows. Our arrows finish Tazok and then Angelo very quickly, before Sarevok has deigned to move.

Sarevok chases after Yeslick and after one hit our not-so-sturdy dwarf elects to keep running over the central traps while protected by the scroll. Our arrows are hitting Sarevok hard and Imoen manages to malison him too. It's not long before I unleash a final arrow and end his plans.

Yeslick, 142 kills. Demonknight.
Kivan, 364 kills, greater basilisk.
Minsc, 252 kills, Grael (trumps Aec?)
Imoen, 65 kills, Davaeorn.
Coran, 260 kills, greater basilisk.
Elnar, 422 kills, greater wolfwere.

Will install BG2 on Linux/Wine soon, taking the golden pantaloons with me.

Modifié par Gate70, 02 novembre 2010 - 10:05 .


#240
Flamedance

Flamedance
  • Members
  • 370 messages
Joining this challenge with Corwin, LG necromancer.
http://i1222.photobu...a1/Baldr001.jpg
The 18 charisma is due to the Ring of Human influence. His natural charisma is 10.

A necromancer because that's one of the just two classes that are viable for a protagonist in Improved Anvil 6. I intend to export him to SoA once i've beaten Sarevok.
I started the game with a custom ranger whom i intend to dual class to Cleric later on. Will probably export this character to SoA for my custom IA party too (single class clerics are not viable in IA).

Other party members:

Imoen (to be dualed to mage at lvl 4), Gavin (cleric of Lathander, will be swapped for Xan once i dual my ranger), Kivan (archer), Ajantis (Inquisitor).

Weidu log of installed mods: (you asked for it, you got it:P).

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #1 // Assign a kit to Ajantis? -> Ajantis: Inquisitor
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #4 // Assign a kit to Alora? -> Alora: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #6 // Assign a kit to Dynaheir? -> Dynaheir: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #9 // Assign a kit to Edwin? -> Edwin: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #11 // Assign a kit to Eldoth? -> Eldoth: Jester
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #13 // Assign a kit to Faldorn? -> Faldorn: Avenger
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #16 // Assign a kit to Garrick? -> Garrick: Blade
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #22 // Assign a kit to Kagain? -> Kagain: Barbarian
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #34 // Assign a kit to Minsc? -> Minsc: Stalker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #37 // Assign a kit to Safana? -> Safana: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #39 // Assign a kit to Shar-Teel? -> Shar-Teel: Berserker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #43 // Assign a kit to Skie? -> Skie: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #44 // Assign a kit to Xan? -> Xan: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2
~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) by Baronius: v1.0.3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v5
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 6
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.11 -> Normal edition
~SETUP-DARKHORIZONS.TP2~ #0 #0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast, TuTu or BGT): BGT v205
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v12
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v18
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v18
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v18
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v18
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v18
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable Until In Party: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v18
~BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Check for TutuFix Walking Speeds: v18
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8
~GAVIN/GAVIN.TP2~ #0 #3 // Gavin: Check for Tutu-Fix Walking Speeds: v8
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix: v7
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps -> Everyone can set off traps (excluding illusions, etc.)
~FULLPLATE/SETUP-FULLPLATE.TP2~ #0 #1 // Full Plate And Packing Steel: Between You And Harm (alternate armour system): v2
~FULLPLATE/SETUP-FULLPLATE.TP2~ #0 #102 // Full Plate And Packing Steel: Field Improvisation (convenience tweak, remove restrictions on combining protective items): v2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-class Options: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v16
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v16
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v16
~SETUP-SCS.TP2~ #0 #40 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v16
~SETUP-SCS.TP2~ #0 #50 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v16
~SETUP-SCS.TP2~ #0 #60 // Prevent random crashes in Beregost (by Ascension64): v16
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v16
~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v16
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v16
~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v16
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v16
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v16
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v16
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v16
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v16
~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v16
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v16
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v16
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v16
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v16
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v16
~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v16
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v16
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v16
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v16
~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v16
~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v16
~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v16
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v16
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v16
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v16
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v16
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v16
~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v16
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v16
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v16
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v16
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v16
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v16
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v16
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v16
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v16
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v16
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v16
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v16
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v16
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v16
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v16
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v16
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v16
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v16
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v16
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v16
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v16
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.3

Very little to tell about the first part of the game. Gathered my companions, did the usual things in Beregost (Command and Sleep taking care of everything).

Nasty surprise on the road south of Beregost. Ran into two assasins who i guess are part of the Dark Horizons mod. Ajantis got held and then one shot, Imoen followed in the next round. Gavin got off a Command spell that took out the male assassin. Got lucky with the female assassin (my ranger actually critted her). By then the male assassin was up again., but Gavin took him out again with Command. Kivan got the kill.
I have to admit i was very, very lucky there. Without the lucky crit by my ranger, my no reload might very well have ended there. Oh well, survived and got some nice loot.

Resurrected Immy and Ajantis at the Temple of Lathander, then went to the FAI. Tarnesh fell to Command. Ajantis got the kill.
Picked up the quests at the FAI, then headed for Beregost. All the spiders fell to Sleep and were easily disposed of: http://i1222.photobu...a1/Baldr002.jpg
In Nashkel, Neira falls to the same strategy. Command takes her out, which is enough to get my tanks up in her face. She gets off a Hold spell, but that's it for her: http://i1222.photobu...a1/Baldr004.jpg

To be continued

Modifié par Flamedance, 04 novembre 2010 - 09:02 .


#241
wise grimwald

wise grimwald
  • Members
  • 327 messages
Interesting tactics Gate. Congratulations. Posted Image
Look forward to reading your further exploits.

All the best Corwin.

#242
Flamedance

Flamedance
  • Members
  • 370 messages
Quick update for Corwin, level 2 necromancer. At the carnival, Tarnesh gets off a Sleep spell, but quickly succumbs to the swords and arrows of my party: http://i1222.photobu...a1/Baldr005.jpg

Gavin levels up and now has acces to level 2 spells, amongst which the all important Hold spell. We head off to the Mines area, where Prism asks us to protect him. Greywolf shows up. We defy him, Gavin's Hold spell takes him out and we chop him to pieces: http://i1222.photobu...a1/Baldr006.jpg
Prism drops dead for no reason at all and we sell off the gems in Nashkel. Reputation is now 20.

In Beregost, a woman asks us to help her neighbour who's been turned into a green slime. Solving that small issue gets Immy to lvl 4. I dual her to mage. In the Red Sheaf, another bountyhunter bites the dust. This one saves against Hold, but falls to Horror and gets chopped up. http://i1222.photobu...a1/Baldr007.jpg

Corwin levels up and is now level 3.

To be continued

#243
wise grimwald

wise grimwald
  • Members
  • 327 messages
At my birth, a seer named me "Blade of Corellon", however, my mother, on her death bed pleaded with Gorion to raise me as a Cleric in a futile attempt to break what she considered to be a curse.

Gorion was true to his word and raised me as a Feywarden of Corellon. This of course gave me a blade as a spiritual weapon, the blade  Sahandrian.

My favoured weapon though, is the warhammer.

Further information below:

Posted Image

Edit:

Gorion has just died, killed by an inhuman looking being. I have arranged for his burial.
Something strange happened just before we left. As I was fighting an assassin, my hammer broke into smithereens. It was well that I was able to cast sanctuary and return after buying another warhammer, or rather two warhammers. Learning from experience, I bought a spare.

Modifié par wise grimwald, 08 novembre 2010 - 11:48 .


#244
wise grimwald

wise grimwald
  • Members
  • 327 messages
How embarrassing, being wiped out by Tenya!

She saved twice in a row and that was it for Blade.

#245
Flamedance

Flamedance
  • Members
  • 370 messages
Withdrawing Corwin from the contest. No idea what causes it, but when i enter the bandit camp with Khivan in my party, he attacks Tazok, at which EVERYONE in the bandit camp immediately makes a beehive for my party. This wouldn't be so bad, if that wouldn't include everyone from Tazok's tent too. Perhaps i could even handle that (though i doubt it), but my screen freezes due to all the action going on and it becomes virtually impossible to play.



Since i'm not really happy with Tutu anyway, i'm going to roll back the install and reinstall good, old BGT. Guess you have Tutu players and BGT players and i'm a BGT player:P

#246
wise grimwald

wise grimwald
  • Members
  • 327 messages
This is nothing to do with Tutu but SCS. I think that more recent versions may have been fixed. Look on the forums, (fora for those who know their Latin) for up to date info.



However, it isn't really a problem. First of all run away from the camp, then use web, grease, entangle. Then, whilst they are trying to approach you, you can use "necklace of missiles" "oil of fiery burning" "potion of explosions" "wand of fire" etc. and fry them all at the cost of very few spells/potions.

#247
Flamedance

Flamedance
  • Members
  • 370 messages
I can't run, that's the problem. Moving becomes practically impossible. A liberal spraying of Web + Fireballs+potions should still be able to largely clear the area. Like i said: my screen freezes and the next thing i know everyone is allready next to me. After that, there's an incredible slow down which makes it impossible to give orders or do anything meaningful. Strangely, in BGT (using the same version of SCS) only the people outside gang up on you, not those inside the tent.



Everyone coming at you (including the people in the tent) is not a bug, btw, it's intentional. I posted this issue on the G3 forums. Here's what DavidW said:



"It's intentional that, if the bandit camp goes hostile, the Iron Throne mooks in the tent join the fun. I did it this way partly for realism (these guys are going to be sitting pretty in their tent while there's a war on outside?!) and partly so that the "sneak in" strategy doesn't get unfairly disadvantaged.



Come to that, when it comes right down to it you're advised by all and sundry not to pick a fight at the bandit camp. If you do anyway, that's fair enough, but it's in-game reasonable that you should expect to fight everyone."



This of course, is perfectly sound reasoning. The main problem is that i have no control over Khivan when he challenges Tazok.



Again: it would probably all be manageable, if it weren't for the slow down. Someone at G3 suggested biffing the override folder might solve the issue, so i'll try that.



And apologies for saying bad things about Tutu. There's nothing wrong with Tutu. It's just that it's incompatible with some of my favourite Baldur's Gate 1 mods.












#248
wise grimwald

wise grimwald
  • Members
  • 327 messages
The gripe that I have with this battle, ( I don't have the problems that you do) is that the enemy follows you inside the tent even if you are invisible! That is a bug in SCS, or so I believe. It is therefore impossible to use the sneak option.

Diary of Pharoah

New character a rather smelly gnome called Pharoah. ( Pharoah Gnome Posted Image or perhaps Posted Image if the joke makes you feel sick. Posted Image.) The odour might account for the low charisma!!

Posted Image

Modifié par wise grimwald, 09 novembre 2010 - 12:05 .


#249
Grond0

Grond0
  • Members
  • 6 497 messages
My last computer eventually died under the pressure of Baldur's Gate, so here goes my first attempt with a new model.  I've rarely played multiplayer characters, so thought I'd go the whole hog with a 3-way version.
Posted Image
To save space I won't post the whole of my Weidu log, but mods included are:
CharmPatch
BG2 Fixpack
BGT
Dark Horizons
Dark side of the sword coast
The Grey Clan
Thalantyr Item Upgrade
BG2 UB
SCS
Solaufein
G3 Anniversary Mod
SCS II
BG2 Tweaks
Item Pack v1.4
aTweaks
Worldmap
L1 NPCs
In his initial explorations Bassett wandered around a number of areas desperately wondering why he couldn't see Beregost or the Friendly Arm on the world map, but did eventually find them.  On the way he picked up Imoen, Xzar, Montaron and Viconia.  They had no trouble with Tarnesh at the Friendly Arm - he obeyed my command like a good little boy.  In Beregost picked up Kagain to complete the initial party.  Heading South I decided to take on Tristan and Isolde.  Tristan was lured away to his doom, but when the party headed back for Isolde they got a bit too close and instead of attacking the advanced scout she went for Xzar.  With only 4HP he was incredibly lucky to survive a x3 backstab - Isolde deciding to use her basic dagger rather than her +2 throwing dagger.  A flurry of commands later and the party's equipment roster improved a bit more.  Having cleared the remaining areas on the way the party has just reached Nashkel.

#250
wise grimwald

wise grimwald
  • Members
  • 327 messages
Once again my character died early on. My new set up is certainly much harder. Much the same as Grond0, but has the Drizzt Saga as well.
 
New character as shown below. Posted Image
 
Whilst in Candlekeep, I was attacked by three assassins. In the process of killing one of them, my flail broke, so it was well that I had a spare. Later, my old friends Arkanis, Deder, Canderous, Mordaine and Osprey helped with my training. When I was satisfied with my progress, I told them to meet me in due course at the Friendly Arms Inn. After the death of my friend and mentor, Gorion, I was glad that I had done so, for, once I had arranged for Gorion's burial, I went to meet up with them.

I met some wolves on the way, but using sanctuary was not only able to get past them but also pick up a magical ring lodged in a tree trunk. Outside the Friendly Arms Inn, I found another magical ring. It makes me wonder if somebody has been purposefully leaving things where I might find them in order to help me surreptitiously.

On arrival at the Friendly Arms Inn, I had a strange foreboding about a character there and cast sanctuary on myself. After meeting my friends, they agreed to escort me to Beregost and lend me some equipment. I was glad to have them with me when I met Tarnesh outside, as I would surely have been killed had I been alone.

On reaching Beregost, I was able to calm down Marl and avoid a fight with him. I also supplied Firebead with a book, helped the Dudley family and a man who had been transformed into slime. I was again accosted by an assassin, Karlat by name.

I headed southwards on my own towards Nashkel, hoping to avoid further encounters with assassins. I killed a couple of Ogrillon, but nothing else hostile. Arriving at the carnival, I slept and somehow gained additional healing powers. I went into Nashkel, where I found some more equipment in a ploughed field. I was met just north of Nashkel by Lord Waterdeep. He gave me yet another ring. In Nashkel I met Noober, and somehow found enough self-control to avoid hitting him.

On learning about some stolen emeralds, I headed south in search of them and ended up having a fight with Greywolf.
It was a tough battle and had to hide in order to have rest and recuperation. Whilst resting, twice I was attacked by winter wolves. Eventually Greywolf fell, and sadly Prism died. I took the emeralds to Oublek and doubled back to Beregost to have my newly found equipment identified by Mordaine and Osprey.

I decided that the best hiding place would be a city and hence headed for Baldur’s Gate. On the way I agreed to help Sonner, but on finding that he was in the wrong, helped his adversary. In doing so, I ended up with a much better quality flail.
I was unable to enter Baldur’s Gate, so decided to return to Nashkel, the only town where I have not been attacked.

On the road I met and charmed Aoln, hoping that he would help me against the wolves. He surely helped me, but it was against a band of ruffians, Malius, Necardian and Phallen by name. He took the brunt of the spells cast and ended up confused. He ran into some wolves and I had to help him. Unfortunately the wolf killed him before I killed the wolf. I then slept, knowing that I needed to be ready when I fought the ruffians. Two fell easily using the spell “Holy Smite”; I cast sanctuary in order to get close to the cleric. “Flail of Oghma” was most effective. He cast entangle, but I was already within arms length and though he cast “spiritual hammer”, it was too late to save him. I acquired a lot of good equipment in this battle.

I then went to Nashkel and did a number of good deeds, helping a dryad, a boy with a lost dog, a girl with a dead cat etc. There were further unexpected ambushes and was unable to carry all the useful equipment, so left it in a chest near the gnoll stronghold.

I have now joined up with Khalid, Jahiera and Kivan as I am happiest with other elves.

Modifié par wise grimwald, 12 novembre 2010 - 01:58 .