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Baldur's Gate 1 No-Reload Challenge


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#2526
corey_russell

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Gate70 wrote...

Before you zap Bassilus try & work out who else will be easier with the amulet. You've only got limited charges (although again I think people have said you can sell & re-purchase items to recharge them).

Even with the full plate additional bonus' I'd have skimped until I could get a free set. Still, if you can get the amulet that'll be enough. Brage is 1000gp if you haven't helped him already.


That shouldn't be a problem. I will indeed sell/buy back to recharge. With only one person to get equipment for, money should get a lot better in a while.

#2527
Grond0

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You also might want to think seriously about getting the Claw of Kazgoroth. It is a cursed item, but does provide the opportunity for a character with the shorty bonus to get automatic saves against standard spells before the end of BG1, which is pretty handy.

#2528
Grond0

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Katharsis has been continuing her march towards eventual doom / triumph (take your pick):
- Nashkel mine was no problem.  By this time she had already bought everything she thought would be useful in the game (except more healing potions), so the various equipment acquired in the mines wasn't even much use when sold.
- Tranzig failed to get a spell off.
- Bandit camp was again pretty straightforward.  Left the ogre mage alone this time and just confined running and shooting to the top half of the map, which worked fine.  Actually had to retreat briefly from the main tent this time, when 3 criticals hit almost simultaneously, but still never got into dangerous territory.
- Spiders in the Cloakwood were safely negotiated.  It was nice to see 3 phase spiders coming in to ambush as soon as Katharsis arrived - fewer potentially available to teleport in later to support the giant spiders.
- Cloakwood mine itself no problem, but had the first close escape of the run on leaving it.  I had put scroll of magic protection up for the fight with the party outside, but left one of the mages (invisible), in order to use the same scroll in the mine.  The protection lasted Katharsis through all the fighting in the mine, but ran out on the way back out.  I was aware Rezdan would probably reappear on the way to the edge of the map area, but didn't want to use another magic protection scroll because of the limited numbers available.  So just used the horn protection, in the hope that he would either use his first spell to protect himself or attack with a first or second level spell.  However, he cast chaos and Katharsis was duly confused.  Fortunately, she had already hit Rezdan several times with throwing daggers before being confused and continued to attack for a round after being confused.  That seemed to be enough to discourage the mage from even trying another spell and a couple of rounds later, when she attacked again, she succeeded in killing Rezdan.
- In the city only explored enough to get the tomes, Balduran's helm and eagle bow.
- Visited lighthouse area briefly to get tome there.

Just arrived at the Iron Throne to take on the party there.  Last time I did this using scroll of magic protection, but that was unsatisfactory because several mages just went invisible and stayed there to be a nuisance later when the PC came back for Tomoko.  So the plan this time is to use the old reliable tactic of fighting up and down the stairs.

Modifié par Grond0, 11 août 2011 - 06:37 .


#2529
corey_russell

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Grond0 wrote...

You also might want to think seriously about getting the Claw of Kazgoroth. It is a cursed item, but does provide the opportunity for a character with the shorty bonus to get automatic saves against standard spells before the end of BG1, which is pretty handy.


If I am reading your posts correctly you seem to equip it when a bad spell is going your way, but you can pause while doing that. By the time I get it equipped the spell is quite likely to have hit since my game unpauses in my inventory. At the moment already have resistances to fire and lightning. Evetually helm of balduran should increase my saves as well. The greenstone amulet seems to protect me from the rest of the spells I would worry about.

I guess I am saying I don't think it's for me, though I have seen it seems to work for you.

#2530
corey_russell

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Noywad the level 6 dwarven fighter - Update 1...

Noywad made the trek to Ulgoth's Beard. The main question were the ankhegs he would have deal with while on the way but he dealt with them fine (he was level 5 at the time). He got the greenstone amulet, pretty vital for his soloing strategy.

The first use of the amulet was Bassilus, then Noywad was made barely visible. Noywad fired two shots from his necklace of missiles to clear the undead and then just fired bullet after bullet into Bassilus. Bassilus was killed before he could get into melee range. Noywad equipped the Ashideena temporarily as a secondary weapon, just in case he needs something +2 to hit something. Eventually will get the +2 short sword in the same area as a +2 weapon.

I decided now was a good time to take care of the Nashkel Mines problem. The key fight was of course against Mulahey. Earlier, Noywad obtained the cloak of nymphs from the guy in Feldeposte's Inn. Mulahey failed his save. Mulahey prompty tried to hold person x3, rigid thinking, and entangle himself - he saved every time! This did however, only leave him with one spell, spriritual hammer and this made him a complete non-threat to Noywad so Noywad opening fire with his sling on Mulahey. Interestingly enough the minions still hadn't entered the action as Mulahey was charmed before he could so his speech. Mulahey fell, with his minions shortly after.

After selling my junk at the carnival, dealing with Nimbul was next. The encounter with Nimbul was a bit anti-climatic though. Nimbul says his speech as he approaches, "I am death come for you.". Not waiting to hear what he says next, Noywad fired a bullet at Nimbul. It happened to be a critical doing 18 damage. Nimbul fled in fear as his morale broke. Noywad fired another bullet felling Nimbul, only getting 65 experience since Nimbul was still only blue circle (10% regular experience).

Next up was Tranzig. I wasn't sure what his spell repetoire was, as he never survives my full parties. So I opened with a charm and looked at his spell book - some pretty dangerous stuff, 3x lightning bolts (in a tight area sounds devastating), 6x magic missile, 2x mirror image and a ghost armor I think. I had him acid arrow himself to perhaps interrupt his casting and starting attacking with Noywad's axe. This must have interrupted Tranzig's script a bit as he did magic missile rather than mirror image. This allowed Noywad to get 2 more hits with his axe, breaing Tranzig's morale. A bullet then finished him, putting Noywad at level 6.

Not a whole lot of equipment upgrades left for pre-Baldur's Gate. CON tome seems like the next obvious chocie. However, did not want to waste precious invis potions for that, so that means have to melee the flesh golems. A strength potion seems appropriate as well as a girdle of bluntness since blunt weapons is the one weakness of full plate. While going south to get it got a dangerous ambush: A cave bear, mountain bear and a winter wolf. I was very glad I got the nymph cloak as this otherwise would have been serious problem.

Noywad's current character sheet
Noywad's equipment and configuation

Looking good so far. No offense to Grond0, but I hope it won't take me as many fighters as Grond0 is taking as many wizard slayers to get through BG 1.

I will be gone most of tomorrow if not all, going to coast to see the Pacific Ocean. Some cousins and sisters/brothers of my wife's family will be there as well.

#2531
Grond0

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corey_russell wrote...

Grond0 wrote...

You also might want to think seriously about getting the Claw of Kazgoroth. It is a cursed item, but does provide the opportunity for a character with the shorty bonus to get automatic saves against standard spells before the end of BG1, which is pretty handy.


If I am reading your posts correctly you seem to equip it when a bad spell is going your way, but you can pause while doing that. By the time I get it equipped the spell is quite likely to have hit since my game unpauses in my inventory. At the moment already have resistances to fire and lightning. Evetually helm of balduran should increase my saves as well. The greenstone amulet seems to protect me from the rest of the spells I would worry about.

I guess I am saying I don't think it's for me, though I have seen it seems to work for you.

That's not quite it.  I have used certain items like that, e.g. ring of free action, but the Claw is a cursed item, so can't be removed without remove curse.  It's advantage is to be able to get save vs spells down low enough to be an automatic success. 

#2532
Grond0

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corey_russell wrote...

Looking good so far. No offense to Grond0, but I hope it won't take me as many fighters as Grond0 is taking as many wizard slayers to get through BG 1.

None taken - of course a dwarven fighter is just a teeny bit easier to make progress with than a wizard slayerPosted Image.

Katharsis is past the Iron Throne without any excitement.  Catacombs also nice and safe - scroll of magic protection up all the time; slime quest potion and divine might to get the last of the tomes; single arrow of dispelling to make the greater doppleganger vulnerable; scroll of protection from petrification to deal with basilisks.

Detoured to Friendly Arm to pick up golden pantaloons: Lamalha was there in ambush, but just ran away.

Back in the city confronted Cythandria.  Managed to lose the golems on the stairs and used scroll of magic protection to deal with her safely.  Now on to the main event with Slythe.

#2533
ussnorway

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Grond0 wrote...

corey_russell wrote...

Grond0 wrote...

You also might want to think seriously about getting the Claw of Kazgoroth. It is a cursed item, but does provide the opportunity for a character with the shorty bonus to get automatic saves against standard spells before the end of BG1, which is pretty handy.


If I am reading your posts correctly you seem to equip it when a bad spell is going your way, but you can pause while doing that. By the time I get it equipped the spell is quite likely to have hit since my game unpauses in my inventory. At the moment already have resistances to fire and lightning. Evetually helm of balduran should increase my saves as well. The greenstone amulet seems to protect me from the rest of the spells I would worry about.

I guess I am saying I don't think it's for me, though I have seen it seems to work for you.

That's not quite it.  I have used certain items like that, e.g. ring of free action, but the Claw is a cursed item, so can't be removed without remove curse.  It's advantage is to be able to get save vs spells down low enough to be an automatic success. 


I think you are mixed up with the 'horn of kazgaroth'  which you wear all the time and activate (your equipment icon) it as needed in the same way you would ‘algernons cloak’… it DOES NOT un-pause your game in vanilla.

#2534
Grond0

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In the undercellar Slythe and Kristin were waiting.  She should be no problem with a scroll of magic protection up, but Slythe's multiple backstabs were a concern.  I wondered what would happen if I used one of the courtesans to target him with exploding arrows from out of sight.  I hoped it might be possible to do that more than once, but Slythe was straight after Katharsis with a backstab.  Running away immediately Katharsis tried to get time to heal, but Slythe followed her out of the area and another backstab (after she had taken one extra-healing potion) nearly ended things.  Fortunately he did not follow her back into the Undercellar and she had a chance to heal and deal with Kristin on her own.  Popped in and out of the area 2 or 3 times taking backstabs until Slythe missed one.  Then attacked and quickly finished him

That should have been that, but all the popping in and out seemed to have caused a glitch and (another) Slythe was suddenly in the back-stab game.  Fortunately it was a relatively poor one and Katharsis was able to kill the copy quickly as well without the need to run away.  With 2 copies of the invitation in inventory Katharsis should have been able to bring a friend to the palace - pity she doesn't have anyPosted Image.

After her savage treatment of the courtesans, Katharsis' reputation was mud so she paid a quick visit to donate at the temple before the Flaming Fist hit squads could arrive.  Then it was on to the palace.  The plan there was to get the dopplegangers to follow her upstairs where she could deal with them.  That worked nicely - first trip dragged 2 up as did the next, with 1 more on the third trip.  Most of the damage was done with exploding arrows.  The last greater doppleganger was already running away downstairs and soon succumbed - leaving both dukes alive and causing Sarevok to have a temper tantrum before teleporting out.

Time to buy a few more exploding arrows and then head on down to confront Sarevok again.

Modifié par Grond0, 11 août 2011 - 09:31 .


#2535
Grond0

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ussnorway wrote...
I think you are mixed up with the 'horn of kazgaroth'  which you wear all the time and activate (your equipment icon) it as needed in the same way you would ‘algernons cloak’… it DOES NOT un-pause your game in vanilla.

The horn is quite useful itself.  It only protects against 1st and second level spells and only lasts 3 rounds, but I've found it particularly helpful to negate hold person from clerics and it normally provides enough time to kill them with 1 charge.  Of course there are other items, such as the green amulet, that work better if you're not a wizard slayer!

#2536
Vaclavc

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corey_russell wrote...

Noywad the level 6 dwarven fighter - Update 1...

Looking good so far. No offense to Grond0, but I hope it won't take me as many fighters as Grond0 is taking as many wizard slayers to get through BG 1.

I will be gone most of tomorrow if not all, going to coast to see the Pacific Ocean. Some cousins and sisters/brothers of my wife's family will be there as well.


Corey, do you plan to visit also Durlag's tower and Werewolf Island? Those are extremely challenging areas for solo fighter.



Grond0 wrote...
Time to buy a few more exploding arrows and then head on down to confront Sarevok again.


Good luck with Sarevok. In my current solo thief run, I made very good
experience with darts of wounding and arrows of biting - but I am not
sure WS can use them.

V

#2537
Grond0

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Vaclavc wrote...
Good luck with Sarevok. In my current solo thief run, I made very good experience with darts of wounding and arrows of biting - but I am not sure WS can use them.

He can, but hasn't done so much.  He has grand mastery in daggers so throwing daggers are much more effective against mage types to close off spell use (as they nearly always have stoneskins and mirror image up darts of wounding / arrows of biting don't take effect for a while anyway).  For cleric types his dagger of venom is more effective for poisoning than darts or arrows would be.

Katharsis has just completed his BG1 run.  In the Undercity the party waiting was dealt with mainly with exploding arrows, just reverting to daggers for the last couple.  Took a while to get through Tamoko's defenses with throwing daggers, but she eventually fell.  At the temple first order of business was to slow Sarevok down with an arrow of dispelling.  Then used the remaining dozen or so exploding arrows; an invisible Tazok was caught in the blasts several times and died and the final arrow accounted for Semaj.  Eventually Angelo appeared and joined in the battle.  Although he was hasted Katharsis finally found enough space to get an arrow of dispelling through his guard.  He then used arrows of ice on Angelo with the idea that these would do damage through the stoneskin, but that was a mistake in retrospect because Angelo had 3 stoneskins and it took quite a while to work through them (throwing daggers would have been rather quicker).  In the meantime Katharsis' magic protection expired and Angelo got a minor sequencer off before it could be reapplied with her last scroll.  It was lucky that was a double magic missile - chromatic orbs would have had a 50% chance of killing her, even with the +6 to save (her save vs spell was a fairly miserable 12). 

No further alarms after that as Angelo was finished off and then throwing daggers got Sarevok to near death before Katharsis decided to move in for the kill.

#2538
corey_russell

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Nice work, Grond0! Good luck in BG 2.

@Vaclavc: I don't even do Durlag's or werewolf island with a group, so no won't be going to those areas.

#2539
AnonymousHero

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Well done, Grond0. That's some serious dedication. :)

#2540
Gate70

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Well done Grond0

Vaclavc wrote...
Corey, do you plan to visit also Durlag's tower and Werewolf Island? Those are extremely challenging areas for solo fighter.

Which is worse? I'm tempted to roll up somebody with 89k xp, increase their stats by the tome amounts, give them the best non-TotSC kit and see for myself (but then I decided to ask you instead).

#2541
Serg BlackStrider

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Update of BlackStrider & Co (Final)

Band Of Six finished the Werewolf Isle. On Balduran Ship I was bit careless so Coran fell on Lightning trap. Party lost some firepower but nevertheless managed to complete all Isle tasks and returned to mainland. Resurrected Coran and cleared Ice Dungeon without casualities. Back to the BG City, saved Duke, eliminated Cythandria, Slythe and Krystin without issues. During coronation fight both Dukes survived and Band was sent on the Trails of Sarevok. Thiefs Maze was straightforward. Last group of Rahvin was finished, Tamoko spared and Final Battle remained. Used miltiple buffs, Haste, Arrows of Dispelling and Acid, Summons and:

Posted Image Posted Image Posted Image Posted Image

So, all areas are clean and safe, Sarevok fell, Band Of Six got their first Grammy and after some celebration are planning The Big Amn Tour :whistle:

Best of luck to all current no-reloaders! See ya in Amn!

Modifié par Serg BlackStrider, 11 août 2011 - 08:03 .


#2542
Gate70

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Well done Serg

#2543
Grond0

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Gate70 wrote...

Vaclavc wrote...
Corey, do you plan to visit also Durlag's tower and Werewolf Island? Those are extremely challenging areas for solo fighter.

Which is worse? I'm tempted to roll up somebody with 89k xp, increase their stats by the tome amounts, give them the best non-TotSC kit and see for myself (but then I decided to ask you instead).

My past experience was that Durlag's tower is quite a bit harder than the weres, but I don't think I've done either as a solo fighter - hmm maybe that should be my next projectPosted Image.

@ Serg BlackStrider - congrats on a nice clean-up operation.

#2544
Gate70

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Ryssowaun, LN male dwarf priest of Helm. Resting lots to use seeking sword wherever possible.

Viconia, Branwen and the shortboy clerics investigate the northern catacombs. Branwen comes over all motherly and warns us not to get caught by the ghastlies.

Next we encounter doppelgangers pretending to be Elminster and Gorion. We start to pound them but they haste and Viconia has to run. She fails, and I almost follow her. There is nothing to do but pick up her belongings and press on (whoops).

We buff for Prat and gang, tearing them apart with true sight, haste, DUHM, seeking sword, holy smite, doom and hold person.

Then we meet a pair of phase spiders. Tiax immediately dies leaving the rest of us to kill them (better start paying attention now my evil pair are greyed out).

A pair of greater basilisks start tearing at my armour (-9ac and they land 3 criticals in as many seconds). We kill one and then the other. Escape, and to a temple so Viconia and Tiax can be raised.

Back in the city Viconia suggests we don't want to meet the Flaming Fists. We ponder how to rescue Duke Eltan; nothing to see here.
Posted Image

With Eltan in our grasp the five of us slickly use our second sanctuary. Tiax fumbles with his "special ability" to engage his sanctuary, I do wish he'd stop doing that in public.

On the way out Tamoko tells me about Cythandria, Slythe and Kristin. Right-ho, just got to drop the duke in the harbour. We're just about to do so when the harbour master catches us. Fair cop, here he is.

Slythe and Kristin. We doom and hold him so he can hear Kristin deal with true sight and a pounding.
Posted Image

With them dead Cythandria had better start running.

Modifié par Gate70, 11 août 2011 - 10:06 .


#2545
corey_russell

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Gate70 wrote...

Well done Grond0

Vaclavc wrote...
Corey, do you plan to visit also Durlag's tower and Werewolf Island? Those are extremely challenging areas for solo fighter.

Which is worse? I'm tempted to roll up somebody with 89k xp, increase their stats by the tome amounts, give them the best non-TotSC kit and see for myself (but then I decided to ask you instead).



Gate70 I assume you were talking to Vaclavc. I have never completed the entire Durlag's can be quite challenging. Lots of traps too, so a non-thief could find it problematic. Lower levels of of Durlag's is no joke either. But in any case I have never completed either part which is why I don't attempt them in my no-reloads. I have peeked at Durlag's - upper level was manage-able but I just got owned in the lower levels of Durlag's tower. That fireball trap I couldn't detect at 100% traps sure didn't help.

Never attempted werewolf isle ever, so no comment there.

And congratulations Serg on taking down Sarevok. Here's hoping your Amn run goes a lot farther than Grond0's...

#2546
corey_russell

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Noywad's adventures continue - short update

Cancel this post - I accidentally loaded an old save. Didn't realize the "up-to-date" save was the quick-save.

I am having a good vacaction, 3 more days until back to the grindstone.

Modifié par corey_russell, 12 août 2011 - 05:19 .


#2547
Grond0

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OK - time to get back on that horsePosted Image.  I had been thinking of trying a totemic druid, but I'm not sure that kit fits well in BG1.  In addition I'm also tempted to try and get through all TotSC areas with a solo fighter, as I've not done that before.  So I thought I would combine the 2 ideas and try a fighter run in BG1 that could potentially dual to a totemic druid (using shadowkeeper) in BG2.  This combination is the hardest in the game to roll good stats for - I spent a couple of hours trying while catching up with some cricket, but didn't manage anything that could achieve high strength, dexterity and constitution.  Hence Plumb packs a punch, but is a bit of a sickly creature, which is going to make him rather vulnerable.  Still, it will be nice to have a character that can protect himself properly again.

So far have just explored areas around Beregost - here are his current stats. 
Posted Image
He won't be making use of mod equipment.

Modifié par Grond0, 12 août 2011 - 05:54 .


#2548
Serg BlackStrider

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Thanks all! :) And luck in your journeys!

#2549
corey_russell

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Wow, Grond0, CON=6!!! It's not often you meet a PC who is even less healthy than Xan...good luck though all the same.

#2550
The Fred

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Wow, 102 pages...