Tenar has completed BG1, though had one perilous moment on the way.
He was last left on the second level down of Durlag's Tower. A bit more exploration showed he had in fact killed all opposition there already, so headed down the stairs. The fire trap at the bottom was used extensively as a weapon, e.g. against the greater ghouls and ashirikuru. Although the greater wyverns are too big to get through the door,
they could get close enough to be roasted. The other fire trap near the elemental rooms was similarly used, e.g. to kill the air and
cold elemental creatures.
After buffing up Tenar finished off the elemental rooms and was teleported to the chessboard. Rather than run away he took on the opposition using fireballs. He
managed to kill the king with only minimal damage taken, though he had to kill 7 queens first (couldn't kill the pawns quick enough to stop their rush)!
There were no convenient repeating fireball or lightning traps to lead creatures to on the next level so Tenar went back to the old favourite of running and shooting. This did the job very nicely. It wasn't really required, but it was amusing to get
crypt crawlers stuck in doorways to be shot up (notice in this picture as well that Grael had rather stupidly stopped to rest in a pool of acid

).
Moving on to confront the Demonknight Tenar initially put lots of buffs on and tried to melee him to death quickly. Unfortunately the Demonknight shrugged off 2 damaging hits and
got rid of all the buffs with remove magic. Tenar then started running round with the first priority to re-establish basic protections. This almost led to his downfall - I was ready for the Power Word: Stun, but not Power Word: Kill (minor spell deflection only protects up to 7th level spells) and that
took Tenar down to 1 HP. However, the Demonknight used no other spells that could affect Tenar and was safely killed with his throwing axe. Coming out of the Demonknight's area Tenar saw
some unexpected opponents. He quickly retreated, rested and re-buffed before returning. Fire, frost and monster summoning wands did most of the work to
clear this party.
Off to Ulgoth's Beard and yet another ambush. It was necessary here to keep moving rapidly to avoid back-stabs from the assassins. By keeping an eye on when the text showed they were trying to attack Tenar was able to hit them quite a few times with
the wand of frost (targeted on a handily placed dead body). After resting Tenar buffed up again and invaded the cult HQ. His buffs here included wraith form - interestingly the
cult guards only used normal weapons so were unable to hit him. Downstairs Tenar managed to get Aec'Letec to follow some summons into a corner, leaving him free to deal with the guards. Then he buffed up again and tried to melee Aec'Letec to death (using 3 mirror potions to protect against death gaze). Didn't quite finish it off before he started taking damage so
went back to the throwing axe for the coup de grace.
On the way to Sarevok took out the Undercity party mainly with arrows of detonation, before persuading Tamoko to leave peacefully. In the temple drew Sarevok into a corner before dumping him with an invisibility potion. Then used minimal buffs (decided not to use scroll of magic protection during this run) and arrows of dispelling / detonation to deal with Sarevok's cronies. One interesting tactic was
using a teleportation field to open up enough space from a hasted Angelo in order to take a missile shot at him. Then buffed up fully with potions and spells (achieved AC -16) and took on Sarevok hand to hand. This was a total mis-match and
Sarevok died very quickly.
Modifié par Grond0, 18 août 2011 - 01:40 .