Str 18/99
Dex 19
Con 17
Int 11
Wis 15
Cha 11
** war hammer, * axe, (**)* two weapon style
I couldn't save Gorion, but I managed to leave Imoen in the company of Xzar and Montaron.
I head south to High Hedge, barely escaping a second ambush. From there I help Marl, Firebead and Mirianne before dealing with a belted ogre and talking to Noober.
I head to the coast and use my feral rage to deal with three sirines. Only afterwards do I realise my intelligence has been drained to 3 (had 3 save vs deaths too so looks like sirines are modded somewhat). After resting I can think straight again and head towards a lighthouse.
I sneak past two sets of sirines and some flesh golems, grab the treasure of Black Alaric and sneak to Ardrouine (73% stealth is about enough to do this).
Thalantyr reads a tome of bodily health to me, I find a blunted shortsword to return to Perdue but instead keep a pair of boots belonging to Zhurlong (90% stealth).
An assassin called Karlat badly wounds me before getting scared. I kill him, return the sword to Perdue and move on to a fair fight.

My feral rage protects against chaotic commands then I save against hold person.

Bassilus is dead before he can cast his next spell, and I grab his war hammer as he falls.

I turn to deal with the host of undead, using his hammer to kill all thirteen before my rage expires (THACO base 17 and 10/14 with 2 1/2 APR).

I rest after collecting a reward, sell a few items and head to the Friendly Arm Inn. An assassin called Tarnesh casts mirror image so I rage and chunk him.

Bentley Mirrorshade sells me a gem bag, and I obtain a pair of golden pantaloons before leaving. As I approach Nashkel mine I hear gentle tapping and end up saving an artist called Prism from Greywolf the bounty hunter.
I pick my battles in Nashkel mine even though I could have fought my way down (AC of 4 but enough HP, 97% shadows and shaded THACO of 7). I rage through a ghoul, two spiders, a kobold commando and five kobolds leaving one more to fight while fatigued.
I take out a few more kobolds and a ghoul (raged, hit once but saved anyway) before resting in the shadows. I allow Mulahey to get hostile before I rage. He manages to move away from me, and five kobolds join in as I chase him. We gasp as rigid thinking meets Ashideena.

A few more seconds and I get to choose option 2.

He casts hold person, then gets scared. Nowhere to run when surrounded by kobolds, and he is soon gurgling on the floor. The kobolds are next, then one more and four skeletons. My rage wears off as the final skeleton collapses.
Have played feralan a few times now. Able to sneak in, start a conversation and then buff, ie no pre-buffing. Animal summons that I haven't used this game. Not the hardest hitter, but good enough. Dual wield means he can churn through a lot of enemies in one rage. Not the best tank, but better than you would think with no armour. Combination of shadows and rage means I haven't used a single potion yet. Am going to push my luck now because he may just be able to do this at level 5.
Lamahla can't believe it when I turn up to say hello. Her gang get aggressive so I rage and start on Maneira as she moves in (next to Telka so nullify bow, rage against spells from Lamahla and Zeela). She hits me three times before getting scared, and dying before she can run.

Telka has hit me twice so she is next. She doesn't last long (entire text from Maneira shown) but still hits me twice.

Who next? I decide Lamahla.

Finally, Zeela. Her entangle grabs me so I cast healing touch, then she moves towards me so her spells are out. Haha. She gets stuck to so I use my second healing touch. I break free first and decide not to fight in the tangles (if my rage expires I may get stuck worse).
I loot Maneira and Telka, move away and hide as my rage expires. Hahaha.
She rushes after me so I sneak behind and critical her. I try to run away and hide but she keeps up with me so I turn and critical her again. Two more corpses to loot, then another rest before returning to Nashkel.
An assassin called Nimbul casts mirror image and gets one volley of magic missiles launched before I kill him.
Tranzig Melfs me, but dies scared and swinging his quarterstaff.





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