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Baldur's Gate 1 No-Reload Challenge


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#2701
Gate70

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Mengar, another elven male Feralan (ranger kit).

Str 18/99
Dex 19
Con 17
Int 11
Wis 15
Cha 11

** war hammer, * axe, (**)* two weapon style

I couldn't save Gorion, but I managed to leave Imoen in the company of Xzar and Montaron.

I head south to High Hedge, barely escaping a second ambush. From there I help Marl, Firebead and Mirianne before dealing with a belted ogre and talking to Noober.

I head to the coast and use my feral rage to deal with three sirines. Only afterwards do I realise my intelligence has been drained to 3 (had 3 save vs deaths too so looks like sirines are modded somewhat). After resting I can think straight again and head towards a lighthouse.

I sneak past two sets of sirines and some flesh golems, grab the treasure of Black Alaric and sneak to Ardrouine (73% stealth is about enough to do this).

Thalantyr reads a tome of bodily health to me, I find a blunted shortsword to return to Perdue but instead keep a pair of boots belonging to Zhurlong (90% stealth).

An assassin called Karlat badly wounds me before getting scared. I kill him, return the sword to Perdue and move on to a fair fight.
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My feral rage protects against chaotic commands then I save against hold person.
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Bassilus is dead before he can cast his next spell, and I grab his war hammer as he falls.
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I turn to deal with the host of undead, using his hammer to kill all thirteen before my rage expires (THACO base 17 and 10/14 with 2 1/2 APR).
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I rest after collecting a reward, sell a few items and head to the Friendly Arm Inn. An assassin called Tarnesh casts mirror image so I rage and chunk him.
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Bentley Mirrorshade sells me a gem bag, and I obtain a pair of golden pantaloons before leaving. As I approach Nashkel mine I hear gentle tapping and end up saving an artist called Prism from Greywolf the bounty hunter.

I pick my battles in Nashkel mine even though I could have fought my way down (AC of 4 but enough HP, 97% shadows and shaded THACO of 7). I rage through a ghoul, two spiders, a kobold commando and five kobolds leaving one more to fight while fatigued.

I take out a few more kobolds and a ghoul (raged, hit once but saved anyway) before resting in the shadows. I allow Mulahey to get hostile before I rage. He manages to move away from me, and five kobolds join in as I chase him. We gasp as rigid thinking meets Ashideena.
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A few more seconds and I get to choose option 2.
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He casts hold person, then gets scared. Nowhere to run when surrounded by kobolds, and he is soon gurgling on the floor. The kobolds are next, then one more and four skeletons. My rage wears off as the final skeleton collapses.

Have played feralan a few times now. Able to sneak in, start a conversation and then buff, ie no pre-buffing. Animal summons that I haven't used this game. Not the hardest hitter, but good enough. Dual wield means he can churn through a lot of enemies in one rage. Not the best tank, but better than you would think with no armour. Combination of shadows and rage means I haven't used a single potion yet. Am going to push my luck now because he may just be able to do this at level 5.

Lamahla can't believe it when I turn up to say hello. Her gang get aggressive so I rage and start on Maneira as she moves in (next to Telka so nullify bow, rage against spells from Lamahla and Zeela). She hits me three times before getting scared, and dying before she can run.
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Telka has hit me twice so she is next. She doesn't last long (entire text from Maneira shown) but still hits me twice.
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Who next? I decide Lamahla.
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Finally, Zeela. Her entangle grabs me so I cast healing touch, then she moves towards me so her spells are out. Haha. She gets stuck to so I use my second healing touch. I break free first and decide not to fight in the tangles (if my rage expires I may get stuck worse).

I loot Maneira and Telka, move away and hide as my rage expires. Hahaha.

She rushes after me so I sneak behind and critical her. I try to run away and hide but she keeps up with me so I turn and critical her again. Two more corpses to loot, then another rest before returning to Nashkel.

An assassin called Nimbul casts mirror image and gets one volley of magic missiles launched before I kill him.

Tranzig Melfs me, but dies scared and swinging his quarterstaff.

#2702
Gate70

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Nice going there ussnorway. The friendly malison is an interesting approach.

#2703
corey_russell

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Grats USSNorway!

And good to know that turning enemies to squirrels doesn't mess up their loot.

My BG 1 run going a bit slow this time. My wife started playing Dragon Age: Origins. I missed its sounds so have a Dragon Age run concurrently with my BG 1 run.

#2704
Belloc

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The Gaffer died in the basilisk garden again. Had reached L7 bounty hunter, 100% traps. With meta-knowledge almost seemed overpowered. Definitely an easier solo. But not immune to stupid mistakes. He had dispatched all the basiliks, plus Mutamin, except for the last greater basilisk. It was badly injured, with poison in its system - then The Gaffer failed a save vs. petrification. He'd read a protection scroll, but after getting hit a little bit and using his traps decided to rest before taking on the last set, and he'd forgotten to get a new scroll.

Modifié par Belloc, 29 août 2011 - 09:43 .


#2705
ussnorway

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That’s the only trouble with solo play Belloc, all mistakes are fatal ones.

I have a big work conference (****** up) in Sydney so I’ll be away most of the week... good luck all!

@corey_russell ask the misses what romance will she try & does it have a happy ending?

#2706
Belloc

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New Entrant:

Siegfried, Human NG, Berserker

Str: 18/95
Dex: 18
Con: 18
Int: 9
Wis: 3
Cha: 18

Three points in 2-weapon, 1 point in small swords.

He will dual to a thief at L7

#2707
The Fred

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Just got started playing BG2 for the first proper time ever so it could be a while before I get back to this... on the plus side, TuTu/Trilogy with any combination of the 100+ mods I have on this disk... mmm...

#2708
corey_russell

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ussnorway wrote...

That’s the only trouble with solo play Belloc, all mistakes are fatal ones.

I have a big work conference (****** up) in Sydney so I’ll be away most of the week... good luck all!

@corey_russell ask the misses what romance will she try & does it have a happy ending?


@USSNorway: I didn't know she had chances for multiple romances. I thought her only option was Allistair. She loves the smart-aleck responses you get with the dialog with Allistair, so her faction with him is trashed. (this was before she found out romancing him was possible)

Her usual party is herself (she's a rogue), Allistair, Sten and Morrigan. My wife does NOT use the magic much at all. And in fact she even told me the only reason Morrigan is the party is so that she can make heal potions on the fly when they find elfroot and such (she's having a heck of a time with lack of heal potions). She's playing on easy difficulty, so it's less an issue than it would otherwise be.

Modifié par corey_russell, 30 août 2011 - 07:23 .


#2709
ussnorway

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corey_russell wrote...
she's having a heck of a time with lack of heal potions


:whistle: well a girl has to work off her frustrations some how.

Good luck, the game will be hard without a mage… even on easy. If she gets bored, tell her to hop in the sack with Zevran & Leliana… yea at the same time!

#2710
corey_russell

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ussnorway wrote...

corey_russell wrote...
she's having a heck of a time with lack of heal potions


:whistle: well a girl has to work off her frustrations some how.

Good luck, the game will be hard without a mage… even on easy. If she gets bored, tell her to hop in the sack with Zevran & Leliana… yea at the same time!


Hmm, well she is QUITE hetereose-xual, and those two are the rogues, so she probably won't bother with them. Her current RL romance more than meets her needs for that, both in reality and virtually.

I try to encourage her to use a mage, but she vastly prefers melee and rogues. Interestingly enough, she's been stuck a few times, and in most cases I just added Morrigan and then I won...hmm, imagine that. Next time she gets in a boss fight will try to show her forcefield - she can put the boss out of action and deal with the small fry in peace. :) I use this same tactic against revenants - it's vital unless I want to chew through like 30 heal potions in a single fight. (even so, still churn through an ungodly amount against those things)

Vintral the level 7 Bard - Update something or other

Well, I got my butt handed to me in Dragon Age (huge darkspawn force with elites you meet in Eastern Breccian Forest), so played Vintral tonight. Here are the events of interest:

* While his relative was killed, we saved Brage by answering his riddle right.

* Encountered a group of miners - they got possessed and the party had to kill them. We took out the idol so it could be destroyed somewhere, but a doomsayer appeared. We had done a lot of buffs and some skeletons as distractions. Ajantis and Branwen went into melee since they have +2 weapons, and Lotan and Imoen fired magic missiles.  Somewhat suprisingly, the doomsayer went down after two rounds. Was a bit surprised, we still had one more round of magic missiles from the arcane party members available.

* Went to Firewine Bridge (surface), and encountered Melium. He got held by Branwen, so wasn't much competition. However we also encountered a powerful ogre mage named Kahrk. It took a long time to whittle him down. So much, Ajantis burned though all 5 heal potions he had on him. And he still ended up with low life. Fortunately, Ajantis had enough and did a critical hit of 22 damage and finished Kahrk. The loot from this area finally let us afford a sleep wand and protection from petrification scroll, so we can do the basilisks area next.

* Basilisks area - Ajantis soloed most of the area (well if can consider soloing with 21 skeleton buddies). He used strength potions, haste potion and of course the protection from petrification scroll. The party encountered a rather insulting party lead by Kirian - our party attacked, Branwen using silence and two shots from her fear wand and hold person - this was pretty devasting in itself, but Vintral rubbed in by putting a stinking cloud - ended up being just too much for this "stylish" (per Kirian) Waterhaven group. Hopefully her friends in Waterhaven will hear of this, and learn that somtimes how you fight is much more important than how you look!

This area ended up being real helpful in several ways:
* Our cash is much better now (about 8000 gold now)
* Imoen got to level 6 mage - one more level and she will regain her thief abilities. She needs 20,000 experience for level 7 - Cloakwood might be enough, especially if I have to deal with a lot of ambushes (which I very well might, with our limited looting ability)

#2711
Gate70

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Mengar, feralan (ranger kit). So where was I?

I talked my way into the bandit camp, gave Tazok a shadowy thumping then eliminated the bandits one by one with the same approach. Ardenor Crush is my first named victim, taking three hidden strikes. Taugosz Khosann takes four hits but Credus has realised the danger and left.

I stroll into the main tent unbuffed, only to realise Venkt has arranged a welcoming committee. Feral Rage!

They hurt me so I gulp a blue potion. As I gulp Hakt hits me with a poison arrow. Run! (That went terribly, was hoping to tough it out but lasted about 5 seconds).

I'm in the shadows as I exit, so elude Raemon and Britik. I tough out the poison then rest and return in a shadowy rage.
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Raemon finds out why you shouldn't chase rangers.
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Seriously, don't chase rangers.
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That's why you don't chase rangers.
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I'm fatigued but Britik is asking for this. Didn't Raemon ever tell him not to chase rangers?
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Another brief rest and I'm back with the troublemakers.
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Ender Sai tells me to investigate Cloakwood. First I retrieve Gurkes cloak with a single kill and a shadowy escape before running into Aldeth Sashenstar and Seniyad. The druids attack so I kill them, but take a lightning strike and a couple of hits from flame blades so heal twice during the fight.

The next area of Cloakwood has traps, spiders and ettercaps (joy). I spring a snare from the shadows and retreat. When I return I kill two spiders from the shadows only for two more to appear (hmm, not going to work). I lead these two south and leave them with an ettercap before sneaking into a second snare. Again I elude the trap and wait for it to die back.

I sneak past a group of ettercaps but get caught by the third snare. Luckily for me the closest ettercap is just out of view. I escape still shadowed (but visible until my next round shadows me again without selecting hide). I've had enough of this area so head north.

I'm in a corner of the next area and take one step east (BGT plonks you in the bottom-right of the druid / Eldoth map so you don't even have to move). Unfortunately I am ambushed by two wyverns and two huge spiders, but outrun them.

After ducking a flyimg wyvern I sneak up to a hamadryad and hit her. She tries to charm me but I'm in a rage and scare her instead. She runs towards some guards and a spider so I kill her and run away from them after failing with animal empathy three times. I can't believe how quickly I have reached Cloakwood mine.

My shadowy strike misses the bridge guard so I lead them away and sneak back. I can't find any bears or wolves so have to work with something less fearsome.
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He's got a mind of his own so I struggle to bring him towards the waiting mercenaries. As we get closer I see another squirrel bouncing around. Typical.

I start to cast call of the wild, causing Drasus to get mouthy before I finish. After the small talk they attack so I clobber Kysus.
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A second hit is enough to kill him, and my blood starts to boil as they kill my squirrel (feral rage).
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Rezdan is mirrored so I go for Drasus (get his boots out of the battle if I can).
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My wolf is dead so I grab the spoils of war and run. I stop to fight and get hit and Melfed, so flee ( another battle not to try unbuffed, but at least I got one of them. Edit; left the area and rested).

On my return Drasus is alone on the bridge. I have him badly wounded before one of the guards turns up (forgot about them). I retreat and heal, hit him again and then finish him in style (critical, 36 damage). The guard hits me so I heal then kill him. I swap boots (speedy but stealth reduced to 87% and fails to hide more than you'd expect) and rest.

The second guard is next, and Genthore turns up too. He's tough (seven misses with THACO of 6 and seven hits required) but has no answer for my speed and stealth.

Rezdan casts mirror image but my hammers (edit; hammer and axe) strike through it and kill him.

Modifié par Gate70, 31 août 2011 - 05:33 .


#2712
Gate70

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Mengar, feralan (ranger kit).

Sneaky sneak into Cloakwood mine, only stopping to free Rill and try to persuade Yeslick to leave. The stupid dwarf refuses to go so I rage through two ghasts (one hits and would have held me), then use speed and stealth to clear the exit before returning to collect him. With Yeslick safely out of the mine I sneak back and soon reach the base of the mine.

I rage kill a final guard, return upstairs for a shady nap and return. I charge Davaeorn, only to have two traps injure me and two battle horrors appear. I think I'll stay in the shadows and heal myself around the corner. I try sneak resting twice but guards turn up each time and I skulk off.

I rest upstairs, check the guards are gone so it is just Davaeorn and his battle horrors. I strike first then try to buff - mistake as the horrors hit me and I fail to rage. I run and hide, then try to hit the battle horrors. I play a sneaky game of hit and miss, killing one (cost me 20hp) then heal and finish the other (that felt good, very little danger other than a hide failing, and fast enough to get away if that happened).

I send a wolf in to Davaeorn and he attacks it with his quarterstaff so I join in. He doesn't stand a chance and the mine is soon flooded.

I'm so excited to reach the city of Baldurs Gate that I gulp an oil of speed instead of asking Halbazzer Drin to read me a tome of dexterity (this is becoming a habit, fat fingers).

(Hmm, something missing here). I backtrack to Wyrms Crossing where a guard charges me 6gp to enter the city (I'm inside already hehe), then asks me to speak to Scar which I do. Keep up chaps.

I clear out the Seven Suns (reaching level 7) and decide to help Aldeth Sashenstar with the Merchants League. These doppelgangers are tougher in numbers but my hit and fade attacks work (duchal palace is going to need some buffs / wands though).

#2713
Gate70

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Mengar, feralan (ranger kit).

I grab the helm of Balduran before speaking to Gorpal Hind. Gretek and the Maulers of Undermountain turn up looking for trouble. My first hit scares Arlin, then I hide and rage. Two hits kill Nader, then I hide and return to kill Wilf. I have to heal before killing Pargus, and Turpin and Gorpal Hind help me find Gretek in a corner. We kill him at the cost of Turpin then I find Arlin outside and finish him off. Gorpal Hind says farewell and I leave.

I have a quiet conversation with Degrodel, then Vail and Quenash. On the way out I kill an ogre (Larze) with stealth and speed inside the main room of the Blushing Mermaid. Then I intertwine the adventures of Ramazith, Varci Roaringhorn, Lothander / Marek, Ghorak the diseased then into the sewers for Ratchild, an ogre mage and Schlumpsha the sewer king.

Duke Eltan wants me to investigate the Iron Throne HQ. Stealth or fight? I'll grab the evidence and start an unbuffed fight on the way out.
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Naaman refuses to talk, so I move to Diyab only for Zhalimar Cloudewulfe to pipe up. They get aggressive so I cast rage and head back to Naaman. The doppelganger scratches me as I kill Naamain in two strokes.
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Time to split them up. As I streak towards a back room I collapse and die.

79hp to dead with no warning. I reloaded a few times and had the same silent death a couple of times with only flame strikes and arrows being noticable other times. I enabled the console and grabbed the likely culprits to see what they had.

Zhalimar Cloudewulfe. Arrows so something like 8 max damage.
Diyab, cleric 9 / thief 9. Flame strike 1d8/level = 72 max.
Aasim, fighter 8 / cleric 8. Flame strike 1d8/level = 64 max.
Alai casts confusion then unlikely to have had time to cast flame arrow.
Doppelganger and Gardush were out of reach, while Naaman was dead.

Flame strike kills before the effect is seen, and before in-game text is shown so must have been a combination of Diyab and Aasim. So I should have buffed against fire (usually disrupt the casters in a party run).


Edit: I got them on a second attempt by hitting Diyab then Aasim then Diyab then Aasim then Diyab (dead) then back to Aasim (dead). I'd disrupted some flame strikes and survived others. Then hiding, healing and killing Naaman. Cloudewulfe was alone so killed him. Rage wore off, hit the doppelganger and Alai cast horror but I was hidden until recovered. Killed the doppelganger, Melfed by Alai, hit Alai, magic missiled by Alai. Hit Alai, stunned by Alai with a chromatic orb (in other room and hidden by this time). Stun lasts a very long time. Killed Alai then took several hidden hits to drop Gardush. So while it is possible to take them unbuffed it's very risky.

Modifié par Gate70, 01 septembre 2011 - 03:44 .


#2714
corey_russell

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Well there's a reason that dwarf in gibberling country gives you that protection from magic scroll and says "this will protect you from the six that serve your father's killer". Confusion and flamestrike (note that one of them have a wand of heavens) are both nasty for the solo protagonist.

#2715
Gate70

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I can vaguely remember that from the days of do every quest but not seen him in a long time. Onwards!

Vemric, LG human male monk.

Str 18
Dex 18
Con 18 (+1)
Int 11
Wis 13
Cha 11 (+1)

* dagger, * dart

The chores have worn me out, and I fail to spot the ambush outside Candlekeep. I manage to escape but Gorion is not as fortunate. I need to travel fast, light and stealthy, so part company with Imoen.

Get some levels quickly and (* means relatively) safely.
Marl and Firebead: level 2, 18hp and 25% shadows.
Noober and Brage: level 3, 23hp and 35% shadows, then 50% with hobgoblin boots.
Melicamp and *Farmer Brun (son, gold): level 4, 30hp, 45/60% shadows.
Tenya, 20 zombies, Joia's ring and Albert / Rufie: level 5, 33hp, 55/70% shadows.
Caldo, Krumm, Drienne's cat, Gnarl, Unsheys ogre: level 6 is miles away.


I grab 2 magical tomes from the coast, once read I check my inventory.
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Modifié par Gate70, 01 septembre 2011 - 07:58 .


#2716
AnonymousHero

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SOLO MONK POWER!

... and that's all I have to say about that.

#2717
The Fred

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Solo monks are much more powerful than groups. Think about it. Whenever you see a single lone martial artist on a film massively outnumbered by hordes of enemy ninjas (or equivalent) they fight superbly, one-hit-downing their foes and laying waste to all around them whilst their enemies are struck with incompetence.

#2718
AnonymousHero

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The Fred wrote...

Solo monks are much more powerful than groups. Think about it. Whenever you see a single lone martial artist on a film massively outnumbered by hordes of enemy ninjas (or equivalent) they fight superbly, one-hit-downing their foes and laying waste to all around them whilst their enemies are struck with incompetence.

Naturally. Lu Tze has proven this point over and over.

... though in BG-world, it'd be kind of interesting to find out how 6 monks would do. Anyone know of a documented no-reload run with 6 monks?

#2719
corey_russell

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AnonymousHero wrote...

The Fred wrote...

Solo monks are much more powerful than groups. Think about it. Whenever you see a single lone martial artist on a film massively outnumbered by hordes of enemy ninjas (or equivalent) they fight superbly, one-hit-downing their foes and laying waste to all around them whilst their enemies are struck with incompetence.

Naturally. Lu Tze has proven this point over and over.

... though in BG-world, it'd be kind of interesting to find out how 6 monks would do. Anyone know of a documented no-reload run with 6 monks?


Not aware of any no-reload with 6 monks. However I did take 6 monks from BG 2 dungeon to Draconis in ToB (got stopped cold there even with reloads). Also Dark_Lauron did the same thing with his six monks. Wasn't no-reload though. So not aware of anyone doing it, in the past few years I've been monitoring the no-reload threads.

#2720
Grond0

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AnonymousHero wrote...

The Fred wrote...

Solo monks are much more powerful than groups. Think about it. Whenever you see a single lone martial artist on a film massively outnumbered by hordes of enemy ninjas (or equivalent) they fight superbly, one-hit-downing their foes and laying waste to all around them whilst their enemies are struck with incompetence.

Naturally. Lu Tze has proven this point over and over.

I seem to remember you saying that your monk had some sort of time-stop ability - was that mod written by another Pratchett fanPosted Image?

#2721
Gate70

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AnonymousHero wrote...

The Fred wrote...

Solo monks are much more powerful than groups. Think about it. Whenever you see a single lone martial artist on a film massively outnumbered by hordes of enemy ninjas (or equivalent) they fight superbly, one-hit-downing their foes and laying waste to all around them whilst their enemies are struck with incompetence.

Naturally. Lu Tze has proven this point over and over.

... though in BG-world, it'd be kind of interesting to find out how 6 monks would do. Anyone know of a documented no-reload run with 6 monks?


I can't remember seeing a 6 monk run, could be comical and if nobody else starts one up I may just have to.

I did a series of monk runs a year or two back named after caretaker / janitor type roles. One was called Sweeper or Sweepah (or similar), yes I have read every Pratchett novel until recently but no I hadn't deliberately named him after the character. Good job really as he (and the others) died tragically early.

#2722
Belloc

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Update on Siegfried:

Leveling to L7 with a fighter with rage was easy. Timed it so at 50k xp went down into the mines, so that Siegfried would pass 64k just about the time he cleaned up the amazons. Prepped and held off several quests so that his thief self could level quickly. The first party of assassins gave him a bit of trouble, took him down to 10 hp so he had to speed-potion away vs. the last fighter. The amazons got in one backstab, a couple unholy blights, and couple melee swings, but they hardly dented his ridiculous L6 78 hp and dual-wielded daggers with THAC0 of 4 and 6 respectively. Nothing like the fearsome fighters Siegfried was worried about. Siegfried rolled fantastically well, and by that time had picked up the tome of bodily health for some more. To get that tome he raged through the sirenes without combat but found the flesh golems hit really hard (should have downed a potion of absorption). The sirenes followed him into the cave and the rage wore off, so he drank a potion of invisibility to escape the map. Rage wearing off is a big drawback of soloing a barbarian. If the fight isn't over in 10 rounds, Siegfried basically has to run away until he becomes unwinded.

He is now 48k L7 thief with 22k to go until he gets back his barbarian personality. Up to 5k he merely finished off old easy quests. Up to 20k he ran around the countryside with the necklace of missiles, a +3 staff, and 91 hit points. From 20k to 48k he slaughtered basilisks. He put one point in two-handed weapon proficiency, for the staff. 1) In my over enthusiasm for installing mods, I installed one that took away the backstabbing ability of all but a few weapons, so I can't backstab with staffs or other things, darn. 2) The single point in two-handed weapons allows Siegfried to get critical hits with a roll of 19, even though the in-game text states that he would gain that perk only when he puts two points into it.

Since his dexterity is only 18, and he didn't get a bonus 20 thief points for starting out as a thief, his skill-point choices are limited. He has chosen to bump up open locks heavily, for the loot, find traps to 60 (his fighter hit points can take care of the rest that he misses. Pick pockets he bumped up from 25 to 40 to ensure he grabbed Algernon's cloak (while a fighter he picked up a potion of master thievery that was dropped by a kobold). He has chosen to ignore move silently/hide in shadows, being to expensive, and instead focused on detect illusions, because the most frustrating oppenents of his barbarian self were those wizards who cast mirror image several times over. He will get detect illusions up to 75%. I've never used that skill before, but I hope 75% will be enough to be useful in the final battles.

Modifié par Belloc, 02 septembre 2011 - 03:02 .


#2723
ussnorway

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Sounds like you are well on your way.

#2724
Gate70

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Vemric, LG human male monk.

I'm copying thieves and rangers now, choosing to hide whenever I rest can walk away from enemies if the rest is disrupted.

I get a magical ring from Mirianne and investigate Nashkel mine. I sneak past various enemies, edge painfully through three traps (avoiding three more), kill a few kobolds and find Mulahey. I have no defensive buffs so glug a potion of stone giant strength then sneak over and talk to him. He gets aggressive so I attack (12+5, stunned). My next hit keeps him stunned and a third blow kills him. I loot the chest and escape into the shadows, re-appearing to deal with two Gray Oozes.

I run away from Nimbul but fail to hide; as I wait to try again he catches up. I start to run again but he scares me and I run away in panic. Luckily for me I keep running and he doesn't follow, allowing me time to recover my nerve. I sneak back and wait for his mirror images to drop, hitting him when they do. He saves vs stun and hits me with magic missiles. I hit him back (stunned) and my third hit kills him.

Tranzig also saves against stun and in the ensuing sequence of mini battles I get magic missiles and lightning bolts; painful for me but a shocking death for Algernon. In the end my sneak attacks wear him down and I have Algernons cloak but only three charges.

Three gnolls prove to be difficult, and when trying to return a shortsword to Perdue another assassin called Karlat proves harder still. This encourages me to be nice to Teven and bluff my way into the bandit camp.

I have to prove my worth to Tazok before being allowed to roam the camp. Killing the hobgoblins is slow work, and Ardenor Crush is the last to fall. I try to thin down the bandits but Taugosz Khosann gives chase. I try to kill him but have to run away and rest. My second attempt ends the same way and I decide to give him a rest.

Instead I kill Arghain, then Shar Teel beats me up twice. I kill a mountain bear for Jared level 6 finally, AC, THACO and APR increase and I find I have some gauntlets that help me hit so time for revenge.

Back to Taugosz who is waiting alone this time. My first hit stuns him as does my second and third. After my fourth hit I use my second ability. Two more stuns and he is dead.

The remaining bandits soon fall, although their arrows are painful. Credus took one hit, told me he was in charge and cleared off before I could kill him though.

I rest outside the largest tent, wondering what I will face inside. The bandits have proved me vulnerable to arrows, Taugosz taught me two melee lessons and Nimbul / Tranzig both hurt me with magic. Worrying, and I still have no decent defensive buffs.

I sneak in to have a look. Great, a caster, two longbows and a halberd. I try to speak to the hobgoblin but the other bowman sidles over. Both in melee range, excellent. The four of them announce their names and turn aggressive.

I swish my cloak at Venkt charmed, and now I have a mirrored mage on my side. I turn to Hakt while Venkt casts horror. Hakt is scared while Venkt Melfs Britik, but as I chase Hakt Raemon has a better chance of hitting me with his arrows. I drop Hakt and move back to Raemon. Britik keels over from three Melfs so Venkt starts to Larloch Raemon. After I kill Raemon I loot the bodies while Venkt Larlochs himself twice, removing his final image and then breaking the charm with his last spell. We engage in unarmed combat, and he loses. I loot his corpse, release Ender Sai, heal myself and take 20 damage from a lightning trap used the boots of grounding.

#2725
Gate70

Gate70
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Vemric, LG human male monk.

Right, Cloakwood. I deal with a cloaked tasloi and Seniyad stunned, looks like he only had the one spell so died in melee.

In the second part of Cloakwood I sneak trigger a snare, then try to outrun two more snares. I can't quite do it but get past the waiting ettercaps before the snares trigger. They fail to hold me anyway. The third part of Cloakwood is simple 1 step east, the fourth covered in the shadows.

The final area has two guards on a bridge, and I take my time to kill them using hit and run tactics. I can see a welcoming party outside the mine don't need the boots so safer to sneak past Drasus and gang and I could have ignored the guards too.

I sneak past Drasus, a guard, two more guards, four guards, two ghasts, another two guards, four guards and three hobgoblins, yet another guard and down into the final area of the mine. The guard there almost kills me so I escape upstairs and hide as he follows. I return to the final area and after healing I try to rest. Guards appear so I go through two traps and try to rest. On about the sixth attempt I succeed so just me, Davaeorn and one of the two battle horrors the other one is nowhere to be seen.

When Davaeorn stops wandering and waits in a side room I attack the battle horror. A series of hit and run srikes follow, then I am on to Davaeorn. I hit an image and run, only for the other battle horror to re-appear in a place I passed every time I hit the other one. They stop in different places so I take down the battle horror and move on to Davaeorn.

I bust his images, laughing as he uses his quarterstaff instead of spells not sure if this is BGT or one of the mods that has gimped his spellbook, similar to Seniyad. He dies in melee and I reach level 7. I flood the mine, hide from the guard outside and head for the city. As I pass Drasus I resist the temptation to kick him. It's funny enough to see him guarding a flooded mine with no idea that I've been and gone, hope he starves waiting for me.

Modifié par Gate70, 03 septembre 2011 - 04:33 .