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Baldur's Gate 1 No-Reload Challenge


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#2801
corey_russell

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Grond0 wrote...

[
Incidentally, the ogre was killed with a critical hit from a standard throwing axe doing 30 damage.  I thought these axes did d6+1.  With bonus 5 damage from strength and 2 from high mastery that should give a maximum damage of 14 (or 28 for a critical).  Any ideas on what I'm missing (the minimum damage I've seen is 9, which is what I would expect).


Yes, you are apparently mis-remembering. High Mastery is +3 damage not +2 damage, so 15 x 2 would be 30 dmg sounds right. See this reference I found.

#2802
Grond0

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Thanks - that might be it. I'm not surprised that the manual and in-game description are wrong, but I am a bit that both Dan Simpson's walkthrough and the G3 readme for BG2 Tweaks are also wrong if the source you linked is correct.

#2803
Grond0

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Risque has not been living up to her name so far. After acquiring Algernon's cloak she's been quietly building her reputation up, while avoiding anything dangerous. Completing the following:
- slime quest
- rescued a cow
- saved a sculptor from a fate worse than death (he chose death)
- preserved a dryad's tree
- helped resurrect a cat
- returned a ring to Joia
- carried Samuel back to the Friendly Arm
- scared some worgs away from a boy
- completed an archaeological dig
- persuaded Brage to return home
- did some babysitting
- found a book for Firebead
has got her up to reputation 20. With 30,000 in the bank she's just off to Ulgoth's Beard to do a bit of shopping.

#2804
corey_russell

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Grond0 wrote...

Thanks - that might be it. I'm not surprised that the manual and in-game description are wrong, but I am a bit that both Dan Simpson's walkthrough and the G3 readme for BG2 Tweaks are also wrong if the source you linked is correct.


Maybe they all quoted the manual rather than looking at the code?

#2805
Grond0

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Risque duly got to Ulgoth's Beard and acquired the green amulet. Also got an improved cloak, axe and a ring of freedom. With her new immunities she had no trouble in clearing the pirate cave and defeating Bassilus (allowing purchase of horn of Kazgoroth and a few scrolls and potions). Then it was on to end Mulahey's reign of terror in Nashkel mines. Nimbul caused slightly more difficulty as he managed to blind Risque just before the horn protection took effect and was then able to target her with more spells, but nothing dangerous.

Risque is now at level 7 and should reach her cap at level 8 in the bandit camp in the next session.

#2806
Gorthaur X

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Mal and co. have cleared most of the Sword Coast now; only Ulcaster, Firewine and Durlag's Tower remain of the pre-Cloakwood areas (somewhat bizarrely, the Doomsayer bolted off immediately after showing up and disappeared before we had a chance to fight him). Mal now wears the Shadow Armor, Kivan uses the Claw of Kazgaroth to (hopefully) avoid spell effects (particularly confusion - with his thac0, he's a huge threat if he can't tell friend from foe), and the next 15k will buy Elvira an Archmage robe, though probably not before the Bandit Camp.

After Nashkel, we were attacked by Molkar's party of roaming bounty hunters, but fortunately, Blindness took care of them easily enough.

Image IPB

I worried more about the amazons, with their three Hold Person-casting clerics and invisible thieves, but they haven't shown up yet. And maybe they won't at all, as was the case with my last game.

Current levels:

Mal: Level 7 Swashbuckler, 53 HP
Elvira: Level 6 Sorcerer, 35 HP
Imoen: Level 5 Thief / Level 5 Mage, 40 HP
Kivan: Level 6 Archer, 44 HP
Kagain: Level 6 Fighter, 66 HP
Viconia: Level 5 Cleric / Level 4 Mage, 28 HP

#2807
corey_russell

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Corey the level 7 Paladin with 5 paladin friends - most of southern City of Baldur's Gate quests/battles explored

When the party arrived in the city of Baldur's Gate, we found a DEX tome. Normally I would give to the protaganist (thinking WAY ahead - one of the tears of Bhaal, good route). However, Joshua is at -3 AC and 17 DEX so another DEX would make using his spider's bane more productive, so gave it to him (gave CHA tome to him too life's been good to him). After doing the southern city quests/battles, and in particular finishing clearing the Seven Suns of its dopplegangers, the entire party is now level 7.

We need 75,000 experience EACH to get the last level under TotSC cap. No way to get that without TotSC areas, which I'm not going this run. So we got our final HP of the game. For Vayya's strength gauntlets, the most efficient choice would to be give to one of the people with less than 18 strength, either Paja or Hanna. Paja is already gauntlets of dexterity to help her AC, so Hanna got the gauntlets, making her the strongest of the party. The "leveling gods" were also extremely kind to her, she has 84 HP, most in the party. So with the most HP and most STR, was time to move her to the front.

This meant lot of equipment reshuffling, as well as Uriah and Hanna switching positions in the line-up. Fortunately, Uriah has ** in missiles, so he can take Hanna's light crossbow of speed and be our crossbow user. Hanna will be our trap bait, so Uriah's resistance equipment went to Hanna and her stuff went to Uriah. I wanted her to have -4 AC like Joshua, so grudgingly gave Coreys full plate to Hanna and Corey's ring of protection +1. I still took some steps so missile enemies can't mow him down, he has ankheg and cloak of displacement to help with that, plus he still wont' give up his belt of piercing. So end result is very unusual for my BG 1 parties, the front-liners using 2 hand weapons, Joshua spider's bane and Hanna the +1 Halberd.

The result of this new setup? Hanna is just devastating indoors and tight quarters. The mage who complained we entered his place with his archer  and kensai buddies were destroyed very fast (MUCH faster than when I have magic users in the group). In addition, when we helped Aldeth yet again, the dopplegangers were destroyed by Hanna as well (well the party helped, but she was consistently getting good hits).

Somewhat ironically, I'm thinking the thieve's maze will be harder for this group than either the Undercity Iron Throne party or Sarevok will be.

Party Equipment and Configuration (and tanking order):
Joshua
Hanna
Lily Gene
Uriah
Paja
Corey

#2808
Grond0

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Risque continued her adventures by confronting Tranzig.  He put up even less of a fight than usual - the first axe throw was a critical and sent him running and the second finished him off.  Before going to the bandit camp Risque headed to the temple to get some more healing potions, but ran into the Molkar ambush.  Drakar was killed in the initial encounter, but Risque also took quite a bit of damage so she ran and healed until the haste for Halacan and Morvin wore off while Halacan wasted spells on green amulet and shield protection.  Just under two circuits of the area were enough to kill the others with her throwing axe.  After recovering their equipment Risque used her new funds to buy necklace of fireballs and various potions before heading off to the bandit camp.

First order of business was to kill Brutus Bloodthirsty and, particularly, the ogre mage among his henchman.  Potions of magic shielding and speed made this easy when the ogre mage's remove magic failed.  The bandits themselves have never been easier - Risque's high damage with throwing axe meant it was viable to stand there and trade missiles with them.  After a bit of healing Risque ignored the loot in other tents (she's already got all the important equipment she wants) and went straight to the main course.  The magic shielding had worn off, but the potion of speed was still active and she added invulnerability to her defenses.  However, the battle inside was a bit more difficult than I expected.  Venkt survived much longer than I expected and first slowed, then hit Risque with glitterdust and she was forced to retreat out of the tent by damage taken from the various archers.  Venkt was kind enough to chase her and one more blow finished him off.  On re-entry things went much smoother and Risque quickly tore through the hobgoblin elites, black talons and other characters getting level 8 in the process and breaking through the 100 HP mark.  The lightning trap on the chest actually hit her twice, but with her boots of grounding on that didn't do much more than tickle.

Back at the Friendly Arm more trouble waited.  A potion of speed and throwing axe saw off Najara.  Attempted to take out Vallius with a melee assault, but Risque was losing that battle and resorted to a couple of potions of firebreath.  They were replaced at the shop in the cloakwood, but otherwise Risque headed straight for the mines.  She's just hacked her way through the initial guard detail and is preparing for the main party there.

#2809
corey_russell

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Corey the level 7 paladin - Baldur's gate quests done, Candlekeep Crypts

The party has finished with the Baldur's Gate city quests that they are going to do. Mostly easy, but a few notes:
1) Mountain Maulers - only prep was pretty much just PfE on everyone. I turned on the AI for this fight as there is maneuvering room. The battle raged all across the room, Gorpel Hind actually helped - almost everyone in the party took damage (think one of the casters cast a skull trap), but we were victorious with no losses.

The one battle I was unsure about was Degrodel's place. No summons to screen. I was unsure how much firepower I would need, and in particular knew those battle horrors could be a problem. Decided would use two haste potions and 2 giant potions (STR 20) on the 2 front-liners. Those two will concentrate on the battle horrors, while the party deals with the rest. This worked great, Hanna and Joshua destroyed the battle horrors in record time. We talked to Degrodel, but Hanna did a detect evil and attacked him - the party followed suit, and Degrodel couildn't even get a single spell off.

Time to deal with the Iron Throne. Armed with a protection from magic scroll and arrows of detonation, we explorered the Iron Throne building. Everyone basically said trouble at the top. We were careless on level 2 however, and a ton of guards got summoned. Oops - hope duke isn't mad about our failure at the "stealth" part of his request (he wasn't). The guards were wimpy however, and were quickly mowed down (maybe about 10 guards showed up).

As for the top, Joshua put on protection from magic, armed his arrows of detonation and went upstairs. I forgot my AI was on however, and it created a problem he targeted melees and took damage from his own arrows. Joshua's protection did NOT protect him from the detonations -- oops. Turned off AI, fired at the distant guys, and eventually one guy left, used acid arrows to finish him off. Joshua succeded, though only with 13 HP left.

We reported our results to the Duke, and didn't comment on our messy operation, other than to send us to Candlekeep.

* Candlekeep/Candleekeep Crypts
Things did not go as planned. In particular did not know a specific trap was permanent! Read on...I put protection from acid/lightning/cold/fire on Hanna via scrolls. She then walked down the traps to the wisdom tome crypt. This part worked well. I put a STR 24 potion on Corey and he bashed the crypt open, though Hanna set off the remaing trap. Paja of course couldn't ID the tome but she could the fire resistance ring.

Next up the path toward the strength tome. Hanna set off the trap, and was getting healed, good so far. Joshua followed her to help her against the spiders with his spiders bane and was killed by the lightning bolt trap - yikes! I didn't remember this was permanent. Fortunately, Joshua didn't get chunked, which easily could have happened.

Hanna can't bash open the strength crypt, and wasn't sure if I needed 24 or 25 STR. I had Hanna clear the spiders, and Corey gulped the only potion of absorption. Corey booked it to the crypt and Hanna and Corey bashed it open and returned. Corey returned in the nick of time with the protection wearing off once we were in the starting room for this area. Noticed that Corey ran by the trap without setting it off, so apparently possible to go around it, if you walk perfectly.

Since I now had much more limited space, got the tomes I wanted, decided would not do all the fighting, and just work my way to get out of here. For the greater doppleganger and his two buddies, we fired some fireballs and Hanna then finished her off (she has 100% fire resistance via equipment).

Next up with Prat. Hanna still had many of her magic protections up. We added a haste potion and a strength potion and greenstone amulet. Hanna picked up a bow and arrows of detonation, though she has no skill with a bow whatsoever. Then walked up and took down Prat's gang.

I then checked our experience. We need 240,000 experience before we can get level 8. No chance of that, besides our levels/HP more than sufficient to deal Sarevok. So we skipped playing with spiders, and Corey and Hanna took down the basilisks with potion of mirror eyes.

We finally got out of the crypts and were happy to see the light of day...next up raise Joshua, ID things, sell, and re-equip in Baldur's Gate (ammo in particular).

Modifié par corey_russell, 16 septembre 2011 - 07:11 .


#2810
The Fred

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Grond0 wrote...

Thanks - that might be it. I'm not surprised that the manual and in-game description are wrong, but I am a bit that both Dan Simpson's walkthrough and the G3 readme for BG2 Tweaks are also wrong if the source you linked is correct.


Volothamp's Comeuppance seems to have it right.

#2811
The Fred

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Eirn went via High Hedge (collecting Perdue's Short Sword) to Beregost. He helped a family who had lost a necklace, then calmed down Marl (level 2). He took out the Ogre on the Coast Way, then proceeded down to Nashkel. I'm saving all the reputation quests for after collecting Algernon's Cloak, in case I have to kill him, but want to get the good Bhaalspawn power first. Unfortunately, a Baby Wyvern on the loose in Nashkel killed Immy in one hit, so Eirn grabbed her stuff and fled.

#2812
Gorthaur X

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Went to Durlag's Tower, intending to clear the upper levels before going to Bandit Camp. Killing Doomguards and Basilisks got Immy up to level 6, restoring her thieving skills. The rest of the above-ground tower was easy peasy, until Kagain died to Ghost's Cloudkill. He was level 6, and thus within the instakill range. Right. The rest of the crew ran like cowards, after which Viconia snuck back up through another entrance and slowly sent in skeletons to exhaust the dead wizard's spells.

From Kirinhale, we simply ran. Oh well - live to fight another day.

Fortunately, the tower was rich in loot. Mal now sports a +2 Scimitar, and even after Kagain's trip to the Nashkel temple ("Oh, it's you guys again? The usual, I take it?"), selling the other stuff got us just enough money to buy Elvira the Robe of the Neutral Archmage.

#2813
corey_russell

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Corey the level 7 paladin - FINAL Update

So the last we heard from Corey and his gang, Joshua was dead and had to be raised. We did so, then headed to Iron Throne building. Battling Cythrandria wasn't too bad at all - we threw in 3 opening fireballs to soften the opposition and then did straight melee Buffs was simply PfE.

Next up was Slythe and Krystin. Slythe had no chance at all against the considerable damage output of the party. Same was true for Krystin.

No summons for Duchal Palace, so put Hanna and Joshua next to the dukes with melee weapons equipped, and then rest of the party ranged attack with their best ammo. This worked very well.

Thieve's maze was no problem. Joshua was buffed to the gills via scrolls and he set off the traps safely.

As for the Undercity Iron Throne party, Joshua destroyed them simply with arrows of detonation.

Next up was Sarevok. See our prep here. Joshua moved up and pulled Sarevok with dispellling arrows.  All of Sarevok's cronies came. Semaj of course ported in front of the party. Corey fired a dispelling arrow and then the party mowed him down. Joshua moved closer to the party, and we attacked Sarevok for a second. Then Angelo appeared and started unloading. Fortunately he unloaded on Joshua, who had 100% fire resistance. The party did take some damage as well. Of course, we concentrated fire on Angelo and he was down in about 2 rounds.

Only Sarevok and Tazok left. Joshua took a beating and starting running. Hanna moved up and started whaling on Sarevok with her Halberd. Sarevok got Hanna down to 1/2 life, then it was over.

Entire party moving to BG 2. Intend to kit 5 of the party members to have this party make-up: 2 undead hunters, 2 inquisitors and 1 cavalier and 1 paladin.

#2814
Gorthaur X

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Bandit Camp cleared.

I made a bit of a mistake sneaking into the tent in a rush, and forgot to put my casters' shields up. Thus Imoen died to a Black Talon Elite's arrow mid-spellcasting. However, Kagain took most of the fight out of the enemy party by revealing himself with a Potion of Explosions, followed by an Oil of Fiery Burning from Kivan, a Fireball from Elvira, and a blast from Mal's Necklace of Missiles.

As we exited the tent, we quickly ran through the trees to the south, where Viconia had placed to skeleton war parties in waiting. Once Thaugosz Khosann followed, he got doomed, blinded and quickly killed:

Image IPB

At this point, the rest of the camp had woken up and bandits and hobgoblins of all sorts were pouring in. Fortunately, skeletons are resistant to piercing damage, so their arrows were not as efficient as they could have been. With a few reinforcements from the Wand of Monster Summoning and the help of Elvira's Sleep spells, the lines held long enough for Mal and El to finish the fight with fireballs.

Image IPB

Now to loot the camp. So many containers...

#2815
Serg BlackStrider

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Congrats, Corey! Well done! Never played with Paladins myself but seems that it's pretty viable.

#2816
corey_russell

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Serg BlackStrider wrote...

Congrats, Corey! Well done! Never played with Paladins myself but seems that it's pretty viable.


Thanks Serg. The fact that they can wear the best armor, use the best weapons, helps quite a bit. Being able to use fighter potions having innate heals of their own certainly doesn't hurt either.

Vanilla BG 1 has some really strong ranged ammonition, which of course we used. 6 rangers or 6 fighters should be able to do as well, and for the same reasons.

A paladin's bane is traps - BG 2 has some insta-kill ones, so we will see how they do there.

#2817
Serg BlackStrider

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@Corey
Yes, those traps are nasty (the one in the Neb's house even thiefs can't master) so best of luck there! Your Squad Of Goodness definitely will need be careful.

#2818
corey_russell

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I've done this once before actually (when I was doing the 6 man same class challenge on the old forum) I took 6 paladins (well one got distintegrated so Keldorn took his place) from Irenicus' Dungeon to Melissan successfully. That was WITH reloads however. I won't be able to reload on chunks this time, so we will see how it goes. No matter what though, it will be fun, which is why I am doing such a party.

#2819
Grond0

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The Fred wrote...
Volothamp's Comeuppance seems to have it right.

Nice sight - I haven't seen that one before.

@corey_russell.  Congrats.  I'm sure your paladins will rule in BG2 - just give Carsomyr to your trap tester and keep that magic resistance up on him.

Risque is starting to accelerate towards the close now.  The party outside the mine were easy because both mages failed with their attempts to dispel his potions and Risque went on to hack her way through Hareishan and his guards.  By the time she got down to Daveorn the magic shielding potion had run out so she read a scroll of magic protection which made the fight straightforward.  With giant strength still up she found a nice critical of 52 HP for the mustard jelly.

For some reason in this installation the AI of the elven assassins on the bridge is faulty and they try to fight in melee - not that they were likely to cause too many problems against a forewarned character even with ranged weapons.  Risque has just arrived in the city, but will only stay there long enough to get tomes and a couple of choice pieces of equipment.

#2820
Gorthaur X

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Explored a previously unfinished piece of countryside, where a tragic misunderstanding led to a horrible fight between heroes. We did it the incredibly unfair way of surrounding Drizzt with fodder while Kagain and Kivan killed him (Kivan used up 11 Arrows of Piercing, which was all we had, but it was worth it for the -4 thac0).

In memory of poor Drizzt, Mal at least thought to make sure his equipment would not go to waste.

(In metagaming terms, I needed to get my reputation down before going to Cloakwood if I wanted to keep my evil teammates, which killing Drizzt accomplished nicely - from 18 to 9 in one fell swoop.)

In Cloakwood, we killed Semiyad and Centeol with little difficulty. With the death of the latter, Mal hit level 8 and was able to put a second pip into two weapon style - he now wields both of Drizzt's weapons for great justice. In the fourth area, however, we had a surprise encounter with a Hamadryad who cast what appeared to be Iron Skins and Spell Turning/Deflection. Which made rather a fight, especially considering those spells, I'm pretty sure, shouldn't even exist in BG1. Oh well, she still lost.

Modifié par Gorthaur X, 16 septembre 2011 - 08:46 .


#2821
Vaclavc

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Congrats, Corey!
I hope you feel at least a little bit ashamed for killing poor, well equipped Drizzt, Gorthaur X :D



Final update on (mostly) soloing elven thief Lokuryn:
Upon destroying the cult of Aec’Letec, Lokuryn decided to sail to the unknown island on behalf of Mendas. Because thief is somewhat squishy on max. difficulty, I decided to recruit Kagain, Minsc and Dynaheir for the adventure on Werewolf Island, just to have some backup in case things go wrong. Nevertheless Lokuryn managed to clear outer areas alone, thanks to boots of speed, acid arrows and backstabs with quadruple damage (thanks to wolfsbane charm, he consistently did over 40 damage per backstab).

Image IPB

Minsc died almost instantly in the first ship fight, so I decided to clear the ship with Lokuryn only as well. With Oil of Speed and hit/run tactics, it was easy, though clearing the whole ship cost me two potions.

Image IPB

Back in Ulgoth’s Beard (after killing Mendas), Lokuryn released remaining party members from his service, visited Ice island on behalf of Shandalar and returned with his cloak. Unfortunately, Shandalar got angry after unsuccessful pick pocket attempt, so I had to drink Potion of Invisibility and run away.
I decided it is time to deal with Sarevok. Lokuryn returned to Baldur’s Gate, equipped himself

Image IPB

entered Thieves Maze and sneaked through it. He sneaked through Undercity as well and entered Temple of Bhaal. He killed two Battle Horrors first and removed all removable traps. Then, he initiated conversation with Sarevok, drank Oil of Speed, killed Semai, lured Sarevok to southern part of the temple and killed him with several well placed backstabs using hit / run / hide tactics.

Image IPB

Lokuryn finished the game as level 10 thief, with 57 HP.

He completed most of the available quests and with one exception, he soloed the game.
This is the first time I finished (vanilla) BGI no reload challenge on maximum difficulty and with thief character and I am really looking forward to test this character’s strengths in SoA.

V

#2822
Gate70

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Well done Corey & again another great example Vaclavc.

I have Keldorn in SOA at the moment and once he has a few levels plus THE sword and negative plane protection he's all over everything, so will be interesting to see how a group fare.

V, for your hit/run in the ship were you hiding (must be tough after 1 go with the ring), or just running after a hit which again seems risky in a cramped area, or dropping to another level to hide and return. I'm asking as I'd like to run a thief next and would have thought that part would be very difficult.

Modifié par Gate70, 16 septembre 2011 - 11:15 .


#2823
corey_russell

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Congratulations! Vaclavc! I can't say I have beat the game yet on maximum difficulty, one of these days will have to try that. Good luck in Amn!

#2824
Grond0

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Final update for Risque.

She picked up the tomes and Balduran's helmet in the city before attacking the Iron Throne.  I originally thought I might try using arrows of explosion there as that seems to be a popular way of dealing with the opposition, but the attackers closed in so quickly I reverted to dragging them down the stairs 1 or 2 at a time and beating them up.

In Candlekeep I left Rieltar alone.  Scroll of magic protection and potion of storm giant strength allowed looting tombs, while ring of invisibility took Risque safely past the basilisks.  Before returning to the city detoured to Durlag's Tower to pick up the wisdom tome there.

Slythe attempted 3 backstabs, but only hit with one of them before falling.  Persuaded Kristin to acquire the Cloak of Balduran for me; had to use 2 potions of magic shielding against her as the first was dispelled (can't really use a scroll of magic protection if you want to kill her as she would just stay invisible) and then just soaked up damage until eventually working through her mirror images / stoneskins.
I felt that Risque was vicious enough not to need to drag dopplegangers upstairs during the Palace fight.  This was correct - she used potions of heroism, power, storm giant strength, speed and invulnerability (while being protected by the green amulet) and then concentrated on guarding Belt.  I left Liia to her fate, but Belt was fine - don't think he was even attacked at all.  After the cowardly Sarevok ran for it used scroll of magic protection and ring of invisibility to take Risque through the maze, past the party and Tamoko into the temple. 

I was in the middle of re-buffing with potions when I remembered that Risque had not got her last Bhaal power.  As this has to be acquired before fighting Sarevok she calmly lay down on the temple floor and slept.  Then took more potions (same as at the palace except that no more potions of power and added regeneration) and went to challenge Sarevok.  Sarevok was careless enough to get stuck in Semaj's web (so was Tazok for a while) and was chopped down in a couple of rounds or so, while Risque was only hit twice in return.

After returning to Duke Belt Risque was sent on another errand (to Athkatla, but that's another story).

#2825
corey_russell

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Grond0 wrote...


I felt that Risque was vicious enough not to need to drag dopplegangers upstairs during the Palace fight.  This was correct - she used potions of heroism, power, storm giant strength, speed and invulnerability (while being protected by the green amulet) and then concentrated on guarding Belt.  I left Liia to her fate, but Belt was fine - don't think he was even attacked at all.  After the cowardly Sarevok ran for it used scroll of magic protection and ring of invisibility to take Risque through the maze, past the party and Tamoko into the temple. 

I


Congratulations, Grond0! It's nice to have all this company with me in the BG 2 no-reload thread now. Quick question though - in my install, the greater dopplegangers at the palace are strictly melee. Are some of your dopplegangers casters? If not, why would you need invulnerability and greenstone amulet? You casting attack spells on yourself?