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Baldur's Gate 1 No-Reload Challenge


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#2876
Gorthaur X

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More on Hador:

Got ambushed by the amazons while leaving Thalantyr's. That freaked me out, since I thought they only spawned when moving into a completely new arena (as in, after an autosave) and they caught us with our pants down.

Fortunately, the clerics fell quickly regardless:

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The two rogues were a bigger concern, since they come in invisible, and I had no way to detect them apart from Hador's illusion detecting, which was at a rather poor 35%. Since there was nothing else we could do,  Edwin threw a horror spell in the middle of our party.

Luckily, it caught both:

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By now, we unfortunately also found ourselves fighting nearby skeletons and a Black Bear, so Viconia summoned some skeletons to help. The assassins had recovered from their Panic, and were now trying to attack Imoen - one of them managed to get a backstab in, but both were ultimately killed before anyone died.

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Next up was a certain dark elf. Again, he threatened to kill us all after Edwin suggested that he fight his own fights. Well, Edwin may be a bit of an ass, but he's our ass, so we took the drow up on his offer:

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"30 against one seems fair enough, if Drizzt is the "one"."

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"And indeed, Kagain still had to spend the last two rounds running away."

Having killed Drizzt, we slaughtered Bjornin's ogres, after which two brigands demanded our money. Really, guys, we just killed Drizzt there. You know, Drizzt Do'Urden, a fella who'd eat 30 of you for breakfast?

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Then we went back to the Cloudpeaks, where we killed a revenant, and were attacked by a crazed wizard. He was not quite as tough as he thought himself to be, though.

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"I knew I should have cast Protection From Normal Missiles... ARGH."

Then we looted the Wand of Monster Summoning, collected the Ring of Fire Resistance and Samuel, and headed back north. Stopping at Beregost, we realized we'd forgotten about Tranzig completely.

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"Easily remedied."

Finally, we got ambushed by the other group of assassins at the Friendly Arm - which surprised me again, since I hadn't realized the Arm counts as "wilderness." Though I suppose I should have realized that, given that the map isn't automatically revealed. Anyway, they were defeated relatively easily with some monsters and Haste, without even needing to get the FA guards' help.

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"You guys suck. At least the amazons dropped nice loot."

With over 20k in the bank, we're thinking about rebuilding our reputation with the random coast area quests before doing the rest of our shopping and hitting the Bandit Camp. It'll also mean that once we hit Baldur's Gate, we'll have done most of the other stuff available, and can choose whether to rush through the game or do the TotSC areas.

Modifié par Gorthaur X, 23 septembre 2011 - 10:32 .


#2877
The Fred

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Ghasts around High Hedge finally gave us the XP we needed. Sidarus regained his BM abilities, so his familiar is back - it's staying in my pack more often now, though, popping out mostly for Invisibility duty, given I'm not so reliant on its help any more anyway. Imoen also dualed to Mage, taking points in Short Swords.

Thanks to her Blindness and Sleep spells, we can now take on mobs of Gibberlings and other weak but numerous foes with relative ease. We also tackled such foes as Cave Bears, Ogre Beserkers and Neira (a bit risky, but she failed her saves against both Command and Blindness, then we followed up with Hold Person because we could). Imoen is very close to L2 (fuller update next time) and since we can now take on foes like Half-Ogres more successfully, I hope to reach L5 as a Cleric before picking up any other party members. However, my fallback is to grab AJ (experimenting showed that atm, he will be L4 with 9k XP) who, as a Cavalier, should be effective against Sirenes (Charm and Poison immunity).

Right now I'm just trying to clear out Arghain and his band of half-ogres (a squad of Ogre Beserkers made this impossible before). Then I will probably do Sahedra's ogres and Bjornin's band (the latter are surrounded by skellies on one side and a cave bear on the other - I think the TuTu spawn system is just laying more mobs on top of old ones, so I have over a dozen skellies to deal with up there) before perhaps working down towards the Gnoll Stronghold (the Xvart village and the mountain bear would have been very hard before, but thanks to mage spells should be doable now or at least soon).

#2878
Gate70

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Trimmed my game down, as below on Linux.

BG2 Fixpack; core fixes
One Pixel Productions; visual changes
BG2_TWEAKS;
- Unlimited Bags / stacks
- Turn off hideous cloak / mirroring animations
- Add Bonus merchants
- BG2 stats for Viconia, Jaheira, Minsc, Edwin
Ascension;
-Core changes
-Tougher Abazigal
-Tougher Demogorgon
-Tougher Gromnir
-Tougher Illasera
-Tougher Yaga-Shura
Baldurs Gate Trilogy (BGT); game conversion
Generalised Biffing; reduces game lagging

Just lost another monk to Mulahey, struggling at low levels after getting almost to the end of SOA. My next run will either be a bounty hunter or if I can get a MP game saved will run with a trio.

#2879
Grond0

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Boffin the wizard slayer nearly made it through, but failed at the palace fight. With no way to protect himself against the greater dopplegangers confusion on touch attack he attempted to lead some of them upstairs and use arrows of explosions on them. Unfortunately only 1 followed him. After finishing him Boffin went back down and tried to use arrows of dispelling to help the dukes deal with the rest, but both dukes died and Sarevok ordered Boffin cut down as retribution.

Modifié par Grond0, 23 septembre 2011 - 09:19 .


#2880
corey_russell

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Grond0: was there no way you could have recruited someone magical/clerical to help with that fight, kick them out afterwards, and deal with Sarevok yourself? Also, what kind of attack was it? e.g., breath, piercing, blunt etc. Because if you knew that you might have been able to protect yourself, no?

Condolences in any case.

Modifié par corey_russell, 23 septembre 2011 - 09:36 .


#2881
AnonymousHero

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corey_russell wrote...

Grond0: was there no way you could have recruited someone magical/clerical to help with that fight, kick them out afterwards, and deal with Sarevok yourself? Also, what kind of attack was it? e.g., breath, piercing, blunt etc. Because if you knew that you might have been able to protect yourself, no?

Condolences in any case.

Confusion on hit... means melee. Melee means that there's always a chance of critical.

I haven't ever attempted it (even with vanilla doppelgangers), but I don't fancy anyone's chances at completing the Ducal Palace fight without going into melee range.

#2882
Grond0

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AnonymousHero wrote...

corey_russell wrote...

Grond0: was there no way you could have recruited someone magical/clerical to help with that fight, kick them out afterwards, and deal with Sarevok yourself? Also, what kind of attack was it? e.g., breath, piercing, blunt etc. Because if you knew that you might have been able to protect yourself, no?

Condolences in any case.

Confusion on hit... means melee. Melee means that there's always a chance of critical.

I haven't ever attempted it (even with vanilla doppelgangers), but I don't fancy anyone's chances at completing the Ducal Palace fight without going into melee range.

If I'm doing a solo I wouldn't recruit someone else.

Normally the dopplegangers can be beaten without going into melee by dragging several of them upstairs (and using missiles or spells on them there) - the action in the area left pauses when the PC leaves, so the dukes can safely be left.  I was unlucky in this case that only 1 followed.  Unless you've penetrated Durlag's Tower (not likely) the best possible AC available for a wizard slayer for this fight (without modded items) would be -8 (full plate, shield +1, dex 21 using divine might, helm of Balduran and claw of Kazgoroth).  I didn't want to take the -2 constitution penalty from the claw and didn't have divine might, so Boffin's AC was -6.  Against full plate the dopplegangers slashing attack had a to hit adjustment of -4, which meant they needed a 17 to hit; with 5 attacks a round that gives 1 successful attack per round on average.  As they are protected by regularly refreshed mirror images that means a wizard slayer would need to be lucky to beat even 1 of them in melee, let alone several.

#2883
The Fred

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I had no trouble with it the one time I played it in vanilla. I think that without the confusion attack, you can just bodyblock the dukes in and batter the doppelgangers in melee. The SCS doppelgangers seem a bit cheesy, to be honest - I wondered about not installing them but I think I have them because I figured I probably wouldn't get that far anyway.

#2884
Gorthaur X

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Hador continues his onslaught through the Sword Coast.

We killed a loudmouthed group of adventurers at Mutamin's Garden. Their leader had a nice girdle, it turns out.

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"Just  the old blindness trick again. Nothing to see here. Get it, huh? ...I'll get me coat."

Afterwards, we went west.  We had heard life was peaceful there.

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"Held? NOT AGAIN."

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"Invisibility. I love you, Viconia the friendly drow."

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"Imoen picked up some chick, and then we had to fight her angry boyfriend."

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"There were also some aggressive guidos at the beach."

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"And girls wearing next to nothing. As you might expect, they ended up terribly burned."

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"To be honest, the beach metaphor kind of falls apart here..."

We cleared the coastal areas, helped some archeologists and saved Brage, bringing our reputation back to 16. Ah, how I had missed Edwin's constant threats to leave. After picking up the Claw of Kazgaroth at the High Hedge, we finally went on to Peldvale and Larswood, where we had our first casualty in this game: Kagain fell to a druid's Call Lightning.

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On to the Bandit Camp. Having employed stealth and other such cowardice in my previous games, I decided instead to go for a full frontal assault again. One of my previous swashbucklers ended his run that way, so we prepared a little bit before charging in:

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"Chant, Bless, Haste, go!"

The fight itself went rather well. Imoen made her opening move by casting Web at the main tent just as the Black Talon party was coming out to threaten us, and Edwin cast a Horror spell only moments later. The combined effect essentially neutralized the most powerful opposition from the get-go. Edwin really shined here; a Skull Trap killed Credus, and a couple of Magic Missiles dispatched Venk shortly afterwards. Meanwhile, Hador firebombed the last Black Talon Elites still stuck in Imoen's Web. Throughout all of this, Viconia summoned a couple of batches of monsters with her wand of summoning to help our skeletons keep up the pressure.

After that, it was just cleanup - another Horror from Edwin and a Sleep from Imoen ensured that no serious resistance could be mounted against us by the remaining bandits.

Modifié par Gorthaur X, 24 septembre 2011 - 07:33 .


#2885
Grond0

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I've started a new character.  After a bit of discussion recently about differences between vanilla and modded versions I thought I would try vanilla so I could remember what that was like. 

My character is a fighter, but I will play him with equipment restrictions as if he were a wizard slayer, which he will become if he makes it through to BG2.
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The only mod I've got is widescreen - this doesn't seem to be 100% compatible with vanilla as some of the panels around the main picture are incorrectly sized and the screenshots I've attempted so far have not shown the whole picture I could see.  However, it does at least enable me to see a reasonable amount around the character.

Thus far Chrys has killed Firebead to jump start his adventuring and done some tasks around Beregost and Nashkel. He's almost up to level 5 and will probably go into the mines at that point.

#2886
Gorthaur X

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Hador has cleared the mines.

That area is still buggy as hell in my install, with mages using BG2 spells, the ogre mage aggroing even when you pick the non-hostile answer, and so on. I could have chosen not to attack Natasha at all, but what the heck, 1200 xp was totally worth all the healing pots I burned through, right? :(

Still, nobody died, and Davaeorn's illegal protections kept him aorund long enough for us to slay the Battle Horrors for a little extra exp, so whatever.

This portion of the adventure was too stupid for me to bother with screencaps. Nothing all that interesting happened, anyhow.

#2887
Gate70

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Snurli, CG male halfling bounty hunter.
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My snares kill two assassins, Carbos and Shank. It is the same for Firebead Elvenhair unfortunately level 3 in Candlekeep, I hope he can be raised from the dead.

More snares account for Joia's hobgoblin and a third assassin called Tarnesh. Firebead is alive and well in Beregost, telling me about a book but disappearing before I can show him the copy I have bought fair enough.

More snares. Two ogrillions for Mirianne, four hobgoblins yielding boots I won't return to Zhurlong, Silke, Gnarl and Hairtooth. Another one for the wolf chasing Melicamp and four only three needed for Bassilus.

Six snares five required deal with Greywolf. There can be only one bounty hunter.

A fourth assassin, Karlat, survives three snares but not two backstabs. I hand a looted shortsword to Perdue before leaving. Neira becomes assassin number five, making me realise I must hide away for a while.

I drop Sil and two sirines, then a flesh golem. I backstab a second but it hits me hard and I don't have the opportunity to draw it to the three traps I have laid. Dead, one hit at level 6.

Modifié par Gate70, 24 septembre 2011 - 02:33 .


#2888
Grond0

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Gate70 wrote...
More snares account for Joia's hobgoblin and a third assassin called Tarnesh. Firebead is alive and well in Beregost, telling me about a book but disappearing before I can show him the copy I have bought fair enough.

I've noticed that in my games.  However, if immediately after he has told me about the book I initiate conversation with him, there is just time to give him the book and get a reputation boost from the dead man.  You could see if that works for you next time.

#2889
Grond0

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Chrys went to the Nashkel mines and breezed through - only taking damage from one shot from a kobold + a couple of traps.  Mulahey could have been killed before he even talked to Chrys, but I let him recover in order to kill him properly.

Tranzig caused more trouble than he should have done - mainly because I noticed he was bombarding Chrys with magic missiles, while I was looking in inventory!  After retreating and healing Chrys protected himself with horn of Kazgoroth.  Tranzig resorted to lightning bolt to punch through it.
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Did no-one tell him that lightning bolts in confined spaces are not a good idea!
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Off to the bandit camp.  The external bandits were pretty easy, but the ones in the tent caused a bit more trouble.  Normally, once Venkt is dead they are pretty hopeless, but Chrys only had an AC of -2 and Britik caused a lot of damage with his halberd.  As Chrys was so restricted in the number of healing potions he could carry he had to go and get some more at one point, before coming back and finishing the job.

The next test was at the spiders' nest.  Fortunately the giant spiders don't have webs in vanilla, but Chrys again had to go and restock with healing potions before finishing the last couple of spiders.  On through the cloakwood to the mines.  One of the mages fell quickly to a couple of arrows, but Drasus took a while.  I thought he was a goner when Chrys paralyzed him with his Bhaal power, but his axe broke (a regular occurence) which severely restricted his damage and Drasus recovered.  Chrys went back to the previous map and healed before returning and managing to finish him off.  Genthorne was a similar story - again being paralysed, but recovering (for a while).  Rezdan had far fewer spells than would have been expected and was reduced to taking on Chrys in melee - did better than he might have expected by doing 1 HP of damage.  This was one of a number of screenshots I took, which do not show the action I intended.

Chrys is now about to explore the mine.

#2890
Grond0

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Chrys was killed facing Daveorn in the mine. Having saved up a scroll of magic protection just for the occasion I thought the battle would probably be quite easy, but Daveorn summoned a group of about 6 ghouls entirely surrounding Chrys so he couldn't run away and he was cut down before he could chop a way out.

#2891
The Fred

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Grond0 wrote...
Tranzig caused more trouble than he should have done - mainly because I noticed he was bombarding Chrys with magic missiles, while I was looking in inventory!

One of the biggest challenges of vanilla is not being able to use your inventory (except perhaps at super-speed) during battle. I'm finding BG2 & TuTu a lot easier in this respect. Note though that MP games do stay paused.

Grond0 wrote...
As Chrys was so restricted in the number of healing potions he could carry he had to go and get some more at one point, before coming back and finishing the job.

I always find this a major annoyance. Even though this is my first time playing something other than BG1 + TotSC, I always add stack increasing mods of one form or another because inventory management just gets annoying, particularly with things like arrows (and the original intro to the NR Challenge states it's not meant to be an inventory management game - you can "cheat" in bags and things if you want, etc). If you really find yourself burning through potions, though, you might just want to take a spare stack (if you have space); personally, I'm quite stingy with mine and tend to flee rather than use too many up.

#2892
The Fred

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An update for Sidarus, master of the woods.

We finally managed to kill Arghain and the random Ogre Beserkers in the Lonely Peaks, as I was talking about before, getting Imoen to L2. We then headed west to tackle Bjornin's half-ogres. We used the Fairy Dragon's Invisibility to get past the Cave Bear (could have used Blindness but couldn't really be bothered) and Entangle on the massive mob of skeletons. Sleep turned out to be not so useful, so I had the Fairy Dragon use Mirror Image and fly about distracting people. It got a bit crazy at a couple of points, there were just so many people (using the term loosely - some of them were skeletons) running about, and I was going to flee, but once I broke the back of it I was able to heal up and mop up the skellies, who for some reason seemed to have got stuck on top of each other. The best tactic here was to Turn them back into the Entangle as they managed to clear it.

By the time we'd dealt with all these guys and then got the reward from Bjornin, Imoen had reached L3. Unfortunately, she failed to scribe the Mirror Image scroll we had, so it's off to High Hedge I guess.

The pair now:
Sidarus, Chaotic Good Human Male Beastmaster 3 -> Cleric 4
HP: 43, AC: 0 (-4 vs Misisle & Piercing, etc)
Profs: Blunt **, Missile **, S&S **, Two-Weapon **

Imoen, Neutral Good Human Female Swashbuckler 5 -> Mage 3
HP: 33, AC: 6
Profs: Short Swords *

We only need about 3000 XP or so for Sidarus to reach L5, at which point we will probably pick up AJ and head to the mines; his high HP and Cavalier abilities should make them fairly straightforwards, as well as opening up some new areas to visit. I want Imoen to get her Swash abilities back before getting too deep into the main storyline, though (yeah it will be L6, but the AC bonus and thief skills will be necessary by Ch 4 I think).

#2893
corey_russell

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Grond0 wrote...

Chrys was killed facing Daveorn in the mine. Having saved up a scroll of magic protection just for the occasion I thought the battle would probably be quite easy, but Daveorn summoned a group of about 6 ghouls entirely surrounding Chrys so he couldn't run away and he was cut down before he could chop a way out.


You can call me crazy Grond0, but I think you will do a lot better if you don't let your main character keep dying. How can I see ya in ToB if you are dieing in BG 1?

#2894
Grond0

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Hey my motto is live a little ... not a lot!

#2895
The Fred

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The Xvart village proved to be easier by far with Sleep. Ursa was an issue, but she couldn't hurt us thanks to the wall of ~30 Entangled Xvarts. She and some subsequent Ghasts gave Sidarus his L5.

Things are really kicking in now. Sadly, being a Beastmaster does not actually qualify Sidarus to cast Animal Summoning spells using lower-level Cleric slots. However, he does get all Ranger/Druid spells as options. That means he now has a choice of Animate Dead, Holy Smite AND Call Lightning and Summon Insects.

We proceeded to Mutamin's Garden. We killed some Gnolls, then went Invisible. The Fairy Dragon scouted the area, directing a squad of skellies, and our new best friend Korax, to where they were needed. When we came across Mutamin, Imoen used PfP on us and we became visible. Mutamin got his Mirror Images up, but a quick Command spell knocked him out long enough for Korax to do his work. He died shortly afterwards.

The bassilisks provided enough XP for Imoen to gain not just L4 mage, but L5. Whooh! We do need to get her something better than Clairvoyance to cast, though. I was a little unsure about it, but I also took on the adventuring band (Lindrin, Kirian, Peter and Baerin). Korax Held Kirian pretty quickly, but I wasn't expecting a Remove Paralysis from Peter. Anyway, Command and Hold Person spells were able to stop anything too dangerous from happening while the skellies did their work. We did eventually lose them, but were able to mop up the survivors with ranged weapons. After grabbing the loot, I high-tailed it out of there and rested on the edge of the map. The XP from these guys also got Sidarus to L6!

Sidarus, Chaotic Good Human Male Beastmaster L3 -> Cleric L6
HP: 53, AC: 0
Profs: Blunt **, Missile **, S&S **, Two-Weapon **

Imoen, Neutral Good Human Female Swashbuckler 5 -> Mage 5
HP: 33, AC: 4 (new bracers!)
Profs: Short Swords *

I will probably pick up AJ next and head to the mines (possibly stopping off at the Lighthouse area on the way). Imoen needs her Swashbuckler abilities back before Ch 4, but needs close to another 20k XP. If we go to a three-man party, we'll need 54k overall. However, we probably ought to be able to get that before the Cloakwood mines, right? (That's actually almost as much again as I already have, so I think it's going to be better just to get on with the main storyline for now).

#2896
Grond0

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Right then.  I've been beaten into submission, so this wizard slayer:
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will be cowering behind comrades in BG1 as well as BG2.

I'm back to my BGT setup - a bit of a relief to be moving at a decent speed again!  Thus far Jug has:
- taken down Firebead (fairly narrow escape when Firebead's teleport field moved Jug away from the door and he only just made it out ahead of a batch of magic missiles.
- recruited Imoen, Kagain and Viconia (Flaming Fist mercenary there didn't seem to realise he was totally outclassed against a party).  Expecting to pick up Edwin shortly.
- done a few tasks around Beregost (Jug now at level 3).

#2897
corey_russell

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@Grond0 - I think you are on the right track now. With some backup, you'll have a much better chance of getting through BG 1 and BG 2 on your first try.

#2898
Gorthaur X

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So Hador did some more stuff.

Went to Baldur's Gate, killed some wizards:

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And more wizards:

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"Apparently, Potions of Explosion don't count as spells for the purposes of the Globe of Invulnerability spells. Good to know."

Then we killed the entropy sisters:

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And the Maulers of the Undermountain:

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And some Battle Horrors:

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"Hmm. I wonder what's in this house."


In our fight with Yago, Edwin got confused and attacked a prostitute with his fists. Imoen promptly decided to slit her throat with her knife, and we lost 9 reputation points. Then we lost another when we got caught "stealing" from Yago's quarters. Oh well, at least I no longer have to worry about my evil peeps leaving.

Other than that, it was a pretty uneventful tour of the city. Imoen got killed fighting the Iron Throne guys (backstabbed for quadruple damage, died in one hit), making hers the second resurrection since Hador left Candlekeep - not too shabby.

Next, we'll be back in the CK catacombs, where Hador will avenge his fallen brother upon the ghastly ghasts.

Modifié par Gorthaur X, 25 septembre 2011 - 09:50 .


#2899
Gate70

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Good luck Grond0, Gorthaur.

Mendris, LE male halfling bounty hunter [i/]not killing Firebead this time[/i].

So far I have seen Gorion die, looted and dumped Imoen, Xzar, Montaron, Khalid, Jaheira and Garrick. Grabbed two magical tomes, picked up a pair of belts and some stealthed boots. Bountied Carbos Shank, Bassilus, Tarnesh, Neira, Karlat, Sil, sirines, flesh golems, Greywolf, Krumm, Caldo, Zax, Val, Arghain, Mutamin and his basilisks.

Rescued Samuel, found a ring fire resistance and ready for Nashkel mine. I sneak through and snare Mulahey, but four of his skeletons survive my traps. I have to heal myself and gulp a blue potion before killing them all.

I add an ooze to my tally on the way out, then injure an ankheg as I flee for Nashkel. I say hello to Nimbul, pointing out the three snares we're standing on. Inventory drop, then back to snare four amazons. Tranzig and Deke are next, then I help Bjornin and Tamah to perfect my reputation 20 before eliminating Kirian and her buddies.

I kill Teven then make a deal with Raiken. Tazok is happy to let me stay no fight, so I immediately set about laying snares. Ardenor Crush and his hobgoblins are first, followed by Taugosz Khosann and his bandits. Inside the main bandit tent I lay four snares, retreat outside and rest. Two more snares are added on my return and when they attack me the battle is immediately over.

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Bounty Hunter played with snares is overkill so far, will persist with the twin aims of seeing if it remains that way and also to get to SOA which is where I want to give it a serious go.

#2900
Grond0

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Update for Jug & party. 

They have now cleared all the surface areas to the South and West of Nashkel and are finally ready to dive into the Nashkel mines.  I've given the enemies a bit of a chance by not buying any protective equipment so far, but things have still been pretty easy generally.  Events of interest include:
- I was surprised that a traveller only offered me a bit of gold for doing him a good turn.  However, he was a bit slow in moving away and Imoen put her 25% pickpocket skill to good use.
- the party countered a gibberling assault.  Edwin used colour spray to good effect to keep quite a few of them quiet until the party could get around to them.
- Borda was a bit more difficult than I expected.  Jug was put to sleep right at the start of the combat and Kagain spent a fair time under the effects of charm.  Edwin had to borrow a healing potion from Viconia to stave off a bunch of magic missiles before Kagain finally got his act together and finished things off.
- the most dangerous moment for Jug personally was when the party was ambushed by skeletons and a ghoul.  Jug was out of throwing daggers, but I let him attack the ghoul thinking it would cause no problem even if he were paralysed.  As it happened it did cause a problem because a bunch of xvarts teleported into the area right on top of him (normally reinforcements for an ambush would take much longer to arrive).  The rest of the party was some way away, but Edwin quickly moved up with a colour spray (which dealt with all the xvarts before Viconia got off her hold person).
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- the worst moment for the party as a whole was the first encounter with sirenes.  I had no specific protection against their charm persons, but thought they did not take effect on persons protected by evil.  The first 2 sirenes were easily dealt with after being caught in a web, but Kagain was charmed by the third despite his protection.  I started moving the rest of the party up in support to prevent him from being used as a pincushion by the hobgoblins nearby:
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Things went from bad to worse when the sirene ignored Viconia next to her and charmed Jug - Jug's missile ability with throwing daggers was far more of a problem than Kagain's melee attack.  Meanwhile Edwin had slept all but one of the hobgoblins, but with the route to them blocked off by Jug he moved too far east and is about to be attacked by some worgs.
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Imoen became the party's first casualty, courtesy of Jug.  Meanwhile Edwin put all but one of the worgs out of action with a colour spray, but the last one killed him when my attention strayed back to the main action for just too long.
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Viconia (who has the best AC of the party), held on just long enough for Kagain and Jug to rejoin the battle on the side of truth and justice and finish things off.
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- Edwin dusted off his magic missiles preparatory to taking an idol from a tomb.  However, even 10 lots of them (20 missiles) were not quite enough and Kagain had to complete the job in melee.
- Bassilus was easier than I expected.  Initially I thought he was very slow in casting and then realised why as Viconia's skeleton turned hostile.  However, this was not time well spent for Bassilus.  He eventually tried to cast, but was interrupted and didn't get another attempt.
- the only other party fatality to date was in getting the helm of defense (nice to have a party for this purpose).  After Imoen laid down her life briefly Droth was commanded by Viconia, which virtually ended that combat.  Imoen knew of a good surgeon nearby to dress her wounds, but there appeared to be a large queue wanting to see him and things got a bit boisterous before Imoen eventually got her cure.