Luminoso has made good progress and is about to take on the party outside the Cloakwood mines.
Her previous update ended with her having access to invisibility. Immediately after that she failed to use it during travel and nearly paid the price:
Fortunately the 2 criticals not yet causing damage were both from darts and Luminoso would have survived (with a single HP) even without the potion she swigged.
Luminoso then spent a while going round doing reputation quests - eventually got up to 20 and was able to afford the greenstone amulet before going to the Nashkel mines. Most of the work there was done with throwing daggers, but buffed up and used invisibility to
send Mulahey running with a scorcher, while a follow-up fireball discouraged the help.
Next dangerous moment came when ambushed by Molkar. Should probably have gone invisible, but chose to use spell protection and try a scorcher. That
accounted for one of the attackers, but Luminoso was hit hard twice by hasted attackers before being able to leave the map. On returning she had no trouble finishing them off.
No mercy was offered to Nimbul before Luminoso went to the coast and got some XP from the sirenes. She could have got the helmet of defense (by sacrificing her familiar), but just
chose to kill the Nereid instead. Bassilus proved
helpless to defend against a Melf assault as
was Tranzig.
On the way to the bandit camp Lamalha turned up. This time Luminoso went invisible and stayed that way while the Friendly Arm
guards dealt with the 2 visible characters. She then made her first use of polymorph self and showed herself to
draw out the thieves for punishment.
At the bandit camp went straight into the main tent. An initial fireball killed Ender Sai -
slight drop in reputation there - while Venkt fell almost immediately to MMM. The remaining opposition
didn't last long against further fireballs and MMMs. I chose to have Luminoso clear the rest of the camp in order to raise some funds - mainly using hit and run attacks from spider form buffed with shield and chill touch.
Back in Beregost Silke lasted longer than I expected, but the
poison proved too much for her in the end. Also took a quick trip back to Ulgoth's Beard to get ring of free action before going through the Cloakwood. I often use Algernon's cloak to get Dushai to move away from others (to prevent them going hostile), but am not using that in this run. However, Dushai died so quickly
I don't think anyone noticed anyway! Avoided all combat in the Cloakwood as there's nothing worth having for Luminoso there.
She's now level 8 and might hit her cap of 9 before finishing the mines. Spells selected are:
Level 1 - magic missile, shield, protection from petrification, protection from evil, chill touch.
Level 2 - invisibility, mirror image, blur.
Level 3 - minor spell deflection, melf's magic missiles.
Level 4 - polymorph self.
Modifié par Grond0, 01 octobre 2011 - 04:07 .