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Baldur's Gate 1 No-Reload Challenge


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#3101
Alesia_BH

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Gate70 wrote...
I had a look for this, must have picked the wrong one as I came up with Sarevok. :eyes glow:
Anyway, found the right quiz and ended up as Kivan.


This is off topic obviously, but I was Skie (as mentioned). Skie was followed by Vicona. :unsure:

Modifié par Alesia_BH, 06 octobre 2011 - 05:29 .


#3102
Gorthaur X

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Well, I was Imoen.

*goes back to worrying about pimples and weight*

#3103
After5CST

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AFAIK it's a vanilla BG2 engine thing -- it's just that you're indoors a lot more so you don't notice it as much. I should note that sometimes the lightning does no damage, sometimes is does big damage -- hence my question above.

My install is a stock BG2+ToB bgt-weidu install, with a cheated in bag of holding and ammo belt.

Lesson learned.  Boots of grounding are now on my priority list for my primary character... and I guarantee I will pay closer attention to the weather next time.

Already another failed attempt in the books:  Athena (human Swashbuckler) made it to the crossroads, where a particularly vicious pack of wolves ( 1 dire, 2 normal) took down both her and Imoen, despite best efforts.  I've got to learn to be a little more cautious at level 1.

My next attempt is probably going to be a human Berserker/Mage, if I can manage to roll up all the stats I will want to have.  It seems to me that Berserker will give me immunities that I will want, hit points that I need, and a decent THAC0 to last through the hardest part of the game (the first few levels).

Plus, I'm having a problem with justifying a rogue class if I'm going to have Imoen in the party, and I just can't seem to make myself drop her from the party.  So, I may have to pass on rogues for a while.

If the Berserker doesn't cut it, I may have to try a Sorc, although I'm skeptical I can keep one alive.  Dual class Cleric of Talos / ??? is another one I'm thinking about:  Lightning Bolt at first level sounds like it would be a great way to start with enough firepower to advance a few levels quickly.

#3104
Alesia_BH

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After5CST wrote...
Dual class Cleric of Talos / ??? is another one I'm thinking about:  Lightning Bolt at first level sounds like it would be a great way to start with enough firepower to advance a few levels quickly.


Best of luck with your next run 5CST!

If you go Priest of Talos, don't neglect the Storm Shield: it's a lifesaver. Lightning, Fire, Cold, and Normal Missle Immunity is pretty rockin' in BG1...

Best,

A.

Modifié par Alesia_BH, 06 octobre 2011 - 05:43 .


#3105
Grond0

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Couldn't resist a quick go at the quiz. Despite answering definitely that I am not an animal, it appears that I am actually Boo in disguise - I suppose that giant space hamsters are more than just an animal!

#3106
ussnorway

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After5CST wrote...

Dual class Cleric of Talos / ??? is another one I'm thinking about:  Lightning Bolt at first level sounds like it would be a great way to start with enough firepower to advance a few levels quickly.

Mage would work well as the second class.:wub:

#3107
The Fred

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AnonymousHero wrote...

corey_russell wrote...
In vanilla BG 1, lightning strikes do no damage.

Are you sure that they never do? (Just out of interest.)

I've been struck by lightning before without taking damage, but I think I have also taken damage at least once in the past, all in vanilla.

#3108
corey_russell

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After5CST wrote...

AFAIK it's a vanilla BG2 engine thing -- it's just that you're indoors a lot more so you don't notice it as much. I should note that sometimes the lightning does no damage, sometimes is does big damage -- hence my question above.

Plus, I'm having a problem with justifying a rogue class if I'm going to have Imoen in the party, and I just can't seem to make myself drop her from the party.  So, I may have to pass on rogues for a while.


This is just my opinion, but I do not believe two rogues in a group is necessarily redundant, especially in BG 1. One rogue can specialize in stealth/pick pockets, the other traps/locks.

I have vanilla + totsc, have taken probably 30-40 strikes in my play throughs and NEVER take damage for lightning bolts caused by the weather.

#3109
Grond0

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Entering a new character.  I hadn't intended to rejoin so soon, but a bit of discussion on the BG2 thread got me thinking about why I Iiked BG and, as I hadn't yet started a different game, I decided to give it another go.

Before rolling up my own choice I thought I would see what my random generator came up with and produced a shapeshifter.  I've always had a soft spot for true class druids, but never fancied the shapeshifter.  However, perhaps it's time to see what they can do.
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#3110
Alesia_BH

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Best of luck Grond0. I hope you enjoy your run- regardless of how it ends. :)

Best,

A.

Modifié par Alesia_BH, 07 octobre 2011 - 09:19 .


#3111
Grond0

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Alesia_BH wrote...
Best of luck Grond0. I hope you enjoy your run - regardless of how it ends. :)

Thanks - I'm always hopeful of coursePosted Image.

Ravvy has made a good start.  She tried out the werewolf form while still in Candlekeep and, after remembering how it worked in SCS, accounted for Carbos.  The SCS version produces a token that can be equipped as a weapon - this allows an instant change of form that can't be interrupted.  It also means that there is no limitation on the number of times a day this form can be taken.

Thus far I have found the werewolf form useful only on rare occasions - usually when attacking a group of archers.  With only 1 attack per round for 1d6 damage (+ strength bonus) the werewolf's attack is not much more effective against most things than a +1 sling (which has a better to hit).  As the werewolf's defense is not great either - once shield amulet is obtained AC is actually worse with the wolf form because dexterity is set to 16 - there's no advantage to mixing it with melee attackers.  The wolf does get 10% MR, but that's not much help - improved saves would have been more useful.

From Candlekeep Ravvy headed to Beregost and a few chores there got her to level 3.  With good HP throws she was no longer scared of bandit ambushes and went north to the Friendly Arm to drop off a spider.  Tarnesh appeared to have been learning from the atweaks mephits in BG2 (which can gate in reinforcements).  Fortunately by the time his duplicate turned up he was out of spells and both copies were easily finished off (this duplication is rare, but I've seen it a few times before when popping in and out of buildings during combat).

Ravvy then went down to Nashkel to get her first Bhaal power.  At the carnival Zordral was emptied of spells before the wolf was given a rare outing.  At this stage Ravvy only had a basic sling, so it took quite a while running round and round to finish off Greywolf.  To make her more effective before taking on the mines she bought an improved sling and acquired some handy bracers at Firewine Bridge.

In the mines she did nearly all the work with her sling.  Only time of slight concern was when a second group of kobolds turned up unexpectedly and surrounded her.  If she'd got the ring of fire resistance by this stage she might have dropped a fireball at her feet, but instead just used her staff to make a hole before reverting to running and shooting again.  She did make use of the necklace of missiles to deal with the kobold shaman and Mulahey's support crew.  I belatedly remembered that she is supposed to be a druid and used a swarm to help subdue Mulahey himself.

Ravvy is now almost at level 6 and will do some good deeds to get her reputation up before acquiring the green amulet.

#3112
Alesia_BH

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Grond0 wrote...
Thus far I have found the werewolf form useful only on rare occasions - usually when attacking a group of archers.


How is the lesser werewolf form helpful against groups of Archers Grond0?

#3113
jaxsbudgie

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A new challenger enters!

Started as a Gnome then changed into a Half-elf because I hate looking like a short ass.
(right click to enlarge)
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Never played a three-way-class before, this should be ... interesting!

So did all the Candlekeep drivel, then ran into two large groups of Gibberlings, brilliant.
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Put the majority of them to sleep but the remaining few were still hot on my tail, so couldn't standaround coup-de-gracing as I pleased.
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Took out puss-head and grabbed his gender-bending belt - contemplated (for far too long may I add) about spending a romantic night in alone with the belt at the Friendly Arm Inn. The thought passed though.
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Tarnesh wasn't that difficult, surprising how Shield can make early level Mage battles that much easier, thankfully I saved his Fear spell, but I suppose it wouldn't have been that difficult if I'd failed
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Attempted to save Viccy, sorry love. Also came very close to joining her after the Flaming Fist chump somehow managed to cast Hold Person?! Must be SCS, why am I doing this again ....
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More Flaming Chumps fall at my (burning) hands, my power is so immense it shatters their shields, huzzah!
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Neira - "It may be a touch unlady like, but I'm going to-gah!" byatch got backslapped into the underworld.
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Ack! Blinded! Being blind on your larry is terrifying ...
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... so I flee!!! ..... just to land a series of backslaps as he follows me from tent to tent, swinging his staff left, right and god knows where!
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Blindness gone, I scurry back into his tent to horde his prisoner-witch's fallen goodies to find ANOTHER ZORDAL! (I thought I was going insane Grond0) WITCHCRAFT! It's alright though, I destroyed his images then landed a backslap up in his head.
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Next on the agenda was Greywolf's sword. He shows up, I mock is awful fantasy-laden name and we battle!
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RUN LIKE HELL!
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It's alright though, lured him into the warehouse north of the map then backslapped him up a few times. Thankfully he didn't drink his potion of haste, otherwise I'd be a victim of the lamest named video game character evar.

So feeling like an Adonis I head to the coast with my icy icy sword of lulz. Only to be absolutely raped by some Dire Wolves, again more fleeing than I'd like to admit!
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I skulk back and head south, collecting that Gnome's ring, then killing him for laughs (and XP). Then killed that nymphomaniac nymph as she legs it towards me, desperate to kiss me - NO! I am too sexy for you!(type that into google, haha) Only to then foolishly forget of the thee Sirine's in the south east, luckily they were too concerned making themselves invisible than trying to charm me. Again fleeing the scene, I stopped to recuperate, only to (thankfully) make a charm save out of nowhere and then get bitten!
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She was no match for my superior battle prowess though, she got super-chunked into tiny bite-size chunks. I regain myself and then flee back to Beregost, to spend the rest of my days in the Jovial Juggler, growing more and more paranoid of that pesky Paladin.
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I really don't know if I can go on .... I think I may die in real life if my Jax dies. My body doesn't like no-reloads.

Modifié par jaxsbudgie, 07 octobre 2011 - 04:00 .


#3114
The Fred

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After5CST wrote...
Plus, I'm having a problem with justifying a rogue class if I'm going to have Imoen in the party, and I just can't seem to make myself drop her from the party.  So, I may have to pass on rogues for a while.

You could mod her over to be a mage or sorcerer. She already has appropriate stats for it.

After5CST wrote...
If the Berserker doesn't cut it, I may have to try a Sorc, although I'm skeptical I can keep one alive.  Dual class Cleric of Talos / ??? is another one I'm thinking about:  Lightning Bolt at first level sounds like it would be a great way to start with enough firepower to advance a few levels quickly.

I've played a Cleric -> Mage dual a couple of times, and it seems to work quite nicely. A Cleric is a lot easier to keep alive at lower levels than a Mage (better HP, healing spells, armour etc) and afterwards you are essentially a Cleric/Mage but you took your weaker phase later, when it was safer, and you can focus on the Mage side. I went L5 Cleric in BG1, and L9 in a BG2 run, before dualing. That gives you Animate Dead and other coolness, but you could equally go only to L3 (you get a few Hold Persons etc). If you were a Cleric of Talos first, you'd also get that nice Lightning Bolt ability from the word "go".

#3115
Grond0

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jaxsbudgie wrote...
Blindness gone, I scurry back into his tent to horde his prisoner-witch's fallen goodies to find ANOTHER ZORDAL! (I thought I was going insane Grond0) WITCHCRAFT!

Must be infectiousPosted Image

#3116
Grond0

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Alesia_BH wrote...

Grond0 wrote...
Thus far I have found the werewolf form useful only on rare occasions - usually when attacking a group of archers.


How is the lesser werewolf form helpful against groups of Archers Grond0?

It's not really that the form itself is particularly helpful, but just reflects the tactics I adopt.  With most types of characters my standard approach to opposition is to shoot them up from range, which the werewolf obviously can't do - this is done with pretty much any melee enemy and normally with solo archers as well (though that will depend on their relative abilities in melee and range combat).  Sometimes the same thing will be done with groups of archers as well - just keeping at extreme range and taking individual shots at the leader.  However, that tactic can't always be used (depending on terrain) and also takes a fair amount of time.  Therefore I will quite often engage a group of several archers (or archers mixed with melee types) in melee combat - trying to move between attacks so as to penalise them for using missile weapons at melee range.

In the case of Ravvy she had not yet acquired a staff +1.  That meant her werewolf form was arguably better at melee - does slightly more average damage, though has a worse defense.  In addition this type of combat provided a good opportunity for walkiesPosted Image and a chance to get a feel for werewolf movement prior to the greater werewolf form becoming available (not till level 13 alas I think).

#3117
AnonymousHero

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The Fred wrote...
I've played a Cleric -> Mage dual a couple of times, and it seems to work quite nicely.

Can't resist: Here's what one such character might look like.
(Dualed at level 21, so requires quite a lot of patience and metagaming if you're solo. Just a lot of patience if you're not solo.)

It was a bit of pain getting there after dualing, but as you can see from the character sheet he was a beast when he was buffed. Of course, the character was so overpowered that I never actually resumed play because it got boring. I really just wanted to see just how powerful such a dual would be.

Even if you're not a powergamer, I think a cleric -> mage dual is definitely a good choice. It's basically free spells (cast faster than clerics can when you get the RoV!) and much better equipment choices (even with C1->M!) with no real downside other than the fact that you can't specialize your mage.

EDIT: If not going for absolute power I'd probably dual at around the time Chaotic Commands becomes available for the cleric side. IIRC you don't lose crucial mage levels when doing that and CC is just too good to pass up.

Modifié par AnonymousHero, 07 octobre 2011 - 06:05 .


#3118
After5CST

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I've played a Cleric -> Mage dual a couple of times, and it seems to work quite nicely.

Thanks for the advice from several above.  If Iris (below) doesn't work out, Talos/Mage is going to be my next attempt.

New game:  Iris, H F CG Berserker (/Mage eventually),
STR 18/18, DEX 18, CON 18, INT 18, WIS 15, CHA 3. 
** Dual Wielding
** Axes

As you can tell, I spent some time with the dice roller: I'm having enough trouble I decided to take every advantage I could.

And yes, axes.  I plan on making it my ranged attack when I can get back to Candlekeep and pick up the returning axe.  For now, I'm carrying a few throwing axes for use when needed badly (ghouls/ghasts come to mind), but mostly just acting as a tree-chopping cuisinart.

Very happy so far with the extra THAC0, damage, and HP on her.  Cleaned up the map W of candlekeep, with Imoen only, without any real issues.  From there picked up the +1 ring, headed up, and cleared the outside of the FAA.  Tonight I'll give Tarnesh a shot once I figure out the best way to do that ( I remember him being a pain if he manages to get his mirror images up, and I don't have shield to counter MM ).  Perhaps I need to exploit area changes, but I hate to do it if it's not absolutely necessary.

Long-term plan at the moment is 9 levels of Berserker (add Katana** and third * in Dual Wielding), and then convert to mage ( staff / dart / single weapon style ).  Ha!   As if I'll make it there. :)

#3119
After5CST

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Can't resist: Here's what one such character might look like.

And wow.  Not sure I'm that patient, but it gives me something to aim for someday.

My biggest gripe with Talos is that it's evil, and I just don't do evil.  I was interested in the Helm of Opposite Alignment, but it's apparently quite difficult to get in ToSC (if even possible).  Although perhaps Imoen with a set of prelaid traps could get the job done... I'll have to think about that.

#3120
Alesia_BH

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Maybe Ravvy should have an Owl familiar Grond0. That might be cool - given the picture and all.

You do get an upgraded Werewolf form at 7 I believe (Werewolf versus Lesser Werewolf). That one looks a lot more useable.


Btw. Good luck with Jax, Jaxbudgie. And in response to your question in the other thread, I don't typically listen to music while playing BG. I do like Stars of the Lid though.

Modifié par Alesia_BH, 08 octobre 2011 - 07:58 .


#3121
Vaclavc

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Good luck to all no-reloaders!
Grond0, you will need extra high dose of luck, as Shapeshifters do not use armor :blink:



Update on soloing human cleric Avorunis:
After defeat of Davaeorn, Avorunis traveled to Baldur’s Gate. In the city, he cooperated with Scar and duke Eltan on investigation of Iron Throne activities. Avorunis visited their palace and defeated mercenaries guarding top floor.

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Duke Eltan sent him back to Candlekeep. Avorunis was imprisoned for murder of Iron Throne leaders, but Tethoril teleported him to Candlekeep catacombs. Protected from elements and using the violet potion obtained from merchant at Nashkel carnival, Avorunis looted all tombs.

Posted Image

He defeated false Elminster, as well as Prat and his companions, and escaped from Candlekeep.
Back in Baldur’s Gate, Avorunis quickly investigated Sarevok’s activities. He saved duke Eltan and killed Slythe, Krystin and Cythandria.
During the battle in ducal palace, he summoned cohorts of skeletons to help him fight greater doppelgangers. After dispelling their buffs, they were killed quickly, Sarevok ran away and both dukes were saved.
Avorunis currently works for Mendas on obtaining certain sea charts.

V

Modifié par Vaclavc, 08 octobre 2011 - 09:15 .


#3122
Grond0

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Alesia_BH wrote...

Maybe Ravvy should have an Owl familiar Grond0. That might be cool - given the picture and all.

You do get an upgraded Werewolf form at 7 I believe (Werewolf versus Lesser Werewolf). That one looks a lot more useable.

The werewolf form is an SCS change is it?  I'll look forward to that.

I agree an owl familiar would fit well (and is arguably appropriate for a druid), but I don't know how to go about introducing an owl form into the game I'm afraid.  I would also be a bit afraid that Ravvy might accidentally chomp it if she got peckish when there were no kobolds aroundPosted Image.

Vaclavc wrote...
Grond0, you will need extra high dose of luck, as Shapeshifters do not use armor Posted Image.

I don't think it makes too much difference in BG1.  She rarely fights in melee anyway and had access to the shield amulet before having to face anything likely to hit her at all.  There's always potions of defense for the rare occasions when she would want to mix it with something dangerous.

Modifié par Grond0, 08 octobre 2011 - 09:26 .


#3123
Alesia_BH

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Grond0 wrote...

The werewolf form is an SCS change is it?  I'll look forward to that.


I don't have anything else that effects Shapeshifting installed. My understanding is that the Lesser Werewolf form was introduced for BG1 play. Then at level 7, you get Werewolf. The .itm files reads as follows.

AC 1
Strength 19
Dexterity 17
2 APR
1d8 (Counts as +1)
20% Magic Resistance
Hasted

That seems useable (at least it isn't trumped by the Martial Staff in every way). It's still Range 1, Speed Factor 3, however...

#3124
Grond0

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Alesia_BH wrote...
My understanding is that the Lesser Werewolf form was introduced for BG1 play. Then at level 7, you get Werewolf.

That seems useable (at least it isn't trumped by the Martial Staff in every way). It's still Range 1, Speed Factor 3, however...

The werewolf is indeed a considerable step up - see belowPosted Image

After Nashkel mines Ravvy went around doing quests to get her reputation up.  Also picked up charisma tome, though left constitution tome for a while as I wasn't sure if her single potion of clarity would last through 2 groups of sirenes.  Some assassins tried to do her down, but she just ran away.  The werewolf form came in handy for breaking into houses, though it always surprises me how complacent people are - ssh doggie, don't wake mummy when you eat me!

At the ankheg nest Ravvy initially had trouble getting through 3 ankhegs in her way to the treasure.  Summon insect was quite effective, but she needed to use 5 or 6 healing potions to make progress (even with protection from acid active).  However, those ankhegs gave her access to the werewolf upgrade.  With the extra attack per round and damage meleeing ankhegs now became much more of a winning proposition.  The first 5 she attacked all died before they switched from their ranged attack to melee.  The sixth did get a proper attack in - in fact hit Ravvy twice.  A few more ankhegs on the surface confirmed that she didn't really have enough of an advantage without the benefit of attacking against a missile weapon, but she persevered to complete Gerde's quest while her acid protection was still active.

After helping a couple of desperate farmers Ravvy moved on to Ulgoth's Beard for some shopping.  She also wanted to acquire the ring of free action from Dushai.  I'm not making use of Algernon's cloak so wanted to kill Dushai quickly before the villagers went hostile - that was done successfully.  With the green amulet and 4th level spells available she was happy to go back and deal with Nimbul.  His first spell failed under a heavenly blast and he then got held by a nymph anyway.

After dealing with Tranzig, Ravvy was intending a brief stop at High Hedge on her way to the bandit camp.  However, some more assassins intervened.  Now much better equipped she agreed to battle.  The werewolf isn't strong enough to mix it with groups of characters like that and being surrounded would be likely to be fatal if she was commanded.  Hence she used nip in, slash and nip out tactics to wear them down together with a few blasts from the wand of heavens.  Once the 2 clerics were dead she turned on the thieves - as with the ankhegs taking advantage of the melee bonuses against missile users.

#3125
corey_russell

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Heather the Level 7 Human Mage continues adventure continues...

Yes, her run is still going. Updates been a bit slow, got sucked into playing a few rounds of Birth of the Federation -- fun game, if a bit buggy.

Heather decided it was time for the bandit camp. With skeleton distractions, the outside enemies were dealt with faily easily - Khosann got held, which meant Kivan got the full plate.

As for Tazok's tent, it well well -- Heather's magic missiles were quite useful against the mage, and victory was obtained. Heather gets some clues that the Iron Throne is in the Cloakwood, so the party prepares to head there next.

Cash is really been an issue this run, so much though that when first going into the Cloakwood the party did not have many antidotes, many party membes only one - hope this doesn't "bite" me in the end. Fortunantely, the wyvern heads soon got our cash back up so that we could fix that.

Centeol was a fun battle. We didn't use fireballs, but we did use a monster summoning charge. We used a lot of resources to insure victory, including Heather getting in some burning hands action. The sword went to Ajantis, which after being identified he immediately equipped. Carrying the boy's body was a problem, Kivan could barely do it but only after removing his armor. We reported our results pronto so he get get un-naked.

The rest of the Cloakwood was pretty straightforward, though my game did crash so had to repeat some parts. As for Drassus and company, we were quite un-original. Stinking cloud plus skeletons plus party ranged fire meant complete victory.

Most enemies in the mines were defeated simply, a few times using our fear wands. As for Hareishan, Ajantis put up protection from evil/heroism/invulnerability/lightning protection (cleric spell) then showed himself and threw two potions of explosions. This killed a few as as well as breaking the morale of many of the enemies in the room - this was Ajantis cue to charge the mage, and once she went down the victory was assured.

Once we cleared the 3rd level our party was full inventory - we had to leave and come back. I did not rescue Yeslick hope that doesn't bite me later...We returned and deal with Davaoern. Heather put Imoen invisible and then Imoen carefully de-trapped the 4 traps. Next, we gave as many buffs as we could to Ajantis (no greenstone amulet yet, a bit worried about crossing Ankheg territoy since Heather can be one-shotted by them) most impontant probably being a magic protection potion. Then Ajantis charges Davaeorn and then Davaeorn does his little dance. Once Davaeorn started using his staff that was the party's cue to come down and help Ajantis burn Davaeorn down. Heather got the killing blow with magic missiles. We got some good news once we killed Davaeorn's pet mustard jelly - Jaheira got to level 6 and Heather to level 7.

We sold our junk then headed to the far east territory. Mostly spiders and ettercaps. Was a bit tricky at times with the web traps, one web trap in particular looked real dangerous, but Heather used a precious monster summoning charge to save the day.

Next up will be Ankheg hunting. Heather is -8 to missiles, hopefully that will be enough to protect her from the Ankhegs. I think she can survive a critical now with her 35 HP, though just barely.