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Baldur's Gate 1 No-Reload Challenge


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#3451
corey_russell

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Grond0 said:
After a detour she got back again and ran through to the mines (with ring of free action there's no need to get Spiders Bane).

Grond0, you might want to get the spider's bane if you wanted to wear 2 fire resistance rings and still have free action.

#3452
ussnorway

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OdareUD6;

@Wise the mod works & the Teifling has ok stats but you don’t get to have a tail… so it’s back to my druid.

Image IPB Image IPB

When we arrived at the dock a harper named Entillis attacked us but he made such a cute squirrel that we didn’t have the heart to finish him off… I forgot all about him & of course (much) later that lead to the unfortunate panties shedding incident.

Image IPB Image IPB

Stay tuned for the continuing adventures of A’Lisia… this is mostly the highlights while waiting for Taerom to make our ankheg armour but we did enjoy an epic bar fight at the Helm & Cloak.

Image IPB

#3453
ussnorway

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Gate70 wrote...
I just have time to grab a dropped potion of mind focusing handy, glugged one for this battle before Sarevok turns nasty. He hits me three times lowest roll was 12+6 even with my buffs so I need the golden girdle and cloak of Balduran and some bright ideas.


You can stack the ‘claw of the Kazgaroth’ with a ring of protection to squeeze out an extra point if you think it’s worth it.:wub:

#3454
Grond0

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So much for expectations! Livia's run came to an end facing Slythe. She could have used a potion of invisibility to get the drop on him or charmed a few things as a shield/distraction, but I let her wait to get hit - trusting in her fighter HPs to protect her. Regrettably I had forgotten that she had fighter HPs, but not a fighter helmet and Slythe one-shotted her with his first attack.

#3455
corey_russell

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Ouch! Sorry to hear about that Grond0, you in the end-game too...you couldn't use darts of stunning on Slythe?

#3456
AnonymousHero

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corey_russell wrote...

Ouch! Sorry to hear about that Grond0, you in the end-game too...you couldn't use darts of stunning on Slythe?

Kensai can't use darts. Slythe also actually uses potions of invisibility in SCS :o.

#3457
Grond0

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Darts of wounding and stunning very rarely work for me on anything worth using them on, so I wouldn't normally use them anyway. Just checked Slythe's stats and he has a base saving throw of 6 and comes ready buffed when you see him with potion of invulnerability - so would have an automatic saving throw success.

His other starting buffs included oil of speed and stoneskin - I think the latter must be the result of the always pre-buffed component of SCS I added, though I hadn't expected it to affect thieves. He's now not an easy target at all for a solo fighter - I probably should just have played safe and used Algernon's Cloak.

Modifié par Grond0, 03 novembre 2011 - 05:07 .


#3458
AnonymousHero

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Grond0 wrote...
His other starting buffs included oil of speed and stoneskin - I think the latter must be the result of the always pre-buffed component of SCS I added, though I hadn't expected it to affect thieves. He's now not an easy target at all for a solo fighter - I probably should just have played safe and used Algernon's Cloak.

Stoneskin!?! That must be a bug. He always has Blur and a "permantent" Haste (just like Sarevok) in my games.

Another thing to do against him if you don't want to use the cloak would be to use a potion of Power/Heroism to increase your HP. 10% can sometimes be enough.

#3459
Grond0

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Just loaded an earlier save to check his buffs. In addition to the haste and blur the text shows invulnerable and non-detection (which makes more sense for a thief) - so I suspect I misread it earlier in the heat of battle. Even with saving throws of 1 his first action was to take a potion of magic shielding, which I think is normal SCS behaviour for him.

With that being his first action a kensai approaching invisible would have a very good chance of taking him out before he has a chance to use a potion of invisibility - 3 hits with strength up under kai would do it and that should be easily achievable in a round.

#3460
Vaclavc

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Brief update on soloing human fighter (to be dualed to thief) Gylumor:

So far, so good.
After Gorion’s death, Gylumor traveled to Beregost across High Hedge. He completed several side quests, survived fights with Neira and Greywolf and currently explores wilderness in the south.
Although Gylumor’s hitpoints are below average, it is welcome change to play character which can actually enter melee.
Gylumor is currently level 4 fighter with 40HP.
V

#3461
After5CST

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Grond0 wrote...

Having said that I have the true grandmastery tweak installed...

That alone is a compelling argument for axe vs. darts.  5* in axe can be used for melee and ranged, while 5* in darts is a lot of points for a ranged only weapon, particularly one that doesn't have magical launchers (like bows) or much exotic ammo.

But you made me curious, and assuming that you have equivalent enchantments on darts vs. axes, where the crossover line would be.  (That assumption is clearly wrong since there is a +2 throwing axe in BG1, but no +2 darts, although darts have some side effect variants that are available).  So, spreadsheets ahoy!

SURPRISE OF THE DAY:  Looking at darts and axes in Near Infinity suprised me in that throwing axe damage is missile damage, but for mundate darts only, dart damage is slashing damage.  I believe that is a bug, as magical dart damage is missile damage as you would expect from a shart pointy thing.  My game configuration is bgt_weidu with the BG1NPC mod only.

I was also surprised to find (although now it makes sense) that lower STR characters get more benefit from axes over darts, as the weapon damage from a dart extra attack (assuming it hits) isn't enough to overcome the higher base damage of the axe.

The breakover point for ** in axe or dart seems to be at STR 18/91 : below that value, axes will do more damage on average, both for easy- and hard- to hit opponents.

With "true" grand mastery (***** per BG1 rules), the scale skews up a little: STR 18/00 is the break point.  Below that, axes will do more damage on average.

Where darts "shine" is at the highest STR levels, where that STR bonus overshadows the base weapon damage considerably.  At STR 25 ( +14 damage ), darts will average 21% more damage than axes without grand mastery (**), and darts will average 15% more damage than axes with grand mastery (*****). 

That's aside from tactical considerations like spell interruption opportunities.

After running the numbers, for BG1 warriors axes are likely better than darts (for damage output).  By the time you can get the STR manual, the +2 throwing axe should also be available... and it will skew the difference in favor of axes in terms of cost, convenience, and damage output.

The only reason to go darts with fighters are chance of spell interruption, weight, convenience, or secondary effects (stunning for example).  Sounds like I made the wrong choice with my dwarf F/T.

#3462
Grond0

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Interesting analysis. I'm surprised though that you've taken strength into consideration for darts. As you say there was a bug in vanilla that meant strength damage applied to non-magical darts, but I've never come across that in a BGT game. It was the lack of strength bonus that made me think axes would be superior for a strong character; that wouldn't necessarily be the case for someone without the strength bonus - for instance using Meilum's bracers would give more benefit to a dart user than an axe user and could tip the balance.

#3463
After5CST

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I took STR in consideration for darts because in my bgt-weidu configuration (and IIRC in a stock BG2 game engine) darts allow the STR bonus. I had never seen/read anything to the contrary, so I may have been operating from ignorance.

If darts aren't supposed to have a STR bonus, then they are miserable weapons indeed, even with the extra attack.

#3464
Grond0

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I agree that they're not brilliant - except for wizard slayers, but they can still be decent with bonuses. For instance with the grand mastery tweak installed there is a weapon bonus of +5 damage; bracers can add another +2 meaning a basic dart does 8-10. With 5 attacks per round for a 7th level fighter that's 40-50 damage potential. A fighter using an unenchanted longsword would have potential of 24-45 + 3xstrength bonus, which would mean they would need at least 18(76) strength to compete (though they probably would have a magic sword, which would sway the calculation somewhat).

#3465
BBMorti

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Hi guys :)
First I would like to thank all here for sharing and 'running' these challenge threads.. I have been rogue reading
them for a litle period and it is hard not to feel that pull in you, wanting to join in, alas I could not stand it any longer hehe. Both impressive and more importantly entertaining participants.
I have most of my experience in BG2 but it has been years, yet I would like to give it a shot with my newly rolled Cleric/Mage which I hereby sign up for the challenge! :wizard:
Starting in BG1 and hopefully making it all the way to ToB. I am gonna chicken on my first try and play the type of class I have the most familiarity with, a caster and avoid any difficulty enhancing mods like many of the sophisticated players here do, they will be saved for a second run, hopefully, if I make it through the first :P

Introducing: 'After a little bit of rolling I went with this roll and relocated a few of the stats :whistle:http://i462.photobucket.com/albums/qq348/Netfryzr/BG%20trio/Baldr000.png

Morti: the Cleric/Mage
[img]http://i462.photobucket.com/albums/qq348/Netfryzr/BG%20trio/Baldr001x.png[/img]

I am running on easytutu with newest patch and a few mods I located after seeing other players here list them like the tutufix and stacking of certain items to help inventory management a little bit. I plan on going either solo or bringing Imoen for Role playing reasons and her thief skills... I simply do not have the metagame knowledge to remember all the traps so I feel she might be needed :blink:
Insane difficulty though.

Cheers guys and thank you for all the sharing, great reads, great players.

~M

Modifié par BBMorti, 03 novembre 2011 - 09:15 .


#3466
Grond0

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Welcome BBMorti and have a magical time!

#3467
Grond0

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I've started again with another kensai character to see if I can get one through OK.  Followed a fairly similar route so far to the Nashkel mines.  Action included:
- it's a while since I killed Firebead and he was looking a bit smug, so he got the chop this time to get Adam up to level 2 before leaving Candlekeep.
- that meant that saving unwary travellers from Shoal got him to level 4.  At this stage his 3 level up rolls had given him an extra 39 HPs (out of a possible maximum 42) and I was getting quite excited about his prospects.
- tasks around Beregost included the slime quest (though it appears that the slime infection is spreading this time).
- dealt with Tarnesh this time by recruiting some friends.  They were all immediately slept, but while Tarnesh was busy with them he didn't notice the axe blades whirling through the air towards him.

Adam has just bought the shield amulet and necklace of missiles and arrived at the Nashkel mines.  He's now at level 5 - unfortunately only got 6 HPs at last level up.
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#3468
Vaclavc

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BBMorti wrote...
I have most of my experience in BG2 but it has been years, yet I would like to give it a shot with my newly rolled Cleric/Mage which I hereby sign up for the challenge! Image IPB

Welcome aboard and good luck!


Grond0 wrote...
He's now at level 5 - unfortunately only got 6 HPs at last level up.

Unfortunately??? You have been extremely lucky in HP department so far! Imagine rolling 5x1 :blink:

V

#3469
corey_russell

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I hear ya Vaclavc, I've gotten 1-2 HP rolls in a row on a thief - he ended up being killed by a powerword:kill in BG 2.

#3470
The Fred

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RE darts vs axes, axes do have the advantage that you can get the bonuses on a melee axe without spending extra points (another reason I like daggers over darts, though it's less of a deal for non-fighters).

#3471
polytope

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After5CST wrote...
If darts aren't supposed to have a STR bonus, then they are miserable weapons indeed, even with the extra attack.

I believe only non-magical darts allow strength bonus (and do slashing damage), most fixpacks remove the strength bonus and change damage type to missile.

I'm inclined to believe it's a bug, much like the Eagle Bow allowing strength bonus. Maybe if there were a way to code darts to apply only a fraction of strength bonus (like half to 2/3rds) they would be useful without being overpowered.

#3472
ussnorway

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Starting to drift off topic guys… :wub:

Welcome BBMorti... I'd go with core rules if I was you m8 but its your game.

Modifié par ussnorway, 04 novembre 2011 - 02:50 .


#3473
Grimwald the Wise

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Grond0 wrote...

So much for expectations! Livia's run came to an end facing Slythe. She could have used a potion of invisibility to get the drop on him or charmed a few things as a shield/distraction, but I let her wait to get hit - trusting in her fighter HPs to protect her. Regrettably I had forgotten that she had fighter HPs, but not a fighter helmet and Slythe one-shotted her with his first attack.


Sorry to hear that. However that's what I like about the game. You think that you have a great character and the unexpected happens.

My character Holy Avenger is looking great. He took on two wyvern solo and it was a walkover, but the confusion of the sirenes almost finished him. (Poison and charm no problem to a cavalier but then the unexpected happens)

#3474
Grond0

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Vaclavc wrote...


Grond0 wrote...
He's now at level 5 - unfortunately only got 6 HPs at last level up.

Unfortunately??? You have been extremely lucky in HP department so far! Imagine rolling 5x1 :blink:

He was certainly extremely fortunate to roll 9's on his first 3 level upsImage IPB, but that doesn't alter the fact that he was (slightly) unfortunate to roll a 2 at level 5.

#3475
Grimwald the Wise

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ussnorway wrote...

OdareUD6;

When we arrived at the dock a harper named Entillis attacked us but he made such a cute squirrel that we didn’t have the heart to finish him off… I forgot all about him & of course (much) later that lead to the unfortunate panties shedding incident.


Is this from a mod, and if so which?

Diary of Holy Avenger continued.


Day 109
On my way we helped a gnome by supplying his captors with a dietary substitute. Heading north I picked up Gavin and completed a task for the Morninglord, namely dealing with Lady Valeria, a woman who was a multiple murderer. We then went and finished killing of all the Basilisks in Mutamin’s garden. As soon as we had done that we helped some traders only to find that they were slave traders. We freed their slaves at which point Xan’s Moonblade acknowledged him and is now more powerful.
[I have now finished Gavin’s and Xan’s quests; so could drop them, but Holy Avenger is now so powerful that he was able to take on two wyverns single-handed. It will probably be more interesting therefore to keep them in the party. Trying to keep Xan alive and in the party could be a challenge as I have learned from previous games. I will now pick up Kivan as his interaction with Tazok is of interest, though I will probably pick up Branwen first for her interaction with Tranzig, dropping her off immediately afterwards.]
Day  116
We returned to Beregost where Branwen was pleased to find that I had killed Tranzig. ( I had forgotten that.) She left the party on amicable terms and will join with us again if required. Kivan joined up with us and he killed Tazok single handed though apparently he has been raised again. We have his gauntlets however which should prove useful. I have agreed to meet up with Kivan at the Friendly Arms when I next need him.

Modifié par Grimwald the Wise, 04 novembre 2011 - 04:40 .