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Baldur's Gate 1 No-Reload Challenge


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#3576
The Fred

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Wow, so much is happening, I can't keep on top of it all.

corey_russell wrote...
Honestly, with the few years I've been keeping up on the no-reloads for BG 1, I don't even think I have HEARD of a solo mage, getting through all of BG 1 while solo (at least, not successfully). Here's wishing you are the first...

AnonymousHero wrote...
In my install, getting a solo mage through BGT/Tutu isn't that bad -- invisibility can take care of most problems. I have no idea how a mage would fare in pure vanilla BG1, but I guess the main difficulty would be Sarevok with his ridiculous (90%?) MR... but then you could just buy several Wand of Summoning and surround him with (practically) endless summons (who are bound to hit once in a while on a critical).

Vanilla BG1 is a lot easier for a mage - at the start. With fewer enemies (at least than TuTu) and no SCS, things like Sleep/Blindness and Darts (or similar) are enough to take on many early foes, and once you have a couple of levels you should have enough HP not to be too fragile (though no helmets is never good in a no-reload). As you say, though, the high-MR foes are the tough ones.

corey_russell wrote...
When I say mage, I mean MAGE, not diviner, sorceress, or anything else.
...
Just saying a solo mage in vanilla BG 1 (no stoneskins) is tough...

Technically I would say a diviner is a mage (though a sorcerer/ess isn't) - a generalist, though, would probably be tougher (for a solo mage, lacking certain spells would hurt, but having more to cast is almost certainly worth it, at least at lower levels). Bear in mind though that you only get stoneskins at higher levels, and even the lowly Mirror Image makes a decent substitute. Yeah it'd be tough, but I'm not sure whether it'd be tougher than SCS, say.

#3577
Vaclavc

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[quote]Easymask wrote...
I am positivly amazed at how you have managed to get as far as you have Vaclavc - I take my hat off to you!
quote]
Thanks, there is lot of luck involved - lady Tymora seems to like my diviner :)

[quote]AnonymousHero wrote...
[quote]Vaclavc wrote...
Note: this is the first time I've ever used spell Skulltrap with a mage.
[/quote]

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[/quote]
Usually, my mages memorize Flame Arrows as 3rd level attack spells. But since diviner cannot cast spells from Conjuration school, I had to resort to Skulltrap - I am still learning something new...


@ others: haha, we could assemble mage party, given current active runs. When compared to Wild mages and Invoker, my Diviner seems almost like safe bet.

V

Modifié par Vaclavc, 07 novembre 2011 - 03:37 .


#3578
Easymask

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Well then, t'is time for an update on Horus & Abbadon's journey!

Much has been done, and many an assignment has been investigated and solved!

When the two adventurers had slain a the Belt-loving-Ogre, they where attacked by a large group of Hobgobblers. Horus's cat showed much promise in this fight, and was quickly assigned as the group's Tank! Just look at that backstab!(and he hits a lot too!)

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Unfortunatley later, Horus learned how fragile a Familiar can be - and the poor cat was slain by some mean Half-Ogres - resulting in a permanent -1 to his Constitution. They slew the remaining Ogres and proceeded onwards in their adventure.

Using the spell Invisibility, the two companions entered the mines and solved that mystery with both spell and sword. They then eliminated Tranzig with a proper strike from Abbadon's sword!

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Feeling that he had earned his pay, and Horus agreeing - the two set off on seperate paths. Horus soon found himself in battle with a vicious Cleric, but thank's to his wand of Magic Missile(and a potion to counter both crushing damage AND electricity!) - he emerged victorious!

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He then used his hard earned money to purchase a porper Robe for a proper Mage, and saving the poor chicken-man in the progress! With his newfound Robe and mighty power, the mystical Mage slew many a foe in his path. From Half-Ogres to Skeletons, to Assassins and Dart-Throwers. His most recent achievement was saving a Tree from two rather dimwitted brothers!

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He will probably be braving the Bandit Camp before long, and with the Tome of Constitution he recently aquired - his stats are back to what they once where.

Horus at this point:

Level 6 Invoker with AC 0 & 36 HP

Modifié par Easymask, 07 novembre 2011 - 06:33 .


#3579
After5CST

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Alesia_BH wrote...

Lack of Hold immunity is a very easy thing to work around.

[Edit: Forget the complaining below... just thought of the Greenstone Amulet.  Unless, of course, that's not the answer I'm looking for]

OK, I need somed edumacation.  I was only aware of the three potions of freedom at High Hedge (plus one other I picked up somewhere along the way, don't remember who dropped it).

Between the Amazon clerics, Bassilus, the cleric assassin in Nashkel, and the bounty hunter group outside Gullykin, that's four encounters I can easily think of that cast Hold Person.  I'm sure between hold-capable monsters ( I still hold a grudge against vampiric wolves ) and other casters ( druids?  ogre mages? Tazok's tent?  yada yada yada ) there's at least a dozen or more encounters possible prior to reaching Baldur's Gate.

As a result, I've been really stingy with my potions of freedom, which leads directly to the following:

RIP Grimjaw, M Dwarf Fighter/Thief :(

Trapping was the life for Grimmy and Kagain, the short and stubby pair.  After cleaning as much as they dared without taking on any spellcasters, Grimmy and Kagain decided to take on the Nashkel mines.  Working their way quickly to the bottom of the mines, Kagain's Ankheg armor, gauntlets of Dexterity, and Bjornin's Shield +1 combined with Bassilus' hammer made him a foe to be feared, while Grimjaw stood back in the back with darts and dealt out death without fear.

It turned out that Mulahey was no problem at all.  A pair of traps set near the entrance to his room, and when Mulahey finally stopped yappin', called his minions, and turned hostile... he dropped like a stone with trap arrows in him.  Nobody got a chance to do anything but mop up the kobolds and skeletons that came in around the corner.

Still paranoid, but encouraged by easy success, the terrible twosome decided to attempt the Amazon ambush.  Laying a pair of traps at the Nashkel mine exit, Kagain downed a Hill Giant STR Potion, and the two decided to approach the Amazons.  Kagain rushed in swinging (wearing the fire protection ring), and Grimjaw stood back and used the Necklace of Missiles any time a caster tried to cast a spell.  The two clerics fell qucikly, and then the dynamic duo closed ranks on the archer and dart thrower, each taking a foe and downing them.  Victory!  and not too difficult to achieve, at that!

With the STR potion still in effect, the rest of the map was rapidly explored, killing of an ankheg, various undead (thanks for the +2 dagger, Revenant!), and a crazy mage with some mustard jellies.  They never even needed the traps they had prepared for defense.

Moving along, next logical place was the Firewine Bridge.  Undead were swatted down like flies, and the only spellcaster on the map ( Kahrk, the Ogre Mage in a jar ) was simply beaten down by brute force with a couple of healing potions taken.

Last stop on the tour was Gullykin.  Grimjaw laid a pair of traps at the map entry, and then wandered right just a few steps and stumbled into Molkar and friends.  The pair hastily retreated, drawing Molkar into the pair of arrow traps (weakening him greatly), and then sprung into action for lack of any better plan.

The initial plan was for Grimjaw to finish off Molkar (who was quite capable as a damage dealer) with darts, with Kagain closed ranks on the mage and killed him off before anything too bad could happen... trusting in those lovely dwarven saving throws to give him a good chance of surviving any "save or else" spells tht would be coming down the pike.

The initial plan didn't go so well, with Molkar still having a lot more health than guessed at, and both ended up having to deal with him before he killed of our money-grubbing mercenary.  Once he dropped, both turned their attention to the now mirror-imaged mage, and they closed ground to try to finish him off quickly.

... and then the cleric fired off a Hold Person spell.  Despite the dwarven pair's generally exceptional saving throws, both managed to fail the saving throw with low single-digit rolls.  Even without Molkar, killing the two harmless held heroes was a trivial task for the remaining bounty hunters.

Next up?  Jarek, M Elf Sorceror.  But that's another post.

Modifié par After5CST, 07 novembre 2011 - 07:07 .


#3580
Alesia_BH

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Alesia_BH wrote...

Lack of Hold immunity is a very easy thing to work around.


OK, I need somed edumacation.  I was only aware of the three potions of freedom at High Hedge (plus one other I picked up somewhere along the way, don't remember who dropped it).


I'm sorry to hear about Grimjaw. :(

As for Hold defense, the general approach I use is to minimize exposure to Hold untill I have access to non-depletable protection. As you noted, there are 3 Potions of Freedom in High Hedge. That is not enough to get you through all the encounters with Hold capable enemies but it is enough to get you to either the Ring of Free Action or Spider's Bane if you are careful. And once you have one of both of those, you are covered for the rest of the game

The Undead all need to touch you in order to apply their Hold effects. The solution is to just not let them touch you, kill them with range weapons. That leaves the casters. What I typically do is put off Neira and Bassilus untill later. If I'm going the Spider's Bane route, I'll use one Potion of Freedom on Mulahey, a second on Drakar, and a third in Cloakwood Area 2. If I'm going for Dushai's ring, then it is usually with a Thief. I'll stealth to her, pick her pocket, and then won't need any of the Potions at all. Other classes have options for getting the ring early as well.

Best of luck with your next run!

A.

#3581
Gate70

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Easymask, congratulations on victory, even more so for the first time in the temple.

Vaclavc, always look forward to reading your solo insane runs.

Then there is the host of wild mages. I pressed create new character to roll one up but the curse of the kensai established itself once more. Good luck you crazy people.

Condolences After5CST. My method of play is to pound the casters first if you can't incapacitate them otherwise they WILL kill you.

As for no-reload multiplayer, I'd love to but as Grond0 said the lag was dreadful at times and we were finding our feet to start with. Will see how we get on in the game, I know from trying a no-pause game just how difficult it is to adapt to a new playstyle.

#3582
Alesia_BH

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Gate70 wrote...
My method of play is to pound the casters first if you can't incapacitate them otherwise they WILL kill you.


That's another viable approach. When fighting casters, you can go fast and furious or you can hang back and counter their moves. I tend to prefer the latter, but many have success with the former.

Best,

A.

#3583
Alesia_BH

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 Alai Update:

Alai is now at Level 5 and has nearly assembled the tactical toolkit she'd need to safely complete the pre-Baldur's Gate encounters.
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NW: The Luck effect comes from her personal item- a ring dubbed "You Can't Be Serious." It provides a +1 Luck Bonus.

Based on Alai's experience. I no longer see the Wild Mage as an especially difficult BG1 Solo No Reload. I'll likely retire her in the interest of getting back to Alessandra's game, but I'd put her probability of successful completion up in the 90s were the game seen through to the end. 

As for the secret to her success. I beleive Alai put it best herself:
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She doesn't cast spells. And no cast spells, means no Wild Surges. Aside from that initial Find Familiar cast, her spell book has gone completely unused. She uses scrolls, items, and wands exclusively. That's fine. For the curious, her early route was FAI->High Hedge-> Carnival-> Basilisks-> Undead. That let her safely accumulate over 30HP, the Wand of Sleep, the Wand of Magic Missles, the Shield Amulet, the Necklace of Missles, and the Wand of Monster Spamming. If she wished, she could add the Wand of Lightning and Wand of Fire immediately. Being Chaotic Good has simplified toolkit collection since that familiar has Invisibility 10' Radius.  

I think the main thing this experiment has confirmed is that the wands can be unbalancing in BG1. I'm definitely done with allowing recharge. I may eliminate them entirely in future runs.

Anyhoo. I may fiddle with Alai a bit more, but I'm inclined to refocus on Alessandra. I'll likely post on her Bandit Camp encounter soon.

Best,

A.

Modifié par Alesia_BH, 07 novembre 2011 - 07:57 .


#3584
Serg BlackStrider

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Wow! I'm out for a few days and there are LOT of news over here! Congrats to all succeeded and sorry for the fallen... For those, who still active - keep rockin'! (Wild Mages prefer twisting, I think...B))

#3585
Easymask

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I understand your decision Alesia, and I do respect it - looking forward to seeing Alessandra back in action before long! And thank you Gate70, truly appriciated!

Let's have a look at how the great Invoker Horus is doing!

After slaying a horde of Basilisks and their master - having obtained a rod of Monster Summoning from a cave close to a mad Mage obsessed with Oozes - Horus decided that it was time to end the Bandit trouble once and for all!

Braving the camp Invisible, he fought a glorious battle(and nearly died doing so!) - having been forced into a corner, a wand of sleep saved his life!

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Mad with power, Horus quickly rested and rebuffed himself - before entering the main tent and laying waste to it's inhabitants with his Lighting Bolt spell!

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Delving deeper into his madness, he entered the Cloakwood and made his way to Aldeth Sashenstar - deciding to aid his opponents, and a battle of epic proportions began! Being nigh invulnerable to Magic, Horus was forced to fight him off with his mighty Staff. His foe was now badly wounded - though Horus didn't feel too good either - he decided to drink a Potion of Power and an Oil of Speed to hasten Aldeth's sure demise.

That my dear friends, would prove to be Horus's end...

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Cursed, the Oil of Speed was cursed! Horus could do nothing but stand there and watch - as Aldeth slowly cut him to pieces. T'was the day the mighty Invoker fell - but bards will long sing songs of his power, even now after his demise...

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(I really need to make note of what potions are cursed and which aren't. Last time Eamon ended up drunk in the battle against the Ogre Mage at Firewine bridge - this time a potion proved to be the end of one really powerful character. At least I nearly made it to level 9! Blast! I'll make one last attempt on soloing Baldurs Gate then - with a character I've been pondering on playing. An Evil Half-Orc Wizard Slayer - now that's bound to be interesting!)

Modifié par Easymask, 07 novembre 2011 - 08:53 .


#3586
After5CST

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Gate70 wrote...

Condolences After5CST. My method of play is to pound the casters first if you can't incapacitate them otherwise they WILL kill you.

As for no-reload multiplayer, I'd love to but as Grond0 said the lag was dreadful at times...

I'm used to using spellcasters, this F/T + Kagain was a first for me. Far fewer characters than normal.

I still have this innate reluctance to using expendable items ("but what if I need it later?") but I'll get over it sooner or later.  Or just keep playing the first part of BG1 ad infinitum.

The natural result of the above was to try a party Sorc this time... I don't have any apparent reluctance to spam Sorc spells all over the place.  Jerik is doing OK in initial playing, despite some rather unfortunate early encounters and my constant need to spend my money on Raise Dead as a result.

As far as multiplayer, I don't see how no reload can be safely done unless the remote player(s) are all able (and willing) to take a hit.  In multiplayer games at my own home, I've learned never to trust where anybody is on my screen (when she is hosting)... lag difference can be noticeable in the same room (over wireless).  I can't imagine what lag presentation would be over the Internet.

#3587
Grond0

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Easymask wrote...
Cursed, the Oil of Speed was cursed! Horus could do nothing but stand there and watch - as Aldeth slowly cut him to pieces. T'was the day the mighty Invoker fell - but bards will long sing songs of his power, even now after his demise...

The cursed potions are all different colours to the genuine ones - oil of speed should be white.  If the description of a potion says something like it's oddly murky, then don't drink it!

#3588
Easymask

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Day 12, 1369.

A few days past, I recieved word that three of my brothers have fallen. T'is a shame, but with them gone - there's not many left to challenge my rise to power. Gorion was a fool to believe he could bend my will to serve "rightousness". I spit on his rotting corpse.

No matter, at least I have learned much from the demise of my brothers. Tyroxus, the youngest of my brothers, fell at the hands of an assassin named Tarnesh. Seemingly after the Mage had put him under a spell of Horror - quickly followed by a bombardment of Magic Missiles. I gutted the Mage when I found him, before he was allowed to speak.

Ardanus, my twin, fared slighty better in his journey, but that quickly came to an abrupt end when he charged a pack of Ghouls somewhere near Beregost. By what is known, he was entranced by their foul claws and could not move a finger as they tore into him. Now I know Ghouls are not to be taken lightly.

Hargond the Brute did better than the others - but even with the might of the Wizard Slayer burning within him, he perished at the hands of a Mageling named Silke. His body was never recovered, but what was left of his armor was still quite static. A Lightning Bolt, I have no doubt... I slew that wretched witch after aiding her, she never saw it comming! Bwahaha!

Now then, as for myself - well.. I nearly met my end in Nashkel. Thank the dark gods, for they would not have me just yet! Enthralled by the female assassin, I could not control my body as I ran aimlessly around. Luckily, a few of the local Guards assisted me - and held her off long enough for the spell to break it's hold. I have never been so close to death, but after I chugged a few potions of healing - I cut her head in twain! 

As I travel through the lands, I am noticing the taint on the local weapons - must be the trouble down in the Nashkel Mines. I will have to look into that soon enough, as no less than six(SIX!) of my Two-Handed Swords have broken in my hands! Curses upon this poor craftsmanship!

Seeing as I am the last of my brothers, and having made it farther than the rest of them - I must be sure to write in this pesky journal - so that my journey is not forgotten. I shall see this to the end!

Oh, and before I forget: Stay away from Mages and Clerics, as a Wizard Slayer it goes against my very being, but I cannot let myself end up like my brothers - I must gain more strength.

Tyrox the Vile

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(Fourth Wizard Slayer created today! Phew! I am SO scared of Holds and Confusion - I might go mad playing this class! I am not allowed any protection except my natural Magic Resistance - which is quite low! My only hope is to make it through to Cloakwood and get the Spider Sword, but to do so - I need to get past Mulahey and the Mage in the Bandit Camp(Oh, and Tranzig and Nimbul!). Not to mention the traps in Cloakwood itself. This will be quite the journey!)

Modifié par Easymask, 07 novembre 2011 - 10:42 .


#3589
Grond0

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You're a brave man - the wizard slayer is easily the most difficult class to complete BG1 with. A couple of pointers you might like:
- don't ignore the green scrolls. Protection from magic turns several difficult fights into trivial ones, while protection from poison, fire, lightning, undead all have their uses.
- when fighting magic users if you remain on an exit point, e.g. a doorway, and use missiles then you can escape if you see a potentially nasty spell coming your way.
- in the Cloakwood you need to get enemies to come to you from a distance in order to clear the way before walking through traps.

#3590
Gate70

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OK, after this kensai dies I'm going to have to wizard slayer with the cursed sword, for about 5 seconds. Good luck Easymask, and six swords - do you have Hard Times installed as I found that hugely increased the fragility of 2HS's.

#3591
After5CST

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Easymask wrote...

I am not allowed any protection except my natural Magic Resistance - which is quite low! My only hope is to make it through to Cloakwood and get the Spider Sword, but to do so - I need to get past Mulahey and the Mage in the Bandit Camp(Oh, and Tranzig and Nimbul!). Not to mention the traps in Cloakwood itself. This will be quite the journey!)

I'm surprised you went with Half-Orc, instead of dwarf or halfling.  I would think the saving throw bonuses for high CON would be more important to a WS than +CON and +STR.

#3592
Grond0

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Rab's aborted journey is now being undertaken by Deb.  She is on the threshold of level 5 and has done pretty much everything Rab had + a bit more of her own. 
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Thus far she has relied almost entirely on her sling + a bit of help from her familiar, but I'll probably let her graduate to wand slinging soon.

Some commentary on recent events:

Now journey to the Friendly Arm
The rings'll make you glad you did
One will aid your chance of living
One is really meant for giving
Sell the last for a few quid.

At the Arm Tarnesh keeps watch
Always looking for games to play
A little dragon should do the trick
If he's in trouble then act quick
To drag him out of harms way.

An injured paladin asks for vengeance
To exorcise demons we're driven
As reward a priceless thing
And his words enhance standing
Rather more than a dead chicken!

Getting the familiar away from Tarnesh relied on the scripting for the familiar to follow your main character - even when separated.  This allowed it to be teleported into the temple, even though scared by a horror spell.

Another familiar trick I like was used against Vitiare.  He is scripted not to turn hostile, but wait for a character to appear.  If your character is invisible this means the familiar can take as long as it wants to nibble Vitiare to death.

Deb's very first spell actually resulted in a wild surge - but amazingly the spell cast normally (1% chance)!{Edit: had chaos shield running so actually 16% - not quite so amazingPosted Image}  Since then she has actually cast quite a few spells because she's used her Bhaal healing on the familiar (I don't like to rest more than 1 lot of 8 hours at once).  Only 1 wild surge doing that so far and that just summoned a host of squirrels for the familiar to chase.

Modifié par Grond0, 07 novembre 2011 - 11:23 .


#3593
Easymask

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After5CST wrote...

I'm surprised you went with Half-Orc, instead of dwarf or halfling.  I would think the saving throw bonuses for high CON would be more important to a WS than +CON and +STR.


T'was really quite an easy choice to make - I find Half-Orcs quite imposing of stature and I love the Humanoid art in Plate! Saving throws and such things don't concern me too much. I let Lady Luck determine the outcome of my endavours - and I'm not one to go tweaking her favour! But yes, in all honesty - it's simply because I really enjoy playing an Evil Half-Orc with Sarevok's voice! Oh and by the way, what did you mean with saving throw bonuses for high CON?

Just cleared out some Half-Ogres and got myself a decent Two Handed Sword +1, at least now I don't have to worry about carrying the last pair of Two-Handers Nashkel & Beregost had to offer me anymore!

@Gate70 Can't say that I do, just the Mods I mentioned earlier - I haven't encountered this in my earlier games either - only one of Eamon's Long Swords broke during their journey. Weird!

@Grond0 Thank you for the tips! I haven't really used the Green Scrolls so far. I don't enjoy overbuffing or chugging too many potions. Kinda takes the fun away for me,  but I think I will have to use them this time around. Heck, I didn't even use arrow of detonation nor dispelling untill I headed down to take out Sarevok! I'm more the kind of guy that puts everything in a Potion/Scroll case in case of an emergency - but end up never using it!

Modifié par Easymask, 07 novembre 2011 - 11:45 .


#3594
After5CST

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Easymask wrote...

T'was really quite an easy choice to make - I find Half-Orcs quite imposing of stature and I love the Humanoid art in Plate! Saving throws and such things don't concern me too much. ... Oh and by the way, what did you mean with saving throw bonuses for high CON?

The short races (halflings, gnomes, and dwarves) supposedly get a +1 bonus to saving throws for every 3.5 points of constitution.  18 CON = +5 to Save vs. Spells (and Poison depending on race).  It's one of the reasons I was bordering on reckless with Kagain & my own dwarf ( Grimjaw ).

And I see your point.  I like your write up, artwork and character concept.  Best of luck!

Modifié par After5CST, 07 novembre 2011 - 11:57 .


#3595
Gate70

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Dwinn, NE halfling male kensai.

Greywolf hits me hard then criticals me so I run away and into Nashkel mine. Then I run out again.
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It's time to play the halfling game of run faster than the ankhegs can burrow don't even want to think what a critical hit does to someone with no helmet.

20 zombies later I am in Ulgoths Beard, and purchase a cloak of displacement. Then on to Meilum who gives me the Greywolf treatment all over again 2/45hp so I run away again.

#3596
Alesia_BH

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Serg BlackStrider wrote...
Wild Mages prefer twisting, I think...B)


Agreed. That's why I retired Alai really. Her solution to the Wild Mage's dilemma works fine but Narcillicus's reply is right on point.
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I only would have continued her if I was committed to running her in BG2. She would have reached a point of maturity when she could safely use her book and blast through the Dweomers. That could be fun. I'm not willing to make that committment to another character in the midst of Alessandra's run however.

Anyhoo. I like Grond0's Deb better then Alai anyways. Her portrait is great. Plus, I like the balance Deb is striking between fun and reasonableness better. 

Good luck with Deb Grond0!

Best,

A.


Btw. I sent Alessandra off to do a little undead hunting just to get back in the swing with her. I'll start posting on her again soon.

Modifié par Alesia_BH, 08 novembre 2011 - 04:47 .


#3597
Alesia_BH

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 Alessandra in the Undead Area: 

Just a few quick notes on Alessandra's time in the undead area.

The Amazonians demonstrated once again why Clerics should wield Staves: summoned Skeletons are a wonderful tactical tool but you can get more out of them if your weapon is range 2.
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Alessandra stows the Martial Staff in favor of Varscona and a Large Shield +1 when she wishes to trade speed and reach for damage per hit, APR, and AC.
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Revenant found his conversation with Alessandra extremely frustrating. He kept saying "Give me the dagger!" but apparently all she heard was "Crank me over the dome with the Martial Staff!"
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Killing Ghasts in melee with out Free Action is a delightful little luxury.
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The Bandit Camp is next. I'll probably do a video on that one.


Best,

A.

Modifié par Alesia_BH, 08 novembre 2011 - 04:59 .


#3598
Alesia_BH

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Easymask wrote...

I understand your decision Alesia, and I do respect it - looking forward to seeing Alessandra back in action before long!


Thanks.

Good luck with your Slayer! And so you know, I really like you character ideas. :)


Best,

A.


Btw. For the record, what I've decided to do with the Wands in my install is make them all 1 Charge/Day items so they can't be spammed during combat. I also intend to eliminate the freebies and double the prices of the ones in stores.

As for the amulets (Greenstone, Missles, Shield), they will become unrechargeable and their prices will be multiplied by 5. 

Modifié par Alesia_BH, 08 novembre 2011 - 06:08 .


#3599
Grimwald the Wise

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Easymask, I really enjoy your writing. keep it up.
I'm afraid I'm killing off, or rather starting again with Holy Avenger as I have found him to be way too overpowered. He is starting at the beginning with Æthelflæd a Svirfneblin Fighter/Thief. I have installed SCS to make things a little harder, otherwise my set up is the same.

Diary of Æthelflæd:
Æthelflæd: Chaotic Good; Fighter/Thief; Svirfneblin; Str 18/98; Dex 19; Con 17; Int 19; Wis 18; Cha 05.
Holy Avenger: Lawful Good; Cavalier; Teifling; Str 18/44; Dex 19; Con 18; Int 19; Wis 15; Cha 18.
I was quite surprised to become friends with Holy Avenger, particularly as he is a paladin whilst I am a thief. However I soon realised that we had quite a lot in common. Whilst we might go about things in a different way, we were both on the side of righteousness. As well as that we were both oddballs as far as our race was concerned. We left Candlekeep together, and after being ambushed, we made our way back there to arrange for his burial.

#3600
Grond0

Grond0
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Easymask wrote...
@Grond0 Thank you for the tips! I haven't really used the Green Scrolls so far. I don't enjoy overbuffing or chugging too many potions. Kinda takes the fun away for me,  but I think I will have to use them this time around. Heck, I didn't even use arrow of detonation nor dispelling untill I headed down to take out Sarevok! I'm more the kind of guy that puts everything in a Potion/Scroll case in case of an emergency - but end up never using it!

That's my general philosophy as well, though after the first few hundred deaths or so I sometimes backslide into unduly safe tactics.  I would make an exception for a solo wizard slayer though - they need all the help they can get!