Candar the dwarven fighter, crossbow expert update 6 - The Fallen
The party continues to explore the Sword Coast, both to gather more gold and to become more experienced.
Our first stop was to the coastal area that had quite a few ogres and Sirines on the map, and some miscellaneous wolves. The ogres are still dangerous to my party, but one tactic we did was to tell the party to retreat 20 paces and have Garrick fire a fireball from his wand of fire. It wouldn't kill the ogres but sure made their fall much faster (and hence less healing needed). We encountered Neriayd (spelling might be off), who kissed Khalid and killed him. But we convinced her to raise him back to life. Her master, and Ogre Mage appeared. The party defeated him, and we got a nice helmet for Khaild. As for the Sirenes, Minsc attacked with greenstone amulet protection. What's interesting is Minsc would successfully get dire charmed, but still in control with the mind shield buff active. But as soon as a turn expired, the dire charm would still be in effect and Minsc would turn hostile. Fortunately I kept the party far away during this, and just waited out the dire charm.
We still had a lot of looting space, so we explored the coastal area just south of this area. Lots of Hobgoblins, but they mistake of being too close together and were blasted by Garrick's fire wand. We encountered a somewhat uncooperative mage, so the party got in position and Imoen got her first backstab of the game. I usually only let her try to backstab if there's a good chance she can survive the retribution of showing herself.

Next up was a group of Sirenes with Sil. The party kept their distance and Minsc approached protected by the greenstone amulet. When he got close he also went berserk. Took him a while to kill the 3 sirenes, but he did it. He again got successfully dire charmed with the greenstone amulet protection active. When it wore off he still attacked (he was still berserk).
After that we entered a pirate cave and found some flesh golems. Some interesting loot, but useful being a paralyzation wand, which Garrick later found quite useful to protect himself. The CON tome went to Candar, naturally. After killing the 3 flesh golems, I noticed one more golem kill would level two party members, so we rested in the cave and sure enough we killed one more flesh golem and got the fruit of our labor:

Both Garrick and Candar hit level 6 with that kill. Garrick now has 60 lore - just awesome for IDing things. He identified the CON tome without needing the identify spell, and most of my runs need the identify spell for that.
Now that the party was level 5 and above, I believed now was a good time to hit the bandit camp (I prefer level 5+ so that we have good chance of surviving the possible wyvern ambushes). I am not going to say we powered through the camp, because we did not. That is, we were victorious, but our front-liners took quite a beating doing so, even from the supposedly wimpy bandit archers. Originally my plan was for Candar to take the full plate, but Khalid really needs the extra piercing protection. Candar so far has stayed out of trouble in the back, plus his script keeps him out of trouble as well. Decided to give the full plate to Khalid after all. The next decision I needed to make was to either use Ankheg armor, which means can't use a +1 ring, or use plate mail and a +1 ring. Basically a choice of one extra AC or one extra save. Decided saves were more important for Candar so took the latter option.
I took the fight against Khosann Tausgauz seriously. I made sure everyone except the 2 tanks to have magical ranged ammo equipped, both for extra damage and extra Thac0. For that fight at least, Garrick was the man of the hour as Khosann failed his save against the first shot of Garrick's paralyzation wand.
Next up the bandit tent. Wasn't much buffing we could do, except for the all important remove fear buff of Jaheira's. We entered and started the battle. Battle went longer than they usually do. Despite quite a few people shooting the mage, he was casting spells for quite a while. Khalid and Minsc had to down a number of potions and get healing from Jaheira, but no one died.
This battle leveled Khalid and he he gained another proficiency point which I put in bows. Garrick IDed a +3 longbow. It's shame to let this go to waste, so had another decision to make. Decided to give Khalid the girdle of piercing, that plus his full plate puts his piercing/missile attack at -6. I gave the shield to Candar and Candar gave his 2-hand sword to Khalid and Khalid equiped the +3 bow. Now Khalid can bow or tank, whichever we need most.
In a chest in the tent found out that the Iron Throne has been sending those bounty hunters/assassins after me, and also involved with the Iron Crisis. They have a base in the Cloackwood Forest. We will go there, but not before being well prepared.
Throughout our travels, heard stories of Firewine bridge, so explored there next. We encountered a swordsman who thought he was much better than our party - he wasn't.
Next target was Khark. Up to this point in my no-reloads, I have used masses of summons but that isn't an option with no animte dead. We have a monster summoning wand, but think it's low charges. We are going to sell and buy back when funds allow, don't want to use it up. So the strategy was everyone would have magical ranged ammo, Minsc would get Khark's attention and use the blue magic potion. This potion blocks all level 5 spells and below, but only for 5 rounds. We were hoping we could kill Khark by then. Garrick knows the dispel magic spell, but ironically isn't high enough level-wise to cast it, so will have to do without.
So we start the battle, and so far so good, lots of mean stuff being launched at Minsc, such as lightning bolts. But Khark is still alive when the potion wears off, and now Minsc takes a beating. Jaheira puts heals on Minsc and he potions. Then Khark starts to melee. Minsc was getting low so him run and potion and Jaheira kept healing him. But a moment before Jaheira's heal was going to hit this happened:

Yep Khark dies, but with his last blow chunks Minsc. (I feel a bit sorry for Minsc - he by far is my most chunked character in both BG 1 and BG 2). Time for a replacement tank, who should we get? Kagain would be a good choice, but we are at 20 rep, and still have things to buy so don't want to lower it just so he will be happy. So we recruit Ajantis instead. I was PLEASANTLY suprised at what we got when we recruited him - he was level 6 with 46 HP! (ok 46 is not fantastic for level 6 fighter, BUT even so is quite a bit more than Minsc had). We will miss Minsc pack-rat ability, but fortunately Candar is still a good packrat.
Modifié par corey_russell, 07 janvier 2011 - 05:24 .