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Baldur's Gate 1 No-Reload Challenge


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#3926
Easymask

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Thank you Corey_Russell - it didn't take too long to reach that point of the game.
I haven't actually copied anyone to be honest, I guess it's all part of how many runs I've been doing latley. I follow the same route every time, clearing mostly everything before heading into the mines. At around level 3 I usually clear the basilisks and the Bounty Hunters there - thus allowing me to progress through the rest of the content quite rappidly. I do take breaks though, or else it wouldn't get very interesting I would guess!

As Inarius and his companions fought their way towards the mines, a third group of would-be assassins awaited their arrival. Already prepared, the party snuck by using Stealth, Invisibility and Improved Invisibility - positioning themselves for a rapid killing blow before they where detected. Desh oppened with a flurry of arrows headed towards Kysus, while Kessler used his Warhammer to aid in the Mage's rapid demise. Inarius had at this point already cast his Greater Malison spell, followed by a Hold on Kezdan.

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Kessler and Desh then proceeded to slay Darsus, while Inarius peppered Genthore with his spells.

Soon the battle was won and the group entered the mines. As they proceeded down into the dark depths - they where ambushed by a large force of Guards, as well as Hareishan the evil Mage.
Inarius and his partners fled to the upper level to get a better position, which failed miserably.

Using Greater Malison followed by Desh's Wand of Sleep granted the party victory, all be it just barely.

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Eventually they found Daeveorn on the deepest level of the mine - and the battle was a firece one. Through fireballs and Lightning Bolts, Kessler's Warhammer, Desh's Arrows & Inarius' spells rang true. Victory was theirs!

The Party has now just made it to Baldurs Gate, seeking to put an end to the Iron Throne, once and for all.

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Modifié par Easymask, 25 novembre 2011 - 01:45 .


#3927
corey_russell

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@Easymask: malison + sleep wand -- nice combo, unlike a fireball wand at least the sleep wand doesn't hurt your side.

#3928
Easymask

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Thank you Corey! I am actually trying to experiment as much as I can with my current Mage, and I must say I am impressed by Inarius thus far! (I also feel that wands of summoning make many encounters trivial, and so far I have only used a single charge from said wand. I have picked up two in total, just as a safety precaution. I would rather have my characters win battles with their skills and abilities, rather being put in a position where I am defenceless without trinkets).

Within the city of Baldurs Gate, the brave adventurers soon found themselves in a bar brawl of epic proportions! Inarius had already buffed himself with many a spell before the evil adventurers entered the bar - and thus his Improved Invisibility allowed him to get a great position behind a table(he does enjoy the protection of good old tables). Desh had gotten himself over to one of the corners, while Kessler charged head on into the fray!

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Inarius swiftly cast his new favorite spell; Greater Malison - followed by a Slow Spell, to make sure time would be on our side. One of the enemy warriors had ran off after the Merry Fools, while Kessler made short work of the their Fighter/Mage. Desh was attempting to take down the Mage, but was struck with a Hold Spell, just as the Mage was. To assist his companion, Inarius used Blind to halt the Cleric beating on poor Desh - but sadly the brave Fighter/Thief eventually fell down incapacitated.

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Another blind spell was cast by Inarius, this time on the halfling thief - allowing Kessler and Inarius an easy cleanup of the remaining enemy adventurers.

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Taking the fight as practice, the party got Desh back on his feet and entered the Iron Throne headquarters. Climbing the stairs to the top of the tower of pure evil, the party soon found themselves in yet another tough battle. With invisibility and stealth, Kessler and Desh each picked their targets before the battle, and Inarius prepared his protective spells. Thus the attack on the Iron Throne commenced!

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Again Inarius cast Greater Malison followed by Slow, while Kessler made short work of the two Mages. Desh had some trouble with the cleric he was fighting, and almost perished to the cleric's powerful wand! Inarius then managed to cast blind on Zhalimar Cloudwulfe, while Kessler slew Alai(while confused!) & Desh ended the cleric's chants once and for all.

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The party then mopped the floor with what remained of their enemies - now ready to proceed to Candlekeep!

Modifié par Easymask, 25 novembre 2011 - 04:36 .


#3929
The Fred

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BBMorti wrote...

Vaclavc wrote...
Since Thazmudyn has no access to Illusion spells, he must rely on summons more than is usual in my solo wizard runs. Nevertheless, it goes quite well with necromancer theme. A pity there is no wizard version of Animate Dead in BG1.
Thazmudyn is level 9 Necromancer with 44 hp.
V

I agree that necromancer is one of the harder ones to play.. the illusion school just seems to easily bring your thoughts into the whole 'A dead mage is a useless mage' philosophies, imo :P
The weaknesses can definitely be covered for, though. Your run is looking really good, rooting for you!

As a solo mage or even the protagonist, I'd rather have Illusion's defensive buffs. However, in party play I frequently used to chose a Necromancy. You do get Animate Dead, but it's a L5 spell and TotSC-only I think, and Monster Summoning is just better (at least in terms of raw power). You also only lose the various Invisibility spells , the 2nd-level buffs (plain Invisibility, but also Mirror Image and Blur) and Blindness, at 1st level - at least in vanilla. Blindness is really nice but not usually necessary, Invisibility is good for recon/theft etc and for escaping fights, but again not really necessary. Without either Blur or Mirror Image, though, you're going to be a bit squishy. You can still use Armour or Shield and even Larloch's to bump up your health and at 5th level things like PfNM but as I say, I'd be reluctant to try it as a solo no-reloader.

#3930
Easymask

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Final Update for Inarius, Kessler and Dresh.

Having cleared out every quest they could find within the city of Baldurs Gate, and braving the Candlekeep catacombs smoothly - the party returned to the City and fought two rather sinister assassins. It would seem that the two insane partners in crime did not want to be slain by Inarius and his party, and commited suicide instead!

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Inarius, Kessler and Dresh where tired of this foul political play, and thus entered the Grand Duke's hall and disposed of the doppelgangers there. The Mage Duke fell, but Belt was saved from certain death!

Following Sarevok as he made his escape, the party fought their way through a trap filled maze, then sneakily snuck by a group of Bounty Hunters but Tamoko met her end at Kessler's Warhammer.

Before entering, they party buffed themselves as best they could - barely entering and preparing for the fight of their lives. Inside, Inarius summoned creatures to aid the powerful Conjurer - with the aid of a wand he had with him!

The battle was fierce, and hope began to dwindle rapidly - as Kessler was slain by Sarevok and his pet; Tazok. As he died, he took with him Semaj - hoping to aid his brothers in battle before he hit the floor!

Angelo and Tazok soon after fell to the summoned creatures - but alas, Dresh had been dire charmed and now aided Sarevok in slaying Inarius' minions!

Inarius felt that the hope for victory soon dwindled - as his companion slew a great number of monsters in his hasted and charmed state. The Mage managed to hold them off long enough, and used both Greater Malison and Slow to halt them long enough for the charm to break!

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Sarevok would not be the victor this day, he said to himself - and with a massive burst of magical energy, he slew his would-be brother in yet another glorious battle!

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(Edit: Same Image as above previously! :P)

Amn, here we come!

(Yet again I sat there thinking, this is the end for this group. Angelo was targetting Inarius while Kessler was confused and Desh charmed. The first arrow did no damage, but the second hit him for over half his HP. That's when I really did think this was over. I managed to juke Angelo twice behind the pillar - without drawing his entire attention, as the two Hobgoblins I had left at that time managed to call him over. What a fight, phew!)

Modifié par Easymask, 25 novembre 2011 - 06:30 .


#3931
Vaclavc

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@Easymask: Congrats! Great run as always, good luck in SoA. BTW, your protagonist has great portrait.

BBMorti wrote...
Your run is looking really good, rooting for you!

Thanks, BBMorti, I hope Thazmudyn will prevail!


The Fred wrote...
You can still use Armour or Shield and even Larloch's to bump up your health and at 5th level things like PfNM but as I say, I'd be reluctant to try it as a solo no-reloader.

I use Larloch's and Vampiric Touch to bump my health prior every major battle. I still have no clear idea how to survive traps on the second level of Durla's Tower, though (IF I will get there, of course).



Short update on human Necromancer Thazmudyn (level 9, 44 hp):
Thazmudyn traveled through Cloakwood. He helped Aldeth and passed through other areas as fast as he could. In Cloakwood mines area, he killed mercenaries guarding the entrance. In the mine, he killed Hareishan. In the inner sanctum, he defeated two Battle Horrors (with their flaming swords dispelled, they can be easily blocked by monsters and killed) and Davaeorn himself.Thazmudyn is currently on his way to Baldur’s Gate.
V

Modifié par Vaclavc, 25 novembre 2011 - 06:28 .


#3932
Easymask

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@Vaclavc
Thank you ever so much Vaclavc! That last battle is always so chaotic for me. I really thought I was prepared with a potion against confusion on Kessler, but alas it wore out before he was hit with it. It's a lot of fun managing to get back from a really hopeless situation though - but it would be nice with a clean take down some day!

Oh, and keep going strong with your Mage! I'm learning a lot from your runs, and they are always a blast to follow! May lady luck always be with you friend! (and thank you for the portrait comment, I love yours as well! :))

#3933
corey_russell

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Congratulations, Easy Mask! You blazed through BG 1 very fast (takes me a week, minimum, though I do work 40 hour work weeks). Good luck in Amn.

#3934
Grond0

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Well done Easymask - another entertaining run!

I've decided to start a new character.  Last time I did a new installation I was intending to include Oversight in order to get the revised monk HLAs that Wierdo has used in his current run, but couldn't get the mod to work.  I've had another go and I hope fixed it this time.  Here's Vault:
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Unlike my normal characters I went with a natural roll for Vault, although it's a pretty good one!  Like most of my past monks I'm intending to give him full HPs (on the grounds that martial characters should be able to benefit from high constitution).

#3935
Easymask

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Thank you Grond0, I wish you all the best with Vault! I will be sure to follow his progress!

#3936
Gate70

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ussnorway wrote...
If you can't finish the game with an elf fighter/ mage/ thief then its time to take up golf!

The inevitable will be down to my approach, more interested in an enjoyable failure than perfection or golf. So...difficulty changed to insane, adding in two islands and a tower. Thinking the level cap will make that fun when unfamiliar with a triple class protaganist.

Slow progress, have only backstabbed Greywolf in the last 5 days as a multiplayer run has been keeping me busy.

#3937
SpiffyKeen

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Congrats Easymask!  Twice even!  Condolences in Amn, though.  Good luck this time down south. 

Grond0 and Gate, great multiplayer game!  Brings back memories of high school gaming with friends just thinking about it. 

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I did manage to take Zigana (Half-Orc Cleric/Thief) through Baldur's Gate with 6 reloads.  http://social.biowar...dex/7426021/14"   I wanted to go again with the No Reload Challenge, but this time not solo. 

I came up with a minimalist character:  Gyan the Cleric!

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Gyan was a vibrant youth, and Gorion had high hopes for him.  However, he fell seriously ill in early adolescence, and was severely hindered in his physical and mental development.  In fact, it was a small miracle that he survived the strange disease at all, as no one could figure out what was wrong.  Eventually, he recovered on his own after much care.  Afterwards, Gorion and Tethtoril we able -- with intense training -- to help him improve his powers of the mind as much as was possible considering the circumstances.  Gyan dedicated himself to the pursuit of knowledge, and was hoping to continue his training with Gorion and other wise teachers after leaving Candlekeep.  However, it seemed that Gyan was meant to gain practical wisdom on the run with his foster sister instead! 

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After seeing his foster father killed, he and Imoen ran south and stayed off the main roads in fear of being pursued.  They explored the coast and gained experience in ranged combat. 

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After taking out a few additional enemies including 2 wolves and 1 ghast, they were forced to run:  Imoen was out of arrows and her wand was depleted, Gyan was beyond exhausted, and there were still ghasts and dire wolves on their trail.  Imoen managed to hide, and Gyan Sanctuaried to safety. 

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They ran to Beregost where they relaxed at Feldepost's Inn.  The locals weren't friendly, but they didn't try to kill them either, so it was a net gain.  They ran into Firebead again, and talked with him for a while.  Then they sold their loot and visited the local blacksmith, Thunderhammer.  Gyan bought a +1 sling, but everything else was too expensive (especially the +1 short bow).  They also bought some more arrows and sling stones, and Imoen sweet-talked Thunderhammer into a discount on the magical ammo belt. 

From there the two siblings explored to the south, and gained more confidence against slow monsters like ogrillons, ghasts, and sword-wielding hobgoblins.  It took some effort, but together they used their ranged weapons to great advantage on small groups and stragglers.  However, a large group of hobgoblins showed up, so they ran back to town. 

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There they IDed some boots at the Song of the Morning Temple, replenished their stock of ammo, and Thunderhammer mentioned that his neighbor was the Mirianne mentioned in the note they found.  She was happy to get the note, and gave them a magical ring.  They sold more loot, and IDed the ring, which Imoen used.  She also had picked up some studded leather armor from the hobgoblins. 

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Again they traveled south, met a hermit, and used range weapons against ghouls and gibberlings.  They snuck past a medium-sized group of bandits, and then Gyan was approached by a nobleman who gave him a strange ring.  Eventually, the two snuck back to Beregost where they sold more loot and identified the ring, which magically granted wit and charm to the wearer.  To try it out, Gyan donned the ring and went back to make peace with the locals at Feldepost's.  It worked like a charm (sorry), and they were both happy at the result, because they planned to visit Feldepost's many more times in the future.  It had started to get awkward to have to avoid eye contact with some of the inn's patrons. 

At this point, I took a break.  Both Gyan and Imoen were at level 4, and they were wondering if it was time to proceed to the Friendly Arm Inn to meet those friends Gorion had spoken about.  It seemed that Gyan was not being actively pursued in and around Beregost...

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Modifié par SpiffyKeen, 26 novembre 2011 - 04:11 .


#3938
BBMorti

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Good luck, Spiffykeen! I like the theme of challenge you put on yourself, I look forward to follow it.
Out of curiosity could I ask if that is a tutu install you use? It looks like the Original BG engine with higher resolution.

#3939
Grond0

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Vault died at level 6 just after completing the Nashkel mines. He had been relying only on his own abilities (no potions, items etc) and got ambushed by Molkar at the Friendly Arm. Didn't want to run to a diffferent area as he was carrying Samuel, who would probably have died before he got back again, but thought he could outdistance the ambushers with his greater speed. Unfortunately Halacan hasted himself and then tracked Vault down and a charm person overtook him just before he could get inside the Inn.

#3940
corey_russell

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Condolences, Grond0 - you love your gambles!

#3941
Vaclavc

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My condolence, Grond0 - your challenging runs are very interesting.

SpiffyKeen, good luck. Minimalistic character is great concept.

Thazmudyn the Necromancer died when fighting mercenaries guarding top floor of Iron Throne palace in Baldur’s Gate. The lack of Invisibility or Mirror Image was his downfall. Thazmudyn managed to kill most of enemies, except for Diyab, who cast Flamestrike, instantly killing him.

 
My max difficulty solo wizards are extremely vulnerable even to small mistakes. Therefore, I will try (hopefully) more durable build – a cleric dualed to mage.
 
Valhyron the Cleric:Image IPB
I will dual him to Mage at level 7. That way, his clerical powers will remain useful even in SoA (IF he get that far) without hampering his mage progress.
V

#3942
Easymask

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My condolences to you Vaclavc, I was really hoping to see Thazmudyn make it to the very end! Can't wait to see how Valhyron does it in his journey - good luck!

I also wish you much luck in your travels SpiffyKeen, what a character! I will be sure to follow your progress.

#3943
Grond0

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corey_russell wrote...

Condolences, Grond0 - you love your gambles!

True, but I do like to succeed sometimes as well!  I've started a new monk and am not intending to take any risks this time. 
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The element of challenge will be trying to minimise the number of times he's attacked.

#3944
corey_russell

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Bummer there Vaclavc -- I can't remember solo mages making it, I was hoping you were going to be the first in my memory (yes I know sorcerers have, but I'm talking about mages). But great work getting as far as you did.

#3945
Gate70

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Good luck.

Demivel, NG male elf F/M/T & pseudo dragon familiar on insane.

After Greywolf I bash Gnarl and Hairtooth, then three worgs for Ardrouine and her son. I grab a pair of stealthy boots from a hobgoblin then pick up Samuel.

He gets a few arrows from a bandit ambush but nothing Gellana Mirrorshade can't sort out. More sneaky work delivers a tome of bodily health and a body back to Farmer Brun. Tenya the child priestess casts entangle despite being Larloch'd so I blind her and attack.
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When she yields I agree to return a bowl to her. Then I head into another cave to fight xvarts. I backstab one and manage to hide to the left of the entrance before the other three swarm me. I backstab a straggler and hide to approach the two survivors.
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I miss my next backstab and get a critical hit in return. I run away then deliver a fatal blow before hiding again to chunkstab the last enemy. I devour a tome of leadership before sneaking out and away from the cave.

Stats
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#3946
Gate70

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Demivel, NG male elf F/M/T & pseudo dragon familiar.
Insane difficulty, and slow progress.

They've had their fun, now it is my turn hardest part was targeting the second one without pausing the game.
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A cave bear and wolf want to join in so I lure them away and sneak back to kill Krumm with three backstabs. I grab his girdle, two more backstabs finish Caldo and the dryad perfects my reputation.

Vax at zero range.
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Zal from the shadows. His dart hits me afterwards for 10 damage so I Larloch Vax. A few backstabs finish the job.
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My luck holds against a fearsome opponent.
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My gaze reflection outlives two basilisks.
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#3947
Gate70

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Demivel, NG male elf F/M/T & pseudo dragon familiar.

Two house spiders are enough, the other two have to chase me around Beregost. After that I treat Karlat to backstabs around the bar after failing twice to blind him, and then return a sword to Perdue.

I only have 40% pickpocket ability but hide in the shadows and push my luck no idea if standing behind and from the shadows helps but seems sensible from a RPG perspective. Success.
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I cast friends and treat myself to a magical composite longbow. Up to Ulgoths Beard where I add a greenstone amulet, martial quarterstaff and cloak of displacement.

After some inventory juggling I am ready to investigate Nashkel mine.
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Backstabs take care of the first two kobolds, then I sneak past all but one as I return a knife to Miner Kylee. On the next level I retrieve a greenstone ring and shoot one kobold on a bridge while removing two traps.

I clear the four kobolds outside the core of Nashkel mine. Then I clear the four inside the core, remove my leather armour to cast armour and blur. Next, Mulahey against the wand of paralyzation.
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Time to use some arrows.
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I kill five kobolds then loot his corpse and a nearby chest. Back in Nashkel I collect a reward from the mayor, casting armour and blur as Nimbul approaches. His spell is quicker than mine but not a better choice.
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I step away so he can't feel where to cast, and drop his mirrors one by one.
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Tranzig. I fluff my first blindness move away before completing it, very rare to make this mistake as I use autopause: spell cast so not sure what I did and he saves my second. His Melf badly wounds me but I have hidden in the shadows and move away to heal. I cast sleep from around a corner but he saves and I hide again. Cornered web also seems ineffective against him so I hide again. A Larloch disrupts his next spell and he is blocked from chasing me when Algernon stumbles into the web.

I'm out of spells so zap him with the wand of paralyzation rather than risk his book of spells. Web is still active so I start shooting at him then move in.
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Amusingly his equipment has fallen into the wardrobe next door. Stats etc.
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Modifié par Gate70, 26 novembre 2011 - 09:49 .


#3948
Vaclavc

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@Gate70 and Grond0: good luck!



Brief update on human Cleric Valhyron:
After Gorion’s death, Valhyron headed to Beregost. There, he acquired enough XP for advancing to level 4, because helmet protecting against critical hits and Sanctuary/Command/Hold spells make life much easier:
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Valhyron also visited Friendly Arm Inn. He found ring for Joia and colested reward from Landrin. Sanctuary protected him from Tarnesh, who was killed by guards.
Although Valhyron was somewhat unlucky in hp department, he made it to Nashkel and currently considers traveling south to Nashkel mines.Valhyron is level 4 Cleric with 20 hp.
V

#3949
The Fred

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corey_russell wrote...

Bummer there Vaclavc -- I can't remember solo mages making it, I was hoping you were going to be the first in my memory (yes I know sorcerers have, but I'm talking about mages). But great work getting as far as you did.

I think in a more-or-less vanilla install (i.e. BG/TotSC rather than TuTu) it wouldn't be too hard, except for maybe certain bits, but I certainly wouldn't fancy my chances on Insane.

Meanwhile, I've been continuing with the Secret of Bone Hill. Almost all mods seem to dump overpowered loot on me, and whilst this one is not the worst, it's no different. I've now gained a Girdle of Hill Giant Strength (Str 19) and Varscona, amongst other things. I think I mentioned stealing all of Peltar's scrolls, and a Tome of Clear Thought +1. That's not actually a big deal; I think I'll give it to Khalid just so his scroll scribing goes more smoothly. Safana can stay as a Swashbuckler.

So far I've killed the rats and undead in the cave system, killed the bandit leader, and reported these back to the bait-seller, Sir BillyBob and Peltar.

The mod is pretty cool so far, a few typos and one or two grating conversation pieces (mostly from the oddly-named Sir BillyBob), plus the aforementioned lack of discretion when it comes to shops and loot, and the fact that a lot of the stuff seems to be of a different version so doesn't stack with things I already have (I think I'm getting non-TuTu things). Otherwise it's nicely done, and at least better than most big quest mods I've played (I still think The Grey Clan is the best, though).

I'm not sure where to go next, but reading up on it, it seems there's a fair bit more to do yet.

#3950
Gate70

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& you Vaclavc

Demivel, NG male elf F/M/T & pseudo dragon familiar.

I convince Teven to recruit me as a bandit. Tazok takes seven backstabs before I let him talk to me number 2 below has him badly wounded and five more at 33-36 damage per hit indicate he's related to Yaga-Shura.
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Ardenor Crush and his hobgoblins first.
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The bandit archers are tougher, one pair hitting me hard 8 + 16 damage so I run away and heal. My next attack sees another bandit drop but more arrows 4/41hp so far too close.

Taugosz Khosann chases me after my next kill, so I double back and eliminate his last archer. On to Taugosz, who only requires one tap to my surprise.
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I have a quick sale in Beregost and return to clear up the remaining bandits. Outside the main tent I glug potions of heroism, hill giant strength, clarity, an oil of speed and cast armour and blur.

Inside I blast away with the wand of paralyzation. First Venkt, then Hakt and finally Raemon.
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I run around, shooting Venkt. He recovers at near death which means the others will, big trouble so I Larloch him to disrupt a spell and drop him with a final arrow. I move to Hakt with my staff, almost killing him before he recovers to poison me with a point-blank arrow. I glug my one green potion and swing away. He falls on the second strike and I close in on Raemon as he recovers.

I hit away and glug a blue potion, but have to move to his other side as Britik closes in. I hit him again.
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Britik is now the walking dead, unable to catch me and soon stuffed full of arrows. I foolishly glug a potion of absorbtion before realising I can disable the traps on their storage chest.