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Baldur's Gate 1 No-Reload Challenge


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#4201
Grond0

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polytope wrote...
It might be possible for a druid - 90,000 xp for Ironskins sounds achievable - but if you intend to take him to ToB you'll need to be very lucky with Harm spells.

No danger of that.  Even if he gets to BG2 he would not attempt it as a poverty challenge.


Melchom wrote...
Tezrian (Human, Monk, Solo)
Equip: Ring +1, Belt of Piercing/Slashing Protection from Ogre, Cloak of Algernon, Dagger +1, Boots of Stealth. I'm also keeping 5 healing potions equipped with another 5 in inventory plus 6 potions of antidote. Any other thoughts as to what will be useful in a solo run ?

Planning to get the dagger of venom when I have the money but with my reputation now 7 I should probably think about heading south before it gets too high.

Unless you're really flush with money I don't think the dagger of venom would be a good investment.  Much more of a priority would be the green amulet, which protects against most of the dangerous spells you will face.  Ring of free action is also very useful (can get from Dushai easily using cloak) if you're facing improved spiders.  Some people like wand of sleep for crowd control, though I would suggest that the necklace of missiles is a better investment.

#4202
corey_russell

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Gate70 wrote...

Well done, a couple of questions though.

No access to protection from lightning (priest level 4 spell?)
You could have at least one character use invisibility or sanctuary to explore the Iron Throne HQ and summon minions from the back room before combat starts.


I did have protection from lightning. I didn't mean the trigger the trap that killed Paja. And yes, I could have had someone do what you are suggesting about going into the back. It was rather unnecessary though, as we got 18 minions immediately and summoned more during the battle.

And thank for you the congratulations everyone - having no true fighter definitely made me have to adapt my usual strategies. It was interesting, before level 5 cleric, entangles/sleeps/hold persons were used extensively, but then after cleric 5, animate dead were then the primary spell.

Modifié par corey_russell, 11 décembre 2011 - 10:48 .


#4203
Grond0

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An early morning session yielded some decent progress for Pawper.

Explored the valley of the tombs, though left the inside of the tombs and the jelly mage alone.  Experimented with flame blade, but that disables shapechange so is not really worthwhile (in conjunction with barkskin it gives a marginal advantage over the wolf form, but  Charm person or mammal seems a better use of spell power for most situations).

Cleared Samuel's area, though without the ability to save Samuel or pick up scroll or ring there's not much action there.  Next up was the xvart village.  Pawper was surprised when Ursa was generated right on top of him - lucky it wasn't a critical hit that resulted.  Took several rests, but eventually managed to get Ursa charmed in a position where xvarts could take her down and successfully cast drain life at the right time to get her XP (very nice bonus when you're mainly dealing with low-lives like xvarts and kobolds).  Left Borda alone.

Moved on to Laurel's area.  Charmed the bear once, but made a dangerous mistake when chasing it to try and charm it again and activating Neville and the bandits.  Got away at the cost of just one arrow wound and then worked back through the hobgoblin archers. In the process of this got up to level 4 - just 5 more HPs, but a welcome improvement of 2 in THAC0.  The mountain bear killed Neville, but almost died in the process and was finished off with drain life.  Laurel helped kill the ogre while neutral and then the hobgoblin elites while charmed.  The ogre berserkers were taken out mainly with the help of a black bear, although one of them got a nasty chop in on Pawper.

At the gnoll stronghold Gnarl was charmed; he lost out in a fight with Hairtooth, but inflicted enough damage for a drain life to finish the combat.  Pawper then worked his way through the xvarts, though left the carrion crawler (too much effort to try and line up several charmed xvarts at once against it).  The gnolls were easier than the xvarts as Pawper could reliably attack them without any retaliation.  The last gnoll next to Dynaheir gave him level 5.  Yet again a pathetic 4 HP, but he now has access to some direct damage spells.

Modifié par Grond0, 11 décembre 2011 - 10:56 .


#4204
Easymask

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Congratulations on your successful run Corey! Looking forward to your apperance in Amn!

And good luck to you Grond0, quite the challenge you're attempting!

#4205
Alesia_BH

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Grond0 wrote...

Unless you're really flush with money I don't think the dagger of venom would be a good investment.  Much more of a priority would be the green amulet, which protects against most of the dangerous spells you will face.  Ring of free action is also very useful (can get from Dushai easily using cloak) if you're facing improved spiders.


I'm fond of the Dagger of Venom but I agree that the Greenstone Amulet and other items are much higher priorities. When I buy the Dagger of Venom, it is usually a late purchase for a wealthy thief.

The Shield Amulet, the Wand of Sleep, the Necklace of Missles, the Greenstone Amulet, and the Cloak of Displacement are typically my first purchases. Acquiring sufficient Free Action coverage is a critical early game objective as well. I typically leave Dushai alone on role playing grounds and just use potions and or Spider's Bane. You can run through BG1 safely without bothering Dushai.

Some people like wand of sleep for crowd control, though I would suggest that the necklace of missiles is a better investment.


I've been using the Wand of Sleep a lot in recent runs mostly because I've been restricting item recharge. Using the Wand of Sleep early, and then the Necklace of Missles later can be an effective way to manage resources if you are playing that way. It's also a bargin on a per charge basis and allows more flexible targetting which reduces early game risk. My characters almost always have both by Level 2. The Wand of Sleep does become obsolete later in the adventure though.

With recharge allowed, and an ability to manage the AoE, it makes perfect sense to just use the Necklace of Missles- especially if you have the ToBex wake on sleep tweak installed. And if I had to choose between one of the other, I'd go with the Necklace of MIssles. The Necklace of Missles is a difference maker in tough fights. The Wand of Sleep is a convenience item that reduces early game risk.

Best,

A. 

Modifié par Alesia_BH, 11 décembre 2011 - 01:06 .


#4206
Melchom

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Unless you're really flush with money I don't think the dagger of venom would be a good investment.  Much more of a priority would be the green amulet, which protects against most of the dangerous spells you will face.  Ring of free action is also very useful (can get from Dushai easily using cloak) if you're facing improved spiders.  Some people like wand of sleep for crowd control, though I would suggest that the necklace of missiles is a better investment.


How much is the Green Amulet and is it safe to take a trip up there at this stage ? I have to admit I've not visited Ulgoth for a long time - and then only with a complete high level party. 

Also how do you recharge wands ? 

Modifié par Melchom, 11 décembre 2011 - 01:48 .


#4207
Grond0

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The cost depends on your reputation and charisma (lowest price possible at 20 of each). I can't remember the base cost offhand, but you can check it out. Travel there is not too difficult. The greatest threat is a bandit ambush, but monks are well placed to survive that (shield amulet can help there). At the ankheg area staying to the west of the map will avoid any encounters with them.

Recharge wands by selling them to a shop (before using the last charge) and buying them back. Note that buying them fully charged is expensive so you should plan ahead of time what you really need and keep your funds for that.

#4208
Grond0

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Final update for Pawper.

Coming back through the cloudpeaks Caldo was charmed and killed by Krumm, but did enough damage to be easily finished off. Tried out call lightning for the first time on Ludrug nearby.

Further through the mountains found a little boy who was looking for his dog. He could be charmed, but didn't appear to have any unusual abilities. Sendai was also charmed and killed by his colleagues, but unfortunately one of them survived lightning at near death. I got him to follow to a rock where he could be engaged at close quarters to try and finish him off, but even with the penalty for using a bow in melee he hit twice in quick succession - didn't see the second shot before the death screen came up, but I presume it was a critical.

Afterthought: there was an awful lot of moving in and out of the inventory screen to manage between spells and shapeshifting. As nearly all my playing was in quite short spells that kept it bearable, but I don't think I would want to try that again.

#4209
corey_russell

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Condolences, Grond0. Good luck for your next run.

#4210
The Fred

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Wow, I've missed some stuff.

Grond0 wrote...
By the way you posted a while ago about a poverty challenge.  What rules were you envisaging for that?

AnonymousHero wrote...
I think poverty has generally meant "ditch all start items" and "don't pick up any items of any kind"... which basically makes it impossible for anyone except Sorcerer.

EDIT: I should say, on a different forum/different game someone posted an interesting one: Any given equipment slot can only be filled once.

I think technically yes, poverty means no items, but I took it to mean that you keep no items (so a wizard could pick up a scroll and attempt to learn it, you could drink a potion which you find but not save them for later, etc) - since you can't buy and sell things (no money) this is still restrictive for wizards, but actually doable. I actually relaxed the restrictions the way you suggested so that you could wear items too (I said one melee and one ranged weapon max, though) because it strikes me that a) it would be really tough otherwise as a fighter-type and B) it makes RP sense for a fighter-type to shun material possessions but still keep his trusty sword, etc.

I would personally dub either of those variations "poverty" and call the original "absolute poverty" or something like that. It's all just convention and nomenclature, though.

Last time, Grond finished the game and I got a part-way through, but we both had a couple of reloads. It's certainly possible to do it with any class under those rules (otherwise Cleric/Druid/Sorcerer are really the only feasible ones) without reloading, though. It actually makes the game more fun in some ways, because aside from the challenge, you don't have to care about inventory management or collecting loot - similar to the way no-reloading means you don't have to worry about saving constantly, etc.

#4211
The Fred

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Grond0 wrote...
Thought I might take a leaf out of Berric's book and try and shapeshifter.

I actually thought about trying some new kind of shapeshifter challenge, but I wasn't sure what. I thought maybe you could "infect" NPCs you recruit and turn them into shapeshifters too, but someone already did a shapshifter party run a while back and I can't imagine it would be that interesting a challenge. I thought shapeshifters would also make good sense for a poverty run (no-reload poverty shapeshifter-only party?) as I see you've tried but I'm going to give it some thought, I want to change my mods before then I think anyway.

#4212
Grimwald the Wise

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Rajkumari Final update
Day 49
I headed east and ran into a bunch of psychopaths. I ran but upon trying to fight them was badly hurt. I returned after healing and only found two of them. After killing them I again needed healing. What made it worse was that I needed to use two charges of my Greenstone Amulet to do that. (I obviously did this battle a little too early)
Day 86
Well after a lot of running away and a lot of fighting, I have at last defeated the bandit camp and yet more assassins. I had made a good decision in having my necklace of missiles, greenstone amulet and shield amulet restored to full strength as I really needed them. I used nearly thirty charges of the necklace of missiles! However, because of that I am still alive and still have over 30000 gold pieces and valuable equipment to sell! Good armour, 63 scrolls and several antidote potions. I think that I will now have a rest by going hunting for a while.
Day 98
Went through the Cloakwood area easily, but the buffs that Drasus and company had made them too strong for me. Perhaps I should have run away again and come back when their buffs had worn off. I didn’t. However I am now a lot more competent in the use of paladins and may try another one later.
I found out afterwards that the scroll of magical protection is what is required.

#4213
Grimwald the Wise

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ussnorway wrote...

Grimwald the Wise wrote...

- ADVANTAGES: Infravision.
- DISADVANTAGES: -10% experience modifier.


That’s a bit harsh! How about something useful that takes advantage of his high intelligence… Wouldn’t an innate spell like ‘Wraith Form’ or ‘Blur’ be a good example of the air realm?

Best of luck to you Wise.


You didn't read it carefully enough. The bit that you quoted refers to all genasi. The bit that refers to only Air genasi is:
Different genasi also have their own racial advantages and disadvantages:
- AIR GENASI: +1 to Dexterity and Intelligence, -1 to Wisdom and Charisma, Breathless
(immunity to spells like stinking cloud), and Free Action 1/day.

Not having to breath is definitely related to being an air genasi. The freedom of action doesn't seem to have any relationship to his racial type I agree, but it is HIGHLY beneficial particularly to the cavalier that I am playing. It makes it possible to take on ghasts and vampyric wolves for example.

By the way, I am now trying the same character again as it seems to be eminantly do-able. It is just my lack of experience with solo cavaliers that was my problem.

#4214
Grimwald the Wise

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Diary of Rajkumari, the Air Genasi Princess
GENASI: Genasi are descended from elemental-related creatures, such as efreet, dao, djinn, jann, and marids, among others. Most of them have had no direct contact with their elemental forebears, but the signs of their heritage are apparent. Genasi take great pride in their distinctive features and abilities.
- ADVANTAGES: Infravision.
- DISADVANTAGES: -10% experience modifier.
Different Genasi also have their own racial advantages and disadvantages:
- AIR GENASI: +1 to Dexterity and Intelligence, -1 to Wisdom and Charisma, Breathless
(Immunity to spells like stinking cloud), and Free Action 1/day.
*Str 18/94, Dex 19 Con 18, Int 14, Wis 15, Cha 16
Two-handed Weapons ** Quarterstaff **
Day 5
After the ambush in which Gorion was killed, I first returned to Candlekeep to try and gain sanctuary there, but was not allowed in. I was able to arrange his burial however. After picking up some bits and pieces from the site of the ambush, I therefore heeded Gorion’s instructions to head for the Friendly Arms Inn. On the way, I found a diamond, a ring of protection and a ring of wizardry. At the inn, I sensed something was wrong and cast detect evil. Sure enough I sensed the presence of evil and quickly left. Looking on my map, I had few options. High hedge and Nashkel being the only places left, I headed for Nashkel. There I found a pearl and some bracers. Whilst the bracers are not that useful to me, they will fetch a good price I am sure. Joseph’s wife wanted me to go into the mines and see if he is all right, but upon hearing of the presence of demons, I decided to leave that until later. I therefore headed for the carnival in the hope of sleeping in peace. My rest was not that peaceful however for I was beset by horrifying dreams. On my awake, I found that I was able to cast a number of new spells; healing, draw on holy might, and slow poison. (I usually get only the healing spell and don’t know why on this occasion I got the others. Could it be because my charisma is now twenty-five? I have no idea why my charisma is 25. Perhaps it is something to do with some magical items that I found on an assassin in Candlekeep and which I believe belonged to Firebead. If I come across him again, I will ask.
Day 7
Since there is now another town upon my map, I decided to head for Beregost. On the way I was met by Lord Foreshadow similar to the one I found on the body of an assassin and which I believe belongs to Firebead. I therefore headed to Beregost to return the ring and staff. I was beset by dread wolves, an overly suspicious member of the flaming fist and two ogrillon. In the process of fighting them, my charisma dropped to twenty-three. Clearly I needed to return Firebead’s possessions quickly. Once in Beregost I returned his ring and staff, took him a book that he wanted, and calmed down an angry Marl. I gave news to Mirianne who kindly gave me another ring of protection and upon going to rest in an inn; Gurke wants me to get his cloak. After sleeping I entered a house that was swarming with spiders. I left and entered the inn where I met marl, only to be followed. One even followed me upstairs. I charmed Algernon with my ring, hoping that he might deal with the spider, but no, the spider killed him. To my surprise, I killed it easily. I picked up the body as a souvenir and a cloak that had belonged to Algernon.
Day 19
I went north to find Gurke’s Cloak and then went to an area swarming with Ankheg. I managed to avoid them and helped a woman being pestered by her dead husband. I agreed to help Sonner but upon learning the truth was forced to kill him and his associates. Upon returning to Beregost to return the cloak, I was attacked by Karlat. Fortunately for me, Finch who wasn’t even in my party aided me. After healing, I agreed to help Silke, but soon discovered that she too was a liar. She forced me into killing her too. That was not easy. I had to run away for healing and sleep twice. However at last I succeeded. I have returned Gurke’s Cloak and Perdue’s sword.
Day 22
I returned to Red canyons and killed a wolf that was attacking Melicamp who was in the form of a chicken. I took him to High hedge but the mage there accidentally killed him when trying to restore him. We then went to the Friendly Arms Inn where I came face to face with Tarnesh. A guard killed him. (It was the easiest battle with him that I have ever had. He panicked after being hit with Smite Evil, and after that the result was a foregone conclusion, sadly without experience.)
I then brought Khalid and Jaheira to Nashkel and dropped them there, avoiding all combat.

#4215
After5CST

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RIP Tiela, F HE Cleric/Ranger

(Numerous pictures, but omitted since its end of game).

Tymora is truly a harsh mistress.  After Tiela's numerous close calls, she finally reached Coran in the Cloakwood and added him to the party.  With his lack of decent equipment, the party took a detour down to find some boots of stealth, and visit the Nashkel mines exterior to pick up the Long Sword +2 from Greywolf.

After that, Coran started griping about not making progress on Wyvern hunting.  With haste (something Tiela did well), the party returned to Cloakwood, cleared the spider map, and then proceeded as quickly as possible to the Wyvern den, despite having to use most of their stockpile of antidotes to stay off wyvern poison from random encounters.

The plan was to draw the wyverns from their den to outside, where ranged attacks could be used and a handful of Animate Dead could be prepared to assist, with Bless and Strength of One.  Encounter went well, chalk one up to good pre-planning!

After another random Wyvern encounter nearly finished off the entire party,  the decision was made to no longer rely so much on Tymora and instead gain in strength before attempting the Cloakwood mines exterior map and beyond.  Backtracking, the party worked the maps from bottom to top, clearing with little effort all non-ToSC maps with the exception of Pelvdale and Larswood (omitted until Coran's steal was sufficient to stab those archers and get their nice arrow stock).

Now much better prepared, the party breezed through the group outside the Cloakwood mines ( 2 Stinking Clouds, 2 Silence 15' Radius, Animate Dead, and Hold Person) and through the first level.

But Tymora was apparently frowning on Tiela's new-found conservatism.

On the second level, Tiela was going to bypass the central area, finishing off the ghouls and working to the exit.  However, near the exit something happened and the warriors and mage in the central chamber were alerted, and rushed to battle.  A badly-placed Fireball by Dynaheir not only wounded Tiela severely, it didn't finish off the wizard.  Tiela backed off so Dynaheir could place a Stinking Cloud and Tiela could down some Potions of Healing, but the wizard was too quick with a Lightning spell and Tiela was unable to avoid being hit not once, but twice.
Posted Image
End of Tiela on Flickr

Good run, lots of fun, but now over,

Since then, I've made four quickly failed unrelated attempts, and now am working with:

Ja'Kel, M E Sorceror 4
Currently in Nashkel with Imoen, Ajantis, and Dynaheir. 

#4216
Melchom

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Sorry to hear about Pawper, Grond0! What will you go for next ?

Edit: Oh - and After5CST too - a shame Tiela's run came to an end. Glad you're progressing well with Ja'Kel though :) 

Modifié par Melchom, 12 décembre 2011 - 10:06 .


#4217
Melchom

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Tezrian (Human, Monk, Solo)

As advised Tezrian headed north from the Friendly Arm Inn, pausing at a farm along the way to clear out a zombie infestation. Reaching Ulgoth's Beard the Green Amulet was duly purchased (I take it you use it before combat with a mage so their spells don't effect you ?). Returning south some poor fishermen appealed to Tezrian to slay an evil witch and he accepted after bargaining a few more coins into the deal. The witch fell more easily than expected.. with the wand her first spell was disrupted and then a stunning blow rendered her helpless before the onslaught. Her magic bracers and the flail supplied by the fishermen went a long way to replenishing the monies spent on the amulet :) I avoided several ankhegs as I'm not sure my monk is up to facing them singlehandedly yet.

Not far from level 5 now Tezrian rested at the Friendly Arm Inn before heading south to wards Nashkall!

#4218
corey_russell

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Ah yes Heirashan the mage - she's killed quite a few no-reloaders over the years -- good thing to see you pick yourself and try again - for that encounter have lightning protection like potion of absorption on the PC is helpful - you could use boots of grounding, but that isn't a guarantee if hit repeatedly though.

#4219
Shadow_Leech07

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I'll be joining this challenge with my Palindrome Party(stat wise only). A slight upgrade from my old "Game of Tens" party, this party consists of characters with the names like Ada, Hannah, and Tenet and has 11 for strength, wisdom...etc. Will post more on this party which consists of fighters primarily, with a fighter/cleric, fighter/mage, and fighter/thief pressed in. Playing on core difficulty. Hopefully this party will do much better then the Game of Tens party.

#4220
corey_russell

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Good luck Shadow Leech. Question: will you be restricting your access to stat boosting equipment (like strength gauntlets) or those open? I am assuming level 2 wizard spell strength will see lots of use. I did a party completely random once - they managed to trudge through their fights, but they had to use so many resources to pull through (yeah DEX looking at you...). I got to the Planar Sphere and just couldn't bear the talentless group and quit that run..hope your run provides ya with enough interest...Be one for the record books if you could get all the way to Melissan and take her down with such a party!

Modifié par corey_russell, 13 décembre 2011 - 07:33 .


#4221
Grond0

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Melchom wrote...
Sorry to hear about Pawper, Grond0! What will you go for next ?

I've rarely played clerics, so thought I would have a go at one of those.  I haven't had time to make any meaningful progress yet, but might have a chance to play a bit more tomorrow.

Reaching Ulgoth's Beard the Green Amulet was duly purchased (I take it you use it before combat with a mage so their spells don't affect you ?).

Indeed, though it's also very useful against other types of spell casters.  It doesn't protect against direct damage spells, but most deaths are due to disabling spells (such as hold person, charm etc).  You might want to observe closely what other spells casters use against you and think about how you could protect against them as well.  You could have as an ultimate aim how to get to a point where casters have nothing that can harm you (can't be done in BG1 except temporarily through scroll of magic protection, but is quite possible in BG2).

#4222
Shadow_Leech07

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corey_russell wrote...

Good luck Shadow Leech. Question: will you be restricting your access to stat boosting equipment (like strength gauntlets) or those open? I am assuming level 2 wizard spell strength will see lots of use. I did a party completely random once - they managed to trudge through their fights, but they had to use so many resources to pull through (yeah DEX looking at you...). I got to the Planar Sphere and just couldn't bear the talentless group and quit that run..hope your run provides ya with enough interest...Be one for the record books if you could get all the way to Melissan and take her down with such a party!


Thank you. Yes I will be using strength boosting items, and other similar items of the sort. The thing is, I don't believe it can be done without such items because of ambushes and horrible AC.

And there is the problem that the game forces the PC at least to lose stat points anyways so I can't rigidly follow the guidelines of a true palindrome game. But you said you made it all the way to planar sphere? That is quite good! We'll see where this particular party can go.

#4223
corey_russell

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Shadow_Leech07 wrote...

corey_russell wrote...

Good luck Shadow Leech. Question: will you be restricting your access to stat boosting equipment (like strength gauntlets) or those open? I am assuming level 2 wizard spell strength will see lots of use. I did a party completely random once - they managed to trudge through their fights, but they had to use so many resources to pull through (yeah DEX looking at you...). I got to the Planar Sphere and just couldn't bear the talentless group and quit that run..hope your run provides ya with enough interest...Be one for the record books if you could get all the way to Melissan and take her down with such a party!


Thank you. Yes I will be using strength boosting items, and other similar items of the sort. The thing is, I don't believe it can be done without such items because of ambushes and horrible AC.

And there is the problem that the game forces the PC at least to lose stat points anyways so I can't rigidly follow the guidelines of a true palindrome game. But you said you made it all the way to planar sphere? That is quite good! We'll see where this particular party can go.


Er, it wasn't a no-reload trilogy run (the random party I was talking about), it was a challenge on the old board, where the entire party was random, both classes and stats. I started in BG 2. But they did accomplish a lot of chapter two material.

#4224
Shadow_Leech07

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corey_russell wrote...



Er, it wasn't a no-reload trilogy run (the random party I was talking about), it was a challenge on the old board, where the entire party was random, both classes and stats. I started in BG 2. But they did accomplish a lot of chapter two material.

Ah, understood.

Modifié par Shadow_Leech07, 13 décembre 2011 - 05:01 .


#4225
The Fred

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If you can get somewhere with reloads, you can theoretically get there without them. It just depends on what your chances are as to whether you actually make it, though.