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Baldur's Gate 1 No-Reload Challenge


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#4326
SpiffyKeen

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Thanks Alesia.  I really enjoy your no-reload runs, and your debates with others on this board are very informative.  Of course, my thanks also goes out to all those who you debate with!  Your presence seems to give the BG forums an increased activity.  I really should post more often in the discussion side of things.  

Good luck to everyone (Gate, Vaclavc, Shadow_Leech, Grond0), including those farther south (Corey, Alesia).  And a special message of support for Gate, Grond0, and Vaclavc (that's got to hurt).  Although, Valhyron's death did bring up interesting tips from Incantatar about protection from traps. 

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In Baldur's Gate, Gyan and crew walked the streets until they met some interesting individuals:  Lady Hannah, Petrine, and then, based on Hannah's tip, Abela.  Gyan was able to convince Ragefast to release the nymph. Then they ran into a boy named Varci, who sent them to the Water Queen's Temple.  Tenya gave Gyan the body he needed, but then she went hostile, and they had to kill her as she followed them outside!  (I have never seen that before.  I guess I choose the wrong dialog option.)  In helping bring Casson back to life, Imoen and Quayle leveled up.  Since everyone was tired, they rested at the Elfsong (after getting a nymph's cloak and IDing their new shield). 

During that down time, Imoen convinced Gyan to send the others away for a while (they all stayed at the Elfsong), while she explored a new direction in her life, that of a mage!  She immedately drank a couple potions and scribed all the scrolls she could get her hands on!  This included scrolls from the party scroll case, from her own collection she had been keeping, and newly purchased from the Sundries.  Then the siblings headed off into the wild to find themselves again. 

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To get all of Imoen's skills back, the two completed the following quests and encounters:
1.  Beregost Temple wolves: 2 vamp, 5 dread, 5 misc. wolves, 6 wild dogs! 
2.  Many basilisks and Mutamin using skeletons and protection scrolls
3.  Waterdavian adventurers with an attitude and 2 bears! 

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4.  Beregost ghouls/ghasts, $$$ from loot, another dream, archmage robe and fire wand
5.  More dread wolves, Bassilus, Zargal, ghasts, ghouls, and a talking chicken (he survived!)
6.  12 sirines, crawlers, golems, Arkushule, more dread wolves, lighthouse
7.  Charleston Nib, Doomsayer, spiders, Brage, more and more ghasts and ghouls
8.  Durlag's Tower: Horrors, dopplegangers, ghasts, and basilisks
It is worth noting here, that I managed to avoid death nicely during the Durlag visit.  In all honesty, I probably should not have risked it.  However, it did work out pretty well.  Imoen fireballed the greater dopplegangers from up high.  Gyan hit level 8 here, and Imoen hit mage level 7.  

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Gyan used a Detect Traps and a potion of magic blocking when crossing a trap on the 2nd level.  Imoen made a lot of saves, and had some protection herself (electric boots, death ward, fire ring).

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9.  Degrodel and his guardians (lots of paralyze wand blasts)

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10.  Larze, G'axir, Nadarin and the basilisk, Ghorak, and finally Aldeth

Fighting the dopplegangers on the top level of the consortium, Imoen hit level 8 and got her thief skills back. 

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Then, Imoen hit the Duchal Palace! 

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They IDed and sold off their loot, keeping a few of the new things in the bag of holding for later.  Then Imoen finished up her "self-exploration" by taking out various spell casters:  William Garst, Oulam, Wheber Ott, Niemain, Ramazith (in the street after a failed pick pocket), Jalantha Mistmyr and a few of her sisters (went hostile almost immedately after getting one of the priestesses to fetch her), and finally Resar.  Gyan convinced Imoen to get the party back together again for that one.  Khalid agreed to join up (so Jaheira went along), and so did Ajantis, but Quayle would have nothing to do with what was now a heroic group.  (I intentionally asked Khalid, since I suspect that Jaheira would have done the same thing as Quayle.) 

At this point, I will probably add Minsc and Dy to replace Ajantis since Quayle is gone.  Or, maybe I should just add Kivan, or some other fighter. 

Modifié par SpiffyKeen, 17 décembre 2011 - 11:13 .


#4327
Gate70

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@Grond0. Self-web, ah the memories.
@Spiffykeen. Nice shot of the coffers there, it's an easy area to overlook.

Coym, CG male half-orc barbarian.

I'm on my own now.
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Barbarian rage takes care of sirines, Bassilus, Tarnesh, Mulahey, Nimbul, Tranzig, Kirian, Peter and Ardenor Crush. I add potions of absorbtion, mind focusing and speed to rage through Taugosz Khosann and Credus then Venkt, Raemon, Hakt and Britik.

I'm about to head into Cloakwood so stock up on potions. Edit, note that final level up added 17hp!
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I reckon I have everything required to deal with Cloakwood.
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Modifié par Gate70, 18 décembre 2011 - 01:11 .


#4328
Alesia_BH

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@Spiffykeen. Nice shot of the coffers there, it's an easy area to overlook.


Agreed. Thanks for that. I'm among those who have overlooked it.

Cheers,

A.

#4329
corey_russell

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Alesia_BH wrote...

@Spiffykeen. Nice shot of the coffers there, it's an easy area to overlook.


Agreed. Thanks for that. I'm among those who have overlooked it.

Cheers,

A.


Agreed. Thanks for the info I wasn't aware of that chest as well.]

Modifié par corey_russell, 18 décembre 2011 - 03:27 .


#4330
Alesia_BH

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SpiffyKeen wrote...

Thanks Alesia.  I really enjoy your no-reload runs, and your debates with others on this board are very informative.  Of course, my thanks also goes out to all those who you debate with!  Your presence seems to give the BG forums an increased activity. 


I appreciate your kind words. That said, I wouldn't want any of the discussions I've engaged in to be perceived as debates. The term debate often implies competition and a win at all costs mentality. That's not something I'd choose to associate myself with at all.

The wonderful thing about internet forums is that they provide a chance for a self-selecting set of individuals to form their own community. If you think about it, that's a rare and beautiful thing.

Personally, I'd like to see our community be one where no one feels the need to compete or compare and where no one feels the need to show-off or feel embarrased either. Rather, I'd like it to be a place where we can share, learn from each other, and enjoy ourselves free of much of the nonsense which our primate nature all to readily conjures up.

Anyhoo. Happy travels!

Best,

A.

#4331
SpiffyKeen

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Alesia_BH wrote...

SpiffyKeen wrote...

Thanks Alesia.  I really enjoy your no-reload runs, and your debates with others on this board are very informative.  Of course, my thanks also goes out to all those who you debate with!  Your presence seems to give the BG forums an increased activity. 


I appreciate your kind words. That said, I wouldn't want any of the discussions I've engaged in to be perceived as debates. The term debate often implies competition and a win at all costs mentality. That's not something I'd choose to associate myself with at all.

The wonderful thing about internet forums is that they provide a chance for a self-selecting set of individuals to form their own community. If you think about it, that's a rare and beautiful thing.

Personally, I'd like to see our community be one where no one feels the need to compete or compare and where no one feels the need to show-off or feel embarrased either. Rather, I'd like it to be a place where we can share, learn from each other, and enjoy ourselves free of much of the nonsense which our primate nature all to readily conjures up.

Anyhoo. Happy travels!

Best,

A.


I agree that these forums, and the no-reload threads in particular, are very much a self-selected community, with no flaming or other irritating behaviors by the community members.  That is a big part of why I settled in here, and why I have really come to like this no-reload challenge and decided to participate myself.  It really is a nice setup, especially since these games are so old.  I'm glad BioWare still has forums associated with BG. 

As for the "debates," you are probably right that I used an imprecise word for what you engage in.  Discussion would be a more accurate word.  I really enjoy the discussions that you engage in that allow for the examination of various strategies.  It always seems to lead to the combination of knowledge and thus new insights into these remarkable games and their various mods.  I find that BG fits into a small, elite category of games that I really never get tired of playing. 

Also, thank you for your kind words about how you view the purpose of these forums.  Sometimes I am hesitant to post some things out of fear that I might be putting foot into my mouth, as I often do.  But thanks to everyone who posts in the no-reload threads, I have felt more comfortable in participating to a greater extent than I normally would.  By that, I mean that I have participated in other forums for other games, and this one is definately one of the best if not the best. 

...

Oh, and I am glad that it was worth posting about the treasury in the Duchal Palace.  I have to admit, that I did not figure that one out myself.  Athough, since some of you were unaware of it, and if you are unaware that you can get into the palace before the coronation ceremony, I would suggest that you take up the challenge of figuring out how to get in.  Even though I did not do it completely on my own, neither did I get step-by-step instructions on how to enter the palace early, and when I did figure it out, I found it to be a very interesting and exciting "easter egg" if you will.  If/when I complete an adventure and/or RPG game myself, I think something like this would be one of the many cool things I would hide in the game (along with a few other hidden goodies)! 

Modifié par SpiffyKeen, 18 décembre 2011 - 07:05 .


#4332
Grond0

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Gate70 wrote...

@Grond0. Self-web, ah the memories.

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#4333
Gate70

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SpiffyKeen wrote...
Oh, and I am glad that it was worth posting about the treasury in the Duchal Palace.  I have to admit, that I did not figure that one out myself.  Athough, since some of you were unaware of it, and if you are unaware that you can get into the palace before the coronation ceremony, I would suggest that you take up the challenge of figuring out how to get in.

I knew about the loot, don't have to bother with it by that stage (even when I tried Hard Times the cash is usually in abundance once the city is open). Same for other areas, e.g. basement of Seven Suns but emptying the chest near Mendas in Ulgoths Beard is usually helpful because you can get there much earlier.

I wasn't aware you can get inside before the ceremony though. I'd hazard a guess that it's a similar method to one way into the Iron Throne basement (can't remember if there is much down there either) but will take your advice and see if I can work it out.

Modifié par Gate70, 18 décembre 2011 - 10:12 .


#4334
Melchom

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I love reading this thread as I'm always finding new ways of solving problems :) Already made use of the target-area transition tip and am using Algernon's cloak as it's meant to be now. Previously I'd only use it to de-charm members of my party! And charming the conjured ogre at the festival to open the chests .. genius :D

Grond0: Nice use of Vax to take on Sendai - I'll give that a try although perhaps with some more unwilling minions :)

Set-up: Just to touch on the earlier comments - I'm running BG EasyTutu on a Mac Pro via Crossover. It is a commercial app based around WINE but the guys at Codeweavers are major contributors to the WINE project so you're effectively funding further/quicker development :)

Area Transitions: Since joining the no-reload posse I have gone the High Hedge -> Beregost route. Just heading East from the starting zone risks bandits and kobolds with bows which can easily be leathal. Other than that I welcome the occassional ambush - though that does remind me it would be handy to get a potion of invisibility for my Monk just in case .. ;)

This will also be my last progress update for Tezrian over Christmas as I'm now out of the country with no access to my install :)

North of Nashkall: This area was a bit of a disappointment. As there's not really anything significant here I normally just pass on through - which in hindsight would have been cheaper. I ambushed the hobgoblins in the north and cleared most of the map. The ghouls fell to my darts although I used almost all of them on just the one spawn (starting to think I should have selected sling instead...). Then came an encounter with Elite Hobgoblins. Tezrian is level 5 but struggled against them. I stealthed up close and engaged in melee.. Tezrian proved incapable of hitting the broad side of a barn with his THACO of approx. 15 whereas the hobgoblins consistantly hit me for significant damage. I went through 5 potions of healing (!?) as I didn't want to run and then get shot in the back with a poisoned arrow before they fell. Suffice to say my growing confidence in his melee abilities was downgraded substantially. I then met a vampire wolf and had to run. Any suggestions on how to take these down safely ? After my experience trying to charm a dread wolf I'm assuming the cloak won't help :)

Nashkall: Explored the whole map and sold the anhkeg armour and pearl to fund my healing. The assassin waiting for me at the inn fell although I can't say it was a risk free encounter - need to be more careful (I was playing later at night which doesn't help :) ).

Mines: Went straight down into the mines rather than taking on Grey Wolf. Cleared levels 1 & 2 completely and the northern section of the 3rd level up until the trapped bridge/crossing going south. This then got me thinking. You can't use charmed monsters to set off traps so basically the only way through is to man up and step on the traps ? I do have 5 healing potions left however that's probably not enough for 2 sets of multiple traps so I may have to take a leaf out of Grond0's book and come back to the mines later. Will the areas I've cleared remain cleared until I return ? Tezrian did regain some honour after the hobgoblin debacle by proving to be the bane of kobolds so his run has paused on a favourable note :)

And just to chip in and agree with the earlier posts - these forums are really friendly and you do get the impression it's more that everyone is sharing rather than competing :) I think this also helps keep you focused on following each run through to the end - whether a glorious one or being eaten alive by etter's ;)

#4335
Gate70

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Coym, CG male half-orc barbarian.

Cloakwood. Aldeth Sashenstar rewards me with a potion of heroism. A potion of freedom sees me fighting spiders and ettercaps while ignoring their traps. Centeol and her pets are next, allowing me to retrieve a body and a sword. I rage a hamadryad and decide not to risk a wyvern cave armour class not sufficient and bound to get poisoned. Two guards on a bridge are next.

I rest and buff intention is to deal with Drasus to Davaeorn with one set of buffs again. Potions of mind focusing, heroism and absorbtion are followed with an oil of speed and rage mind shield was showing after the first potion so may not have needed this rage?

I realise my preparations are flawed, no potion of strength which will make the final part of this challenge an issue. Anyway, onward.

I kill Rezdan, Kysus, Drasus, Genthore and a worg then loot them. I switch boots and glug a potion of strength thank you Drasus. Time to speed through the mine.

I glug a potion of regeneration before triggering two traps. I charge past Hareishan to attack a group of archers. My plan backfires when they block me in and Hareishan gets to cast more than one spell.

I am poisoned so glug a green potion and hack a few more archers to pieces so I can reach Hareishan.
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I drop any remaining archers then slice the final few guards. Rill and Yeslick are freed and I descend to the next level. My wounds are healing as I cut them down, allowing me to reach the final level of the mine and kill the last guard at almost full health 97/101hp.

Two battle horrors get the potion of firebreath taken from Hareishan. I cut one down as I glug a potion of fire resistance, then glug a second potion of regeneration to deal with the second as the oil of speed wears off.

I use my second rage to hit Davaeorn, but he spoils my victory with a suicidal lightning bolt to which I am immune.
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Into the city. I read a tome of dexterity, stock up on potions, kill an ogre mage and some doppelgangers. Scar is pleased with my work and introduces me to Duke Eltan, meaning I am authorised to investigate the Iron Throne HQ.

First though, I have to investigate the Duchal Palace. I find what appears to be something unusual have found this before but not persevered. After a few frustrating moments I make the right choice and rush round to the front gate to see it open. I step inside, but have to admit I am early as I'm not a shadowy thief. I'll come back later.

Reached level 8, 107hp with the helm of Balduran.

Modifié par Gate70, 18 décembre 2011 - 11:59 .


#4336
The Fred

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Alesia_BH wrote...
I appreciate your kind words. That said, I wouldn't want any of the discussions I've engaged in to be perceived as debates. The term debate often implies competition and a win at all costs mentality. That's not something I'd choose to associate myself with at all.

Perhaps, but debate also suggests intelligent discussion between respectful and informed individuals, as opposed to something like "arguement" which suggests something a bit more emotional.:D
"Discussion" is probably a better word though.

#4337
Grond0

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Melchom wrote...
Then came an encounter with Elite Hobgoblins. Tezrian is level 5 but struggled against them. I stealthed up close and engaged in melee.. I didn't want to run and then get shot in the back with a poisoned arrow before they fell.

That is a real danger with archers and relatively weak characters.  You can get around it if you want by getting next to an area transition (building, cave or edge of map).  Lead the archers there by showing yourself right at the limit of their range and moving away - with care they will never get a shot off, but will move in the direction you want.  Once they are in position stealth and come into the attack.  If things are not going well you can just run away.


 

I then met a vampire wolf and had to run. Any suggestions on how to take these down safely ? After my experience trying to charm a dread wolf I'm assuming the cloak won't help :)

Afraid not.  For a solo monk you're best off using magical ammunition (even protected by free action you would probably struggle in melee at the moment).  I don't think there's much on that map that could hit the vampiric wolves so the cloak won't help directly, but use it indirectly to charm some distractions - while a wolf is chasing them you can fill it full of +1 missiles.


You can't use charmed monsters to set off traps so basically the only way through is to man up and step on the traps? I do have 5 healing potions left however that's probably not enough for 2 sets of multiple traps so I may have to take a leaf out of Grond0's book and come back to the mines later. Will the areas I've cleared remain cleared until I return ?

You do need to trigger the ones on the bridge (though a familiar can do this for mage types).  I think they both do 2d6 so are not really dangerous to most characters (at least on core).  The other set of 3 can be bypassed by creeping round at the southern end.  There are two types of encounter spots - fixed and random.  Once fixed ones are triggered any creatures killed will not come back; random ones will though the speed this happens depends on your installation.  Virtually everything in the mines is fixed so you don't have to worry about respawning there.

#4338
Gate70

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You can't use charmed monsters to set off traps so basically the only way through is to man up and step on the traps? I do have 5 healing potions left however that's probably not enough for 2 sets of multiple traps so I may have to take a leaf out of Grond0's book and come back to the mines later. Will the areas I've cleared remain cleared until I return ?

You do need to trigger the ones on the bridge (though a familiar can do this for mage types).  I think they both do 2d6 so are not really dangerous to most characters (at least on core).  The other set of 3 can be bypassed by creeping round at the southern end.  There are two types of encounter spots - fixed and random.  Once fixed ones are triggered any creatures killed will not come back; random ones will though the speed this happens depends on your installation.  Virtually everything in the mines is fixed so you don't have to worry about respawning there.

You can trigger one trap, retreat and heal (I use special ability normally). If you can hide, you can do both traps and return later for the kobolds.

Not sure about Grond0's comments about respawning. I'm very wary of resting in the mine as spawns are frequent in that situation. I would rest under shadows/invisibility, or with a well armoured character who eats kobolds for breakfast. I wouldn't recommend resting with a low level party unless you want to raise half of them...

#4339
Grond0

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The spawns on rest are a different issue. I think Melchom was asking if cleared mine areas would stay cleared - answer is yes. However, in most places, including the mines, there is the chance of spawning more creatures when you rest. One possible solution is not to rest; another to go out of the mines before resting.

#4340
Gate70

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Coym, CG male half-orc barbarian.

I choose the wrong words and have to kill Ragefast. Ramazith doesn't give me the choice.

Then to the Iron Throne HQ. I buff with mind focusing, frost giant strength, heroism, fire resistance, absorbtion and an oil of speed before raging up to Zhalimar Cloudewulfe and gang.

I work round Aasim, Diyab, Naaman and Alai.
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Zhalimar starts to work me over so I glug a potion of regeneration. Gardush adds some pain so I run to the back room to cure wounds then kill Zhalimar as he arrives. The doppelganger is next and finally Gardush.

I grab a potion of mirrored eyes and report back to Duke Eltan. He sends me to Candlekeep, where I am framed for murder by Koveras. Tethtoril frees me, and I note my buffs are still active from the Iron Throne HQ.

I quickly clear the catacombs and rage through some locked containers. The buffs are still running as I clear fake Elminster and Gorion.

I add potions on invulnerability, an oil of speed and regeneration to deal with Prat. The strength buff wears off as I kill them, and I use the mirrored eyes potion while killing a pair of greater basilisks.

I store a few items and purchase yet more potions. Two potions of invisibility help me rescue Duke Eltan. Then I glug potions of frost giant strength, absorbtion, invulnerability and an oil of speed. I'm hoping for three battles out of these.

1. Cythandria. I kill her before she has a chance to plead for mercy, so kill her two ogre berserkers too.

2. Slythe. I warm up on Larze then cut the assassin down. Krystin can remain a widow.

3. The duchal palace. Look, I have invites now. I glug a potion of regeneration and cast DUHM as we start.
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Liia survives, Belt does not. Sarevok hits me three times then runs away, so Liia sends me after him.

Modifié par Gate70, 18 décembre 2011 - 03:36 .


#4341
Gate70

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Coym, CG male half-orc barbarian over 161k xp, not levelling up further.

A potion of invisibility sees me through the thieves maze. I equip arrows of dispelling and use a scroll of protection from magic. Sarevok is hit with my second arrow and I race around him glugging mind focusing, storm giant strength, absorbtion and heroism.

Tazok has joined in. I add invulnerability and an oil of speed. Tazok first, requiring a potion of regeneration too.
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Angelo?
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I'm not sure if chaos will work against me, so quickly counter. Think it would have been OK, however it was a close call if not.
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Semaj teleports away so I create a gap and dispel him.
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He dimension doors and re-mirrors so I dispel again and drop him with my long sword.

I empty the green acid arrows into Sarevok then the red fire. I might as well use the remaining arrows of dispelling too. Oh, and the exploding arrows dropped by Angelo.

Sarevok is badly wounded while my wounds have healed entirely. I glug a potion of fire resistance and move in. I hit and retreat, after two blows he is almost dead but I show no mercy. Three more hits, then as I run away he belatedly realises his life is over.
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I glug a potion of invisibility, go grab some pantaloons and return to Liia.

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EDIT. On my return both dukes are alive and Belt speaks to me. Assume this is BGT at work.

Modifié par Gate70, 18 décembre 2011 - 04:34 .


#4342
Grond0

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Impressive run Gate - good luck in Amn.

Gate70 wrote...
EDIT. On my return both dukes are alive and Belt speaks to me. Assume this is BGT at work.

Guess so - I think he is the one scripted to give you the next assignment and probably made more sense for him to be resurrected than to introduce a dummy.

#4343
Vaclavc

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Great run Gate. I wish you luck in Amn.


Update on human cleric Eldrymon.
After Gorion’s death, Eldrymon took relatively safe route across High Hedge to Beregost. He completed various quests available in the area and slew numerous minor monsters, most notably spiders in Landrin’s house
http://i264.photobuc...on/Baldr013.jpg

and assassin Karlat.
http://i264.photobuc...on/Baldr015.jpg

Eldrymon took Melicamp (wolf was entangled/commanded) to Thalantyr, who transformed him successfully to human form.
Eldrymon headed south to Nashkel. He killed Amazing Oopah in Carnival and protected Prism from Greywolf in Nashkel mines.
He finally advanced to level 5 and with help of animated skeletons, he killed mage Zordral and cleric Neira.
http://i264.photobuc...on/Baldr028.jpg
Eldrymon is currently level 5 cleric with 35 hp.

V

#4344
corey_russell

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Congratulations, Gate70. Good luck in Amn.

#4345
Grimwald the Wise

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Congratulations Gate.
Thanks for the advice evrybody about beating the Cloakwood mines with a solo Cavalier.

I have beaten them without too much difficulty and now headed to fight the werewolves. I have SCS installed and have beaten everyone but the Greater Werewolf on the ship. My problem is not surviving, but beating him. I have Strength 18/94 Dex 20, Con 19. I have used Potion of heroism, invulnerability, and frost giant strength, and have called on Holy Might, but seem to be unable to kill him due to his regeneration. Problem may be exacerbated by putting proficiency points in two handed weapon style, two handed swords and staves. Anyone have any ideas how to boost the attack still more,
Have I tried to do the impossible? If so, what next?

I have passed the experience cap, but have not levelled up because I wanted to beat the game without doing so, just levelling up for doing the Drizzt saga etc. If I have to level up, so be it, but I would rather get some advice first and see if I can beat him without doing so

Modifié par Grimwald the Wise, 19 décembre 2011 - 04:50 .


#4346
corey_russell

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If I remember correctly, I believe Vaclavc gave himself 100% lightning resistance then purposely stepped on the lightning trap to kill Karoug (I think that's the name of the wolfwere you are talking about). Maybe that would work.

#4347
AnonymousHero

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Grimwald the Wise wrote...

I have beaten them without too much difficulty and now headed to fight the werewolves. I have SCS installed and have beaten everyone but the Greater Werewolf on the ship. My problem is not surviving, but beating him. I have Strength 18/94 Dex 20, Con 19. I have used Potion of heroism, invulnerability, and frost giant strength, and have called on Holy Might, but seem to be unable to kill him due to his regeneration. Problem may be exacerbated by putting proficiency points in two handed weapon style, two handed swords and staves. Anyone have any ideas how to boost the attack still more,
Have I tried to do the impossible? If so, what next?

Have you left and entered the area repeatedly? You may be a victim of the regen multiplication bug.

#4348
Serg BlackStrider

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Well done, Gate. Keep rocking!

#4349
Grimwald the Wise

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AnonymousHero wrote...

Grimwald the Wise wrote...

I have beaten them without too much difficulty and now headed to fight the werewolves. I have SCS installed and have beaten everyone but the Greater Werewolf on the ship. My problem is not surviving, but beating him. I have Strength 18/94 Dex 20, Con 19. I have used Potion of heroism, invulnerability, and frost giant strength, and have called on Holy Might, but seem to be unable to kill him due to his regeneration. Problem may be exacerbated by putting proficiency points in two handed weapon style, two handed swords and staves. Anyone have any ideas how to boost the attack still more,
Have I tried to do the impossible? If so, what next?

Have you left and entered the area repeatedly? You may be a victim of the regen multiplication bug.


Have tried again with a strength of 25 due to a potion. Got a critical hit of 44, followed that with smite evil, then used firebreath and continued to attack. I managed to kill him before he regenerated. However it was touch and go. It's as well that I had duplicates of the potions that I used. (Other than the strength potion that I have just used to kill him.) I can well believe that people soloing get trapped on the island. What do you do if that happens?

I would appreciate further info on the regen multiplication bug, to avoid it in the future.

Since it looks like I will survive for a bit longer, here are some of the highlights of my run.

Fighting against the assassins in the basilisk area, I was lucky when Smite Evil killed the mage outright. I then ran to the edge of the map intending to fight as long as I could before running. One of the enemy used oil of speed, with the result that I was able to fight him with no problems from the other two. he was almost dead before they turned up and was thus able to kill them all without leaving the area.

When I went to the bandit camp, I fought Tazok until he proved to be chicken. Then the others turned nasty. I used necklace of missiles to reduce the enemy to manageable numbers. The mage died amongst others, but I then realised that Taugoz was the one to concentrate on. when he died, I had eight HP left, so ran. After healing retrurned to mop up the others. I slept near Tazok's tent, whereupon I was ambushed again. I therefore drank a potion of electrical resistance and went inside where I opened the chest. The trap didn't work quite as well as I had hoped as only one of the enemy got zapped by it. However that was over 30 points worth of damage. They were then relatively easy to kill.

When the amazons attacked me, I was surprised not to be attacked by the thieves. That only happened after the other two were dead. They were then easy.
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The mages at Cloakwood were much easier having taken potions of magical resistance. (Thanks for the advice everyone.) Davaeorn was actually the easiest of them!!

In Baldur's Gate I have had few problems except that when I fought the dirty old man in the North, he cast a fireball that killed the children. Another incident which occured was that I left it too long to return the dead boy to his parents. I didn't know that there was a time limit and did other things! Posted Image

Upong going to werewolf island, the wolf with the baby turned out to be a problem. (See above) All the others were a walkover. I boosted strength to twentyfive and boosted other stats too with the result that he died. I think that I will have to buy more potions upon returning to the mainland! I suppose that I could charm Shandalar, but that might interfere with the trip to Ice island.

Modifié par Grimwald the Wise, 19 décembre 2011 - 07:50 .


#4350
Grimwald the Wise

Grimwald the Wise
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Alesia_BH wrote...

The Fred wrote...
I actually think in this install, Lion's Way is one of the more dangerous of the nearby areas.


I'm assuming you meant Coastway right?


They are one and the same. The Lion's way is what Coastway is called if you have the Huge World map Installed.