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Baldur's Gate 1 No-Reload Challenge


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#4426
Gate70

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I'm trying; getting to the point with BG1 where I can solo it reasonably well with several classes. Think I'll be resorting to a party in SOA though as my solo runs have been very short.

Parr, LG human male cavalier.

Cloakwood mine interior.
I drop a few guards then buff potions of absorbtion, hill giant strength, PfE and oil of speed. I fail to drag a lightning trap into the battle so let Hareishan release a second. Then it is time to kill the mage and guards before descending further. I clear the next room without getting hit, and descend to the final level. I glug a potion of regeneration and dispose of the final guard.

Davaeorn.
More potions; protection from fire and heroism. Then firebreath and PfE against two battle horrors, while oiled regeneration almost heals me as they are eliminated. A third use of the greenstone amulet sees me ready for Davaeorn. He survives his lightning bolt, gamely allowing me to chunk him.

Interlude.
Bracers from Meilum. Amulet charge four for Kirian, Peter, Lindin and Baerin. Sell, stash and purchase various items, read a tome of dexterity.

Baldurs Gate.
The Seven Suns is followed by Schlumpsha, ratchild, the Merchants League, and then the amulet vs an ogre mage residing in the sewer. level 8 reached, final level-up taken.

#4427
ussnorway

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UD3;

Now that I have some hit points the next step was to acquire equipment for everyone and rumour has it that there are two groups of assassins running around with magical morning stars. With magic weapons all round I decided to go ankheg farming for armour & managed to collect the shell despite getting ambushed by some bandits. The final phase of my preparations was acquiring the three tomes & ‘Sanctuary’ + “wand of Frost” makes that a fairly simple exercise but I did get one unexpected blunder pop up.

Posted Image Posted Image Posted Image

 I should have been more audient but pallies are such a pain to talk to. :wub:

Ormaline is currently a level 4 sorceress with 20 hit points plus her spells are 'Find Familiar', 'Identify', ‘Chromatic Orb’ & ‘Glitterdust’... I gave the wisdom to Imoen because that gives her the option of dualing to mage or cleric after she reaches level 6.

#4428
Gate70

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Interesting departure with Ajantis, any plans for a replacement?

Also, I thought wis of 17 was required to dual to cleric and Imoen starts with something like 11. Do you have 6 tomes in your install?

#4429
ussnorway

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~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.7

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I basically just swapped her charisma and wisdom around therefore the extra point from the tower brings her wisdom up to 17... As to the other half of your query I replaced the pally with his anti-personality Montaron (because I needed someone who can open a locked door).

#4430
Gate70

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Parr, LG human male cavalier.

Interlude.
The secret of how to poison a cavalier dies with Marek. Varci Roaringhorn gives me an improved shield, while I read tomes of wisdom and intelligence. Ramazith has also donated an improved magical ring and I have the helm and cloak of Balduran. Halbazzar Drin identifies everything and I realise I've been carrying a bow I am unable to use since the bandit camp. Haha.

Baldurans island.
I glug six potions mind focusing, stone giant strength, fire resistance, absorbtion, invulnerability, oil of speed before exploring a wrecked ship, relying on saving throws against vampiric wolves. I clear the first level quickly, then the second and third. I glug a potion of regeneration and cast PfE before ascending to the final level. Daese is my first target, Karoug my second.
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The rest are soon dead, and I loot my way out of the ship to free Dradeel. Kaishas Gan falls to my remaining buffs. Mendas/Selaad and Baresh can't compete with a solitary oil of speed, freeing me of lycanthropy.

#4431
The Fred

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corey_russell wrote...

@Gate70: As you know, the rules clearly state you can reload due to bugs (can't tell you how many times I have to reload due to that win7 bug of being unable to talk to anyone, though I should be able to - this bug never happens on my win98 machine) If the consensus is that this is a bug, then I certainly have no objection to you continuing your character.

If it's the one I've had, just saving and reloading from there seems to do the trick, at least some of the time. Weird.

#4432
Gate70

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Parr, LG human male cavalier.

Iron Throne HQ.
Three potions fire resistance, frost giant strength and oil of speed are followed by PfE. Then to work. Aasim, Diyab, Naaman and Alai are first. Zhalimar Cloudewulfe, a doppelganger and Gardush are next.

Return to Candlekeep.
I receive a ring for Koveras before being wrongfully arrested. I glug potions of fire resistance, absorbtion and storm giant strength before exploring some catacombs. DUHM and a ring freedom are used against Prat, then a potion of mirrored eyes helps against two greater basilisks.

The coronation.
Slythe has the invites, but PfE and DUHM are his downfall. Cythandria has the evidence, PfE and DUHM are enough to make her hand it over. I rest before buffing for the coronation.
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Liia is killed but Belt survives. Sarevok attacks and we miss each other several times hooray until Winski calls time. Belt sends me after Sarevok.

Thieves maze.
I am partially buffed, adding absorbtion and fire protection before felling a pair of skeleton warriors.

Undercity.
After a greenstone amulet charge I kill Shaldrissa and glug a potion of regeneration. Haseo is next, while Rahvin immolates Wudei. Gorf, Rahvin, Haseo and Carston fall in order.

Abandoned temple.
A potion of mind focusing means I can use a scroll of protection from magic. This protects me from contingencies fired by Semaj. Sarevok chases me away, so I glug a series of potions before attacking him. Tazok arrives so I hit and run until he dies, then turn back towards Sarevok. He's hitting me hard so I have to run and heal while throwing a magical axe when I have chance. Then I re-cast PfE and finish the job.
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In BGT Angelo fires remove magic while Semaj contingencies death spell and malison. I find the protection from magic scroll then buffing after remove works best, is there another strategy I could try. ie, what protects against remove magic?

#4433
ussnorway

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Well done Gate70... are you going on with him solo or gonna' let him pick up a GF?

#4434
Gate70

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Thanks. Plan is to roll up a cleric/ranger and barbarian then add Jan after Imoen leaves. If I have a good run I would add Imoen back then Sarevok (dualled to thief).

Have checked remove magic and believe Angelo as a level 12 mage would get 70% chance of removing magic from a level 8 paladin? Not good for a no reload.

#4435
After5CST

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RIP Ja'kal, M E Sorc

Cleanly moved through Baldur's Gate quests, despite being in largely unknown territory (only my second trip into the Gate in the last ten years). The BG1NPC pack surprised me with a kidnap of Dynaheir... but the story never continued... I'm guessing it's because I didn't have (and couldn't go get) Minsc.

Ended up picking up all 8 tomes, worked back to the Dukes, and had to play that part twice. The first time was a relatively clean victory, but the Duke teleported the party to the Thief's Guild... except for Ja'kal himself. Niether could leave their respective areas, and reloaded and re-won calling it a bug.

Stocked up on some potions (first time ever), cleaned up the upper levels of Durlag's to get the Wisdom Tome (didn't know where it was) and then headed down to take on Sarevok. The maze was slow and painful but steady: the Skeleton Warriors can lay out some pain.

Sadly, the Iron Throne Mercenaries opened up with (what I am guessing is) arrows of detonation, something for which I was unprepared. Ja'kal couldn't get clear of the area before he fell.
Posted Image
End of Jakal on Flickr

#4436
Vaclavc

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Good work, Gate70.
Sorry to hear about your loss, After5CST

V

#4437
Grond0

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Gate70 wrote...
In BGT Angelo fires remove magic while Semaj contingencies death spell and malison. I find the protection from magic scroll then buffing after remove works best, is there another strategy I could try. ie, what protects against remove magic?

Have checked remove magic and believe Angelo as a level 12 mage would get 70% chance of removing magic from a level 8 paladin? Not good for a no reload.

Well done Gate. 

I don't think there's any way other than scroll of magic protection to prevent remove magic in BG1.  However, possible alternatives could be:
- use potion invisibility to disappear and go and re-buff.
- use potion magic shielding (may need to pause / unpause regularly to ensure you can take this immediately after remove hits to protect against save or else spells).  For your sort of tough guy you can withstand a bit of potential magic damage while running round either re-buffing or hurling throwing axes.
- don't activate Angelo.  I'm not sure what happens in unmodded BGT, but I suspect if you damage Sarevok from out of sight then only him and Semaj will activate.

#4438
Grond0

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A bit more progress for Gen-mage yesterday to report:
- with Tranzig put a charmed traveller in the corner and then got Tranzig to box him in.  A repeating lightning bolt then killed both of them to avoid XP award.  Recharged his wand of magic missiles up to 100 at High Hedge, though that cost most of Gen-mage's cash (wanted to check if that was same in vanilla as in SCS).
- travelled to Peldvale and then the bandit camp and rested there.  Without an interest in killing everyone just recruited the bandits near the main tent and headed on in.  Raemon got in his conversation fractionally before the charm hit, but as he failed his save the rest were easy to charm while going in and out of the tent anyway.  Used a potion of absorption to open the chest and then headed for the Cloakwood.
- walked through the first area without challenge (except for running away from a couple of ettercap ambushes.  In the second area charmed the two spiders by the first web trap easily, but it took 10 attempts to charm the first ettercap, while he chased a spider round.  None of the rest were quite that difficult, but it made no real difference anyway as the ettercaps are much better at running round than spiders.  Walked through the third and fourth areas without any encounters and arrived at the mines.
- at the mines Drasus failed his initial save, while the guards ran interference to allow the other 3 to be charmed.  With them all under control the guards were made hostile by Drasus' fists - other characters were left alone. 
- first mine level was no problem.  Second level was a bit of hassle trying to get the ghasts out of the way without killing them, but managed it in the end.  Didn't bother with Hareishan who was out of visual range of the exit.
- at the third level ran back to the exit point immediately to be able to exit if an arrow was going to hit.  As they all missed (shield up) Gen-mage tried a charm and got one of the guards.  That made doing the others going up and down the stairs easy.
- realised on arrival at Daveorn I had neglected to pick up a scroll of magic protection.  Rather than go all the way back for that I took the risk of proceeding without it.  The potion of magic blocking from the bandit camp saw Gen-mage through the traps, but Daveorn saved against the initial attempts to charm him and Gen-mage had to save against a dire charm before nailing him.  At this point I had another brainstorm, reverting to an earlier version of this challlenge, as Daveorn killed a battle horror - so much for trying to keep Gen-mage below level 1 XP!  Daveorn died against the jelly, then the guard from the entrance pulled it away while Gen-mage rifled the 2 open chests.
- after running from a few more ambushes Gen-mage is now on the bridge to the city.

By the way - Happy ChristmasPosted Image.


 
 

#4439
Melchom

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Grond0 wrote...

Melchom wrote...
Then came an encounter with Elite Hobgoblins. Tezrian is level 5 but struggled against them. I stealthed up close and engaged in melee.. I didn't want to run and then get shot in the back with a poisoned arrow before they fell.

That is a real danger with archers and relatively weak characters.  You can get around it if you want by getting next to an area transition (building, cave or edge of map).  Lead the archers there by showing yourself right at the limit of their range and moving away - with care they will never get a shot off, but will move in the direction you want.  Once they are in position stealth and come into the attack.  If things are not going well you can just run away.


 

I then met a vampire wolf and had to run. Any suggestions on how to take these down safely ? After my experience trying to charm a dread wolf I'm assuming the cloak won't help :)

Afraid not.  For a solo monk you're best off using magical ammunition (even protected by free action you would probably struggle in melee at the moment).  I don't think there's much on that map that could hit the vampiric wolves so the cloak won't help directly, but use it indirectly to charm some distractions - while a wolf is chasing them you can fill it full of +1 missiles.


You can't use charmed monsters to set off traps so basically the only way through is to man up and step on the traps? I do have 5 healing potions left however that's probably not enough for 2 sets of multiple traps so I may have to take a leaf out of Grond0's book and come back to the mines later. Will the areas I've cleared remain cleared until I return ?

You do need to trigger the ones on the bridge (though a familiar can do this for mage types).  I think they both do 2d6 so are not really dangerous to most characters (at least on core).  The other set of 3 can be bypassed by creeping round at the southern end.  There are two types of encounter spots - fixed and random.  Once fixed ones are triggered any creatures killed will not come back; random ones will though the speed this happens depends on your installation.  Virtually everything in the mines is fixed so you don't have to worry about respawning there.


Thanks for the tips Grond0 :)

I'll pick up some magical darts once I've finished with the Nashkall Mines to deal with any unexpected encounters like my vampy wolf friend from North of Nashkall. 

As for the traps I'll stomp over the ones on the bridge and then see if it's safe to proceed! And good news that I won't need to worry about the previous levels respawning if I have to come back for a second attempt :) I won't be resting outside of an inn if I can avoid it - especially not if I'm in mines/dungeons or anywhere restricted space-wise where I can't run away easily :)

And belated congrats to Gate for his successful run last week!

Bardic Runs:  It's interesting to see Alesia's run progressing well. I have to admit I've never played a bard before - my opinions being very similar to the portrayal in The Gamers: Dorkness Rising ;)

Potions of Freedom: Do they protect from Hold Person in EasyTutu ?

Merry Christmas! :)

Modifié par Melchom, 25 décembre 2011 - 01:14 .


#4440
Alesia_BH

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Quick note on Arkona's Game:

I found a little time for a session this evening. Arkona has defeated Davaeorn and will head to the big city soon. I'll post on her progress when I get the chance- likely on Tuesday.

Best,

A.

#4441
ussnorway

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UD4;

@After5CST, sorry m8 & yes they are “arrows of detonation” you can bypass the group altogether by turning north and working your way around the buildings although that will involve fighting some more tuff skeletons.:wub:


I decided to make a start against the main conspiracy so cleared the mine and eliminated two more would-be assassins... note that I actually needed to pick a lock in order to bring a ring back to Joseph's wife (um make that widow) so it was fortunate that Montaron knows how to bypass a simple lock.

Posted Image  Posted Image Posted Image

#4442
Grond0

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Melchom wrote...
Potions of Freedom: Do they protect from Hold Person in EasyTutu ?

They do indeed.

#4443
Alesia_BH

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Quick note on Arkona's Game:

Arkona is just about ready to finish BG1. Only the endgame remains.
Posted Image

I'll post more soon.

Best,

A.

Btw. She's just running her standard buffs in the pic- no consumables involved. Note how nicely her THAC0 cleans up.:)

Modifié par Alesia_BH, 25 décembre 2011 - 06:01 .


#4444
After5CST

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ussnorway wrote @After5CST, sorry m8 & yes they are “arrows of detonation”

I'll be better prepared next time.  I would have been OK had my party not all been clustered.  Ajantis (IIRC) was wearing two Rings of Fire Resistance,  and had some Protection From Fire Potions as well.. which would have pushed him well over 100% resistance.  ( I was planning on this strategy for the final battle, make him extremely immune to fire, and then walk him into the fray with three wizards using Wands of Fire and two archers with Arrows of Detonation to soften up pretty much any nearby opponents, particularly after using Greater Malison ).

New entry: Gog, M Orc C/T
So far, just character created.  Tested that backstab with quarterstaff works ( it does, but  a stock quarterstaff won't single-hit kill Firebead based on a quick test at 161K EXP).  Noted that I'll need to plan carefully with the thieving skills: 8 levels is enough for two max skills and about 60 extra points.

I haven't decided on a party yet... wondering if I want to try a solo run.  I don't know that I'm good enough for that yet.  Otherwise, I may go with a "no arcane" party... probably conisting of Ajantis, Khalid, Jaheira, Kivan, and Coran if I can stand that many people.

#4445
Grond0

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After5CST wrote...
I'll be better prepared next time.  I would have been OK had my party not all been clustered.  Ajantis (IIRC) was wearing two Rings of Fire Resistance,  and had some Protection From Fire Potions as well.. which would have pushed him well over 100% resistance.  ( I was planning on this strategy for the final battle, make him extremely immune to fire, and then walk him into the fray with three wizards using Wands of Fire and two archers with Arrows of Detonation to soften up pretty much any nearby opponents, particularly after using Greater Malison ).

Just a warning that explosion damage is not the same as fire, so you wouldn't be immune to arrows of detonation in your plan above (though wands of fire would be fine).

#4446
ussnorway

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FYI ‘Sanctuary’ allows you to use detect illusion/ traps but not backstab... you can “Turn Undead” as well but I don’t believe C/T should ever use his pitiful turn ability.

#4447
Grond0

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Final update for Gen-mage. She got through to the palace fight without problems and tried to use a potion of speed there to run the dopplegangers round. I got a bit careless and one of them got an attack in, which was instantly fatal. I think I said earlier that the level 1 protection is a bit buggy and I suspect that it's more likely to fail when you've got a potion active.

#4448
AnonymousHero

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Grond0 wrote...
Just a warning that explosion damage is not the same as fire, so (...)

What? I'm pretty sure "Resist Fire" and the rings protect against the Arrows of Detonation in my games. Is this another case of BGT/Tutu vs. vanilla? Or have you found a case of "magical fire" vs. "fire"?

#4449
Grond0

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I'm not sure just where the differences arise. I remember this was a contributory factor in one death for Merro in the BGT multi-player game with Gate70.

#4450
The Fred

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Well, much as I've been enjoying my Avenger character, I've grown somewhat weary of the Secret of Bone Hill, I don't know why. I actually think it's more the lagginess, which I don't think it's to blame for.

So, I've decided to try something a tad different. I'm going for a (relatively) light mod setup this time (the folder's less than 5GB!) but I've added a couple of notable additions which should give me a rather unique game.

EasyTuTu
EasyTuTu Degreenifier
EasyTuTu Hotfixes
TuTuFix
BG2 Fixpack
Hard Times
BG1 Unfinished Business
BG1 NPC Project
SCS
aTweaks
BG2 Tweaks
Sorcerer/Monk Multiclass

To make the final mod work I'll also be running this under GemRB, which is a tad dodgy in a no-reload. I've already experienced a lack of starting gold so I'll probably cheat myself a little in, if only to buy basic gear and some bolts.

My character is Zukushifu, an Elven Male Lawful Good Sorcerer/Monk. 18 Str, 19 Dex, 17 Con, 10 for everything else. I took proficiencies in missile weapons and single weapon style, and picked Identify, Chromatic Orb, Blindness and Shield as my L1 spells (though looking at it I think Sleep would have been useful).