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Baldur's Gate 1 No-Reload Challenge


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#4526
The Fred

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Melchom wrote...
It's usually my tendency to save resources rather than use them ("Do I really need to use that potion ? If I survive another round I'll be able to keep it for later!") 

I'm the same. You can't use a potion or wand if you might be able to use it later! It's also my personal restriction not to recharge wands at stores, by and large (at least I've never done it) so I rarely use them either. The bad consequence of this is that I often forget I have the things, and maybe they would have saved me once or twice back there.

Grond0 wrote...
It always annoys me that you get such derisory XP for something [a kobold] that is quite capable of killing a 4th or 5th level mage with one shotPosted Image.

I know, 7 XP? What the hell? OK Gibberlings and Xvarts tend to do more damage in melee but they're worth over four times the XP, and they never have ranged attacks. I'm very tempted to mod this (even if it only gives a resulting few hundred XP bonus across the game).

Wierdo wrote...
I too have recently started a ... Half-Orc Fighter/Assassin...
I'm yet to be convinced of the Fighter/Assassin's power by comparison to (say) a Berserker/Thief.

I quite wanted to play a Fighter/Assassin, or maybe a Mage/Assassin, but I've yet to mod my own PC's kits in that way (I did in my last run make Jaheira a Cleric/Stalker and Khalid a Fighter/Invoker, and I feel the latter was perhaps a touch more powerful than he should have been). It's a sort of a grey area in what I feel falls strictly within the rules (but then the game has been modded to hell and back by now anyway) though I don't imagine I'd live long enough for it to matter, and anyway if you enjoy it, you should go for it.

Personally I find the Assassin's poison to be incredibly powerful at low levels. You only need to hit a tough melee guy once with a dagger or dart to do rather a lot of damage. Mages are dead once they get poisoned, and against multiple foes you can poison each on and wait whilst they drop off. I've yet to try a Beserker, though.

#4527
BBMorti

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Welcome to the challenge Alexdelarge and good luck! :)

@Wierdo Good luck with your new entrance, it is good to have you back :D

#4528
The Fred

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I've decided to have another go with my Neutral Elven Shapeshifter, Graltus. I did basically the same as last time, completing all the Candlekeep quests, then heading via High Hedge (this time managing to pick up Perdue's Short Sword) to Beregost, where I did the BGQE Family Quarrel, calmed Marl, killed Algernon and picked up a book for Firebead - more than enough to reach L2.

This time, I'm staying in Werewolf Form more often, since it seems to last all day (I can rest in it, etc). This does mean I have less chance to cast spells or use ranged weapons, but since I can recharge the ability without going back to elven form, I can always switch back, cast something or use darts, then switch to werewolf again.

I also have a bit of an advantage as this time I rolled a 7 for HP, giving me a lovely 19 HP total (will be 17 when shapeshifted though).

My plan now is to get to the FAI and kill the hobgoblins, then head south to get Noober's XP, hopefully picking up Gurke's cloak and Mirianne's letter on the way. Then I'll probably try and rescue Melicamp. I'm not sure what order to do things in, though (probably I should get to Nashkel first for the Bhaalspawn power).

#4529
Grond0

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Funkels update.

At the valley of the tombs the group took on Narcillicus.  Roy used his rage to absorb the disabling spells, but there were also rather a lot of direct damage spells flying around.  By the time the various stoneskins, mirror images, improved invisibility and minor globes had been worked through the party had taken quite a bit of damage and Roy had had to use a few healing potions to stay safe.  Stan's remove fear ability had also come in handy to counteract horror spells.  The revenant was much easier; I thought Stan was likely to be held, but as expected the revenant died quickly enough that was not a problem.

Worked along the south of the map to the gnoll stronghold and then up.  After a bit of recent discussion on the thread I thought I should show the beginning of the gibberlings assault.  The doomsayer didn't have much hope against Stan using defender sword and listening to skald song, but that reduced even further after being blinded.

With plenty of hits Jack is starting to become a bit more active.  Bassilus suffered a backstab and never really recovered.  That was even truer of one of the golems at High Hedge.  Tranzig survived the backstab, but fell to a drain life before the rest of the party could get into the action.

Molkar tried out his ambush at the Beregost temple when trying to return Bassilus' symbol.  This time the party were pretty much at full strength so I let them fight it out.  Molkar was blinded early on and Drakar only managed one blight (plus wasting a hold person on an enraged Roy).  Stan kept Morvin occupied while the others mainly concentrated on Halacan.  He successfully slept Gus, but didn't get anything else useful off.

With nearly 32,000 XP the party is at roughly level 5 at the moment, but with prospects for level 6 soon.  Will probably take out the basilisks next and then start working up to the bandit camp.

#4530
After5CST

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Update: Gog, M H/O C/T

Technically, this is Gog VI, as the first five incarnations died (at various points) en route from Candlekeep to the Friendly Arm Inn.  It took me a few attempts with a new environment ( BGT with the tweak pack, no BG1NPC ), particularly since I'm not very good with clerics or thieves, and the combo is a little... different.

For early solo work, the best combination seemed to be use a sling and cast Command at range until the target goes down, and then rush him to wallop the sleeping character with a 19-STR Quarterstaff strike.  Against Tarnesh, he slept until nighttime, tried over and over until he managed to hide in shadows, and then simply sneaked up on the assassin and backstabbed (back-staffed?) him.  Tarnesh dropped without ever saying a word.

The original intent was to have a no-arcane party, but one of the tweaks I tried was to make Khalid a F/M, so no-arcane was out.  Instead, we went for something close to the canon party: Khalid & Jaheria, Minsc and Dynaheir, and I was then planning on either hunting down Imoen and adding her or maybe somebody else ( Coran was a tempting thought ).

However, on a lark I went instead with Garrick, for reasons I can't explain.  Not enough sleep, I suspect.  Or maybe some funny tasting mushrooms.

Another change from the tweak pack ( thieving penalties for armor) have forced changes to play style as well.  The tweak seems really geared towards BG2+ characters:  studded leather has a total of 90 penalty points to thieving skills... negating the first three levels of rogue, which is a severe penalty.  Since Gog is multiclassed as well, I ended up carrying a set of Leather +2 for scouting/trap work and a set of heavy armor for combat.

Progress so far has been quite good.  Party deaths have been moderate to frequent, but only once has the party had more than one person dead at a time.  Gog has just reached Cleric 5, so the over-the-top combo of Stinking Cloud and Animate Dead is now in play.

Stupid lucky move of the day:  The loss of three (Minsc / Khalid / Dynaheir ) happened after the Nashkel mines, while dealing with Narcillicus and his Mustard Jellies.  We managed to patch things together, used up remaining healing spells, and struggled to the temple in Nashkel... where I spent the remaining funds to Raise Dead on the three, leaving them with one hit point each.  Then, we walked up to the inn to rest, forgetting that NIMBUL was lying in wait.  Thankfully, I managed to dash the three nearly dead characters into the store, while the other spell-depleted three (Gog, Jaheira, and Garrick) managed just enough spellcasting and offensive power to keep NIMBUL from finishing spells until Gog's superior STR and quarterstaff skill brought an end to the encounter.

At the moment, Gog is in Beregost having just finished off Tranzig.  Most of the non-ToSC maps even or S of Beregost have been sufficiently cleared, with the notable exceptions of the Basilisk map and the Red Wizard map.

Minor gripe of the day: In BGT, fire arrows do 1d6 piercing damage + 1d2 fire damage (save for none)... unless you are a Kobold Commando, in which case your (non-droppable) arrows do 1d6 piercing + 1d6 fire damage, save for half.  Completely unfair for a pittance of XP.  Their non-droppable ammo should probably be in line with every other fire arrow in the stock game.

#4531
After5CST

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RIP GOG, M H/O C/T

Stupid, stupid, stupid.  The party took on the DoomSayer without an adequate supply of Magic Missile or other "guaranteed hit" spells.  Its armor class was too good for any more than the occasional hit, and it strikes hard and often, causing Minsc to flee in panic before bringing an end to Gog, despite Full Plate, a Ring of Protection +1, and the Claw of Kazgaroth.

Happy new year.  Back to the drawing board for a new class combination...

Posted Image
End of Gog on Flickr

#4532
AlexDeLarge

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 Well it has been a very busy and interesting couple of days for lil' Alex and his buddies. 
The story continued through Nashkel mines; Edwin learned from his past mistakes and armed himself with Boots of Avoidance, Girdle of Piercing and of course, constant Shield on himself. He shall not be archer fodder anymore! (well he still will be, just a bit later on hehe) Things went according to plan, the party cleared the lowly kobolds with ease and reached Mulahey without rest. A bit of a hiccup occured there, as Alex strayed off his party's protection for a bit to face Mulley head on. He got Held and took a lot of damage in the process. Good thing he has such a strong party to rely on, as they managed to kill off all the skeletons with ease and divert the big boss' attention from Alex. He begged and pleaded for his life, a useless effort that, as he was shown no mercy.
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Shortly after, the party was utterly delighted to see the sunlight once again, a wonderful reprise for all but perhaps Viconia who, even though has the darkest skin tone of all, apparently suffers the worst sunburns :D

However.. what was at first a very positive turn of evidents, quickly turned into near tragedy. Perhaps it was the ****iness of Alex & Co. , who might have felt delusionally powerful after the Nashkel Mines Tour-De-Force, or maybe just bad luck facing such powerful foes in what should have been a nice, tranquil, non-threatening area. 

After resting and getting back their strength, the party explored the sorroundings. They first found a poor lad who made the very poor decision to steal a Revenant's dagger. But that was quickly dealt with, as he posed little threat. 
But then, my friends, the group stumbled upon a what would appear silly mage, doing silly jelly experiments. How can you take that seriously? In fact, Alex wanted to have a laugh and steal the Narcillius' patented jelly formula, an action which greatly angered the wizard. What followed was a battle which shouldn't have looked like much, but proved to be disastruous, as the Mustard Jellies spewed their filth unto Minsc until he was no more. And Alex received a Skull Trap to the gulliver, nearly causing him to join Minsc in death. Destiny, as it seems, favours the prodigious Kensai, deciding that his fate still has ways to unfold; thus he managed to survive, barely, while the chick squad Viconia, Imoen, and Kivan (he has his period more often than the former two combined) decorated the nutty mage with an array of bullets and arrows. 

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Oh yeah, and during all this, Edwin did what Edwin does best. Pushing daisies. 

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Just when u think it couldn't get any worse, the half crippled party makes the very wise choice to NOT travel back to a temple and revive everyone, but instead to visit the nearby tourist attraction, in the form of a Cave. Lo and Behold, 3 Ghasts eagerly await to feast upon unfortunate souls who managed to survive the last encounter. A very scrappy battle ensues, going down to the wire yet again, with positive outcome for the team with a pulse. 

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At least they got a Wand of Monster Summoning for all their troubles. Almost worth all the headache and pain. Almost.


Having stared into Death's cold gaze several times now, Alex decides that he and his companions need be a lot more cautious. They got lucky a few times, but they might run out of it very soon.

A lot more adventure followed after that, and aside from Edwin's constant refusal to survive longer than five days continuously, things went according to plan. Even the mighty Bandit Camp was annihilated entirely, mostly under a barrage of fireballs.

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In the next chapter of this story, Alex has to choose which fork in the road to take. Does he want to tackle on Cloackwood directly, a task which could prove too big to handle, or does he want to venture into the depths of the infamous Ulcaster dungeon, unaware of exactly the dangers that lie beneath. Or maybe he just wants to stroll around the Sword Coast beaches for awhile, maybe he will get to see the beautiful Sirens that he read so much about in Candlekeep. Hopefully, they won't prove to be the end of him!

Until next time, this narrator bids you farewell!

#4533
Grond0

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After5CST wrote...

Stupid, stupid, stupid.  The party took on the DoomSayer without an adequate supply of Magic Missile or other "guaranteed hit" spells.  Its armor class was too good for any more than the occasional hit, and it strikes hard and often, causing Minsc to flee in panic before bringing an end to Gog, despite Full Plate, a Ring of Protection +1, and the Claw of Kazgaroth.

Hard luck.  The doomsayer is pretty vicious in melee and I agree that magic missiles is the most efficient way of bringing him down.  If you're well stocked with magical ammunition you could also run the doomsayer round with one character while taking pot-shots at him.

The Funkels have made further progress and have just finished clearing the surroundings at the Cloakwood mine preparatory to taking on the party there.  Some highlights of their journeys include:
- Korax was recruited at the basilisk area and did his job by holding mutamin.  The party there were held in a different way with a rare use of web; this was incredibly effective with none of the 4 ever breaking free.  The basilisks themselves were taken out by Stan and Jack using protection from petrification.
- At Larswood Osmadi's spell attempts were successfully disrupted.
- At the bandit camp Stan did a good job by occupying the mass of bandits while Venkt was dealt with.  If he had run away at this point he would have been safe, but I kept him there for another round or so.  During this he was hit several more times and severely wounded.  The fact that he was slowed by Venkt proved crucial as he died a split-second before getting off the edge of the map.  Fortunately the Friendly Arm was close enough to get healed at the temple and return in time to pick up his equipment and take out the bandit hordes.
- My recent solo characters have not been bothering with encounters in the Cloakwood, so it was a bit of a change to be vacuuming these areas.  Seniyad caused no problems; Amarande took a while to deal with, but did limited damage.  Unfortunately Izefia caused Gus to become the third party casualty with a call lightning - he successfully maintained his concentration through being hit 4 times and got his spell off at near death.  On the way back to the temple the party encountered a wyvern/spider ambush, but neither of the spiders used their web ability so no potions were needed (I've been avoiding using consumables as much as possible; so far only used up a potion of absorption on the lightning trap at the bandit camp and a scroll of magic missile).  After the round trip I was cautious in approaching the hamadryad as I'm not certain what abilities atweaks has given her.  Atweaks was installed after SCS in my mod list and that meant the extra creatures she has acted like in vanilla, so could be drawn away and killed.  Hama herself fell to a critical throwing axe from Stan before the others needed to get involved.
 

#4534
Grimwald the Wise

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The Fred wrote...

Pretty much any disabling spell can be a death sentence for a solo character. It's arguable that something like Rigid Thinking is far worse in a party since it's AoE, and since your team can kill each other. At least if you're solo, there's a small chance that you might be able to outlast your foe(s) if they don't have much firepower or if they're disabled themselves somehow. On the other hand, you've got nobody to try and Dispel it or anything.



You're right. When my Cavalier was "disabled" by such spells against the sirens, she just beat them up anyway. Their poison arrows were useless and they couldn't charm her either. Of course if she hadn't been a cavalier, it could have been another story as the inability to cure poison might have been deadly.

#4535
Serg BlackStrider

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Update of Grim Face & Co

We continued our rather slow, cautious but quite steady progress through the SCS world of the Sword Coast, trying to avoid a decent intelligence foes at the moment. Vax and Zal kindly donated braces of archery to Khalid

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and Sendai with Co got a scroll-cast of Stinking Cloud (which I hardly ever cast before). I was so impressed with the result: 

Posted Image Posted Image

that after we joined Minsc to save Dynaheir and discovered that she already knew two key spells (Magic Missiles and Stinking Cloud) we gladly stayed her with us as an Exclusive Distributor of Exotic Perfumes throughout the Sword Coast Region (Minsc was parked in Jovial Juggler Inn) and she proved to be a decent party member. 

At the moment Band continues operate in southern and western areas:

Posted Image Posted Image Posted Image

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EDIT: Grim Face just finished his first SCS Cleric - Bassilus, yep! Bassilus was prebuffed with Chant, DUHM, Bless, Resist Fear and Held Khalid but was held it turn by my Web and doesn't liked Dynaheir's precious perfume she offered him. The odour was so strong that he never recovered and fell to the barrade of MM and sling bullets:

Posted Image Posted Image

Now, with our well earned high reputation and decent cash in our purse, 'tis time for some shopping. 


to be continued...

Modifié par Serg BlackStrider, 07 janvier 2012 - 09:54 .


#4536
Wierdo

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@Everyone

Thanks for thew welcomes! I will post an update plus pics soon. So far Razor and Selina have gotten to the FAI, killed some spider in the first Cloakwood map (modded to allow early access [why not?], 270xp per huge spider is pretty good value), and just completed the crossroads map (killed the bandits).

Razor (Fighter/Assassin) and Selina (Priest of Talos/Mage) are both at level 2/2 now, which is a relief. They decided to raise Imoen at the FAI, and she is now at level 3 (thief). She is being kept around for now to potentially help with traps/locks in Ulcaster and perhaps Nashkel.

@AlexdeLarge

I like your commentary style!

Modifié par Wierdo, 05 janvier 2012 - 12:44 .


#4537
Melchom

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AlexDeLarge: Loving your run at the moment - I really laughed at a couple of your narrated misfortunes! Hope you make it all the way :)

#4538
Grimwald the Wise

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Rajkumari Azure first of all went to the circus and solved that problem and then dealt with the slavers under the Copper Coronet.

She now has Aerie, Nalia, Kivan, Anomen and Auren in her party.

She got the ugly staff from the gate region, and after using it, her charisma went through the roof. She therefore deemed it safe to give her charisma increasing ring to someone who needed it more.
She has got a very annoying sword after taking a ring to the Jysteef family, and is now at the D'Arnise stronghold. She has acquired a pot of stew and has managed to help two servants to avoid being hurt by judicious used of web. However, they keep on asking for help, when no help is now needed. Posted Image
She will now continue to clear the area of trolls etc.

Modifié par Grimwald the Wise, 06 janvier 2012 - 05:49 .


#4539
Grond0

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Funkels update.

There was a severe loss of focus yesterday, but the rather more forgiving nature of party play meant that Jack survived by the skin of his teeth.

Problems began at the Cloakwood mine when Kysus escaped quickly from the double web.  In a solo situation I would just run away at this point and let buffs expire, but the group stayed to fight it out.  No deaths, but quite a bit of damage and Roy was petrified by a chromatic orb (and guess who was carrying the required scrolls).  With the party reduced in strength the spider / wyvern ambush combination was much more dangerous as it was difficult to kill all the spiders before they killed a held character.  As a result there were several more deaths before the party eventually managed to get back together. 

Moving into the mine Hareishan went smoothly, but Natasha was more difficult.  She used invisibility + dimension door to attack the weaker party members and Gus died.  After another round trip the Funkels carried on down to Daveorn.  Moving between levels makes him pretty easy to kill and he duly obliged.

After selling and re-equipping Ulcaster was the next target.  No real problems here - the wolf was already hurting when he suffered an attack of blindness.  The main difficulty was probably the hordes of kobolds roaming round - I counted 80 "nome stikkas" from the kobold guards quite apart from the kobold archers and commandos. 

The mental fatigue from dealing with all the kobolds probably meant I should have steered clear of the Firewine ruins which I hate at the best of times.  However, in they went.  No problems up to the encounter with Lendarn, but the group were insufficiently spread out there and paid a heavy price with his favourite lightning spell.  The AI on this is truly impressive - the bolt not only initially bouncing round corners, but then travelling straight until reaching characters when it starts bouncing backwards and forwards across the corridor.  Gus and Stan both died, while Jack was left clinging on grimly.  A bit later another bolt was even more impressive - changing direction twice in the corridor it hunted down Lee, catching him having travelled a minimum of 200 feet.  Lendarn then used dimension door to catch Roy who had retreated to nurse his low HPs, leaving Jack all alone in the world.  He suffered several magic missiles, but managed to finish off Lendarn just in time.

After ransacking the packs of his fallen comrades for healing potions Jack recovered his senses to deal with the ogrillons and ogre mage more cautiously - mainly by shooting from stealth and running before anyone could react.  With the job done at least he didn't need to travel to find a temple, though the cost of raising put a bit of a dent in his purse.
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Now, if you'll excuse me, I think I've got a bit of work to re-equip everyonePosted Image.

#4540
Wierdo

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Grimwald the Wise wrote...

Rajkumari Azure first of all went to the circus and solved that problem and then dealt with the slavers under the Copper Coronet.

She now has Aerie, Nalia, Kivan, Anomen and Auren in her party.

She got the ugly staff from the gate region, and after using it, her charisma went through the roof. She therefore deemed it safe to give her charisma increasing ring to someone who needed it more.
She has got a very annoying sword after taking a ring to the Jysteef family, and is now at the D'Arnise stronghold. She has acquired a pot of stew and has managed to help two servants to avoid being hurt by judicious used of web. However, they keep on asking for help, when no help is now needed. Posted Image
She will now continue to clear the area of trolls etc.


Hey Grimwald, well done - but why not post in the BG2 no-reload forum thread?

BTW, what is the "ugly staff"?

#4541
Grond0

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That's the rod from the inn in the City Gates district. Using it has a chance of reducing charisma, so by wearing the ring you can wrap it round to 25. Not a great difference in game terms, but fun!

#4542
Serg BlackStrider

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Wierdo wrote...

BTW, what is the "ugly staff"?


I'm sure it's a staff, dropped by the City Gate's Lich, which has a chance to drain user's Charisma upon successful hit. It's supposed to kill user when Cha drop to zero, but instead glitchy rise Cha to 25.

#4543
Wierdo

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Serg BlackStrider wrote...

Wierdo wrote...

BTW, what is the "ugly staff"?


I'm sure it's a staff, dropped by the City Gate's Lich, which has a chance to drain user's Charisma upon successful hit. It's supposed to kill user when Cha drop to zero, but instead glitchy rise Cha to 25.


Ah, I vaguely remember this but usually ignore it completely. Haha, I guess it truly is the "ugly stick", as in: "that person has been hit too many times by the ugly stick".

@Grond0: Wrap around? I think that I half get what you mean from other game/program bugs I've encountered but think I need a little more explanation. Does one wear the ring, use the ugly stick, and eventually get 25 Charisma?

#4544
Shadow_Leech07

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Unlike my previous runs, did not make much narrative in my current run with a solo thief. I'll mention more about her, maybe. I'm still in the beginning stages.

#4545
AnonymousHero

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Wierdo wrote...
@Grond0: Wrap around? I think that I half get what you mean from other game/program bugs I've encountered but think I need a little more explanation. Does one wear the ring, use the ugly stick, and eventually get 25 Charisma?

In short: Yes.

Hitting with the rod can drain you to 0 "natural" CHA, but the ring's "set-CHA-to-18" effect erroneously overrides that, which means your character doesn't get killed. If you then drain one further CHA point you'll get to -1, but the game stores character attributes in an unsigned byte... which means the stat will "wrap around" to 255. The game then clips that to 25. (EDIT: ... at which point you can dump the ring. The "set-to-18" effect is from wearing the ring, but the attribute wrap-around is permanent.)

Modifié par AnonymousHero, 06 janvier 2012 - 08:16 .


#4546
Silver-star

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Hello there, I have been busy reading this thread for the last few days, and I found it quite refreshing and fun. I am a somewhat experienced BG player, and love to use many mods, though I never tried a no reload game. So I decided to give it a go.

I have a very heavily modded BGT game, SCS/SCS II all components, plus spell and item and trap revisions, Enhanced BG2 mod, wild mage additions, and many quest mods for the BG part of the game, Dark Horizons (though I edited some enemy CRE files and removed some cheesy items) GreyClan, DSoTC and the like.

Though I may not be able to update as much as I like, I will try. 

Here's my character, Reenie, a female gnome illusionist/thief, NG. She is a nice, and skilled lass very akin to Imoen, since they have been best pals. While Imoen likes to cause mischief and pranks, Reenie is much more of an introvert, has a big, wild imagination which she exercises constantly. She is prone to be aloof and naive, day-dreams a lot and has fantastic and sometimes absurd ideas.  But everybody seems to like her kind and naive soul, 'ah yes that's our Reenie!' the monks at the keep would say.

First skill points into detect illusions, proficiencies short bow&dagger. For spellbook I picked find familiar, grease, charm person, pro from petrification, all very neccessary spells for me. 

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EDIT:Umm I uploaded screenshots to photobucket, and I use the links it gives to use in forums like you guys do, but my images get removed here. I dunno why.

EDIT 2:Whoops, I battled Rhialto the Marvelous from wild mage additions. with a lvl 1 party. And managed to beat him with grease spell (it causes uncounciousnes for 1 round and requires a save vs breath to avoid) he gave 19k xp and everybody lvld up to 2 and 3. I have cool screenshots but don't know how to post them here. Still that was quite shocking I have totally forgotten about him. Maybe my game is not suitable for no reload, I really am a mod freak. 

Modifié par Silver-star, 07 janvier 2012 - 05:32 .


#4547
Grond0

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Silver-star wrote...
EDIT:Umm I uploaded screenshots to photobucket, and I use the links it gives to use in forums like you guys do, but my images get removed here. I dunno why.

Welcome Silver-star and best of luck.  You can see the required styling for the various types of links on other people's posts by using quote on their posts and then pressing the BBCode button.  This shows the wording of the link rather than the result.

#4548
Grond0

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Funkels update.

The party explored the remaining areas not visited outside the city.  At the coast Shoal betrayed Droth, but also paid the price herself.  The most dangerous encounter in that area was with a storm - really must make sure that HPs are kept up when it starts raining! 

Stan, with his natural immunity to both charm and poison soloed the sirenes.  The first 8 he came to were all killed, but the last one outside the pirate cave feebleminded him.  With no way to cure that the only answer was a spot of friendly fire to ready him for transport to a temple.

With gold over 100,000 the group finally worked up to UIgoth's Beard and did some shopping.  Also acquired Dushai's ring - Gus eventually getting a dire charm to stick after many attempts.

With all areas (other than TotSC and mod additions) completed the Funkels vacuumed the city.  They were now making use of items - here was the first use of a wand of fire - and there were no further casualties.  All quests and encounters have now been finished apart from the investigation of the Iron Throne.  Everyone is at the 161k XP cap, so I will probably do things a bit less thoroughly in future.

One significant annoyance is that I realised I had managed to leave most of Stan's equipment behind at some point when he was killed in the previous session.  I picked up his weapons, but left everything else - the boots of speed, gauntlets of weapon expertise and belt of piercing are among the unique items lost.

#4549
The Fred

The Fred
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Grond0 wrote...
The AI on this is truly impressive - the bolt not only initially bouncing round corners, but then travelling straight until reaching characters when it starts bouncing backwards and forwards across the corridor.
...
A bit later another bolt was even more impressive - changing direction twice in the corridor it hunted down Lee, catching him having travelled a minimum of 200 feet.

SCS Lightning Bolts - they're truly shocking!

#4550
Silver-star

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 Oh thank you, I did so but get 'image removed' instead of picture in my post. I used the thumbs link photobucket gave me, and it appears as a clickable link, though it still says Image removed. Gaah this is kinda frsutrating.

Here is a quick update,  Reenie conjured up her pseudo dragon, did the chores in Candlekeep for XP, opened locks for loot, Shank and Carbos were easy enough, but Mendas from Dark Horizons could be problematic, he has good THAC0 and has killed a previous character of mine with a crit. Luckily, pseudo dragon takes the beating but manages to knock him senseless. Posted Image

After Gorion's murder, Reenie groups with Imoen, but there is no time to cry, as they had to go to Friendl Arm Inn. They meet Xzar and Montaron (an assasin in my game) and accep to travel with them. They make a wrong turn somewhere and end up in High Edge, where they recruit a mysterious elven ranger named Kivan. Posted Image  (I went to High Hedge because I wanted to recruit Kivan as soon as possible) Killed two skeletons and a gnoll group there without much trouble, and decided to rest a little to gather our thoughts.

A very eccentric looking mage appeared and attacked Reenie.  Posted Image (This is Rhialto the Marvelous from wild mage additions, he is very high level and you are not supposed to beat him) (we have set traps before we rested. I have trap revisions so setting traps is always succesful, the skill points are relevant to the type and strength of the trap. Reenie, Imoen and Montaron set traps but it costed 150gp!)

I quickly seperated everybody to avoid area effect spells, and Reenie casted a grease spell under the mad mage, who was chanting sonoriously.  Posted Image (Spell revisions Grease spell forces a save vs breath, which mages are not so good at) 

Still, the mad mage managed to cast a spell and it was Glyph of Wild Magic, which started to cause wild surges and havoc everywhere, Montaron got held by magical energies. Rhialto slipped and fell down, and Reenie's pseudo dragon hit him too, (since it's flying not affected by grease) and Rhialto became uncouncious. Posted Image

But wild surges kept happening everywhere,  and an explosion killed Kivan (who was lvl 2 and was not chunked, luckily) and Xzar was charmed and Imoen got slowed. Havoc and chaos! Posted Image

A gnoll came to all the ruckus and attacked Imoen, who went a merry-chase in her slowed state, while Reenie and her familiar pelted the uncouncious Rhialto and he was killed, and gave the party 19k xp! Posted Image everybody leveled up (except poor Kivan who was dead) and made short work of that gnoll who had chosen a very wrong time to ambush us.

Rhialto's loot was two +2 daggers, a robe,  a teddy bear (+2 protection item worn in shield slot) and a spell book only wild mages can use. Reenie is now level 2/3 illusionist/thief. I really did not expect to be able to kill Rhialto and was pleased. A good start, I would say. Off to FAI to raise Kivan and meet Gorion's friends. 

Modifié par Silver-star, 07 janvier 2012 - 05:54 .