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Baldur's Gate 1 No-Reload Challenge


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#4726
Shadow_Leech07

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corey_russell wrote...

Uh Shadow Leech, am I to understand you are playing multiple no-reload runs simultaneously?

Pretty much yes. It's a different experience.

#4727
The Fred

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I technically still have a few active, but they're mostly shelved ones rather than ones I am carrying on in parallel.

#4728
After5CST

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Update: Gator, H M Avenger (7)

After reaching Nashkel with Imoen, Jaheria, and Khalid, the initial thought was to start working towards the Gnoll stronghold via the Xvart village.  However, strangely enough, role-playing made a change in behavior.

It made sense to Gator that Jaheria and Khalid were down in Amn to investigate the mines, so perhaps that should be a priority.  The group abandoned the trek to the Xvart village, and instead cleared out the areas around the Nashkel carnival and mine, before delving into the mine itself.

Gator's Chromatic Orb was of mild use (more than any other first level druid spell), but really it was Imoen's Sleep and Blindness spells that carried the day through the majority of the mine.  The group felled Mulahey with little problem, using Gator's Web spell combined with Imoen's Blindness to eliminate him from the equation and allowing the group to use ranged weapons to deal with foes.

Xan joined the party at this point, and with him the party took down the Amazons and returned to Nashkel to finish off NIMBUL.  Their quest complete, Gator released Khalid and Jaheria from service, and then took discovered Minsc and accepted his quest.  Working their way to the stronghold with ease, Gator, Minsc, Imoen, and Xan rescued Dynaheir from her captors and travelled to the Friendly Arm Inn.  At that point, Gator decided that three mages was one too many, and released Dynaheir and Minsc from their obligation to the party.

Travelling to High Hedge to purchase some third level scrolls for the remaining wizards, Kivan was approached and added to the part ( now Gator, Imoen, Kivan, and Xan ).  With his hatred for bandits, the group purchased scrolls quickly and then took out Tranzig, cleared the Larswood and Pelvdale bandit infestations, added a new surprise member ( Viconia ) to the party, then took on the bandit camp.  Kivan used his superior archery skills to fell bandits left and right, and the camp fell without a great deal of fuss.  The tent was a non-issue, with Viconia's Silence spell and Imoen's Stinking Cloud spell making the enemy mage harmless, and Xan flinging Blindness spells at the others while Kivan calmly filled them with arrows.

From that point, the group needed to gather some cash and some capability before attempting the dreaded Cloakwood forest.  Most non-TotSC areas were explored and raided, with each encounter adding a little to the party either via experience or via equipment.

As the party reached the Cloakwood, Gator reached seventh level druid, giving him not only Call Woodland Beings but also shape changing.  Experimenting, the first forest area fell quickly to the Sword Spider form, using the Wolf form when facing off against opposing druids ( 50% electrical resistance ).  From there, the party moved to the spider area, where things were a bit tougher because of poison... Gator managed to survive a couple of aggressive close encounters with a phase spider that couldn't help but repeatedly poison him, and Xan managed to get himself killed a number of times.  Finally, after numerous trips to the FAI temple, the Spider's Bane was in Kivan's posessions and the group was ready to move on.

Current party: Gator (Avenger 7), Imoen (T3/M7), Viconia (C6), Kivan (R6), Xan (Ill7).

GAMEPLAY NOTES:
In this play through, the Avenger gets inventory items that you equip/unequip to change forms (the special ability spells just create the items).  It appears to be a side affect of having part of SCS installed (I wanted "scriptable spells", not ready yet to deal with the improved combat in SCS at this time).

The spider form according to documentation has both Haste and Free Action: but using Near Infinity I see that Free Action is untrue:  there are a comple of methods used to try to grant immunity to Web (and only Web).  From what I have seen, it generally works, although I have managed to Web myself once.

A bigger problem with the Sword Spider form is that it seems it can kill opponents with a combination of rapid strikes and poison in such a way that the enemy is dead, but still exists.  The "red circle" goes away, mousing over the creature gives a status of Dead, but the thing is still out there and trying to attack for a few rounds before the Infinity Engine finally realizes the creature is dead and removes it.  Very annoying: at this point if an enemy is almost dead and poisoned, I back off and wait for the poison to kill it (or not) to try to reduce the number of Dead attackers.

Overall, though, Gator has been much more enjoyable so far than I would have anticipated.  I still tend to tank him more than I should, and so I'm doubtful that he'll finish the challenge (tanks tend to get themselves killed from time to time, through an unfortunate missed saving throw or similar).
 

Modifié par After5CST, 30 janvier 2012 - 05:51 .


#4729
polytope

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After5CST wrote...
A bigger problem with the Sword Spider form is that it seems it can kill opponents with a combination of rapid strikes and poison in such a way that the enemy is dead, but still exists.  The "red circle" goes away, mousing over the creature gives a status of Dead, but the thing is still out there and trying to attack for a few rounds before the Infinity Engine finally realizes the creature is dead and removes it.  Very annoying: at this point if an enemy is almost dead and poisoned, I back off and wait for the poison to kill it (or not) to try to reduce the number of Dead attackers.

Known ToBEx bug, should be fixed in version 22.

Alternatively, open the file TobExCore.ini and set Poison Fix= 0.

#4730
ussnorway

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After5CST wrote...

GAMEPLAY NOTES:
In this play through, the Avenger gets inventory items that you equip/unequip to change forms (the special ability spells just create the items).  It appears to be a side affect of having part of SCS installed (I wanted "scriptable spells", not ready yet to deal with the improved combat in SCS at this time).


~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v19

The improved shapeshifting caused problems for my Avenger because while I like the basic idea I also had to spend about 10mins editing the snake & wyvern forms eg. The snake is supposed to have a fire spitting ability & uses a spear... not game breaking but just annoying.

#4731
corey_russell

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Huntwen and fellow rangers update:

The party (Huntwen and Reb the rangers, PinkHannasee the archer and Twoone the Stalker) fought their way to Nashkel. They met a ranger named Minsc. They joined up and headed for the gnoll stronghold to rescue Minsc's friend. The managed it without much trouble. After recruiting Minsc's friend, we headed to the Carnival. Dynaheir decided she would stay in the Black Lotus tent. She never came out so we removed her from the group. Minsc was OK with this.

Now that we had a spot available, we headed to High Hedge and picked up Kivan. We then cleared the road areas from Candlekeep to Nashkel. I noticed the spawns were quite a bit tougher than vanilla using EasyTutu. For example, the two bears (and are ALWAYS two bears in Vanilla) became six black bears - quite a bit more challenging at our levels. In addition, we encountered just a ton of ghasts and ghouls. Not only that, in the area directly north of Nashkel, we also encountered TWO vampiric wolves! Only Reb with her axe, Twoone with his long sword +1, and Huntwen with his magic missile wand could even damage the things. The vampiric wolves managed to hold PinkHannasee, but we managed to kill them before they killed her, mainly due to a critical from Twoone. Twoone recently put a point in single weapon style which gives him a crit on a roll of 19, so that pip may have paid off nicely.

We then cleared the Carnival Area and the Nashkel Mine (surface) and High Hedge. All of this fighting put most of the party at level 4 and we then did the mines. PinkHannasee was the trap trigger man, since she has the most HP at 47. The kobolds weren't much of a problem. We got spotted by Mulahey early, so the party was surrounded by his minions before we could get into his cave, which is our usual procedure. Nevertheless, the party beat down both Mulahey and his minions without too much trouble.

We headed to the carnival to rest, identify and sell. We then headed to Nashkel, reported our success to the Mayor and met Nimbul. Nimbul managed to fear 5 of the 6 party members (yikes!). But, just before the fear took hold, two different party members hit Nimbul for 18 damage and that finished him.

No deaths yet, most of the party at level 4. PinkHannasee has the most kills of the party. With her ***** in long bow (and being an archer), she has 34% of the kills.

#4732
After5CST

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polytope wrote...
Known ToBEx bug... open the file TobExCore.ini and set Poison Fix= 0.

Thanks, works well.

Update: Gator, H M Avenger (8?)
Party: Imoen, Kivan, Viconia, Xan

Gator and Co. had no problems finishing out the Cloakwood forest and mines. 

The Wyvern cave was handled with the Fire Salamander form and Ring of Fire Protection.  Gator rushed the crowd of Wyverns (drawing their attacks) and then Imoen cast Fireball while Xan used the Wand of Fire to barbeque the Wyverns while healing Gator.

Drasus & Co. were handled easily.  Gator used Improved Invisibility, positioned Viconia's Blessed and Chanted Animated Dead near the mages, and then engaged the group with Strength of One on the Skeletons before beating a hasty retreat, allowing Imoen to lay down Stinking Cloud over the casters while Xan Blinded the melee warriors.  The Sword Spider form and Kivan's excellent archery provided all needed cleanup.

Hareishan also fell easily.  Gator again used Improved Invisibility and walked up next to her, and then converted to the Fire Salamander form (again with the Ring of Fire Protection).  The entire room reacted to the alert, but to no avail.  Imoen used Fireball while Xan used a charge from the Wand of Fire, and the room was cleared except for one straggler who was easy to dispatch.

Davaeorn's fall completed the trifecta.  Using simpler means, Gator used Algernon's Cloak for the first time to charm a guard, and then sent the guard and a full squad (4) of Viconia's skeletons down the hall.  Davaeorn fell without ever knowing or meeting the party.  The party cautiously triggered the traps one at a time, taking down the Doom Guards with Dispel Magic and Blindness (surprisingly, that works!) with Magic Missile to help whittle down their hit points.

After some resting and selling, the group cleared out the Ankheg Farm map with little challenge and are now ready to approach Baldur's Gate.

#4733
After5CST

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corey_russell wrote...

Not only that, in the area directly north of Nashkel, we also encountered TWO vampiric wolves!

The vampiric wolves that sometimes (and sometimes not) frequent the map immediately N of Nashkel cause me to always beat a hasty path to the exit until I have many, many levels under my belt.  I'm not surprised you can manage it better than I (you have quite a bit more experience than I do), but whoever put those wolves (sometimes) on the critical path was a sadistic fellow.

There's very few encounters in the game that I'm unwilling to chance: those wolves (in the early going) are one that I will pretty much always run (until my ACs are below zero *and* I have at least half my party with magical ammo/weapons).  The other that comes to mind is the random Cloakwood encounter with two Wyverns and four+ Spiders: while that battle is winnable, it usually is winnable only at significant risk.  I'll fight it on rare occasion, but for the most part the odds of something targeting my squishy party members (and with poison) is pretty high and not worth it.

Modifié par After5CST, 31 janvier 2012 - 11:13 .


#4734
corey_russell

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After5CST wrote...

corey_russell wrote...

Not only that, in the area directly north of Nashkel, we also encountered TWO vampiric wolves!

The vampiric wolves that sometimes (and sometimes not) frequent the map immediately N of Nashkel cause me to always beat a hasty path to the exit until I have many, many levels under my belt.  I'm not surprised you can manage it better than I (you have quite a bit more experience than I do), but whoever put those wolves (sometimes) on the critical path was a sadistic fellow.

There's very few encounters in the game that I'm unwilling to chance: those wolves (in the early going) are one that I will pretty much always run (until my ACs are below zero *and* I have at least half my party with magical ammo/weapons).  The other that comes to mind is the random Cloakwood encounter with two Wyverns and four+ Spiders: while that battle is winnable, it usually is winnable only at significant risk.  I'll fight it on rare occasion, but for the most part the odds of something targeting my squishy party members (and with poison) is pretty high and not worth it.



I risked it since we didn't have far to go to retreat, if needed. At this point the tanks have -4 AC. Also, Huntwen himself never was targeted by the wolves. PinkHannasee by all rights, SHOULD have died, however, Twoone had a critical of 30 damage saving her, she was at a sliver of life. I think my groups tend to be more melee heavy than yours, you seem to have lot of magic users, who can get held easier by the wolves.

The two wyvern/4 spider ambush is winnable, as you said, BUT requires a lot of resources (spells/wands/summons). Also entails significant risk of dieing for squishy characters like Garrick, and if the PC is a squishy character...

Now that my summons are greatly limited, I'm not sure if I will take those wyvern ambushes on either, though will probably risk it witha melee heavy group as mine is. The key is antidotes on everyone, as trying to heal poison by spell is too slow for wyvern poison.

#4735
After5CST

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corey_russell wrote...
The key is antidotes on everyone, as trying to heal poison by spell is too slow for wyvern poison.

Wyvern poison has been the demise of several of my parties, I'm a slow learner.

Mini update: Gator H M Avenger (8)

Gator took a detour up to Ulgoth's Beard, bought the interesting items, and then was transported to Ice Island (which was more dangerous that I anticipated... Confusion can be a nasty spell when used against you).  After returning successfully, he and his party moved on to Baldur's Gate, where Viconia acquired some Gauntlets of Ogre Power, and is currently working on some quests for the Thieves' Guild in Baldur's Gate.

Xan also died for what seems to be the 50th time or so.  It's no wonder he's a pessimist.

Side note: Imoen as Thief 3/Wizard 7 in theory was a perfectly capable thief, with all points in Find/Remove Traps and relying on Knock for unlocking things.  In practice, the need for Knock has been very annoying, with more frequent resting required (and sometimes in areas where resting isn't easy, e.g. Daveorn's estate).

When I get an appropriate time, I'm going to experiment with Gator using the Boots of Grounding (50% resistance), the Wolf form (50% resistance), and the Lightning spell.  If it works out, it should be a nasty combination in close quarters... if I can isolate him from the rest of the party.

#4736
Shadow_Leech07

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So here's another update

The Fighter/Cleric

Kaela gets Gold

Before dealing with the Cloakwood Mines, Kaela decides to gather gold. She travels to the sirines to get the constitution tomes, she kills amazons just outside the Nashkell Mines Exit, and the bandits in Gullykin. She may or may have done other extra quests, I can't remember, in the end she racks up around 20k gold, probably enough to buy that expensive ring of invisibility, but perhaps there is something else that gold can be put. Eventually she will hope to get a wand of sleep and recharge her necklace of missiles and the greenstone amulet, which surprisingly do not need much recharging.

Kaela deals with the party outside the Cloakwood Mines

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After using Sanctuary(and potion of freedom) to get her way past through the Cloakwood Forest, she ends up at the entrance to the Mines. Guy with boots of speed is very excited about meeting the enemy and winds up running into massive horde of skeletons as well as Kaela. That's not entirely his fault, as Kaela planned this. Simply disturb the beehive and out come the soldiers. The necklace of missiles proves invaluable as it has ever been, disrupting magery and just plain killing. Kaela gathers the loot and enters the mine.

The Mines and the Battle with Daveorn

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She goes directly to level two after killing some guards. Kaela uses one of her three potions of absorption to take the damage from the lightning trap. Her skeletons are scattered around this level. A bit of fighting here and there but nothing to get real excited about. In fact the only thing really interesting was that the spell
"Wraith Form" dropped. Kaela talked to the slave and gave him gold to escape, and then she moved to the third level where she encountered some more resistance, and then moved onwards to Daveorn. (She rests on the first level of the Mines on occasion)

Before facing Daveorn she buffs with potion of heroism, and potion of power. Then she uses DUHM and aid to increase her strength and health further. She casts two sets of animate dead, and then goes to take out the guard. The battle horrors are very strong and they go through the skeletons with ease. However Kaela can strike very well herself, and the battle horrors take heavy damage. She uses the wand of the heavens also, but it is her striking that proves crucial. After the battle horrors are dealt with, Kaela makes sure to surround Daveorn with skeletons, which is partly why she saves her last animate dead spell. Her gut instinct is right on the mark, as Daveorn summons a pack of ghouls. Kaela casts entangle upon the ghouls and watches them thrash her skeletons to death. Feeling nervous about this, Kaela sends a potion of burning(or fiery oil...?) at the ghouls and goes back to the skeletons she has parked at the entrance to the level. Daveorn is chasing her down! For a mage, he is a very aggressive one, and he is fighting the two remaining skeletons furiously.

Unfortunately for Daveorn, he is no fighter and he is out of spells. Kaela sits back and slings bullets at him, and eventually Kaela and her minion emerge victorious.

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Baylen takes on the party at the entrance to the Cloakwood Mines

To prepare for this battle, Baylen recharged his necklace of missiles and used a charge from the greenstone amulet, thinking that he'd simply waltz on in and take the party to task like he did while doing the gold gathering and consquently taking out the amazons, and the party from Gullykin. This battle however was not that simple. Baylen manages to kill one of the mages with the necklace, but Genthore and Drasus double team him and chase him off the map. Baylen recuperates and rests in Cloakwood forest.
There is a new plan now, and Baylen eagerly attempts his next move which is frightening devastating to the enemy party. This time around, Baylen uses the potion of invisibility, buffs with potion of defense and regeneration, and moves to the back of where the party is and unleashes a charge from the necklace of missiles directly at the remaining mage. This kills Drasus and the mage outright and leaves Genthore to fend for himself. Genthore falls easily.

Baylen versus Daveorn

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In this fight Baylen buffs with three blue potions which increase dexterity and intelligence(getting 25 dexterity), next he buffs with a potion of cloud giant strength(the one that gives 23 str), and a potion of invulnerability. He opens with an charge from the necklace of missiles, damaging the battle horrors. But the battle horrors manage to double team him, and chase him right out of Daveorn's room. Baylen gulps down potions of healing and uses his Bhaalspawn ability cure light wounds to get right back into the action.


He manages to destroy both battle horrors after he enters once more into Daveorn's room. While Daveorn is casting spells at him, Baylen weaves and dodges. Daveorn mainly has hold spells but one dangerous monster summon spell that Baylen hopes to avoid. Baylen finally uses a charge from the greenstone amulet just in case, but this is after the fact, and Daveorn has run out of spells. Now it is simply easy pickings for Baylen.

The Fighter/Illusionist

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The Fighter/Illusionist

Renalty battles the Cloakwood Mines Party

Renalty buffs potion of defense, and regeneration, mirror image to begin this fight. He draws Drasus out and then retreats and casts invisibility on himself. Once invisible he goes past Drasus and towards his party members. Renalty launches a charge from the necklace of missiles and starts pumping the mage with arrows, Genthore included. Soon enough Drasus is the only remaining enemy, and he too is dealt with in a reasonable fashion with the wand of paralyzation/Varscona.

Quickly through the Mine Levels and to Daveorn

Hereishan, the mage in the second level of the mines, kills herself with lightning bolt. She holds a valuable haste scroll which Renalty scribes immediately after buffing and before confronting Daveorn. Speaking of which, Renalty buffs three potions of mind focusing, a potion of invulnerability, white potion of strength, mirror image, and a potion of heroism. He starts off by blasting one of the battle horrors with the wand of frost, and then unleashes a charge from the necklace of missiles. Swings from Varscona, and magic missiles eventually down the battle horrors and Renalty moves onwards to Daveorn while buffing a charge from the greenstone amulet. Renalty makes certain to keep away from Daveorn until he can begin interrupting his spellcasting. Once Daveorn runs out of spells, which the greenstone amulet effectively nullifies(as well as magic missiles) Renalty moves in to kill him.

The Fighter/Mage

Preparatory Adventures
The elven fighter/mage decides to buy a protection of undead scroll and go to the area where the Nashkel Mines exit is, and go tomb raiding. But first, Jennifer needs to kill the amazons in the area, which she does. Afterwards, she rests, sells the loot, and goes to Gullykin where she dismantles Melkor's group. Jennifer dire charms Melkor and this turns the tide of the battle. After Melkor's group is no more, she refocuses her attention on tomb raiding. There is a mage in the area who saids he has some new spell, and Jennifer wants it. The mage goes hostile and Jennifer kills him, but avoids the slimes he summons. She finally goes down to a tomb and uses the scroll, and the ghasts/ghouls, whatever they are do not notice her as she grabs the wand of monster summoning.

Jennifer battles Drasus and his party

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Jennifer uses the wand of paralyzation to stun Drasus and kill him. Then she casts invisibility on herself and then launches a charge from the necklace of missiles/wand of fireballs. This kills both mages and leaves Genthore to deal with. Wand of paralyzation and Varscona deals with Genthore.

Jennifer attacks Daveorn

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Instead of going the route of tanking and attacking the battle horrors, Jennifer decides it best to use an army of monsters to destroy her enemies. She didn't even bother to buy potions of mind focusing, or kill Silke for that matter. Jennifer chugged a potion of heroism and went to work summoning monsters via the wand. Many of her minions fall to the trap that Daveorn sets, but there are much much more to come. Jennifer manages to get some hits in and gets some vital magic missile spells in. However it is her monster companions that do the killing. They kill the battle horrors so that Jennifer doesn't even need to use charges from her wand of fireballs and necklace of missiles. Daveorn gets surrounded and Jennifer gleefully attacks him to his death.

The Bard

Moment of Fear
During her fight with Molkar's party in Gullykin, Rachel is horrified and in her state of fear she was getting slashed by Molkar. Thankfully she gets out of it, and proceeds to finish off Molkar and the rest of his party. Her greenstone amulet is low on charges so she underestimated the situation.

Through the Cloakwood Forest and Mines

With her ring of free action ready, Rachel set off a web spell. Rachel coaxed Drasus away from his party, then attempted to stun him with the wand of paralyzation. This failed, so Rachel cast invisibility on herself and went on over to the other enemy party members. They had been struggling with web so Rachel gave them a bit of a hand with a charge from the necklace of missiles/wand of fireballs. Rachel is able to kill this party in a flurry of fireballs. She doesn't spend much time on the mine levels as she completely ignores everything in level 3 by simply casting invisibility on herself and preparing for Daveorn.

Struggle with Daveorn

Rachel uses a potion of power, and potion of regeneration, buffs mirror image before going to face Daveorn. She immediately uses multiple charges from her wand of monster summoning. This allows her the initative against the battle horrors and she uses all her magic missiles, and flame arrow on them. This along with her monster army kills one of the battle horrors, but there is one more left and she has some of her monsters go to a room and have the battle horror slug it out with them.
Rachel knows her main objective is Daveorn, not the battle horror, so she leads her monsters right towards him. Daveorn has protection from normal missiles buffed, so her hobgoblin archers have no real effect on Daveorn. Daveorn summons direwolves to the field and they chase Rachel around. Rachel uses all her charges from the wand of fireball, as well as her wand of monster summoning in an effort to destroy the direwolves. Finally both Daveorn and Rachel run out of minions to throw at one another(the battle horror is still around but he's not presently in the battle), and each is out of spells. Rachel decides to test her swordsman skill against Daveorn. Amazingly, Daveorn is hitting Rachel(who had put on chainmail+2 for an AC of 0) but Rachel doesn't seem to be doing much against Daveorn!
Rachel ditches the sword against staff plan and just gets her bow out and shoots Daveorn to death.

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The Random Party

The Endless Struggle

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The random party had been ambushed in a transistional area between the second Cloakwood area and the third and three spiders and two wvyrens popped up to say hello. Three party members were subsequently poisoned and died and a massive amount of loot with them. Two party members made it back to FAI, but alas Kalembunt decided that it was time for a break.

I will be putting aside this Random Party campaign. I believe it still can be achieved as my battleplan with Daveorn and essentially everything else had been laid out. I don't think I lost my wand of heavens which should be on the cleric. With that said however, the Random Party seemed to be the most taxing game of all, if not the most boring and I just feel I will not be doing it any benefit by not focusing entirely upon it. I won't be replacing it with anything else.

Modifié par Shadow_Leech07, 02 février 2012 - 03:34 .


#4737
After5CST

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Mini-update: Gator, H M Avenger 8

Still moving around in Baldur's Gate, completing quests as I feel like it.  Unfortunately, along the way we had to invade a home and murder a random citizen to appease Viconia's "reputation gods", as 17+ had been reached while helping Scar with a sewer problem.

Currently working on Delgrodel's quest after fighting my way into his home.  A couple of gameplay notes:

Blindness does work against Helmed Horrors, Battle Horrors, Invisible Stalkers, and the like.  Very handy.

* In my BG2 game, to my surprise (fighting the rescued statues) I discovered that while Stinking Cloud and Animate Dead work together nicely, the skeletons get quite upset if you use Cloudkill... I was trying to test my new toy out with Imoen, who just hit level 9.  Thankfully the battle was easily won so the extra skeletons weren't any problem at all.

* Viconia's managed to reach constant AC -8.  I'm not sure if I can do much better, but I'll keep looking for items ( Full Plate, Ring +2, Helm of Glory, Medium Shield +1 ) to see if things can get better.

#4738
Grond0

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Add the Cloak of Balduran to improve AC a bit more.  Swapping the various girdles around also makes a big difference to defensive capabilities.

Modifié par Grond0, 03 février 2012 - 07:29 .


#4739
Shadow_Leech07

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I'm not sure if I wish to update an entire summary, but suffice to say, all of the gauntlet games have ended in various parts of Chapter 5-7. My biggest weakness has always been the last chapters due to inexperience with them. I may restart them all, I'm not really sure I will have to think about it.

#4740
Gate70

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Condolences.

Back with a trio of halflings. Ascension, core Fixpack, BGT, Generalized Biffing.

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** Long sword. Locks, detect traps.

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* Quarterstaff, * dart. Shadows.

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* Shortbow, * quarterstaff. Snares.

Stats;
STR 17
Dex 19
Con 15 (peacock), 16 (Magpie & Cuckoo)
Int 11
Wis 9
Cha 9

Prologue.
Carbos is sliced and Shank battered while Magpie snares Jondalar. A few odds and ends are completed after looting the inn. Time to depart.

The collectors.
Two ogrillions vs 5 poison darts and 4 arrows means a magic ring from Mirianne.
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Krumm is snared, Caldo gets arrows and poison darts, for a magic girdle.
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A belted ogre takes a special snare and a few missiles for a second girdle. Greywolf takes two snares and significantly more missiles, resulting in a magical longsword.
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Gnarl and Hairtooth are next, but the bracers are of little use.
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Zal and Vax hand over some better bracers.
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Bassilus survives a snare and evades a poisoned backstab. Cuckoo is held at the second attempt, leaving Magpie to kill the cleric before a temple visit raises our dead.

Nashkel mine.
It is too difficult to try and move three thieves in the shadows so snares and battle are required. Our rests are frequent, with any ambushers triggering a snare. Mulahey is injured by snares and finished with poison darts.

Amazons.
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Maneira attacks, hitting another snare. Lamahla is unable to cast spells with darts, arrows and a sword waved at her.

An assassin called Nimbul is standing on a snare, as is Tranzig. Bandit camp next.

Modifié par Gate70, 05 février 2012 - 03:48 .


#4741
corey_russell

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Huntwen the Ranger mini-update:

Huntwen the ranger, with his 3 other rangers, archer and stalker, are still going strong. We are all level 5. No deaths yet. We have explorered about 1/2 the Sword Coast. We still have some of the harder opponents left (Sirenes, Ankhegs, Baslisks, etc.).

I encountered what I consider the first major bug of EasyTutu. Namely, the green hobgoblin with the stealth boots does NOT appear in Ulcaster School area. He's supposed to be about smack dab middle of the map, but no-show. Of course, I explored all around that vicinity, but he's not around. I remember Weirdo saying he couldn't find him when he was here, so now we know why.

All battles have been pretty much the same formula: Minsc and Reb attack with their melee weapons, Huntwen, Kivan and PinkHannasee attack with their bows, and Twoone backstabs or bows, depending on whether I want him to get into melee or not.

Our Thac0 is pretty good. PinkHannasee's Thac0 is 8 and that's using a non-magical arrow and a normal composite bow and she is only level 5.

So far, ambushes seem to be much weaker in EasyTutu than Vanilla. When I'm in vanilla, I would get 8-12 bandit archers, but now I only get 4.

#4742
Gate70

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Try the area south of Beregost instead (location x1800 y2700). As I understand there were hobgoblins with boots in two locations so one has been removed.

Edit

usoutpost31.com/easytutu/changelog.html

"A second copy of the special "Zhurlong"
hobgoblin (the one which holds the boots of stealth) was mistakenly present on
the Ulcaster school exterior map.  This actor has been replaced with a
normal melee hobgoblin."

I'm tempted to fire up vanilla and check that. Edit2, yup, 2 sets in vanilla.

Modifié par Gate70, 05 février 2012 - 05:35 .


#4743
corey_russell

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Too bad. An all ranger group like mine could use lots of boots of stealth, will have to do with just one it seems.

#4744
Grond0

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After taking a break from BG to do a no-reload on Icewind Dale I'm back for a bit more punishment.  I did initially flirt with the idea of doing a no-XP run, but didn't have much success.  The first attempt failed almost at once when I learnt a couple of spell scrolls; second was almost as great a mistake when charming a half-ogre too quickly after it killed a hobgoblin and getting awarded the XP for it; third was blameless when caught in a bandit ambush on the way to Nashkel.

Decided to leave that attempt for a while and take things easy with a fighter/illusionist to get the rust off.  Progress so far has been fairly straightforward: cleared the areas between the Friendly Arm and Nashkel, then Samuel's area and across to the gnoll stronghold.  This is Ciel's current character record:
Image IPB

At the moment Ciel has learnt a few sleep spells in preparation to help a paladin with hordes of gibberlings.  Even with the help of a friends spell he had been unable to persuade Drienne to give him her top reward so I thought it was likely that the merchant with the furry boots would try and cheat Ciel out of them as well.  I won't be using Algernon's cloak in this run, but a standard charm person works just as well to justify his fears about the bear:
Image IPB

#4745
corey_russell

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Good luck Grond0. Sounds like your F/I will beat my rangers to the finish line. Funny thing you did there. Quick question though -- you character record says the name of the your F/I is Graf, yet in your paragraph below, you say your name is Ciel -- which is it?

#4746
After5CST

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Final Update: Gator, H M Avenger 8

Avenger ended his run at the palace, as it never dawned on him (or me) that the Dukes might not actually survive the combat.  End of line.  Such a shame, as he and party were pretty much breezing through opponents by this time.

After that unfortunate end, I took a couple of runs with a Dwarven Cleric/Fighter, but unfortunately each time the temptation to tank with CHARNAME was just too great from time to time, and kept getting him killed early.

New entry:  Taris, E M Mage/Thief

My first serious attempt at a solo run (ever).

Dropped Imoen (didn't outrun her).
Skirted edge of High Hedge to Beregost.
Pacified Marl, shopped for Algernon.

At this point, decided to take on Karlat with the help of Pseudo-Dragon familiar.  This turned into a TEN DAY battle.  Karlat seemed to be just as fast as Taris, so a few missteps would end with Karlat taking a swing.  The attempted run was to use Taris' single Blindness spell on Karlat, and then kill him at range.  Unfortunately, Karlat was feeling like making high saving throw rolls, so after the failed attempt, Karlat chased Taris through town, and Taris fired off arrows at him whenever he thought he was far enough apart.  Karlat, in turn, would take a swipe (and a hit) at Taris any time he got into melee range.

So, the two ran through town a few times, and then Karlat managed to hit Taris, bringing his health down to 50% or so.  Rather than continue the battle, the Pseudo-Dragon used Invisibility 10' Radius (which also makes enemies invisible: who knew?), and then Taris and familiar would retreat to an inn, rest, and try again.  Unfortunately, Karlat would also heal so the battle would begin fresh for both sides.

It took three attempts, before finally Karlat failed his Blindness save and then was easy pickings for Taris' bow.

After that, helped Mirianne.
Ended an Ogre belt fetish.
Picked up the Ring of Wizardry.
Returned Joia's flamedance ring.
Worked down map edges to Nashkel.
Blinded Neira and then filled her with arrows.
Sold Ankheg Plate.
Liberated Oompah.
(Barely) Managed to outlast (and then kill) Zordral.
Bought a Necklace of Missiles
Collected a Winter Wolf pelt outside the mines.
Protected Prism from Greywolf.
Worked down to Mulahay in the mines.  Blindness made him unable to spell cast, and then killed him and his minions off through archery and the Necklace of Missiles.
Moved invisibly past the Amazons.
Engaged three Ghasts in a tomb, drawing them out.
Told Neen I wanted nothing to do with him (was still fighting Ghasts & Skeletons).
Looted a tomb for a Wand of Monster Summoning.
Returned to Nashkel.  Had to use some charges from wand to survive random encounter.
Used Invisibility to bypass NIMBUL and rest in the inn.
Used Invisibility again to exit the inn, ready to start combat with NIMBUL.
To my great surprise, killed NIMBUL with a single backstaff (Quarterstaff backstab).
Rescued Melicamp, but he died during the transformation.
Returned to Beregost.
Used Charm Person scroll on Algernon.  Cast Shield on self.
Algernon & Taris killed Tranzig, although Algernon died.
Cleared most of the Xvart village map.
Acquired Bracers of Defense AC8 from the cave nearby.

Current plan is to move S to the "Dead Cat Waterfall" map, and then E to the Stronghold in order to acquire the Charisma tome.  Level IIRC is Thief 5 / Wizard 4.  Biggest concern at the moment is raising enough cash to be able to recharge the Monster Summoning wand when it gets low... I understand it's quite expensive to do.

#4747
Grond0

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corey_russell wrote...

Good luck Grond0. Sounds like your F/I will beat my rangers to the finish line. Funny thing you did there. Quick question though -- you character record says the name of the your F/I is Graf, yet in your paragraph below, you say your name is Ciel -- which is it?

Oh dear - can't even get my own characters rightImage IPB.  Ciel was the mage I rolled up for a no-xp attempt and set up a folder for on Photobucket (but never used as she didn't get far enough).  This gnome is indeed Graf.

#4748
corey_russell

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Consolation on Gator's end, After5CST. You join a long list of player characters who got stopped at the palace fight. Easy to fail there really, and it can get a bit chaotic as well. A little buggy too, if you attack before the dopplegangers reveal themselves fully.

#4749
After5CST

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RIP Taris, M E T/M

Corsone (in Larswood) managed to Hold Person Taris, and that was the beginning of the end.

Nonetheless, I learned a lot about playing solo, and am now trying again with a C/M combo.  Will update if I can reach Cleric 5 (Animate Dead).

#4750
Grond0

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Good luck with your next attempt After5CST. Graf has also just bitten the dust. He was at level 6/6 and I was just trying to get the constitution tome before attacking the mines. After doing all the hard work he got killed by a repeating lightning bolt from a trap (I had remembered it as a fire trap).