Welcome and good luck, Eviscerotica.
Update:
Cast, M HE C/MFirst, I'll just paste my log here, and then make a few comments about the play-through below. Feel free to skip the log if it bores you!
Blinded and killed Nimbul (Silence failed)
Finished off Tranzig with the help of Algernon and Wand of Frost
Took Mysterious Liquid to Thalantyr
Took Corrupted Ore to Taerom
Protected merchants from Silke
Ended an Ogre's belt fetish
Sanctuaried past the Ankheg farms
Found Nester's dagger on an Ankheg
Acquired Ring of Free Action from Dushai
Purchased Cloak of Displacement and Greenstone Amulet
Helped Landrin with her spider problem
Killed Bassilus
Webbed, blinded, and killed Zargal and friends
Blinded and killed crazy palm-reader (Arkashule)
(Reached Mage 5)
Helped Ardouine at the light house
Killed 3 Sirenes with Web, Helmet of Charm protection, Ring of Free Action, and Quarterstaff +3
(was VERY LUCKY, had INT 2 at end)
Killed carrion crawlers, Sil, and sirines with skeletons, blindness, etc.
(Reached Cleric 6)
Killed cave flesh golems with the following:
( barkskin + bless on skeletons, DUHM + Ghost Armor + Invis on self )
Used Manual of Bodily Health ( CON now 16 )
Claimed reward for Bassilus
Killed Osmadi and Corsonne with Skeletons and Blindness
Cleared out remainder of Larswood
Attacked Bandit Camp
Nearly was killed by Taugosz (2 hp left)
(Reached Mage 6)
Ran away and turned invisible
Charmed Taugosz (Algernon's Cloak)
Cleared bandit camp with Taugosz's help
Blinded and killed Taugosz
Was cornered and nearly stupidly killed by pack of wolves at Ulcaster
Returned Ulcaster his book
Acquired Ring of Fire Protection
Helped Samuel and Lena
Killed Kahrk with Bentan, Meilum, and Skeletons (Bentan died)
Killed Meilum with Blindness, Doom, and Skeletons
Killed Molkar and Co. with Sanctuary, Stinking Cloud x2, Skeletons, Silence, and Blindness x2
Blinded and killed Ogre Mage in Firewine Ruins
Killed Lendarn (and others) with the following spells/items:
Sanctuary, Ring of Fire Prot, Prot From Fire Spell, Boots of Grounding, and Wand of Fire x3
(Reached Cleric 7)
Recharged Wand of Fire at High Hedge
NOTES:
- Despite Nimbul making his saving throw vs. spell on Silence, he was no problem at all. He failed the following round to save against Blindness, so after that he couldn't target anyone and Cast stepped back and used the sling until he fell.
- Tranzig was another matter. Despite gathering Algernon to assist (take an Acid Arrow and ultimately donate a cloak to Cast post-battle), Cast made a mistake and cast Silence a little too close to himself... and both mages were silenced. Despite having the Staff +3, Tranzig was actually a more capable at combat, and Cast only carried the day (after Silence wore off and he started pelting spells) by using Sanctuary, followed by both Innate Cure Light Wounds, Draw Upon Holy Might, and Barkskin before attempting to continue combat. Even buffed, Tranzing was going to win the battle until Cast used (for the first time) two charges from the Wand of Frost to bring an end to the confrontation.
- I learned after-the-fact about the 3 Sirene's melee combat abilities. The battle started with Sanctuary ( to position myself just outside of sight range ), then followed up with Web, before moving into melee range ( with the Ring of Free Action ), expecting to just quarterstaff the sirene group to death. Since webbed targets are (effectively) held, it was my assumption that the automatic hit I would get with the Quarterstaff +3 would be sufficient to take them down. However, the hits I took from the sirene's touch weapon did enough damage to make me nervous and I ended up having to Blind the last of the sirenes and use sling stones. Only after the battle was over did I realize that Cast had INT 2. Investigation using Near Infinity seems to indicate that the Sirene's touch weapon not only does damage, it can cause Confusion (found this out the hard way) and it drains 3 INT per hit. Cast was 1 hit away from "Game Over, Dude".
- I expected troubles in the Flesh Golem cave, they hit hard and are resistant to magic. Surprisingly, bless + barkskin on animate dead was very effective, and it was quite easy.
- I'm still not exactly sure how it happened, but Taugosz was very resistant to Blindness and other spells, and came within a whisker (2hp) of killing Cast. He only survived by running away until he had enough clearance to cast Invisibility. After that, moving away and using Algernon's Cloak was sufficient to charm "Big T", and he helped finish clearing outside the tent and stepped in with Cast to do the interior.
- The bandit leader's tent fell quickly, with Silence on the mage, Blindness on the archer, and good ol' "Big T" dealt with both melee baddies. The lightning trap was just taken with the Boots of Grounding for minimal damage.
- The biggest hassle was the lack of good Wizard spells. For a long time, I had a choice between Ghost Armor or nothing at third. Stinking Cloud, which I expected to have as a staple in my repertoire, was impossible to find for the longest time (finally found one in the Firewine Ruins).
Overall, some more experimentation with finding spell combinations that work ( e.g.
Animate Dead + Stinking Cloud,
Protection From Fire +
Ring of Fire Protection +
Wand of Fire, Web + Ring of Free Action, etc.)
I do need to go pick up the
Wand of Monster Summoning.
I feel comfortable with my current power level... up until the battle at the palace. Cast takes so long to kill things, unless I can hopefully
Greater Malison + Blind on the Dopplegangers, I have no idea what else I can do to take them down before they can kill off the Dukes. I considered casting
Oty's Resilient Sphere on the Dukes but I'm guessing that would be seen as a hostile action.
Modifié par After5CST, 09 février 2012 - 06:29 .