Shoal (run & shoot) gave Mantis an instant boost to level 4 and a gain of 23 HPs (just one below maximum). As my previous character also had exceptional HPs I used the console to test a dozen or so level ups just to double-check if anything odd was going on. They produced normal rolls, so it looks like I'm just in a lucky streak for HPs at the moment.
Firebead's book, pacify Marl, Karlat (traps), Perdue's sword, slime quest, spiders (run & shoot), acquired boots of stealth (traps). At this point Mantis received her first damage during a lightning storm, but I was happy to forgive her that.

Returned letter to Mirianne (level 5 - 7 more HPs). Noober, Neira (backstabs), baby wyvern (run & shoot), Vitiare (run & shoot), Oopah (traps), Zordral (traps), Greywolf (run & shoot), Samuel, belt ogre (backstabs), Tarnesh (backstab), Landrin, Joia's ring, Zargal & Co (stealth shooting) (level 6 - 3 HPs).
The problem came with Bassilus. He regenerated HPs and buffs every time he was out of sight, so tactics were pretty limited. While trying to set a group of traps a failure rebounded on Mantis and damaged her.

I don't have a lot of experience with traps, but I was surprised Mantis got damaged - I thought with 80% chance of success a failure would not be bad enough to do that, but perhaps it's just a random chance of causing damage for any failed trap. Incidentally her success rate has been significantly below 80%. I suspect therefore that the trap setting % is bugged in the same way as spell learning (which has a significant chance of failure even with a supposedly 99% chance of success, though 100% works OK).
While wondering if I could consider damage from her own trap as not a failure I got careless in an encounter with a wolf when resting and got bitten - so no doubt about that one.

After that I did finally manage to get a group of traps laid and lured Bassilus into them to get a bit of revenge.

Mantis finished the session with a visit to High Hedge, where she saw Melicamp successfully revived.





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