Greetings !
Here is my first try here. I introduce you the main character, Roland: neutral good human sorcerer.
Stats were rolled 10 times and the best roll was retained, resulting in the following stats:

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The first two level 1 spells picked were Magic Missiles and Spook.
One proficiency point into slings.
In Candlekeep, Roland rested and then went to see what was new around. He was surprise to be attack by two brigands, and he fled. Fortunately he was not followed outside. However he easily dispatched some rats in the storehouse for which he received a hefty ransome. After doing some errands, Gorion announced him of the iminent departure, so he packed up and traveled eastward, only to be ambushed by a strange and dangerous party. Gorion was slain while fighting with a large armored monstruosity, allowing Roland to flee.
The next morning is especially cruel. Imoen appeared and together they went to the slaughter site, recovering a note. They burried Gorion:

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ImageShack.usKeeping to road to avoid dangers, they encountered two shady individuals. Safety being in numbers, they teamed up uneasy and traveled towards Friendly Arm Inn. On the road, Tymora smiled upon them:

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ImageShack.usOn Coast Way, a strange old wizard of sorts hailed them, and they proceed to FAI. Even on roads, there were danger on every step, like bandits, war dogs and wolves:

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An interesting ring is noticed in a crack in a rock:

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They arived at FAI during night, and headed directly to the inn being weary. However, on stairway to inn, they were hailed by an individual who turned to be a hostile mage. A concentrated attack with magic and weapons quickly dispatched him:

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Imoen picked up his spell book and began playing with it:

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Entering the inn, they found Khalid and Jaheira, who offered their protection. Since they were friendly figures, the two shady individuals Xzar and Montaron were left behind at the inn.
Investigating the neighborhood, a local lady asked for assistance in recovering a family ring. The good Roland agreed, and soon the ring was looted off the body of a stinking hobgobling who was roaming outside the safety of walls.

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ImageShack.usIn a small hollow near a tree trunk, a weird ring is noticed, which proves to be a powerful item which doubles the number of spells Roland can cast a day, from 3 to 6.

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Resting for the night at the inn, the party headed south. Exploring the Coast Way, they stumbled upon an ogre. Jaheira launched an Entangle, and to her despaired she misses, targeting too far behind the ogre:

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Khalid tries to save the situation, running around to lure the ogre back into entangle. Unfortunately the ogre saves while the rest of the team gets entangled instead, trying to keep in range of missile weapons. Khalid running around draws also the attention of a nearby bandit and war dog. Desperately, Roland fires a Spook at the ogre, which get afraid, but still gets to swing at the entangled Jaheira, the blow nearly killing her. Eventially the ogre fells upon missiles, and the rest of hostile creatures are also taken care of.
In the same are, the party encounters a pack of bandits who made a camp on the spot of a ruined caravan:

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The bandits are strong and Khalid gets badly wounded. He needs to resort to an potion of speed, while Jaheira intervenes with Heal spells. Roland fires a Spook at the bandit leaders, but the veteran bandit succesfully saves from the spell.

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The battle is tense, but eventually the bandits fell one by one. An interesting item is found upon their bodies

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All along the area are signs of bandit activity:

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Fighting their way through packs of bandits and war dogs, the party of Roland eventually arrives to the safety of Beregost
Modifié par gunman78, 15 février 2012 - 09:32 .