Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16409 réponses à ce sujet

#4876
Aigleborgne

Aigleborgne
  • Members
  • 17 messages

for instance I think the bounty hunter traps are overpowered, which is why I put various restrictions on using those in the game. 


Main problem with trapping is that it is almost impossible to script "detect and avoid traps".
On top of that, enemies can lay down traps (I did it), but these traps will never be triggered by players...
With traps, you can kill a dragon without any efforts, just time to lay many traps.

And of course there is nothing wrong with hit and run attacks - that's a large part of my fighting style (making use of arrows or fast melee weapons).

I have nothing against hit & run, in solo, it is almost mandatory. In my mod, archers will do hit & run if they can.
Doing a good hit & run is very efficient but enemies can't do it efficiently. My archer will get stuck by anything and he will die trying to running away from melee. So, hit & run is an unfair action vs scripts.

In fact mages also have unlimited spells in virtually every situation once they have learnt invisibility (as they can rest without danger).

Yes, invisibility is very powerful in this game. And detection are not that easy, this is why I use mods like Spell Revisions or SpellPack, which add more detection like detect invisibility that last 3 rounds.

 I have completed the game with a level 1 character using no items at all (and the added complication of avoiding being awarded any xp).  I don't suppose you would approve of the tactics I used, but all I'm saying is that the game can be played in far more ways than you seem to be suggesting.

You are doing impossible challenges because this game is too easy for you. By doing so, you are going very far from a roleplay standpoint.
On my side, I prefer to work to make it better/harder without using any cheats, only tweaking and enhancing poorly done things. Then, combine with others mods like Harder Times, you obtain a really good challenging game.

But you are right, there are many ways to play this game. Mine is roleplaying, avoiding things that would give me an unfair advantage over AI like prebuffing, hit & run ...  I usually don't play solo but even when I didn't, I tried to be fair with my enemies and this lead me into a lot of deaths.

If you got rid of all the pillars in the room and set your characters for random movement at all times no-one is visible you might give them some sort of chance, but the only real way to defend would be to give them a 'follow' script for anyone whether visible or not - though personally I would class that as cheating by the computer.

My scripts don't chase invisible or sanctuary players. So, in your case, maybe it wouldn't change anything.
If you do something that a script can't handle without cheating, it can be called an exploit.
So, it's a tactic I wouldn't use and I think it makes no sense to prevent all exploits in a mod. First, it is sometimes impossible, and second, it is a waste of time : players will always find a new one :)

#4877
After5CST

After5CST
  • Members
  • 171 messages
Update: Kini II, M E Sorc

Kini has reached the spider map in Cloakwood. Action log posted. Things are going well enough, and it has been enjoyable.


Only two challenges so far: the attempt on Ogre River was dangerous, dangerous, dangerous. That's a bad area for a L2-L3 party. We survived well enough, but it was close enough I'll not do that again.

The other was the oddity that I finally had my first casualty, in Cloakwood":
Posted Image
Ajantis gets a shock (Kini II) on Flickr

And here's the log, for anyone who wants minutia:

Action log: Kini II ( Male E Sorc )
Added Imoen
Pacified Marl
Fetched Firebead's Book
Killed Karlat
Recruited Kivan
Retrieved Perdue's Sword
(Imoen L2)
Found Ring of Protection +1
Found Ring of Wizardry
Added Ajantis (modified: BstSwrd ** Single Weapon * XBow *)
Returned Joia's Ring
Killed Tarnesh
Killed Belted Ogre
(Kini L2)
Took Mirianne's Note from Ogrillon
Found Ankheg Armor
Endured Noober
Corrected Oublek
Met Berrun Ghastkill
Killed Neira
Killed the Amazing Oopah
Added Branwen
Killed Zordral
(Imoen L3)
Freed Bentha
Gave Mirianne her note
Acquired Boots of Stealth
Visited Xvarts
(Kivan L3)
Entered Waterfall Map
(Ajantis L3)
(Branwen L3)
(Kini L3)
Returned a dead cat
Won Ludrug's Challenge
Helped a Dryad
Acquired Gauntlets of Dexterity
(Imoen L4)
Freed Dynaheir (added to party temporarily)
Killed Neville and his hobgoblin band
(Branwen L4)
Returned Dynaheir to Minsc and released the pair
(Kivan L4)
Aided Melicamp
(Ajantis L4)
Defeated Mulahey (Bless+Chant+Remove Fear+PFE+Shield+Silence+Blindness)
Reported success to Berrun Ghastkill
(Kini L4)
Killed Nimbul
Found Familiar (Fairy Dragon)
Accidentally killed ALgernon (-9 REP, 9 REP)
Killed Tranzig (with Branwen)
Helped Landrin with her spider problem
(Imoen L5)
Cleared Bandit Camp in a straight-up fight
Added Coran
Defended Aldeth - Ajantis first casualty
(Branwen L5)
(Coran F3/T4)
Ambushed by Ettercaps - Kivan 2nd casualty
[Finally] reached Spider Map

#4878
Shadow_Leech07

Shadow_Leech07
  • Members
  • 553 messages

Aigleborgne wrote...



But you are right, there are many ways to play this game. Mine is roleplaying, avoiding things that would give me an unfair advantage over AI like prebuffing, hit & run ...  I usually don't play solo but even when I didn't, I tried to be fair with my enemies and this lead me into a lot of deaths.


Are you going to fault people for using tactics that do not lead to "a lot of deaths" in a no reload challenge?

@Grond0 congrats, and sorry for your loss...

Modifié par Shadow_Leech07, 17 février 2012 - 03:10 .


#4879
Grond0

Grond0
  • Members
  • 6 502 messages

Gate70 wrote...
Well done Grond0, & bad luck in Amn. What next?

I thought I might try a monk.  The last time I changed my installation I added the monk HLAs from oversight, but haven't tried them out yet - perhaps Skanda will be able to give them a shot.  Here she is on leaving Candlekeep.
Posted Image

#4880
Aigleborgne

Aigleborgne
  • Members
  • 17 messages

Are you going to fault people for using tactics that do not lead to "a lot of deaths" in a no reload challenge?

No reload challenge is a way of playing. Mine is to play the same as I would without this challenge. I just pay more attention on what I do.
In my first steps of no reload, I was clearly using meta gaming tactics that were cheap : taking any character with a range attack, preferably a bow. Buying a scroll of protection from petrification in Naskel Carnival (I think it was there), and killing all basilisks. About 30-45mn overall to get level 5.
It was quite easy except random encounters in travel.
When I changed my mind, playing a party of 6 without meta gaming was a lot harder. And curiously, I liked it.

But this is an endless discussion...

#4881
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
For my limited experience here and over on the Minimal Reload Challenge, I try to play as if I don't know that I'm getting ready to run into 'bad-guy x' when I go thru 'that doorway up ahead.'

That means no pre-buffing unless it makes sense that my party would know. For instance, before you fight the Demon Knight on Labyrinth Level 4 in Durlag's you meet Clair and she tells you he's in there but when you come back from the Nashkel Mines, in my mind, you'd probably be unguarded and exhausted and it would be a stretch to 'buff' before you meet Nimbul.

And I take a long time just walking around the maps, clearing the areas, not just going right to the place I need to get to but, rather trying 'stumble' over it by accident or allowing game dialogue and discovery to get me there.

For me, I try to play for the first time, every time.

CKT

Modifié par Charlestonian Knight Templar, 17 février 2012 - 06:31 .


#4882
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
As a matter of fact, right now I really want to go north of the FAI and pick up Ajantis so I can drop Garrick. But...I'm having a hard time reconciling how I'd just happen to be wandering around the Farmlands when I'm supposed to be heading to Nashkel. Jaheira's already having a cow!

It's easier to reconcile picking up Kivan (who I already added), Branwen and Quale (I have him start at the carnival) but it's a stretch that we'd go ours above the FAI this early in the game.

See the kind of stuff I deal with in my head? Darn. I need help.

CKT

#4883
Gem Hound

Gem Hound
  • Members
  • 118 messages
Be like my assassin. Firecam only prebuffed before the battles against Sarevok((Magic Protection Scrolls)), Davaeorn((charmed a guard)) and Slythe with Krystin((charmed courtesans and nobles including Quenash)). You know they are there before hand.

Modifié par Gem Hound, 17 février 2012 - 07:03 .


#4884
After5CST

After5CST
  • Members
  • 171 messages
I'll start with "to each his own", and add my own opinion.

I enjoy reading most people's adventures here on the thread, regardless of the level of meta-gaming involved.  I almost always learn something about the game engine, the AD&D rules, or even just how to role-play more effectively through the reading.  And I saulte them all, style be darned.

I've reconciled myself to doing some meta-gaming at this point.  After five months of failed attempts, I'm just ready to have a victory.  Even so, there are things I just won't do because they don't "feel" right to me, and others I will even though it's likely meta-gaming in most people's opinion.

After an early failed attempt due to an unfortunate storm lightning strike (see earlier in this thread), I will keep Boots of Grounding on my PC almost all of the time.  Is that just experience, or meta-gaming?  Could be either.

I'll buff before some battles, but usually only for ones that are known in advance: the Bandit Camp, Mulahey, Tranzig, etc. etc.  But that's probably more due to personal laziness than to a desire to not meta-game.

I even surprised myself on my current attempt (Kini II): coming back from Nashkel, I was spell-depleted, and ready for a rest.  However, I just couldn't make myself stop on the Nashkel Carnival map for a much-needed sleep, but instead pushed on (and into Nimbul).  It was weird how some elements of RP have stayed in the game even though I'll admit at other places the curtain is very, very thin.

And yes, it nearly killed me.  Nimbul used horror on the majority of my party (everyone but Kini), but thankfully Kini is good enough on the darts -- and Nimbul weak enough from the party's initial onslaught -- that Kini managed to finish him off on his own.

All in all, it's about having fun as I'm playing: and my current (somewhat inconsistant) style is giving me that in spades.  And as such, I call that a big win.

Now if I can just get Imoen to level up and dual-class, things would be good.  Right now in my game the game is crashing when Imoen takes her next level and dual classes... and I've gotten lazy about saving so I'm about to get to play the spider map for my third time. :sigh:

(As far as heading N to pick up Ajantis, my normal reasoning has been that I want to disappear to avoid assassins, and Baldur's Gate would be a good place to go, since there's enough people there you should be able to avoid attention.  After adding Ajantis, my normal RP has him let me know that Baldur's Gate is indeed closed and there's no way to get there now.  Plus, he wants to fight evil, and with the wrongs going on in Nashkel he sees that as a good starting point).

#4885
gunman78

gunman78
  • Members
  • 44 messages
The party of Roland, newly arrived in Beregost. Solicited by a bard, they were attracted in a plot by an evil sorceress which became hostile when opposed. She was quickly overwhelmed and unable to succesfully cast any spell, being disrupted and badly injured she fled to a nearby inn, Red Sheaf. The party followed her inside where she was quickly defeated, but another hostile assasin appeared around the corner, this time a dwarf fighter. He was tough, but Roland cast Spook which panicked the dwarf, turning the battle in his favor.
Posted ImageUploaded with ImageShack.usPosted ImageUploaded with ImageShack.usPosted ImageUploaded with ImageShack.us

In the area south of Beregost, a pair of ogrillons was found responsible for the demise of Mirianne's husband. Also some hobgoblins who stole the pair of stealth boots from a pesky thief named Zhurlong were quickly send to their graves. The area was infested with giants spiders who required hit and run tactics, since Khalid consumed the single antidote available and couldn't risk getting posioned.
Posted ImageUploaded with ImageShack.us

North of Nashkel, more hobgoblins and worse enemies were encountered: bandits accompanied by war dogs, dire wolves and even a dread wolf! Very dangerous for such a low level party as Roland's, they were eventually dealt with.
Posted ImageUploaded with ImageShack.us

In Nashkel, the exhausted party headed straight to inn, for another nasty surprise. A very tough cleric attacked them. Magic Missiles from both Roland and Imoen's wand could'n disrupt her spells, and she first cast rigid thinking on Khalid, then held him. Then she charged, mauling Khalid to the bring of death. Right when Khalid was about to die, she was finally dispatched.
Posted ImageUploaded with ImageShack.usPosted ImageUploaded with ImageShack.us

Roland met a friendly ranger with a hamster, named Minsc. He was accepted in the party, with the promise that Minsc's companion was to be looked after.
Immediately east of Nashkel there was a strange carnival. A particulary funny moment was when a mage couldn't control his summoned ogre, which went beserk and had to be put down. A serious situation was found in a tent where an insane mage was threatening a woman. As he became hostile, his first spell was disrupted with arrows and magic missiles, but he managed to cast his second spell, frightening three out of five party members. Fortunately Roland and Minsc saved versus spell. As Roland was out of spells, he used a scroll of magic missiles as a last resort to quickly kill the mage before he could cause more problems.Posted ImageUploaded with ImageShack.us

As the party ventured the wooded area surrounding the carnival, Minsc was struck by lighting for 9 hit points.Posted ImageUploaded with ImageShack.us

After exploring the entire area, Roland and his group returned to Nashkel inn for rest and food before venturing to Nashkel mines.

Modifié par gunman78, 17 février 2012 - 09:27 .


#4886
Grond0

Grond0
  • Members
  • 6 502 messages
Update for Skanda, monk.

I'm limiting her options by preventing her from using any consumables (such as potions, scrolls, wands etc).  That also includes Algernon's cloak, which has charges - though something like 65,000 of them from memory.  However, she is getting the benefit of full HPs at level ups as I reckon that martial monks should really be at least as able as other fighter-types to benefit from high constitution.

She started off by taking out Shoal and doing tasks around Beregost and Nashkel.  That got her up to level 5 before going to collect bracers from Meilum. 
Posted Image
Up to that point she had been almost exclusively using darts, but with stealth chances improving she has gradually swapped round to using almost entirely melee attacks.

At the Nashkel mines I clicked on the wrong conversation option with Greywolf, so missed out on XP and his sword there.  Took a bit of frustration out on the kobolds in the mines.  Mulahey made the mistake of following Skanda away from his protectors and got beaten up.
Posted Image

Reporting to the Nashkel mayor, saving Samuel, returning Joia's ring, helping out Farmer Brun (just using stealth in ankheg nest), giving some tainted ore to Taerom and a mineral poison to Thalantyr got Skanda up to level 6 and she celebrated by taking out Nimbul. 
Posted Image
The MMMs he was carrying increased her damage enough to make him run immediately and he never recovered his senses.  Tranzig stayed too close to the stairs and paid the price leaving the route to the bandit camp open.

The main problem at the bandit camp is the crew with follow scripts whereever your character is - hidden or not.  It took 4 or 5 visits whittling away a couple of bandits each time before Skanda was successful with a stun on Venkt and was able to finish him off with her Bhaal power.
Posted Image
Thereafter it was pretty straightforward - only needing to retreat once more and just using stealth and speed to weight combats in her favour.  The only significant combat was with Taugosz after all the other bandits were dead.  Skanda was about to turn and run as she had taken damage that would leave her vulnerable to a critical when she was successful with a stun for the second time in the combat.
Posted Image

Without the use of potions Skanda would have to be pretty lucky to survive the giant spider ambushes in the Cloakwood, so I decided she needed to get the ring of free action from Dushai.  Normally I take him out of the way using Algernon's cloak to avoid annoying the town, but this time attacked him and got him to follow into a house quickly enough to avoid turning others hostile.
Posted Image
However, he left an aerial servant behind.  I wasn't sure how long this would stay around so tried to lead it away using the game text to monitor when it was attacking.  This worked a couple of times, but then it waited until it was on top of Skanda before attacking and got a vicious wallop in - a critical would have meant death. 
Posted Image
I felt obliged to kill it once it was visible (using a +1 longsword as her fists are not up to the job yet), even though there's no xp for summons, and 7 or 8 stealth attacks did the trick.  Back to Dushai and popping in and out of the house under stealth soon finished him off - I just took this picture to show how impressive the extension she gets on her kick is.
Posted Image.

Drasus was pretty easy.  Dragged him away from the others initially before running away to the previous map.  On Skanda's return a stun attack caught him and he only came back to life to feel the force of the killing blow.
Posted Image

The only hard bit in the mine was getting back to full HPs before going through the traps near Daveorn.  Continual failures to rest meant large numbers of guards appearing and Skanda needed to be careful not to get blocked in.  Eventually she was able to rest in the mine entrance and she proceeded back down to take on Daveorn.  During this time she got to level 7 and became able to lay on hands to increase her healing ability (she was relying on drain life up to then).  Daveorn himself got too close to the exit and became a punchbag for stealth attacks.
Posted Image
The magic longsword got another outing to get rid of the jelly guarding some treasure chests before Skanda made her way out.  This run I had remembered to talk to Rill, so only the bad guys got drowned in the mine!

Skanda has just arrived in Baldur's Gate.  Here is her current character record.
Posted Image

Modifié par Grond0, 17 février 2012 - 11:09 .


#4887
After5CST

After5CST
  • Members
  • 171 messages
Very interesting, Grond. Where's the Shielded status coming from?

#4888
Gate70

Gate70
  • Members
  • 3 208 messages
Chup, CG male elf stalker.
** long sword, * longbow, *** 2 weapon style.

Gorion shows me a bounty notice, maybe we should leave. Quickly.
Posted Image
Stats add up to 96.

I pick up some equipment and finish off the Candlekeep chores.
Posted Image

I'm on my own after the demise of Gorion. A well-trodden path leads me to Marl, Firebead, Brage and Noober. I have a 100% success rate in both stealth and backstabbing, to the concern of two letter-stealing ogrillions, a booted hobgoblin and Greywolf. A ring of protection +1, boots of stealth and long sword +2, Varscona are all equipped as a result.

Two more backstabs drop a belted ogre. After exploring I decide to track down a talking chicken, only to be threatened by a trio of hobgoblins. Stealth and backstabs drop Geltik and Malkax leaving me to out-fight Zargal. A backstab and a second hit drop a wolf and Melicamp hops into my backpack.

Level 4 reached as a result. I forgot how good stalkers are at backstabs.

Modifié par Gate70, 18 février 2012 - 01:01 .


#4889
Grond0

Grond0
  • Members
  • 6 502 messages

After5CST wrote...
Very interesting, Grond. Where's the Shielded status coming from?

Good question - I should probably have put that in my earlier post.  One of the tweaks I have installed turns the amulet of shielding and the green amulet from charged items into effect as equipped items.  The amulet of shielding will have helped her a bit - particularly in the bandit camp - though a similar effect could have been obtained with cloak of displacement and Claw of Kazgoroth (not yet bothered with).  The green amulet hasn't been used yet, but I expect that will be needed in the final battle.  The other non-vanilla equipment Skanda has is a ring giving +1 strength recovered from Britik's body.  However, her personal limitations mean she has not recovered the tome of strength so that's a fairly limited overall benefit (even more so now she has divine might as a Bhaal power).

The only battles I feared when originally starting were the fight with Slythe (need to kill him very quickly or be exposed to potentially fatal backstabs) and the final battle.  In the latter her poor stealth abilities are likely to expose her to spells without adequate protection (while writing this I've decided I really should go and get her the Claw, to improve her defences a bit).


Gate70 wrote...
Stats add up to 96.

Nice roll - particularly with that exceptional strength as a bonus.  Enjoy the backstabsPosted Image.

#4890
Grond0

Grond0
  • Members
  • 6 502 messages
Final update for Skanda.

She had no trouble with the encounters in the city to get the tomes there and stealthed through the Candlekeep catacombs to return.  The first real test was expected to be Slythe.  Her initial plan was to try and stun him with her initial attack, or as a backup kill him in the first round before he takes a potion of invisibility.  Slythe saved against the stun and a critical miss meant no chance of killing him.

She rested for a day to try and let Slythe's potion wear off before coming back.  Krystin attacked her first and followed her out of an exit, before being dropped to leave one less problem.  Skanda then went in search of Slythe, but explored everywhere without result, so he was clearly still under the effects of the potion.  I was hoping to get a warning of an attack from the game text, but no such luck.  Slythe backstabbed and took another potion to go invisible before I reacted and a second (and fatal) backstab occurred as Skanda was turning to run - the whole attack taking no more than half a second. 

I've had this problem with Slythe before.  If he's near an exit it's not too difficult to wait on the exit point and get out, but if you're searching for him there is very little time to react to the first backstab before the second comes in.  Perhaps I should reduce my game speed from the maximum in similar future circumstances to counter this.

#4891
gunman78

gunman78
  • Members
  • 44 messages
Roland continued.

 On their way to Nashkel, the party encountered two winter wolves, a species common in the southern mountains. Another couple of winter wolves were found near the mine, raising the total of pelts in inventory to four.Posted ImageUploaded with ImageShack.us

Prism and his sculpture was found south of the mine entrance. Roland chose to protect him from the bounty hunter Graywolf. The spell Spook proved useful once again, rendering Greywolf incapable of fight and subject to a hail of missiles.Posted ImageUploaded with ImageShack.us

The defeat of Graywolf raised experience of Roland to level 3. The next pick for a level 1 spell was Blind. Here is the current spellbook of Roland:
Posted ImageUploaded with ImageShack.us

The mines weren't difficult. The lakey Mulahey was quickly dispatched together with his summons.Posted ImageUploaded with ImageShack.us

After the mines investigation, Khalid expressed his concerns.Posted ImageUploaded with ImageShack.us

Feeling heroic, Imonen started to play with Tarnesh spellbook again, this time something unexpected happening.Posted ImageUploaded with ImageShack.usPosted ImageUploaded with ImageShack.us

Since party was full of loot and Minsc had broken his two handed sword while clearing the mines, the party went to Carnival to sell and identify. Then they returned to Nashkel were they reported to mayor the findings. Going to store, they were ambushed by another assasin, Nimbul. Sensing a dangerous spellcaster, Roland unleashed Magic Missiles immediatelly, disrupting Nimbul. Then he prepared to cast a Spook, but it was no longer necessary as the missiles from ranged weapons and MM from Imoen's wand finished off the assasin.Posted ImageUploaded with ImageShack.us

Since no one in the party was sleepy, they decided to ressuply and head to the south western mountains immediately in search of Dynaheir. Their packs prepared for a long journey:Posted ImageUploaded with ImageShack.us

Modifié par gunman78, 18 février 2012 - 01:58 .


#4892
Alesia_BH

Alesia_BH
  • Members
  • 4 578 messages
Hi all. Just a quick note.

I'm not playing now, but I have caught myself whistling game music from time to time. That often foreshadows a run. I may see you all soon.

Cheers,

A.

#4893
Enuhal

Enuhal
  • Members
  • 365 messages
I think we all would be happy to have you back, Alesia_BH. Your runs are always inspiring to read :)

Sorry for your loss, Grond0. I hope you give monks another try.

#4894
Gate70

Gate70
  • Members
  • 3 208 messages
Chup, CG male elf stalker.

Meilum is my final backstab victim before I descend into Nashkel mine. I kill most of the kobolds as well as a couple of undead and two spiders. Mulahey runs away leaving me to the mercy of his minions.
Posted Image

I step outside to rest and return to make my point.
Posted Image

A pair of gray oozes resist my backstabs still get +4 to THACO from the shadows though, then I am out of the mine.

Nimbul turns nasty so I opt for a shadowy corner and return repeatedly to attack while he fights the guards.
Posted Image

Tranzig also takes offence, but wants to give up before I can hide. He's scared and runs into a corner so I can finish him quickly.
Posted Image

My first target at the bandit camp.
Posted Image

Second target is Taugosz Khosann. Not such a good idea, his bandit archers hit as I retreat four hits for 8, 5, 4 and 7 within seconds, AC of 2 plus 4 missile adjustment is clearly not enough.

I cast two minor healings after hiding on the run, then attack Taugosz twice more.
Posted Image

I rest before considering how to deal with whoever is inside the large tent. I start by backstabbing Credus and killing two nearby guards, but have to rest again thanks to their arrows.

I resist the temptation to sneak into the bandit tent. I forget to run, allowing Raemon to talk without moving towards Venkt. I knock a mirror image down and step outside to hide and heal, having been hit by Raemon and Britik.

My second visit sees me Melfed so I glug two healing potions after leaving again.

Third time lucky? Not really, I take another Melf so glug another potion.

Fourth time perhaps? A backstab badly wounds Venkt so I hang around and finish him. I step outside to heal, having taken arrows and another Melf.

On my fifth attempt I target Hakt with a backstab and he chunks. I could stay to fight but why should I? Raemon and Britik follow me outside but I'm already hidden and target the remaining archer.
Posted Image

How will Britik fare face to face?
Posted Image

I swap boots again before searching the tent for evidence, and need to stash some items before heading into Cloakwood.

#4895
Grond0

Grond0
  • Members
  • 6 502 messages
@Alesia_BH.  Hope to see you soon.

Enuhal wrote...
Sorry for your loss, Grond0. I hope you give monks another try.

I'll have one more try then.  Here's Skanda's sister.  She has slightly more restrictive views on magic use and will only use weapons and auxiliary armour (bracers, boots and belts).
Posted Image

#4896
Gate70

Gate70
  • Members
  • 3 208 messages
Yes, good luck. Also welcome back (reading-wise) Alesia.

Chup, CG male elf stalker.
Next stops are for a ring of fire protection, getting Samuel to safety and showing Tarnesh why it is dangerous to wait for an experienced enemy to show up. Five green potions are added to my backpack before I head into Cloakwood.

I backstab a tasloi to grab a cloak, then drop Seniyad and his druids.

Two green potions are required fighting ettercaps thanks to respawning spiders each time I tried to outrun the ettercaps I had to melee an ettercap.

I pass through a druid retreat, stupidly backstab a hamadryad takes two attempts and forces a save vs charm and pass by a wyvern cave. Two guards later Drasus is turning nasty.

I draw him towards me and require both minor healing spells before I can kill him. I grab his boots and draw Genthore out, killing him without having to heal. I sneak in and drop Kysus then switch to Rezdan.

I retreat after one hit, hiding as he summons kobolds. I don't have long to wait for the minions and mirror images to expire, and backstab him too.

I avoid a magic missile trap in the mine but not a lightning trap. I free the slaves, kill two guards and free Yeslick too. I backstab Hareishan and start attacking the remaining guards from stealth.

Eventually Hareishan tracks me down and fires another lightning bolt. I run and try to rest but each time more guards appear. Eventually I get hemmed in and cut a guard down but still can't move. A second guard is almost dead but I can't glug potions quickly enough and their arrows are too much.

Could have avoided that, oh well.

#4897
Grond0

Grond0
  • Members
  • 6 502 messages

Gate70 wrote...
Eventually Hareishan tracks me down and fires another lightning bolt. I run and try to rest but each time more guards appear. Eventually I get hemmed in and cut a guard down but still can't move. A second guard is almost dead but I can't glug potions quickly enough and their arrows are too much.

Hard luck Gate.  Even with stealth resting in that mine is not always easy!

Skara has made good progress in her run and has weaved her way through the Nashkel mines with an awful lot of running, dodging and hiding.  The following montage of pictures show most of her encounters to date, though they might be a bit difficult to make out!  The seqence is more or less left to right across the top and then left to right on the next row and so on.
Posted Image.

Modifié par Grond0, 19 février 2012 - 12:35 .


#4898
Grond0

Grond0
  • Members
  • 6 502 messages
Skara has arrived in the Cloakwood.  At the bandit camp I cadged an invitation from Raiken to make things easier and stealthed in to open the chest before running for it.

In addition to other weapons and armour type equipment I mentioned last time I've also decided that she should be able to make use of cloaks (though not Algernon's) and the Claw and Horn of Kazgoroth.  I waited until level 7 to attempt the Cloakwood (to maximise her saving throw), but the Claw only takes her saving throw against spells down to 7.  I reckon therefore that she's only got about a 60% chance of getting through the risk of spider ambushes to arrive at the mines.  If she makes it there and gets the boots of speed that will probably improve her chances to more like 80% of getting back.

Here's a montage of her latest adventures.
Posted Image

Edit: and so much for that.  Skara received the usual warm greeting from phase spiders on arrival at the second Cloakwood area Posted Image but they just need a bit of care and none of them got an attack in.  After stealthing through the area she ventured on the first transition with a risk of a spider ambush.  It triggered ... the spider next to her used its web attack ... she failed her save ... you can guess the rest.
Posted Image

Modifié par Grond0, 19 février 2012 - 11:54 .


#4899
gunman78

gunman78
  • Members
  • 44 messages
Tough luck.

Are you playing only solo? It seems very frustrating.

In my opinion it is more challenging but it takes away from the game (banters, more varied approaches to a given situation etc.) It seems a bit boring to use the same tactics only a single character provides over and over again for the whole game.

#4900
gunman78

gunman78
  • Members
  • 44 messages
 Roland and his party headed west towards the gnoll stronghold. They passed through a Xvart village up in the mountains and reached a large river. A brigand called Neville tried to set up an ambush with a pack of hobgoblins, but their crimes came to an end.Posted Image

The wilderness was infested with ogres, beserkers and even an ogre mage. Roland made plenty of use of Blind.Posted Image

Traveling to the gnoll stronghold, the party run into a pack of four winter wolves. Good for business!Posted Image

At the gnoll stronghold, the party whacked away through swarms of gnolls, having Minsc in the lead while the others were supporting with missile weapons. Many healing potions were needed but eventually the map was cleared and Dynaheir rescued.
Posted ImagePosted Image

During those fights Roland advanced to level 4, which allowed him to learn a 2nd level spell. His pick was Remove fear.

The party headed back to Nashkel. On their journey back, in a canyon in the mountains they were ambushed by a fearsome giant ice troll. Foolishly, Minsc charged the foul beast, managing to bring it to badly injured. Eventually the beast, dealing tremendous amount of damage, managed to overpower Minsc, who was unadequately armored, and the party fled.Posted Image

Back in Nashkel, Roland and his friends sorted the loot. The journey proved to be a very profitable one, and a powerful artifact has been recovered from a cave below the gnoll stronghold: a tome of leadership and influence.Posted Image

After resting, Roland decided to head to Beregost to further investigate the plot regarding the iron shortage and the bandits, with a detour through the western mountains, where paladin Bjornin asked for dealing with a band of half-ogres.Posted Image

Roland and his companions run into a zillion of gnolls, for the joy of Minsc who started to whack away. Soon after the last gnoll was dispatched, the famous Drizzt made his appearance, thanking for assistance in dealing with the gnolls.Posted Image

Heading north, the party of Roland encountered a strange structure of rocks which proved to serve as a shelter for a deeply distrubed individual, Bassilus. In the conversation that followed, Roland tricked the insane as being his father and convinced him to unsummon the army of undead which surrounded him, but he refused to surrender and come along to Beregost and a fight ensued. Bassilus managed to cast confusion on Minsc, but in return Roland panicked him with Spook. A hail of arrows put an end to the reign of terror of Bassilus, but Minsc put a couple of arrows in Dynaheir too, so she had to run away until the effect of confusion wore off.
Posted Image

In the same area, for the first time the party of Roland encountered a Shade, a creature immune to normal weapons. Jaheira's +1 staff and Khalid's +2 long sword took care of this unnatural creature.Posted Image

A talking hen proved to be Thalantyr's apprentice, turned into this unfortunate shape by his own foolishness. He requested to be escorted to High Hedge for dispelling this state by his mentor. The operation succeeded:Posted Image

Finally arriving in Beregost, the first thing was to check for Tranzig at the Feldpost Inn. He was there and payed for his crimes.
Posted Image

Roland found about the bandits camp, and officer Vai, marooned in Jovial Jugler inn, offered a hefty ransome for any bandit scalp brought to her. In Beregost, the party delivered quest items and sold loot. The full plate mail was bought, which will greatly increase the defense of Minsc, always in the front line. Also the evil symbol of Bassilus was turned in at the temple, the ransome of 5000 gold really raising the spirit of the adventurers. They decided to enjoy a drink and rest at Feldpost inn before heading for new adventures.

Modifié par gunman78, 19 février 2012 - 01:48 .