for instance I think the bounty hunter traps are overpowered, which is why I put various restrictions on using those in the game.
Main problem with trapping is that it is almost impossible to script "detect and avoid traps".
On top of that, enemies can lay down traps (I did it), but these traps will never be triggered by players...
With traps, you can kill a dragon without any efforts, just time to lay many traps.
I have nothing against hit & run, in solo, it is almost mandatory. In my mod, archers will do hit & run if they can.And of course there is nothing wrong with hit and run attacks - that's a large part of my fighting style (making use of arrows or fast melee weapons).
Doing a good hit & run is very efficient but enemies can't do it efficiently. My archer will get stuck by anything and he will die trying to running away from melee. So, hit & run is an unfair action vs scripts.
Yes, invisibility is very powerful in this game. And detection are not that easy, this is why I use mods like Spell Revisions or SpellPack, which add more detection like detect invisibility that last 3 rounds.In fact mages also have unlimited spells in virtually every situation once they have learnt invisibility (as they can rest without danger).
You are doing impossible challenges because this game is too easy for you. By doing so, you are going very far from a roleplay standpoint.I have completed the game with a level 1 character using no items at all (and the added complication of avoiding being awarded any xp). I don't suppose you would approve of the tactics I used, but all I'm saying is that the game can be played in far more ways than you seem to be suggesting.
On my side, I prefer to work to make it better/harder without using any cheats, only tweaking and enhancing poorly done things. Then, combine with others mods like Harder Times, you obtain a really good challenging game.
But you are right, there are many ways to play this game. Mine is roleplaying, avoiding things that would give me an unfair advantage over AI like prebuffing, hit & run ... I usually don't play solo but even when I didn't, I tried to be fair with my enemies and this lead me into a lot of deaths.
My scripts don't chase invisible or sanctuary players. So, in your case, maybe it wouldn't change anything.If you got rid of all the pillars in the room and set your characters for random movement at all times no-one is visible you might give them some sort of chance, but the only real way to defend would be to give them a 'follow' script for anyone whether visible or not - though personally I would class that as cheating by the computer.
If you do something that a script can't handle without cheating, it can be called an exploit.
So, it's a tactic I wouldn't use and I think it makes no sense to prevent all exploits in a mod. First, it is sometimes impossible, and second, it is a waste of time : players will always find a new one





Retour en haut































































