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Baldur's Gate 1 No-Reload Challenge


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#476
Wierdo

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Grond0 wrote...
I would expect a tank at this stage to have a minimum of -4 AC (plate mail, dex 18, ring prot +1 and shield +1).  In addition they would have some extra protection against missiles - choose from, e.g. boots (5), belt (3), shield (1), cloak (4).  Even without plate armour, special abilities, potions or spells it is thus easy to give an ankheg a to hit roll of more than 20 with their spit attack.  Sometimes ankhegs will tunnel into melee range - if they do you can just step back a couple of paces, while other party members continue to shoot the ankheg up (while it's underground!).


Annakin dual-wields so he would have been -2 if wearing the +1 ring of protection. The boots of avoidance should help. However, I don't hink that the girdle of piercing would help - that protects against piercing weapons which includes arrows, but no necessarily acidic Ankheg gollies. Could be wrong though. As he had all those things, it explains why the ankhegs avoided HIM.

Starria mostly dual-wielded as well, so she didn't have her +1 shield equipped. Shame about that really.

What cloak are you talking about?

Modifié par Wierdo, 04 février 2011 - 07:33 .


#477
Wierdo

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@Fred: Good luck (again).

Probably the most annoying thing I've run into so far is not having the carrying capacity for things like armour, though now I have Imoen it's not quite so big a deal.


You'd better give Immie the light stuff though, as she can't carry much with STR9

Modifié par Wierdo, 04 février 2011 - 07:59 .


#478
Wierdo

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Wierdo's Bhaalspawn Bretheren

Went down to Nashkel and encountered the Assassin mage Nimbul. We had an interesting and at time humorous fight. At one point we had held Nimbul but he was invisible and we had no magic to detect him ... so we went shopping! After that, he turned the tables and managed to CONFUSE THE ENTIRE PARTY! What saved our butts here was the Amnish soldiers in Nashkel who also took a dislike to Nimbul and finished off killing him for us (we missed the 650xp!), while we tried not to kill each other.

Rather embarrassing for us, but very funny nonetheless. A lesson for me is to take the spell 'detect invisibility'.

Went to Beregost - Killed the spiders in the house.

Ordered a new set of Ankheg armour from Taerom - shame about the 10 day wait!

Decided to have another go at wizard bashing. This time we went after Tranzig at Feldpost's (we got info from Mulahey in the mines). We asked Wierdo's fairy dragon to make the party invisible first (with her Invisibility 10' Radius ability) and Finch threw in a Bless as well.

Tranzig got quite a surprise when we went to see him. At first he was acting tough with Wierdo and this lasted about half a second before Annakin appeared out of mid-air and whacked him hard. Then he begged for mercy. Despite our goody-twoshoedness, we gave him no mercy. After Nimbul we knew how dangerous mages could be. and besides, Tranzig's colleague Mulahey also asked for mercy and then used it as an opportunity to summon more bad guys - we didn't want Tranzig doing the same thing.

But in the end we WERE merciful and killed him quickly.

Modifié par Wierdo, 10 avril 2011 - 10:26 .


#479
Grond0

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Wierdo wrote...Annakin dual-wields so he would have been -2 if wearing the +1 ring of protection.

Even if a character normally dual wields there's no reason why they can't use a shield when the occasion requires it.  Kagain normally has a bow equipped, but sometimes swaps it for a shield for the AC bonus (occasionally also uses his small stock of throwing axes when not wanting to get into melee, but wanting a better chance to hit).
 
The belt of piercing does protect you from Ankheg spit and, as you only need 1 character with good protection, you can swap equipment round when you encounter ankhegs and then back again afterwards to your default positions.

What cloak are you talking about?

The cloak of displacement.  The easiest place to get this is to buy it at Ulgoth's Beard - significant cost, so you would probably need to have a few levels before acquiring it.

#480
Grond0

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Miseri's Musings No. 4

An undead army on the farm; will not be doing yet more harm.
At the inn a bard's account; blackens our name to those that count.
Our armour is well-fitting gear; a shame for Seniyad I fear.
A home of which spiders were fond; had to dodge Centeol's wand.
{Montaron levels up}
At Beregost spent fruits of greed; Immy got a bow of speed.
Back at Cloakwood druids wait; now they can no longer hate.
{Edwin levels up}
In the cave wyvern lies dead; made quite sure by removing his head.
A dangerous battle is in the past; Kagain can now run quite fast!
A long round-trip to buy and sell; ambushed by wyverns and spiders as well.

A hard week at work, but managed to make some solid progress today.  Easily the most dangerous battle so far was the one outside the Cloakwood mines.  Web, which is normally really useful here, failed to help and Kagain and Miseri were left to try and keep the magic users busy, while the others struggled to keep out of the way of the guy with the boots of speed.  Montaron was put down to 1 HP and several others also had moments of danger before finishing them off.  Also a couple of anxious seconds in the obligatory ambushes - particularly when Edwin was held in a web with 3 hungry spiders and a couple of wyverns approaching.  However, the party is all now safely back outside the mines ready for the next session.

#481
corey_russell

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I know BG 1 lots of fun, but guys stop dying so you can join me in BG 2! : ) It's getting a bit lonely for me there...



Nice work with Drassus there Grond0. I am always very careful battling them. You should think about 2x disabling spells (like web + entangle) so that if the enemy saves vs. 1 they have to save vs. the other too. I never just use one if I can help it. Paralyzation wand vs. the melees is quite useful as well, if they break out of the disablers.

#482
Wierdo

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Grond0 wrote...
Even if a character normally dual wields there's no reason why they can't use a shield when the occasion requires it.
 
The belt of piercing does protect you from Ankheg spit and, as you only need 1 character with good protection, you can swap equipment round when you encounter ankhegs and then back again afterwards to your default positions.


Yes, all true. Unfortunately, we are in a no-reload challenge so we'll have to just remember that for next time <sigh>.   With the belt, boots + plate mail armour Annakin already gets  a -8 AC modifier against missiles even without a shield - with the displacement cloak he would be almost impenetrable.

Given Annakin's missile dodging bonuses, my standard strategy now, when facing a bunch of bad dudes with missiles, is to have Annakin charge them and draw their fire while the rest of the party is just out of range. Then the party comes in to provide missile support (or spells etc).

Sometimes I would swap a large shield into Annakin's hand for the charge, and have him drop it later, but sometimes just let him go for it. I guess it depends on how dangerous I think the monsters are :)

Modifié par Wierdo, 05 février 2011 - 01:54 .


#483
Wierdo

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corey_russell wrote...
Nice work with Drassus there Grond0. I am always very careful battling them. You should think about 2x disabling spells (like web + entangle) so that if the enemy saves vs. 1 they have to save vs. the other too. I never just use one if I can help it. Paralyzation wand vs. the melees is quite useful as well, if they break out of the disablers.


That's very good advice. I learned this the hard way in BGII when a lich cast cast a sequencer with three web spells in it at my party and neutralised most characters caught in it, even though they all had quite low saving throws. Casting two or three disabling spells at the same area is a very effective and much more reliable way to cripple your opponents ... just using one spell is somewhat hit and miss.

Corey, we'll try our best to find you in BGII, never fear!

#484
Wierdo

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Wierdo's Bhaalspawn Bretheren

More tales of Wierdo and her merry band:

Back to the Nashkel Circus and found a merchant there that gave us really good prices on longbows (50gp each)! and also bought a girdle of bluntness from him. Giving that to Buddha.
Did the Dragon's run near Nashkel mines. Found a ring of fire resistance and some nice gems in a cliff-face (I think Samuel stole them originally). Got a quest to take Samuel back to the Friendy Arm Inn.

Nearly got Wierdo killed stupidly! Backstabbed one of two winter wolves ...  which both then hit her with their cold breath before she could run out of range. Only 1hp left! Just alive, and even that was only because she quaffed a healing potion in the *two seconds or less* she had between the two hits. I should be more careful ,especially after the Ankhegs experience. Next time I'll treat them like Ankhegs (refer earlier discussion!).

Went directly to FAI - didn't even bother to rest. Delivered Samuel.

Went to High Hedge. Killed lots of skeletons. Wierdo went up two levels, i.e. both thief & illusionist (Wierdo Illusionist/Thief LV4/5)

Imoen went up a level (Imoen, Thief LV6)

Found the Cleric Bassilus. The amazing thing about this encounter is that despite our party hitting him SEVEN times for a total of 30hp damage, he STILL managed to get out a Flamestrike spell onto Buddha (19hp damage). That is impressive determination and resilience. He still died though.

Found Melicamp the chicken. Thalantyr the mage at High Hedge was successful at turning him back into human form (nice 2000xp, +1 rep - rep = 20 now!).

Xan went up a level (Sorcerer LV6), but still can't cast 3rd level spells!

Modifié par Wierdo, 10 avril 2011 - 10:24 .


#485
The Fred

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The Adventures of Pallyn
Killed an ogre who had a surprising number of belts. This fight was made easier with liberal use of Command (no Entangle thanks to my own mod...) but the brute still got a swing in at Pallyn (lukily it missed).
Travelled to Beregost, settled a family quarrel and calmed down a guy in a bar.
Travelled to High Hedge, then went south and found Melicamp the chicken, who I resuced. THANKFULLY, this time he survived being transformed back into a human, netting me a very valueable chunk of XP.

Pallyn and Imoen are now both L2, but thanks to Melicamp's XP, they are close to being L3. Now I just need to decide when to dual-class them.

Modifié par The Fred, 05 février 2011 - 10:30 .


#486
Grond0

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Wierdo wrote...
That's very good advice. I learned this the hard way in BGII when a lich cast cast a sequencer with three web spells in it at my party and neutralised most characters caught in it, even though they all had quite low saving throws. Casting two or three disabling spells at the same area is a very effective and much more reliable way to cripple your opponents ... just using one spell is somewhat hit and miss.

Very true.  Edwin is a sorceror and has invisibility and detect invisibility as his 2nd level spells, but I admit I could have had him profitably use a scroll at that point.

Xan went up a level (Sorcerer LV6), but still can't cast 3rd level spells!

That seems a bit odd - Edwin is also level 6 and can now use haste and I'm fairly sure that the manual says 3rd level spell pick occurs at L6.

Corey, we'll try our best to find you in BGII, never fear!

I'm working on it - more haste more death as they say.

#487
The Fred

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The Adventures of Pallyn

Pallyn has done most of Beregost, except the spider house and Silke. Having killed two assassins (Neira and Karlat), I nevertheless feel we should seek out Gorion's friends, so we've headed north to the Friendly Arm Inn. With Pallyn and Imoen both L3 (giving Pallyn a good number of uses of Command and Hold Person), I'm feeling a bit more confident about this run (touch wood - I still messed up the first one by being careless with the DH assassins). I had to swap Pallyn's morningstar out for a club, but he now has splint mail, a large shield, a helmet and a lucky (though unidentified) ring given to him by Mirianne in Beregost, totalling -2 AC (and lower vs. missile and piercing), and he has something like 22 health, so he's past that fragile early stage. We still have all of Chapter 2 onwards to deal with, though, so we'll see...

#488
Grond0

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Miseri's Musings No. 5
On the first mine level my true love said to me; this is going much too easily.
On the second mine level my true love said to me; killing Hareishan quickly is the key.
On the third mine level my true love said to me; when resting make sure you can flee.
On the fourth mine level my true love said to me; damn, damn!, DAMN, DAMN!.
On the first mine level my true love said to me; don't forget to set the slaves free.

Daveorn claims the first victim of the run.  I thought we had him beat - all his spell protections were gone and his last 2 casting attempts had been disrupted.  Unfortunately he maintained his concentration through being hit twice and got a sunfire off.  Edwin saved, but Montaron did not and was 2 points short of safety.  About 3 seconds later Daveorn was sliced in half, but the damage was done.  I suppose I should have had the more vulnerable party members use potions or wear ring of fire resistance (I have tended to keep this on the main character, but that doesn't make sense when trying to keep all characters alive).

However, I said I would press on this run even if an NPC died so will do so - party has just re-equipped (now including green amulet) and arrived at Ulcaster.  Probably won't do any more today as there's too much risk of doing something stupid.

#489
Wierdo

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Grond0 wrote...

Wierdo wrote...
Xan went up a level (Sorcerer LV6), but still can't cast 3rd level spells!


That seems a bit odd - Edwin is also level 6 and can now use haste and I'm fairly sure that the manual says 3rd level spell pick occurs at L6.


You're right Gron0. I somehow made a mistake is my earlier post - he Xan is only LV5. Even so, I was surprised that he didn't get a 3rd level spell. But this is normal - Sorcerers progress slightly slower than normal mages. I hadn't realised this previously as I haven't had much experience with Sorcerers before.

Modifié par Wierdo, 06 février 2011 - 12:54 .


#490
Wierdo

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Grond0 wrote...
Edwin saved, but Montaron did not and was 2 points short of safety.  About 3 seconds later Daveorn was sliced in half, but the damage was done.  I suppose I should have had the more vulnerable party members use potions or wear ring of fire resistance (I have tended to keep this on the main character, but that doesn't make sense when trying to keep all characters alive).

RIP Montaron. He can rest in peace with my Starria at the Jovial Juggler. Until BGII that is.

However, I said I would press on this run even if an NPC died so will do so - party has just re-equipped (now including green amulet) and arrived at Ulcaster.  Probably won't do any more today as there's too much risk of doing something stupid.

SCS makes the Ulcaster dungeon much, much more dangerous. I am leaving that one until later myself.

Modifié par Wierdo, 06 février 2011 - 01:00 .


#491
Wierdo

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Wierdo's Bhaalspawn Bretheren

Gone to Cloudpeak Mountains. Found three adventurers there: Sendai, Alexander and Delgod. The same Sendai from my TOB dream? Different but maybe ..... well, they claimed to be hunting but that was obviously a lie. She got all picky and pernickety with me. So we had to kill them, unfortunately. However, they had some nice stuff :)

Collected lots of composite longbows from skeletons - at CHA18 and REP20 each is worth 50gp on first sale to each of three merchants at the Nashkel Carnival. So give one character up to sixteen composite longbows and sell them all at once for 800gp! A quick and 100% legal way (i.e. not an exploit) to get a bit more money for a low-level party.

Went to the temple near Beregost and collected the reward (5000gp + 1000xp) for Bassilus.

While I was at the temple I noticed a new dude in robes named 'Pelltar'.
I knew from a dream that he was from Restenford and that he was the gateway to a new adventure, some Secret of Bone Hill (SOBH) - it reminded me of a real PnP D&D game, of the same name (SOBH) that I played in when I was a teenager ...... but I had to go for now. I felt torn and knew that I'd have to come back here soon and talk with him. Something that needed to be done.

Modifié par Wierdo, 10 avril 2011 - 10:22 .


#492
Wierdo

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Wierdo's Bhaalspawn Bretheren

Wandered back to Dryad Falls. Helped a girl out with her dead cat. Beat up some Gnolls.

Stumbled across an archeological dig and some crazy stuff happenned. Just got attacked by some 'Doomsayer' demon! Wow, tough fight but thanks for the 4000xp!

Convinced Brage to come to the temple in Nashkel with me. He has now begun his long path of atonement.

Buddha just went up a level (monk LV6). This is notable because he gained an extra 1/2 attack with fists (now 2 attacks per round) and does 1-10hp damage (+2 for 18STR) per hit. He now has a natural AC6 (but still uses bracers AC5) +4 for DEX18 and two rings of protection (my BGtweaks mod allows multiple protection items) which means that his AC is now -1.

Buddha is beginning to pull his weight in the party and is starting to kick butt. For example, I am using him more frequently to engage enemies in melee as a 'backup' fighter - e.g. if there are lots of low or mid-strength enemies, or to protect Xan & Imoen when Annakin is off chopping up something else.

Off to Firewine plains. Here I met with three bandit dudes: Billy, Drebbin and Ioin Gallchobhair. Wierdo got a massive critical backstab on Drebbin (52hp!) which took him to 'near death', but unfortunately he managed to return a critical hit max damage on her for 18hp (a +1 arrow) just a moment later. Wierdo snapped off a quick magic missile (2x5hp) and that was it for Drebbin. MM is a good way for Wierdo to finish off a backstab.

Posted Image

Buddha got hit in that fight as well. We took the three down easily enough, but also took too many hits. Oh well, it happens.

Took out the big band of ogres, berserkers & hobgoblins etc pretty easily by a classic combination of Stinking Cloud & Finch's skeletons. Just send your skeletons into the cloud as they are unaffected by it. They draw the other monsters in. Then move the party in around the other side. Wierdo also cast a Sleep spell onto a few guys that didn't go into the cloud, mainly because one was a hobgoblin elite with a bow. We took no hits.

Finch went up a level (Cleric LV6).

Hey, what are those Xvart doing to that cow!??

Posted Image

Modifié par Wierdo, 10 avril 2011 - 10:23 .


#493
Grond0

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Wierdo wrote...
SCS makes the Ulcaster dungeon much, much more dangerous. I am leaving that one until later myself.

I certainly agree, but I've done it a few times now and the shock value has disappeared.  Had no trouble this time round.

#494
The Fred

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Killed Tarnesh, joined up with Khalid and Jaheira, and headed south to the Coast Way where I was attacked by the DH assassins who killed Aertsalzeth. Anyway, this time I was better prepared, and they fell quite easily (though Khalid got hit with Rigid Thinking). Their loot seems pretty overpowered for this stage of the game, however.

#495
Grond0

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Miseri's Musings No. 6
A school beset by beasts most foul; but no longer will they howl.
{Viconia levels up}
A group of ogres is the task; soon in glory all can bask.
A lengthy maze a puzzle gives; Kagain is badly burnt, but lives.
Worried halfings provide a wage; to remove the ogre mage.
Ambushed by a basilisk; quaff that potion to remove the risk!
{Edwin levels up}
More attempts to turn to stone; Kagain mostly works alone.
{Miseri, Kagain and Montaron level up}
Bumped into wizards of Thay; shame Edwin scared them away.
A foolish wizard likes his mustard; would you like jelly and custard?
{Imoen levels up}

Now completed all non-TOSC areas outside Baldur's Gate.  Next stop the big city!

Modifié par Grond0, 06 février 2011 - 01:13 .


#496
Wierdo

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Went back to Beregost to get Annakin some full plate mail! Ankheg armour -> Finch.

returned to Gullykin and the Firewine Ruins.

Completed Firewine, but got Xan killed in the battle with Landrin and the ogre-mage (yes, we battled them both together!).

Xan was actually hiding around the corner, away from the combat. Landrin got a lightning bolt off which hit Buddha (24hp) and then bounced off, around the corner to hit Xan. Xan only has 20hp. Ouch - dead. But we had a raise dead scroll (that we'd bought earlier) and brought him back to life later. This guy is a real liability.

Another of Landrin's lightning bolts went some way down down a corridor and around two corners to kill two ogrillions for us. Thanks Landrin, you idiot.

Unfortunately, the remaining characters took a while to kill Landrin, and he used his Fireball scroll as well. I'd love to get that scroll. Oh well. Brought Imoen down to 4hp, and Annakin to 12hp! Glad I'd put a mage robe + ring of fire resist on Wierdo (=60% fire resist) and boots of grounding (50% lightning).

Note to self - don't recruit any PCs with crap constitution! They die too easily. Xan is officially 'on-notice' and lucky to be alive (again), but he still moans on about impending doom. As a kind-of joke, we gave him the mage robe of lightning resistance from Landrin's corpse.

Modifié par Wierdo, 06 février 2011 - 02:03 .


#497
The Fred

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To be fair, his moaning of impending doom is not unwarranted, given how he just died and possibly will again. ;-)

#498
Wierdo

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Oh yes, Xan has every reason to have a negative attitude given his talents for getting in the way of lightning bolts. I think he gets nervous whenever he sees a dark cloud in the sky.

We went and defeated Kahrk the insanely tough ogre mage at Firewine bridge.

First, we killed all the local monsters (kobolds & zombies) using just Annakin & Wierdo's backstabs/sleeps. Then surrounded Kahrk with Finchy skeletons. After a quick chant/bless/shield spell buffing, the other characters (mostly still invisible thanks to the fairy dragon familiar & inactivity) separated and formed a large, rough circle around Kahrk, so as to minimise the chance of area-affect spells knocking everyone out (I have also found that such a circle can confuse the AI a bit, as it doesn't know who to target). We then sent Annakin in to 'negotiate' with his whirling blades of steel.

Kahrk is far too tough. I lost track of how many hit points. Well over 100hp for sure. Stoneskins, mirrorimage, invisibility, stoneskins, mirrorimage, invisibility, rinse, repeat, blah ... we ran out of useful spells like magic missiles & chromatic orbs and started using several scrolls .... this guy was so tough and took so long to kill, but he did die eventually.

Modifié par Wierdo, 07 février 2011 - 08:40 .


#499
The Fred

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Well, Pallyn had a bit of a scare last night.

I was heading out to the area where Brage is, and on the way figured I'd probably be able to take on Bassilus, given me a nice pot of early gold to dip into. So, I stormed in, hoping to use the conversation options which are supposed to make his undead army collapse, thinking a lone cleric would be easy pickings for four ranged characters (especially when Pallyn has plenty of Commands and Hold Persons). Unfortunately, it failed, forcing me to beat a hasty retreat out of the range of crossbow-wielding skeletons.

Pallyn loosed off a quick Command at Bassilus, which luckily stuck, and Jaheira Entangled some of his army, giving us some breathing space, but we retreated right into another group of skeleton archers. Thanks to all the ranged combat, everyone took a little damage in that fight, but we were able to deal with the skeletons in small groups. There was another slightly scary moment when Bassilus appeared again in pursiut and managed to cast Hold Person on Khalid, but his spells proved weak and futile and he fell quickly. So, we carefully mopped up the rest of his gang, and headed off to Beregost to recuperate.

EDIT: On the upside, the extra XP from the skeletons was enough to boost Imoen to L4; she has now dual-classed to an Illusionist.

Modifié par The Fred, 07 février 2011 - 06:21 .


#500
corey_russell

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@The Fred: just so you know, you not only have to choose the right dialog options to collapse the undead guardians of Bassilus, it ALSO depends on a Charisma check. This would mean the first member of your party the Bassilus spots. I'm not sure what the exact # you need, but would be suprised if you needed higher than 16 CHA.