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Baldur's Gate 1 No-Reload Challenge


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#501
The Fred

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Ah, OK, it seems he saw someone less charismatic first then.

Another note to self: Don't debut no-reload challenges with untested mods. After cleaning up after Bassilus and taking out the DH assassins on the South Beregost road who killed Imoen in Aetsalzeth's game, I decided to take on the Nashkel Mines. Well, things were going swimmingly until L3 when we ran into YET ANOTHER bunch of assassins, this time some duergar dwarves. I dealt with the first two pretty easily, but then another popped up, and another! The theives seemed to throw envenomed darts or something, too, because Khalid was poisoned and even our healing couldn't save him. That was bad enough, but then Pallyn too was hit, and I quite honsetly thought I was a gonner. Thankfully, through glugging a couple of healing potions and having Jaheira on hand to mend the poison's damage, he was able to last through it and recovered. So, we stashed the rather large pile of (overpowered) loot and lugged poor Khalid back out to be revived at the Temple of Helm.

Since then I've been back to the mines, picked up the goodies, dealt with Muhaley and NIMBUL and teamed up with Xan (though his appaling 12 hp makes me wonder how long he'll last). Next stop, Beregost, to take care of this Tranzig fellow. Pallyn has definately outlasted the other two and with some rather generous DH loot he has a total AC of -8! On the one hand, DH has been the source of most of my troubles so far, but has also gifted me stuff which I really don't feel I should have right now, making the rest of the game a lot safer.

Current party:
Pallyn L4 (almost L5, I'm thinking of then dualing to Mage).
Imoen L4->3
Khalid L4
Jaheira L4/4
Xan L4

Modifié par The Fred, 08 février 2011 - 12:21 .


#502
Wierdo

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Explored the Ulcaster ruins area. Could not find the Boots of Stealth :( Maybe that is because I didn't talk to Gurke (?) the guy that lost them originally?). Anyway, I've already got one pair so we moved onto the hill and then the dungeon.

All went well until, just before we got to the Wolf of Ulcaster, Wierdo accidentally set off a fireball trap which managed to get the whole party caught. I gave Xan the ring of fire protection just before the blast went off, but he still took 11+14hp and damage and died (he has 20hp). Sigh. We immediately pulled out and got him raised - 800gp at the temple! He is lucky we are not evil. But at the moment I just see him as holding that spot until we recruit Edwin.

So far Xan has been killed by both a lightning bolt and a fireball - that is some kind of achievement!

Modifié par Wierdo, 08 février 2011 - 07:33 .


#503
Wierdo

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@The Fred: Maybe you can come up with some innovative ways of getting Xan killed! We could make a list ....

I'm also a little surprised that you got Khalid raised, given so many people want to deliverately kill him off but keep Jaheira. Minsc + Dynaheir might make a good alternative to Xan and Khalid.

Modifié par Wierdo, 08 février 2011 - 07:44 .


#504
corey_russell

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Wierdo wrote...


Explored the Ulcaster ruins area. Could not find the Boots of Stealth :( Maybe that is because I didn't talk to Gurke (?) the guy that lost them originally?). Anyway, I've already got one pair so we moved onto the hill and then the dungeon.

All went well until, just before we got to the Wolf of Ulcaster, Wierdo accidentally set off a fireball trap which managed to get the whole party caught. I gave Xan the ring of fire protection just before the blast went off, but he still took 11+14hp and damage and died (he has 20hp). Sigh. We immediately pulled out and got him raised - 800gp at the temple! He is lucky we are not evil. But at the moment I just see him as holding that spot until we recruit Edwin.

So far Xan has been killed by both a lightning bolt and a fireball - that is some kind of achievement!


@Weirdo: the boots of stealth are off a green-clothed hobgoblin in the area. Almost smack dab in the middle of the map. You didn't leave any part of the map unexplored, did you? And you are getting a bit confused -- Gurke's boots of stealth drop of the green-clothed hobgoblin that you find just south of Beregost.

Also I often kick out Jaheira and keep Khalid in my parties.  The reason why is of the tank-ish characters you can recruit (Ajantis, Khalid, Kivan, Minsc, Kagain, Shar-Teel) Khalid has the 3rd best dexterity. However the tanks above him in Dexterity (Kivan, Sharteel) have 14 CON and 9 CON respectively vs. Khalid 17 CON. With base stats, find him the best tank, although Kagain is probably the best if he uses Gauntlets of Dexterity. I usually find clerics more useful than a druid in my parties, which is why I tend to have Jaheira walk into a house and remove her and put Branwen in her place and keep Khalid.

#505
The Fred

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I quite like Khalid - I was heartbroken when I heard what happens to him in BG2. From a gameplay point, though, I *was* thinking of bringing in Minsc (who with the Gauntlets of Dexterity is very good, since he doesn't need the Gaunlets of Ogre Power), but at the moment Khalid is doing just fine, and we kind of need him for the carrying capactiy.



Also remember that I modded my game to disallow the casting of Druid-only spells by Clerics (I believe it is this way in BG2, but not vanilla BG1). So, though I am a Cleric, I cannot cast Entangle etc. Command is very useful thanks to its speed, and I now have Imoen with a few Sleeps memorised, but the extra three Entangles give me a lot of extra cheap, area-of-effect power which I couldn't get with a Cleric. Her 2nd-level spells kind of stink, though.



Given that this is a no-reload challenge, however, it's more than possible that one of them might get chunked. I was thinking of taking Minsc and Dynaheir and/or Safana (probably specialising in Open Locks to cover Imoen's weaknesses, and then dualing to mage also with the Tome of Clear Thought) so I could have two Thief->Mages; however, I recently found a DH item which lets me cast Knock (it appears to be unlimited, too, though I might just check that), which would make that unnecessary.



P.S. I believe that whilst one pair of boots are technically Gurke's (wasn't Gurke the guy with the cloak, actually, I think the guy with the boots' name began with Z), the game makes no disctinction between them.

#506
corey_russell

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The Fred wrote...

I quite like Khalid - I was heartbroken when I heard what happens to him in BG2. From a gameplay point, though, I *was* thinking of bringing in Minsc (who with the Gauntlets of Dexterity is very good, since he doesn't need the Gaunlets of Ogre Power), but at the moment Khalid is doing just fine, and we kind of need him for the carrying capactiy.

Also remember that I modded my game to disallow the casting of Druid-only spells by Clerics (I believe it is this way in BG2, but not vanilla BG1). So, though I am a Cleric, I cannot cast Entangle etc. Command is very useful thanks to its speed, and I now have Imoen with a few Sleeps memorised, but the extra three Entangles give me a lot of extra cheap, area-of-effect power which I couldn't get with a Cleric. Her 2nd-level spells kind of stink, though.

Given that this is a no-reload challenge, however, it's more than possible that one of them might get chunked. I was thinking of taking Minsc and Dynaheir and/or Safana (probably specialising in Open Locks to cover Imoen's weaknesses, and then dualing to mage also with the Tome of Clear Thought) so I could have two Thief->Mages; however, I recently found a DH item which lets me cast Knock (it appears to be unlimited, too, though I might just check that), which would make that unnecessary.

P.S. I believe that whilst one pair of boots are technically Gurke's (wasn't Gurke the guy with the cloak, actually, I think the guy with the boots' name began with Z), the game makes no disctinction between them.


Hmm you are right, the guy's name is Zhurlong. However, the boots he refers to when you talk to him is the ones south of Beregost, story-wise. He might accept either boots of stealth though as you are saying.
 
As far as Minsc tanking goes - yes with the gauntlets of dexterity he can get some good AC, his CON however isn't that great (which seems a bit strange considering how big he is supposed to be) so he can easily get low HP on core rules. He (like Shar-Teel) will do great damage though, so as long as he doesn't get chunked he does fine.

As for druid's 2nd level spells - yeah they mostly stink, but most people believe the charm person/mammal is the best one to memorize unless of course you need poison removal which case you can memorize slow posion.

#507
Grond0

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Miseri's Musings No. 7
In the city...
To list them all would take too long, so let's just take it as read,
the quests are all done, nothing went wrong and the bad guys are all of them dead.
{Montaron and Edwin level up}

At Candlekeep a warm welcome waits; though the ogre mages have lost all their mates.
Beneath the library the party roams; and acquires some treasure tomes.
In catacombs ambushers wait; Monty feels the hand of fate.
In city streets vile rumours aborn, causing the Flaming Fist to spawn.
Stubborn I am , but fade to the mists in the face of infinite Fists!
With Cythandria gone and Slythe and his girl; let the road to the palace unfurl.
{Imoen and Viconia level up}

Having had one character die already I didn't feel the need to play so carefully.  Therefore I gave Prat & Co in the catacombs a chance by not using AoE spells or buffing up.  I paid for this when Montaron was left keeping a lesser Air Elemental busy and took a single wallop for 30 HP, which killed him - I won't take those elementals so lightly next time!

In the city I deliberately brought my reputation down below 10 in order to acquire the appropriate final special ability for Miseri.  This happened successfully, but also contributed to problems at the Flaming Fist HQ.  My normal routine here is to allow myself to be captured, get out of jail with the help of Neb and then storm the HQ to get at Duke Eltan (and I didn't want to vary this in case I used a wrong dialogue choice and got killed).  On this occasion two Flaming Fist guards who saw me entering the HQ followed me in during the fight with the mercenaries there and I absent-mindedly killed them.
 Posted Image
This brought my reputation down low enough to cause a group of Fist to spawn in.  I decided I could handle them as well and had almost done so when another group spawned in and then yet anotherPosted Image.  I can't remember whether Montaron died from a backstab by the second or third group (what a cruel fate for an assassin). 
Posted Image
I thought there must be some limit to this, but they kept coming.  When the sixth group spawned in I finally decided it was time to leave - at this point only Miseri, Kagain and Edwin (who had been invisible for quite some time) were left and the stock of healing potions had taken a hammering.  More Fist spawned on the run to the area exit and they killed Edwin despite him being invisible - definitely time to leave.  After an extended visit at the temple all characters returned to the scene of their crimes (invisible courtesy of Edwin) to pick up their equipment, but as soon as Miseri became visible more Fist spawned in.  As it seemed clear there was an infinite number available the party went back to the temple and paid through the nose to get back to a neutral reputation.

Having acquired an invitation it's now time to join the party at the palace.

Modifié par Grond0, 09 février 2011 - 07:04 .


#508
Wierdo

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corey_russell wrote...

@Weirdo: the boots of stealth are off a green-clothed hobgoblin in the area. Almost smack dab in the middle of the map. You didn't leave any part of the map unexplored, did you? And you are getting a bit confused -- Gurke's boots of stealth drop of the green-clothed hobgoblin that you find just south of Beregost.


Yes, Zhurlong is the one that wants the boots.

Anyway, when our party first got to the Ulcaster map they went straight to the place where the green hobgoblin with boots is meant to be, but were fighting hobgoblins all the way to that point. I can't tell you if one was in green clothing because I am red-green colour blind. I often don't notice that kind of colour difference unless I am looking for it.

Anyway, we searched the entire map and killed every hobgob. I searched all the bodies several times. But no boots. Oh well.

#509
The Fred

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Well, Xan just suffered his first death of the game so far. We were travelling to the FAI when we were set upon by wild dogs and undead creatures. Xan tried to protect himself with Mirror Image, but was wounded by skeleton archers. They finished him off before he could take a healing potion. Anyway, we eventually killed all of the creatures, and had him raised at the temple at the FAI. If he keeps dying, we might just have to part ways (and there's certainly a good change of him being chunked), but for now, a little extra magical support is nice. Going into that Bandit Camp, though, I don't fancy his chances.

Meanwhile, I advanced to 5th level and dualed to conjurer (looking at the tables, 6th level gives little benefit, and if I waited until 7th I'd need 90,000 XP as a mage to get my abilities back, which would take me until towards the end of the game). Jaheira also gaiend a level. The party is now:
Pallyn L5->L1
Imoen L4->L3
Khalid L4
Jaheira L4/5
Xan L4

I'm tempted to drop Xan now that Imoen and Pallyn have mage abilities, to get more XP per person. We'll see how it plays out, though; in a no-reload challenge, it helps to have someone... expendable... in the team.

Modifié par The Fred, 09 février 2011 - 04:35 .


#510
Wierdo

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The Fred wrote...
Well, Xan just suffered his first death of the game so far.


Well, that is an achievement of a sort! I have also just gotten Xan killed again. Icharyd the skeleton warrior at Ulcaster did a call lightning on Xan, but that didn't kill him (and he wears the lightning mage robe). We got paniced and bugged out from that fight. But, then when we were running away, a skeleton shot him at long range with a poisoned arrow. I hadn't gotten a potion into him yet as I was desperately trying to get my party down that narrow path from the hill - and everyone was getting in everyone's way.

So far Xan has died three times - lightning bolt, fireball and poisoned arrow. Oh well, at least he dies in a new way each time, which keeps the rest of the party entertained.

The Fred wrote...
Meanwhile, I advanced to 5th level and dualed to conjurer (looking at the tables, 6th level gives little benefit, and if I waited until 7th I'd need 90,000 XP as a mage to get my abilities back, which would take me until towards the end of the game).


True. However, it would be nice to have a character capable of casting Protection from Evil 10' Radius.

Modifié par Wierdo, 09 février 2011 - 09:25 .


#511
Deaderinred

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I wonder if im actually elgible to join the trilogy no reload challenge, i've had a game going for the past few months, heavily modded version of bgt with no reloading in mind, thats before i discovered this very thread im currently up to chapter 6 of bg1 (well its actually chapter 5 but bgt is one chapter ahead of normal for some reason) and i havent reloaded yet but somethings might be ilegal for me to join..

When i dualed imeon to a mage i changed the mage class to a wild mage for rp perposes (accounting for what happens to her in bg2 and the lack of a wild mage npc and i really wanted to play with one without my pc being one) and due to the nature of my heavily modded game (took me two weeks to get everything installed right) i messed up the xp gains and didnt realize until chapter 3/4 where i noticed i was abit too high level for this area of the game, to remedy this i installed defjam xp mod and cut creature xp/trapslocks and spells down to 50%/10% and so far things have evened out ok, im using scs 1 and 2 and a ton of content mods, way too many to list and i cannot even remember which i have installed or not.



this is my first time with bgt, i played through bgtutu with scs a year or so ago and so i know what to expect which is probably why my pc has lasted this long, the last time i played bg2/tob was back at release so this should be fun when i get to that part, im using stuff like ascension, scs 1 and 2, quest mods and the like.



my main pc is a warrior and this is character file i used when i got bg1 at release back in the day (yeah i got a hdd full of old character files i used back then) now this is what might make me ilegal to join.. i cant for the life of me remember if i tweaked this guys stats with gatekeeper since i used to do that back in the day, they look ok to me but i really dont know the proper ad&d rules for this kind of thing just what i learned through playing the IE games.



His stats are fighter str 17 dex 14 con 17 int 16 wis 10 cha 15 that was at the start, since then i've given him some of hte stat books so his cont and int are now 18 each (i think a mod added in an extra int book im not sure) and the cha stat book so thats 16 now, i also have him equipped with gauntlets of dex so thats raised up to 18, and alagorns cloak so thats at 18 too.



at the moment ive just been going around the gate doing quests, playing with the new modded areas like stone of askavar and bonehill, and working through the totsc areas, so i'd very much like to join in with you guys in this challenge but ifs too late thats fine its not like im going to quit playing :P but like i said ive not reloaded yet and apart from my character and imeons mage class change im pretty sure i've stayed within the rules, however im sure my pc will probably die lots once i get into the scs2 filled areas of bg2.



A few things i am planning on doing the end of bg1 is changing my characters class to berserker and maybe alignment to CN (his CG at the moment) as part of my roleplay, romancing dynaheir and playing the idea of my pc going a bit nuts after killing seravok and the stuff that goes on at the start of bg2 with dynaheir ect, but if this is against the rules then i can just skip the class change part.




#512
corey_russell

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@Deadinred: It's OK to reload when you first start your playing session, and if necessary to deal with bugs encountered. But not OK if your PC dies, NPC gets chunked, or you just made a bad decision (such as a bad dialog choice).



As long as the above is true for you, then welcome to the no-reload challenge! Quite a few no-reloaders have tweaked their games via Shadowkeeper/Gatekeeper, so that in itself doesn't invalidate your no-reload attempt. Your character stats do not look hacked to me.



Just be sure to post if your PC goes down. Good luck.

#513
Grond0

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double post

Modifié par Grond0, 10 février 2011 - 09:09 .


#514
Grond0

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Deadinred wrote...
A few things i am planning on doing the end of bg1 is changing my characters class to berserker and maybe alignment to CN (his CG at the moment) as part of my roleplay, romancing dynaheir and playing the idea of my pc going a bit nuts after killing seravok and the stuff that goes on at the start of bg2 with dynaheir ect, but if this is against the rules then i can just skip the class change part.

Some people like to play a no-reload all the way through BG1, BG2 and ToB.  If this was your intention then you shouldn't change class.  However, the no-reload BG2 thread is also for people starting from scratch in BG2 and there's no reason why you couldn't use your berserker like this.  Good luck.

#515
corey_russell

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Grond0 wrote...

Deadinred wrote...
A few things i am planning on doing the end of bg1 is changing my characters class to berserker and maybe alignment to CN (his CG at the moment) as part of my roleplay, romancing dynaheir and playing the idea of my pc going a bit nuts after killing seravok and the stuff that goes on at the start of bg2 with dynaheir ect, but if this is against the rules then i can just skip the class change part.

Some people like to play a no-reload all the way through BG1, BG2 and ToB.  If this was your intention then you shouldn't change class.  However, the no-reload BG2 thread is also for people starting from scratch in BG2 and there's no reason why you couldn't use your berserker like this.  Good luck.


Actually Grond0, when you import your BG 1 fighter to BG 2, BG 2 gives the user the option to change to a sub-kit of that class. That's why Candar was a fighter in BG 1, but when I imported accepted the opportunity to change him to a berserker (after all a berserker is a fighter just a specialized one). You don't even need to use Shadowkeeper normally. Not sure how it works in BGT however.

#516
Deaderinred

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Yeah i'm planning to playthrough all the way to the end of Tob.. the plan was to change back to fighter after the end of tob but i might not bother with that now and just have the change to the character affect the dialogue choices maybe, its a BGT game too so hopefully i can get to the end of it all (in a bgt game it just acts like one huge game so when bg1 would normally end, bgt carries on and you still explore and finish up bg1 quests and then an npc gives you a quest that leads into the start of bg2) dead end bugs and free time permitting.

Just about to enter Durlag's Tower, party level is around 7/8 and consists of khalid, jaheria, minsc dynaheir and imoen, stocked full of equipment and some nice stuff from modded areas, i got all the other party members hanging out in the elfsong tavern apart from kivan who died killing tazok, branwen who left after i romanced her to the point where she had to leave forever and let her go and edwin who vanished after i rescued dynaheir.
i've had almost all npcs die at least once but i res'd them, sometimes having only my pc survive (one of the bounty hunting groups that scs causes to hunt you down randomly did this once and i managed to kill the last few by use of charm from alagorns cloak, boots of speed and alot of throwing daggers, ran out of potions too that day, it was insane but i managed it in the end) carting off all the dead bodies and equipment to the nearest priest, kivan i just let die from a roleplay perspective, he got his revenge and was free to go to his wife.

Modifié par Deadinred, 10 février 2011 - 09:44 .


#517
Wierdo

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Wierdo's Bhaalspawn Bretheren

Wierdo went back to Ulcaster to teach Icharyd a lesson (for killing Xan last time)! This time they were better prepared and nobody even got injured. Although Wierdo assured Xan that lightning doesn't strike the same place twice, he insisted on having the Boots of Grounding + Mage Robe of Lightning (+50% +20% = 70% lightning resistance). Wierdo used a fireball (Necklace of Missiles) to kill the kobolds near him and Xan whipped out a couple of Stinking Clouds to make it difficult for any more kobolds to stumble upon the party. Then summoned skeletons/monsters to help.

Posted Image


Then they went to Mutamin's stone garden and chopped up lots of basilisks. They also met Baerin and his band of adventurers. Unfortunately for them, they made fun of the party's clothes so a big brawl broke out. It got messy. In the screenshot below you can see a good example of multiple spells overlaying effects: Stinking Cloud combined with Grease neutralised Baerin's band, and Finchy threw in a Hold Person (note that SC spell has no effect on skeletons, and Grease can't hurt them - merely kept them near Baerin's party, where I wanted them). Wierdo even cast Chromatic Orb succesfully at Baerin, stunning him. What helped this was that Finch had cast Doom on Baerin earlier. Needless to say, Baerin's party lost the fight.

Posted Image


And here is Wierdo scoring a 64hp backstab on a Basilisk! She had borrowed the +2 longsword from Annakin for this. I have to say that it takes some guts to send your Illusionist/thief protagonist off to backstab a basilisk, even with a Prot. from Petrification spell on.

Posted Image

Did a special Xan quest! On the Mutamin basilisks map Wierdo met some slavers transporting three elven women. This made Xan real mad, and we all got in a fight with the slavers. About the first thing that happened was that the bad guys hit Xan with a Dart of Stunning, and that was it for Xan. He slept through the rest of the fight, which was all the tougher without him. Not only because our sorcerer was napping - but because we had to keep healing him as the bad guys pummelled him with arrows. Eventually, the party killed all the baddies and woke Xan up. They then transported the women to the FAI.

What irks me about this little quest was that our party only got a measly 1000xp in total for our troubles, but Xan got quest 10000xp all for himself! He was stunned throughout the whole fight! Harumph.

Modifié par Wierdo, 10 avril 2011 - 10:12 .


#518
Grond0

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Miseri's Musings No. 8
The palace costumes looked really swell; but 'twas the dopplegangers faces fell.
Sent to ice island by a mages whim; on our return exacted a toll of him.
If you don't want to get bit; then practise saying loudly "Sit!".
{Miseri, Kagain and Montaron level up}
The upper levels are worth a look; if you lack wisdom then read a book.
{Edwin levels up}
Pride may come before a fall; but not in this dungeon hall.
{Montaron levels up}
Viconia my little dear; death can come as a result of fear.
{Imoen levels up}
Dealt so quickly with the demonknight; not a fireball came in sight.
Aec'Letec falls at last; and BG1 is nearly past.
In a temple made for pain; all survive, except Kagain.

With all quests completed the party will move on to BG2 - I just wish they wouldn't be so careless with their equipment for once!  Viconia was killed in Durlag's Tower when I pressed on even though low on spells and she got scared by a greater doppleganger.  I tried to put decoys out to take fire, but the doppleganger concentrated on her and a couple of melf's put her down.  The demonknight failed to do the party any damage and Aec'Letec wasn't much harder.  The party was buffed more for this fight than any other in the game and didn't even have to dispel any death gaze attacks - I'm not sure if this was because all attacks were saved against or whether berserking provided protection against them.  The final fight was a bit harder - largely because Kagain got hit hard quite early on by Angelo and Diarmid and spent most of the battle running away.  He did amazingly well to survive almost to the end, when Sarevok was on his own, but eventually ran in too close and was finished off.

Experience for monsters was set at 75%, which successfully kept all characters at their correct level for the end of TOSC.  Final kill stats were:
Miseri - L8 berserker, 85 HP, 25% kills
Kagain - L8 berserker, 82 HP, 23% kills
Montaron - L7 fighter / L8 assassin, 44 HP - 29% kills
Imoen - L10 bard, 65 HP, 9% kills
Edwin - L9 sorceror, 45 HP, 5% kills
Viconia - L8 cleric of Talos, 26 HP, 7% kills
Monty managed to stay ahead on the kills courtesy of his archery skills, although he was being caught towards the end as the berserkers spent most of their time in melee.  Miseri and Kagain both had disappointing HP rolls - averaging between 3 and 4 per die.  Same with Viconia, who averaged 2.6 and I'm not sure I want to take her in BG2 with so few HP.  Montaron recovered after a poor start and finished only a bit below average.  Imoen and Edwin on the other hand performed well - Imoen averaging 4.3 and Edwin almost 3.

Modifié par Grond0, 11 février 2011 - 11:45 .


#519
corey_russell

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Grond0: You didn't actually SAY you beat Sarevok. But since I am seeing you talking about continuing on to BG 2, am assuming you took him down. So if so, Congratulations! Good luck in BG 2. At last I will have some company on Candar's run!

#520
The Fred

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Wierdo wrote...

The Fred wrote...
Meanwhile, I advanced to 5th level and dualed to conjurer (looking at the tables, 6th level gives little benefit, and if I waited until 7th I'd need 90,000 XP as a mage to get my abilities back, which would take me until towards the end of the game).

True. However, it would be nice to have a character capable of casting Protection from Evil 10' Radius.


If I were continuing onto BG2, and actually expect to last that long, then maybe I would have postponed dual-classing until 7th level, for 4th-level spells (also at L7 Clerics get a huge saving throw improvement, though I don't think this would carry over to the mage when dual-classing, and eventually the mage's saving throws will improve beyond the cleric's). However, this way I only need something like 40k XP to get my cleric abilities back; between five people, that's 200k, admittedly, but it should be doable before too far in. I just hope I don't die before then.

I might leave Xan at home to get more XP for myself, but I'd quite like to get a character wih 3rd-level mage spells sooner rather than later.

#521
Wierdo

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Congratulations Grond0!



I'll see you in the BG2 thread eventually!

#522
The Fred

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The Adventures of Pallyn

We went on a forray into the bandit camp, location the leader's tent, but after fighting our way through a bunch of bandits, everyone was a bit battered, and we'd run out of healing spells. So, we retreated and came back after resting.

Use of Sleep negated the threat from the two melee guys here, and Xan managed to Blind the hobgoblin archer (the biggest pain, since he inflicts poison somehow when hitting). Remove Fear made the mage's Horror useless (though only Pallyn failed his save anyway) and Imoen cleared away his Mirror Images with some Magic Missiles. He was still more of a hassle than I'd expected, though, hitting Khalid with two Melf's Acid Arrows and a Larloch's Minor Drain (Khalid's Magic Resistance nullified the second Arrow, however). Anyway, I dealt with him in due course, liberated their prisoner, and then raided the chest. Suspicious of traps, I had everyone vacate, and left Jaheira who *just so happened* to be equipped with lots of protection-from-lightning gear to open it.

Upon arriving back at the FAI, I was set upon by some champions of Torm who seemed certain that I was guilty of slaughtering a village of innocents. Luckily I still had a couple of spells left and managed to deal with them, though it took a long time - they must have had amazing AC scores!. That said, after re-appropriating their equipment, I have Khalid and Jaheira on -6 and -7 respectively (and I can get Khalid down to -12 with the right shield)! Even Pallyn has an AC of 1. The XP from the fight also got Khalid, Imoen and Pallyn up levels, but I still intend to put off the Cloakwood until after doing a few more side-quests.

Modifié par The Fred, 12 février 2011 - 12:56 .


#523
The Fred

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corey_russell wrote...
Quite a few no-reloaders have tweaked their games via Shadowkeeper/Gatekeeper, so that in itself doesn't invalidate your no-reload attempt.


Speaking of which, is it OK to hack my game so that Jaheira gets proficiency in Large Swords rather than Small; the latter only lets her use daggers, which is useless to me, and I haven't actually had her use a dagger yet. That is, if I can manage to do so - I don't know whether it's my mods or my triple-install, but I've done something to my  GAM files which won't let me edit them in Near Infinity. Posted Image

#524
Wierdo

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Doesn't seem to be an issue to me. I have used it, though only to *remove* some excess hit points from Xan right after I got him (My install of Level 1 NPCs seems to give 20 extra hitpoints for NPCs in BG1 - seems to be adding in the starting HP, and then adding 'level-up' HP on top of that. Works fine in BG2 though). Ideally, one should try to make any necessary shadowkeeper tweaks right after getting the character.

Does Jaheira normally start with small swords proficiency? It has been a long time since I have played vanilla BG. She should really have whatever proficiency is appropriate for scimitars, I would have thought.

Modifié par Wierdo, 12 février 2011 - 03:42 .


#525
The Fred

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If you get her at L2/2, she has only blunt and missile proficiencies. If you get the L4 or L6 versions (L4/4 and 6/6, respectively), she also gains +1 in small swords, which allows use of daggers. Large sword proficiency lets her use scimitars, which not only seems more sensible and useful, it also counts, I believe, for flame blade. The silly proficiency and thieving point choices annoy me a tad, but since this is a no-reload challenge, I was just going to run with them. Having a focus in daggers when you could use scimitars seems a bit pointless to me, though.