Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16407 réponses à ce sujet

#5351
corey_russell

corey_russell
  • Members
  • 5 313 messages

ussnorway wrote...

corey_russell wrote...

In my game sword of mask is entangle not stun.


Yes, sorry (figure of speech)... for clarification; the ‘Entangle’ effect stops all movement and increases (worse) armour by 2 points.:wub:


So far, just haven't found the sword of mask very useful. Entangle pretty meaningless on mages/ranged attackers for example, and the few I would need it for (like golems or dragons) would just resist it. Not saying it doesn't have a use, of course - but would argue for basic melee needs the FoA would outshine it with its both slow ability and it's elemental damage which gets through stoneskins.

#5352
Grond0

Grond0
  • Members
  • 6 502 messages

corey_russell wrote...

(side note: I used Grond0's suggestion in positioning oneself for de-trapping that first trap just before the last level entrance -- with only 35% trap skill that was enough to disarm it without taking damage. I almost always took damage here, no matter what trap skill my thief would have -- thanks Grond0 for pointing out this "bug" -- I assume it's a bug, but nice to have a work-around).

It's sort of a bug.  Traps have two elements - the area where they are triggered and a specific point where they can be disarmed.  In a few cases the specific point is difficult or impossible to reach without triggering the trap.  The Nashkel mines one is an example of the difficult variety.  The large, lethal, trap in the area you get to shortly after rescuing Imoen in BG2 is an example of the impossible one.

#5353
ussnorway

ussnorway
  • Members
  • 2 364 messages

corey_russell wrote...

ussnorway wrote...

corey_russell wrote...

In my game sword of mask is entangle not stun.


Yes, sorry (figure of speech)... for clarification; the ‘Entangle’ effect stops all movement and increases (worse) armour by 2 points.:wub:


So far, just haven't found the sword of mask very useful. Entangle pretty meaningless on mages/ranged attackers for example, and the few I would need it for (like golems or dragons) would just resist it. Not saying it doesn't have a use, of course - but would argue for basic melee needs the FoA would outshine it with its both slow ability and it's elemental damage which gets through stoneskins.


I hear what you are saying and can see how, for a single (all-purpose) weapon the FOA is probably better... not trying to change anyone’s mind but I don’t see why it’s useless against mages or that dragons would be able to ignore it?

Some verification;

1. Having a piercing resistance of 100 would not help you against it... The ‘Entangle’ effect is different to the ‘Entangle’ spell because of the delivery system there is no save and the target is set to “living target” i.e. you only need to hit them & the actual damage or lack of that you do is irrelevant.

2. Being immune to movement affects would give you partial protection e.g. a Cleric that puts ‘Free Action’ on himself would not suffer any movement impediment but would still lose 2 points of armour (stacks).

3. To be completely immune to the secondary effects of the sword you would need a magic resistance of 100... a dragon might resist it but it’s not a sure thing.
Again, it's your game corey_russell... good luck to you! :wub:

#5354
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

corey_russell wrote...
side note: I used Grond0's suggestion in positioning oneself for de-trapping that first trap just before the last level entrance -- with only 35% trap skill that was enough to disarm it without taking damage. I almost always took damage here, no matter what trap skill my thief would have

Even 20% is enough.

#5355
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

Grond0 wrote...
The large, lethal, trap in the area you get to shortly after rescuing Imoen in BG2 is an example of the impossible one.

It's something different, there's no 'trap sprung' message there. And I think it's supposed to be undisarmable. But the fact that entering that trap with an illusion causes illusionist to die is certainly a bug.

Also, I think there are no impossible traps (apart from one discussed above). There is a certain cave inhabitted by an ettercap (in the area with xvarts attacking a cow). There is a web trap inside, located in such a way, that entering characters found themselves inside it's area. But it isn't triggered until someone moves. So it's the movement that triggers traps. It means that mage/thief should be able to teleport himself inside the trap, and safely disarm it. But it's just a theory, never tried it yet.

edit: Just tried it. Doesn't work.

Modifié par Blackmalkin, 19 mars 2012 - 06:04 .


#5356
Blackmalkin

Blackmalkin
  • Members
  • 164 messages
Update on Asati:

Party returned to the Cloakwood mines. This time they properly looted the place and flooded it. Then they went to Baldur’s Gate. Howard finally could get some fresh air – he stayed in Asati’s back through all this Cloakwood affair. One of the first things that the party wanted to do was selling all those stashed ankheg shells. But Fenten refused to pay for even one of them. I have no idea what might have caused that. While finishing the Marek/Lothander quest Montaron and Shar-Teel backstabbed Marek before he could even say anything. Then
I realised, that I have lost 10 000 experience points that way. I also kept getting messeges about feeling ill and being poisoned, even though I acquired the antidote. I wasn’t much concerned about this, as I knew that there wasn’t really any poison. After doing most of the city’s quests, party decided to kill Drizzt. Or, to be more precise, they decided, that Shar-Teel should backstab him. And so she did. After three backstabs (and some backstab failures, of course) she had a nice armor. While still on Drizzt assassination buffs, she have beaten her record, dealing 108 damage to Jemby.

Posted Image

After that, party went to clear the Ulcaster ruins, finally avenging Kagain’s death (well, one of his deaths). Meanwhile, Asati managed to perform another sex change surgery – this time on a kobold. Maybe she should open a clinic? There was also another interesting wild surge:

Posted Image

About 20 000 gold pieces were lost. Then, after entering another location, party suddenly died – turned out the poison was real after all (probably has something to do with SCS). As it was cleary a bug, I reloaded and used a console command to cure party.

Posted Image

I thought I would like to see Asati in Shadows of Amn some day, so I decided not to find out what the improved Durlag’s Tower is like. Same with the werewolf island. I generally tried to avoid mages, so Shandalar’s quest was also out of question. So, time had come for the Iron Throne. I was going to just sneak and read some letters, but I suddenly got suicidal and decided to try fighting. Shar-Teel and Montaron sneaked to the top floor and went to the back room. Invisible Asati and Edwin soon followed. I can’t really remember what was my plan, but it must have included some AOE spells cast from a safe distance. Enemies reacted, and everyone hid again. When Edwin resumed his casting, Diyab suddenly appeared in the same room (must have entered invisible). He was swiftly chunked with a backstab, while Edwin cast Greater Malison into the corridor. Asati’s Emotion soon followed, excluding two of the enemies from the fight. Gardush entered the room and died rather quickly, Zhalimar, however, drunk a potion of magic shielding and started shooting with deadly precision. Alai nearly killed Shar-Teel with magic missles (casting ten in the same moment – it took me some time to figure out that it was a Sequencer). Someone dominated Montaron, while Zhalimar shot Edwin.

Meanwhile, on the other side of the floor, Kagain and Viconia chunked someone (can’t remember the name), ignored the doppelganger and charged forward. Kagain was badly needed to take care of Zhalimar, as Shar-Teel was mostly running and drinking, and Asati couldn’t do much against potion of magic shielding. But with all the crowd in the corridor, dwarf could not get through, so he started attacking Alai. Sadly, mage's protections were up to the task, and he soon confused Kagain with chaos and then blinded him. Viconia managed to dominate Kaalos and ordered him to attack Alai. Asati tried using wand to paralyze Montaron, to no effect. Soon the halfling and Zhalimar killed Shar-Teel, and Asati had to gulp invisibillity potion, leaving Viconia and the dominated thief the only ones still fighting at her side. Looked like it was far beyond the point in which normal people reload the game, but then Chaos and Domination have worn off. Kagain was still blinded, though, and couldn’t hit anything. Fortunately, Alai cast dispel magic, which dispelled dwarf’s strenght enhancement and blindness but leaving haste and heroism. With the help of Montaron’s backstab, Zhalimar was soon hacked to pieces.
It wasn’t over though, as Viconia lost her grasp over Kaalos, and the emotional spellcasters regained consciousness. When Montaron was hit by Aasim’s wand of heavens despite being invisible, Asati called for retreat. Kagain and Viconia started running. Dwarf quickly got a few floors below, but Viconia had no haste, and had to quickly cast Sanctuary. Invisible Asati and Monatron followed. Somewhere around the third floor (where Viconia cast Sanctuary) Montaron found Kaalos. He called for Kagain and together they killed him quickly. Then party left the building and payed a visit to the temple of Tymora to resurrect fallen comrades and heal their wounds. It seems I have troubles with keeping more then four party members alive.

After returning to the Iron Throne’s building, Montaron run upstairs to fetch Shar-Teel’s equipment. Then the two of them backstabbed Aasim and hid in the side rooms. Only Alai and Naaman remained. For some reason Alai separated from Naaman and walked towards the stairs. Asati’s party quickly showed him, why it was a mistake, and charged at Naaman. Since he spent most of the fight laying on the floor, he had some spells still. He enfeebled Kagain, excluding him from combat. He had many Stoneskins, but no Shield nor Globe of Invulnerabillity, so Asati and Edwin showered him with Magic Missles.

Here’s a screenshot of what was probably the most chaotic moment of the battle:
Posted Image

Modifié par Blackmalkin, 25 mars 2012 - 08:07 .


#5357
Blackmalkin

Blackmalkin
  • Members
  • 164 messages
At Candlekeep Asati was attacked by ogre mages. Party quickly run to the gatekeeper to hide behind the keep’s walls. Inside the library Rieltar and his party were murdered with the help of 3 webs (two from Asati’s Sequencer). After looting the catacombs party easily defeated the doppelgangers and killed Prat’s party, again using 3 webs (after an Invisibillity Purge – for a moment I thought that maybe SCS has moved them to some other location). Air elementals rather surprised me, especially that even being webbed they were capable of dealing damage to multiple party members. One of the enemies escaped the web, but he only postponed the inevitable – snkeaky Montaron webbed him by activating a trap.

I feared that as soon as they exit the dungeon, party will be attacked by ogre assassins (like it was with Maneira, Telka and others). But it didn’t happen, maybe because I uninstalled ‘better calls for help’ in the meantime. Anyway, party killed the ogres using backstabs, web and confusion.

Back in Baldur’s Gate they rescued Eltan, killed Slythe and went to the palace. Many monsters were summoned and positioned around Belt and Liia. Kagain was charmed and Montaron confused, but battle proved to be much easier then anticipated. My main worry was that Kagain will try to kill Belt (he was more then capable), but he concentrated on summoned monsters until Viconia dispelled the charm (Hurrah!, Finally a success!).

Kagain still was level 6 and Shar-Teel 7, so party thoroughly cleared the maze (Shar-Teel did it, to be more precise), and then some more skeleton warriors in the Undercity. The enemy party which stood in the way had some spellcasters, so Asati decided to take a longer path. As for the final fight, plan was for Shar-Teel to quickly backstab Sarevok. I didn’t know what to expect, so Montaron went first, while the rest of the party went outside (which was rather amusing, as they couldn’t reenter the temple without ‘gathering the party’ and Montaron and Shar-Teel couldn’t exit once the fight had started). I was surprised by the lack of webs and stinking clouds, an even more so by Sarevok’s additional speech. I wasn’t sure if wasn’t bluffing, but decided that Shar-Teel should backstab his lackeys first. It wasn’t problem, since she had a longbow +2 and 20 arrows of dispelling prepared (she wasn’t even proficient with bows, but with bracelets of archery, potions of mind focusing and potions of power she managed a decent THAC0). Somewhere during the fight Montaron was killed, after Semaj detected him despite his cloak. I no longer considered him important at that point, so I didn’t even try to save him. After some backstabbing, running for shadows, and occasional gulp of potion of invisibillity (good thing about the SCS is that there were much more of them then normally), only Sarevok and Tazok remained.

Posted Image

Viconia couldn’t detect Tazok from outside, and couldn’t enter without Shar-Teel dying, so the latter started backstabbing Sarevok. Soon it was obvious that he really was invincible, so she tried killing Tazok with Necklace of Missles. She was doing only minor damage, but it caused him to gulp a potion, which soon turned out to be important. While trying to get Shar-Teel hit by Tazok I made a tragic mistake and she ended up trapped by enemies. She had no chance to defeat both of them in a fair fight (now I could regret letting Montaron die). But Shar-Teel still had about 8 potions on invisibillity left and, backstab or not, she was capable of dealing quite a lot of damage. Turned out she had potions enough to safely chunk Tazok, and break free before skeleton appeared in his place.

Posted Image

The rest was backstabs.

Posted Image

Final party status:
Asati – wild mage 9. 46 HP (sadly, Cure Light Wounds remained as her favourite spell, but I intend to rectify this in Shadows of Amn)
Kagain – fighter 8, 101 HP
Shar-Teel – fighter 4/thief 9 , 53 HP (with Helm of Balduran)
Montaron – fighter 7/thief 7, 41 HP
Viconia – cleric 8, 42 HP
Edwin – conjurer 8, 39 HP

#5358
Grond0

Grond0
  • Members
  • 6 502 messages
Congratulations on your success Blackmalkin - good luck in Amn.

Blackmalkin wrote...

Grond0 wrote...
The large, lethal, trap in the area you get to shortly after rescuing Imoen in BG2 is an example of the impossible one.

It's something different, there's no 'trap sprung' message there. And I think it's supposed to be undisarmable. But the fact that entering that trap with an illusion causes illusionist to die is certainly a bug.

I imagine that you don't see the trap sprung message because the trap is instant death and the final screen precedes the message (I hope that the enhanced version of BG being worked on will address this and let you see what killed your character).  There are actually several traps in that long section of corridor - I suspect that the disarm trigger for all of them is in the middle so that your character dies before they can reach them. 

I don't know the traps in the later stages of BG2, so can't comment on whether there are other impossible ones there, but there are certainly a number I'm aware of where you will trigger the trap if you approach normally.  For instance there's one on ice island and another in the Firewine Ruins that you need to sneak round the wall to get to a position where you can reach the trigger to disarm them. 

Modifié par Grond0, 19 mars 2012 - 08:22 .


#5359
corey_russell

corey_russell
  • Members
  • 5 313 messages
Grats Blackmalkin. Good luck in BG 2. Off-hand, I can't remember any wild mages making it to Melissan -- here's hoping yours is the first.

Re: about traps: I thought I would mention that the skill description for detect/disarm traps specifically mentions that it disarms a wide variety of traps, but it the disarm skill does NOT apply to large, mechanical traps (an example of this woud be trapped painting in Neb's house in the bridge district in BG 2).

Modifié par corey_russell, 19 mars 2012 - 08:51 .


#5360
gslester

gslester
  • Members
  • 43 messages

corey_russell wrote...

Revenant was defeated by attacking/running out the door/hiding/going inside and repeating until he was dead. I'm vanilla BG 1, so he can't follow.

How do you do that? Every time my stealthy thief goes through a door or any area transition, I get a message he failed his stealth.:(

Modifié par gslester, 19 mars 2012 - 09:51 .


#5361
corey_russell

corey_russell
  • Members
  • 5 313 messages

gslester wrote...

corey_russell wrote...

Revenant was defeated by attacking/running out the door/hiding/going inside and repeating until he was dead. I'm vanilla BG 1, so he can't follow.

How do you do that? Every time my stealthy thief goes through a door or any area transition, I get a message he failed his stealth.:(


It's a bug (e.g., the game is lying to you if you are hidden and walking through an open door). If you are simply going through an OPEN door and you were hidden, you will be hidden on the other side, unless your character auto-attacks or something which would break his stealth. But if you are traveling, no guarantee you will be hidden by the time you get to your destination. If you open a door while hidden that will break your stealth. So I always open/pick the door first, THEN hide and just walk in and I will be hidden.

Modifié par corey_russell, 19 mars 2012 - 09:58 .


#5362
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

Grond0 wrote...
I imagine that you don't see the trap sprung message because the trap is instant death and the final screen precedes the message

No, I checked this with other characters then the main one. This trap is also special in that it affects other creatures then the party, like panicked Yuan-Ti (which is nice). Also, the area which triggers it is much larger then the red area that appears after detection (which appears only at one side of the trapped corridor).

#5363
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

corey_russell wrote...
Grats Blackmalkin. Good luck in BG 2. Off-hand, I can't remember any wild mages making it to Melissan -- here's hoping yours is the first.

Don't be too hopeful -- I want to have Nahal's Reckless Dweomer as Asati's favourite spell.

#5364
corey_russell

corey_russell
  • Members
  • 5 313 messages
Picenon the level 5 fighter/level 6 thief - micro-update

Picenon cleared the rest of the valley of the tombs area. He got his best backstab to date vs. one of the ghasts in the 3 ghasts crypt.
Posted Image

He couldn't decide what to do, so he's working on the bandit camp. He severely under-estimated Ardennor Crush, however. Picenon thought his -3 AC would be enough, but Crush got hit after after hit in, nearly killing Picenon, Picenon had to run away, gulp a heal potion, then success - Crush finally falls. The bandit camp is about 1/2 clear. Still have to deal with Khosann and the tent. Considering his close call with Crush, Picenon is considering attacking Khosann from the shadows - e.g., via stealth find Khosann's position, back off a ways, fire a shot from the necklace of missiles, immediately hide, reposition if necessary and repeat -- the necklace is fully charged.

#5365
After5CST

After5CST
  • Members
  • 171 messages
James, H M Inquisitor
Party members: Imoen, Jaheria and Khalid
Previous Post: http://social.biowar...65/214#10221464

"We rested enough to travel and then traveled to Beregost. The first stop was at Feldepost's Inn, where I thanked Feldepost for selling me Good Intentions, as the sword had been a powerful tool for justice. I saw a concerned look when I began speaking with him, but once he realized I wasn't coming in to complain about the iron quality in the weapon, he became quite friendly. His business had been good, and apparently he had a stash of gold pieces: so it worked well to trade much of the bounty Lathander had provided us in our battles over evil for a bag of gold coins.

"After spending the night in one of Feldepost's better rooms, we went to the Song of the Morning: I wanted to pray to Lathander, give gratitude for our triumphs, and speak with Kelddath, much as I had seen in my vision. Our trip there was uneventful, and Imoen elected to stay outside while I visited the temple. I had a moment of concern when our moneybag wasn't in our customary place: a few discussions later, and we had unraveled that mystery.

"Imoen explained to me that Feldepost (and others in the inn) had noticed that I kept the moneybag on my person. She was concerned that some agents of evil might have attempted to steal the money while we were sleeping, so she had hidden the bag among her possessions before we rested that night. Such a smart girl: I had given no thoughts to the ruffians on the main floor.

"She volunteered to keep an eye on the moneybag while I visited the Song of the Morning: I explained to her in simple terms that I couldn't return some of Lathander's blessings if I didn't have the coin. Sometimes, bright as she is, Imoen doesn't see the simple things. She gave me the bag and even gave me a reckoning of the contents.

"At the temple, I gave my largest contribution so far: 700 gp was a double tithe (20%) of the bounty Lathander had rewarded us for our devotion. Kelddath was unable to give me insight on my nightmare, but he was able to identify the Paladin in my vision: apparently in town at the Jovial Juggler there was a Paladin named Bjornin who had managed to make it back to town, badly injured. Kelddath had healed him as best he could, but Bjornin's wounds were so severe he still had a serious limp and would probably never travel far again.

"Since we were travelling back into town, we first stopped at Mirianne's home to give her good news, and then the Thunderhammer Smithy, taking the remainder of our coin. At the least, we needed to buy Khalid a new sword: but with our gold plentiful, it was my aim to do far better than that. By the time we had finished our business with Taerom, not only did Khalid get a magic long sword, but we managed to also purchase a magic short bow for Imoen, and a magic staff and sling for Jaheria. I still had the magic two-handed sword that Arghain had foolishly attacked us with. Other than some additional arrows, I bought nothing for myself.

"We introduced ourselves to Bjornin (and a halfling named Gurke who seemed to have a chip on his shoulder), and Bjornin told us of the band of half-ogres who had nearly defeated him, before he managed to escape and crawl to Beregost, a trip on his knees for many days. Surely this was the sign from Lathander of evil to be conquered! I asked for more specific directions from him, and we set out that very day to demonstrate to those heathen the power of Righteousness and the inevitable destruction of evil."

------------------------------
(Side note: I'm finding it takes me as long to write up James' adventures as it does to play them. As a result, at the moment I'm on a slight gaming haitus because I've got at least another post or two to catch up with his adventures).

Next Post: social.bioware.com/forum/1/topic/181/index/3124065/221#11001294

Modifié par After5CST, 04 avril 2012 - 11:00 .


#5366
After5CST

After5CST
  • Members
  • 171 messages

Blackmalkin wrote...

Congrats, Blackmalkin.  I like the Wild Mage, but after several failed attempts I gave up trying.  It just takes one bad cast to ruin a no-reload run (Flesh to Stone on target with self buffs as one example), and I just know I would have some kind of seizure if I nearly made it to the end of BG1 only to be offed by a wild surge.

#5367
Gate70

Gate70
  • Members
  • 3 208 messages
Congratulations Blackmalkin.

Mulahey has claimed another monk and a half-orc fighter/thief. Now have an elf stalker standing over Tranzig in 52m 33s. Slight delay because I put pips in long sword then kept a quarterstaff instead. Also Mulahey caught me too early meaning I had to melee his minions non-proficiently which meant two potions of healing and a potion of stone giant strength required.

#5368
corey_russell

corey_russell
  • Members
  • 5 313 messages
Good luck with your new run Gate70. When you attempted Mulahey did you have any hold person defense?

#5369
Blackmalkin

Blackmalkin
  • Members
  • 164 messages

After5CST wrote...
It just takes one bad cast to ruin a no-reload run (Flesh to Stone on target with self buffs as one example).

That's what happenned to Asati in Athkatla. And she wasn't even casting anything on herself. Actually, it happened twice, but first time she saved. Next time I'll be toying with Nahal's I'll have a Protection from Petrification.

#5370
Gate70

Gate70
  • Members
  • 3 208 messages
Sorry to hear about your self-petrification Blackmalkin.

Corey, no buffs unless I have to. It's quite easy to hit Mulahey and step back to hide again. Problems happen if stealth fails & he chases, or the aura isn't cleansed when you un-stealth then stand for a few seconds before shooting and Mulahey can start to cast.

Gave up that character as I wasted 5 minutes trying to get a sword from Greywolf.

Started again with an archer. He wasted a couple of minutes when hit by rigid thinking (aura, Mulahey) and took 1h 1m to get to Cloakwood 2 where a snare and failed stealth happened at the same time. Four ettercaps finished him off, reckon rangers need a potion of stealth there although I may check with a thief whether the traps can be walked around first. I can avoid the first one by going below it, not sure about the second or third.

EDIT. Can walk around the left edge of trap 2. No way to avoid the next trap on the right but a) not a problem as ettercaps will be out of sight and B) the trap above it can also be navigated to the left to exit the area.

Modifié par Gate70, 20 mars 2012 - 09:22 .


#5371
BelgarathMTH

BelgarathMTH
  • Members
  • 1 008 messages
@After5, I'm enjoying reading your narratives, but don't feel like you have to do that for every post unless you really enjoy the writing.

I started out doing a lot of narrative writing on my minimal reload game last summer, and it got to be too much work for me by the end. It was very fun for a little while, though. For my run that I just started in minimal reload, I've been posting mostly in shorthand form.

#5372
Grond0

Grond0
  • Members
  • 6 502 messages
I thought I would have another go at the speed challenge to see if I could improve on my previous time. Used a halfling fighter/thief who was on track for that at 1 hour 19 mins in the Candlekeep catacombs. Actually looting those is not needed for BG1 so I was really only there with an eye to BG2. Used a scroll of magic protection and the violet potion to open the tombs, but died at the second one to the single spike trap that is not magic.

I had noted during the run that his HP rolls had been poor and the violet potion reduces constitution to 3 (giving -1 per die). I tested the autosave afterwards and he only actually had 9 HPs at fighter 4 thief 4, so no great surprise that the small damage from the trap killed him. I will start a new version (this one had long bow proficiency and I think short bow would be better) and this time just leave the tombs alone I think.

#5373
Gate70

Gate70
  • Members
  • 3 208 messages
That's quick, does 60fps make a lot of difference? I take a while to get started (collecting the inventory items shown in 2nd picture this time).

Agree about the looting but with the right buffs you can grab the lot in a couple of minutes.

My best to Sorcerous Sundries is 1h 26m 22s. Current character, Wasp, got there in 1h 25m 12s but hasn't purchased potions yet so will no doubt be a minute or two behind that.

Wasp did OK up to Nimbul then got horror. I'd run a fair distance and was hidden so no real danger but wasted a minute or so. Drasus was tough, used potions of absorbtion, stone giant strength and heroism then three blue healing potions. Once I had his boots I went straight to the final level of the mine, killed the guard and both battle horrors before Davaeorn.
Posted Image

Posted Image

Posted Image

Modifié par Gate70, 21 mars 2012 - 12:41 .


#5374
Grond0

Grond0
  • Members
  • 6 502 messages

Gate70 wrote...
That's quick, does 60fps make a lot of difference? I take a while to get started (collecting the inventory items shown in 2nd picture this time).

60 fps does make quite a big difference I think - why don't you give it a go and see if you like it?  Of the items in your picture I don't bother with the bracers on the grounds there's not much shooting done anyway (when I first started my speed run I took Meilum's bracers, but concluded they were not worth it either).  I also don't take the fire resistance ring as the intention is to avoid any fireballs anyway and don't travel up to Ulgoth's Beard for the items from there (I agree that they do make things easier, but none of them are essential if you want the fastest possible time).  You also mentioned Nimbul - I don't bother with him any more either on the grounds that my character should not be exposed much to missile fire anyway.

My next attempt was going well - 49 mins and Brev was about to enter Baldurs Gate when he had a very annoying death.  Molkar ambushed him in the ankheg area and he ran back off the map to escape.  On his return he evaded the bad guys and stealthed and ran towards the top of the map.  I assumed that would be that, but had momentarily forgotten about the follow-me script given to Molkar (that ignores invisibility).  As a result the others were following and, as they were all hasted, going at about the same speed as Brev. 

I wasn't paying attention and when Brev's stealth failed Halacan launched a sleep that caught Brev the tiniest of fractions before he reached the top of the map (he also had a potion of clarity and a potion of magic shielding - either of which could have been used to protect himself).  Here's his character record at that time - I closed the game before the fatal blow landed.
Posted Image

I'll have another go with a similar character tomorrow.

Modifié par Grond0, 21 mars 2012 - 01:15 .


#5375
corey_russell

corey_russell
  • Members
  • 5 313 messages
Picenon the solo level 7 fighter/level 7 thief continues his adventure...

When we last heard from Picenon he had to deal with Khosann. Considering the beat down Ardennor Crush gave Picenon, Picenon was not anxious to trade blows with Khosann even with the help of a potion of absorption. So instead he uses his patented Fireballs-from-the-Shadows ™ strategy. It consists of scouting the enemies' positions, backing off about 12 feet, then firing a fireball from the  necklace of missiles. THEN, before the fireballl has even hit, Picenon hides OR runs away from the enemies if his hide fails. Then he gets in position if necessary and repeats. He also recharges the necklace anytime it's even somewhat low. Using this strategy, Picenon has defeated not only Khosann, but also Kirian's band and Molkar's assassins. This allowed Picenon to conserve on potions, not to mention safer than direct melee. He doesn't have the HP of my last solo contender, Detman, being part thief.

As for Tazok's tent, Picenon entered while hidden, took a swing at a melee, retreated and repeated until the two melees were dead. The mage got quite a few attacks on Picenon even so. Then Picenon used his bow a few shots and in and out the door until the mages mirror images were worn down. Then a backstab finished Venkt. A backstab also finished the hobgoblin archer.

Picenon found out his next target would be the Cloakwood. He knew it would be challenging, however, so wanted his 7th fighter level first for the extra 1/2 attack. He still hadn't picked up the CON tome yet so he want to the Pirate Cave map. Things were going well at first, except while battling a sirene, his greenstone amulet buff wore off - he went to his item abilities and didn't see any ability  at all -- what? Yikes! The greenstone amulet "poofed". He then promptly got dire charmed.

Fortunately, this is vanilla BG 1 I am playing -- a charm of a solo player doesn't end the game. But I did have to wait a long time until it wore off. Eventually I took down the offending sirene. I used the arrows of biting on the next sirene, I took two shots then ran away and hid -- this worked much smoother, looted more arrows of biting to continue the process.

As for Sil and her sisters, I used the Fireballs-from-the-Shadows strategy. Then I thought about the flesh golems -- do I really want to melee them? No. The arrows of biting were very effective against them this go around. I looted everything then headed to sell/identify.

I still needed about 14,0000 experience (or so) to get to level 7. I decided I would clear the basiliks using the scroll of protection from petrification. While I did backstab, they weren't enough to one-shot the basislisks, so had to melee some. When all was said and done was still about 4000 experience short.

So went to my "base" (barrel in Beregost) and did some some equipment shuffling. I took off my thief equipment (martial staff, long bow of markmanship, shadow armor, boots of stealth) and switched it for my fighter equipment (medium shield +1, boots of avoidance, hammer of thunderbolts, full plate). I then did some Ankheg hunting while helping farmer Brun. This got my fighter level 7. Despite my -6 AC, the ankhegs got a lot of hits in, though Picenon never was in danger.

After returning to Beregost to store my fighter equipment (except full plate which I always carry with me) and getting my thief equipment equipped, Picenon is now ready for the cloakwood. Only 6000 experience to his last level I think, so it's upgrades/main story line all the way from here on out.

Modifié par corey_russell, 21 mars 2012 - 06:30 .