Varel, LG human male cavalier. A bit of a saga.
Ulgoth's Beard. I purchase a greenstone amulet and a cloak of displacement. Then I pick up a magical ring and return Samuel to safety before dealing with an assassin called Tarnesh.
Bandit Camp.Many enemies get chunked, including Ardenor Crush. I am forced to sell the spoils of war after killing Taugosz Khosann and return to investigate the largest tent. I'm well equipped so only cast PfE before entering.
Raemon turns hostile so I drop Venkt before he can cast, then chunk Raemon. Three hits chunk Britik and two more do the same to Hakt. Ender Sai can only stare as I stand there unscathed. "All in a days work" I say, taking two short sharp shocks from a trapped chest.
I store a few items and retrieve some others before heading to Cloakwood. I soon have a magical cloak stripped from a tasloi, and a magical ring wrested from Seniyad. I'm waylaid by four ettercaps, they obviously don't realise a cavalier is about the worst enemy they can stumble across and are soon dead.
The next area of Cloakwood has traps, spiders and ettercaps. I tread as carefully as possible, killing whatever does not flee (ie everything). PfE helps me clear Centeol and her pets, allowing me to get an upgraded sword.
After yet another shop I decide to clear the area of spiders and ettercaps.
Two level-ups received on this map alone, now level 7 with 75k xp. My next shopping trip is interrupted by a wyvern so I kill that too.
Two more ambush me on my way back. Two against one, yet I still prevail. PfE and three hits results in a chunked hamadryad, then a pair of spiders and finally a family of wyverns.

I kill a pair of guards and prepare for battle.
Buffs and plan for Cloakwood mine: Potions of hill giant strength, absorbtion, heroism and an oil of speed. PfE and girdle of bluntness for the mercenaries, switching to boots of speed and girdle of piercing for the remainder.Drasus is his usual mouthy self, so I flit past him and kill Rezdan before he can buff. I nick Drasus then Kysus appears again and I kill him, but not before he confuses me
curses.
I start to run, then turn on Drasus and chunk him. Genthore is badly wounded by the time I recover, and dies soon afterwards. I am uninjured so move on to the mine.
A few guards are down, then I edge around one trap and try to draw a lightning trap into a well guarded room. I am so quick that the trap fails to trigger, but Hareishan fires a bolt before I kill her. I smash the guards, taking minor injuries
64/82hp before releasing Rill and Yeslick.
I take a direct route through the next level, and then to the base of the mine where the last guard is terminated.
57/82hp. The oil of speed has worn off but I decide not to use the remaining one unless I need to. I glug a potion of regeneration and brave a series of traps.
I drop a battle horror
47/82hp then a second
49/82hp. I gather my thoughts as the potion heals me slightly, then charge Davaeorn. He casts a lightning bolt, a fireball and a dire charm. He renews his mirror images but his luck is out (my aim is true).

I have a lot of items to sell in Baldur's Gate. Then I kill Sil and five other sirines, glug a frost giant strength and kill three flesh golems. Next, Gnarl, Hairtooth and some xvarts. Now I have three tomes to read (con, dex, cha).
An ogre mage in the sewers confuses me, but he and his pets die as a result. I must still be confused, as I turn down quests for Scar despite having already done one. So instead I agree to help Duke Eltan by investigating the Iron Throne HQ.
First though, Ramazith.
level 8, 94hp. Another tome, intelligence. Oh, and the helm of Balduran.
Iron Throne HQ.More potions. Fire resistance and invulnerability, followed by PfE and a bust-up. We'll start with Diyab, then Aasim. I've taken a Melf so Alai is next, then another Melf and Naaman. Just the fighters left now. First the doppelganger, then Zhalimar Cloudewulfe then finally Gardush.
44/99hp left.Duke Eltan sends me back to Candlekeep, where I am quickly framed for the murder of Rieltar. Tethtoril frees me and I glug more potions: Mind focusing, Cloud giant strength, absorbtion, oil of speed and a regeneration. I'm soon running out of inventory so glug a spare potion of heroism too.
I've got two tomes, a scroll and a ring so depart. A few doppelgangers are easy and Prat is dead before Sakul shows himself again. With the two casters dead Tam and Bor are given one-way tickets to the afterlife.
I play in the web traps with a pair of phase spiders before a potion of mirrored eyes foils two greater basilisks. From there I rest, get two more tomes (str, wis) identified and consider my options.
Int is too low for a potion of protection from magic. So questions specific to BGT;
1) Do potions of mind focusing stack in terms of int.
2) Which magic protection potions (x2) do I need to stop Semaj as none of them read to me as being effective. One stops level 5 spells and below, another can be dispelled?