@ Grondo - you can open lots of locked chests using DUHM or potions of giant strength, as for avoiding traps - the Berserker is most probably the best at it from all the warrior classes, since he can evade lots of nasty effects while enraged. The others can be coped with protective potions. Well, there are several lethal traps...
Well, here is my group's report:
Chapter 3: Killed Tranzig. Rested in the tavern. All guys invisible, went to the Temple (0 travelling hours). The four amazons (usually positioned in the Valley of tombs) appeared and huddled around Astarta. That gave the other party members all they needed to buff a bit farther (so that the amazons don't see them), and the amazons were wiped out out of nowhere in just a second.
The party travelled to Raiken, and 'joined' the bandits. However, this doesn't allow them safe entrance inside the bandit camp - not with SCS. Still, the party is too high-leveled. Named enemies fell fast, as for the rest - a couple of Fireballs from PC cleared them. Loot: tons of items, most importantly a Full Plate for Minsc, and a warhammer +1 as an off-hand weapon for him.
The party cleared the main tent without resting. Big mistake, since that triggers a fight with another mercenary group. Still, the party had no trouble taking them down as well.
Chapter 4, the Cloakwood forest:
Uncovered Gurke's cloak of non-detection in Cloakwood Lodge. Traveled invisible between areas. Was intercepted a couple of times by spiders/ettercaps with Web traps. Invisibility saved the party.
Spider part of the forest - used mainly Drizzt to bypass webs and to fight the Spider Queen. He was under Cold protection as well, since the queen uses the Wand of Frost. Reward: Spider's bane, which was used by Minsc to evade webbing on several occasions.
Druid part of the forest - bypassed.
Wyvern part - fought some wyverns in a cave, got some heads.
Cloakwood Mines - the fight with Drasus:
While
Rezdan's Detect Invisibility didn't affect Yoshimo, it unfortunately affected the far-away party members, dispelling their Improved Invisibility. Aerie quickly cast 2 more on the fighters. Enemy's remove magic was success for most of the part, leaving Yoshimo visible and Torham with no buffs as well,
but enemy illusions were also dispelled by Yoshimo. Party rangers focused on
Drasus, who soon fell, and Astarta shot a greater malison from behind. Astarta was thinking about finishing the fight with Emotion, but she
had to guard herself with the Greenstone Amulet vs Chaos. Aerie summoned some monsters via a wand
when Yoshimo was charmed. Well seeing he was given order to stand and detect traps, he really didn't do anything more in the fight, which soon ended
after a successful Emotion.
Loot: Boots of Speed went to PC.
Lvl 2 of the mines: Yoshimo uncovered all traps/secret doors and the party snuck from behind. Hareisan
tried to detect Yoshimo. Then 2 fireball charges flew at the enemies...at least they were supposed to, but Aerie had trouble with her shooting - couldn't get a clear shot due to party members blocking her view. Thus the fight got a little mixed up, but Yoshimo still managed to dispel enemy illusions, and the 2 rangers
successfully disrupted Hareisan spells. Again,
Emotion came in very handy.
The party rested on this level under Invisibility, and went down straight to Natasha's headquarters. Here was also a lot of planning, but decided to try and
surprise Natasha via double Paralyze wand...which actually worked. The rest of the enemies from this level were waited in that same room, which is almost ideal for foiling ambushes, since enemy hobgoblins can't get a clear shot when the entrance's blocked. Looted the entire level. From this and the previous level got scrolls of Haste and Slow. Killed the Ogre mage on this level as well.
And finally, the fight with Davaeorn. His Detect invisibility foiled the Invisibility on the faraway party members, forcing his guard to interrogate them. He fell, but fortunately Davaeorn didn't notice, so the party had enough time for buffing. Drizzt is immune to fire, so ProFire was cast on Minsc. Davaeorn teleported a bit, shot a Stinking Cloud + web, but Drizzt could operate almost freely in that, and Minsc stood out of the cloud's range. Once again, Yoshimo's skills dislpelled enemy illusions, and Davaeorn fell after trying 2 fireballs at the fighters (silly). He drops a Stoneskin and a Remove magic scrolls, and has some less significant scrolls stored in containers.
Freed the slaves and flooded the mines.
Chapter 5: Did a lot of subquests in BG city:
Marek and Lothander - Marek was defeated via backstab + party fighter hit before even turning hostile. So Yoshimo got a nice +2 shortbow. Also, a second wisdom tome for Minsc.
Temple of Umberlee's other subquest - got the Shield of Falling Stars.
Ragefast, Ramazith and the Nymph - freed Abela, sold lock of hair, looted Ramazith's tower. Got RoP +2, Metaspell influence amulet, Tome of Clear thought and other useful items.
Obtained 2 pairs of Weapon expertise gloves - one from Lark, the other from Umberlee temple.
Got a second Ring of Wizardry from SW Baldur's gate.
Sorcerous Sundries - bought lots of items, including all arrows of dispelling and all arrows of detonation, bought the arrows from Black Lily too. Didn't deal much with the thieves, just got the Tome of Dexterity, which Yoshimo read.
Battled a group of wizards on the 2nd lvl of the Sundries. Well precisely they didn't know what was happening since party wiped them out under Invisibility. Spider Spawn scroll looted here.
Got an axe +2 from the Helm and Cloak tavern fight. An excellent off-hand weapon for Minsc.
Got Balduran's helm and cloak.
Travelled back to Durlag's tower. Level 2...seems I have forgotten the tricks on this level. The lone Greater dopplegangers were no biggie, but the fight in Kiel's throne room sure was. Forgot how to open door number 3, thus the 2 rangers + party sorceress were fighting the enemy while PC and Yoshimo stood behind the door. The 2 rangers dealt with the dopplegangers (with Greenstone charges and pre-buffed resist fear), but Cloudkill took care of Minsc before Bane could remember how to open the closed door in the lever room. Door was opened allright, the party left the tower with Minsc's gear, and resurrected him at a temple. Then they returned, and yoshimo disarmed all traps in the Torture chamber. The party successfully teleported while being chased by 2 greater dopplegangers. Arrows and magic missiles solved this part of the fight, since enemies couldn't come close. Still one of the enemies in Isalanne form managed to cast Horror on the entire party - no one saved vs that - but the effect waned before something could happen to them.
Killed some ghouls, disarmed some traps, found the Wardstone, opened the secret door. Prior to looting Kiel's treasures, the party accidentally triggered the fake staircase fight - twice in a row - which meant they had to deal with 6 skeleton warriors. They managed to do it.
Kiel's buckler is ideal for Yoshimo, because of the dexterity bonus.
And finally, the party eliminated 3 dopplegangers in the bridge room. Actually, 2 of them went to the invisible PC, leaving the rest of the party to deal with just one, and then with the other 2 as well. Loot - some clerical scrolls.
Party had to rest on this level - they did so under Invisibility. No sleep disturbances.
Lvl 3 of the catacombs: Yoshimo entered the eastern room invisible and disarmed all traps. Then the two rangers entered and killed all Greater Ghouls. Also looted Bala's axe - for Minsc. The 2 demon-thieves were the hardest, since they managed to backstab for quite some damage first Drizzt, then Minsc. Yoshimo was called to deal with their almost permanent hide in shadows, and the rangers finally managed to kill the 2 abominations.
The party then traveled through the cleared region, and rested under Invisibility near the elemental challenges. Then under Invisibility and with proper anti-fire protection the 2 mages and 2 rangers positioned themselves well in the skeleton archer room. The idea was to kill the archers fast so that they don't waste many Arrows of Dispelling. Almost worked. 9 arrows were saved. Presumably 3 were wasted.
The fight with greater wyverns - used Alia + summoned monsters as cannon fodder while the rest of the party shot the wyverns with good ranged weapons (Minsc has the Composite bow +1 bought in Beregost). Also killed the 'summoned' champions and got some potions.
Elemental challenges - first the party did the Fire, Air and Ice challenges (more accurately, Minsc and Drizzt won the fights), then rested, buffed with longer-lasting buffs and entered the Earth challenge. While Astarta dealt with the Fission slime using Aganazer Scorcher wand charges, Aerie buffed party with Haste, and then Improved Invisibility. Astarta hid under Invisibility potion when the slime died.
The party was transported to the chess battle 3 rounds after the slime died. Wasting no time, they
started the fight. The effect of the three Detonation arrows + 2 Fireball charges
was devastating. Since no one in the party is protected from missile fire, most dangerous enemies are the 2 rooks. Of course, could pre-buff with ProMissiles at least PC, but then again, there would not be enough ProFire buff spells, and those are important when everyone shoots with Detonation arrows and Fireball wands. Now as enemy's right flank has been eliminated, the enemies from the left flank approached. 3 more Detonation arrows
eliminated the second Rook + more pawns, while Alia and Astarta s
witched to Scorcher charges to deal with the Pawn and Knight that survived. The King was subject to ranged weapon attacks + summoned monster attacks, combined with sorceress' Remove Magic, which at least dispel his Mirror Image.
And he fell. Never seeing the Queen, one Knight and one Bishop, most probably those were killed by the collateral damage of the Detonation arrows. 12 arrows wasted in this fight. Loot: some clerical scrolls and a +3 two-handed sword plus some +2 arrows.