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Baldur's Gate 1 No-Reload Challenge


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#5826
Serg BlackStrider

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Sorry of thy loss, Wise...


Quick update of Gloomy Face & Co

So we cleared Shipwreck's Coast, Lighthouse and Spider's Wood with Red Wizards. Droth fell rather quickly, Viconia with her magic resistance and support of her Skeletons tanked Sirines quite steady and Jaheira, buffed with giants strength potion, dispatched Flesh Golems. With our new Wand of Paralyzation Gloomy Face soloed Spiders in their Wood (extreemly effective vs Sword, Phase and Wraith ones) and Red Wizards got Web, Silence, Horror:

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One of them managed to Dire Charm Khalid but when I saw spell animation flew towards him I disarmed him so he just stood in place watching.

Next will be Peldvale and Larswood.

Gloomy Face: Mage 5/ Thief 6, 509 kills (Greater Basilisk)
Jaheira: Fighter 6/ Druid 6, 315 kills (Flesh Golem)
Khalid: Fighter 7, 401 kills (Mustard Jelly)
Imoen: Thief 6 (inactive) / Mage 6, 163 kills (Sirine), died once by Shoal kiss 
Viconia: Cleric 7, 44 kills (Mustard Jelly)

to be continued...

Modifié par Serg BlackStrider, 23 mai 2012 - 02:30 .


#5827
corey_russell

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Goodguy (level 7 cleric/level 7 gnomish illusionist controlled by Corey_Russell) and Badgirl (level 7 fighter/level 7 half-elf thief controlled by Dogdancing) continue their adventure...
Areas Cleared/fought: Baslisks map, Ulgoth's Beard, Aldeth Sashenstar's map, Spider Cloakwood area

The party needed a bit more cash. So we headed to the Baslisk map. Badgirl was protected from petrifcation scroll, while Goodguy used two protection from petrification spells, though Goodguy was careful and didn't targeted by a baslisks at any time. The party also had 21 skeleton helpers, used extensively in this case.

The first target, though, was the Waterhaven band in the center of the map. We pushed our skeletons forward, and when we saw them the duo slinged, while Goodguy also threw in web and silence for good measure. The kills were very slow, but the duo was quite safe. There was still an enemy left when the web expired, though granted it was just a summoned war dog.

After looting, time to clear the map. Badgirl led, mostly in front, though Goodguy tried to direct his skeletons to be the first ones targeted as much as he could. As for Mutamin, his pets were dead and he was badly hurt before he could even cast his first spell, so his defeat was certain. The party cleared the map without any real incident, and also got Goodguy's last level of the game (level 7 mage). But now good guy has 2 level 4 slots, but doesn't know any level 4 mage spells...will have to stop by Ulgoth's Beard soon.

After returning their base (chest at the Carnival), the duo rested and got 3 thieving potions from the Durlag's Tower merchant and headed to Ulgoth's Beard. Goodguy got some level 4 spells he was needing from the Inn merchant, then he stayed at the edge of town. Badgirl gulped her 3 thieving potions, then went on an incredible pick-pocketing/stealing spree, steaiing everything in the town that wasn't nailed down. We primarily wanted the free action ring, but once she got it, Goodguy gave the ok to keep stealing since the potions were active.

Lots of nice stuff were obtained incuding two magical warhammers. Some spells Goodguy didnt know too...Dogdancing enjoyed herself immensely with all this stealing (she loves looting), and at the end she even pickpocketed Goodguy! She stole his ring of wizardry and ring of holiness, so he had to redo his spells (grrrr)...admittedly this is just Badgirl living up to her name and her alignment (chaotic evil). Goodguy was bored stiff during all this, and was glad when they could leave. They had some more items for their base (including a +1 bastard sword that was +3 vs. shapeshifters) -- gold was really good at this point, about 13,000.

We head to the FAI, rest and press into the Cloakwood finally. Since Goodguy already is at this level cap, and Badgirl not far away herself, they just looted the house in the center and beat up Aldeth. Then they left the map.

As for the spiders, we battled only the enemies in our way of getting to Centeol. We did return Chelak's body. The plan for Centeol and her pets was pretty simple. Badgirl was to melee, while Goodguy summoned 3 batches of summons. This was effective and a fun battle - it also gave Badgirl her last fighter level of the game (7).
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The party pressed to the next cloakwood map, only stopping to talk to the druid who gave us an invulnerability potion (not many of these in vanilla BG 1 so quite valuable for a duo like us). We got the edge of the map, then Dogdancing's arm started to hurt, so we saved and ended our session here.

Party coffers: 13,000 gold
Badgirl most powerful vanquished: Greater Basilisk
73% of all kills
Goodguy most powerful vanquished: Battle Horror
27% of all kills

Badgirl deaths 5: (Tarnesh, vampiric wolves by Beregost Temple, Brage, Kahrk, Durlag Tower Basilisk)

Modifié par corey_russell, 24 mai 2012 - 05:27 .


#5828
PPewt

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Odri the Chaotic Evil Fighter/Thief enters.

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I intend to be using Quarter Staves and various bows. My party will be Viconia, Kagain, Shar-Teel, Edwin, and Imoen.

Edit: Not much occured in my first session. I map-jumped around, picking up my party and the hidden Diamond + Pearl + Ankheg Plate. Kagain got held and died by the cleric in the Nashken Inn, but the diamond paid for his resurrection and left 300gp of pocket change to boot. The party visited the Gnoll Stronghold to pick up some Bracers of Dexterity for Kagain, kill Dynaheir for Edwin, and pick up the local tome. With the Gauntlets of Dexterity and the Ankheg Plate giving Kagain -4 AC, the gnolls could only hit on criticals and were soon cleared out.

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Modifié par PPewt, 24 mai 2012 - 08:11 .


#5829
Grimwald the Wise

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The Diary of Honour, a Drow Fighter/Mage/Thief: Str 18/99  Dex 19, Con 17, Int 18 Wis 15, Cha 9

DROW: Drow, also known as dark elves, are the subterranean cousins of high elves.
Their black skin and pale hair are a curse for their allegiance with the spider goddess, Lolth. Drow societies are usually ruled by cruel clerics of Lolth and their noble houses.
Dark elves are known for their arrogance, cruelty, and penchant for civil war.
- ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
- DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day.

Since by race, I am a Drow, I was not surprised that Gorion taught me that I would have to fight the taint caused by my parentage. However, I think that the fight that I have within myself is no less and no more than that which we all have to do. We all have that within us, which is selfish. We crave that which is evil, but with the help of my God, I will try and prevail against this evil within my breast.

After escaping from the ambush in which Gorion was killed, I returned to Candlekeep where I arranged for his burial. It is probably as well that I was not allowed admittance, as that is the first place my enemies would have looked for me. Upon returning to the site of the attack, I found an Agannazer’s Scorcher scroll and an identity scroll and some bags for carrying scrolls and suchlike. Whilst I memorised the scrolls, I am still unable to cast Agannazer’s Scorcher. I headed south to Nashkel, avoiding conflict and met up with Noober. Near the city I found some useful bracers and a wand of frost, and was given a ring that increases my charisma. I rested at the Carnival and gained the ability to heal somewhat. In a tent there I met a mage who was a bit irrational and killed another mage. We were able to defeat him and as a result now have many potions and some robes.

The robe that Bentha was wearing came in handy when I returned to the friendly Arms Inn. I had already bought a shield amulet and using this was able to defeat Tarnesh.

I then went to Beregost where things did not go quite to plan, though I did survive. I went to deal with the spiders in Landrin’s house, but finding them a bit on the big side ran away where two of them followed me to Algernon’s room. With Lord Foreshadow’s ring I charmed Algernon, as he showed no inclination to help. He was immediately killed by the spiders and when I got the chance picked up his cloak. This is where things really went wrong. I had neglected to memorise an identity spell, so was unable to use the cloak on one of the spiders. I therefore ran outside only to find that I was trapped by four spiders, one of which poisoned me. I used a potion to get rid of the poison and used my wand of frost to kill a spider that was stopping me fleeing. I fled and went to the friendly arms inn to rest. Upon my return I charmed the spiders in case there were any other bad guys in town. There were. There was this guy called Karlat who attacked me. However he would not follow me outside to where my “allies” were waiting. Well, not until he panicked anyway. When he went outside, the spiders attacked him, but he easily outran them and me. He fell to one of my arrows in the end. The spiders did not help much in the battle at all. I then accepted a quest from a bard which ended up with me being attacked by Silke. Once again the spiders were not much help. They did not poison her, so she was able to continue to cast spells. She killed them all, which meant that I did not get the experience for killing them. However I did survive through the use of healing potions. At least Silke was attacking the spiders which enabled me to use the potions. I then looked for the body of the largest spider and realised that it must have been destroyed when I used the wand of frost. Posted Image Now I have no way of proving to Landrin, that I have killed them! Posted Image
By killing Silke, I am now a level 2 fighter and mage and a level 3 thief. Using the staff that Carbos had has reduced my charisma to 2, but at least I still have Lord Foreshadow’s ring, so with Algernon’s cloak, my effective charisma is 20. Posted Image

Things could have been worse. At least Landrin gave me a reward for returning his wine and boots; what’s more he didn’t ask me to return the gem that was in his chest. Returning to Beregost I tried to return Gurke’s cloak to him, but he doesn’t want it now. It cost me a potion of healing to get it too, as not all the Tasloi succumbed to my sleep spell.

I have been able to help Alanna’s neighbour and the Dudley family, but I  am still not a hero.

Modifié par Grimwald the Wise, 25 mai 2012 - 03:58 .


#5830
corey_russell

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Koon the human bard and his motley crew entering Trilogy no-reload challenge.

Russell the inquisitor has bit the dust. So this next entry is partly inspired by my current multi-player run (Goodguy and Badgirl) - they are doing great even though it's just the two of us.

So therefore, created a small party via multi-player (to be played in single player mode). The intent is to not allow any NPCs to join permanently, though we may let a few join for their quests or to rescue Imoen if we get that far in BG 2.

Setup:
EasyTutu
Core rules at all times
No mods

On to the introductions:

Koon the protaganist
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Jennifer the dualer
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I had intended to dual Jennifer to druid, but much later noticed I messed up her alignment -- oops. Looks like she will be a cleric in BG 2 instead.

Jody the thief
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Her role is clear - open locks and clear traps, and anything else is a bonus.

it was touch and go in the early going - we used a lot of resources (potions) vs. Landarin's spiders and Karlat. A lot of running around to avoid death. But we didn't lose anyone. Cash was bad too, so we fought our way to the cave south of Beregost to get those heal potions...

For Neira, the party stayed outside except Jody went inside and took a few potshots at Neira with her sling and went otuside. Neira followed and Koon used a magic missile scroll, the party finished Neira shortly thereafter.
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Our battle vs. Zordral wasn't quite so smooth...Zordral killed Jody, but Jennifer and Koon took down Zordral in time, in part to a lucky hit on him even though he had mirror images up. This is the first (and only death so far) of the game for the team.

With some more levels under our belt we traveled to FAI to purchase +1 large shields and get our rep up by helping Joia. Also to give Landarin her stuff. Also saved Melicamp (was about time, last 4-5 runs he's died). The trio is doing better a more HP and better AC, it's fun so far.

#5831
Grimwald the Wise

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Looks like we have a lot of new entrants. Best of luck everyone.

Honour was delighted to save Mellicamp, but when she returned to deal with Bassilus, Zargal et al. She made a right pig's ear of it. She charmed Bassilus. So far so good. She then got Bassilus to kill Zargal with Flamestrike. Again as per the plan. However Zargal was so close to Bassilus that he got caught in the strike too and went hostile. Not according to plan! She ran away to avoid too many complications with others in the area and when she got back to where she met Bassilus, tried to charm him again prior to getting him to heal himself. She charmed him, but only at the same time as he summoned two mountain bears. One of them killed him, so no experience. She killed one bear and charmed the other. She set that bear on the Hobgoblins. No problem, but it was then killed by Malcax, again no experience. Poison from Malcax on two occasions ate into her stocks of potions. she was able to kill the ghasts and has gone up a level, but is sore about the loss of experience.

She is however thankful to be still in the land of the living. There were occasions when she was near death.
 
Forgot to mention that when fighting Zargal she was down to 1 HP!!

Charisma down to 1!   Posted Image

She helped the archaeologist and Brage and has now returned to the temple for her reward for disposing of Bassilus, even though she didn't. Posted Image

With the proceeds Honour bought a Travel Cloak. She then went to try and help Rufie, but came across two cave bears. They saved against sleep twice and also blindness, but Honour killed on easily. The other reduced her to 1 hp. A healing potion was used as she ran away, turning she killed the bear.

This game with a drow fighter/mage/thief is a LOT harder than the one with a svirneblin fighter fighter/illusionist.

Modifié par Grimwald the Wise, 25 mai 2012 - 10:46 .


#5832
PPewt

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I did a solo as an F/M/T earlier and found it quite easy (except for the werewolf island) but you need to get to mage level 3 before things really start picking up. I just wiped the basilisk map out of existence then grabbed the Gauntlets of Weapon Specialization, a good weapon, and so on and so forth and cruised through the game from there. In fact, between any areas required to get stat tomes, any areas required for equipment, and the main plotline you can hit the experience cap and avoid the areas which would otherwise be exceptionally nasty for a solo character.

Modifié par PPewt, 25 mai 2012 - 04:34 .


#5833
saros_shadow_follower

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Will make a new no-reload attempt, with SCS moded TOTSC game, and a party of four:

PC, Lawful Good necromancer, stats 18/18/18/18/18/6
a True Neutral Assassin, 18/18/18/18/18/5, *Quarterstaff *Short Bow
a Lawful Evil elven Sorceress, stats 18/19/16/9/18/9
Spells: Sleep, Shield
a Lawful Good ranger, stats 18(00)/18/18/13/18/3, **Scimitar ***Two-weapon *Club

Some rules on my no-reload:
Not killing same monster respawned group twice (passing under Invisibility if need be). Of course, some respawned enemies have to be killed several times, like for example respawning Phase spiders which teleport to fight the party on lvl 1 of Durlag's tower.
Completing Werewolf Island and killing Aec'Letec before heading for Sarevok's last fight
Not resetting xp at the end of BG1 via SK to 161 000.

Party will be continued with two additional members in a BG2 Improved Anvil v6 modded game (if successful).

Edit: Will not post pictures on that run. Expect it to be much easier than the previous one, thanx to having a sorceress in the party to cast the needed Illusion spells&other.

Modifié par saros_shadow_follower, 25 mai 2012 - 06:00 .


#5834
PPewt

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The party picked up Melincamp and cured him at High Hedge. After buying Protection from Petrification for Edwin, we stopped in Beregost to unload and run some errands. We murdered Silke and the people she wanted us to kill for some potions and a quarterstaff +1 for Odri, as well as Marl in Feldepost's Inn. After dropping off the History of the Fateful Coin at Firebead Elvenhair's, we found out that Imoen apparently doesn't like him very much.

After picking up a bunch of arrows, it was Basilisk hunting time. We arrived in North Basiliskville and started shooting, clearing out Mutamin and the Lesser Basilisk. To save arrows Kagain and Shar-Teel went into melee, which was working out quite well until the Greater Basilisk got a few good rolls in a row and took them out before I had any chance to react. Luckily the loot from the basilisks was more than enough to pay for their resurrection and leave a healthy sum left over.

On the way back from the Temple of Lathander, we were ambushed by a Basilisk and its minions. With no stone to flesh scrolls on me I expected to lose a character (petrified in a non-map zone), but luckily Kagain was not interested in dying. The fight was rather easy once the petrification was under control.

The party hacked its way through flinds and the remaining basilisks, and although no more good gems dropped everybody leveled up a few times.

At this point I decided it was time to clear the Nashkel Mines. Greywolf put up a fight but other than having to quaff a few healing potions nothing much happened, netting Shar-Teel a really nice sword. The kobolds were fairly easy, and Odri backstabbed anything of note with his +1 quarterstaff. Mulahey himself got a bit Hold-happy but thanks to Commands from Viconia no character was in mortal danger (although Shar-Teel and Odri came close). We hacked and slashed through the gray oozes to leave the mines and turned in all our quests in Nashkel, killing Nimbul along the way.

Next off the party ventured north of the Friendly Arm Inn, killing four Ankhegs and traveling to Ulgoth's Beard. After buying the Quarter Staff +3 for Odri, I stopped by the Armourer in Beregost to sell the Ankheg plates for 2000gp and ended the session.

#5835
saros_shadow_follower

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Assassin chunked in Durlag's tower. No-reload failed.

#5836
corey_russell

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Tough break there Saros - you join a long list of no-reloaders who die in Durlag's Tower...

#5837
corey_russell

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Goodguy (level 7 cleric/level illusionist controlled by Corey_Russell) and Badgirl (level 7 fighter/level 8 thief controlled by Dogdancing) continue their adventure...

The party is now at their level caps, so it's upgrades/main story line all from this point. The party ignored most of the Cloakwood, and also ran away from Cloakwood ambushes except for one two wyvern ambush - we only fought that one because that gave Badgirl her last level of the game.

Drassus and pals were defeated by skeletons/web/silence combo, with slings doing most of the damage. The haste boots went to Badgirl. We were pretty full, so had to sell and return.

Badgirl did a few potion buffs on the 2nd level, most important being potion of magic shielding and haste and proceeded to tear up the enemies. Goodguy assisted with a squad of skeletons, but his most effective play was a silence that disarmed Heirashan, because after the silence she approaced Badgirl in melee. Was a pretty clean mop-up after that. Goodguy tried to recruit Yeslick, but Yeslick was having none of that with Goodguy's 3 CHA.

Opening of the 3rd level, monster summoning 1 (via spell) distracted the hobgoblin archers, while Badgirl and Goodguy mopped up the melees. We explorere a few more rooms and were just full to the brim of loot again, so had to leave, sell and return.

Goodguy had Badgirl use a potion of magic protection and show herself to Natasha. She got confused and then a lightning bolt ricocheted 5 times, killing Badgirl and Natasha both. Hmmm...well Goodguy used these convenient chests to stash both Badgirl's equipment and the loot, and left the Mines to resurrect Badgirl for 2000 gold.

At this point, Badgirl was completely naked except for haste boots. Goodguy lent some of his antidotes and heal potions. Corey_Russell decided Badgirl should have SOME armor/weapons, that we could drop once we are at her point of death. So got a helmet, large shield, long sword and spint mail for Badgirl and the duo headed back to the Cloakwood Mines. On their return, we saw Yeslick hanging around -- Badgirl talked to Yeslick and he joined, just to help us loot, we dont want to have to take another trip out again, until we are done for good of this place.

The party eventually fought to Davaeorn's level. Badgirl managed to disarm all 4 traps without being detected, because for the last trap she hid in shadows, then detect traps/disarm before she was finally seen. Yeslick and Goodguy gave what buffs they could, plus Badgirl gulped some good potions like potion of insulation and invulnerability and then activated the greenstone amulet and charged.

Davaeorn's mirror images weren't up, as Badgirl interrupted the cast of those. In fact, Badgirl got like 4 massive hits with her sling, slaying Davaeorn without a single spell being cast at her! She's been getting great results with her sling...after killing the jelly, it was a lot of work to loot everything we could, then finally we left this place for good.

Once at the FAI and sellling our stuff, we let Yeslick keep his helmet, mace and plate mail and booted him from the party on good terms. Party coffers was at 37,000 gold, so we decided to finally get Badgirl her uber thief armor, shadow armor from Thunderhammer Smithy. Dogdancing was physically hurting this point, so the session ended here.

Badgirl deaths - 6 (Tarnesh, vampiric wolves in Beregost Temple area, Brage, Kahrk, Durlag's Tower Basilisk, Natasha)

Modifié par corey_russell, 26 mai 2012 - 06:00 .


#5838
corey_russell

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Koon the level 7 Bard and his motley crew continue their adventure...

A ton of progress has been made since the last update. Since Jennifer has been tanking, she's been wearing the full plate. Jody has been wearing the shadow armor most of the time, but a few times (Ankhegs, Doomsayer) she wore her ankheg armor.

Party status:
Jennifer - level 6 fighter, -6 AC, 53 HP
Jody - level 5 fighter/level 6 thief, -2 AC, 49 HP
Koon - level 7 bard, 0 AC with armor, 3 AC without, 31 HP

I can't possibly cover everything they did, so just some highlights instead:
Sendai and pals are no problem when your lead tank has the boots of avoidance. Jody got a backstab here in as well. We basically did the same thing to Zal and his buddy, his bracers of archery going to Jody, as Jennifer uses the gauntlets of dexterity and Koon AC 8 bracers.
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Bassilus map - the party did ranged fire, magic missiles and two shots of necklace of missiles - this was effective to rid the coast of the Bassilus menace. For Zargal, Jennifer charged, Koon used his light crossbow of speed, and Jody did a backstab to finish Zargal.
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We made a brief visit to Ulgoth's Beard, though it was a harrowing journey - partly as Koon can easily be killed with a critical hit from an ankheg but he can't use helmets. In addition, the ankhegs got two criticals on Jennifer, putting her at a sliver of life - the motley crew did maximum damage and healing and managed to pull through without casualty. We will probably stay off this map as much as we can. In Ulgoth's Beard, Koon managed to filch the ring of free action from Dushai without any thieving potions, his 75% chance was enough apparently.

This was great news. We decided to head to the Beregost Temple area and clear it of hostiles. We put web right on Jennifer's head and it worked out fantastic.
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We still didn't have any bracers for Koon yet. So we headed to the Xvart village. Web was again awesome, holding dozens of xvarts.
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Koon had Jennifer back off, and he set a skull trap in the middle of all that - and the skull trap killed every single xvart but one! Skull trap great spells  for bards, since it gets stronger with more levels.

I should have known everything couldn't go rosy though. Koon thought 12 magic missile orbs, Jody's +2 long sword, skull trap and lightning wand should be enough to kill it right? Well it didn't work out quite as planned for several reasons 1) the skull trap outside caused the doomsayer to come into the cave, so now using the lightning is in the confines of the cave! Yikes! 2) Doomsayer saved vs. the skull trap, so only took 1/2 damage 3) Jody couldn't hit the broadside of the barn, even with a haste potion 4) And the clincher? Doomsayer is immune to electrical damage! By the time I realized that, the party is battered, almost out of heal potions -- time to run for our lives!
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We backtracked the exact way we came in, to try to avoid running into more enemies. Despite that, wardogs appeared and gave chase as well, with Doomsayer close on our heels. Amazingly, the motley crew zoned out before any deaths -- will need to use the better part of valor and not return to the Brage map.

We will deal with the amazon assassins next.

Modifié par corey_russell, 26 mai 2012 - 10:10 .


#5839
saros_shadow_follower

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Ok, to make a very long story short:

Started a new game, with the same party listed as above.

This time although there have been several deaths (most notable one - sorceress and ranger being killed by Borda), nobody was chunked, and the party cleared everything. Literally everything, save from the area with Samuel (obtained the ring of fire, didn't clear the area completely), and Lonely peaks. Reason - both areas have a do-it-now reputation increase quest, which the party doesn't need currently (rep is at 20). A once-cleared area from all monsters (spawning or not) is not cleared again (nor are any respawned monsters rekilled - with very few exceptions). Also, few of the travelling interception monster groups are eliminated. The result - the party's average xp per person is only 165 000 at present (Durlag's lvl 1 also cleared, well up to the fight with the Guardians anyway), and current gold is only 20 000, Sandthief ring not purchased, and only one Wand of Monster Summoning recharged. Gold is scarce, even though the party picks up and sells even items like Scale armor and/or composite long bows, and minor gems/spell scrolls too. Still, everyone is equipped as best as possible, but minor healing potions are also few (had to even buy some from a temple!) as are antidotes (same thing), because resting-until-healed in an open area will mean monster respawning, which will interfere with the clean-and-leave restriction on each area.

Still in chapter 2, Bhaal's power was Cure Light Wounds (naturally, without it things would've been much worse), everyone is capped, sorceress spell picks:

Lvl 1: MM, LMD, Chromatic Orb, Sleep, Shield
Lvl 2: Mirror Image, Invisibility, Web, M's Acid Arrow
Lvl 3: Haste, Remove Magic, Vampiric Touch
Lvl 4: Improved Invisibility, Stoneskin

PC also knows a lot of spells, including Haste (got a random treasure scroll, otherwise there are five such scrolls on Durlag's tower lvl 2), but no Knock, and the party thief has to waste a Potion of perception + Master thievery on each of the heavier-locked chests. All chests opened.

Reloaded once, because I didn't know that talking to Kirinhale twice (or more) still yields 4000 additional xp - obviously a bug. Talked to her accidentally second time (meant to attack her). Well, after reloading, at least killing her was successful, and the Assassin got an early Staff Spear, was replaced later by Martial Staff +3.

Tomes obtained so far:
Wisdom tome: Ranger
Constitution tome: Ranger (Assassin, even dualled to a fighter, gets no benefit from con increase)
Charisma tome: PC necromancer (7 Cha).

Also cleared the Ice Prison, meaning that PC has now Stoneskin and Remove Magic at her disposal.

Used extremely offscreen Web whenever possible, since I'm lazy to restart anew if anything fails with an antimage tactic. Only one who couldn't web - Borda, still he was not a very big threat or anything. Btw the innkeeper in Federpost Inn buys stuff even like Kirinhale's hair, Idol of Kozah or Bowl of Elemental Control - i.e. quest items.

Thief skills: 95% find traps, 90% Detect Illusion (was of immense help vs mages).

Proficiencies:
PC: *Quarterstaff, Sling, 64 HP
Sorc: *Dagger, Dart 58 HP
Assassin: *Quarterstaff, Two-handed style, Longsword, Shortbow 84 HP
Ranger: **Scimitar, **Club, *LongBow, ***Two-Weapon 130 HP

Will now head out for the Nashkel Mines.

#5840
corey_russell

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Koon the Level 8 Human Bard - FINAL update

Koon had a lot of success, including trashing the amazon assassins, defeating Narcillicus and his jellies, backstabbing the revenant dead, defeating the mighty Kahrk, and thwarting Molkar and his band of assassins.

However, the most important detail is what happened in the Firewine Ruins. I had Jennifer, well protected, do something different and sling Lendarn. She interrupted several of his spells. He finally got a spell off, a lightning bolt, which went straight down the hall, then bounced at a right angle - say what? It slams into Koon and Jody, I thought it had expended itself, but I was wrong, it had just enough energy to slam into Koon and Jody once more, killing them both. The End.
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The funny part is Koon wears the boots of grounding! A lot of good it did him...

I had forgotten I started a Kensai trilogy no-reload, so I will get to him now, his name is Douthan.

Modifié par corey_russell, 27 mai 2012 - 05:34 .


#5841
corey_russell

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Goodguy (level 7 cleric/level 7 mage controlled by Corey_Russell) and Badgirl (level 7 fighter/level 8 thief controlled by Dogdancing) continue their adventures:
Areas Battled: City of Baldur's Gate, Candlkeep Crypts

We did VERY few things in the City. We battled Razamith for his tome and ring, obtained helm of balduran, DEX tome for Badgirl, pickpocketed a tome of wisdom from the clerics of Tymora (given to Goodguy), did the quest to obtain the upgraded shield for Goodguy, and that was about it.

Time for the main quest. Dopplegangers at the Seven Suns were no threat. We reported to Scar our success. We also cleared the Ogre Mage and his carrions, with both characters protected by free action. We reported our success once again.

Time for the 5th floor baddies at the Iron Throne headquarters. This did NOT go to plan at all. We did a lot of buffs, potion of magic protection and strength potion and greenstone amulet on Badgirl. Goodguy had mirror image, fire resistance potion, remove fear, clarity potion, chant, strength and DUHM.

We moved upstairs and Goodguy opened with a web, which mostly was saved against. He followed that up with malison. But an enemy cast confusion at us, and right then Badgirl's greenstone amulet wore off! She was duly confused. So now Goodguy is at his own devices.

Goodguy did a slow, but was getting hammered by spells. So he had to go downstairs and heal. Badgirl wandered around, but the enemies had tough time hurting her with her -8 AC. Goodguy moves up, does web and silence, and wand of heavens on a melee that attacked Goodguy. Right about now, Badgirl shook off her confusion right about now and killed Gardush. Badgirl charged into the webs, and Goodguy cast some magic missiles and wand of heavens to support, and the party won. Below is a screenshot during the battle.
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We sold, and prepared for Candlkeep. The plan? Do what we need to get the tomes, and fight the ghasts hallway if not full inventory. Goodguy used a protection from poison scroll, since phase spider poison can be deadly for a low HP character. After clearing the ghasts we are full invenotory. We ended the session here.

The plan is to move to the next area, have Goodguy cast invisibility on the duo, and just ran past the dopplegangers, prat, and basilisks and out of the crypts.

Modifié par corey_russell, 27 mai 2012 - 08:05 .


#5842
Gate70

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Tough break Corey, good to see the multiplayer run going well though.

We're back again. Had a brief level 1 berserker/cavalier run fail at Miriannes ogrillions - finished them off only for the berserker to have 12/30hp rage lose 15hp. We realised about 2 seconds before it happened but didn't react quickly enough.

So, onto the next one where we have literally rolled the characters, done the chores and dumped Imoen outside Candlekeep. About 15 minutes on the clock including character generation.

Protaganist - Gate70.
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& the hired protection - Grond0.
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#5843
corey_russell

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Wait a minute gate70, I thought you guys were in BG 2 - the first time you died to a trap, but what happened the 2nd time?

#5844
Grimwald the Wise

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The story of Honour, the Drow Fighter/Mage/Thief continued.


I have invested most of my wealth in buying a better staff. I also bought a shield spell. Would you believe it, no sooner had I bought it, I found one on a dead hobgoblin. I wanted to by a blur spell too, but haven’t even been able to find one on sale.
Using blindness and stinking cloud, I was able to bring down the fastest dart thrower in the west. (Anyone know why a pure mage cannot use those bracers? They should presumably help in throwing darts.)
I agreed to help Prism and tried to get the help of Galtok against Greywolf using Charm, but it didn’t work. Greywolf succumbed to blindness however, and after chasing him all over the area, he eventually fell to one of my arrows.
After clearing many hobgoblins I found on one of the bodies a knock spell. I therefore used it to break into the home of Lady Valeria. I used the money thus gained to buy a robe of the good Archmage. I was able to clear the sirenes without any problem other than having to use healing potions. They didn’t poison me once, and since I survived obviously they didn’t charm me. This is probably due to my magical resistance now 65.
I went down into the mines having discovered that sleep is highly effective against kobolds. In the mines I used sleep and began to kill those sleeping, when others arrived on the scene, I used a wand of fire to decimate them and then fought the remainder. This tactic worked well, but I had to return to the surface to sleep so I had enough spells to complete the mines.
Upon reaching Mulahey I entered his cave by stealth and approached him. Upon talking to me, he went hostile and I fought him. The monsters that he summoned could not see me so I battered him with my staff until he died. I then used the wand of  fire which decimated the summoned monsters. Again, I fought the remaining  ones with bow and staff and then exited the mine.
As I was not very healthy I went to the carnival to sleep and was immediately attacked by assassins. I used the wand of fire first and then my trusty staff. I tried sleeping, but there were enemies present. I therefore used the wand of fire again. This killed one hidden assassin and caused the other to attack, whereupon he was killed.
I then headed to Nashkel. I used shield and mirror image upon meeting Nimbul. My staff was sufficient to finish the task.
Then Beregost and High Hedge to sell surplus supplies.

Next on the agenda were the quests given by Peltar (Bone Hill Mod) [Now that I have a good installation, I am really enjoying it. I learnt from my last game and didn't go to dangerous areas without being buffed as the thieves certainly use potions far more effectively than in the vanilla game, or even Tutu.] I have killed the bandits, hobgoblins, gnolls, and thieves both in the thieves den and elsewhere. I have cleansed Bonehill, but there are a few skeletons left. I am wondering if there are any other quests to do at Restenford. There is a rumour about Hill Giants near Bone Hill for example. The only giant that I have fought was the Fire Giant in the basement. He got killed by the use of arrows of ice and acid. Killing him cleared me out of both sorts of arrows! It was a long but safe battle as I only had the one foe to worry about. There is also a rumour about a guard being a spy. I just want to know if there is anything else to do before returning and dealing with Tazok.

As a result of these quests, my spell book is bulging at the seams, I have a staff that is even better than the martial staff, and if I had other party members, I would have bought more equipment for them, but I have more than sufficient for my own use, the problem is carrying it! I bought the Tuigan bow thinking that was the best of those available. I have no skill in using any type of bow at present, just staves. A staff however is an excellent weapon for a fighter/mage/thief.


#5845
corey_russell

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Grimwald the Wise wrote...

(Anyone know why a pure mage cannot use those bracers? They should presumably help in throwing darts.)


The bracers of archery is melee class item. As such it's classes like thieves and the various kind of fighters than can use it. In my multi-player no-reload, my cleric/mage is using Melium's bracers, so presumably you can use those. (If you are solo, don't under-estimate Melium). Otherwise, you will need to wait until you can get to the City of Baldur's Gate and pick up those weapon gauntlets in the crates outside Umberlee's Temple, which help both melee and ranged.

#5846
Grimwald the Wise

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corey_russell wrote...

Grimwald the Wise wrote...

(Anyone know why a pure mage cannot use those bracers? They should presumably help in throwing darts.)


The bracers of archery is melee class item. As such it's classes like thieves and the various kind of fighters than can use it. In my multi-player no-reload, my cleric/mage is using Melium's bracers, so presumably you can use those. (If you are solo, don't under-estimate Melium). Otherwise, you will need to wait until you can get to the City of Baldur's Gate and pick up those weapon gauntlets in the crates outside Umberlee's Temple, which help both melee and ranged.


My current character is a fighter/mage/thief, so she can use the bracers, but what I can't understand is why thet should be a melee class item. They were of great help when fighting the fire giant and without them, would probably have had to return to Restenford to buy more arrows since my quiver full of +1 arrows was ineffective.

Modifié par Grimwald the Wise, 28 mai 2012 - 06:11 .


#5847
corey_russell

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Douthan the level 4 Kensai entering the Trilogy no-reload challenge...

I've never played a Kensai no-reload before, so I thought I'd give it shot. Douthan is a Kensai, with pretensions of being a druid in BG 2. He doesn't intend to dual until BG 2, most likely level 9.
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** daggers
** two weapon style

A fighter dualed to druid is one of the hardest to roll for, so INT suffered. Douthan will adventure with a party. To protect against dangerous undead, I wanted a lot of ranged firepower to kill them quickly. But I also wanted the faster leveling of a smaller party. So I compromised and chose a 5 man party. Douthan is adventuring with Khalid, Jaheira, Kivan and Imoen. Imoen will dual to mage immediately after she gets 100% in locks and traps, which is level 6. With a 5 man party, shouldn't be too much trouble to get back her thief abilities, even not doing most TotSC areas.

Douthan has rather unusual proficiencies for a fighter. I remembered kensais from other runs, and how vulnerable they are in the early going. Also Douthan is only average strength for a fighter. This means he can't carry a ton of throwing axes. The only other weapon he is allowed to use ranged is throwing daggers, hence the proficiency. Periodically we restock his throwing daggers at High Hedge, though we did have to buy a few in the early going.

We killed the belt ogre early, primarily for the belt so Douthan is a tad bit less vulnerable to arrows. Even at level 4 though, I still keep him out of melee range, except for ambushes. Which is a good thing, as on the map with Sendai, Douthan got targeted by 3 skeleton archers and they dropped him to 1/2 life in the first round! He ran away and healed, but he couildn't have done that if he was in melee range. And this is with decent hitpoints for level 4, 42 HP.

We've cleared all the road areas from Nashkel to Candlekeep and the Carnival area (not that there's a ton to clear there). With Khalid in the front dual-wielding, and everyone else ranged, this setup has worked well. Not surprisingly, Kivan is leading the the party with 36% of the kills. Even though Douthan gets 2.5 attacks per round, he only has 17% of the kills I think because throwing daggers are much slower than arrows. Against weaker enemies especially, the bowmen of the party slaughter them before the throwing daggers reach their target.

Only one death so far this run. We ran into 3 ghasts south of Beregost. Kivan got targeted, so he started running around. But then Douthan got targeted so had him running for his life. But I forgot to give new orders to Kivan (e.g., a running destination), so Kivan of course stopped to shoot his bow, which lead to him being held and killed.

The most difficult battle so far was also against a group of undead. While fighting north of Nashkel, we saw two vampiric wolves, in between us and the zone line. Only only way to damage them was Khalid's magical bastard sword and 2 charges of magic missiles of Imoen's magic missile wand. Since Khalid is dual-wielding, he will get held soon, so we ran for our lives and made it.

However, we did want those vampiric wolves dead. So we purchased 40 magical arrows and 20 bullets. Douthan unfortunately had no magical weapon, ranged or otherwise, so he wasn't going to be much help. I didn't know if Khalid could lead them around safely, but I thought I'd give it a try.

It soon became apparent than Khalid could not possibly hope to avoid two vampiric wolves chasing him, so he stood his ground and fought. Jaheira, Kivan, and Imoen used their magical ammo and concentrated on a single vampiric wolf. Naturally, one of the wolves broke off and attacked Jaheira. She ran for her life - also about this time, the vampiric wolf Khalid was fighting held him, but the wolf itself was near death. For the guaranteed hits, Imoen used up the magic missile wand (2 shots) - 2 rounds was enough to kill Khalid's vampiric wolf, so he wasn't in danger now. Douthan decided he had to help, or it could be a disaster. So Douthan during this ran to about 12 feet of Imoen, and Imoen threw him her magical dagger +1. Jaheira stood her ground and swung her club, not that it do any damage. Douthan did kai, and attacked with Imoen's dagger. He did good damage during the kai, but it wasn't quite enough to kill the vampiric wolf -- but it WAS enough to garner the wolf's attention. Now it was Douthan's turn to run for his life. Now that Jaheira is no longer in melee, she switched to her sling and +1 bullets. Douthan didn't have to run for too long, and success! He even got level 4 for the party's trouble from this fight.
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The only other thing of incident is Jaheira got the DEX gauntlets, as she will be the secondary tank. It also helps her sling Thac0 quite a bit. When this session ended, the party was working on obtaining the CHA tome for Douthan.

#5848
saros_shadow_follower

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Astarta & party, current adventures:

Cleared Nashkel Mines. Killed Nimbul. Killed Tranzig.
Another forced reload in chapter 3 due to incorrect spawning of Molkar's group (Halacan didn't appear at all).
Cleared the bandits without much trouble. Cleared the entire bandit camp area. Sold scalps to Officer Vai before entering the main tent. Looted the whole camp.
Cloakwood areas: Aided Aldeth Salenshar. Cleared all five of the areas thoroughly. Defeated some travel-interrupting monsters with ease (thanx Invisibility), even a bunch of 4 Wyverns. Enemy Guard clusters were defeated with offscreen Web+Cloudkill. Potions are needed, and the party acquired tons - Oils of Speed, Potions of (extra) healing, potion of Hill Giant Str, of Heroism, of Defense.
Killed Drasus and his party with much the same tactic, obtained some valuable potions (including one Magic shielding).
Cloakwood mines, level 2: Hareisan and all her goons were webbed and Fireballed off-screen, the ranger stepped in to do battle, under 110% fire res and Free Action.
Level 3: snuck Invisible to Natasha, stunned her with 2 Paralyze wand charges, barricaded in her room and killed all goblins and guards.
Level 4: Summoned a few monsters (another self-implied rule - no monsters above 5), charmed the lone guard via Algernon's cloak, buffed everyone, PC and ranger with ProCold, PC with ProFIre. Assassin dispelled enemy illusions a couple of times, while II Ranger killed one Battle Horror and then - Davaeorn. Bad move, since the second Battle Horror died after that, thus the party lost 4 000 xp. Finally, the sorcerer got an Archmage robe.

A Knock scroll found on this level, alongside with other good loot. Drank a couple of potions with the Assassin, cleared all the containers.

Chapter 5: Traveled between Cloakwood areas Invisible, killed some more monsters on the way. Killed Elminster in Beregost and Elminster in BG-East, via hasted Ogre Berserkers + familiar. Rep dropped to 10, raised to 12, dropped to 7. Raised rep to 14, got Cordyr's quest (kill Sil and sirines). Those were already dead, picked up a Haste scroll. Cleared the Merchant League. Cleared the Seven Suns, got rep increased by 2. Returned Nester's Dagger to Quinn in NW BG - rep 17. Aided Ghorak in S BG for another rep increase point. After all that, cleared the Lonely Peaks and the Gibberling Mountains areas, for the final 2 rep increase.

In BG city completed so far:

Akiron, Nemphre and Ordulinian subquest - got a body for Akiron, killed Akiron to give amulet to Nemphre, killed Nemphre, brought the amulet + ring to Ordulinian, and of course the quest bugged and he didn't give the party a second Non-Detection cloak. Will have to play with just one.
Killed mages on the 2nd level of Sorcerer's sundries, got a Spider Spawn scroll in addition to vanilla loot.
Bought tons of items in the city - potions, arrows, scrolls. Recharged the Greenstone Amulet too at one time.
Completed the Bogeyman subquest, got a Polymorph wand.
Completed Marek&Lothander's quest, and Varci's subquest. Tome of Wisdom read by Ranger.
Dex tome obtained, read by Assassin.
Completed the Balduran trinkets quest, killed Degrodel (after giving him the helmet of course) and his two waves of guardians, killed Vali and his group, got cloak from Quenash.
Killed Sunin, Joular and Maka, got a second Ring of Wizardry - for the sorceress.
Killed Larze for his gloves and got another pair from the container outside of the Temple of Umberlee.
Cleared E-sewers, killed the Ogre Mage, reported to Skar, talked to Duke Eltan.
Also managed to slay Entillis Fulsom, using two Paralyzation Wand charges while he approached to talk.

Party xp is about 275 000 each. Will complete chapters 5,6 and 7, with all subquests, up to the point of Sarevok's final fight, before attempting Durlag's tower lower levels and/or Werewolf Isle.

Edit: Not that any level ups are issued after BG1TOTSC xp cap of 161 000. PC and sorceress are lvl 9, ranger is 8, assassin is 10. Otherwise, it would be completely unfair.

Edit: Corey, sorry to hear about Koon,the Bard. I have had several such situations in my own run, but in these moments, a Potion of Insulation added to the Boots of Grounding (or even an Absorbtion potion if these aren't available) helps a lot. Of course, other party members must run away quickly (or use Minor Globe as additional defense). In narrow spaces, 50% elec resistance is simply not enough, since the bolt bounces multiple times...

Modifié par saros_shadow_follower, 28 mai 2012 - 01:34 .


#5849
corey_russell

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saros_shadow_follower wrote...
Edit: Corey, sorry to hear about Koon,the Bard. I have had several such situations in my own run, but in these moments, a Potion of Insulation added to the Boots of Grounding (or even an Absorbtion potion if these aren't available) helps a lot. Of course, other party members must run away quickly (or use Minor Globe as additional defense). In narrow spaces, 50% elec resistance is simply not enough, since the bolt bounces multiple times...


Thanks for the tip. I have successfully done this area many times (like more than a dozen) -- I tried something new, and the "new" technique (slinging) is a bad idea, as I now know. If instead, I would have charged with my tank who was protected at a slight angle, the bolt would not have went straight down the hall, and my party would have been safe. I have done this many time, just as I described. I agree a potion of insulation would the "safest" option (not that I had one). I just won't sling anymore, now that I know what can happen if I do.

#5850
Pingwin1

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A new entry in the no reload challenge: Pingvyn The Fighter (using vanilla BG + TOTSC + some bug fix pack). Pingvyn is skilled with large swords and axes and will mostly be using a long sword, shield and throwing axes.

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Previous runs have usually ended at the hands of Tarnesh, Silke, Karlat or Zhordral. If Pingvyn can make it past all of them then it should be plain sailing at least until Baldur's Gate.

The plan is to recruit Imoen, head to the FAI, turn down Jaheira and Khalid and then head to Beregost to recruit Garrick and then Nashkell and the Gnoll Fortress for Minsc, Dynaheir and Branwen.

Tactics will mostly be Pingvyn and Minsc charging into melee unless facing particularly fearsome opponents like Ogre Berserkers. I've not had Garrick in a party that has made it very far so it will be interesting to see if he can be of much use besides identifying things.

Modifié par Pingwin1, 28 mai 2012 - 06:08 .