Baldur's Gate 1 No-Reload Challenge
#5851
Posté 28 mai 2012 - 06:15
1) Because as a bard he gains levels fast, this makes spells that increase in power with caster levels much more powerful than would be for a mage of the same experience. Examples are magic missiles, burning hands, and skull trap
2) He's great at IDing things, as you mentioned
3) For normal combat, I like using the light crossbow of speed for him, though of course a long bow could work too.
4) He's a wand user! Lots of wands to use in BG 1.
5) There's one pick-pocket target that Garrick can do that is particularly helpful - he can pick-pocket the ring of free action from Dushai in Ulgoth's Beard.
#5852
Posté 28 mai 2012 - 06:16
Day 2: Pingvyn meets up with Imoen and swaps the magic dagger for the oil of speed. Pingvyn accepts an offer of potions from Xzar but he doesn't like the look of Montaron and goes his own way.
On arrival at the FAI, Tarnesh attacks Pingvyn. Tarnesh badly wounds Pingvyn with magic missiles but Imoen kills him. Probably the first time that I have had a character survive an encounter with Tarnesh where me manages to cast his magic missiles.

Khalid and Jaheira were waiting inside but Pingvyn decides to make his own way in the world and declines their offer to join him. Besides, a bounty hunter was waiting for him here and whoever killed Gorion probably read the letter saying to meet up with Khalid and Jaheira. Perhaps if Pingvyn stays away from them, it will shake the bounty hunters off the scent.
Day 3: Cleared out the hobgoblins north of the FAI, found a strange ring that seems magical and returned Joia's ring.With nothing better to do, Pingvyn and Imoen set off south for Beregost, clearing the area around the crossroads. An ogre was the toughest challenge but it proved an easy fight with Pingvyn keeping out of it's reach despite a xvart deciding to join in the fight. A couple of magic belts were retrieved plus another ring badly hidden in a hole in a rock... Perhaps someone (the man in the red cloak?) is leaving these things in Pingvyn's path.
On arrival at Beregost, Marl is pacified and a book is purchased for Firebead. Then our heroes meet a bard looking for mercenaries to protect Silke. Having been having second thoughts after turning down Kagain's offer of work, our heroes accept. Silke turns on Pingvyn but she is easily cut down. Garrick joins the band of adventurers who head into the nearest tavern for a drink. As they step through the doorway, the bounty hunter Karlat attacks our hero. Pingvyn stands and fights while Garrick and Imoen fill him with arrows, crossbow bolts and magic missiles. Pingvyn is slightly wounded and struggles to hit the well armoured dwarf but eventually Karlat panics and is soon dead although he wounds Pingvyn again before he is slain.
A halfling tells Pingvyn about a band of gnolls near High Hedge who have stolen his sword.
Looking for a friendlier inn to stay the night in, they visit the Burning Wizard where Pingvyn gets pick pocketed by a halfling who tells a tale of having lost his boots somewhere south of Beregost.
Our heroes eventually make their way to the Jovial Juggler for a night's rest.
By now Pingvyn and Imoen are both level 2.
#5853
Posté 28 mai 2012 - 06:27
corey_russell wrote...
While Garrick is hardly a front-liner, he can definitely contribute to a party if he survives:
1) Because as a bard he gains levels fast, this makes spells that increase in power with caster levels much more powerful than would be for a mage of the same experience. Examples are magic missiles, burning hands, and skull trap
2) He's great at IDing things, as you mentioned
3) For normal combat, I like using the light crossbow of speed for him, though of course a long bow could work too.
4) He's a wand user! Lots of wands to use in BG 1.
5) There's one pick-pocket target that Garrick can do that is particularly helpful - he can pick-pocket the ring of free action from Dushai in Ulgoth's Beard.
When he gets to a high enough level to get a profiency point, I'll give him a point in bows so he can use the longbow of accuracy. Not too sure about using him as a mage, at least in the early stages when he can't take a hit but he can definitely help with using up all the spare scrolls, magic darts etc. that the party acquires.
#5854
Posté 28 mai 2012 - 06:34
Pingwin1 wrote...
corey_russell wrote...
While Garrick is hardly a front-liner, he can definitely contribute to a party if he survives:
1) Because as a bard he gains levels fast, this makes spells that increase in power with caster levels much more powerful than would be for a mage of the same experience. Examples are magic missiles, burning hands, and skull trap
2) He's great at IDing things, as you mentioned
3) For normal combat, I like using the light crossbow of speed for him, though of course a long bow could work too.
4) He's a wand user! Lots of wands to use in BG 1.
5) There's one pick-pocket target that Garrick can do that is particularly helpful - he can pick-pocket the ring of free action from Dushai in Ulgoth's Beard.
When he gets to a high enough level to get a profiency point, I'll give him a point in bows so he can use the longbow of accuracy. Not too sure about using him as a mage, at least in the early stages when he can't take a hit but he can definitely help with using up all the spare scrolls, magic darts etc. that the party acquires.
Oh, I always use chainmail for him too, in the early going. It's not until I get some bracers, ring +1 for him and he has level 5 do I take his armor off. Even then, I often keep it on during travel and if I'm not needing any of his spells.
#5855
Posté 28 mai 2012 - 10:08
Single player run.
BGT, core fixpack (re-reviewed and seems sensible), generalized biffing, bg2 tweaks (Bonus Merchants, Female Edwina, Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations, Romance Cheats, Consistent Stats: Edwin / Jaheira / Minsc / Viconia -> Use BG2 Values)
Imoen's journal : My travels with Vidan and Jaheira.
Our first jobs are simple, although we nearly lose the golden pantaloons when Captain Brage over-fills our inventory. Luckily they survive 16 hours in the wilderness without being infested by weasels. Anyway, my companions.
Jaheira comes across as a bossy know-it-all but couldn't even un-encumber her husband when I stuffed all those leather armours into his backpack.
Vidan is proving to be a good companion when trampsing through the woods. His two long swords and studded leather armour suit his stealthy combat style.
My role is to chat to people. Mostly they seem to get angry and attack me.
Greywolf turned out to be a tough enemy, and after surviving two backstabs he has us all wounded. Jaheira finally finishes him with a well-aimed bullet.
Zax and Val are easy to finish off after turning hostile and being backstabbed.
Meilum is another tough cookie, taking a backstab and requiring further melee before he can be defeated. Once more we've all been wounded.
Mulahey the half-orc cleric followed me round a small pool of water while Vidan crept behind him. He turns nasty so earns a backstab, but escapes. After killing his minions another backstab completes the job.
Lamahla decides to pick on me. Bad idea, as Jaheira is some distance away and casts two webs. Vidan is behind Maneira and glugs a potion of freedom before chunking her with a backstab. Zeela, Telka and Lamahla follow. I help by getting confused and trying to hit Jaheira with arrows - she's a good sport and laughs it off as another rowdy night out with the girls.
Next I upset Nimbul, he counters a backstab with mirror images. I save against horror but Vidan doesn't. Fortunately we have injured him and he panics at the same time. Vidan is too far away to react and the first set of magic missiles barely injure Jaheira so she decides to face a second set; a fatal mistake for her. Vidan and I kill the assassin and pay 400gp at a temple to get her breathing again.
Tranzig is another person who takes offence to me. Jaheira dooms him; yet another backstab sends him to the floor.
Our journey to Ulgoth's Beard sees Jaheira distract an ankheg while Vidan backstabs (41+1) then offhands (16) it to the ground. A greenstone amulet and displacement cloak are purchased.
Jaheira and I wait patiently as Vidan sneaks into a pirate cave and uses three sneak attacks to kill a flesh golem and raid the hoard of treasure.
Shoal the Nereid observes a trio of backstabs on a doomed Droth, while I resist his spells. I turn down a second kiss from her, the first having drained the life out of me.
The bandit camp looks intimidating so Jaheira and I discuss tactics, using sticks to draw strategies on the ground. Vidan takes a look around, returning with the scalp of Ardenor Crush Stalker 4 with THACO from shadows of 6/9 offhand or 10/13 follow-up, 5/2 APR, AC 2 with -13 missiles makes this one-sided.
We rub out our plans and start again, only for Vidan to return. He asks if Jaheira wants the armour and shield he has taken from Taugosz Khosann.
Fnarple it, if we wait any longer he'll have cleared the area himself. We charge, clearing Credus and the remaining four guards. Jaheira starts to draw a model of the bandit tent but Vidan is twitching and we must continue.
We rest, then Jaheira takes a dagger (Nestor no longer has any need of it) and buffs. Vidan has no need of his cloak, girdle or boots so hands them to her before hiding. I try to hide twice before being told to wait outside.
Vidan is behind Venkt but is again beaten by mirror images so Jaheira joins him and I hear the call to join them. My arrow does the trick, unfortunately Hakt poisons Vidan with his arrow but a green potion sorts that out. Vidan chases Hakt, stopping to slice Raemon into pieces as Jaheira fells the hobgoblin. Britik is alone until Vidan chunks him.
We take the short route through Cloakwood, only stopping to deal with druids threatening Aldeth Sashenstar.
Drasus turns out to be the mouthy sort, but Vidan has glugged potions (hill giant strength and absorbtion). Jaheira runs him and Genthore around as Vidan and I deal with Rezdan then Kysus. Vidan intervenes with Drasus and we dispose of Genthore last.
Vidan glugs an oil of speed to deal with Hareishan. Her archers put up a good fight, poisoning Vidan. He glugs one green and two blue potions before the battle is over. He adds a second regeneration potion before we descend further.
I am targeted so Vidan has to leave a trio of hobgoblin archers and rescue me. He is poisoned again so glugs another green potion. With that we clear the area, and the next.
I clear four traps and Vidan rushes Davaeorn, striking and retreating to return from the shadows. After several hits Davaeorn refreshes his mirror images before finally resorting to his quarterstaff. Jaheira and I move in but Vidan has ended the battle before we arrive.
Vidan, stalker 5. 175 kills, Davaeorn.
Imoen, thief 6. 24 kills, Venkt.
Jaheira, fighter 4 / druid 5. 50 kills, Meilum.
#5856
Posté 28 mai 2012 - 11:17
#5857
Posté 29 mai 2012 - 02:30
When we last heard from the duo they were in the Candlekeep Crypts. They successfully implemented Goodguy's plan, which was to go invis througout the entire crypts after getting what loot they wanted in the first area.
Next up was Cythrandria. We summoned 14 skeletons, chanted and hasted and sent them to Cythrandria's positon. Then the duo revealed themselves and Cythrandria and her summons had no chance.
We had summons for Slythe too, but he couldn't see him. So Badgirl went to a side room, talked to him and began to take a beating. Spamming wand of heavens was enough to take him down, while Badgirl gulped healing potions like they were going out of style Krystin could put up no appreciable resistance.
The duo talked Larze in leaving, then rested and headed through the sewers to the Duchal Palace. Lots of hasted summons again, while the duo meleed/slinged, plus a few magic missiles, emotion and slow - Victory!
We returned to our base to get what supplies we needed. We went into the thieve's maze. The plan was to go through-out the entire maze while invisible, since we are at the level cap. Well, Corey_Russell forgot an extremely important detail - namely, Badgirl's trap disarming wasn't good enough! As a result, Badgirl set off the lightning trap by the skeletal warriors. There was nothing goodguy to do but to take 2 hits from the bolt. His boots of grounding likely saved him, he got to like 20% health. We noticed we can use heal potions without losing our invisibility! Badgirl wasn't good enough for the next trap either, and Badgirl had to eat a fireball trap. She was worried about heal potions, but Goodguy wasn't worried.
While still invisible, the party made it past the next 3 traps in the way, and made it out of the maze. While still invisible, the party walked past the Iron Throne party and rested by the Temple of Bhaal.
Time for the show down! The party did a lot of buffs, but the duo was never targeted! As a result, the only buffs that mattered were the haste potions on the duo, STR 23 potion on Badgirl, and strength spell on Goodguy. After summoning 21 skeletons, placed around the party and buffing, Goodguy crept to the left and fired off a dispel magic. He immediately followed that up with cloudkill (from scroll) and ran back to the party's position. After waiting a bit, only Sarevok came! After a round or two, Semaj finally appeared.

Goodguy fired magic missiles, while Badgirl used her sling. She has gotten just massive hits with her sling this run. Semaj lasted no more than two rounds, not even long enough for Goodguy to fire off two sets of magic missiles.
Tazok and Angelo were still playing around in the cloudkill and for now at least, out of action. So the duo just concentrated their slings on Sarevok. After 3 or 4 rounds, Sarevok falls and the multi-player no-reload is a success!

As this is a Trilogy no-reload, the duo are moving onto BG 2. We expect a rather grisley end there, mainly due to inexperience of Dogdancing in BG 2. Corey_Russell did a ton of coaching of Badgirl this run, it's unclear whether that will be enough for BG 2, but guess only time will tell.
#5858
Posté 29 mai 2012 - 04:09
Hope you are enjoying your joint venture so far.
It will be a steep learning curve for your beloved, but not as steep as if she were soloing!!
#5859
Posté 29 mai 2012 - 07:18
Astarta & party, current adventures.
Chapter 5's final fight was attempted somewhere in the middle of BG cleansing.
The fight started under 4 Webs, after which PC shot Malison. Of course, due to SCS bug Invisible enemies were undetected by any means, but still were held in the web. Only one mage, Neeman, managed to sneak away and trigger his buffs (becoming invulnerable to Webs due to the Minor Globe), but his Remove magic had no effect on the Ranger (who was heavily potion and otherwise buffed, and Improved Invisible), but dispelled all of the assassin's buffs, save from potion ones (Free Action and Oil of Speed). This was good, since Free Action allowed the assassin not to be caught in the multiple webs. He consumed an Invisibility potion, dispelled Neeman's illusions and the ranger slew Neeman. Then he slew the 2 divine casters and Zalimar Cloudwulf (the other fighter managed to save vs multiple webs and quaff a Freedom potion). With several webs almost dissipated, Alai freed himself, triggered his buffs, and although his illusions were repeatedly dispelled, managed to Dire Charm PC. However the sorceress' Remove Magic resolved a moment later, dispelling the Dire Charm and all buffs on PC. PC hid under Invisibility ring charge, enemy mage fell to pre-combat summoned 4 Ogre Berserkers (hasted), and the rest of the fight went smoothly (a single backstab on the ranger for 32 was the most scary thing).
A minor spell sequencer scroll obtained + Ring of Free action, other items are insignificant.
By completing the rest of the city quests (including foiling two robberies in different houses) + Hall of Wonders (stolen Telescope, no guards killed) + Thieves' guild all quests, the party found another SCS scroll - Fireshield Blue - on the mage Resar in the Thieves' guild. Also cleared entirely all parts of the city sewers.
Also obtained Mendas' charts from the Counting House in NE Baldur's gate.
Killed Algernon and another peasant on the 2nd floor of Feldepost inn (rep dropped to 10 - raised to 12 - dropped to 7).
Chapter six: Killed a bunch of Ogre magi, with ease btw (combat prebuff with illusions helped a lot) Got a Potion of Clarity from Wintrop's tavern, Inside Candlekeep - cleared the entire thing of all items and a Greater Doppleganger, Not that the party needs any gold right now, but still an extra sum is good to have. The party even has 2 recharged Wands of Monster Summoning, one of Paralyze, a recharged Greenstone Amulet, Shield Amulet and even a bunch of Greater Malison and Spirit Armor scrolls, and about 50 k gold (in chapter 7, though, in chapter six it was a lesser amount). They also have plenty of Fire wands (maybe a total of 7 or 8).
Killed the Iron Throne leaders, obtained a third Potion of Clarity. Unfortunately, one of the enemies managed to quaff (and thus waste) a potion of Power. Well, can't have it all. In BG city 2 potions of Magic Shielding were wasted in a similar way.
Managed to talk to the Gatewarden before the crawling Watchers could intercept the Assassin on 6th floor. Got teleported by Tethoril. Cleared the crypts at my leisure. Defeated Prat and his group with offscreen Webs + Greater malison + melee ranger and bow assassin. Got some scrolls and some potions (but nothing too good potion-wise, except maybe a Magic Protection one). Cleared the rest of the caves from spiders and basilisks. Left.
2 Vampiric touches obtained in chapters 6 and 7.
In chapter 7 - sold tons of items, raised rep to 20 (donations to 16, Jhoira's ring returned, Tamah freed from petrification, Deirdre's cat returned, talked to dryad). There are several more reputation increasing NPCs left untouched (Prism, Firebead Elvenhair, Bjornin, Officer Vai) - left them for later if need be.
Edit: Have one peculiar screen with the party ranger (named Drizzt) in Candlekeep catacombs lvl 2. WIll post it later
Modifié par saros_shadow_follower, 29 mai 2012 - 08:11 .
#5860
Posté 29 mai 2012 - 11:21
I used a potion of oil of speed to kill Tazok and the other powerful bandits, but managed to avoid the others going hostile.
I then slept and buffed myself again before attacking the bandits. I used several potions of explosions, and oil of fiery burning to defeat them. This meant that I have few left. I had to use a potion of superior healing as I would otherwise have died. I bought five in Restenford, probably a mistake. Another five could well have been a better decision.
When I came out of the tent, to my horror I was met by Molkar and his cronies. I was not buffed up, so immediately cast ghost armour followed by mirror image. That was enough to survive, but only just.
Have got as far as the Druid area. For some time I have been unable to get from there to the wyvern area without using CLUA Console. I am wondering if this is a bug, or something introduced by a mod. Anyone have any ideas?
There has been no response to my question as to whether I should have done anything regarding the rumour that a guard in Restenford is a traitor. If anyone has the answer, I am still interested for future games. There didn't appear to be anything on the SHS forums regarding this, but could have missed something.
#5861
Posté 29 mai 2012 - 12:47
#5862
Posté 29 mai 2012 - 06:17
No idea about the mod questions either.
#5863
Posté 29 mai 2012 - 08:27
#5864
Posté 29 mai 2012 - 10:23
Chapter 7: for the first time managed to complete the chapter, following the main plot. Until recently, I simply killed Cythandria in Iron Throne building, next Slythe & Kristyn, and straight to the palace. This time talked to Tamoko, evaded some Flaming Fists (used Algernon's cloak to avoid fights, not Invisibility), was captured by Angelo, was released by Neb, rescued duke Eltan, and then went to kill Cythandria, Slythe & Kristyn. Those were no trouble, of course Kristyn was bugged again and undetectable while Webbed, had to kill her with summoned monsters and Drizzt melee attacks.
The duchal palace: greater doppelgangers obviously have troubles vs Stoneskined, protected from Fear, Charm and Confusion mages, and they fell while trying to remove PC and sorc's stoneskins/mirror images. Used Remove Magic, Malison and Slow, much more effective and reliable than Web.
Completed the rest of the SCS fights, well, used Web offscreen whenever possible, still in the Undercity the mage Shandrissa managed to escape the web, but it was one to four, and she fell relatively quickly. The rest of her party were webbed, malisoned and fireballed + melee from ranger.
Killed Tamoko, cleared the entire Undercity. Protection from Undead scrolls don't offer any protection versus any kind of Skeleton Warriors, unfortunately.
Next stop, Durlag's tower lvl 1. Could cheese the fight, decided to kill the guardians instead for xp. Love was easy (Greenstone charge on II Ranger). Summoned monsters kept Avarice and Pride at bay for a few moments. Avarice fell next (ranger fights, mages shoot an occasional magic missile), then Fear, and Pride was shot from a distance while kept busy via Monster Summoning wand.
Lvl 2 - very easy with a good trapfinding thief actually. Cleared it in no time. Obtained Kiel's buckler and some high-level priestly scrolls (ranger can cast those).
Lvl 3: Cleared completely, however couldn't obtain all potions from the 'helping' statues. Still, obtained all the xp by killing them all with party members. Wyverns were distracted by stoneskined, mirror imaged sorceress and chopped by ranger (magic missiles also helped).
Elemental challenges - left Fission slime for last one, buffed with long-lasting buffs, entered, buffed with II, killed slime via Scorcher charges.
Chessboard battle won due to careful prebuffing (everyone protected from Fire, everyone immune to Web one way or another - MGoI, potion/ring of freedom), PC protected from missiles (anyone else may die from Rook missiles, but PC must be protected. Several Arrows of Detonation after 3 Webs (2 sequencer, 1 Sorceress) cleared the place, leaving only the king to fight. Summoned monsters, 5 at a time, which eventually exausted his spells.
Lvl 4: An easy one, although PC almost died (10HP) when shooting carelessly with the Wand of Fire.
The Demonknight: Ranger was protected from fire 110% and with ring of Free Action equipped. He took the bulk of enemy's spells (with an occasional spell shot at Alia's summons. After it was clear that the knight has no more spells, PC and assassin joined the fight with good ranged weapons (PC has a sling +3 and bullets +2 in large quantity) and killed the Demonknight quite quickly.
Aec'letec's cult: Travelled from Wyrm's crossing to Ulgoth's beard invisible. Managed to arrive invisble. First fight is the hardest. Still, the ranger was well protected from enemy spells, and relatively good from enemy melee attacks. Finally, he managed to slay the Cult Enforcer and the battle was won soon after.
The second group has no mages, but 2 Potions of power were consumed (bad, more good potions wasted that way) by the enemy.
The third group didn't have time to react. PC entered the building invisible and under MGoI only to see her way-before laid Skull traps exploding all at once, killing everyone. Except the assassins, who were lured via the Stoneskined and mirror imaged sorc and exterminated in melee/magic missiles.
Aec'letec himself: The lower area is also booby trapped, but if Astarta had simply descended, no conversation could be held(and no demon summoned). And if she descended unprotected (or even if protected) there is a big risk of traps delaying to trigger, and thus enemy would become immune to them, more importantly - the mage will dispel PC's buffs, leaving her at the mercy of the tanar'ri.
Finally, after resting, the ranger and assassin were buffed well, II too, many potion buffs, ranger talked to PC (breaking complete II), and descended with bow in hand each.
They managed to dispel enemy's protections outright via 2 Dispelling Arrows, and managed to shoot her 2 times more, but to no avail - the Remove Magic on Drizzt resolved, removing all his buffs. Thankfully, not Free Action, since it's item based. But it was too late for Aec. Strangely enough, he died from the massive skull traps (those were originally set to kill his Cult Guards). The enemy cult leader was last standing, but a lone mage with no protection vs 2 good archers is a sitting duck.
Xp per person: 425 000. Gold - finally abundant, started selling items cheaply.
Will clear Werewolf's isle before attempting the last fight in the undercity.
#5865
Posté 29 mai 2012 - 11:01
We wave goodbye to Imoen after helping ourselves to some of her equipment. Xzar, Montaron, Khalid and Jaheira offer similar pickings. Boor reckons he can take at least one hit from a letter-wielding ogrillion. He's right; Perry shows her mettle to finish the battle while Boor stands back, his face pulped.
With this lesson learnt the hardy pair return the letter to Mirianne, retrieve ex-Captain Brage, deliver Samuel, batter Tarnesh, help Joia, drop an ogre to pick up two girdles, kill four fortified half-ogres, teach Bassilus a lesson, deliver Melicamp (into oblivion), kill Karlat, hand a sword to Perdue, deliver items to Landrin, grab the golden pantaloons, obtain a magical flail for Perry to the detriment of a xvart village, eliminate Caldo/Krumm, return a drowned cat to Drienne, kill Gnarl and Hairtooth so Perry can have some dextrous bracers, retrieve a tome (charisma) and end with Zal and Vax (a dwarf lady can never have too many bracers to choose from you know).
A better run so far than with a kensai, halfling enrage and dwarf rage seem to work well together.
Boor hp. 14 > 26 > 37 > 49. 67 kills, winter wolf. Axe +1 & shield from Bjornin.
Perry hp 17 > 34 > 40 > 52. 75 kills, Bassilus. Flail +1, War Hammer +2 or shortbow.
#5866
Posté 29 mai 2012 - 11:30
But in any case, good luck in your multi-player run...if Goodguy bites it, I definitely want to be a melee of some kind next time, cleric/mages just require so much micro-management.
#5867
Posté 29 mai 2012 - 11:37
For reference; when you get to the Cloakwood Druids map cross the river & turn right (after talking to Laskal ) now follow the river east until you hit the edge of the map.
#5868
Posté 30 mai 2012 - 02:12
...traveling with Khalid, Jaheira, Kivan, Imoen and Viconia.
Areas battled: bandit camp, Bassilus area, valley of the tombs, parts of Durlag's Tower.
The the party dealt with the bandit camp, while we still had Imoen's thief abilities while we still had them and did very well (she's dualing at 6, which was her next level). Khosann was no problem with a potion of absorption on Khalid. A large mass of bandit archers, on the other hand, was just trashing Jaheira, despite her -5 AC and large shield. She gulped a huge amount of heal potions. Fortunately Khalid thought of his wife and fired two shots from his necklace of missiles to take down that mass of archers. The tent was of little problem, since Venkt the mage went down fast to the party's ranged fire.
When Imoen dualed to mage little bit later, we went to FAI to get some potions to put her INT to 24 and learned a large amount of spells (about 30). She is now set for a while, just needs more spell slots now...
While in the Bassilus area we got an upgrade for Jaheira...off a gibberling? Must be one of my best loot off a gibberling ever. Granted a single arrow of detonation can sometimes drop, but that's one-time use, this magical weapon can be used again and again. Considering Jaheira was using an "excellent" club, she gladly switched out weapons for good, though most of the time she still slings.
We felt good enough to travel to the valley of the tombs and engage the Amazon assassins. We opened with 3 fireballs, silence, call lightning, and some throwing dagger attacks from Douthan - it was devastation, the assassins couldn't even survive a round.

After clearing the rest of the area, Imoen got a level and now can cast two protection from petrifications. We also had enough money to buy wand of lightning in Ulgoth's Beard. We don't have a thief, but decided to pay a visit to Durlag's anyways, just for two things - wisdom tome for Douthan (he's dualing to druid in BG 2, but can't dual without higher wisdom) and having Khalid clear the baslisks on the roof. Somewhat amusingly, I had auto-pause on enemy sighted and when we went into the small tomb, I had everyone attack the ghoul and unpaused - Douthan was INSTANTLY held! Good thing I'm not solo or that would have been the end of the run. However, in this case, I have a full party and they destroyed the ghoul in a single round.
Anyways, back to Durlag's. The battle horrors were basically sorted out by 2 wand of heaven charges and call lightning for each. Had to battle 3 dopplegangers as well. First, we wanted to deal with the basilisks.- we can't de-trap the annoying stun trap. So Khalid used a greenstone amulet charge and waited at the door. Imoen put protection from petrification on Khalid and Khalid went outside and used a firebreath potion on the greater basilisk and killed it. However, Khalid had to wait for the rest of the party to make it past the stun trap, and everyone failed their save except Kivan. Viconia in particular dropped to 1/4 life, wow what a hit...of course always knew she couldn't take much...
After a LONG wait, we finally get outside and help Khalid clear the gnolls on the next ledge. No way I'm trusting Khalid to take down 3 more basilisks with the remaining duration of the protection spell. I had Khalid gulp a haste potion, 19 STR potion, and finally Imoen renewed his gaze protection once more. Khalid got to work and killed them all with plenty of time to spare. Khalid, Douthan, and Imoen all gained a level from this, so well worth the effort. Douthan now has 65 Hp at level 6, reasonable, though he still throws daggers around with 3 AC. Khalid also ate a fireball trap so that he could give the Rashad's Talon to Jaheira (gee, how sweet...)
Time to get the wisdom potion. On the way out, triggered the stun trap again. This time everyone made their save...except Douthan. Figures...
Eventually we get to the 3rd level, and Khalid gets Douthan his tome using greenstone amulet - yay. At this point I thought, hmm, 3 chests nearby, Khalid has 19 STR still, why not bash them? I know he can because Goodguy did that in my multi-player run. Couldn't remember if one was a lightning trap, so had Khalid gulp a potion of absorption, got the party FAR away (the room with the shelves of books) and he successfully looted the 3 chests. Good thing I did this, as the loot was critical to boost my cash, which was a bit low and about to take a big dip due to resurrections...
Khalids protection and strength was still active and we went downstairs to the 2nd level and was about to bash a chest. Again, I kept the party away from Khalid, however, I had no clue where the heck would be safe, hugging the wall maybe? Well, as it turned out it was almost the WORST place I could have placed them. As it turned out the chest DID have a lightning trap, which hit Khalid a bunch of times (no biggie, he can't be hurt)...then all of sudden it bounced out the door...and right down the wall where the party was conveniently standing in a line! And the bolt hit the wall and bounced back the same way, basically hitting everyone twice!

Kivan, Jahiera, and Viconia all died. Douthan had the boots of grounding (good thing) so he lived. The party couldn't possibly loot everything, they are too weak (not enough space anyways). So instead, the party kept the loot (gold needed, remember), and stashed all equipment in this chest we just "de-trapped". Khalid's strength boost wore off right about now, so we have enough of looting, as least until Imoen regains her thief abilities, which will be quite a while still.
The survivors return to Nashkel and sell their loot. To resurrect the fallen cost 800 x 3 = 2400 gold. Ouch. We could get ambushed along the way, so I bought slings and 40 bullets and a halberd for the recently departed, rested in an inn and made our way back to Durlag's.
Outside the Tower, we saw a doppleganger - and who were in the front thanks to pathing? The naked people, Jaheira and Kivan of course. I ran all the naked peope back, and the rest to attack. Imoen took a single hit, dropping her 60% of her health. She backed off, and we did kill this pesky doppleganger without further incident. There were two more close, we had to take them down, a the cost of a heal potion.
Finally we return to the location of our debacle, re-equip, and leave this dangerous place...the party takes a well needed rest at Nashkel Inn to recuperate, and to mull over their new-found poverty (300 gold, not enough to resurrect anyone).
Modifié par corey_russell, 30 mai 2012 - 02:18 .
#5869
Posté 30 mai 2012 - 04:48
..traveling with: no one (currently)
Area Battled: Drizzt Area
The party met Drizzt in gnoll country. I have NEVER battled Drizzt with any of my runs. I remember what others (including Grond0) have done about removing party members with them surrounding Drizzt, so I thought I would give it a shot. Yes, no reload is not really the best place to experiment, but then again, if I play Baldur's Gate, I almost ALWAYS play no-reload! Which means it never would be attempted, if I were playing it "safe".
So first, I surrounded Drizzt with Jaheira, Khalid, Kivan, Viconia, and Imoen. So far so good.
First, I removed Viconia from the group. She left in a huff (rep is 17) - I figured this would happen. I had moved her ring of holiness and wand of heavens to Jaheira first though, she didn't have anything important (except a bunch of gems...)
Ok regroup the group. Drizzt still can't move.
Removed Khalid and Jaheira, so far so good. Removed Imoen, no problem.
Kivan however, reacted in completely unexpected way when removed from the group - he turned HOSTILE! I guess I"ve never removed him before - he must have never been petrified either, or you'd think something similar would happen. Twice as bad, now Drizzt can't possibly be boxed in.
As a desparation play I surrounded Kivan with the 4 skeletons I had. He Ignored them and targeted me - good. I have -4 to missile weapons, and I can take a few hits.
This was the unexpected part though - Drizzt SLEW Kivan when I attacked Drizzt, even though Kivan wasn't even in my party! Guess he was coded to attack all red circles...
The skeletons of course will only last seconds - no time to get anyone to join, only one option, run for the zone line. Six enemy skeletons appeared - needless to say kept running and left the map. I can't possibly return for Imoen, Khalid and Jaheira unless I want to be slain by Drizzt. So here is what is left of my party:

I have 1500 gold to rebuild my new party (I know Grond0 has soloed a Kensai in BG 1, but he took massive # of attempts, so that isn't feasible for me). Here is a tally of the important things lost:
* A thief. Can't get Shar-Teel, Khalid killed her earlier in their duel. I can get Safana to join, but would be pointless until I can get a way to deal with Sirines and flesh golems, which I can't now.
* Large # of spells Imoen has memorized
* Ring of Holiness
* both full plates (I don't know where I can get any more, think whatever fighters I use will have to settle for plate mail)
* bow of markmanship
* Rashad's Talon (ok not that big of loss, unless I end up recruiting Faldon, which I don't plan to just yet)
* Bassilus warhammer
* Greenstone Amulet
* Ankheg Armor (I can still get Smithy to make one, whenever I can get 4000 gold...)
* two bastard swords +1
* sling +1
* wand of heavens
* gauntlets of dexterity
Not sure who I am going to recruit, except for Branwen, as I need her help vs. the sirines. Minsc and Dynaheir might be logical to have join. If/when we are tough enough, could get Coran to fullfill both archer/thief roles, and even secondary tank possibly (not sure what his proficiencies are in EasyTutu).
The biggest problem of all though, might be where we are going to fight to get experience and money, as the mostly the only places left unexplored are the harder areas.
I play no-reload for the challenge, I definitely got it this run.
#5870
Posté 30 mai 2012 - 05:07
You certainly did!
You should have been OK ditching Kivan if you have beaten the Bandit Camp.
Modifié par Grimwald the Wise, 30 mai 2012 - 05:09 .
#5871
Posté 30 mai 2012 - 05:11
Even if Drizzt kills them all you could then use temple resurrections. If you go there with your inventory empty you could also pick up everything worthwhile using right-clicks while invisible.
#5872
Posté 30 mai 2012 - 05:26
ussnorway wrote...
@Grimwald the Wise, Some mods (SCS) unlock the first cloakwood areas early in order to allow Jaheira to do her druid quest but the wyvern and mines remain locked until you attack the bandit camp.
For reference; when you get to the Cloakwood Druids map cross the river & turn right (after talking to Laskal ) now follow the river east until you hit the edge of the map.
I tried that and it didn't work.
The maps used to work whether or not I had Jaheira and Khalid in my party or not. Now there is a bug. The NPC Project quest isn't working either. (It isn't just one game either). I'm thinking that I will have to re-install a mod or two.
Thanks for the replies re the Bonehill Mod even though you weren't able to help.
It wasn't a crucial issue, and it may be that the answers come up in part 2 of the mod.
Diary of Honour Continued.
Having beaten the Shadow Druids, I continued to the mines. Once again having True Sight was a boon as the SCS mages would have been tough without it.
The only problem in completing the mines was not the big bosses, but some guards when I tried to sleep. They poisoned me three times!
It meant that when I reached the Gate I had to buy potions!
I just don't buy potions!
I have always relied on those given!
I have cleared the Seven Suns and spoken to Scar.
I said earlier that this was a weak character. That is definitely no longer true. Indeed she is a bit too strong. When/if I complete the Drizzt Saga, I am at least going to have a go at the demon who has always defeated me whenever I have tried. I may end up running away as on previous occasions, but this gal is so strong that she might just prevail, particularly as she would have the staff of the magi and be proficient with it.
#5873
Posté 30 mai 2012 - 05:40
Grond0 wrote...
Sounds like an interesting game Corey! It should be perfectly possible to recruit your missing party again if you want to using a couple of potions of invisibility. Take the first one to scout out where Drizzt is - I can't remember if he moves around once he's hostile or stays in one location. If he moves it would probably be possible for you to recruit and run away without seeing him again (saving your second potion). Even if he's very close you could still recruit the first character and then take your remaining potion. That character could then recruit the next and so on - using the pause button should let you do that before even Drizzt can move more than a step or two.
Even if Drizzt kills them all you could then use temple resurrections. If you go there with your inventory empty you could also pick up everything worthwhile using right-clicks while invisible.
Grond0: Surely once my party members would join they would be targets? Drizzt is very fast, he would kill them fast if so. Don't forget we are pretty high level, 800 gold per resurrection, we only have 1500.
Looting Kivan's stuff (one item is the full plate, most important one) might be possible using the right-click thing you mentioned. I did rest, so not sure it's still there, but it might be.
Are you saying though, that Drizzt would ignore my party members, even if they are are allies? Could have sworn he killls everyone, once anyone in the party makes him hostile.
I don't know if I want to get the party members killed (which in turn would lose their stuff possibly), but the full plate would be worth it. Don't forget I am very weak (for a warrior) -- the full plate would almost encumber me!
#5874
Posté 30 mai 2012 - 05:56
Grimwald the Wise wrote...
You certainly did Corey.
You certainly did!
You should have been OK ditching Kivan if you have beaten the Bandit Camp.
I did beat the bandit camp. He did get hostile: NOTE: despite talking to Travin at Feldeposte's, the Bandit Camp did NOT show up on the map. The only way to get there was to join them (I fought them after looting the place).
#5875
Posté 30 mai 2012 - 06:12
If you/ Edwin summon all 8 shots and send them in as a bulls-rush that should give you the edge against him... at the very least allow you to recruit/ requite your party.





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