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Baldur's Gate 1 No-Reload Challenge


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#5876
corey_russell

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ussnorway wrote...

@corey_russell, Have you got the wand of monster summoning (8 shots from Valley of the Tombs)?
If you/ Edwin summon all 8 shots and send them in as a bulls-rush that should give you the edge against him... at the very least allow you to recruit/ requite your party.

Douthan update:
By the end of this update, traveling with Minsc, Dynaheir and Branwen

Not a bad idea. But not feasible. For one, Imoen has the wand. For two, Imoen, Khalid and Jaheira, I do not believe would survive joining my group, even with pauses? Why do I say that? See this screenshot:
Posted Image
I wasn't even certain I would survive. I was invisible in the above screenie. I can right click to get to the loot or lef-click -- I couldn't remember which way to get to it. I knew I was supposed to loot from the inventory and that one of them would show me. I guessed left-click.
Posted Image
Oops wrong guess! Drizzt took a whack at me. I did have the sense to pause, however, I looted the full plate, bastard sword +1, and some potions. I left a ton of magical arrows and a magical halberd +1 behind. I ran a short distance and could see I could not out-run Drizzt. Time to use my last invisibility potion.

Sorry Khalid, Jaheira and Imoen -- you will have to wait here until Irenicus captures you and puts you guys in his dungeon...

Ok time to rescue Branwen...but then it dawned on me...Douthan is too stupid to use a stone to flesh scroll! An I am certainly not going to pay the outrageous price of 500 gold for one...I also realized Minsc is too stupid too! Arghhh...

Only one reasonable thing to do - recruit Edwin. I got Edwin as level 6, a lot of nice spells he had, including group haste and monster summong 1! and FOUR level 3 slots...a great character, but problem is I need a meatshield and packrat (Minsc). In any case, I use Edwin to get Branwen, then get Minsc to join - no problem so far.

Thanks to the full plate I recovered, I only had to buy a plate mail for Branwen and not Minsc - she is too weak to use a large shield! Of course...got her a sling, mace, bullets, helmet and medium shield. Minsc just needed a helmet, using two-hand sword for the moment.

Ok head to the gnoll fortress (which fortunately had already been discovered on the map by this time). The quattro battled to Dynaheir just fine, though Edwin took a lot of damage when a gnoll got in his face. When I was to talk to Dynaheir, it was time to make the big decision -- do I kill Dynaheir or not? I need/want Minsc for his strength, the party can't carry squat otherwise, so I did not kill Dynaheir.

Edwin left in a huff, never to return I suspect...no important equipment other than a few potions...he did have a ton of gems though, and of course he took them all..hmmm.

We travel back to Nashkel and get into an Ogre Mage ambush. Minsc charges, Branwen does remove fear, Dynaheir magic missiles, and Douthan uses his daggers. Except for Minsc though these were the wrong plays. I had forgotten the 2nd spell the ogre mage casts...stinking cloud! Oops...Douthan and Branwen duly go to sleep...Dynaheir leaves the effect, Minsc keeps swinging his sword. Dynaheir connects with another magic missile volley and finishes the first ogre mage...But then Minsc discovered another one south of us! Yikes! Minsc charges, Dynaheir does another magic missile volley (she can cast MM 4 times), Branwen finally shakes the effect off, leaves it, and charges the ogre mage -- Success! Douthan lives!

Once the effect was gone I did looting, I realized an incredible stroke of good fortunate this ambush was...we got TWO laurel's tear necklaces - the ones that sell for 3000 gold each! We left for Nashkel once more and made it. Thanks to the influx of gold, we got web, +1 staff for Dynaheir, large shield +1 for Minsc, and even had some left over to restock my potions and still enough to resurrect people twice.

I have a party again -- still have to decide how I'm going to deal with sirenes, Branwen only has 1 level 3 slot for animate dead at the moment.

#5877
Grond0

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corey_russell wrote...
Grond0: Surely once my party members would join they would be targets? Drizzt is very fast, he would kill them fast if so. Don't forget we are pretty high level, 800 gold per resurrection, we only have 1500.

He would kill them fast once they join your party - hence the use of the pause button between recruiting each character.  If you don't want to do that you could fire at him from a distance and run when he attacks you - take potion of invisibility when he's getting close and you can then go round and recruit others out of his sight range.  Alternatively if you've got summons available (Algernon's cloak) you could use those to distract him.

Point is that once they're dead you can take as long as you like to raise the necessary money to get them back.

#5878
corey_russell

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Grond0 wrote...

corey_russell wrote...
Grond0: Surely once my party members would join they would be targets? Drizzt is very fast, he would kill them fast if so. Don't forget we are pretty high level, 800 gold per resurrection, we only have 1500.

He would kill them fast once they join your party - hence the use of the pause button between recruiting each character.  If you don't want to do that you could fire at him from a distance and run when he attacks you - take potion of invisibility when he's getting close and you can then go round and recruit others out of his sight range.  Alternatively if you've got summons available (Algernon's cloak) you could use those to distract him.

Point is that once they're dead you can take as long as you like to raise the necessary money to get them back.


Hmm, this would have worked, the idea about getting Drizzt's attention, run far as I could then use invisibility potion. I could have then recruited my comrades out of his sight. Don't have any more invisbility potions now though. And there are VERY few in unmodded BG 1. I think there's at least one in the city of Baldur's Gate, so if I lose more characters, I can use this idea then. But they will all be behind in experience, so that won't be my first choice...

#5879
ussnorway

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Have Branwen lead him away and then cloak... 'Sanctuary' is a fast cast and if you have a skelly to feed to him (to bye her time to cast it) then it's a safe way to kite him away.

#5880
saros_shadow_follower

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Blocking Drizzt's way with Algernon's cloak summons is always a good idea, however this only works while Drizzt's still neutral and trying to make it to a party member in order to talk. He won't attack before the conversation, meaning that if your party members are unreachable (behind a wall of summons on the island) he'll stay neutral while you kill him with summons, other charmed monsters and ranged attacks. Doable for any solo character, even at level 1.

Astarta and party, current adventures:

Werewolf isle: Had a bit of trouble with werewolves from the start, then equipped the ranger properly (ring +2, girdle of slashing) and they could penetrate only on critical. SCS werewolves use tons of potions - healing ones, freedom ones, or even Magic shielding ones (some). Still, Web is as good tactic as ever, although they're magic resistant - but only slightly.

To make a long story short - cleared the entire notrhern part of the isle in less than 10 hours (1 rest only). This includes the wreck. Had to use several potions on the level above, also the assassin was caught in the Flamestrike trap in Balduran's cabin. But after enemy mage's illusions were dispelled twice by the assassin, he fell quickly (rather, turned into yet another wolfwere), and all wolfweres were slain by heavily potion-buffed ranger. Mages distracted the werewolves while ranger Drizzt kill the enemy mage. A potion of Invisibility and a ring charge wasted here, in order to make the werewolves switch targets after their mage transformed. Karoug was slain with Sword of balduran + Werebane dagger, although the ranger has no profs in these weapons - potion buffs were sufficient completely.

Obtained all quest items in this area, freed Dradeel.

Completed all quests in southern part of the isle, looted all houses, killed some transformed villagers after talking to Kaishas, killed all werewolves in the caves, Kaishas let the party go, but warned them they still had to fight Mendas for the lycantrophy curse to be lifted.

Back to Ulgoth's beard - buffed heavily the ranger with potions, and everyone else moderately. Focused on Baresh in order to slay him fast - as I remember from previous runs, he summons a Planetar, which does not cast spells, but is immune to +3 or lower weapons (meaning, ALL BG1 weapons), and his melee hits are vorpal and with a chance to dispel magic on target (as a regular Planetar).

A backstab while neutral, followed by some melee hits by Drizzt after Mendas gave speech, killed Baresh. An Arrow of dispelling took care of Mendas' buffs, but not before he could cast Remove magic, affecting everyone except PC. Still, Mendas now had to focus on defense rather than offensive spells, and was quickly forced to turn to Loop Garou. Same tactic as vs lone Karoug killed Mendas...err, Selaad Gun.

Potion-wise, although Drizzt was gulping healing potions like crazy on the island, the party still came back with more healing and far more Extra healing potions compared to pre-voyage. A Storm and Cloud Giant str potions consumed, other were less significant and in a far greater quantity to worry about (invulnerability, heroism, oils of speed, invisibility, etc).

Modifié par saros_shadow_follower, 30 mai 2012 - 01:24 .


#5881
saros_shadow_follower

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Last fight: Won in a way similar to previous runthrough, only this time much easier, thanx to a second arcane caster in party. In short: Sarevok's speech triggered by an invisible character, enemies lured to show from bugged invisibility via several hasted summons, Angelo approached the ranger alone, tried Detect Invisibility to no avail (Cloak of Non-Detection, should've used same spell from scroll on everyone from the beginning, lasts 20 turns after all), Angelo killed several rounds later by potion-buffer ranger and assassin (arrows of dispelling, melee from ranger while assassin shoots more dispelling arrows and arrows of Piercing), Angelo's Skeleton Warrior couldn't escape too.

Waited for enough rounds so that enemy potion buffs + Diarmid's ProMagic to dissipate, then buffed to the extreme (no ProMagic scrolls, but ProMissiles on everyone, one of the Skeleton Warriors has dispelling arrows). Cast multiple webs off-screen (6-7), then Greater Malison, actually Semaj managed to save! but was almost immediately re-webbed, and Diarmid, Semaj and Tazok were wiped out via Arrows of Detonation, while Sarevok was lured by some summons. A dispelling arrow removed his Haste, and after the 3 Skeleton Warriors were slain, the party eliminated him with ranged attacks for 2-3 rounds.

To be continued in a BG2 IA-modded game.

#5882
Gate70

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Congratulations Saros.

Boor (halfling berserker, Gate70) and Perry (dwarf barbarian, Grond0) Session 3, 1h30, total 3h15.


Greywolf. Meilum. No way to get to Droth as Shoal won't talk to Perry, so we kill her. Kirian. Basilisks. Mutamin.  Sil & 5 sirines. 3 flesh golems (all 3 killed with no damage taken, berserker enraged throughout and barbarian rage expiring as the third dies - perfectly timed). Mulahey. Lamahla. Nimbul. Tranzig. Ardenor Crush. Taugosz Khosann. Venkt, Hakt/Raemon, Britik. Cloaked tasloi. A hamadryad. We stop for the evening outside a mine hidden deep in Cloakwood.

Boor berserker 6. 75 hp. 14 > 26 > 37 > 49 > 55 (61 tome) > 75 . 172 kills, greater basilisk. 105 kills this session.
Axe +1 & axe/shield +1.
Perry barbarian 6. 65 hp 17 > 34 > 40 > 52 > 59 > 65. 195 kills, Shoal the nereid. 120 kills this session.
Flail +1, or War Hammer +2 with flail offhand. Shortbow at times.

At level 6 and with +1 mainhand / non-magical offhand weapons both have 5/2 APR;
Boor has a slight THACO advantage (10/13 against 11/16).
Closes to 8/11 and 9/14 when enraged/raged. Boor drops to 12/15 when fatigued after enraging.
Damage bonus' are +1 for Boor, Perry has +5 increasing to +10 when enraged!

Expected the dwarf barbarian to lead on HP but after 2 17's a 6, 12, 7, 6 (considering a cap of 17) have left their mark. The halfling berserker had better rolls with 14, 12, 11, 12, 6, 14 with a cap of 14 and 15 for the final level.

Modifié par Gate70, 30 mai 2012 - 10:56 .


#5883
corey_russell

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@Gate70: Interesting analysis of your HP distro there. One possible theory why Grond0's character not getting better HP rolls - Karma. It's all those max HP level-ups of his monks, his other characters have to suffer for it...just a theory mind you. : )

And congratulations to you, Saros. Good luck in Amn.

Modifié par corey_russell, 30 mai 2012 - 11:46 .


#5884
corey_russell

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Douthan the level 6 Kensai - Operation Rejoin!
The rescue of Imoen, Jaheira and Khalid from...Drizzt

Douthan returns to the Drizzt area, insistent on rescuing his friends for the clutches of the dour drow, or die trying...

The part of the plan was the party waited, except Branwen used sanctuary and saw a large group of skeletons (more than 12)..she used a potion of explosion on them, though she still had to melee one down with her mace...

Then she scouted, looking for Drizzt's position...yes, he WAS still holding Imoen, Jaheira and Khalid hostage, keeping them close enough he could behead them if they tried to escape.
Posted Image

Branwen bravely fired a sling bullet at Drizzt, and missed. It had the desired effect though, Drizzt of course with his "honor" could not let that bullet go without a response, even though it didn't even hurt him - he pursued Branwen.

Branwen knew she couldn't win, so she ran to the edge of the area, and waited until the last possible moment, and did sanctuary -- success! Drizzt has no idea where she is...
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Branwen then ran to the right side of the map, out of visual range of Drizzt.

Douthan then approached their friends and told them they were free and could join him once again. There was a round of hugs under the tree, with Minsc and Dynaheir looking on, smiling at the joyous celebration.
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Douthan insisted they make haste after that though, as he warned the vile Drizzt may yet return and exact vengance for freeing his prisoners. Imoen told Douthan Drizzt wouldn't feed her for days...the monster! Nevertheless, his power is undisputed, he has already slain Kivan in cold blood, no more friends will be lost to him. However, Branwen never returned to the group - Douthan says he knows where to find her, if the team needs her.

The party fled and sold what junk they had and rested in Nashkel, happy to be together once again.

Modifié par corey_russell, 31 mai 2012 - 12:32 .


#5885
ussnorway

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Yipee... I love a happy ending!

#5886
Grimwald the Wise

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Well done, and well thought out. That is if it was thought out. Posted Image

Whether planned or not, excellently done.

Honour was not so lucky, or rather, my thinking wasn't that good. After doing everything in the gate up to going to the Iron Throne for the first time, she thought she would go and find Durlag's dagger.

Problem is that those dwarves are tough and she had to do a runner with only two HP left.

This was because there is the same bug here as there is at the bandit camp. Even if you are invisible, they follow you!

I used the same tactic as I have always done in the vanilla game where you can run near one of the dwarves and use an invisibility potion. One dwarf casts cloudkill, you run away and they fight each other until one is dead and the other badly injured. The battle is then much easier.

Because they followed me, I was attacked by three simultaneously! That's when I got down to two HP and ran.

Even worse, one of those dwarves was hasted and followed her closely.

Ran away, intending to exit the area, not realising that the doppelgangers would respawn.

Should have used a potion of invisibility but didn't. The end. Posted Image

#5887
corey_russell

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Tough break there Wise -- good luck your next attempt.

#5888
Serg BlackStrider

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Gloomy Face & Co breathed through the Peldvale, Larswood, all Cloakwood areas and met no serious opposition there. Jaheira tried to solo challenge Natasha but even tho she shrugs most of her spells she failed Chromatic Orb's Stun and was killed. We had a loads of loot so went back to FAI to sell and revive her. But Davaeorn proved to be a very serious opponent so sad but true  - Gloomy Face died by his hands...

Well, in a name of BlackStrider (gnomish Cleric/Illusionist) who fell in the very end of my most successful no-reload by Melissan's Slayer Shadows I introduce his new incarnation - Human Priest of Helm to be Mage by level 10:

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I love this combination (Cleric/Mage) and even tho gnomish bonuses were pleasant I missed some mages spells he can't cast and I love to be a high level mage more then high level cleric so...

Setup is the same as my latest attempts - EasyTutu with AI SCS:

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This is my third SCS no-reload, hope it will be successful. Will see...

Modifié par Serg BlackStrider, 31 mai 2012 - 07:38 .


#5889
corey_russell

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Good luck Serg. You got a 98 in your roll, how long did you roll for that? I'm a cleric/illusionist in my multi-player run, and he sure is capable.

#5890
Grond0

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Hard luck Serg. I'll look forward though to reading about the new, improved, Blackstrider.

#5891
Serg BlackStrider

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Thanks, friends :)
@ Corey: with frabjous' reroller it's not hard to get desired roll - it's only a matter of time. My gnomish cleric/illusionist has 98 too and as my current incarnation's name is the same I wished at least the same stats. And yes, Cleric/Illusionist is great char and as you remember I nearly succeeded no-reload with him. Tho I missed ADHW and Death Spell sometimes...

And best of luck with your runs too, friends. All of you!

#5892
Serg BlackStrider

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sorry... double post

Modifié par Serg BlackStrider, 31 mai 2012 - 09:08 .


#5893
corey_russell

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Douthan the level 6 Kensai - his party continues his quest...
Areas Battled: Ogre country (map where you save a cow), Firewine Ruins (Surface), Gullykin, Firewin Ruins Dungeon (partially), Basilisks map

In Ogre country, the party didn't have too much trouble. Khalid and Minsc tanked this area fine. We certainly used spells like call lightning and magic missile, if needed.

The party met the "greatest swordsman on the Sword Coast" Melium -- he foolishly accepted a dual with our party. Basic melee/ranged plus frost wand shot and MM shot was more than enough to finish him. Jaheira became the new owner of his bracers. We weren't ready to battle Karhk just yet, we are missing some potions we want to use against him (2 magic blocking ones).

Instead, the party moved North and encountered some more assassins lead by Molkar. Imoen wisely used the monster summoning wand to summon some hobgoblins. This allowed the party to never be targeted by spells. Then Imoen and Dynaheir put down 2x web and 2x stinking cloudl. The entire party just ranged after that. Molkar's team survived suprisingly long, but they couldn't offer any appreciable resistance and eventually all fell.

Minsc was kind enough to bash open a vanity to give Imoen a +1 sling. We also found out a halfling was letting kobolds into the village - that halfling foolishly challenged us and fell quickly.

For the next part, Khalid buffed with potion of absorption, STR potion (19 I think) and heroism. I wanted to use Minsc but he was tired, so didn't want his Thac0 penalty. We charged the Ogre Mage and he fell quickly. For those that remember, Koon died here. Khalid of course did NOT sling - instead he got into Lendarn's face AND moved to a angle - guaranteeing the bolt would NOT come down the corridor (which it didn't) - Lendarn killed himself and an ogrillion, so we lost some experience. But Dynaheir now knows cloudkill, so it's not all bad. Khalid destroyed the kobolds and ogrillions in the immediate vicinity. We looted and head out.

We headed to baslisk country next, but that was a bit silly. As the entire party was tired, so we rested -- and got TWELVE Flinds! That is just crazy...that's a lot of melee power, bad for our mages. They were also too close to fireball. Jaheira came through for the party this time though with her entangle. Lot of party members took some damage (inlcuding Douthan), but the party pulled through. We rested/sold in Beregost and returned - only 12 hour journey, good we shouldn't get tired while fighting here.

As is my habit, the first task is to move straight into the center of the map to have a little talk with Kirian. She challenged us to a duel, but this proved to be her mistake, as the party casters responded with 2x web, 2x stinking cloud and 2x call lightning - ranged power did the rest of the damage.
Posted Image

Minsc was then protected by the protection from petrification scroll, and tried to solo the map, starting with Mutamin and his friends. Despite potion of invulnerability, Minsc was getting absolutely clobbered by Mutamin - it wasn't helping that the Greater Basilisk declined ranged attacks and was doing melee. Minsc health was dropping fast, so he would pull back, heal, pull back, heal. He needed help or was going to die for sure.

Imoen had a bright idea, fortunately. She put protection from petrication on Khalid (via spell) and Khalid charged to Minsc's assistance. Once Khalid got the attention of the greater basilisk, Minsc switched to his throwing axe on Mutamin. Eventually Mutamin charged with his staff, so he must emptied his spell book on Minsc (and Minsc also emptied his 5 heal potions he started with). Minsc and Khalid finally prove victorious, but take a huge beating (about 25% health left each).

We healed up Minsc with what heal spells we had and also gave him 6 heal potions. Khalid stayed hurt to conserve potions - he isn't supposed to be doing any more fighting, so that should be fine. We gave Minsc 2 potions of explosions and Minsc got to work clearing the rest of the map. Only level-up was Imoen to level 5. Minsc did much better with the rest of the enemies here. He also used charm animal a lot, as he met some bears and didn't want to do a ton of running, not to mention he just doesn't have enough throwing axes to kill them all without charming.

The party finally left and sold and was at 17,000 gold - we checked Thalantyr and with 20 rep and 22 CHA (Imoen used a friends spell) he wanted 21500 gold for a robe of the good arch magi. Hmm, more saving it seems.

It was time to deal with some unfinished business. We stopped by our base in the Carnival (a chest) and got our 2 magic blocking potions. We returned to the Firewine Ruins surface area and ventured into the valley here. Long story short, met a crazy woman with a jar and she summoned the powerful Ogre Mage Kahrk.

Minsc tanked Karhk, using both potions of magic blocking one a time. This worked fine, except the party had no way to dispel Kahrk's protections so just kept attacking. Eventually Kahrk put up MGoI, so we used some wands and melee/ranged isntead. We noticed he had protection from normal missiles up, so Khalid attacked with his bastart sword +1. Strangely, Kahrk decided to ignore the superman Minsc and attack Khalid instead. Khalid took just a few hits and ran for his life. Jaheira moved up to heal. Khalid COULD get chunekd here Iit has happened to my characters before to Kahrk's melee), so Imoen decided to defeat Kahrk with her frost wand.
Posted Image

The party sold what little loot there was, and is considering our next move.

#5894
Serg BlackStrider

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corey_russell wrote...
The party finally left and sold and was at 17,000 gold - we checked Thalantyr and with 20 rep and 22 CHA (Imoen used a friends spell) he wanted 21500 gold for a robe of the good arch magi. Hmm, more saving it seems.


That sounds strange... I don't remember exactly but with rep 20 and cha 20 robe of the arch magi cost me something like 16000-17000. Definitely below 20000. 

#5895
corey_russell

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Serg BlackStrider wrote...

corey_russell wrote...
The party finally left and sold and was at 17,000 gold - we checked Thalantyr and with 20 rep and 22 CHA (Imoen used a friends spell) he wanted 21500 gold for a robe of the good arch magi. Hmm, more saving it seems.


That sounds strange... I don't remember exactly but with rep 20 and cha 20 robe of the arch magi cost me something like 16000-17000. Definitely below 20000. 


I'm using EasyTutu this run. In vanilla BG, I've never ever seen lower than 18500 for the robe, so maybe you have a mod that changes shop prices.

Modifié par corey_russell, 01 juin 2012 - 06:31 .


#5896
Serg BlackStrider

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corey_russell wrote...

Serg BlackStrider wrote...

corey_russell wrote...
The party finally left and sold and was at 17,000 gold - we checked Thalantyr and with 20 rep and 22 CHA (Imoen used a friends spell) he wanted 21500 gold for a robe of the good arch magi. Hmm, more saving it seems.


That sounds strange... I don't remember exactly but with rep 20 and cha 20 robe of the arch magi cost me something like 16000-17000. Definitely below 20000. 


I'm using EasyTutu this run. In vanilla BG, I've never ever seen lower than 18500 for the robe, so maybe you have a mod that changes shop prices.


I'm using EasyTuTu as well and have not any mods about shop prices... Well, may be I misremember something - will check in current run.

#5897
Grimwald the Wise

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Some mods that aren't actually written to change prices do so. I think NPC project might. I remember having to say that I didn't want them changing when installing a biggish mod.

SCS perhaps?

It should be 16000 to 17000 gp with Tutu or vanilla.

If playing with the Bonehill mod, the one at High Hedge is that price, but at BoneHill it is over 20,000.

Still, if you had a party of good mages, it could be worth it.

#5898
Grimwald the Wise

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The Diary of Virtue, the twin sister of Honour, a Drow Fighter/Mage/Thief: Str 18/99 Dex 19, Con 17, Int 18 Wis 15, Cha 9
DROW: Drow, also known as dark elves, are the subterranean cousins of high elves.
Their black skin and pale hair are a curse for their allegiance with the spider goddess, Lolth. Drow societies are usually ruled by cruel clerics of Lolth and their noble houses.
Dark elves are known for their arrogance, cruelty, and penchant for civil war.
- ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
- DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day.

Since by race, I am a Drow, I was not surprised that Gorion taught me that I would have to fight the taint caused by my parentage. However, I think that the fight that I have within myself is no less and no more than that which we all have to do. We all have that within us, which is selfish. We crave that which is evil, but with the help of my God, I will try and prevail against this evil within my breast.

Upon leaving the site of the ambush, as suggested by Gorion, I headed for the Friendly Arms Inn. I then went to find Joia’s ring and doing a little diversion, ended up helping an evil priestess against even more evil fishermen. Travelling near Wyrm’s Crossing, I discovered why it is so called, as I was attacked by two wyverns. Needless to say, I ran.  I’m no hero, well not yet anyway.

I headed south to Nashkel, where, after speaking to Noober, I became more proficient in spotting traps. I was asked by Oublek to find some missing emeralds and found them on the body of prism. Sadly he died after being rescued from the hands of Greywolf who I killed after being attacked. While I have heard that he is an excellent swordsman, if you cannot see due to a blindness spell, being an excellent swordsman is not of much use. Even a poor archer like me can be deadly. I was.

I headed up to High Hedge to buy some spells from the renowned mage there. Calling in at Beregost for some R&R I met Marl who eventually was able to come to terms with the death of his son. I also took a book to Firebead as his legs aren’t what they were.

I blundered into a house full of spiders. One I killed with my bow, whilst another followed me upstairs to where Algernon was staying. He showed no sign of helping so I charmed him with the ring given by Lord Foreshadow. I then discovered why he showed no sign of helping. He died almost immediately. I killed the spider eventually using my bow. As I have no potions to cure poison, I had no intention of being bitten.
I hid and crept past another spider downstairs in order to rest at another inn. I identified the cloak and returned to the spider. It followed me all the way to another inn where I was accosted by Karlat. I tried to charm the spider, but failed and it poisoned me. I therefore tried to keep well clear of both of them. I charmed the spider at a third attempt and it fought Karlat whilst I used healing potions. Finch helped by healing me as well and eventually the poison left my body.
I cast chill touch and hid, and then I backstabbed Karlat and continued to injure him until the spell stopped working. I was then seriously injured so ran upstairs to hide and use more potions. I then backstabbed Karlat for one final time. He did not survive.

I now only have six healing potions left. I will have to be careful!
I then fought an ogre just north of town and as a result acquired two belts one of which I sold. I returned Landrin’s possessions to him after fighting Tarnesh.  The spell blindness was of great help against Tarnesh.

On returning to Beregost, I got into a fight with Silke over three men that she wanted me to kill. There was an epic battle lasting a number of days. She often got the upper hand and I would have to go into a nearby building, hide, and go to an inn to recuperate. Then on one occasion by backstab with chill touch was enough to turn the tide. It was as well that I had those healing potions, for I used all of them. Fortunately Silke had two on her body, she had foolishly not used them. They won’t do her any good now!

I then helped the Dudley family and Alanna’s neighbour, and am now officially a hero. After that epic struggle with Silke, I actually feel like one!

#5899
Pingwin1

Pingwin1
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More from the adventures of Pingvyn the Fighter
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Day 4 - 5 A shopping trip equips Pingvyn with platemail and Garrick gets Pingvyn's old chainmail.

Visited the area south of Beregost. Pingvyn used up another healing potion after getting clobbered by an ogrillion and a lucky blow from a hobgoblin. One of the ogrillions had an identify scroll which should come in useful. A sleep scroll was also acquired from a dead hobgoblin. A pair of boots are recovered from a hobgoblin but they seem enchanted somehow so Pingvyn thinks better of returning them to their thieving owner, at least until he knows the nature of the enchantment.

A fairly uneventful trip to High Hedge follows in which Perdue's sword is recovered. An identify scroll is purchased from High Hedge ready for when Garrick levels up, plus another magic missile scroll to increase his firepower. Imoen reaches level 3 but with just 15hp.

Next stop Nashkell.

Pingvyn arrives at the inn and gets attacked by yet another bounty hunter. She fails to cast any spells and soon dies. A barbarian Minsc joins up wanting everyone to head west to rescue Dynaheir. He is woefully badly equipped for such a quest so the group buys Minsc some platemail and throwing axes.

A night's rest then Pingvyn sets off to the west, encountering a Xvart village. The hostile Xvarts obviously don't like strangers and immediately attack. A number of them are killed but Pingvyn and Minsc are injured. Time to retreat back to Nashkell to rest up.

The next morning our heroes check out the carnival. The mad wizard Zhordral is encountered in one of the tents. Minsc is hit by acid arrows and has to drink all of thr group's healing potions to stay alive. Garrick fires off two magic missile scrolls followed by two burning hands scrolls before the wizard dies.

Branwen is rescued and joins the group. Splint mail, a mace, a sling and a helmet are bought for her.

Another night's sleep to allow Branwen to learn her spells. Pingvyn gains cure light wounds special ability

Day 9 - Return to the Xvart village and massacre the remaining xvarts. Minsc gets a magic flail as a backup weapon.

Next is the ogre/hobgoblin elite infested river area north of the gnoll stronghold. Neville proves a dangerous opponent forcing both Pingvyn and Minsc to flee. Eventually he is killed by a volley of missile fire. Neville's magic sword becomes Pingvyn's main weapon. A pair of hobgoblin elites nearly kill Minsc and he has to use up a few antidotes and healing potions. A plague of gibberlings were wiped out and a pair of magic boots obtained as a reward for saving a traveller from a bear.

The Gnoll fortress went without a hitch and Dynaheir joined the group. She gets the ring of wizardry and bracers of defence. Minsc levels up and is now proficient with bows. An identify scroll allows Dynaheir to identify the gauntlets of dexterity for Minsc.

Our heroes save a cat, kill some gnolls and help a dryad. On their return to Nashkell they kill Edwin.

Garrick and Minsc have both levelled up and are now proficient with bows.

Day 15 - Clear the area north east of Nashkell. Minsc now has a magic two handed sword and some fire arrows looted from some kobold commandos. Minsc gives his backup magic flail to Branwen.

Back at the carnival, Pingvyn buys the necklace of missiles.

Heading to the mines to scout out the area, Pingvyn finds a wand of frost but the group is tiring and returns to Nashkell to rest.

Cleared the area south west of Nashkell. Imoen gets the bracers of archery. Back to Nashkell to rest.

Head to the mines. Garrick nearly dies in an ambush by xvarts and a half ogre. The xvarts and half ogre are killed but then a ghast appears from nowhere while inventory items are being rearranged. Garrick is held and almost dead by the time I notice.

Killed Greywolf and cleared the first two levels of the mines. Back to Nashkell to sell junk and rest.

Cleared the rest of the mines without much trouble. Met the amazon assassins on the way out. Pingvyn fires the necklace of missiles at them to start things off. Pingvyn gets hurt badly by the archer and Minsc gets poisoned a couple of times but the assassins are soon dead.

Back to Nashkell and kill Nimbul without any bother. Next stop Beregost.

#5900
Gate70

Gate70
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corey_russell wrote...
The party finally left and sold and was at 17,000 gold - we checked Thalantyr and with 20 rep and 22 CHA (Imoen used a friends spell) he wanted 21500 gold for a robe of the good arch magi. Hmm, more saving it seems.

Was Imoen party leader or were you bargaining with D's charisma? I think the charisma boost stops at 20 too.