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Baldur's Gate 1 No-Reload Challenge


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#5901
corey_russell

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Gate70 wrote...

corey_russell wrote...
The party finally left and sold and was at 17,000 gold - we checked Thalantyr and with 20 rep and 22 CHA (Imoen used a friends spell) he wanted 21500 gold for a robe of the good arch magi. Hmm, more saving it seems.

Was Imoen party leader or were you bargaining with D's charisma? I think the charisma boost stops at 20 too.


Imoen was talking to Thalantyr, but Khalid was the leader at that moment (and his CHA is 9) -- does that make a difference for Thalantyr? Do I need to switch Imoen into the leader position temporarily to get the discount? Guess it wouldn't hurt to try that, as we are at High Hedge when I last ended my session. Also the friends is +6 so Imoen's 16 CHA +6 would be 22.

#5902
Grond0

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For all shops the deciding charisma is that of the party leader - doesn't matter which party member actually does the talking.

#5903
Gate70

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What Grond0 says. 25% discount should bring the price down to 16125 or so.

#5904
corey_russell

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Douthan the level 6 Kensai - getting Robe of the Good Archmagi for Dynaheir

Thanks for teaching me a new thing guys. All these years playing BG, never knew the CHA of the leader (regardless of who was talking) was the important stat when talking to shopkeepers -- it isn't when talking to NPCs in general, so had no idea shopkeepers do it differently. Before talking to Thalantyr I put Imoen in the leader position and had her cast friends and what a difference! No wonder people swear by that spell -- I've never got good use of that spell until now. Anyways, this is the result:
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Ah a MUCH better price than the 21500 he wanted just 2 days ago (game time). We of course purchased this Dynaheir, Imoen will make do with the AC 7 bracers of Kirian's.

I will be definitely be taking use of this new found knowledge in future runs - now I think I figured out why so many of my runs have gold problems, while other people say they don't even with a similar setup. In a ton of my party runs, Khalid and Minsc are the leader, which drives up my costs...

#5905
ussnorway

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I like Ror (fire) better but I see your point. :wub:

p.s.
Minsc lead... the mind boggles?
Khalid; “I say, Minsc where exactly ARE we going?”
Minsc; “I don’t rightly know but Boo says it’s this way... ONWARDS!”

Modifié par ussnorway, 02 juin 2012 - 04:14 .


#5906
corey_russell

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Minsc leads in the sense he's the first guy to get shot at -- and if the conversation doesn't require a high charisma check, he takes care of it for us.

However, FINALLY, Douthan is no longer a squishy Kensai. His AC does still stink, however at level 7 he has 85 HP (more than 30 HP than the 2nd most in the party) -- it was time to put him in the front line (he's incidentally leader now too with his 17 CHA). He also gets 3 attacks per round, so hes also finally starting to catch up in total kills (30% of all party kills).

Also, I like Minsc's sayings, you get to hear them a lot more if he's in front.

#5907
corey_russell

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Douthan the level 7 Kensai continues his adventure...
Areas battled/explored: pretty much everywhere, except Cloakwood Mines and TotSC areas

Douthan and team are doing well. We had a fun battle with the Doomsayer. Wand of Heavens plus a few rounds of magic missiles was just too much for it...the melees ran around and healed and couldn't hurt it anyways...
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Time for Drassus and friends. We just walked right up to the enemies and enganged. We used 2x stinking cloud, 2x web and 2x call lightning, plus of course ranged fire. The enemy mages weren't able to cast anything with this onslaught. Drassus got a good hit on Imoen, and that was about it. After the battle, Imoen needs 13,000 experience to unlock her thief abilities. No way that's happening, so we need to recruit a thief.
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We tried to recruit Safana (well we did actually). Her scores are horrible for the mines 20% lockpicking and 5% traps! Her pick-pocket was 85%...we decided to use her to get the free action ring from Dushai, she also pick-pocketed all of Shandalar's stuff and that dwarf that wants you to get a dagger...We sold the stuff and then went to pick up Coran, kicking out Safana. Coran's trap skills are only 20% (hmm, must fight battle horrors it seems), but at least his lock-picking was 90%. Er forgot to mention, Khalid walked into the Lotus tent, but he never came out is how we got a spot for a thief...

The interior of the Cloakwood mines is our next target.

#5908
Gate70

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Boor (halfling berserker, Gate70) and Perry (dwarf barbarian, Grond0) Session 4
A bit less than 3 hours. Say 6h15 in total.

Drasus sees his casters flaxed (flail and axe). Our rages and strength potions see him and Genthore flaxed too.

Hareishan manages to hide but fails to cast a spell on her return. Her two rooms of guards put up a good fight for a minute or two. Perry thinks about resting but Boor suggests glugging blue potions so we can get some more value from the glugged buffs.

With the potion buffs still active two battle horrors are also flaxed. Boor rages and attacks Davaeorn. Perry waits for a lightning bolt and fireball to be cast before joining in but he is laid out before she arrives.

The delights of Baldur's Gate pass in a blur. Note to Zhalimar Cloudewulfe. While you're looking at the crazed berserker attacking from the left staircase you've lost focus on the crazed barbarian attacking from the other staircase (even more so with the cloak of displacement partially concealing her).
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Candlekeep presents no issues, Boor using a scroll of protection from magic to loot the catacomb tombs and Perry using a scroll of protection from petrification to kill a pair of basilisks.

Slythe and Krystin discover the other side of blade fodder, then we rescue Belt from greater doppelgangers and chase after Sarevok. The thieves maze has us buffed, speedoiled and through with little resistance.

We decide to skirt around the undercity to avoid Rahvin and his gang. On to Sarevok and his cohorts, where we use two protection from magic scrolls and mild buffs (frost giant strengths, heroisms, oilspeed, duhm and rages).

Angelo is killed as Sarevok grapples with entangled vegetation.

He chases us towards Semaj, who helps our cause by teleporting further away. He's dead before Sarevok can reach us.

Perry melees Tazok out of the battle while Boor plays chase-me with Sarevok.

Arrows and throwing axe. You'd think the axe would be decisive, but not the case. A lot of damage per arrow.
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Boor: 264 kills, Angelo.
Perry: 272 kills, Jalantha Mistmyr,
Sory, lost track of level-up hp's, can't make the figures add up...

We're still buffed and ready for combat. Rahvin and his gang flax in under a minute, then we report in to Belt and head to Amn (update soon, but a lack of save games and power cut meant we had to re-do about 45 minutes in the dungeon. A second power cut once outside means we've probably got a bit more to replay).

No party deaths - a first for us. Closest moment was Boor taking a lightning bolt from Ramazith and dropping to about 27hp.

Modifié par Gate70, 02 juin 2012 - 07:29 .


#5909
corey_russell

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Gate70: Where are all the power outages coming from? Just city power problems, weather, flaky laptop cable or what? Just curious...

#5910
corey_russell

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Douthan the level 7 Kensai continues his adventure...
Traveling with Minsc, Jaheira, Dynaheir, Coran, Imoen

It was time to investigate Cloakwood Mines. Small groups of the guards (3 or less) were definitely no match for the party. For the 2nd level, we couldnt' detrap, so we went the long way around, through the ghast-infested passage. We were real careful before we opened the slaves door, though - we put protecion from electricity on Minsc (druid spell), and put improved invisibility on Douthan. Then only Minsc and Douthan showed themselves -- we did it this way, since if we allowe Heirashan to fire a bolt into the slaves quarters, it would be devastating, and not in the good way.

Minsc and Douthan take a few hits, but are mowing down the guards quickly. Once Heirashan fired her llightning bolt the party assisted. And with just melee/ranged fire, the mass of guards fell very fast.

Next level, lots of guards and hobgoblin archers. Multiple shots of the fear wand minimized any trouble there though. For Natasha, we put improved invisibility on Minsc, rendering Natasha almost completely impotent. Once Minsc had her attention, Kivan assisted with his bow, burned through the mirror images faster - success!

Nearby, Minsc ran into an ogre mage. However, Minsc had prepared with a potion of magic protection and then went berserk - the Ogre Mage only took two hits to be taken down. Minsc soloed the rest of the guards until his rage wore off.

By this point, the party is absolutely full inventory, so we had to leave and return. For Davaeorn's level, Minsc VERY carefully crept forward - this allowed him to pull the battle horrors one at a time. The mages magic missiled, Jaheira wand of heavens, and Douthan used Kai, with Kivan and Minsc just using their melee weapons. The horrors fell pretty fast, about 2 rounds each.

Time to deal with the boss of the mines. First, the party moved into a side room, so the wouldn't get caught in the cross-fire so to speak. We did a lot of buffs on Minsc to help with lightning, fire, STR 22 potion, and invulnerability. However Dynaheir's buff was the most important, which was improved invisibility. Minsc charged and after Davaoern did a bunch of shadow doors and held still, at that point Minsc activated berserk, putting his STR to 24. Davaeorn mirror image up, but he couldn't cast very many spells, as he soon entered in melee. Minsc was able to take care of business.
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After looting the area, the party was glad to flood the mine and leave it for good. They cleared some zombies for a farmer, and are currently about to enter the City of Baldur's Gate.

Now that Douthan is in the front-lines, he rapidly overtook the leader in kills - somewhat suprisingly, Jaheira is 2nd with 21% of the kills -- either she is much more effective with her sling than I thought, or her call lightnings have killed a lot this run. She's pretty effective in melee too, with her Rashad's Talon.
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Modifié par corey_russell, 02 juin 2012 - 11:05 .


#5911
Gate70

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corey_russell wrote...
Gate70: Where are all the power outages coming from? Just city power problems, weather, flaky laptop cable or what? Just curious...

Overhead cable problems affecting several towns in my county, not sure why as they don't disclose those details. Had a third one for a couple of minutes but hopefully all sorted now. 2 of my laptops have no batteries so they drop immediately as does the broadband router and therefore connection to Grond0.

btw, the doomsayer lightning/wand picture looks impressive.

#5912
corey_russell

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Gate70 wrote...

corey_russell wrote...
Gate70: Where are all the power outages coming from? Just city power problems, weather, flaky laptop cable or what? Just curious...

Overhead cable problems affecting several towns in my county, not sure why as they don't disclose those details. Had a third one for a couple of minutes but hopefully all sorted now. 2 of my laptops have no batteries so they drop immediately as does the broadband router and therefore connection to Grond0.

btw, the doomsayer lightning/wand picture looks impressive.


Thanks, I like the picture too -- it is more impressive in looks than actual effectiveness, as the Doomsayer is immune to electricity damage. I forgot that again, though I should have remembered with Koon's recent experience with him.

#5913
PPewt

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Quick update, since D3's been eating up most of my gaming time recently:

The party made more money killing and selling ankhegs, then decided to advance the plot. We headed over to the bandit camp and I found out that the BG1 Stinking Cloud graphic is smaller than its actual area of effect, much to Kagain's displeasure. After stopping by the temple we returned to finish off the bandits, who were rather easy given our gear and levels.

After that the party headed over to the coast to have Imoen killed by and resurrected by the captive Sirine or whatever it was, then headed down to the Lighthouse area, hacked through Sil's sirines the brute force way (burning through charms by sending Kagain forward and waiting for them to wear off), killed the Flesh Golems, and gave the Tome of Constitution to Odri, increasing his CON to 20.

#5914
Gate70

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Imoen forgot to say that Vidan the stalker shouldn't have attacked Kirian and co even with the help of a charmed brown bear. It was going OK until a cave bear and some gnolls joined in. At least she gets to miss all the Candlekeep/dungeon/asylum lock-ups and can go shop in Beregost instead.

Might combine kensai and magic with 2-3 pc's and a couple of NPC's next.

#5915
corey_russell

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Gate70 - you can definitely take on that group (Kirian) with a stalker - BUT you need a lot of potion/scroll buffs to do so safely. Good luck your next run. Potion of magic shielding or potion of magic blocking would seem to be vital that fight.

#5916
corey_russell

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Douthan the level 7 Kensai and gang continue their adventure
Areas Battled: City of Baldur's Gate, Durlag's Tower above ground floor

The party needs as much experience as it can, which is why Douthan has the party doing almost everything. We also needed the +2 axe for Douthan, so battled the Mountain Maulers. The party used 2x web plus ranged magic/fire and this was working well as you can see.
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Poor Gorpel Hind didn't survive,
but in response the party fired two fireballs at the Maulers
this enabled the party prevailed without casualty.
The only significant quests that the party isn't doing are the thieve's quests (both of them - though the party has already killed the 3 sisters guarding the components by this point) and the quest for Coran's ex-lover.

Dynaheir MIGHT make level 9, but unlikely unless we do some more TotSC content. Therefore, the party revisited Durlag's Tower. With most of the party level 7 and higher, and even the multis are level 6 in both classes, this re-visit should be much smoother than last time (and it was).

We encountered two greater doppleganger spawns, and they spawned mirror images and put a huge beat down on Douthan - enough of one, that Douthan retreated and potioned to heal, it's been a while since he's been forced to do that. Fortunately the last one was slain before he could try to drop Douthan below 50% health. Lots of skeletons and battle horrors outside, but the party handled them all well. Inside dealt with a ghost friend of Durlag's, and also helped Kirinhale escape (for the 1st time ever in any of my runs). No deaths this time, and only one trap was set off, but Imoen saved. Two levels were made here, and two others are close, so was worth it.

When we returned to the Gate, it was time to deal with Sarevok's Acolytes on the fifth floor. We did a few buffs, but the most important were the free action equipment that Douthan and Coran had, protection from magic on Minsc (poor guy had to use a potion of genius to even cast that), and MGoI on the mages. The plan? 2x web and greater malison, then the party beat up the helpless enemies. This was working very well as you can see below.
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While the casters were contributing, the melees were pretty devastating -- the party succeeded with only Coran taking any real damage, a single flamestrike.. During the battle the enemy casters wasted what few spells they could get off on Minsc, who was completely immune (I suspect this these opponents could do much better under SCS smarter AI - no point wasting spells on immune targets (or at least, if that immunity can be discerned, such as Minc's obvious globe of anti-magic)).

The party has a LOT of junk with them (feels like they are carrying their house with them with all the ammo/scrolls/potions we are carrying). We will defintely stop by our base at the carnival and unload everything we won't need for the Candlekeep Crypts, as we intend to fight everything there, which of course means massive loot in doing so. Then will report our success to Duke Eltan and be on our way.

#5917
Gate70

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For future reference I believe somebody else could cast the PfMagic scroll onto Minsc without him having to potion up his intelligence.

#5918
corey_russell

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Gate70 wrote...

For future reference I believe somebody else could cast the PfMagic scroll onto Minsc without him having to potion up his intelligence.


Nope sorry that's not how it works in EasyTutu -- that was the first thing I checked, but no targeting cursor came up. that's just how it works in Standard BG 2 though. Doesn't work like yous said in vanilla BG 1 either.

#5919
Grimwald the Wise

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Well done on your successful run Gate.

We were known simply as the three, because we were triplets. We were identical in all respects other than our strength bonus and the fact that whilst we were all fighters, one of us was an illusionist, one a cleric, and one a thief as well.

Our attributes were Str 18, Dex 18, Con 17, Int 19, Wis 18, and Cha 2. Since none of us was very charismatic, we tended to stick together. Gorion told us not to worry as there were ways of increasing that attribute by various means out in the big wild world.

GNOMES: SVIRFNEBLIN: Also known as deep gnomes, the deep gnomes of the Realms are a secretive, mysterious race. Found in the deepest caverns of the Underdark, the Svirfneblin live inconstant fear of slavery or destruction at the hands of dark elves, mind flayers, and duergar. Deep gnomes are legendary for their ability to handle stone and gems. They have grey skin and white hair.
- ADVANTAGES: +1 to Dexterity, +1 to Wisdom, +20 to Stealth, Magic  Resistance of 50% and +2% every level thereafter to a maximum of 80%, + 1 to hit vs. kobolds, goblins and hobgoblins, +4 bonus to AC, Mirror Image 1/day, Invisibility 1/day, Blur 1/day and Non-detection.
- DISADVANTAGES: -2 to Charisma, -1 to Constitution and -30% experience modifier.


After being ambushed, we followed Gorion’s advice and went to the Friendly Arms Inn where we were ambushed by a mage called Tarnesh.  Realising that more enemies would probably be waiting for us inside, we carried on northward; helping Joia and a woman whose husband had died but still lived as one of the undead. We agreed to help Sonner, but on discovering the truth, helped his enemy instead. We were going to go further north, but a green monster blocked our way so we turned and headed for safety instead.
In Beregost we were attacked by Karlat, but our combined force was more than enough to deal with him.
We then helped Alanna and her neighbour, and their neighbours, the Dudley’s.
We headed south where we were attacked by ogrillon. We killed one of them easily, but Illy got badly hurt by the other. Still, Hale was able to heal Illy all right. We were given a reward for returning a letter found on the body of one of them.

We headed south to Nashkel where Illy was given the ability to heal. We found some bracers which Illy took a fancy to, and then we headed to the mines.

We came across a mage called Galtok who asked for help against kobolds. Together we beat them and then after charming him, we took on Greywolf. Again we were successful. I think that the crucial blow was when he was blinded.

Sneaky then tried to pickpocket Galtok, but failed miserably. Galtok got angry so we were sadly forced to kill him. To our relief this did not lead to loss of reputation, so we are still officially heroes!
We then headed back to the carnival where we did a little to restore our reputation in our own eyes if not in the eyes of anyone else, for we saved a mage about to be killed by Zordral. Of course Zordral died in the process, but you can’t have everything.

It was at this stage that I noticed that the two gnomes that I had imported had twice the number of innate spells that they should have had, and that the one that was not imported had none. This was remedied using Shadowkeeper. I will keep an eye on things to ensure that this doesn’t happen again.

Modifié par Grimwald the Wise, 04 juin 2012 - 02:55 .


#5920
corey_russell

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Douthan the level 8 Kensai - FINAL BG 1 update

Douthan and the team made it through the Candlkeep Crypts with basically no incidents, save one. We ran into a little friendly fire problem -- our reputation was at 20 at then entry of the crypts, but our fireballs killed the greater dopplegangers AND Arkanis and his buddy! This dropped our reputation down to 6! Ouch! Everyone of course starting complaining...good thing my PC was not a ranger or paladin, or they would have been fallen...Prat was taken down by arrows of detonation, basilisks by mirror eyes, and spiders by free action and protection from poison.

After leaving the crypts, we of course went to FAI and got our rep up to 18 (whew) -- everyone starting praising Douthan then (hypocrites...)...We sold our junk, got everything we would want from our base at the Carnival (last stop here), and traveled via the sewers to meet Cythandria -- well I guess, we didn't actually "meet" her - we fired 6 fireballs at her -- she had no chance to summon help -- just because we could.

Slythe and Krystin were both basically defeated by this combo -- dispelling arrows, magic missiles, wand of heavens and the considerable melee power of both Douthan and Minsc.

For the palace fight we did no summons at all. Douthan and Minsc got into the thick of things, mages did dispel magic and magic missiles, Jaheira wand of heavens, and Coran of course his bow. Seemed like it took a while, but I think the dukes survived because Douthan was the punching bag.

We got our last supplies from Sorcerous Sundries, and devled into the thieve's maze. The party had no trouble in here. I did a new, and also effective ploy for the skeletal warriors. Coran was stealthed and had protection from magic and the haste boots - he set off the traps, then backstabbed one of them kiling it outright. The other one approached the party, only to be backstabbed dead again. NOTE: the party was TWO hallways aways - this way the richocheting lightning bolts could not possibly hit them. They moved up before Coran's first attempted backstab.

The protection from magic was still active on Coran -- I thought he was going to use his arrows of detonation, not sure if this will mess things up. Well, it did in fact. For one, Coran utterly failed to kill a single enemy before bringing them to the party - probably because he had no haste (was saving for Sarevok fight). The party concentrated fire on the first melee, but the entire Undercity Party attacked. They did waste their arrows of detonation on Coran, but otherwise was fully armed. The enemy melees/archers (casters too) were hammering Minsc and Douthan (who were unbuffed).

In fact, Minsc was slain and Douthan was forced to retreat to the party lines. We tried a web, which was only partially successful. But the enemy mage did a great play - cloudkill on the party's position! Douthan had 3 choices, die to the cloudkill, die to the undead nearby, or move into the web only to be targeted and finished by the mage and archer still alive, or...yes! There was a TINY spot near the entrance that the cloudkill didn't cover - if it weren't for this "haven", Douthan would probably be dead. See screenie to see what I mean.
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I was originally going to try to get to the experience cap for Douthan (to make it a bit easier for him in BG 2). But with Minsc's death, those plans were thrown away. Instead, Douthan healed up via potions (A LOT of them), and the party moved to the Temple of Bhaal, and rested outside. Minsc stayed dead.

I've read many people who have soloed Sarevok with Coran, even with a party. He is a fighter/thief, which is the same as Picenon, who also soloed Sarevok. So that the was the plan...the most important buffs for the party probably is protection from fire on everyone, and also potions of magic shielding on the tanks. Coran had potion of perception, power, 24 STR, shielding, clarity, absorption, fire, and of course haste, as well as haste boots and 100% fire resistance via equipment.

I had Imoen detect traps to the right, but even at 100% detect traps, she couldn't detect the battle horror trap. The party was unbuffed, but killed it OK. The party moved to the right without getting too close to that area.

Coran then moved to the left and fire two dispelling arrows at Sarevok (which missed). Sarevok approached...Coran moved to bottom left pillar and hid, leaving Sarevok parked there...this was a great play, as he stayed there while the rest of the action commenced..Coran even came back to the party to help.

Semaj showed himself, and Coran got rid of his protections and the party unloaded into him. Semaj survived the first round. However, right at this moment, Angelo foolishly dimensioned door, like 2 feet from Douthan -- guess he never heard of Douthan's considerable melee power. He immediately became the #1 threat the party unloaded on him instead, and Angelo died fast, maybe a round. He did get a least 2 arrows of detonation off, but the party weathered them OK.
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The party was about to try to finish Semaj off, then Tazok came out of invisibility, and again attacked Douthan. Douthan and Tazok traded blows - Tazok did get some good hits in, but Douthan killed Tazok, and at the same time the rest of the party finally finished Semaj! Just Douthan's "brother" left. The party licked their wounds and held their position, and Coran got to work.
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Coran opened with a 28 pt backstab (with Greywolf's long sword) -- but Coran immediately noticed Sarevok's speed - yikes not dispelled yet.

Coran ran all over the place, including back to Sarevok's dais, desperately trying to get a chance to shoot without being hit back -- he's having hitting partly because he's using an "excellent" long bow - the long bow of markmanship was lost with the Drizzt debacle (see my earlier posts about that). He finally gets a critical and dispels Sarevoks buffs, but in the process spawns a battle horror - oops!
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Hmm..he runs quickly to the bottom left pillar and hides, both Sarevok and the battle horror come to the bottom of that pillar. Coran backstabs Sarevok for...9 damage? Hmm this it going to take a while (which it did many more backstabs). However, Coran ran to the other pillar just above that one, and he WAS able to use it to hide and backstab repeatedly and NOT be seen by the battle horror by basically hugging the pillar.

Coran then got the killing blow - avenging Kivan's and Minsc's deaths.
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Although Drizzt is not allied with Sarevok (though he acted like it), so perhaps only Minsc was avenged...

This is a trilogy no-reload, Douthan is moving onto BG 2. This run was a lot of work, I hope Douthan gets a chance to became a Kensai/Druid, the whole reason for this build to see how that played out. He intends to dual at level 9.

Douthan final BG 1 character sheet:
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Modifié par corey_russell, 04 juin 2012 - 05:16 .


#5921
Grond0

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Well done for getting your glass cannon through Corey. Good luck with accessing his druidic heritage!

#5922
Grimwald the Wise

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best of luck in BG2 Corey. And well done.

My party of gnomes did not do quite so well.

We found Gurke’s cloak for him, but he didn’t want it. We restored Mellicamp, and bought a better staff.

We then went to the coast where we got into conflict with Droth, He put Illy and Hale to sleep and then attacked Sneaky.

Sneaky was no match for him so went southwards where he hid. Didn’t realise that Droth would then make his way back to those sleeping and kill them.
The end.

The improved AI obviously works. Posted Image

I admit that in this instance, this is what should have happened. Just didn't realise that it would.

I think that this is the first game that I have lost to Droth and his mate, other than the first time when his mate killed my PC with a kiss!!

Modifié par Grimwald the Wise, 04 juin 2012 - 06:36 .


#5923
Grimwald the Wise

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I'm wondering if I have just broken the record for the shortest BG1 game ever! A diviner with good stats killed by the first blow of the game. It was Carbos who finished it.

In my modded game he has a +2 staff, but whilst I have had to run away before, this is a first!

Modifié par Grimwald the Wise, 04 juin 2012 - 06:55 .


#5924
Shadow_Leech07

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corey_russell wrote...

Gate70 wrote...

For future reference I believe somebody else could cast the PfMagic scroll onto Minsc without him having to potion up his intelligence.


Nope sorry that's not how it works in EasyTutu -- that was the first thing I checked, but no targeting cursor came up. that's just how it works in Standard BG 2 though. Doesn't work like yous said in vanilla BG 1 either.

Really? In vanilla BG too? I could've sworn I used the pro scroll several times on that mage in the final fight...maybe it is because I don't have the latest patch update? Hmmm...interesting.

#5925
Grimwald the Wise

Grimwald the Wise
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I agree with shadow on this one. Have done the same thing many times.

Also used PfMagic scroll for stopping the demonknight at the top of Durlag's Tower from teleporting away.

You can get a helm of opposite alignment that way.

However that got changed by a patch and I could no longer use the scroll on him.

It makes me think that a patch has changed the scroll.

If that is the case, it should be possible to make a copy of the scroll before patching and put it in the override folder.

I'm no expert on such things, but if you want the spell to work how it says in the description, you could ask someone more experienced than me exactly how to go about it.