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Baldur's Gate 1 No-Reload Challenge


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#5951
Grond0

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Scion (human berserker, Grond0) and Cyill (half-elf cleric/ranger, Gate70) Session 2 1h 20m (total 1h 40m)

The second run with these characters is now properly underway.  Everything went smoothly tonight - progress as follows:
- took a letter off some ogrillons.
- relieved a hobgoblin corpse of some unneeded boots.
- taught Neira not to skulk in inns.
- saved a tree from Caldo and Krumm (Scion +9 HPs, Cyill +4).
- stopped some xvarts from munching on a cow.
- ran Meilum round until he collapsed from exhaustion (carrying all those axes stuck in his body).
- returned letter to Mirianne (Cyill +3).
- rage dealt with Bassilus.
- Zargal and his marauders were no match for hold person.
- Melicamp survived his resurrection roll (Scion +7, Cyill +3).
- the belt ogre saw his doom coming, but a 32 HP critical throwing axe beat the spell to it.
- a green scroll provided protection from basilisks (Cyill +4 & +6, Scion +13).  The party there all failed their silence roll and 2 were subsequently held to quickly seal their fate.
- clearing up in Beregost (Marl, Firebead, Perdue, spiders) gave Cyill +5.
- Samuel has been rescued and returned to the Friendly Arm.  While there returned Joia's ring, dealt with Tarnesh and gave Landrin his goods back.

Scion is now level 5, 53 HPs, 71 kills.
Cyill is cleric 5 / ranger 4, 43 HPs, 35 kills (plus quite a few assists with his spells).

Modifié par Grond0, 08 juin 2012 - 10:28 .


#5952
corey_russell

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Sounds like you are making good progress guys. But I got a question -- I just noticed you are a human berserker, Grond0 -- are you dualing to something? If so to what and what level?

#5953
Krazy Solo

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@corey_russell: based on the stats I would assume he was attempting to dual to a mage once reached lvl 9 I would assume since the Berserker has 18 int along with 18 Con, str, dex. So it would only make sense at least to me.

#5954
Grond0

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Scion (human berserker, Grond0) and Cyill (half-elf cleric/ranger, Gate70) Session 3 4h 30m (total 6h 10m)

The session started with a trip to the Nashkel mines.  With Cyill sneaking ahead regularly the kobolds were quickly dealt with, while Mulahey himself was silenced, commanded and finally held just as he exploded into little pieces (Scion +13 HPs).  Back in Nashkel Nimbul was one-shotted.

The next stage was tome hunting:
- a first use of skeletons by Cyill helped get past sirenes and a single rage from Scion was just enough to deal with the 3 golems on the way to the constitution tome.
- skeletons also offered a first line of defense as the battle horrors were pulled back singly at Durlag's Tower.  With the way clear Scion raged through the trap to get the wisdom tome.
- the charisma tome offered no challenge by this stage.

Continuing with the main storyline Tranzig was quickly splashed.  Before going to the bandit camp the duo went to Ulgoth's Beard to purchase the cloak of displacement and green amulet.  Dushai (or his estate) also bequeathed a ring.  At the camp Cyill again scouted and picked off bandits until getting to Taugosz; he was pulled away and run round until he eventually got filled up with Scion's axes.  Scion dashed into the tent before Cyill was ready (which resulted in him getting scared), but there were still no problems finishing off Raemon and his supporters (Cyill +3).

After moving quickly through the Cloakwood they arrived at another mine.  Cyill tried to silence the party, but was spotted by Drasus - who therefore became the first victim.  Genthore was pulled away next before a frontal assault on the 2 casters.  In the mine Hareishan was already under assault when she used the desperation indoor lightning bolt tactic (and paid the ultimate price).  On the bottom level the entry was strewn with dead guards before the duo eventually managed to rest.  Then the battle horrors were pulled back to be finished off before the one surviving skeleton helped deplete Daveorn's spells prior to finishing him off.  With no lack of money the mustard jelly and its treasure were left in peace.

In the city activities were mainly geared to obtaining equipment:
- Cyill borrowed the boots of speed to whoosh upstairs and deal with Ramazith (and some kobolds who followed him).  Despite doing all the work he kindly donated the tome to Scion.
- the Helm of Balduran was picked up and the mountain maulers dealt with to get their +2 axe.
- a butler failed to block the road to the Helm of Glory.
- Cyill gave Meilum's bracers in return for some ogre gauntlets.
- Varci provided a route to obtain a better shield.
- Marek and Lothander were activated to get tome of wisdom.  Unfortunately Scion chose to force attack Marek before he could talk.  In this mod setup that breaks his quest meaning there was no way to finish the poison quest - except to finish the game before it could take effect!

To save time the Iron Throne was attacked using a couple of charges from the green amulet rather than resting to get rage.  The duo attacked up each staircase and tried squashing the casters between them.  That sort of worked though Cyill took a lot of missile damage from Cloudwulfe and was forced to retreat at one point before returning to cover him with insects.

Back at Candlekeep Scion used a scroll of magic protection and storm giant strength to loot the tombs and provide protection while dealing with the party.  A potion of invisibility for him and Cyill's stealth saw them past the basilisks.

One rest was taken before Slythe (to get first holy might Bhaal power).  Slythe was pulled back and quickly cut down before Krystin was induced to kill Quenash with a cloudkill to complete Scion's inventory.

At the palace a selection of potions provided ample protection against the dopplegangers - both dukes survived.  The potions continued to help in clearing enemies in the maze, though they had to be augmented at one point with an absorption potion each to protect against a lightning trap set off while fighting a skeleton warrior.

Another rest in the Undercity gave Scion his final power and he then used another invisibility potion to get through to the temple.  Both Scion and Cyill used scrolls of magic protection along with various potions.  An initial assault accounted for Angelo and then a period of running round saw Semaj and Tazok cut down before Sarevok became the last victim of missile damage.

I didn't take a save at the end of BG1, so the kill stats on the character records below are taken at the end of Irenicus's dungeon in BG2 (Cyill got a cleric level there as well).  The overall ratio of over 60% kills to Scion doesn't take into account all the spells Cyill used to make the battles easier.  I was also very impressed by how easy Gate70 made it look to integrate those spells seamlessly into combat - I know from experience how difficult that is to do when you're very rarely pausing the action.

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As Krazy Solo said the intention is to dual Scion to a mage at level 9.  The original character conception was to have Cyill as a human dualling from ranger to cleric at level 9 as well, but his transformation into a multi-classed character will make the loss of power after Scion's dualling a bit easier to manage.

Modifié par Grond0, 09 juin 2012 - 10:27 .


#5955
ussnorway

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The lack of Thief skills should be a bugger but good luck guys.

#5956
corey_russell

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Meftan the level 8 solo thief entering the trilogy no-reload challenge...

I just created this character yesterday. I thought I was going to encounter an ignomious death, especially considering how little solo experience I have with EasyTutu. But apparently, I am getting much better as to determing what is good odds, and what isn't and requires retreat, as my run is still going.

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Thief skills:
Open Locks 75 Find Traps 90 Pick Pockets 35 Move Sliently 85 Hide in Shadows 105 Detect Illusion 0 Set Traps 10
Backstab x3
* Long Sword
* Quarterstaff
* sling
* short bow

Setup:
EasyTutu BG 1
Tales of the Sword Coast
Official Tales of the Sword Coast patch
no mods.

In the early going, Meftan used a long sword, sling and buckler. He got the shield amulet very early, as well as the necklace of missiles. He did everything that he could early to get the levels and HP buffer -- this involved running all over Beregost to get rid of the spiders and Karlat.

Tarnesh was taken out with a single backstab. Neira was taken out with 2 backstabs. Meftan ran into a room to hide to do the 2nd one.

The amazon assassins were taken out with Picenon's trick of "fireballs from the shadows". One amazon actually killed her fellow groupmate as she went berserk...
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Meftan did some nice strategy for Bassilus. First, he went all around the area in the shadows, to show all the skeletons/zombies. Then he walked right up to Bassilus (from the shadows) and talked to Bassilus. Next, Meftan did NOT attack -- he didn't want to disrupt Bassilus from doing his "shout" that kills the undead. But Meftan was not idle - he ran behind a pillar to hide, then backstabbed Bassilus. Meftan was able to hide behind a pillar and backstab 4 more times, which finished Bassilus.
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Meftan was NEVER attacked during this, nor did a single spell even land on him (he was hidden and behind the pillar before it could ever generate).

In order to deal with Mulahey, Meftan knew he needed the greenstone amulet. Once his HIS was high enough, he went to the Ankheg map AT NIGHT. This way he could stay in the shadows the entire way and get off the map and make it to  Ulgoth's Beard to get his amulet. He also, before coming here, got a potion of mind focusing, potion of thievery, and potion of perception (since potions do not stack effects in this version of EasyTutu) to get his free action ring from Dushai via pick-pocketing.

Now that Meftan had the greenstone amulet, necklace of missiles and amulet of shielding, it was time to deal with Mulahey. Most enemies were ignored, unless they were in the way, or easy to take out. Meftan did stumble into a trap (forgot about it).

As for Mulahey himself -- Meftan attacked from the shadows, protected by amulet of shielding and the greenstone amulet. Mulahey ran to get his reinforcements, who were promptly fireballed. Then Meftan slinged, though had tough time hitting Mulahey. Mulahey cast a lot of spells, including rigid thinking -- good thing I got the greenstone amulet, the free action ring wouldn't help with that. In any case, eventually Mulahey cast entangle and charged, once he was out of spells. Meftan of course just walked away and slinged Mulahey since Mulahey got caught in his own entangle. It was too much for this enemy and Mulahey fell. Meftan tried to attack the Ochre Jellies but in single round was dropped to 1/2 life...hmm, stay away from Jellies should be my policy it seems..

I went to the carnival to rest/identify/sell then to Nashkel to return greenstone ring to the wife of the dead miner. Reported my success to the Mayor (the Mayor was hard to see in the shadows and blocked by a tree -- I know some people say they couldn't find him, I wonder if this is why...). Time to deal with Nimbul - while i did buff for him, just in case, it didn't matter as a singe backstab finished him.
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Meftan also went to the Baslisks map. What was crucial was Korax had to kill Mutamin for Meftan (which he did). Korax did help with a few baslisks, but he was cruelly cut down by some mean Taslois, who in turn made Meftan gulp quite a few heal potions, they were meaner then the baslisks, strange as it seems...

Without Korax's help the kills were horribly slow...in fact at one point, Meftan was slinging across some large bone fragments at 3 basilsks, but the kills were just too slow. So instead, Meftan ran to a rock formation and hid, backstabbed and repeat for all 3 basilisks - this went a bit faster, though more work per se (thieves are a lot of work in general).

Eventually, all basilisks were slain -- the adventuring party left alone for the moment, but if and when Meftan can recharge his necklace of missiles he might return.

Meftan also managed to kill the sirines on the pirate cave map, but it was diffiucult. He tried fireballs from the shadows, but it was not effective. Once two were killed (took quite a few shots), Meftan eventually backstabbed the surviving sirine (same process for each group of sirines). This gave Meftan level 8 - just in time! He put a point into short bow. He successfully used the arrows of biting on the 3 flesh golems in the cave, though he did have to run quite a bit for 2 of them.

Speaking of running, Meftan ran from a carrion crawler too, but he managed to walk past some trees the crawler couldn't follow! The crawler was "smart" enough to go around, then then Meftan showed him self and slinged, then the crawler chased Meftan to his cubby hole, etc. until the crawler was dead.

The pirate cave made Meftan full, so he left the area.

Going to try to take down the Shoal the Neiryad next with arrows of biting.
Meftan's equipment and configuration

#5957
corey_russell

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Meftan the level 8 solo thief - FINAL Update

Meftan thought it was time to take down Kirian and her band. But first, he had to kill a few gnolls in the way..but when he moved to loot, then he showed himself to Kirian's band, completely unbuffed -- yikes! I should have paused here to think what to do - my first thought was to put up potion of magic blocking, then use necklace of missiles to destroy the archer and casters...should have done that...

But my retreating instincts took over (which were done quite a bit earlier this run, with success)...it almost worked I hid in the shadows...but still got hit by rigid thinking! And an enemy is real close! Uh, oh...
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Now, theoretically could stay in the shadows a long time, but of course due to the rigid thinking the shadows was dropped. Hmm, the enemy not killing me, MAYBE I have a chance (no sign of the other 3 group mates of his)...but then the disaster struck -- apparently I had missed a basilisk when I was last here! Amazingly, Meftan saved like 3 times vs. petrifcation, but I was sure that wasn't going to last - nope, Meftan was turned to stone.

Not sure what to do next...though I feel a bit silly dying to rigid thinking here, just as Gate70 did with his stalker relatively recently...

Anyone have any suggestions on what party size and what class to play next? Preferably something I haven't played recently...

#5958
Grimwald the Wise

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We had few problems with the bandits. Upon meeting Tazok, both of us took a potion of oil of speed, kept our distance, and used ranged weapons until he died. We then used web, wand of fire, and wand of the heavens to good effect to beat the other bosses. We rested and used the same tactic to clear the camp.
We avoided conflict as much as possible going through Cloakwood until we reached the mines.
Outside the mines we used generalised buffing, bless, chant etc.  plus improved invisibility. We used wand of fire, and web to great effect but then Holy Warrior was dominated despite wearing a helm of mind warding (Immune to mind spells) and having 62% resistance to magic. I think that the game cheated somewhat!!!! Posted Image
Hareisham died easily and Natasha shot herself in the foot by casting web. It didn’t affect us, but it affected her.
Davaeorn was almost as bad for he webbed the Battle Horrors.
That battle was a bit longer, and was a matter of attrition as like us, he was invisible.
We have now arrived at the gate and Sneaky Mage has used a tome to raise dexterity to 20. We are level 7 in our areas of expertise.
We cleared the doppelgangers for Scar and went on to solve the sewer mystery. Next on the agenda is to search the city.
To my knowledge there are no problems left in the Gate. No doubt there will be ones that I don’t know about. We have gone to Candlekeep to discover what the Iron Throne are up to, but upon leaving the Keep, we were once more whisked off to Restenford.


After exiting the Candlekeep catacombs near the entrance of the keep Fabio approached the party and asked for help. He teleports the party to Restenford. There Pelltar tells the background of the recent problems. The baron was killed and there are 3 suspects and clues a golden lute string from a bard called Balmorrow, A red button from a fat innkeeper called Abraham, and a red ruby from a holy symbol of a priest called Harper.
The first thing that I discovered is that the guards have long memories. They remembered my thieving activities from my first visit. Posted Image
The baron was killed and there are 3 suspects and 3 clues: a golden lute string from a bard called Balmorrow; A red button from a fat innkeeper called Abraham; and a red ruby from a holy symbol of a priest called Harper.
We went to Abraham the innkeeper first, and we had a private discussion with him. He warned us to be careful about what we said to people as many are untrustworthy. He suspects that the Captain of the Guard is involved with the Assassins’ Guild.
He gave us the impression that he, Balmorrow, Harper, and Martin are trustworthy.
The stores sell nothing of value if you have already been shopping in Restenford so no shopping.
Upon visiting the temple and speaking to harper with as much privacy as possible, it appears that Harper trusts Abraham and Balmorrow. The priests are said to be trustworthy, but Lothar also works there.
We tried to get into his room to check it out, but Sneaky’s lockpicking skills were not up to opening the door. Rather than use expensive potions, to aid his skills, we decided to rest at the inn and memorise a couple of knock spells. I get the impression that such spells could be useful.
A beggar named Priska told me that Oscar, Philmar and Basmar are members of the guild. This was after giving him gold.
He told me to speak to Philmar.
Philmar told me to meet a contact south of town. (World map updated).
Balmorrow suggested that we talk to Martin
By talking to Wilbur, we discovered that Holga who works for Arrness the Mayor asked him to get the lute string for her.
We went to Martin and did NOT talk to him outside where we could be overheard.
We then went south of town and came across Oscar who had nothing to say and some orcs who were very helpful in the battle. They need to have SCS intelligence as they wounded themselves very badly so that the battle was quickly over. I arranged for payment to be made for the elimination of Pelltar, and arranged to finalise details later.
We blundered into an orc priest who was quickly dispatched.
Wilfsong in the inn will give information at a price. Among other things he mentioned the assassins putting a bandana on the door of the person that they wanted to speak to.
Balmarrow thanked me for eliminating the assassin’s guild even though it is yet to be done. Clearly I have done something in the wrong order.
I have decided to check out if there are any bandanas on the doors of the castle.
Sneaked into the castle and killed Lothar, rescued Locinda. Got documents implicating the mayor. 
Now have to get Locinda healed at the temple. Will take more potions of invisibility to do so.
We got her healed. Balmarrow thinks that we rescued him from a cell. (This happened in a previous game, so clearly I am not following the expected path this time).
I have been asked to look out for Holga and Wilbur. I suspect that they will be in the area that I cleared of orcs.
Went there, but couldn’t find them, therefore heading for Restenford.
Couldn’t find them.
Eventually cleared the castle and killed all the bad guys. It was the Abbot at Restenford who was the murderer. Unfortunately the way I did the quests broke the mod. I cannot get to the area where the Lizard King is, and Pelltar has disappeared.
I have therefore had to use the CLUA console to get back to the Sword Coast.
I’ve missed out on a lot of experience, not that I need it. I would however have preferred to have completed the mod successfully.
I will try it again in my next run.

I am thinking that enlisting Fabio in the party might give hints as to how to play the mod. He's a bard available only whilst playing the mod.

Modifié par Grimwald the Wise, 11 juin 2012 - 10:18 .


#5959
Grimwald the Wise

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Corey, when facing a horde of basilisks, it is a good idea to use oil of speed before using the protection from petrification from the carnival. That way it doesn't run out before you finish the area.
(Unless you have the drizzt saga installed and you get medusae as well.) That makes it a bit harder.

The same principal can be used in Durlag's Tower when you have a thief. Take potion of perception, potion of master thievery, and potion of dexterity as rquired and then use potion of oil of speed. That way you can get rid of all traps and open all locks with only one set of potiions.

Of course when doing that, you leave the enemies and picking up the goodies until later.

PS

I can definitely recommend my current party, a fighter/cleric and illusionist/thief both gnomes.
I would use standard gnomes for this run, but would definitely recommend svirneflin for another one later. 30% less experience, but a number of added benefits such as 50% magical resistance rising to 80%.

Modifié par Grimwald the Wise, 11 juin 2012 - 10:11 .


#5960
Grond0

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corey_russell wrote...
Anyone have any suggestions on what party size and what class to play next? Preferably something I haven't played recently...

Hard luck Corey.  Have you tried a monk recently as something a bit different?  They're weak in BG1 so you would probably want to have a party along.  In the middle stretches of BG2 they become pretty useful characters, although I'm told they're not so good in ToB due to their poor APR at that time (can't haste them).

#5961
Serg BlackStrider

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@Corey: two consequent losses nearly in a blink of an eye... 'tis sad... :'(
How about a Wild Mage as a comprehensive test of luck?

#5962
ArchDragonDranovis

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wild mage/sorceror. If neither, go for Fighter/mage/thief. The Baldur's gate jack of all trades!

#5963
corey_russell

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Grond0 wrote...
Hard luck Corey.  Have you tried a monk recently as something a bit
different?  They're weak in BG1 so you would probably want to have a
party along.  In the middle stretches of BG2 they become pretty useful
characters, although I'm told they're not so good in ToB due to their
poor APR at that time (can't haste them).


Actually I was a monk recently. In fact just 4 runs back -- remember, Coremonk got held by the Twisted Rune Compound party and killed.

Serg wrote...
@Corey: two consequent losses nearly in a blink of an eye... 'tis sad... :'(
How about a Wild Mage as a comprehensive test of luck? 


Considering I yet to get a MAGE through BG 1, I don't see how I could get a wild mage through BG 1. Also, there's the detail that I just dont' like the wild mage concept. Blackmalkin tried to buff himself but wild surge petrified him. That's ridiculous. That would akin to throwing hand grenades blindfolded. Destructive energies need to be used in a controlled manner, not random.

Think about it - what if the air force made this powerful bomb, but it would go off randomly only, how useful would it be? not at all, despite it's destructive potential.

Nevertheless, thanks for your consolation and suggestion.

Archdragondranovis wrote...
wild mage/sorceror. If neither, go for Fighter/mage/thief. The Baldur's gate jack of all trades!


Well, I haven't been a sorcerer yet in any run, guess I will try that.

#5964
Gate70

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Tough luck Corey, enjoy the sorcerer. Got one on hold, with a PC kensai, Imoen and Jaheira.

corey_russell wrote...
Not sure what to do next...though I feel a bit silly dying to rigid thinking here, just as Gate70 did with his stalker relatively recently...

I've refrained from posting but had a series of unfortunate misjudgements usually ending with rigid/hold/horror.
. Half-orc cleric/thief (Iron Throne 5th floor).
. Stalkers (Lamahla, Drasus, flesh golem, Venkt).
. Shapeshifter (Mulahey).
. Cavalier (Rezdan).
& a bit of bad luck with a level 1 kensai ambushed by ten or so enemies and their arrows. Need to stop being so gung-ho.

Modifié par Gate70, 11 juin 2012 - 04:39 .


#5965
corey_russell

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Gate70 wrote...

Tough luck Corey, enjoy the sorcerer. Got one on hold, with a PC kensai, Imoen and Jaheira.

corey_russell wrote...
Not sure what to do next...though I feel a bit silly dying to rigid thinking here, just as Gate70 did with his stalker relatively recently...

I've refrained from posting but had a series of unfortunate misjudgements usually ending with rigid/hold/horror.
. Half-orc cleric/thief (Iron Throne 5th floor).
. Stalkers (Lamahla, Drasus, flesh golem, Venkt).
. Shapeshifter (Mulahey).
. Cavalier (Rezdan).
& a bit of bad luck with a level 1 kensai ambushed by ten or so enemies and their arrows. Need to stop being so gung-ho.


Yikes! That's a long list of dead Bhaalspawn...hopefully your Kensai pulls through for you. Not a bad class, but would definitely recommend some groupmates for him in BG 1.

#5966
Gate70

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Should have said more clearly, sorcerer is charname. Kensai is just a pc buddy planning to dual if I ever restart it. Kensai at the bottom of previous post is just another pile of dust thanks to the ambush.

#5967
Grimwald the Wise

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Has anyone any ideas for when I go to the ducal palace.
With my current set-up one of the most deadly spells cast against my party has been confusion.

The dukes kill each other!

I have tried web but they save against it far too frequently.

The doppelgangers aren't the problem as I have an item which gives true sight, so they die quickly

One other problem is that they attack my cleric who is trying his best to heal them!

I have a chaotic commands scroll. Would that help?

#5968
Grond0

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Web is a good idea. Remember that you are not limited to one of these - if you've got more than one caster available try putting in at least 4 of them before you show yourself to Sarevok.

#5969
Grimwald the Wise

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Grond0 wrote...

Web is a good idea. Remember that you are not limited to one of these - if you've got more than one caster available try putting in at least 4 of them before you show yourself to Sarevok.


Hadn't thought of that. Thanks. Only have one caster, but she can cast more than one web consecutively. This is the sort of battle where SCS makes it a LOT harder. Can't use silence spell as that would interrupt conversation with Sarevok.

#5970
corey_russell

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Coresorc the Sorcerer entering the Trilogy no-reload challenge...
Traveling with:
Minsc - level 3 ranger, -3 AC, 29 HP
Imoen - level 4 thief, 3 AC, 27 HP
Coresorc - level 3 sorcerer, 5 AC, 21 HP

My wife suggested a pure mage. I compromised and chose a sorcerer for my PC. She also answered my question on party size (which nobody answered) -- she said just 3 people, me, Minsc and Imoen. I rarely do 3 man parties, so I thought I would give it a go.

Coresorc (using Haer'Dalis picture, I don't have a personal mage picture yet)
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First though, I had to form my party. Candlkeep quests were no problem mostly, the assassins couldn't do much being blinded. However, I did run into a bit of set-back. I cast my familiar in Winthrop's Inn, then it claimed I was caught stealing -- whaaaa? I just summoned my famliar --  needless to say I booked it out of the Inn. Luckily, the guards did some strange pathing which allowed escape without talking to them. I tried invisibility 10' to try to rest but even though Coresorc was very close, it didn't get him! Hmm, can't talk to Firebeard it seems to get his heal potion...eventually found Gorion and we were on our way.

Then after the ambush where Gorion was slain, Imoen joined the party. We collected the loot near Gorion's body. We intended to travel the road to Xzar and Montaron, but encountered 4 gibberlings - that' too much so fled to High Hedge.
We then made it to Beregost without further incident.

Since it's just me and Imoen until we get Minsc, Coresorc wanted some more experience. We did calm Marl, bought a book for Firebeard, but forgot to talk to him twice, so no rep increase. Coresorc blinded Firebeard and slinged Firebeard dead, though it took long while - Imoen waited outside while this was going on. We also beat Karlat, basically by blindness -- Imoen tried to hit him, but with her thief Thac0 it was almost hopeless - so she used up the magic missile wand to finish Karlat.

No sleep (Coresorc's initial picks were blindness and familiar) or antidotes or tank, so decided to post-pone the spiders for now. But there was one more quest they could do..they went to the road and blinded two ogrillions, which got Coresorc his first level - that's better! They also returned a letter to Marianne, who in turn gave a ring to Coresorc who promptly equipped it. The party managed to loot the Smithy's bastard sword +1 and sell it back to him before leaving town...

Time to get our last party member. Encountered a mercenary fist, who was defeated by blindness. Would normally skip him, since we don't need the plate mail for a party member, but we do need it for cash, which is very low. Took a while to whittle him down, not surprisingly...

Finally got to Nashkel and picked up Minsc. We equipped him and then battled Neira - I forgot a few more charges of the magic missile wand, which Imoen expertly fired to interrupt Neira's spells. Then after resting, the party moved south to try to rescue Minsc's witch.

Since it was on the way, we found a "dog" for a "boy". The next area (the girl with the dead cat) was vicious, but no one died. We battled 2 dire wolves, 2 dread wolves and 2 winter wolves. Minsc used up all but 5 heal potions (that's all we had for the entire party) during this - they were basically all defeated with blindness, glad I chose that spell.

Ammo for Imoen starting to get a bit low, but we pressed onto the Gnoll Fortress anyways. The two ogrillions guarding the bridge were beat by blindness yet again. I regretted not giving Minsc a range weapon (he is not skilled with any), the kills were slow with thief and sorcerer Thac0. So he stood around to conserve our heal potions.

The next group of gnolls brought some fantastic news - Coresorc leveled! He promptly chose sleep, that will help with these gnolls. After resting (so now he has 5 sleeps), Minsc also used the HIll Giant potion, to speed up the kills. It's goin going to be close...the party did manage to rescue Dynaheir, but Imoen finished with just 7 arrows left....We are full inventory too, so promptly left the area to Nashkel.

We sold in Nashkel, re-supplied our ammo, and stopped the carnival. Dynaheir went to enjoy the lotus tent, and Minsc doesn't mind leaving her there to keep her safe.

Will attempt to "trio" BG 1 -- will see how it goes, though fine so far.

#5971
Grond0

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Grimwald the Wise wrote...

Grond0 wrote...

Web is a good idea. Remember that you are not limited to one of these - if you've got more than one caster available try putting in at least 4 of them before you show yourself to Sarevok.

Hadn't thought of that. Thanks. Only have one caster, but she can cast more than one web consecutively. This is the sort of battle where SCS makes it a LOT harder. Can't use silence spell as that would interrupt conversation with Sarevok.

The other thing you could do if you have several robust melee characters is to place them round Belt so he can't move.  That would at least stop any friendly fire by or on him and will make it more likely that the dopplegangers will target your characters.

I agree that this is a very hard battle with SCS - well worth depleting your potion stores for.  With my usual solo character I found it was impossible to guarantee success without using cheese (running upstairs, which freezes the action downstairs while the PC deals with any greater dopplegangers that follow).


@Corey.  Good luck with Coresorc - sounds like it should be a fun run.

Modifié par Grond0, 12 juin 2012 - 05:52 .


#5972
ArchDragonDranovis

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Well, since my vanilla run ended badly. I have a neutral good cleric/mage half-elf going. Her name is Rienne.
10 Str (that is going to be an issue...)
18 Dex
16 Con
18 Int
18 Wis
10 Cha

The mods I have are:
-EasyTutu
-G3 Tweakpack
-G3 Fixpack

That's it. I'm thinking of maybe adding others, but it depends on how I feel about all the fights in the game. I will also put in NPC mods on later runs. I want to beat this game with all Bioware NPCs first.

#5973
Grimwald the Wise

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Grond0 wrote...
I agree that this is a very hard battle with SCS - well worth depleting your potion stores for.  With my usual solo character I found it was impossible to guarantee success without using cheese (running upstairs, which freezes the action downstairs while the PC deals with any greater dopplegangers that follow).


With my duo, I didn't need to resort to cheese, but because of the mods I have installed, I did have certain advantages. A robe that enabled my mage/thief to move hasted through web, a helm that gives true sight thrice a day,, a staff that casts chain lightning once a day. They all had to be fought for, so I think that the rewards were pretty fair.

Before the battle, we completed the "stone of askavar mod," "the greyclan episode" and "ice island".

The stone golems in the "stone of askavar mod" caused the biggest problems. My characters slept so much that you might have thought that they suffered from narcolepsy!!!

In the ducal palace, I cast three web spells which was sufficient, though I was about to cast a fourth when the dukes attacked Sarevok. It never got cast as Sarevok did a runner.

The Flaming Fist caused some problems when doing the Greyclan Episode. perhaps I will do it earlier in the game another time, if not the whole mod, then at least get it started so that I don't meet them after going to Candlekeep.

I have now started "The Drizzt Saga" after completing the Ulcaster Ruins? I thought that the rod of refuge from Konalon's Tweaks could come in handy. I haven't needed to sleep yet and have defeated the Tanari by stealth and Belhifet by brute force and ignorance. Another bug/cheat cropped up. Wulfgar was wearing the Talisman of Protection against Poison and Belhifet poisoned him. Posted Image Hmmm, no icon depicting rage!!! Posted Image

This is the second item which puportedly gives protection that hasn't worked. Posted Image

The Helm of Mind Warding being the other. In a previous game I discovered that the helm of mirrored eyes found in the drizzt saga does not protect against medusae.

It's useful to know these things ahead of time, otherwise you believe what it says on the tin.

The party has progressed to Ice Wind Dale.

Modifié par Grimwald the Wise, 12 juin 2012 - 09:11 .


#5974
Grimwald the Wise

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ArchDragonDranovis wrote...

Well, since my vanilla run ended badly. I have a neutral good cleric/mage half-elf going. Her name is Rienne.
10 Str (that is going to be an issue...)
18 Dex
16 Con
18 Int
18 Wis
10 Cha

The mods I have are:
-EasyTutu
-G3 Tweakpack
-G3 Fixpack

That's it. I'm thinking of maybe adding others, but it depends on how I feel about all the fights in the game. I will also put in NPC mods on later runs. I want to beat this game with all Bioware NPCs first.


I would heartily recommend the BG1 NPC Project even at this stage. It is bug free (I think) but gives the BG1 NPCs more character. It adds a minor quest to each character too.
 It is not overpowered either. It does give a little more experience to go with some additional fights etc. but nothing extreme.

#5975
ArchDragonDranovis

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Cool. I'll check it out then.