We had few problems with the bandits. Upon meeting Tazok, both of us took a potion of oil of speed, kept our distance, and used ranged weapons until he died. We then used web, wand of fire, and wand of the heavens to good effect to beat the other bosses. We rested and used the same tactic to clear the camp.
We avoided conflict as much as possible going through Cloakwood until we reached the mines.
Outside the mines we used generalised buffing, bless, chant etc. plus improved invisibility. We used wand of fire, and web to great effect but then Holy Warrior was dominated despite wearing a helm of mind warding (Immune to mind spells) and having 62% resistance to magic. I think that the game cheated somewhat!!!!

Hareisham died easily and Natasha shot herself in the foot by casting web. It didn’t affect us, but it affected her.
Davaeorn was almost as bad for he webbed the Battle Horrors.
That battle was a bit longer, and was a matter of attrition as like us, he was invisible.
We have now arrived at the gate and Sneaky Mage has used a tome to raise dexterity to 20. We are level 7 in our areas of expertise.
We cleared the doppelgangers for Scar and went on to solve the sewer mystery. Next on the agenda is to search the city.
To my knowledge there are no problems left in the Gate. No doubt there will be ones that I don’t know about. We have gone to Candlekeep to discover what the Iron Throne are up to, but upon leaving the Keep, we were once more whisked off to Restenford.
After exiting the Candlekeep catacombs near the entrance of the keep Fabio approached the party and asked for help. He teleports the party to Restenford. There Pelltar tells the background of the recent problems. The baron was killed and there are 3 suspects and clues a golden lute string from a bard called Balmorrow, A red button from a fat innkeeper called Abraham, and a red ruby from a holy symbol of a priest called Harper.
The first thing that I discovered is that the guards have long memories. They remembered my thieving activities from my first visit.

The baron was killed and there are 3 suspects and 3 clues: a golden lute string from a bard called Balmorrow; A red button from a fat innkeeper called Abraham; and a red ruby from a holy symbol of a priest called Harper.
We went to Abraham the innkeeper first, and we had a private discussion with him. He warned us to be careful about what we said to people as many are untrustworthy. He suspects that the Captain of the Guard is involved with the Assassins’ Guild.
He gave us the impression that he, Balmorrow, Harper, and Martin are trustworthy.
The stores sell nothing of value if you have already been shopping in Restenford so no shopping.
Upon visiting the temple and speaking to harper with as much privacy as possible, it appears that Harper trusts Abraham and Balmorrow. The priests are said to be trustworthy, but Lothar also works there.
We tried to get into his room to check it out, but Sneaky’s lockpicking skills were not up to opening the door. Rather than use expensive potions, to aid his skills, we decided to rest at the inn and memorise a couple of knock spells. I get the impression that such spells could be useful.
A beggar named Priska told me that Oscar, Philmar and Basmar are members of the guild. This was after giving him gold.
He told me to speak to Philmar.
Philmar told me to meet a contact south of town. (World map updated).
Balmorrow suggested that we talk to Martin
By talking to Wilbur, we discovered that Holga who works for Arrness the Mayor asked him to get the lute string for her.
We went to Martin and did NOT talk to him outside where we could be overheard.
We then went south of town and came across Oscar who had nothing to say and some orcs who were very helpful in the battle. They need to have SCS intelligence as they wounded themselves very badly so that the battle was quickly over. I arranged for payment to be made for the elimination of Pelltar, and arranged to finalise details later.
We blundered into an orc priest who was quickly dispatched.
Wilfsong in the inn will give information at a price. Among other things he mentioned the assassins putting a bandana on the door of the person that they wanted to speak to.
Balmarrow thanked me for eliminating the assassin’s guild even though it is yet to be done. Clearly I have done something in the wrong order.
I have decided to check out if there are any bandanas on the doors of the castle.
Sneaked into the castle and killed Lothar, rescued Locinda. Got documents implicating the mayor.
Now have to get Locinda healed at the temple. Will take more potions of invisibility to do so.
We got her healed. Balmarrow thinks that we rescued him from a cell. (This happened in a previous game, so clearly I am not following the expected path this time).
I have been asked to look out for Holga and Wilbur. I suspect that they will be in the area that I cleared of orcs.
Went there, but couldn’t find them, therefore heading for Restenford.
Couldn’t find them.
Eventually cleared the castle and killed all the bad guys. It was the Abbot at Restenford who was the murderer. Unfortunately the way I did the quests broke the mod. I cannot get to the area where the Lizard King is, and Pelltar has disappeared.
I have therefore had to use the CLUA console to get back to the Sword Coast.
I’ve missed out on a lot of experience, not that I need it. I would however have preferred to have completed the mod successfully.
I will try it again in my next run.
I am thinking that enlisting Fabio in the party might give hints as to how to play the mod. He's a bard available only whilst playing the mod.
Modifié par Grimwald the Wise, 11 juin 2012 - 10:18 .