Baldur's Gate 1 No-Reload Challenge
#6101
Posté 05 juillet 2012 - 04:35
#6102
Posté 06 juillet 2012 - 02:10
When you say no-magic, what exactly do you mean? Like wizard slayer-restrictions? Not being able to use magic potions/amulets/cloaks...that kind of stuff?
#6103
Posté 06 juillet 2012 - 03:31
I think I'm ready for a run now. Looking forward to getting back in the action!
Best,
A.
Modifié par Alesia_BH, 06 juillet 2012 - 03:33 .
#6104
Posté 06 juillet 2012 - 05:45
@Alesia_BH. Sounds great - what class are you going for?
#6105
Posté 06 juillet 2012 - 06:06
#6106
Posté 06 juillet 2012 - 06:19
A short Update of BlackStrider (Priest of Helm) & Co:
We went through the Cloakwood Mines and the encounters we found ease last time made me nervous by now and vise versa. Dynaheir again soloed Hareishan and her support but now Hareishan managed to confuse a half of my crew. Luckily without dire consequence. Natasha wasted her spells on our skellies and then was fried down. Local Ogre Mage was True Sighted, Blinded and shredded. Yeslick went to Joviar Juggler Inn and we start a preparation for Davaeorn. As he ended my previous run I was a bit nervous and took heavy buffs. Imoen disarmed traps and I sent a single skeleton in his direction. Once his pre-buffs fired Imoen immediately Spell Thrusted them, I hit True Sight followed by Flame Strike and Khalid filled him with Acid Arrows. Davaeorn fell faster then Hareishan this time:


We looted the place, flooded the Mines and went back to Beregost. On the way there we picked Coran and delivered Wyvern head to Kelddath at the Song of the Morning Temple. Coran joined the motley crew in Joviar Juggler Inn and we finaly arrived to the Baldur's Gate City.
Current state:
BlackStrider - Priest of Helm (7), 269 kills (Seniyad);
Imoen - Thief (6) / Mage (7) , 192 kills (Dread Wolf); 1 death (Shoal);
Jaheira - Fighter (6) / Druid (7), 688 kills (Kahrk);
Khalid - Fighter (7), 625 kills (Davaeorn);
Dynaheir - Invoker (7), 119 kills (Vampiric Wolf); 1 death (Delgod);
Viconia - Cleric (7), 49 kills (Doomsayer)
to be continued...
Modifié par Serg BlackStrider, 06 juillet 2012 - 07:40 .
#6107
Posté 06 juillet 2012 - 06:28
The party of berserkers continued their mission to cleanse the sword coast of obstacles and have now cleared all but about half a dozen of the non-TotSC areas.
The first significant challenge came in the ankheg area. The nest itself was simple as the ankhegs are encountered singly there, but the main area was more of a problem with groups of 3 or 4 ankhegs. Initially I tried to bring all the ankhegs into melee, but I wasn't satisfied that was a safe approach. The ankhegs were still able to concentrate attacks on a single character and did not receive the penalty for using a missile weapon in melee if attacking someone other than the berserker in front of them. Hence I switched to using a single character to show himself as the target at range - normally able to attract just 1 or 2 of the ankhegs - before the rest joined in with missile weapons. The target could switch as necessary when wounded.
The next problem was the spiders in the Red Wizard of Thay area. Although easily taken down at range the combination with web traps was potentially lethal and their poison leaves no room for error. This area did cause the death of one of the characters - though as usual this was down to laziness / carelessness. When trying to rest on first arriving in the area the party was ambushed by a single giant spider. It would have been simple to take it down with missile weapons, but I tried to avoid a bit of micro-managing movement by attacking with a couple of melee weapons as well. That resulted in M-sword being poisoned and her life rapidly drained away. She had recently got a level and, at the point of this screenshot, took it to get 13 extra HPs; I was hoping this would enable her to make an amazing escape, but it only put off her lingering death for a few more seconds.
Now reduced to 5 members the party is struggling on. If they do manage to get past Sarevok then I will raise M-sword for BG2, but for the time being they'll have to manage without her.
A couple of other points of interest:
- I was intending just to kill Shoal as there was only one character with enough charisma to talk to her and if he was killed then there would be no-one to persuade her to raise him. However, when I force-attacked her she initiated conversation herself giving up. I think this must be a peculiarity of BGT as I don't think this would happen in either vanilla or SCS. The result was that ogre Droth breathed his last, before Shoal was too slow to run away and became a victim anyway.
- when taking Samuel back to the Friendly Arm I mis-clicked and sent him to the wrong area. By the time he arrived at the Inn he was just over a day later than he should have been and I expected the priest to inform me he had died on the journey - but was surprised to find he had survived.
Modifié par Grond0, 06 juillet 2012 - 10:59 .
#6108
Posté 06 juillet 2012 - 11:36
The remaining 5 in the party have now cleared all areas up to the Cloakwood, with the exception of the basilisk area (not decided what to do about this yet), the lower areas of Durlag's Tower (won't be done as I'm not sure where poison traps are), werewolf island (can't be done without magic weapons) and ice island (will probably be done later).
Starting off in Ulcaster they recovered a valuable book. The vampiric wolf there was badly damaged by the guarding trap and I considered trying to finish it off in another trap, but decided it wasn't worth the risk (had to leave the mustard jelly and Icharyd in that area anyway).
At Firewine Bridge Meilum went down within a round. In retrospect I should have given Kahrk the same treatment, but chose to have M-flail absorb most of his spells before turning tanking duties over to M-hammer. The problem with that was that Kahrk fixated on him once his spells were gone and (as he was hasted) he was difficult to shake off. There was lots of micro-management to try and keep the others between Kahrk and M-hammer, but he was severely damaged before Kahrk eventually fell.
I find the Firewine Ruins irritating and didn't bother clearing those entirely, but just used the back door from Gullykin to deal with the ogre mage and Lendarn.
At Durlag's Tower the battle horrors fell pretty quickly under a concerted assault. I wasn't intending to fight the basilisk on the stairs, but it followed M-flail back through the doorway. When he went back again so did the basilisk and it always appeared outside him so that he had no route to run away. Fortunately the basilisk tried to switch to melee attack in those close quarters. That allowed M-flail to cower under a doorway out of its reach while the others shot up the basilisk. The ghost upstairs made the mistake of being affected by missile weapons, while Riggilo was so enraged by the nice present we brought him that he had to be killed for his own safety.
Eventually making their way to the Nashkel mines the party fully cleared those. By spreading trap damage around I avoided any need to rest. Only a couple of the party had rage left to tackle Mulahey, but that was more than enough. Breaking weapons meant 2 of the party had no melee weapon left so there was a quick trip back to Nashkel before returning to clear the valley of the tombs. The revenant couldn't be affected by non-magic weapons, but died anyway when given his dagger. The other tombs were cleared by a single enraged character occupying the enemies while others shot them up. I didn't see much point allowing Narcillicus to summon invulnerable mustard jellies so got some green slime instead. The mage himself chose the wrong way to run away and paid the price. I was a bit concerned about Maneira's poison darts, so she became the focus of immediate attention and only got one shot off; the rest of the amazons didn't last long after that.
Nimbul and Tranzig both spent their first spells on protecting themselves - neither mirror image nor ghost armour proved effective and they failed to get another spell off between them.
At the bandit camp the ordinary bandits fell quickly. Taugosz did surprisingly well to last about 2 rounds under berserked melee assault from all 5 of the party, but didn't cause much damage himself (his armour went to M-aster). Inside the tent everyone was raged again. Most of the party used missile weapons to kill Venkt, while M-flail occupied the others until it was their turn to die.
#6109
Posté 06 juillet 2012 - 03:38
Welcome back, Alesia. It's always nice to have your vast expertise and knowledge around.
#6110
Posté 06 juillet 2012 - 09:17
Disaster struck the party in the Cloakwood and though the run is still going I think there's now virtually no hope of beating Sarevok.
The problem was again web traps in the spider area. The plan was to drag ettercaps back one at a time to be shot by the party and M-flail acted as the lead man to do this. Unfortunately, on the second occasion he went forward a trap sprang on him when he used his sling - seems a bit unfair that it should trigger when he hadn't moved from where he'd been for several seconds, but there you go. It took him quite a while to get free of the web, but he had saved against poison a number of times and I was still hopeful when he finally got unstuck - at the same instant as becoming poisoned! He didn't know it yet, but he was already dead.
In the meantime 2 other characters had gone into the web hoping to get close enough to M-flail to distract the attacks on him, but both of those got stuck before reaching him and ended up dying as well
Thus there was just a deadly duo that carried on through the Cloakwood. Up to this point I had been clearing everything, but with just the two characters left they avoided challenges until they got to the mine. There they successfully pulled away first Genthore and then Drasus and rage attacks proved too much for them. After resting a frontal assault on the 2 mages worked well.
In the mine Hareishan was a potential problem. She had already cast a bouncing lighting bolt, which had damaged M-mace. However, it also injured Yeslick and he responded by wading in with his fists - which actually disrupted her next spell! The duo needed no further encouragement and quickly finished her off - both getting level 7 as a result.
To rest and get M-mace back to health they went to the previous level. By careful placement they tried resting at a spot where any guards arriving would not see them - hence they were able to have 4 attempts in a row without having to fight.
They fought their way down to Daveorn without further problems and triggered the traps while luring the battle horrors away singly to be rage attacked. At this point they chose another useful location to rest. Then M-mace took the sting out of Daveorn's spells before M-aster joined in to finish her off.
Finally in the city M-aster has made use of tomes of dexterity and intelligence. To get the latter the duo dashed past the jellies in the tower, raged the ghasts, beat up the hobgoblins and kobolds and raged again for Ramazith. He forgot the first rule of magery and cast a lightning bolt in a confined space. While it did significant damage to his enemies that's not much consolation for him.
Next up will be an assault on the Iron Throne.
#6111
Posté 07 juillet 2012 - 05:54
Best,
A.
Btw. Some quick comments on the welcome back comments...
Serg BlackStrider wrote...
Glad to see you back again, Alesia! :happy:
Glad to be back. :happy:
I'm pretty sure that our no-reload threads will grow in population from now on
![]()
I'm pretty sure my presence with increase the thread population by one- assuming I don't scare anyone away.
@Alesia_BH. Sounds great - what class are you going for?
Btw. After noticing the Avenger Druid thread in the BGII thread, I started fiddling with my Avenger, Aliana. She's gimpy and I'm surprisingly rusty, but I may end up posting on her. She's en route to the Bandit Camp.
BelgarathMTH wrote...
Welcome back, Alesia. It's always nice to have your vast expertise and knowledge around.
That's kind of you to say. My Avenger Druid, Aliana -who is currently suffering through my sloppy, rusty play- scoffed when you mentioned "expertise" and "knowledge" though...
Modifié par Alesia_BH, 07 juillet 2012 - 06:03 .
#6112
Posté 07 juillet 2012 - 06:01
The run came to a premature end in the Candlekeep catacombs before even reaching the basilisks. M-aster was heading for the spiders and tripped the lightning trap. The bolt of lightning shot down the corridor, hit M-aster, bounced off him at 90 degrees and rebounded off the corridor walls a few times until he was dead
I could see quite possible ways to reach Sarevok:
- lead Basilisks around a couple of corners and try and run for it.
- rage Slythe & then Krystin separately.
- try and pull some of the dopplegangers upstairs to reduce the pressure on the dukes.
- go round the long way to avoid the Undercity party.
However, with only 2 of them I can't think of any way to have a genuine possibility of beating Sarevok (as he would be both much faster than them and far better in combat) - with 4 or 5 that would change as it opens up the possibility of switching characters around, forming screens etc.
In conclusion then I don't think there are any insurmountable obstacles in BG1 to a no-magic run - it just sharpens the normal need to be careful.
#6113
Posté 07 juillet 2012 - 06:03
Are you going to give it another try?
#6114
Posté 07 juillet 2012 - 08:08
#6115
Posté 07 juillet 2012 - 09:18
Alesia_BH wrote...
Hi all!
I think I'm ready for a run now. Looking forward to getting back in the action!
Best,
A.
Welcome back Alesia!
#6116
Posté 07 juillet 2012 - 11:19
This is my Druid.

I'm going to get her killed.
Why am I going to get her killed? Well, it's not because I don't like her: I like her a lot in fact. She's an earthy witch with roguish leanings (think Morrigan without the stab you in the heart, eat your liver, make rouge out of your powdered kidneys streak...). I have very fond memories of running her through the Ascension solo challenge. I even made a Dragon Age version of her and let her do a nightmare solo. She's one of my favorite characters.
I like Aliana just fine: that's not why I'm going to get her killed. I'm going to get her killed because I don't know what I'm doing.
Six months ago I knew what I was doing. Six months ago, I would have breezed her through BG1/SCS and felt confident in BGII/SCS up to the endgame. She may have even had an outside chance of getting through the Ascension battles. That was six months ago though: now is different
Now I can do simple things.
Like dooming and darting.

Punking sleepy-weepies.

And blowing stuff up...

Simple stuff is fine. But every time I try to do something more complicated -and I mean everytime- I screw it up.
Like here: I had no idea what was going on when this summoned Black Bear got the kill. I DIDN"T EVEN KNOW I HAD SUMMONED A BLACK BEAR (I thought they were all dogs)....

Or here: when I let sleeping dogs box me in against a caster (without having a ranged weapon...)

It's just been one screw up after another: I'm amazed that Aliana is still alive.
She does occasionally do cool druidy-things though.
Like fighting alongside summons...

Or webbing and striking dangerous foes...

High points aside, Aliana's doom seems iminent. For that reason, I've been reluctant to post on her. I've decided to anyways for lack of anything better to do. Those of you who enjoy seeing a good girl get killed (and I know you're out there...) this is your lucky day. And for those who are hoping to see some cool druidy things, it may be your lucky day too: Aliana may come through for you (no thanks to me though I'm afraid...)
I'll start doing regular posts on Aliana when she gets to the Bandit Camp. That should be soon.
Best,
A.
Modifié par Alesia_BH, 07 juillet 2012 - 01:11 .
#6117
Posté 07 juillet 2012 - 03:48
#6118
Posté 07 juillet 2012 - 04:16
#6119
Posté 07 juillet 2012 - 05:16
Condolences on the end of your no-magic run, Grond0. Thanks for trying that. I was still thinking of justifications for considering potions to be not really magical - for example, what if a potion of Freedom at least against spiders was actually a kind of slippery oil that you would smear over your skin and armor like sunscreen, and would make spider silk fail to stick? A lot of this kind of thing could be simple chemistry and herbalism rather than actual magic.
Modifié par BelgarathMTH, 07 juillet 2012 - 05:20 .
#6120
Posté 07 juillet 2012 - 06:12
@BelgarathMTH. I'll look forward to seeing your potion of firebreath made from only natural ingredients! I think Gate70 has the right approach to make a no-magic challenge easy - use stealth.
#6121
Posté 07 juillet 2012 - 06:32
As referred to earlier I started having a go with a kensai immediately after failing my no-magic run. Banzai made good progress in his first session having done most of the major encounters and all of the reputation quests initially available and he's currently level 7 and waiting at the entrance to the Nashkel mines.
So far he's not been exposed to any spells or been seriously injured. Once his reputation got up to 20 (which took a while given he killed Algernon for his cloak early on) he did some shopping at Ulgoth's Beard. With nothing further needed from there he also took Dushai's ring before moving on. Here's his current inventory.
One point of interest was what would happen to Tenya. In my last two kensai runs she died from a single critical; I decided she had to take her chances again this time - but she survived.
Here's his current character record:
#6122
Posté 07 juillet 2012 - 08:35
Str 18/64
Dex 19
Con 17
Int 11
Wis 14
Cha 10
** longbow. Composite longbow purchased in Candlekeep. THACO 13.
** quarterstaff. Good for backstabbing and won't break. THACO 17.
+ * two handed weapon style at level 3.
Racial enemy: Ogre.
Stealth: 65%.
Armour class: 3.
Candlekeep is soon behind me. I did try to interrupt Firebead but he managed to cast Protection from Evil on me. I waited for it to wear off before leaving though.
Gorion is pleased to see I have purchased a helm, studded leather armour and 600 arrows (4 inventory slots free). It turns out to be the last memory he has. Other than that the wilderness suits me fine, my bow being used to kill gibberlings, xvarts, wolves and a slow ogre.
The Friendly Arm Inn is being watched by Tarnesh. I resist the urge to backstab him and sneak inside to return a girdle to Unshey. More good deeds for Joia, Marl and Firebead follow. I've stored 200 arrows in Beregost for later and headed south. Two ogrillions yield a letter addressed to Mirianne and Zhurlong eventually convinces me his boots are magically enchanted even though I think it's just a load of cobblers.
Nashkel mine stinks. I take advantage of the shadows to return a dagger to Kylee and head into the depths. Two traps on a bridge hurt (12 + 11 leaving 8/31hp and leaving the shadows). I manage to dodge a kobold arrow and hide once more, then rest in shadows.
Mulahey
I use the shadows to deal with his summons one by one. After the 12 of them are gone it is his turn. All goes well until he panics, then it gets more challenging. I try to hit him but fail several times. I should have remained hidden until he regained his senses. Instead it is my turn, which is bad news for Xan.
Mulahey has gone so I loot his chest and search outside. No sign of him inside or out so I have a shadowy rest and then rediscover him. I make no mistake second time around.
A backstab catches Nimbul out, Tranzig is made of sterner stuff and runs away in a panic until a second backstab finishes the job.
Modifié par Gate70, 07 juillet 2012 - 10:25 .
#6123
Posté 08 juillet 2012 - 12:47
A bandit camp is built for sniper practice. I take a few hits but clear the area (or so I think!), with Taugosz Khosann taking the longest. Inside the main bandit tent I backstab Venkt and make for the exit.
He is badly wounded, has cast mirror image and followed me. Hakt accompanies him but I'm already hidden and repositioning myself fo when his mirrors expire. My next arrow misses and I hide again as he chases. Another miss and he casts horror so I keep running, getting a long way from him before the horror hits. The bad news is that I have found a badly wounded bandit on the way, and missed with a lone arrow. A second bandit appears and between them I am hit three times before the horror wears off. I run again, but get hit twice more before I can hide to inspect my wounds.
1/38hp left. I am left with the knowledge that fate has been kind to me on this day.
I don't want to rest until Venkt is down, so snipe the bandits. Venkt takes four more arrows, then I rest for a day and look for Hakt. He panics after four arrows and dies from the fifth.
Back into the tent where I backstab Raemon and flee again. He is out before I can hide (same time as me) so I am fortunate to dodge an arrow as I run. He's badly wounded and carrying his bow so I risk another backstab. Britik takes two backstabs and I gain more experience. 50hp so the next lightning trap could be fatal. In the end I take 1 hit for 13 and 14 damage leaving me with 23hp, and evade the rebounds. Phew.
Thalantyr identifies a tome of bodily health - increasing my hp from 50 to 55. I sneak through Cloakwood (caught once by a snare but remained hidden from a group of ettercaps - need to memorise that snare better).
I try to sneak past Drasus and his gang but don't notice I am emerging from the shadows (silly mistake). As I am past them I run but fail to hide behind the storeroom. I manage to hide at the mine entrance (phew but that could mean I'll run into them later) and sneak inside. The first few guards are easily bypassed but I have to choose between a pair of ghasts and a lightning trap. I choose the ghasts, and once they are dead realise I only have 159 arrows left. Never mind.
With Rill and Yeslick released I force a door and when nobody investigates I sneak further into the mine. A hobgoblin blocks me, then follows and I cannot hide. It turns back and I make the entrance of the mine temple, convincing the guard inside that I follow the Black Hand of Cyric (copying Grond0 in multiplayer runs here).
A few more guards fail to spot me then I achieve three backstabs (and a miss) on the final guard because he is slow to react and the slight angle on the nearby wall is sufficient for my needs.
Just Davaeorn and his battle horrors left then. I take 10 damage from a glyph of warding, and sneak to one side of them. I decide it is safer to continue than try to rest, and turn right out of their sight. Davaeorn is buffed so I wait. I remain hidden for a dozen attempts then decide to explore the blackness in case I need to run.
Beepety beep I'm visible again (2nd stupid mistake of the session, 3rd if I count not clearing the bandits properly), and fluff my next hide. I run but the battle horrors have made their mark with hits of 6/6/5/5/4/6 before I can escape. I've managed to hide again somehow and breathe once more. With the horrors separated fom Davaeorn I should perhaps continue but with 13/55hp remaining it is better to skulk away and recover.
My second attempt to rest works but as I feared the battle horrors have regrouped. I waste an arrow to distract them and hide in the same spot as before (would have run upstairs if I'd failed). With them out of the way it is just Davaeorn to deal with.
I can't be bothered to wait for his mirror images to expire, if they ever do. Shadowy arrows are +5 to hit, but my third hide fails. I have enough corners available to hide at the second attempt before he can line up a spell. By the time his images are gone I have 144 arrows left, but one mistake and I'll be dead.
Each time I shoot I am careful to need only one step to be obscured from him, preferably able to run in a circuit and be two corners away in moments. Risky but my best option.
It takes 12 arrows (132 left) to kill him, then I sneakily flood the mine and depart. I expected trouble outside and get it. There is only one guard and I could circle the building but fear Drasus is there too so run. Unfortunately for me the guard keeps up and Drasus has regrouped his gang. I run through them, jinking to avoid Drasus and then the bridge guards. They continue to chase me but I've enough of a head start to escape into Cloakwood (let's assume I'd hide behind a tree as Drasus would keep pace back to Beregost otherwise).
#6124
Posté 08 juillet 2012 - 01:47
@Alesia_BH Welcome back stranger... Love the pick but what type of Avenger is she i.e. can her Fire Salamander spit or is she too much of a lady?
A walk in the park;

I kicked Dynaheir to make room for Coran because I have enough wand users but wanted another thief. The spiders died before getting their poisons into play and we fumigated the main nest with fire for a nice sword before solving Jaheiras’ druid quest... looks like it should no longer conflict with SCS? Coran bagged his GF wyvern and we handed the two quests in before returning to start the mines.
Shining the light into dark places;

I kicked a very upset Branwen to make room for Yeslick (Because he is Lawful Good) then cleared/ flooded the mines... SCS Davaeorn just loves to teleport around so I had Coran use his sword to tease all the blinks out of him before dispatching the bugger.
#6125
Posté 08 juillet 2012 - 05:55
Nice going Gate70 - good luck with finishing things off. With shooting from the shadows I like to pick a shot at extreme range and pause immediately after the shot is made. You can then move away while the shot is in the air and be hidden before it hits the enemy. It does depend on their script, but often that means that they don't react at all to the shot and you can come back the couple of steps you took for your next shot.Gate70 wrote...
Each time I shoot I am careful to need only one step to be obscured from him, preferably able to run in a circuit and be two corners away in moments. Risky but my best option.





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