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Baldur's Gate 1 No-Reload Challenge


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#601
Wierdo

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Bhryaen wrote...
 (always feels funny calling you Wierdo, like I'm trying to be rude or something... ya Wierdo! Posted Image). I


Don't worry about it. Wierdo the gnome illusionist/thief was my first D&D character and was also my first BG character. She got the name because she was .... wierd. Her name is also her way of accepting and embracing that wierdness.

In so far as a forum name, Wierdo was not my first choice. It was not even my second or third choice as other names were 'taken', or at least not available. Seems that no-one has chosen the name before, which suits me (and Wierdo) just fine.

BTW, if you search the Dan Simpson walkthrough to BGII-TOB you will find that Wierdo has an honourable  mention there as well B)

Modifié par Wierdo, 23 février 2011 - 11:26 .


#602
Deaderinred

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i am currently exploring the thief warrens maze, if i can just get past this, the next huge battle and then the final battle with sarevok i will be victorious!

i am as prepared as i ever will be, tried to spend all my gold on all the potions and scrolls i could carry and still have 80,000gp left as well a large amount of potions i shouldn't have in bg1 thanks to bonehill.. i almost feel as if im breezing through at this moment but i know overconfidence will only lead to my downfall when i'm so close to completing this portion of bgt without a reload.

#603
Gorthaur X

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Wierdo wrote...

Oh dear, Ichyard is very hard with SCS and the improved ulcaster component. It is good, however Ulcaster was originally designed for low-level characters - it isn't like that anymore! BTW, that is a nice screenshot :)


Thanks!

I found Icharyd fairly easy, actually - the only annoying thing about him was that he needs magical weapons to be hit, forcing my archers (and even Edwin & Viccy, here) to melee: I have the SCS component that turns all +1 arrows to non-magical masterwork versions, and I think I have found all of five +2 arrows. Of course, I wasn't low-level when I faced him.

The Ulcaster Wolf, however, was much harder with its hold ability and the surprise summons. I actually do like Coran a lot, as it turns out - he has a fun personality - but I really, really miss Shar-Teel's berserk ability.

That is a clever approach! He is one tough ogre-mage that has caused me many reloads in a previous game. When Wierdo's party encountered Kahrk as part of this current challenge they didn't even have 3rd level mage spells (but did had Finch's Animate Dead), so they summoned some skeltons, circled Kahrk invisibly and just out-of-sight, and overwhelmed him (eventually) by attacking as one, not giving Kahrk enough time to re-buff while Wierdo/Xan used Detect Invisibility and Magic Missile etc (in fact, they used every offensive spell they had in memory + some scrolls) to pull down his invisibility, mirror images and stoneskins.

So that this strategy could work, Wierdo & Annakin had to first go "commando" to surgically eliminate 2-3 groups of lesser monsters (skeletons, zombies, dogs?) in the area.


I should probably have done that as well, although the hostile skeletons were actually helpful in ensuring that the confused Kagain didn't attack the rest of the party.

I'm playing with only original BG1 spells, so I didn't have to contend with stoneskins, though sometimes I wonder if the component makes the game easier or harder. True, mages are somewhat easier to hit, but they probably just have more confusions and such memorized, and if you get hit by one and targeted for termination by one of your own people, you won't have protection either.

Modifié par Gorthaur X, 24 février 2011 - 09:52 .


#604
Gorthaur X

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After our Firewine adventures, we decided to finally head on to Baldur's Gate - I don't quite feel like taking on the TotSC areas yet, and everything else has largely been explored. On the way, we kill some Ankhegs, help a young priestess of Umberlee, and kill an eleven mercenary called Inamel Silversword (props to the BG1NPC project and whoever wrote her, by the way: she was totally awesome for a bit character). We loot her for Kivan's bow - sadly outdated by now - and a suit of elven chain mail, which Viconia takes a liking to.

Next, we head to the local magic store to sell our accumulated loot, and happily end with about 20k gold pieces. We invest in some potions and ten arrows of dispelling to use in a pinch (2700 for ten arrows!), and then head on to brose the upstairs section of the store. Where, as our luck would have it, a group of irate mages picks a fight with us.

Coran backstabs one of them, Niemain fries himself with his own wand while blasting Coran (denying me the experience points as a last "**** you"), the third one falls to, er, something (I should probably take to writing these recaps immediately after the fact), and the fourth one is killed by Edwin's wand of Frost, which conveniently uses a spell of a high enough level to bypass MGoI. No loot from him, though. :(

Smog gets panicked and targeted with a Skull Trap during the fight. He survives it, but I should probably start keeping him in my backpack when fighting indoors.

After that, we go to the Low Lantern at the docks, where Desreta and Vay-Ya pick fights with random strangers. Dreading yet another close-quarters mage fight, we enter invisibly and position ourselves as far away from each other as possible. Unnecessary precaution, as it turns out. Vay-Ya does manage to confuse Coran, but Edwin immediately dispels the effect, and then both women fall to Oberon's Emotion. Coran now wears the Gauntlets of Ogre Power, which complement his backstabbing abilities quite nicely and allow him to use the Composite Long Bow +1 (Kivan uses the Long Bow of Marksmanship, being the primary archer of the group - with a THAC0 of 1 with normal arrows, he's the one we look to when someone really needs to be hit right now).

Modifié par Gorthaur X, 24 février 2011 - 10:25 .


#605
Wierdo

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Wierdo's Bhaalspawn Bretheren continue:

The party prepared for bandits. One notable thing is that Wierdo used a Potion of Insight and then her Limited Wish scroll (quest reward in Bone Hill) to ask for a powerful magic item ... and got the Full Plate +2 for Annakin! Normally this would be unavailable in BG1.

Now, off to Larswood to hunt bandits with this tank ah .... Annakin.

Wierdo's band did the entire Larswoord, Peldvale & Spiderwood maps without taking any hits at all. They turned down Teven and Raiken's offers of being a bandit - would much rather just kill them instead (normally I would infiltrate, but wanted to do it differently). I hope that they understand and don't take it personally.

They found a lot of Black Talon Elite. However, skeletons are virtually immune to their ice arrows so they charged first. Wierdo performed a few surgical extractions as well. This was actually made easier by the way the SCS AI made them wander away from their groups searching, even though your character is still invisible. Eventually they found four Wizards of Thay at some old temple building.

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The party killed the wizards with fireballs and Finch's Holy Smite spell before they could be a threat. To be nice, Wierdo did let them talk first :)

Wierdo's party then finally stumbled upon the bandit camp. Wierdo investigated from the shadows but held her sword - there was quite a lot of them. With fancy names like "Taurgosz Khosman" and "Credus". Discretion was required.

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Finch brought out some skeletons from her closet. Then she used a potion to become invisibile again. The party went up to the door to the tent while Wierdo directed the skeletons to run off and distract the guards.

At the tent door, Wierdo & Xan quickly buffed with Shield spells and Finch figured she could cast a Bless spell on everyone. This last bit was a bad idea. Xan & Wierdo's spells did not break the invisiblity, but because Finch's invisibility was from a potion, the spell broke it. Credus saw her and raised the alarm. Oh dear, so much for subtlety! Damn! Everyone quickly ran inside the tent.

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In the tent they were confronted by all the boss baddies. Fortunately, most of the party was still invisible (except Finch) and therefore still had some surprise advantage. Unfortunately, there was an innocent in the tent as well, which meant that we couldn't follow the Immolation Strategy.

A huge melee followed, and a great many spells flew on both sides.

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Annakin chased the mage Vendt down, smiting him in the back, and eventually Wierdo finished him off with a Magic Missile. Wierdo's band was just managing to get the upper hand when MORE bandits, Black Talons and hobgoblins started coming through the door and not stopping. Including Credus, and eventually Taurgosz and Ardenor Crush came in as well.

Imoen quickly charmed Credus with Algernon's Cloak early on, and he was useful for a while (until he got killed).

Buddha got immersed in kung-fu fighting, being completely surrounded by baddies for much of the battle. He used his Stunning Blow ability successfully three times to stun opponents.

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Finch cast Holy Smite (twice) and Hold Person (twice) to good effect. Xan managed to buff himself and stay alive, and sniped with Meif's meteors, Chromatic Orb and poisoned daggers.

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Eventually the battle was over. Crikey, what a lot of carnage. The floor near the door of the tent was completely covered with bodies. Buddha & Annakin each took about 40% damage, Finch & Imoen 'flesh wounds', and Wierdo and Xan were unscratched. I wonder if any bandits are left outside?

No ... not a soul. Just a few odds and sods left inside the tents ....

Modifié par Wierdo, 24 février 2011 - 10:41 .


#606
Gorthaur X

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Heh. Taking on the entire camp in an encosed space is quite the scary proposition - Khosann, especially, can do a lot of damage if you let him. I was a bit scared you might not have made it there, but you pulled through just fine. What an awesome battle, though.

#607
Gorthaur X

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DEAR DIARY:

After my previous entry, we took a small detour to a village called Ulgoth's beard, having heard rumours of strange activities in that place. An old dwarf urged us to retrieve something for him from Durlag's Tower - a place we've heard of before but have not yet dared to approach. It may prove worth examining, but for now, we were content to take advantage of the town innkeeper's excellent collection of wares: I bought myself a Cloak of Displacement and a Greenstone Amulet to protect myself from arrows and Mind Magics. I already feel safer just wearing them.

Afterwards, we returned to the city of Baldur's Gate and continued to explore And boy, is it large. Everywhere we turn there seems to be someone looking to hire us or share the latest gossip on local events. Something definitely seems fishy with the Iron Throne, and starting with Scar's task to investigate the Seven Suns seems like a good idea. However, there's just so much to do that we haven't gotten around to it yet.

Among the things we've done were a heist to the Hall of Wonders, for which we were rewarded quite nicely, and some diplomacy at the Temple of Umberlee, for which Kagain gained a magical Large Shield. He should be all but impervious to missiles, now. Also, the city seems to have an overlarge population of mages, which we have culled in the name of preserving the delicate balance of the local ecology.

This particular one had another Ring of Wizardry, which I'm sure will find much better use in Edwin's hands. He can now cast 12 level one spells, which is just useful enough to justify feeding his already inflated ego:
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"Well, we did have a really good excuse. I GUESS YOU'LL NEVER HEAR IT NOW."

Another Mage, called Ramazith, got us involved in a feud between himself and another wizard called Ragefast. It was over a nymph, whom Ragefast decided to set free after a stern talking-to. Ramazith, however, was not at all amused by our "betrayal," and led us on a merry chase through his tower. Fortunately, he was no match for the Kagster:
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"I guess now you're the only Inanimate Dead in the room."

After that, having gotten a taste for some profitable larceny, we took up a couple of assignments from the local thieves' guild. Coran played the part of a lookout for a robbery, after which we stole three magical artefacts from a local wizard. Refreshingly bloodless work, or so we thought.

Upon returning to the guild for our reward, we found ourselves betrayed and attacked by not only the Halruaan wizard who commissioned  the theft, but by the entire guild as well. The mage was annoying beyond belief, resisting a Dispel Magic and, despite being under the effects of a Greater Malison, shrugs off two Emotion spells as well. Fortunately, he focused most of his attentions on the supremely durable Kagain, and was eventually cut down:

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"We may not know the secret to constructing magical flying ships, but we can show you the secret to flying innards."

Fortunately, the thieves themselves were not quite as troublesome, or so we thought. They did manage to provide one particularly nasty surprise after the battle was over and I went to loot a fallen thief:

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Oberon: "OH GOD MY HEART"
Player: "OH GOD MY HEART"

It was only luck, and the invisibility potion I immediately gulped that saved me from an early grave. My teammates made short work of Husam after he'd revealed himself, but I suddenly feel my own mortality in a way I never did before...

Modifié par Gorthaur X, 24 février 2011 - 05:50 .


#608
Deaderinred

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This is it, at the gates of the bhaal temple.. 

We enter, buff up, summon a ridiculous amount of summons and animate dead, as much as the rules will allow, use almost every buffing potion we have ready spells, the lot. (applogies, forgot to take a shot of the "prep" zone)

I go to talk some sense into Sarevok but he's not having any of it and the final battle comences! 

Its a long bloody battle consisting of the summons keeping Sarevok busy while the rest of my group take out his group and one by one they fall and so do their skeletal forms. Then we all focus on Sarevok, killing him, which he is none too pleased about. 

His corpse turns to dust and we check the loot, we found Semja's cloak which is pretty nifty (bgt item that imports if anyone was wondering) and Sarevok's sword of chaos, we take this and congraulate outselfs on a job well done! and surprising noone died, not even the usual death lover Khalid

We head back through the undercity and maze where we run into a few left over straglers, some Shadows and a Wight we also stop and say hey to the still dying Winski who isnt all that surpised we kicked ass.

After stopping off at the elfsong for a party with the rest of people i've traveled with (those who have survived and havent run off) we drink and drink and drink and then have a nightcap. In the morning we decide since we have nothing better to do now and the quest log is looking pretty empty we might aswell go let Belt know what went down in the undercity, but not before getting some last minute words of wisdom from Boo. 

After explaining to Belt the gist of our awesomeness he gives us a mission to go deliever a letter to amn and tell them we dont really want a war, seems like a waste of time for a guy who just saved the land but he seems pretty insistent about it, and he ever offers to teleport us to the meeting location with an amn contact, hey im all up for less walking, its all i've been doing for the past 276 days. the teleport works and.. uh oh, this doesnt look good.

Oh crap, all our gear and money gone and taken to who knows where for who knows what!

And thats the end of this portion! hurrah bg1 finished with no reloads. i have to say the bgt transition to bg2 is quite nice but i still prefer the dramatic ending the bg1 npc mod adds on for the dynaheir romance in tutu, it just feels better.

I guess i should go to the bg2 thread now right? :D Where im sure SCS2/Ascension is going to ruin my trilogy noreload dream. :crying:

Modifié par Deadinred, 24 février 2011 - 06:34 .


#609
Gorthaur X

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Wow, congratulations! Were you playing with SCS, too, with the improved final battle, or how does that work with BGT?

#610
Wierdo

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Gorthaur X wrote...
Heh. Taking on the entire camp in an encosed space is quite the scary proposition - Khosann, especially, can do a lot of damage if you let him. I was a bit scared you might not have made it there, but you pulled through just fine. What an awesome battle, though.


Heh, I play this game for the promise of an awesome battle. One has to keep one's mind about you.

I understand you about Khosan, we was responsible for most/all of Annakin's damage.

Taking on the bandits in an enclosed space actually worked to advantage in this situation (e.g. Hold Person, the Finch's second spell got about four of them). As all the bandits came through the door, they could be contained so long as Annakin & Buddha could keep  them busy. So I'm glad that they could finish off the mage & all the others inside the tent quickly.

#611
Wierdo

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Deadinred wrote...

After explaining to Belt the gist of our awesomeness he gives us a mission to go deliever a letter to amn and tell them we dont really want a war, seems like a waste of time for a guy who just saved the land but he seems pretty insistent about it, and he ever offers to teleport us to the meeting location with an amn contact, hey im all up for less walking, its all i've been doing for the past 276 days. the teleport works and.. uh oh, this doesnt look good.

Oh crap, all our gear and money gone and taken to who knows where for who knows what!

And thats the end of this portion! hurrah bg1 finished with no reloads.


Well done! 

#612
Deaderinred

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Gorthaur X wrote...

Wow, congratulations! Were you playing with SCS, too, with the improved final battle, or how does that work with BGT?


Yeah with scs, i've been through it before on a non-noreload run on tutu so i knew what to expect hence the heavy preping before the tougher fights (last time i played with tutu it felt harder for some reason) the extra items from mods such as stone of askavar and secret of bonehill tipped things more in my favour too, bonehill has some stores which sells nearly every kind of potion in the whole saga, including the potion of suprior healing (but not too many, there is like 7 or so) it was mostly early game that was touch and go for me mostly getting used to how the game worked again after not playing it for a year or so. its the bg2 run that i now fear, first time playing through that portion with mods and scs2.

#613
Cowboy_christo

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Hellow yall. Have been busy with stuff and havent played BG in a while. My last no reload attempt failed. Tana bondo the priest of ilmater grouped with nothing but little folks. Got petrified in my careleness.

But now im back to bring ya'll Ruelov Starsky the bounty hunter.

Modlist for this playtrough:
EASYTUTU
DEGREENIFIER
LEVEL1NPC
TUTUFIX
HARDTIMES(cant play w/o this mod imo)
HERB AND POTIONS(Havent tried yet but looked interesting so why not)
Baldur's Gate Mini-Quests and Encounters
The Lure of the Sirine's Call
The Grey Clan Episode One
BG1NPC
Xan's friendship
Unfinished business
1PP
Divine remix
Rogue's Revision
ATWEAKS
BG2_TWEAKS(not sure if it mess things up though)
SCS
Song and silence
Finch npc(wont be using though)

Here is the big fella in question.
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Leaving candlekeep, WOOT finally
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1 wolf is bad, 2 is worse. Poor imoen couldnt run in circle well enough.
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Lets try to get the friendly arm inn in 1 piece shall we.
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Im up for no reload but not a no reload solo yet.
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Love interrupting instant spell. No mirror Tarnesh is pretty easy to take down. Did it w/o traps too.
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After some rest, we talked with the folks and some bimbo wanted us to retrieve a ring AND NOT PAY US. Hell after she left after our refusal, we found some gem and gold in her locked chest.
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Some more deserved rest after killing a bunch of hobo and ready for another adventure.
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Modifié par Cowboy_christo, 24 février 2011 - 07:12 .


#614
Wierdo

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@Cowboy: A hearty welcome to your new hero!

You have Starky, but where's Hutch?

...some bimbo wanted us to retrieve a ring...

There are two interesting rings near the FAI.

Modifié par Wierdo, 24 février 2011 - 11:59 .


#615
Cowboy_christo

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Wierdo wrote...

@Cowboy: A hearty welcome to your new hero!

You have Starky, but where's Hutch?


...some bimbo wanted us to retrieve a ring...

There are two interesting rings near the FAI.

Used item randomization. So no uber caster ring for now Posted Image


Haha nice one, with Starsky and Hutch. The name didnt even come from them. Its actually Star in the sky shortened(cheezy i know but its FG/WotC so ...) Sound like this when i say it "Starrski". To add even more cheeze Ruelov is voleur inversed which is the french for Thief.

Modifié par Cowboy_christo, 25 février 2011 - 04:33 .


#616
Wierdo

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Wierdo's bhaalspwan Bretheren:

Just cleared the Cloakwood Lodge map, with Seniyard the druid. Wierdo killed everything on the map "all-by-herself" (using backstabs/bow) except for Seniyad's party. Wierdo's solo kills on this map include:

12 huge spiders
8 dread wolves
2 wolves
6 Xvarts
14 Tasloi

Modifié par Wierdo, 25 février 2011 - 08:34 .


#617
Gorthaur X

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After doing a few more random city quests, including hunting down an assassin who poisoned us, we head to the Flaming Fist fortress and Scar, at last. After a few easy quests re: doppelgangers, an ogre mage we already killed, and so on, we're deemd ready to get an audience with Duke Eltan, who tasks us with investigating the Iron Throne.

At the top of the building, we encounter a party of "acolytes," who promptly attack. Fortunately, we're not unprepared. Kagain gets their attention, first:

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The rest of the party shows up after the enemy mage has wasted his Detect Invisibility on Kagain. The dwarf is, conveniently, 90% resistant to fire due to a scroll and a magical ring, so we break invisibility by lobbing two oils of burning and one fireball (from a wand) to distract the enemy while Edwin begins casting Greater Malison. Moments later, Oberon begins casting Emotion.

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Most of the enemy group have now been dealt with: Edwin dispels Alai's spell protections, and he is killed.

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He also ends up dispelling Cloudwulfe's unconsciousness. He tries to escape to the roof - in vain.

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We kill one more uncoscious survivor downstairs, and that's it for Chapter 5: all that remains is reporting to Eltan. This is Oberon as he enters Chapter Six:

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Oh, we're also attacked by Ogre Mage assassins on our way to Candlekeep - I actually knew about this, having read the SCS spoilers, but I didn't remember I'd be teleported right in front of the keep and immediately attacked without any time to prepare. Oh well, this is why I hoard Potions of Invisibility. They were eventually all Emotion'd and killed, and though Kivan was a bit worse for the wear afterwards, even he survived.

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#618
wise grimwald

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Congrats Deadinred. Interesting posts!



Welcome Cowboy!

#619
wise grimwald

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Congrats Deadinred. Interesting posts!
Welcome Cowboy!

#620
wise grimwald

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Congrats Deadinred. Interesting posts!
Welcome Cowboy!

#621
wise grimwald

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Sorry about the extra posts. Internet is so slow it almost stops nhere. :(

#622
Wierdo

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Wow, I never realised that you could get to the Iron Thron'es roof as well! I guess it makes sense because you see it in the intro video short. But in all my BG games, I have never 'been' there.

#623
Gorthaur X

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Yeah, it even has a tiny, separate map of its own, which my screenshot pretty much covers completely.

Modifié par Gorthaur X, 25 février 2011 - 03:54 .


#624
Gorthaur X

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Oberon's adventures continue.

At Candlekeep, things went smoothly and uneventfully. We fought, and defeated, the Iron Throne leaders, though a priest of Oghma wandering into Edwin's Cloudkill cost us ten reputation points. As a result, my next two Bhaalpowers were both Divine Wrath instead of whatever the DUHM-analogue in aTweaks was called. Well, it might be more useful for a caster, anyhow.

The catacombs were likewise easy: we only triggered one trap, and Coran gained a level fighting the ghasts and spiders infesting the tombs. The only scare was Viconia and Kivan reaching a boiling point in their constant bickering - they were talking about having a fight to the death, but I managed to talk them out of it, and both promised to just avoid talking to each other. The doppelgangers pose very little threat to us, at this point.

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"Right, guys. Who farted?"

As we exit the catacombs into the natural cave formations below, or above, or wherever, things get more interesting. I explore the caves a little while stealthed, and find nothing, which is to be expected. I've read the SCS readme before, so I know the party waits for me invisibly. I begin to ponder if I can justify buffing myself in a RP-sense, or if I should just go "screw it, this is a no-reload game". However, the decision is made for me as Coran stumbles to the party and, despite being stealthed, triggers the combat dialogue.

I PANIC.

Being completely unbuffed, I try to buy time by sending Kagain in alone while Smog begins casting his invisibility spell on everybody else. However, this does not prevent Bor (the assassin?) from running up to my party's location - the spell finishes just in time to halt his attack. Meanwhile, the rest of the enemy party focuses on Kagain, who gets Chaos'd. I'd hoped to have a Potion of Invulnerability to help him avoid that, but I've foolishly used the last one on the Greater Doppelganger - in retrospect, completely unnecessarily.

As Kagain fights a losing battle in the southern cavern, the rest of my party spreads out across the northern one, where I hope to be able to turn the battle around. Viconia starts casting Animate Dead, but is immediately interrupted by an invisible Lesser Air Elemental, who then turns its attention to Kivan. Isn't this just great. Edwin, at least, manages to flee east.

Meanwhile, the battle in the southn cavern is going, well, south. To his credit, Kagain lasted surprisingly long, but unable to use the three Potions of Extra Healing i his inventory due to the Chaos, he falls. Kivan, likewise, is defeated by Bor and the Air Elemental - the elf is a great archer, but melee is not his forte. He crumbles to the stony ground, dead as his beloved Deheriana. Viconia and Oberon manage to gulp Potions of Invisibility and make a break for the west, where they hope to regroup. Unfortunately, Viccy gets herself confused by a spell that the enemy mage apparently got off just before the invisibility took effect.

I begin to have doubts about the outcome of this battle, but I'm not ready to give up. Edwin is in a relatively safe position away from the battlefronts, so he uses this opportunity to cast two successive Animate Dead spells, hoping to make up for our diminished manpower. Eighteen skeletons charge the south cavern, and Edwin casts a Haste spell on them for good measure. A bunch of spiders from the southeast also join the battle, having been agitated by the melee.

Meanwhile to the north, Coran has managed to heroically defeat both Bor and the Air Elemental in melee combat, and after gulping a couple of Minor Healing Potions, he joins the fray in the south. To the west, Viconia snaps out of the Confusion spell. The skeletons are falling like flies, fragments of bones flying everywhere, but they have bought us enough time for Edwin to cast a Greater Malison in the general vicinity of the brawl. Oberon immediately follows with Emotion, which manages to knock Prat, Tam and the second Elemental out of the fight.

Just as we begin to think we've won, another enemy appears from  the south, where he's apparently been... doing... something. Sakul is a formidable adversary, too: he casts Minor Globe of Invulnerability, Mirror Image and several other irritating defensive spells, and manages to Hold Edwin, who was a second too slow to bolster his save vs. spell with a Spirit Armor. Coran is the next victim of this terrible, terrible spell. Oberon's Dispel Magic works on the former, but not the latter, but at least Edwin now manages to cast Spirit Armor on both himself and Oberon. Viconia takes the opportunity to summon even more skeletons, as Sakul's map-roaming has now called even more spiders into the fight. Why all the animal life in this cavern seems to so readily ally with my enemies, I'll never know. Perhaps they've been feeding them or something.

Finally, it takes two Emotion spells from Oberon to knock Sakul out. After we finish off the remaining spiders, five skeletons remain of the twentyfive that fought in this battle. Hasted, they are just enough to help Coran deal with the Greater Basilisks that lie in wait further down the cavern.

After all is said and done, Viconia raises Kagain with the scroll we bought at Candlekeep for an eventuality such as this, and Oberon gathers Kivan's stuff (including his corpse, presumably) into his Bag of Holding. We're so shaken by the ordeal that we completely forget to loot the assassins - a shame, since they probably had all sorts of useful potions on them. But at least we make it through the very short Chapter 6 alive, and can now head to a temple to tear poor Kivan from Deheriana's arms once again.

I'm sure he'll be very grateful.

Modifié par Gorthaur X, 25 février 2011 - 07:00 .


#625
Bhryaen

Bhryaen
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Grond0 wrote...
... [H]ey, Imoen is a bard.  Sorry about the references, but not too sorry - surely you know bardic references tend to be a bit crypticPosted Image

Well, I didn't mention that my confusion was mostly from my own inability to place the references. Often I'd recognize them much later for no apparent reason. "Ah-ha, right. That's what that meant... What, boss? Yes, I'll get right on it!"

Gorthaur X wrote...
Exasperated, Oberon decides to try that one spell he has that exceeds level 3 - Emotion: Hopelessness. It takes Kahrk right out, and Viconia promptly dispatches him with a sling. Like so many hard  men, the mighty ogre mage was ultimately undone by his own feelings.

A bit belated a reply, but this is just way too funny to have come from a silly 1990s computer game! :lol:

In my last many-reload game I spent maybe a full 1/2 hr planning out my tactics, choosing the right spells, resting against kobold interruptions, buffing up, and positioning... and then defeated Kahrk in the very first round with Blindness. :blink: Quite unexpected... Of course both Imoen and another char cast it simultaneously to make sure, but it worked. Actually SCS may have helped by making Kahrk start his spellcasting with a round of Stoneskin. If he'd have cast his Globe of Invulnerability in the first round our spells would've fizzled, but paper wrapped stone. Without sight it was firing squad time for the mighty Kahrk... who took it somewhat more stoically than Emotion, it seems.

DAY 3: The Andrizztyl Saga Resumed...
(Shamed by the evil Grond0 into not choosing the "backstab first, ask questions later" approach...) Andryzztyl this time first speaks to a few unseemly killers in the Keep... and then proceeds 3 backstabs later from the Keep... In the warehouse this time, however, he is almost tripped up by a passing cat which allows the killer to get in an attack... (that luckily misses). Enraged the Heroic Andrizztyl reenters the warehouse stealthily with an intent to flush the fatal furballs first. Alas, after discovering that cat stamina is no less than rat stamina, suddenly there is a flash of feline ferocity (that also luckily misses)...

Posted Image
"The rage of the red tiger unleashed!"


(After another few complete reinstalls, I discover that Imoen the Quick Bard somehow isn't accorded the same open weapon proficiency as my MAGE/THF, so I SK her longbow to crossbow... which is at least that much more interesting... It's probably Level1NPC's interfering with Ashes of Embers, but I'm too weary of these reinstalls to do any more at this point...)

Since Andrizztyl is left with only one archer, the dynamic duo only kills one wolf (with the help of the same fodder as the previous game) before heading straight to Beregost. They do not pass Go and they do not collect Gavin, but proceed directly to the smithy for a crossbow. But it's 4AM with the smithy nowhere in sight... and Andrizztyl can't heroically pick open that blasted chest lock yet anyway with his meagre skills, so they head to the Feldepost and find that bards do indeed have that natural ability that springs directly from their strong voice and powers of persuation and negotiation- you guessed it, pickpocketing. (What balladeer can't cut a purse who can also cut a rug?) So they return to the smithy that much better equipped to do business.

The duo attempts the one-lures-one-fires strategy on a pack of 8-legged vermin, but they simply both get chased by differing quantities in turn... Fortunately for their XP bonus Causing the duo consternation, a passing Morninglord pays no mind to the fray taking place in the middle of the town streets, apparently content to just smell the fresh air while villagers flee in horror.

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*heroes panting heavily from far too much scrambling and running around...*
Peasant: "Say somethin'?"


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Imoen: "Yeah, thanks for the help, you Dillydallywarbler!"
Morninglord: *clears throat and hurries away*
Andrizztyl: "Dilly... ?"
Imoen: "That's right. Run away! You haven't got the backbone of a strawberry jellyfish!"
Andrizztyl: "We... really should be going... All of this name-calling is fine, but there are places I'd rather be..."


Andrizztyl- MAGE 1/ THF 1; STR 18, DEX 19, CON 16, INT 18, WIS 10, CHA 8; TK 14; Huge Spider; Quarterstaff
Imoen- BARD 2; STR 12, DEX 18, CON 16, INT 14, WIS 11, CHA 17; TK 2; Huge Spider; Crossbow & bolt

Modifié par Bhryaen, 26 février 2011 - 04:38 .