Oberon's adventures continue.
At Candlekeep, things went smoothly and uneventfully. We fought, and defeated, the Iron Throne leaders, though a priest of Oghma wandering into Edwin's Cloudkill cost us ten reputation points. As a result, my next two Bhaalpowers were both Divine Wrath instead of whatever the DUHM-analogue in aTweaks was called. Well, it might be more useful for a caster, anyhow.
The catacombs were likewise easy: we only triggered one trap, and Coran gained a level fighting the ghasts and spiders infesting the tombs. The only scare was Viconia and Kivan reaching a boiling point in their constant bickering - they were talking about having a fight to the death, but I managed to talk them out of it, and both promised to just avoid talking to each other. The doppelgangers pose very little threat to us, at this point.

"
Right, guys. Who farted?"
As we exit the catacombs into the natural cave formations below, or above, or wherever, things get more interesting. I explore the caves a little while stealthed, and find nothing, which is to be expected. I've read the SCS readme before, so I know the party waits for me invisibly. I begin to ponder if I can justify buffing myself in a RP-sense, or if I should just go "screw it, this is a no-reload game". However, the decision is made for me as Coran stumbles to the party and, despite being stealthed, triggers the combat dialogue.
I PANIC.
Being completely unbuffed, I try to buy time by sending Kagain in alone while Smog begins casting his invisibility spell on everybody else. However, this does not prevent Bor (the assassin?) from running up to my party's location - the spell finishes just in time to halt his attack. Meanwhile, the rest of the enemy party focuses on Kagain, who gets Chaos'd. I'd hoped to have a Potion of Invulnerability to help him avoid that, but I've foolishly used the last one on the Greater Doppelganger - in retrospect, completely unnecessarily.
As Kagain fights a losing battle in the southern cavern, the rest of my party spreads out across the northern one, where I hope to be able to turn the battle around. Viconia starts casting Animate Dead, but is immediately interrupted by an invisible Lesser Air Elemental, who then turns its attention to Kivan. Isn't this just great. Edwin, at least, manages to flee east.
Meanwhile, the battle in the southn cavern is going, well, south. To his credit, Kagain lasted surprisingly long, but unable to use the three Potions of Extra Healing i his inventory due to the Chaos, he falls. Kivan, likewise, is defeated by Bor and the Air Elemental - the elf is a great archer, but melee is
not his forte. He crumbles to the stony ground, dead as his beloved Deheriana. Viconia and Oberon manage to gulp Potions of Invisibility and make a break for the west, where they hope to regroup. Unfortunately, Viccy gets herself confused by a spell that the enemy mage apparently got off
just before the invisibility took effect.
I begin to have doubts about the outcome of this battle, but I'm not ready to give up. Edwin is in a relatively safe position away from the battlefronts, so he uses this opportunity to cast two successive Animate Dead spells, hoping to make up for our diminished manpower. Eighteen skeletons charge the south cavern, and Edwin casts a Haste spell on them for good measure. A bunch of spiders from the southeast also join the battle, having been agitated by the melee.
Meanwhile to the north, Coran has managed to heroically defeat both Bor and the Air Elemental in melee combat, and after gulping a couple of Minor Healing Potions, he joins the fray in the south. To the west, Viconia snaps out of the Confusion spell. The skeletons are falling like flies, fragments of bones flying everywhere, but they have bought us enough time for Edwin to cast a Greater Malison in the general vicinity of the brawl. Oberon immediately follows with Emotion, which manages to
knock Prat, Tam and the second Elemental out of the fight.
Just as we begin to think we've won, another enemy appears from the south, where he's apparently been... doing... something. Sakul is a formidable adversary, too: he casts Minor Globe of Invulnerability, Mirror Image and several other irritating defensive spells, and manages to Hold Edwin, who was a second too slow to bolster his save vs. spell with a Spirit Armor. Coran is the next victim of this terrible, terrible spell. Oberon's Dispel Magic works on the former, but not the latter, but at least Edwin now manages to cast Spirit Armor on both himself and Oberon. Viconia takes the opportunity to summon even more skeletons, as Sakul's map-roaming has now called even more spiders into the fight. Why all the animal life in this cavern seems to so readily ally with my enemies, I'll never know. Perhaps they've been feeding them or something.
Finally, it takes two
Emotion spells from Oberon to knock Sakul out. After we finish off the remaining spiders, five skeletons remain of the twentyfive that fought in this battle. Hasted, they are just enough to help Coran deal with the Greater Basilisks that lie in wait further down the cavern.
After all is said and done, Viconia raises Kagain with the scroll we bought at Candlekeep for an eventuality such as this, and Oberon gathers Kivan's stuff (including his corpse, presumably) into his Bag of Holding. We're so shaken by the ordeal that we completely forget to loot the assassins - a shame, since they probably had all sorts of useful potions on them. But at least we make it through the very short Chapter 6 alive, and can now head to a temple to tear poor Kivan from Deheriana's arms once again.
I'm sure he'll be
very grateful.
Modifié par Gorthaur X, 25 février 2011 - 07:00 .