Francoprima wrote...
Gate70 wrote...
Sorcerous Sundries stocks up on our leftovers, then we return to Duke Eltan.
Hi Gate,
I didnt speak to Duke Eltan yet, but the mages up in the Sorcerous Sundries are already dead. Does the Duke give the order to kill them ? Does this give a problem within the quests I will receive from the Duke ?
No the mages on the 1st floor of Sorcerous Sundries are optional and not part of any plot/quest. I didn't even go up there this time. All I meant was I sold everything I'd collected to that point.
Burr the CE human male berserker + Imoen, Jaheira, Khalid, Garrick, Yeslick.
Sigh. Jaheira won't let me continue without my golden pantaloons. My excuse (the fop in the FAI still has them) doesn't wash with her, so off we go. We stop off to buy a few potions and arrows on the way (total cost somewhere around 50-60k gp so A LOT of potions/arrows).
The thieves maze is a doddle until I jump ahead of Imoen to fight a pair of skeleton warriors. She hasn't reached a lightning trap and I take a bit of damage but not enough to stop me killing the warriors (44/65hp left). I've learnt my lesson though and leave her to clear the remaining traps. Winski can wait until later too.
There
is was a final group of mercenaries waiting for us. Then Tamoko, who takes a worryingly long time to kill.
At this point I should have called it a night instead of making some serious errors.We change a lot of gear around then enter a forboding temple. We buff with various potions.
Error 1 - Imoen and Garrick can't glug potions of invulnerability or heroism, didn't bother to protect them in any other way and that is a stupid thing to do with what I had planned.A huge battle ensues, but we are in control and almost have Semaj dead. Then he uses a tattoo of power to re-protect himself, cast confusion and teleport. Two of our number are affected and stand/wander aimlessly
see error 1. Semaj is our number one target but he re-appears on the
snares left by the now hapless Imoen and collapses to the temple floor. Just as we breathe a sigh of relief Garrick drags a battle horror into play and runs off so it can target Imoen instead.
Yeslick is badly wounded by Sarevok and Tazok so starts glugging potions as he rushes to help Jaheira fight the battle horror.
Error 2 - both Yeslick and Jaheira had dispel magic and should have used them, or better still Burr and Khalid could have used arrows of dispelling on Imoen and Garrick. Garrick has decided to bring a second battle horror in and then sidles away but not far enough to be safe.
Khalid and I maintain the attention of Sarevok and Tazok, using our bows against
Angelo, a battle horror, Tazok and Sarevok depending where we are and who needs help most. Tazok has switched to Imoen so Khalid and I shoot at him but he is too quick and
kills her as Sarevok clouts Khalid.
Garrick kills
Angelo (entangled, electric bolts) while confused, then recovers and rushes past Yeslick. The chasing battle horror stops with the dwarf, meaning he and Jaheira have one each. Yeslick glugs another blue potion and knuckles down as Khalid drops
Tazok and then a
battle horror.
We focus on the remaining battle horror, then Sarevok has a surreal
piggy in the middle moment as he switches targets repeatedly. We have to run a few times but our missiles are hitting hard and fast, and he finally
gives up.
All we have to do is pick up Imoen and get her to a temple.
XP varies from 67k to 79k.Burr, berserker 7. 151 kills, greater basilisk.
Yeslick, fighter 6 / cleric 6. 31 kills, Davaeorn.
Imoen, thief 8. 42 kills, greater doppelganger.
Khalid, fighter 7. 145 kills, Jalantha Mistmyr.
Garrick, bard 7. 40 kills, Angelo.
Jaheira, fighter 6 / druid 7. 60 kills, greater doppelganger.
Modifié par Gate70, 06 août 2012 - 06:48 .