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Baldur's Gate 1 No-Reload Challenge


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#6376
corey_russell

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Biotic_Warlock wrote...

Is it cheating to use BGT?

I mean: I'm already past the BG1 level cap.

Also not this current build beign for non-reload; but any future ones.

I'm gonna be like level 9 in SOA after TotSC


No it's not cheating. Some players don't level up past 161,000 experience, but that's voluntary.

#6377
Grimwald the Wise

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I investigated Gullykin, rescued Indira, and killed the mages that were causing the problems there. After picking up Gavin we went to the basilisk area and killed Gnolls, a few Flind, a few bears and a party of adventurers. They killed Gavin and Alora, whilst we killed all of them. Indira and I returned to the temple and raised the others. We were then asked to kill Mutamin. I killed Mutamin, the basilisks, and the medusae plus some more bears and Gnoll. I used oil of speed and a scroll of protection from petrification to do this. When we had finished, the party were all level 7 apart from Indira who is a level 6 fighter and mage.

Having been asked to deal with some half ogres, we did so and then cleared the Ankheg area.
It was then time for the mines which even with SCS and the extra assassins down there was relatively easy, probably because there were no surprises this time through. We have now arrived at Restenford and Indira has stocked up with spells stolen from Pelvar.

#6378
Blackmalkin

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Jianson wrote...
Looks like the cat has 3 attacks per round, and the hits do 1d6 damage.

Are you sure? It's 2 attacks in my game.

#6379
Jianson

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Blackmalkin wrote...

Jianson wrote...
Looks like the cat has 3 attacks per round, and the hits do 1d6 damage.

Are you sure? It's 2 attacks in my game.



No, I am not sure. That info I found could have been for the SoA (or ToB) version.
2 attacks per round seems more likely from what I have seen now.

#6380
Gate70

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Bogwad the LN Male gnome cleric/illusionist
We guard Durlags Tower while Minsc sprints to Erdane. He sells a ton of valuable loot and when he returns Imoen notices her backpack is stuffed full with arrows +1 - some are handed to Khalid, and we are ready to continue. A series of intricate doors follow, carefully designed perhaps but Minsc bashes away until their secrets are revealed.

We give the four dwarven warders a second chance thrashed them last night, got an auto save, left the computer for a while and the game had crashed when I returned. I loaded up the dwarf kensai this evening in the SOA part of BGT and overwrote the auto-save. Doh.

After carefully passing a fireball room I summon a group of skeletons and we cast bless, aid, barkskin, ghost armour and haste on them. Imoen walks them round the garden killing greater ghouls until they are defeated, then she returns to us for a second and third set to deal with more greater ghouls and the dreaded ashrukuru. A platform of skeletons are dismantled with Magic Missiles and Fireball spells but we can carry no more arrows. We leave a few on the ground andreturn for them after dealing with Kaldran the bear. Three greater wyverns are very painful, even one at a time and Minsc having protection from poison active, clearing several potion and arrow slots. In hindsight spells would have helped but one objective was to clear inventories somewhat.

Three sets of fire arrows are enough to eliminate a fission slime then Minsc finds out the hard way that a 2 handed sword is not always enough. First an air aspect softens him up and he can't glug quickly enough so has to run, bringing a trio of invisible stalkers into play and they  kill him. We've doomed, malisoned, blinded and insected the Air Aspect good job too as otherwise the party would have stood no chance and while Imoen and Khalid shoot it Jaheira and I try to fend off the stalkers. I glug 5 potions but have to run until the battle is concluded. Our inventory torture re-appears as we try to carry Minsc and his gear.

Jaheira draws the short straw and becomes front woman to the Phoenix guards. As soon as the nearest one is killed we are transported to a giant chessboard. Our tactic is to disable and immolate some pawns then the queen and lastly the king. Game over, for them.

The game crashes so will have to re-do the chess battle - another auto-save so must remember! Intention is to speak to Islanne and leave so Minsc can be raised. Have dropped all the wardstones and portal stones so it is a 1 way ticket.

#6381
PPewt

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Brief post, mostly to say I'm back.

Loaded up my latest run from a few months back (my evil staff-wielding fighter/thief) without remembering much. Not sure exactly where I left off in this thread, but I found myself in the Cloakwood Mines Lv1, at the level exit. I descended to level 2, hacked and slashed through it without anything notable happening, and descended to level 3. Edwin threw a stinking cloud while I hacked at the various melee bandits, and I was once again reminded that Stinking Cloud's area of effect is larger than its graphic in BG1 as Kagain got hit by it (again) and got cut down by archers (again). I wandered out of the mines to the Friendly Arm Inn, killing a few random encounters along the way, and that was it for this very brief session.

#6382
Grimwald the Wise

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Most of the Bone Hill Area has been relatively straightforward.
Angus boosted his intelligence and constitution using tomes. Image IPB
The only problem was the ambush by Molkar.
Now how on earth did they get all the way to Restenford?
Angus had rigid thinking cast upon him which was OK during the battle, but after the battle he attackeed Indira and killed her. It took 800 gp to get her back. Image IPB

After clearing all the areas up until we have to find who stole the black opal Fabio joined the party.
For some reason he was not there when we first got to Restenford.

The only reason that he has joined is that I think that there could be some interesting dialogue.

I have never had Alora or Indira in my game before and was a little disappointed to find no romance. Image IPB

I thought that with the NPC project installed, there would have been, at least with Alora. Indira being a very long one day mod, I wasn't really expecting anything, but with these things you never know as additions are always being made.

Modifié par Grimwald the Wise, 21 août 2012 - 05:39 .


#6383
Grimwald the Wise

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I have all but finished the Secret Bone Hill Part 1

I have completed the Gnoll attacks quest.
Have told Yalta about ogre/mage leading them.
I have defeated both sets of bandits.
Have told Sir Billy Bob about clearing the bandits
I have cleared Bonehill including acquiring the horn and cleansing the castle.
I have done the Reddy Forest fetch and carry quest.
I have the glorious hand, and a note about it.

However Pelltar will not allow me to return to the Sword Coast. Image IPB
Does anybody have any idea why?


He has not gone searching in the library to find the information about it. Image IPB

I returned to him before returning the black opal. Could that be the reason?

Is there a way of sorting things using Shadowkeeper.

Modifié par Grimwald the Wise, 21 août 2012 - 09:52 .


#6384
Jianson

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Ivy, Chaotic Neutral Elven Wild Mage, second update

Ivy, Imoen, Khalid and Jaheira arrived safely in Beregost. K and J were temporarily kicked out of the party so Ivy and Imoen could get full benefit from the easy XP in this area. The Marl talk brought a level-up to both of them. Ivy got 3 more HP, which is great becuase now she no longer dies if her cat familiar dies. She's currently at 13 HP. If the familiar dies, she'll lose the 6 bonus HP and take an additional 6 points of damage. As long as Ivy is at full health, the cat now has 3 expendable "lives" before Ivy suffers any ill effects from CON. (CON 7 is fine, CON 6 incurs HP penalty). The fact that I can be more reckless with the cat makes it much more useful.

Imoen received heavy Open Locks investment. She's at 50% now, and that was enough to open every container in Beregost except one chest (I think you know which one - in the house next to Red Sheaf). More XP from Firebead, Karlat and Landrin's spiders (we needed a whole lap around the block to keep a safe distance from the spiders!). Feldepost's Inn tempted us with some ridiculously expensive artifacts: Amulet +1, Shadow Armor, Light Crossbow of Speed and Dagger of Venom. Everything WAY out of our money league. Taerom had a better shield (Large) for Jaheira and he sells some decent enchanted ammo. That's for later when we have some more money...

In the map south of Beregost, we defeated some hobgoblins and got Zhurlongs boots of stealth for Imoen. Also killed a ghast pack (great XP and no danger if you are careful and have enough space to work with). We picked a fight with the Flaming Fist guys (there are three with my mod setup), mostly for the nice plate mails they have. Ivy decided to cast her promised Dweomer this chapter (as the chapter was soon to end). She targetted a Flaming Fist and chose Charm Person, a spell that would have useful if it had worked. It didn't. I got 'wild surge - sex change'. It didn't happen to Ivy, so I presume it happened to the FF as there is one such outcome on the surge table.

I must have said the wrong thing to Lord Foreshadow because I didn't get any ring. I wasn't rude or anything...I guess I am rusty at this game.

Arrived in Nashkel, did the small quest pack quests, robbed some more, went to the carnival, checked merchants (it's nice to know where good things can be bought later). Wasn't really prepared to take on Zordral but Ivy convinced me to roll the dice...Jaheira cast Remove Fear so he wouldn't be able to Horror us.

Imoen said the wrong thing (I suppose) because Bentha (sp.) got killed. Zordral buffed with Mirror Image and Ghost Armor. Yikes, that means he has 3rd-level spells! I spread the party out around the tent. Ivy went away to...um...watch a performer swallow flaming knives...Cat took point by the tent entrance and soaked up a Sleep. Zordral turned around and nailed Imoen with Power Word:Sleep. Oh dear, that's right, she has only 17hp, so PW:S works on her. Next round, he cast Hold Person towards Khalid. He ran away as much as he could and failed the save. Zordral's images were now mostly gone and the cat and Jaheira began to nibble at him. Cat got showered with Magic Missiles but Jaheira was ready and healed it. He did it again but now the cat's MR kicked in. Another useless Sleep at the cat. Melee fight now with Zordral using staff, Jaheira using club and cat using teeth/claws (?). Another Mirror Image from the mage. Imoen woke up and fired arrows. Victory was soon at hand.

Zordral's tent now works a base camp for us. Scrolls for Ivy to scribe on one shelf, scrolls for Imoen the future Mage to scribe on another and misc stuff on the third. We can also rest in here (I have the Rest Anywhere component installed, and I allow myself to rest if it makes sense).

When we talked to Zeke, to my complete surprise, Jaheira had a fit of rage ("you mean you have the means to free her, and you won't?"). She thwacked him upside the head and flat out DEMANDED the scroll - and he gave it to her! Hilarious.

We now went to the Nashkel Mines map, killed some doggies and saved Prism. Greywolf had a nice Halberd+1 (I guess that's standard in Hard Times). In the SE part of the map, there was an encounter I didn't remember. Some sort of gnome(?) wanrning us of a kobold assault, which immediately happened. Mostly luck that Ivy was out of sight for the incoming arrow barrage. She cast a pretty much perfect Sleep. If this spell had Surged, this fight could have been ugly.

We cleaned out the map E of this (Hafiz' scoll is a genuine Prot. Magic scroll (thanks, dude!)). I was on the verge of saying the 'rampaging tarrasques' thing to the FF mercenay, but didn't. As he was leaving, Imoen did what she usually does with characters that are about to leave: attempt to pickpocket. Failed, and he attacked. Penalty of death for a stealing attempt, isn't that a wee bit harsh...
Killing him incurred a large rep hit - down to 7.

Kitty did an excellent job tanking. Great that she can sneak up and "disable" their frost breath. Cat didn't take a single hit in this fight.

Saved Samuel, but before showing him to Gellana, I paid plenty of gold to get our rep up to 18. Gotta get it high for some big shopping soon. I brought Xzar and Montaron to Nashkel. Then I figured that I can't have rep 19 when I dismiss them, or they will leave permantly. Hmm, it shouldn't even be possible to bring them here now...maybe it's a BG2 engine thing? I paid Lake Poet Roe in Belching Dragon tavern 1200 gold to lower our rep one point. Silly me, like that would help. Xzar and Monty left permanently when we dropped them anyway, exactly what I tried to prevent by bringing them here. Ah, so you need to be at a rep where NPCs don't even complain in order for them to stick around? (well, unless it's Imoen)

Fought Neira. Cat did well to get her to waste two Hold Person spells. The visial effect was shown on the cat but it wasn't held. Then this happened. This is a reason why it can be tough for low-HP Good characters in my mod setup. Enemy priests just love their darn Unholy Blights. Good for Ivy that she's neutral. My thought now was "At least there is a temple close by". I was almost sure Imoen would die. But she survived with a handful of hit points left. The Amnish Soldiers hit Neira quite a bit. Khalid stepped closer and killed her with an arrow.

Now for my second big mistake in this Nashkel visit. I had some new NPC plans and Khalid and Jaheira weren't part of them at the moment. I had them dump their stuff in containers at the inn, then reformed them away from the party. Since Jaheira doesn't like Rep 19, they left permanently. Oh crap, just now when they were starting to be capable characters.

Oublek ripped us off in the emerald sale. 200 gold for something that's worth 750 in stores! At least I had been smart enough to keep one of the emeralds... Then the Nashkel store merchant ripped us off when buying a wolf pelt. 150 gold (Hard Times strikes again). I mean, Officer Vai pays 500. Is she there now or do I need to wait until Ch3?

Now for some positive things: I recruited Minsc and gave him ** in Halberd and Long Bow. As you know, I had some nice such weapons waiting. We were apparently high enough in level for Minsc to gain 8000 XP and reach level 3. Nice. We went to the carnival and freed Branwen who joined us.

We travelled over the Cloudpeak map (did the Albert quest). No Cloudkill scroll in the classical hole, but Chromatic Orb was there and it was a scroll I wanted. Travelled to the Dryad Falls map (waylaid by Gnolls who were pwned) where a wolf scored a 1/120 chance of doing this. At least I think they do only 1d6 damage - lucky ¤##!

Wolf cave close by, so we killed the two Dire Wolves (which was harder than I expected!) and rested in the cave so Ivy could get a replacement cat (and Branwen some additional useful spells).

Got waylaid by two ogre magi. I decided right away that this would be too much for us and ran like mad. Reached the map edge when a Sleep was in the air, directed at Minsc...

Gnarl and Hairtooth got some hits in on Minsc (ouch!) but we defeated them. Reward was a Web scroll (Ivy's very fist 2nd-level scroll and finally something other than Chaos Shield to put in those two slots) and some bracers (Dynaheir could later ID them with her Lore - Bracers AC 8). Fought our way to Dynaheir's pit. Minsc's arrows were deadly (his racial enemy bonus rules here). Branwen has Morning Star proficiency but I forgot to buy her one. No problem, because Spritual Hammer worked nicely instead. Her two Hold Person spells were excellent when the Gnoll packs got thick. Rescued Dynaheir, cleared out the Xvart caves (Carrior Crawler was shot through the narrow passage with a Cat in Shadows blocking it from reaching us). No tome of any kind in the other cave, just some mage scrolls.

After a cave rest, Ivy identified a strange armor that we found in the crack in the SE map where the vanilla game has a fire resist ring and a star saphire. Turned out be a cursed Studded Leather Armor +2 Missile Attraction. AC 5 in melee but 15 vs. missiles. Ouch. I wonder what the vendors will pay for it.

Modifié par Jianson, 23 août 2012 - 07:12 .


#6385
corey_russell

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@Wise: Sorry Wise, I do not know the answer to your question. I have zero knowledge of the Secret of Bone Hill.

#6386
Gate70

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Bogwad the LN Male gnome cleric/illusionist

Minsc is breathing once more, and Erdane has bought a pile of expensive junk. Imoen suggests we head into Durlags Tower again and Minsc agrees. He opens a door by hitting the upper-most sparring dummy and discovers the two large floor runes are still lit. We run through the fireball room one at a time and tackle Moorlock, Tarnor a hatchetman if I ever saw one, Bullrush and Hack. Minsc is berserk as we attack Meiala.

Durlag greets us again, then Minsc melees anything that moves near a deep pit while Imoen searches for traps. Dynaheir and I are casting magic missiles to help Minsc while Jaheira and Khalid stay in reserve to start with saving missiles then switch to melee with Minsc. Minsc guesses the answers to a series of statue questions then we clear a forge to the NE of Islanne.

Imoen uses a bone wardstone to power down a mechanical trap and then clears two more trapped containers near a trio of rough beds. Minsc guesses another statue answer correctly and we head into some hidden caverns. Minsc has Spiders Bane at the ready and Dynaheir her magic not wasting magic darts on her, the rest of us have magic bullets, darts or arrows. A series of greater ghouls and crypt crawlers don't last very long and we make our way to a throne room. It is securely locked so we have to backtrack.

We clear the remaining caverns, culminating in Grael, although Khalid chides Jaheira for running out of darts and attacking with her scimitar when he has their ring of free action. We loot the throne room and Minsc gets the final statue question correct. Durlag opens a final seal and we learn more about what we face from Clair De'lain.

Minsc has forgotten to berserk, so we all yell and remind him as I cast greater malison. Both Minsc and the demonknight are badly wounded but a powerword:kill hits Minsc for 60 and he crumples to the floor. The demonknight de-buffs Jaheira but that is his last act.

Once again we pick up everything Minsc has dropped and set off for a temple if I'd remembered to berserk him before attacking he'd probably have got a few more attacks in and could possibly have survived, likewise if Jaheira had started with darts of wounding instead of only throwing one at the end. Oh well.

Bogwad has hit 161k xp, Imoen is at 159k so expect she will dual-class before reaching Aec'letec.

#6387
Gate70

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Bogwad the LN Male gnome cleric/illusionist

Minsc is breathing once more same words but this is not a repeat of the last post so we head back to Ulgoth's Beard. We manage to kill a group of cultists but not before one of them has stolen the ceremonial dagger. A second group fail to prevent us entering the cult compound, and a third fail to stop us finding Tracea Carol. As we prepare to head downstairs Imoen decides she would like to be able to cast spells one magic missile at the expense of not being able to use her bow. Gulp.

Tracea Carol is killed first then we set upon the cultists while using wands of summoning to try and give Minsc some breathing space.

Khalid has to swap to arrows of dispelling, hitting Dynaheir while I doom and malison Aec. At this point I repeatedly switched back to Aec with dispelling arrows and removed the de-buffs, poor control on my part. Imoen is gazed and dispelled twice, giving Khalid more opportunities to rescue his colleagues but also to re-dispel Aec. At one stage I am too close to Imoen and my buffs go too. Aec is quick to notice so Khalid has to be cruel/kind to me. As he dispels my woes Imoen is struck again so he dispels her too. Aec then chases us around the room for a while as we hit him repeatedly.

Finally Aec gets the message and we have a rest. Just got to tell Hurgan Stoneblade to look us up in Amn if he wishes.

Minsc, Ranger 7 (8 after Aec). 324 kills, Angelo.
Bogwad, cleric 7/illusionist 7. 78 kills, Greater Wyvern.
Imoen, mage 1 (2 after Aec, thief 10). 99 kills, Greater Basilisk.
Dynaheir, invoker 9. 56 kills, Demonknight.
Jaheira, fighter 7/druid 8. 123 kills, Greater Basilisk.
Khalid, fighter 8. 231 kills, Greater Basilisk (edit - although I'd suggest Aec'letec is more believable).

Modifié par Gate70, 22 août 2012 - 12:22 .


#6388
Grimwald the Wise

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corey_russell wrote...

@Wise: Sorry Wise, I do not know the answer to your question. I have zero knowledge of the Secret of Bone Hill.


Thanks for your reply anyway. It is quite a good mod and I enjoy it, but you do have to do things in the right order and not miss anything out. I have probably missed something, but don't know what, and so am stranded on an island in the middle of the sea with no way off it. I think that I will make a topic for it in the hope of reaching a wider audience.

#6389
corey_russell

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Grimwald the Wise wrote...

corey_russell wrote...

@Wise: Sorry Wise, I do not know the answer to your question. I have zero knowledge of the Secret of Bone Hill.


Thanks for your reply anyway. It is quite a good mod and I enjoy it, but you do have to do things in the right order and not miss anything out. I have probably missed something, but don't know what, and so am stranded on an island in the middle of the sea with no way off it. I think that I will make a topic for it in the hope of reaching a wider audience.


@Wise: Perhaps  they didn't design this mod for a no-reload environment! After all, in a normal game, you would just load one of previous saves that still worked, once you found out what you did wrong, and do it right the next time.

@Gate70: Nice work with the TotSC content. Good luck in Amn.

Modifié par corey_russell, 22 août 2012 - 03:28 .


#6390
Grimwald the Wise

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Thanks to my SoBH thread the problem is now solved and I am back in the Sword Coast. All that I needed to do was create a Global Variable. So I am now a happy bunny.

The party went to the bandit camp and after Angus took a potion of oil of speed, we beat Tazok easily. The rest of the camp who then attacked were also dealt with, Gavin using Holy Smite and Indira her wands of fire. Angus was badly hurt and had to take three potions of superior healing. After the battle we slept successfully and will now pick up the spoils of war before returning to real life for a while. Image IPB

Modifié par Grimwald the Wise, 23 août 2012 - 10:39 .


#6391
Biotic_Warlock

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I just started this on an MP and an SP (i can't post the MP stats since i can't remember all 6 characters... but if they die i can replace them with NPCs if they are dead too long to be revived (i'd say about 2 days).

My SP no-reload is:

Fyona
Neutral Good
Female Dwarf Fighter/Thief
15,16,19,10,10,9
Axe *
Short Sword *
Crossbow *
Two weapon Fighting *
Open Locks: 25
Find Traps: 30
Pick Pockets: 15
Move Silently: 15
Hide: 10
Detect Illusion: 10
Set Traps: 25
Backstab: x2
Saves: 8,9,12,16,10
13 HP, Base AC 8, Base THAC0 20


Edit: Changed club for crossbow
Edit 2: 13 hp. Was a mistake earlier but corrected itself. Now makes sense.

Modifié par Biotic_Warlock, 23 août 2012 - 06:38 .


#6392
Grimwald the Wise

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Angus and party went to the spider area of Cloakwood, killing a considerable number of spiders and a dragon. The dragon was a bit on the easy side. I was expecting something like the BG2 dragons. However, my party is powerful. Despite that, Alora got killed due to poison and we had to get her raised. We have now picked up Khalid and Jaheira in order to do Jaheira's NPC quest. I will drop them immediately afterwards.

Edit

We rescued Beador and in the past Maretha has been in the tree house. She wasn't even after killing the druids upstairs.

Andarthe is waiting outside with two druids but has nothing to say.

I killed some druids just south of him before entering the tree.

Does anyone know what I have to do to save Maretha?

Modifié par Grimwald the Wise, 24 août 2012 - 10:00 .


#6393
Biotic_Warlock

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Grimwald the Wise wrote...
Angus and party went to the spider area of Cloakwood, killing a considerable number of spiders and a dragon.]


How do you get Dragon in cloakwood? O.o

#6394
Silver-star

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@Grimwald The Wise

You need to be able to talk to Andarthe. Check your Global it should be 'X#JaheiraHealsB' set to 6. Or if Beador is killed 'X#JQBeadorDead' set to 3. If these are set, he will talk and attack you. Once you defeat him, Maretha should spawn inside tree house and quest will be concluded.

@Biotic_Warlock

Some mods add dragons to BG1 areas. Dark side of the Sword Coast has a dragon in its own quest. Dark Horizons adds a dragon to Cloakwood area that you can kill for druids there. It is not as strong as a 'true' dragon in BG2, ofcourse. It has a red wyvern animation, does not even look like regular dragons in BG2. It is easy to kill. (and even backstable!) DSoSC's dragon is more like a real deal, though.

Modifié par Silver-star, 24 août 2012 - 06:14 .


#6395
Biotic_Warlock

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I wouldn't have minded a dragon in Durlag's Tower (like a mini cave near the greater wyverns).

However i can imagine myself (on standard gameplay) being frustrated with it doing 30 damage each hit and being super accurate).

Maybe more of a standard dragon but with only a basic fire breath with does 50 damage if not dodges (i.e walk out of range and it completely misses).

Modifié par Biotic_Warlock, 25 août 2012 - 04:41 .


#6396
Mechlin

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Sarasti, level 9 solo Sorceress 2.0

Sarasti v1.0 has managed to die the most shameful death ever. She got mobbed by ghasts in Ramazith's Tower, and I had completely forgotten to cast Protection from Undead beforehand. Silly me.
However, I rather like this character and I want to get her to BG2, so I restarted the game. I kept it as close to the previous run as possible: visiting the same areas, doing quests in roughly the same order and using the same tactics vs. bosses as before. Two biggest differences are that Melicamp is dead and Tiber is alive.

Nevertheless, she has made it to Baldur's Gate safely (once again without bugged Boots of Speed), and I'm going to start writing about her adventures from the place where I left off last time: dealing with mages in Sorcerous Sundries and preparing to investigate the Iron Throne.

Sarasti spent the first evening in Baldur's Gate trying to find an inn. Knocking on a respectable-looking door apparently interrupted a posh noble party and summoned some Ogre Mage bouncers instead of a maitre d'hotel. In the second inn Sarasti's spiders broke loose and she had to leave quickly. The third one appeared to be empty except for a single frightened basilisk hiding in a corner. Finally, the fourth inn turned out to be a nice, quiet place. Just don't pay attention to the spiders.

Day two in Baldur's Gate. The Thieves' Guild thugs didn't like Sarasti strolling around and casually checking thier goodies. Big mistake.
(Something triggered everyone going hostile after Sarasti handed over the stolen artifacts. Maybe her reputation was too high.)

Iron Throne. Cloaked in Invisibility and quiet as the Death itself, Sarasti crept to the top floor, quickly found and pocketed a couple of compromising letters.

Image IPB

After that she spent half an hour behind a potted plant while listening to the Iron Throne mercenaries who were gossiping about Sarevok's latest girlfriend. Amazing. The following battle was, on the contrary, boring as Hell.

Candlekeep Catacombs. What's worse than a Sorceress with a Ring of Wizardry? An evil Sorceress with two Rings of Wizardry and the ability to cast 24 Magic Missiles. Pink sparkles everywhere. And floating skulls. Speaking of skulls...

Someone has just stepped on a landmine! And another one. Oh dear.

Image IPB

Prat, Sakul, Tam and Bor were webbed, paralyzed, spooked, and persuaded to part with their loot. Along with two Greater Basilisks who proved to be smarter than common mercenaries and tried to evade Sarasti's spells by running away. Not that it made a big difference.

After leaving the Catacombs Sarasti traveled back to Baldur's Gate to avenge her predecessor's death by killing Ramazith and plundering his tower. Things went wrong again, and instead of fleeing to the top level of the tower, Ramazith stayed on the ground floor, providing an excellent opportunity to strike first.

Angelo tried to accuse Sarasti of various interesting things. Murder, you say?...

Slythe and Krystin:

Image IPB

Image IPB

Ice Island was the last location visited today. All enemy mages had bad saving throws, and all but one failed vs. Sarasti's Wand of Paralyzation. First Andris, Beyn, and Marcellus... then Tellan and Dezkiel. Bouncing Lightning Bolt traps were much more annoying.

I suppose the Isle of Balduran will be the next goal.

#6397
Biotic_Warlock

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Is it just fate that on an MP no-reload one of my characters just happens to get fried by a lighning bolt (which luckily did only 17 damage so my character didn't get perma-killed).


Edit: Yes. They are NWN portraits and yes Garrick is dead for good (before i even talked to him).


Edit 2: Is there a priest in Beregost :lol::lol::lol:

Edit 3: The 3rd character is the protagonist.

Modifié par Biotic_Warlock, 25 août 2012 - 08:00 .


#6398
Grond0

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@Mechlin. Looking good - hope you can finish it off this time.
@Biotic_Warlock. Beregost temple is to the east of the town. It has zero hour travel time, which means there is no chance of an ambush (in BG1 anyway).

#6399
corey_russell

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Corthief and his band of thief/mages to enter the trilogy no-reload challenge...

Corethief and his friends, who are all mage/thiefs of one type or another, are joining the trilogy no-reload challenge.

Setup:
EasyTutu
SotSC and official patch

Corthief and gang have done their Candlekeep tasks, took out Xzar and Montaron, and well, that's it so far...

Corthief
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Charissy character sheet
Trapper character sheet
Locke character sheet
Stabber character sheet

#6400
corey_russell

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Corthief and his band of mage/thiefs continue their adventure...

Corthief and band battled their way to Nashkel. A single arrow hit knocked Trapper down to 1 HP...ranged attackers are very dangerous to the party at the moment. The party did a sleep on the archers, and then were able to mop up the hobgoblins with the party's ranged fire.

In Nashkel, the party sold the ankheg armor since no one can use it. Talked to Oublek but admitted we weren't Greywolf. Had a "short" conversation with Noober...with our new funds, purchased +1 staff for Corthief, +1 long sword for Stabber, +1 dagger for Trapper, and short sword +1 for Locke.

The party then battled in the area just outside Candlekeep...it was mostly ranged fire with stabber doing backstabs when she could (she has the best stealth score of the party). We took down bears OK, mainly because they were too slow. However the dire wolves were another matter, they were just too fast and slaughtered Locke. So the party had to go to a temple, raise and come back. Rest of the map was cleared without incident.

We can't make it to FAI, it's just too dangerous with the mass of gibberlings, plus any archer ambush would slaughter the party at the moment. But we could do is have the whole party memorize sleep. Then the party entered the house with the spiders, and everyone cast sleep - all spiders put to sleep, ranged fire finished them. The spider's body was put in a chest, for now. No point carrying it until we can survive the trip to FAI and Tarnesh, which is no to both those questions at the moment.

So next, the party is working on clearing the area just south of Beregost. This is definitely quite the challenge without any "true" tank. The all melee groups have it easier, I think.