Gate70 wrote...
I can remember AnonymousHero. I can see a lack of GWW being a challenge for a few encounters but isn't one of the new powers an enhanced hardiness at the expense of magical protection.
That's Flip Resistances. I've never tried an OMonk, but I've fought alongside Balthazar at the Throne a number of times.
FYI: Here's the Oversight HLA list.
*Apologies to those who see this as off topic- just trying to help Gate70 decide before he exports.
Monk High Level Abilities
In unmodded Throne of Bhaal, monks have access to the same pool of High Level Abilities as fighters. This seems lame. This component will give monks their own set of High Level Abilities instead, most of which should be quite familiar to anyone who has played through Throne of Bhaal before.
Shadowless KickThis kick throws the target back, knocks the target unconscious, and deals 4d8 points of damage.
Tiger StrikeA more powerful form of Shadowless Kick, this power ensures every blow for the next round is a critical hit. In addition, every blow for the next two rounds throws the target back and knocks the target unconscious.
Prerequisite: Shadowless Kick.
Dragon FistWith a blow, the monk strips away the magical protections of the target.
Faster Than The EyeBy concentrating briefly on another area within 4000 feet, the monk can instantly transport herself there.
Prerequisite: Feet of the Wind.
Flip ResistancesThe monk's magic resistance converts into physical damage resistance for a number of rounds equal to twice the monk's level. The monk also becomes immune to backstab for the same duration.
Solar StanceSolar Stance renders nearby enemies more vulnerable, reducing the saving throws of any within 60 feet of the monk by 4. It creates a cloud of glittering golden particles that fill the air for twenty feet around the monk, revealing invisible creatures. All enemies in the cloud must roll a successful saving throw vs. spell or be blinded (-4 to attack rolls, saving throws, and Armor class) until the dust fades, after 4 rounds. Also, a blast of fire emanates from the monk, scorching and throwing back everyone in a 30 foot radius, though the stance protects the monk from the flames.
Prerequisite: Tiger Strike.
Lunar StanceA monk who strikes this stance gains a +5 bonus to Saving Throws vs. Death, a + 2 bonus to luck, and becomes immune to Slay, Imprisonment, Petrification, Level Drain, Disintegrate, and Time Stop. The duration of this power is four rounds.
Prerequisite: Solar Stance.
Shadow StanceThis stance causes the monk to instantly become both invisible, as per the spell Improved Invisibility, and immune to divination spells such as True Seeing. This power lasts for 23 rounds.
Prerequisite: Lunar Stance.
Feet of the WindEach time this ability is chosen, it greatly and permanently increases the monk's movement rate.
Second WindBy concentrating briefly, the monk can shrug off even the worst of wounds, once per day. The effect of this power is to fully heal the monk instantly.
Prerequisite: Flip Resistances.
Stunning BlowThe monk has one more use of the Stunning Blow ability per day.
Quivering PalmThe monk has one more use of the Quivering Palm ability per day.
Btw. Refinements offers a new Monk HLA table as well. Someone else who tried them may want to comment on how they compare.
Modifié par Alesia_BH, 12 septembre 2012 - 06:15 .