Baldur's Gate 1 No-Reload Challenge
#6601
Posté 09 octobre 2012 - 05:51
*** in dual wielding and then onward all put in axes.
Str 20, Dex 16, Con 19, Int 15, Wis 15, Cha 2.
ARCTIC DWARF: Arctic dwarves, who call themselves the Inugaakalikurit, are the isolated inhabitants of Faerun's northernmost reaches. Native to mountains at the heart of the Great Glacier and other northernly regions, arctic dwarves are little known to the outside world.
Arctic dwarves are squat and hardy, whith blocky bodies, pinched faces, and stubby legs.
Their hair is white and skin almost bluish white, but because of their fondness for basking under the bright sun, many of them are sunburned red from head to toe, a condition that causes them no discomfort or other ill effects.
- ADVANTAGES: +2 to Strength, 100% cold resistance, +1 THAC0 vs. orcs, goblins, and bugbears, and +4 to AC vs. giants.
- DISADVANTAGES: -1 to Dexterity and -20% experience modifier.
To kill Tarnesh used Lord Foreshadow's Ring of Influence on a caravan guard. Don't know which mod they are from. Tarnesh survived. The guard didn't, but by then Tarnesh had no spells. he died. I got mithril chain armour +4 free of charge plus a nice sword and arrows. Sold the sword and bought a decent axe.Helped Tenya and the widow north of the Friendly Arms Inn.
Never tried Arctic Dwarves or Berserkers before so not expecting too much from this run. The 20% experience modifier seems a bit harsh, but 100% immunity to cold looks useful.
#6602
Posté 09 octobre 2012 - 06:42
All the wands I have picked up have had 10+ charges. I need to be careful picking my fights because if I waste too many charges I won't be able to afford to buy the wand back... same goes for the Greenstone Amulet. What is your install exactly? I don't think I have anything that would affect this.
It's probably due to Hard Times. I've played with that mod pretty much since it was released. I have almost forgotten how the game is without it.
Wands I find usually come with 1 charge (but I found a Lightning wand with 4 charges once, on a random gnoll on a 'waylaid' map!). The ones I buy usually have 5 charges. Algernon's Cloak has only 3 charges (at start and as maximum).
#6603
Posté 09 octobre 2012 - 07:44
Raena retrieved a chicken and picked up a skull (R-clicking to avoid becoming visible), but the effort was wasted when Melicamp failed to revive.
The doomsayer got magic missiled to death. With 12 spells available Raena had loads of firepower for this encounter, though the restricted room for manoeuvre in this area makes casting them a bit ticklish.
On the way to get Brage Raena was struck by lightning in a storm - she immediately took a potion to avoid the possibility of a second, killing, strike (natural lightning does 50% of maximum HPs)..
She took revenge on a half-ogre clan for Bjornin - that got Raena to level 7 (4 HPs, chill touch, blur, Melf's minute meteors).
With her new spells Raena felt confident taking on sirenes. Of the 9 of them on the sword coast only 1 survived the MM & MMM barrage long enough to get a dire charm off and MSD took care of that. The flesh golems were hit by MMM with a 2 so didn't last long either. Finishing off an ogre clan near one of the sirene groups got Raena to level 8 (4 HPs, stoneskin).
Finally Raena was off to the Nashkel mines. She walked down invisibly and then made sure Mulahey wouldn't be seeing anything soon (at the second attempt) before applying the coup de grace. Outside I thought the amazon party was asking for trouble. A web scroll from Mulahey prepared the ground to blind all of them and the casters were dead before the web expired. The problem with having blinded the thieves as well was that they could now hide from right in front of Raena, but she walked around a bit until she was attacked and then quickly responded with MMM. Telka got a lucky hit with a critical and got a whole 1 HP damage through Raena's stoneskins before they were dead.
Back in Nashkel she lost track of Nimbul after a round of magic missiles on him and spent quite a while wandering round before he finally attacked. Raena had a potion of magic blocking for emergencies, but Nimbul never cast anything that could get through MSD and the elemental damage from MMM through his stoneskins finally laid him low.
Raena travelled to the gnoll stronghold to get the charisma tome, just stopping long enough on the way to help a dryad (and get her reputation to 20). Raena didn't actually need to blind Caldo and Krumm, but the APR and damage of MMM mean that there's much less problem in dealing with blinded characters and she eventually got through Krumm's saving throws with her last L1 spell of the day. Then on to Durlag's Tower to get the tome there using MSD to defend against the charm trap.
Once more in Beregost Tranzig was too slow to get his speech in. The route to the bandit camp is now open and will be Raena's next objective.
#6604
Posté 09 octobre 2012 - 08:32
Telka got a lucky hit with a critical and got a whole 1 HP damage through Raena's stoneskins before they were dead.
Arrow of Fire, eh?
What are your plans for Chill Touch? Seems like a choice that requires some special tactics to be a good one.
#6605
Posté 09 octobre 2012 - 09:12
Jianson wrote...
All the wands I have picked up have had 10+ charges. I need to be careful picking my fights because if I waste too many charges I won't be able to afford to buy the wand back... same goes for the Greenstone Amulet. What is your install exactly? I don't think I have anything that would affect this.
It's probably due to Hard Times. I've played with that mod pretty much since it was released. I have almost forgotten how the game is without it.
Wands I find usually come with 1 charge (but I found a Lightning wand with 4 charges once, on a random gnoll on a 'waylaid' map!). The ones I buy usually have 5 charges. Algernon's Cloak has only 3 charges (at start and as maximum).
Ah OK. I know of that mod but haven't tried it. I certainly like the concept but given I am coming back to BG1 after a long absence (and never knew it as well as BG2 anyway) I thought I'd keep things simple for the first game...
Out of curiosity, how much do you have to pay to buy a wand back when you've sold it? It is more expensive per charge than in vanilla?
#6606
Posté 09 octobre 2012 - 09:24
Out of curiosity, how much do you have to pay to buy a wand back when you've sold it? It is more expensive per charge than in vanilla?
Not quite sure (price depends on rep. and charisma also). I do remember something like 22k for a Wand of Fire/Monster Summoning/the Heavens. 3 charges Algernon's goes for about 7k.
But Bentley at FAI gave me 1300 gold for a fire wand with 1 charge. This feels higher than normal also, right?
#6607
Posté 09 octobre 2012 - 10:30
Firstly a trip to the Gnoll Stronghold where Malin tested out his new Wand of Monster Summoning (this was, with hindsight, a waste and I should have used another wand):

He also stole the stat tome from the xvart cave meaning he now has Con 4 and Cha 4. Moving up in the world! Actually the point of Con makes a difference because it takes the hp penalty from -2 each level to just -1.
The belt Ogre was one-shotted with the Wand of Fire:

Malin used the Fairy Dragon invisibility to bypass all the kobolds in Nashkel mines (didn't want to waste wand charges and obvious risk of injury with the ranged ones). Against Mulahey he took a Potion of Freedom and a charge each of the Shield and Greenstone Amulets. A Wand of Fire fireball took out most of his minions and Mulahey himself went down (eventually...) to wolf-form melee. Had to use a few healing potions in the mines to get past the traps.

Nimbul was easy because he only uses Horror and Magic Missile in unmodded BG, both of which are completely nullified with the Shield and Greenstone Amulets. Didn't waste any wand charges and just went wolf from the beginning. His insistence to have a throwing axe (which he never used) equipped wasn't helping him out here...

Lastly Tranzig has fallen. This was a painful fight in several ways. With a Potion of Insulation and the Boots of Grounding combined with the usual amulet charge protections there was only his acid arrow to worry about. The main problem however was actually hitting Tranzig through his Ghost Armor. Malin got fatigued literally between the fight starting and rolling his first attack, which meant he needed crits from then on... After a long fight, many healing potions (Tranzig proved a more capable combatant with his staff than Malin in wolf form and the Fairy Dragon combined, even with Malin's minor drain abilities) and a comical chase around the top of Feldepost's inn we finally got him.

I think I was probably too conservative here and should have just gone for a wand charge but never mind. Next up is a covert assault on Bandit Camp.
#6608
Posté 09 octobre 2012 - 12:00
I'm really keeping options open for melee when shapechanged. A spider (particularly if improved hasted) gets a considerable advantage from chill touch when facing spell casters. Taking polymorph self as a 4th level spell does of course mean that something else has to give as there are so many good 4th level spellsJianson wrote...
What are your plans for Chill Touch? Seems like a choice that requires some special tactics to be a good one.
This recent thread gives a bit more information about the spell and its possible uses:
http://social.biowar...2223/1#14270137
#6609
Posté 09 octobre 2012 - 01:11
Jianson wrote...
Out of curiosity, how much do you have to pay to buy a wand back when you've sold it? It is more expensive per charge than in vanilla?
Not quite sure (price depends on rep. and charisma also). I do remember something like 22k for a Wand of Fire/Monster Summoning/the Heavens. 3 charges Algernon's goes for about 7k.
But Bentley at FAI gave me 1300 gold for a fire wand with 1 charge. This feels higher than normal also, right?
Yeah I think so. The change to Algernon's Cloak sounds sensible as the vanilla version is clearly overpowered. I restrict myself to one charm per day or (as in this game) avoid using it at all, but three charges for 7k gold does not sound unreasonable either.
#6610
Posté 09 octobre 2012 - 05:56
Firstly a question about Tranzig and bandit camp. It's been a while since I played BG1/Tutu but I thought that if you talked to Tranzig you were able to go straight to the bandit camp without having to meet up with the bandits in either Larswood or Peldsvale. Is this right? I didn't get it added to my map.
Anyway, Malin ran into Raiken and got him to take us to Tazok. Hmm, Raiken says I scare him. Could that perhaps be because I'm a talking wolf?

Tazok was zapped with a few wand charges (as I said I wasn't planning to have to go in this route and would rather have saved these...) and then wandered off.
At some point Malin might return to bandit camp and wreak some havoc but right now getting into a fight didn't seem worthwhile. So, obeying that strange voice in his head as usual, Malin glugged a Potion of Insulation, donned the Boots of Grounding, walked into the main tent invisible (cast before previous rest), then had his Fairy Dragon time today's invisibility spell so that it would finish just after Malin opened the chest and grabbed the papers, which would break his initial invisibility. This worked well and nobody seem to notice the lightning bolt flying around the room.
Notice anything weird in this shot though?

Yeah... the Fairy Dragon is not always too careful about who or what exactly it makes invisible. This caused real problems shortly afterwards.
Having waltzed out of the bandit camp and back to the Friendly Arm, Malin got the third Bhaalspawn dream and learnt Horror. Again I deliberately kept his rep at 9, I like Horror a whole lot more than Neutralise Poison given Antidote potions are cheaper than Wand of Fear charges.
Before heading to Cloakwood there were a couple of last things I wanted to pick up. One was the Girdle of Bluntness. Here is where things went wrong (no screenshots, unfortunately, as I was far too busy trying to stop Malin dying). Krumm and Caldo both made their saves vs the Wand of Sleep. No problem, I thought. the Fairy Dragon can make Malin invisible and we'll have another go. The Fairy Dragon (who has remained invisible from a previous cast) starts casting Invisibility 10' Radius. Malin is stood slightly too far away and at the last minute I tell him to walk nearer.
Problem. I somehow forget that he is in human form and thus overencumbered. The Fairy Dragon finishes the spell before I react, Malin misses out and, you guessed it, the spell somehow affects Krumm and Caldo instead, who both vanish. Grr, stupid Fairy Dragon!
Well it got sorted out in the end but both an Oil of Speed and a precious Invisibility Potion had to be used. Fortunately I was able to pick up another invis pot from the Revenant cave so still have that as insurance. Got to remember to be a bit careful with the Fairy Dragon invisibility from now on though...
Modifié par touch_of_the_void, 09 octobre 2012 - 06:05 .
#6611
Posté 09 octobre 2012 - 09:11
If you kill him then you should have the area added to your map - you may not see it if you let him go (I think this depends on the conversation options chosen).touch_of_the_void wrote...
Firstly a question about Tranzig and bandit camp. It's been a while since I played BG1/Tutu but I thought that if you talked to Tranzig you were able to go straight to the bandit camp without having to meet up with the bandits in either Larswood or Peldsvale. Is this right? I didn't get it added to my map.
#6612
Posté 09 octobre 2012 - 09:36
Raena showed no mercy at the bandit camp. Entering the main tent invisibly she moved out of sight of Raemon and then blinded the other 3 before slaughtering them. On his own against a stoneskinned mage Raemon's hopes were miniscule, even before he also got blinded. MSD did its job against the lightning trap.
By way of celebration Raena got herself a robe of the magi and then set off to the Cloakwood. She strolled through that invisibly to the mines before showing herself to Drasus. He chased her round for a while until expiring of a magic missile overdose.
Invisible again Raena made her way down to Daveorn. The battle horrors were lured away and dealt with using MM / MMM. She buffed up and attacked Daveorn. MSD stopped the initial lightning bolt and her robe's MR cut in against a fireball - though she'd drunk a potion to get to 90% anyway. Refreshing the MSD kept out a dire charm and seconds later Daveorn had had enough.
With plenty of XP already in the bag Raena headed straight for the city and set about tracking down tomes. Dexterity was available for the taking. Intelligence was not much more difficult after Ramazith was mercilessly gunned down - that also providing Raena with her final level in BG1 (4 HPs, mirror image, protection from fire, improved invisibility). Wisdom was pried out of Jalantha's
After checking out the Iron Throne invisibly Raena was sent to Candlekeep. She used MSD, mirror image, shield and protection from fire to avoid all trap damage and added a potion of freedom against web. That allowed her to get another couple of tomes before she escaped invisibly (as usual).
Back in the city she used a first charge from wand of monster summoning to give Slythe something to occupy himself while she used MMM on him - though it was a gnoll that got the final hit. Raena took no chances at the palace - going invisible as soon as Sarevok finished talking to prevent the dopplegangers AI from activating properly. That meant she just had to finish off one that ran downstairs.
For convenience she used a scroll of magic protection and invisibility to go through the maze, triggering all the traps. At the temple she attracted Sarevok's attention with a fireball hoping that only he would respond. However, Semaj decided to come as well so Raena waited until he used a fireball and then disappeared leaving Sarevok to sort him out. Raena then waited until the scroll ran out and put up stoneskin (just in case of emergencies) and used another potion of speed before trying out the old MM / MMM combination on Sarevok. Both types of attack are effective against him and Raena still had 3 of each spell left when Sarevok decided he had had enough.
She picked up the pantaloons and Hand and Horn of Kazgoroth from storage and reported back to Belt to be sent to Athkatla. Here is her final character record.
Spells learnt to date are:
L1: blind, magic missile, shield, protection from evil, chill touch.
L2: invisibility, blur, mirror image, knock.
L3: minor spell deflection, melf's minute meteors, protection from fire.
L4: stoneskin, improved invisibility.
#6613
Posté 10 octobre 2012 - 06:50
#6614
Posté 10 octobre 2012 - 09:31
Well done Grond0!!
Modifié par Grimwald the Wise, 10 octobre 2012 - 09:32 .
#6615
Posté 10 octobre 2012 - 10:08
#6616
Posté 10 octobre 2012 - 04:08
Grond0 wrote...
If you kill him then you should have the area added to your map - you may not see it if you let him go (I think this depends on the conversation options chosen).touch_of_the_void wrote...
Firstly a question about Tranzig and bandit camp. It's been a while since I played BG1/Tutu but I thought that if you talked to Tranzig you were able to go straight to the bandit camp without having to meet up with the bandits in either Larswood or Peldsvale. Is this right? I didn't get it added to my map.
Thanks. Yeah that's what I thought. Well, some other odd stuff has been happening in my game too - Officer Vai has not shown up for instance. Nothing major though so I'll wait until this game's over before fixing it.
#6617
Posté 10 octobre 2012 - 04:16

#6618
Posté 11 octobre 2012 - 05:26
Grond0 wrote...
There are a group of assassins place in the gnoll stronghold by Dark Horizons.
They were the ones that I fought. As I said, the only one that caused problems was the mage who confused Snowy.
Had some problems with the assassins in the Nashkel Mine. I was down to three HP when berserked so if the rage had worn off, he was dead meat! Ran away taking potions of healing on the way. Went up a level and was attacked by a cleric who had followed me. Killed him and then the rage wore off, but had drunk enough potions to survive. Tried to sleep twice but was attacked by kobolds. Killed them and went to the surface to sleep at the carnival. Got rid of excessive baggage and returned. The rest was easy. Because of the equipment from Dark Horizons, Snowy is pretty powerful and at the moment it is only the Dark Horizons assassins that are a problem. Now at level 7 and has increased constitution with the tome at the sirene's lair so usually only needs to sleep to recover health. Had to sleep twice after the Nashkel assassins though as they were really powerful!
Have now gone to Restenford. For a solo berserker, the equipment there is not all that useful. It is more useful for a mage or a large party where there is not enough equipment to go around. The gauntlets of dexterity and the charisma boosting items are the only items that are needed to boost attributes. The belt found in Restenford when fighting the orcs actually reduces Snowy's strength! So carrying on wearing the girdle of piercing.
#6619
Posté 11 octobre 2012 - 05:28
touch_of_the_void wrote...
Malin has just encountered Davaeorn. The battle didn't start well. In fact it could hardly have started much worse. I forgot about the Skull Trap traps and this happened:
Not good, but it could easily have been worse!
#6620
Posté 11 octobre 2012 - 07:41
Now that you did managed to progress as well as you did, why did you play such a small part of the game? Why not take advantage of the > 1 million more XP that's in the game and get really powerful?
#6621
Posté 11 octobre 2012 - 09:33
Grimwald the Wise wrote...
Not good, but it could easily have been worse!
As it turns out, you're right. But, at the time, I didn't think Malin would make it. The problem was not just Davaeorn; regardless of how Malin dealt with him (running away or fighting on and winning), he was still stuck deep in the Cloakwood, with no renewable source of invisibility - no spare Find Familiar Scroll - and a long way from safety.
Having used a lot of potions and a couple of scrolls and other resources to prepare for the Davaeorn battle I decided Malin would fight it out (even with his new max hp of 7). Still invisible, he moved past Davaeorn and the Battle Horrors and summoned his own little army of wolves and gnolls. A couple of wolves got Davaeorn's attention and he dropped a fireball on top of them. Fortunately most of the other summons survived and Malin was also out of the blast radius although he was immune to fire anyway thanks to fire resistance ring and robes and a potion.
Davaeorn then teleported to a side room. He Dire Charmed one of Malin's gnolls and started summoning some monsters of his own. Meanwhile his Battle Horrors (badly hurt by Davaeorn's Fireball spell... apparently unmodded Battle Horrors aren't resistant to magic or fire) started carving through Malin's other summons.

Initially I wanted to take Davaeorn out as quickly as possible and so focussed on him with Darts of Stunning and Wand of Paralyzation charges. He passed the 6-7 saving throws he had to make and was basically unscathed. He wasn't doing too much himself though and Malin realised it was more important to deal with the Battle Horrors since they were slaughtering his little army... Wand of Fire to the rescue.

After they were down the fight was actually more-or-less over and Davaeorn was swamped and finally killed by Malin's summoned ogres.

(If you're wondering how Davaeorn can wear a helmet it's an Ioun Stone added by the Exotic Items component of the Tweak Pack. I decided not to pick it up though)
So Malin pulled through, but a lot of wand charges had been wasted and it could all be for nothing as Malin still had to escape the Cloakwood. Fortunately he got a lucky break here and didn't get an encounter between the final areas (had already used his remaining potion and scroll of invisibility). Phew. Back to High Hedge for a new Find Familiar scroll, off to Baldur's Gate for some shopping and suddenly things aren't looking so bad...
Modifié par touch_of_the_void, 11 octobre 2012 - 04:54 .
#6622
Posté 11 octobre 2012 - 09:37
Lots of easy XP and phat lewt to be found in the big city.
#6623
Posté 11 octobre 2012 - 10:07
I don't think I've ever picked it before either, but like I said I'm greedy! I was also influenced by the decision to ultimately give Raena a go at melee. That meant less need for an aggressive spell at level 2 and hence allowed a space for knock.Jianson wrote...
Big congrats to Grond0! It's intersting to see how being solo affects the spell picks. With a party, Knock would certainly not have been picked.
Now that you did managed to progress as well as you did, why did you play such a small part of the game? Why not take advantage of the > 1 million more XP that's in the game and get really powerful?
I know BG1 well so there's not much challenge in completing that. Hence I tend to just accumulate enough XP to get up to the standard BG1 level cap before finishing. I've never finished SoA (except in multiplayer) and do tend to take a very different (and completionist) approach there.
#6624
Posté 11 octobre 2012 - 01:33
Jianson wrote...
Way to go, Malin!
Lots of easy XP and phat lewt to be found in the big city.
Yep. Plenty more scrolls, potions and wands too
Grond0 wrote...
@touch_of_the_void. Good job making it through to the city. Look after that fairy dragon next time!
Thanks! And yes, the new Fairy Dragon will staying in Malin's pocket during future battles...
Modifié par touch_of_the_void, 11 octobre 2012 - 01:34 .
#6625
Posté 11 octobre 2012 - 09:27
In the interests of minimizing risks I avoided the fight with Sarevok's acolytes altogether and snuck past them to get the info on the Iron Throne leaders being in Candlekeep from the guy in the back room (although now I seem to remember you can also get it from talking to the merchants on the lower floors).
The Candlekeep catacombs were pretty easy, the traps are either Magic Missile (I found that Magic Missiles from traps do not seem to be stopped by Shield), Lightning Bolt, Fireball or arrows. The fire and lightning aren't a problem with equipment and potions, and a Potion of Regeneration kept Malin healed after the other traps. Used the violet potion for Str 25 to bash the locks, grabbed the worthwhile loot and then headed straight out.
So now all that's left is Slythe, the Coronation (I have a cunning plan for this), and then the thieves' maze and the final battle. With plenty of resources left, including a new 16/16 charge Wand of Fire from the catacombs, Malin is feeling fairly confident.
Modifié par touch_of_the_void, 11 octobre 2012 - 09:29 .





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