Eileth, elven Beast Master, adventuring with Imoen, Viconia, Shar-Teel and EdwinMy party has slowly built up levels and wealth. The two seashore maps have been cleared out. A buffed (Chant + Strength of One) skeleton pack assisted by a Stinking Cloud was nearly enough to defeat each of the three Siren trios. After looting Black Alaric's cave, the six pirates from Lure of the Sirine´s Call met us outside the cave. They did not like that we "broke our deal", as they said.
"Hey, I was on my way to your house to divide the booty, you silly pirates!"
Oh well, we tought them a lesson in humility...
Poor Kivan was again used as kissing toy for Shoal. It was in vain this time, because we happened to kill her too fast - so we never even met ogre mage Droth.
Sometimes I am such a cheesy meta/powergamer.
This is one of my worst offenses when it comes to that.
(I´m sure most of you can figure out what happened)
Basilisk area was up next. I had some
gnoll issues when I tried to sleep to adapt spell selection for the Kirian battle. After Eileth (protected by long-term scroll) and Korax killed the first basilisk, I had Edwin make Korax invisible so
he could surprise-attack Mutamin. Game over for psycho gnome.
Korax was still on my side after all basilisks were dead, so I used him against the Kirian party as well.
He got Turned (along with our skellies).
We finshed up Nashkel Mines, killed Nimbul and Tranzig, sold lots of gunk to Officer Vai, brought Rep. to 18 at Beregost temple and shopped Shadow Armor for Shar-Teel. After we had rested at Feldepost's, Molkar's party showed up in the streets of Beregost. We defeated them soundly. The Hasted gnome mage (Halacan) made the mistake of trying to attack Edwin in melee. Edwin was standing right by the entrance to Feldepost's, impossible to get to in melee because the rest of my party members were in the way! Hence, Halacan wasted a couple of valuble rounds.
Lamalha's cleric + thief party had better success at being a PitA: Edwin and Shar-Teel were both backstabbed and Eileth had to suffer
two Unholy Blights. Both times, I hit them while they were chanting the spell (both with arrows and spells (MM, Larloch's MD)) but that still didn't cause spell failure. I still have not fully understood when a spell fails and when it still can be cast despite getting hit. At least I was smart enough to keep Imoen and Eileth separated so they wouldn´t both get Unholy Blighted by the same spell.
The damage to Edwin, Shar-Teel and Eileth wasn't life-threatening thanks to extra healing potions (it's in fights like this they should be used!). After Telka backstabbed Edwin, Eileth had a private brawl with her and killed her.
Edwin had a perfect spell result and the rest of the fight was just about saving Imoen from being surrounded by two batches of skeletons. Not a big problem. She hadn't dualled to Mage yet, so her AC was decent.
We interogated Deke (first time I've seen him, don´t think I have visited this map in Ch3 before), cleared out Larswood (including Teven), cleared out Peldvale except for Raiken that took us to the Camp. Tazok was killed at range. We buffed like crazy outside the main tent (strange that Credus and Taugosz didn't get suspicious...) and entered. The improved SCS battle adds a trio of BTEs (level 5, so immune to Sleep) and two hobgoblin elites.
This was a tough battle. Our initial spells (Imoen: Horror, Viconia: Hold Person and Edwin: Emotion) took out some enemies but Shar-Teel failed her backstab attempt on Hakt and had a rough time in melee against him. The archers loved to fire at Edwin. That got so bad that he had to go invisble and chug 4 healing potions in the middle of the fight. Venkt was never a problem because he failed his save against Horror. Eventually we outnumbered the fighting-able enemies and could win without casualties.
After looting and resting in the tent, we ran away from Taugosz and gang (Edwin got hit at least twice despite being Shielded). I had "adjusted" our Reputation earlier by killing Galileus. It was 9 now, so I rested in Beregost and Eileth gained a Horror special ability. I think the Bhaal powers are weird for Rangers. IMO, the 'evil' ones are much more useful. Larloch´s and Horror are so much better than CLW and Slow Poison for making a well-rounded character. A level 10 Ranger can cast those two 'good' abilities as spells if they want them. DUHM is indeed useful, though (just one, I want a Vampiric Touch as well).
We re-entered the Bandit Camp from the south. Managed to lure Taugosz and just a small pack of bandits to us at first. Taugosz got Held and slaughtered. The main battle occured near the ruins in the central part of the map.
Eileth tested her new ability. Having scared enemies running all over the place can get messy when they calm down, but it was´t so bad this time. Viconia tanked almost the whole Chill pack by herself.
I picked up Jaheira to do her quest in Cloakwood. That´s one of my favourite quests from the NPC Project - really well done. A nice chunk of XP to be had from it as well and some cool weapons.
The initial
Cloakwood 2 battle was so much better handled by this party than by Ivy's party. To be fair to Ivy, Eileth´s party is a couple of levels higher, plus I now knew that the ettercaps would join the fight. That party didn't have skeleton help either.
Centeol battle was handled perfectly. Emotion and Horror took out most the enemies and the rest all attacked the heavily-armored Viconia. Centeol used a charge on a Wand of Frost. I found that wand on her corpse (must have missed it with Ivy's party - Centeol's bulky corpse obscures the view). 16 charges left, sweet!
We cleared out Cloakwood 3-4, activated the Mines map but went back to civilization because I needed to sell loot and restock arrows (Eileth goes through arrows like popcorn and Shar-Teel uses many as well). I kept the +1 Club 'Root of the Problem' for Eileth. She is not proficient with clubs but this is the only magical melee weapon she can use that we have seen this far.
BTW, what types of creatures count as 'unnatural'? (Root of the Problem is +3 against them.)
Viconia levelled up in Cloakwood
but her HP roll was really poor.What to do next? Firewine dungeon? Cloakwood Mines? Four warders battle? Silke -> Ulcaster?
The answer: Ice Island
After the first wolf was killed, Edwin cast Invisibility on everyone except Eileth. She used a Protection from Magic scroll and entered the three mages room. Despite an AC vs. missiles at -6, MMMs hit quite often, forcing Eileth to drink two large healers and one small. Took a while to chew through Stoneskins and Mirror Images. Beyn and Marcellus dead but no sign of Andris.
While Eileth was fighting, the invisible Shar-Teel had de-trapped most of the place. However, the first trap after the corner leading to Tellan was too hard for her. I know that is a Fireball trap (after an accident that killed Imoen in another run) so I just had Eileth trigger it. She threw a poisoned dart at Tellan from the shadows, which shortened that fight quite a bit.
Eilieth was still magic-protected so she ran back to Cuchol. Shot down a winter wolf first and before she fought Cuchol, the scroll effect expired. She pulled back. I had Viconia Animate Dead in the large base camp room. Sent in a skeleton to Cuchol. Skull Trap. Next skeleton: Skull Trapped as well. Third and fourth skeleton in there - no battle sounds. Eileth scouted. No sign of Cuchol. She found Garan and hit him with a stealthed poison dart. Garan saved and threw a Chaos at Eileth. She pulled back, and
the spell hit her. Ankhegs followed and as you can see, killed a skeleton. What was good here was that Eileth just tried running north during the whole Chaos, plus the ankhegs couldn't see any enemies but still blocked the passage for Garan. Nice luck there, and a tactic highly recommended for future playthroughs.
Viconia had of course broken her invisibility with the skeleton summoning. I pulled her to Eileth and they took out all four ankhegs, one at a time. We found Garan a bit further ahead. Viconia drank a Fortitude potion and entered a magic battle with Garan,
which she clearly won. Eileth scouted further ahead and found Cuchol by the wolf close to the large room. She charmed the mountain bear but it had no chance against Cuchol and the wolf. Eileth shot it down to bag the XP when it was at Near Death and had made zero progress. Cuchol was defeated much like Garan, with a succesful Hold Person from Viconia.
We found Andris by the exit of this level. I sent in a remaining skeleton which triggered his buffs, made him summon a spider and kill the skeleton with a
Lightning Bolt than angered a winter wolf. Andris actually didn't kill the wolf. He began walking the long narrow passage towards the big room. Wolf followed a bit but lost him. Eileth (in shadows) tracked Andris. Edwin entered the passage from the other direction and timed a Greater Malison perfectly. It hit Andris without Edwin getting seen.
I realized now that Andris would be able to enter the big room and see Edwin and Viconia. His Minor Globe and Improved Inviso had expired, though, so we kept trying to hit him with disabling spells and managed to disrupt much of what he tried to cast (Eileth's Arrows of Ice had the most success here). He saved against three Emotions, got hit by Silence but cast Vocalize right away, saved against Eileth's and Edwin's Horrors but
not against Imoen's. Then it was just concentrated ranged attacks and down he went.
We polished off the remaining wolves and rested near the exit to level 2. With a full spell arsenal and with just one dangerous foe, Dezkiel was in trouble.
Edwin was the main executioner. Some of those skeletons have been Turned by Viconia and sent back into the battle. Our skeletons were much better fighters anayway (they had spell boosts).
Edwin had levelled up on the island. It´s always cool to reach a new level of spells with him, since he gets
three slots right away. So now he had three 5th-level spell slots but we hadn't seen a single 5th-level arcane scroll in the game.
Safana remedied that. Gotta love her comment here! Perfect timing.
She picked Shandalar clean and finally cashed in the small XP reward for finishing his quest. Several good scrolls for both Imoen and Edwin. One 5th-level: Feeblemind. Great single-target disabling spell that has a good chance to work even without Malison/Doom help because of the save penalty. Drawback is that the target must be visible.
Shar-Teel also levelled up on the island, to Thief level 8. That meant she got her fighter abilities back. She can now wear a helmet again, is a Grand Master with Crossbows and Specialized with Scimitars. Crazy improvement for her ranged attack. From 2 apr with so-so THAC0 using a Short Bow to 4 attacks per round at THAC0 7!
(Yeah, we bought her the Light Crossbow of Speed at Feldepost's)
Eileth, level 7 Beast Master, 70+6 HP
Imoen, level 9 Thief -> level 5 Mage, 51 HP
Viconia, level 8 Cleric, 33 HP (2 deaths, CON=6)
Shar-Teel, level 7 Fighter -> level 8 Thief, 53 HP
Edwin, level 9 Conjurer, 46 HP
Modifié par Jianson, 31 octobre 2012 - 11:21 .