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Baldur's Gate 1 No-Reload Challenge


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#7301
corey_russell

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Grimwald the Wise wrote...

Soloing a bard negates much of the advantage of having one as his song benefits the whole party.

I must admit that I do the BG quests because that is what a good character would do, not because it is beneficial.

Once you've hit the experience cap and got all the tomes, what point is there in doing the side quests other than for the satisfaction of doing them?

That's one reason why I don't like the way that you lose all your possessions in Amn.


There's other ways to look at it. If you die doing one of these side quests/battles, then thousands of people in both Baldur's Gate and Amn will die because Sarevok will start his war - several times during your Journey, you are told that you are the ONLY one that can stop Sarevok - if that's the case you need to be focused on your goal. Having said that, if helping someone also helps you, then that's a different story, even if a little risk - such as helping the Priest of Tymora get his dead son back, you get the best shield for vanilla BG 1, which could help against Sarevok.

Coresong realizes he has limited resources, and needs to use what little he has to stop Sarevok.

#7302
corey_russell

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Coresong the Solo Level 10 Bard continues his adventure - update 7

As anticipated Coresong needed to deal with the Iron Throne next, just wasn't much to do. However, after buying items he would need to deal with that, he was a bit low on cash (13000 gold), so decided to stop by Bassilus area - Coresong never did deal with him, mainly due to lack of rigid thinking defense once the greenstone amulet poofed. For now Coresong summoned two batches of hobgoblins, haste then showed himself - his "army" was devastating, to both Bassilus and his "army" - great victory. I think my plan for Duchal Palace should work quite well with this test run. Coresong used his army that hadn't unsummoned yet to help him against nearby hoggoblin bandits, thought it was probably unnecessary as Coresong used a skull trap which killed 2/3 of the hobgoblins in a single shot. The short sword will sell nicely. Coresong goes to the Dawn Temple to get his reward, sell at the nearby ThunderSmithy, head to the City of Baldur's Gate to rest, and NOW he is ready to deal with the Iron Throne.

Coresong talked to Scar, agreed to investigate the Iron Throne and entered. He used his haste boots to good effect here, using them to avoid talking to most people, since the real action was the 5th.

Interestingly, in Real Life, I was VERY nervous before going upstairs, in all my runs and number of solo runs I have NEVER soloed the 5th floor with an arcane character that was not part fighter (dual or multi). I decided to take a play out of Alesia's playbook - leave NOTHING to chance. Here was my plan:
1) Bow of Markmanship, arrows of detonation, and haste (via level 3 spell) for offense (took NINETEEN arrows to finish off the enemies)
Defence:
2) MGoI - this saves vs magic missiles and horror, and hold person and rigid thinking. Can still be vulnerable to confusion, which I know gets used here, so that explains next item
3) Potion of Magic Shielding - this saves me vs. the powerful level 4/5 disablers (confusion, emotion, Chaos)
4) fire resistance via ring, scroll and potion to be OVER 100% - this way my own arrows heal me!
5) Mirror image (since vanilla I get 10 images, very helpful)
6) Blur - don't need to saves, but makes me harder to hit by both arrow and melee
7) Shield Amulet - allowing me to cast spells during combat if I wished

So I tried out my plan, and it worked out exactly as anticipated - I didn't even need to heal myself (my arrows were doing that). Here's a screenshot of the devastation:
Image IPB
It two trips to sell everything. I went to my base at Beregost, put things I was going to keep there, and then thought VERY carefully as to what I would need in the Candlekeep crypts, again wanting to leave nothing to chance. My plan was to get the items in the two crypts with tomes only then go invisible out of there. 2x knock had to be used to open the crypts, which meant no spell slots for mirror image.

Once I got to Candlekeep, I did nothing there except get my Bhaal power (DUHM), then got framed for murdering Rieltar. Things didn't quite work as I planned in the crypts, the initial doppleganger was hitting VERY hard, I had to do 3 frost wand charges, magic  missile and lot of running to heal up, but I did win. This made me concerned about the spiders, but I'm committed now, time to put my plan into action, we will see if my preparations were enough.

For the crypt on the right MGoI was sufficient for all the traps, so that worked out nice. For the repeating lightning bolt trap (that's just vicious) I used potion of absoption. Due to my fear of my aura being clouded (which may mean I couldn't use a potion of elixir to deal with poison), before triggering the spiders I used a protection from poison scroll - I think this saved my life.

As it turned out, the fight with the spiders was epic, I had to summon several batches of monsters, which clouded my aura, so took a while to get a chance to use my frost wand and magic missiles. However, once I had my meat shields in place, the bow with +2 arrows took their toll and the battle was won. One phase spider got a strong melee hit that dropped 50% health (probably a critical, which I have no defense to) - if that had poison too, that would probably have been too much - however since immune to poison, I just used a blue potion and resumed my attack -success!

I used the fire resistance ring from the other tomb (plus the fire resistance ring I always wear) to walk through the final two traps, did knock, looted and mission success! Went invisible (via spell) and ran my out of the crypts.

As for Chapter 6, I intend to travel throughout the city invisible, and after the required encounter, then return an inn to refresh spells, rest, and repeat. I will think very carefully about my plan for each encounter. I think I have a good plan for the encounters except Slythe, I may have to cheese it , e.g., have lots of summons blocking the path, then just shoot him dead while he's trying to talk to me. If that doesn't work out, will use a precious invisibility potion, summon monsters, haste them and let them do the work with the help of the my bow.

It should be noted there is a potential risk if the cheese option fails - Krystin will go hostile and could put confusion on my summons and slaughter the civilians nearby. For sure my reputation would hit rock bottom. I am not a paladin, ranger or have good party members, so would only have to donate enough gold at a temple so mercenaries aren' t sent after me.

Modifié par corey_russell, 23 mars 2013 - 03:31 .


#7303
corey_russell

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Coresong the level 10 Bard - FINAL BG 1 Update

Via invisibility, Coresong avoids all contact with this fist in the City of Baldur's Gate- this also allows him to avoid the sewers. Here's an account of the major Chapter 7 encounters:

* Cythrandria - Coresong's hasted summons took care of her summons, Coresong also slowed her summons. He then dispelled Cythrandria's buffs via arrow, then concentrated fire/spells on her and she fell, all the while protected himself with mirror image, blur, and MGoI. Complete victory here - interestingly, the battle took all the spells Coresong had, except invisibility to avoid the fist.
* Slythe and Krystin - hasted summons, except Coresong had to use invisibility potion to get away from Slythe once the dialog finished, and did get hit once. Coresong used arrows to get rid of both assassin's buffs, then acid arrows to finish them off.
* For the Duchal Palace battle, Coresong had maybe 4 groups of summons, buffed himself, triggered the fight, dispel magic on the dopplegangers, then haste on his own summons - Belt died but Lia survived. This screenshot clearly shows Coresong is taking no chances, unlike my recent run with Honlann.

Went back to Beregost to get rid of stuff I don't need, and get items will take in BG 2 (Kovaras ring, pantaloons), and of course any resources I will need for the final push. In case anyone is interested, here is my resources I intend to use to get through maze/past Undercity/and for Sarevok himself Coresong's plan works, except he forgot that MGoI for a set of traps meant that he had to use his last invisibility potion to get past Undercity party - he thinks thats OK though since he never plans to be in melee range.

Sarevok Battle:
Coresong buffed himself, summoned about 4-5 batches of summons, then moved in. He did a dispel magic (via scroll, since all his level 3 slots are being used for other things), one necklace of missiles charge to pull Sarevok and Semaj, and then a quick retreat.

As expected, the fight looked epic. This screenshot, Coresong just fired some magic missiles at Semaj and he died a moment later.
Image IPB

Even hasted, it still took QUITE a while for Coresong and his summons to whittle down Sarevok. But with Angelo and Tazok out of the picture, the result was certain. Coresong never even got hurt. On to BG 2.

BG 2 Plans:
I've always heard it said that ANY class can defeat vanilla BG 2 while solo. Yet, in all these no-reloads threads over the years, I have never heard of an UNKITTED bard doing so - so I'm going to not to use SCS this time to give me at least a tiny chance of success and give it a shot. I don't even know if I can make it out of the dungeon, but guess we will see...

if I miraculously make it out of the dungeon and past the final BG 2 fight, will go after Melissan.

Modifié par corey_russell, 23 mars 2013 - 05:16 .


#7304
Grond0

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Well done Corey - best of luck in BG2.

#7305
Grond0

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Gate70/Grond0 Multiplayer attempt 16(4)
Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)

After 3 abortive runs, this version did at least get far enough to see what they could do before failing.  The first task tonight was to take care of the Nashkel mine - sleep made it easy to proceed, while Mulahey suffered from an overdose of MM.

We came up against a bug with Nimbul when he killed Charel with MM, despite her being carefully shielded.  Tests showed that shield works fine in this installation where both characters are controlled by a single player, so we allowed a reload (now I'm aware of the issue the intention would be not to reload any more).  This time Nimbul was killed by call lightning.

Through Tranzig to the bandit camp.  Nasha proved pretty vulnerable to arrows and there were several invisible rests until all the enemies were dead (sleep + call lightning for Taugosz).  Inside the tent the duo initially went out of sight range of Raemon in order to get a sneak attack on Hakt.  With him finished Venkt was targeted and then Raemon, leaving Britik for the finish as he has no distance capability.

Travelled invisibly through the Cloakwood to the mine.  The intention there was to pull Drasus away, but all the party followed.  A confusion from one of the mages put Charel out of action for a while - causing Nasha to sacrifice her nymphs and expose herself to avoid the enemies targeting Charel. That worked and the duo were able to proceed to the mine.  Not for long, however; Nasha entered first and started attacking the two guards without moving away from the door.  That meant that Charel got targeted when she entered.  She tried to finish a guard off with a LMD and succeeded in doing so, but not before the guard got a last swing in - a critical for 22 HP meaning Charel died as well.
Image IPB

I think we both feel this duo should be able to be successful, so are planning a 5th attempt at this combination next time.

#7306
Gate70

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Congratulations Corey and good luck in Amn. Whenever I used to try that sort of approach Angelo and Semaj would combo exploding arrows and fireball, so good to see it done properly.

#7307
Gate70

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Chester : Chaotic Neutral Half Elf Jester
Chester the Jester is likely to be a short interlude. The less than perfect teeth are just the start of his problems as his parentage stems from a single unmodified roll.Image IPB[/b]

#7308
corey_russell

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Thanks all for the congratulations -- and good luck with your new run, Gate70 - solo or party? You didnt' say.

#7309
corey_russell

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Well it appears Coresong couldn't even make it out of the Dungeon, he was nearly full health but in a bad spot with the mephits, he tried to place a skull trap close enough to kill the mephits but not close enough to get him but he guessed wrong (not enough experience with skull traps), and despite his MGoI being active, the skull trap apparently hit so hard it killed Coresong out right. Before this encounter I had already discovered that in my install, MGoI doesn't protect against skull trap, though it theoretically should, so I wasn't counting on the MGoI protecting me - I just made a mistake with my placement. Live and learn, as the say.

Back to the drawing board. I actually had fun with the bard's arcane (imagine that), so think I might do another arcane character, except I prefer an arcane with a bit more defense, like say a large shield and helmet - I wonder what corey is going to do? Heh...

#7310
Gate70

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The dungeon is easy to under-estimate when solo. Good luck with the new one (Picenon II?)

A hobgoblin poisoned Chester, glugged a healer but another arrow was too much.
I started a Cavalier, but put him on hold to do something different.
An elven wild mage called Boffel held himself so an ogrillion could beat him to death with an undelivered letter.

Not sure what next.

Modifié par Gate70, 23 mars 2013 - 02:11 .


#7311
corey_russell

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Veeton the fighter/conjurer entering Trilogy No-Reload Challenge...
Traveling with: Shar-Teel, Kagain, Imoen, Branwen

Setup:
Vanilla BG 1
Tales of the Sword Coast Expansion
Official TotSC patch
no mods
Core Rules at all times

Here's my next entrant into the gauntlet. I was in a mood for party play this time.
Image IPB

Veeton is a fighter primarily for expanded equipment choices. Now that he's unlocked his fighter levels, he is using a helmet and a large shield, it's much more likely he will make it through, though as a human, he always has to be careful when dealing with enemy spell casters (save issues). He's a conjurer of course for the extra spells. I might dual Imoen, but haven't decided yet.

There's only been one death so far, in the very early going back when the party had bad equipment, and didn't have Branwen yet, when the party fought the Flaming Fist Mercenary on the roud south of Beregost. Kagain died a moment before the mercernary himself died.

The party also successfully dealt with Mulahey - a lot of people took a lot of damage, including Veeton who took 50% health, most of it was collateral damage from our own fireball. Mulahey himself was a non-issue as Branwen somehow managed to hold Mulahey in the first round. We recruited Xan to help pick up the short swords and bows, primarily in case we ever wanted to recruit him later. We're a 5 man team for the extra experience. When I want more experience, I usually use a 4 man team, but in this case, as a mage, Veeton prefers to have two meatshields who can cover for him in ambushes and such.

Veeton is now -9 to missiles - the only ambush of any threat now would be a ghast/ghoul ambush (or a basilisk I guess, but I know what areas can potentially spawn that one). Ogres are bad too, but he should be able to out-maneuver them.

Gold will be tight probably, mainly because when my reputation gets high, i kill some random innocent to bring it back down so Kagain and Shar-Teel stop their whining Yes, I know a mod can change this, but I don't mind it's their character.

Modifié par corey_russell, 23 mars 2013 - 09:48 .


#7312
Grond0

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Gate70/Grond0 Multiplayer attempt 16(7) - Update 1 (1 hr 10 mins)
Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)

The first 4 attempts with this combination of characters were chronicled yesterday.  There was also a 5th attempt last night that ended very early.  Today there was one early death when Charel got too close to Shoal and was pulled in for a kiss.

For the current attempt I've actually included an update number & time above to demonstrate confidence in our ability to make progressImage IPB.  So far we have:
- got revenge on Shoal
- done a few tasks in Beregost
- travelled to the Friendly Arm via an ogre to pick up the Ring of Wizardry and reunite Joia with another ring
- back down to Nashkel to buy a green scroll at the Carnival
- rescued Hulrik's cow en route to giving Meilum a bellyful of magic missiles
- toured the XP farmbasilisk area protected by the scroll; left Mutamin and the party alone
- made our way through the Cloudpeaks to the Gnoll Stronghold, picking off Zal & Vax, Rufie, Caldo & Krumm and helping a girl resurrect her pet cat en route

Current character records:
Image IPB
Image IPB

#7313
corey_russell

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Veeton Update 2:
Traveling with: Shar-Teel, Kagain, Imoen, Branwen

Veeton and gang have made really good progress. Kagain and Shar-Teel have been tanking great. At level 6 thief I dualed Imoen to illusionist (someone can ID stuff now -yay!). Been playing real careful, and trying not to take unnecessary chances with Veeton himself. At the same time, we are scrounding for every little bit of experience, even kobolds We aren't ready to deal with the battle horrors yet in Durlag's, but that will change once Imoen's and Veeton's magic missiles get stronger with levels and once we get wand of heavens for Branwen, which we haven't done yet. But perhaps more to the point, we don't have a thief, so will wait until we unlock's Imoen's skills.

It was fun to beat up the Amazons. The party just walked right up, without any particular buffs up, and Veeton cast web twice in a row, Branwen silence, and everyone else ranged attacked whoever wasn't held. Branwen followed her silence with 2x hold. It was pretty devastating, the only issue we had was Shar-Teel got hit with rigid thinking and walked into our own web and got caught. We were able to keep her alive though.
Image IPB

Near the end of the session, the party beat up Melium and Khark. Khark took a while, party used a lot of different things to whittle him down, most important things were our skeleton friends and Kagain had potion of magic blocking - no one died.
Image IPB

Since we made so much progress, here is everyone's status and line-up:

Shar-Teel - Level 5 fighter, 38 HP
Kagain - Level 5 fighter, 54 HP
Branwen - Level 6 Cleric, 35 HP
Imoen - Level 6 thief (inactive) > Level 3 Illusionist, 40 HP
Veeton - Level 2 Fighter / Level 5 Conjurer, 40 HP

Yep! Both mages have more HP than the lead tank, kind of funny. It's been fun so far.

Modifié par corey_russell, 24 mars 2013 - 07:18 .


#7314
Grond0

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Tiamat, elf wild mage (Update 1)

The original Tiamat finally became a victim of one of his surges; that was well overdue given the risks he had taken.  This character shares the same name and portrait, but is a fresh roll (identical except that wisdom is 2 points higher).
Image IPB

The idea this time is to minimise risks as much as possible, so spell casting will be very rare.  So far Tiamat has just completed Candlekeep and has cast what should be his only spell for quite a while - find familiar.

Wild mage level 1, 18 HPs, 7 kills

#7315
corey_russell

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Good luck Grond0!

#7316
Grond0

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Gate70/Grond0 Multiplayer attempt 16(7) - Update 2 (2 hrs 15 mins, 3 hrs 25 mins)
Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)

So far so good on this run, though there was one close shave.

After returning from the Cloudpeaks the duo sold surplus equipment and did the remaining tasks in Beregost.  Then up to the Friendly Arm to give Landrin the good news that his house had been cleared of vermin and to pick up the pantaloons.

Aiming to get reputation up Melicamp was toted back to High Hedge, but couldn't stand the strain of transformation.  However, Bjornin, Charleston Nib and Brage all said they would put in a good word.  There was a bit of confusion with Charleston when Charel asked Nasha politely why he had taken the idol (after almost walking into the Doomsayer).  However, Brage was nearby to give a free lift home.

A green scroll of acid protection made a raid on an ankheg nest pretty easy and talking to Farmer Brun got reputation to 20.  That allowed the purchase of the green amulet, cloak of displacement and a spiffy staff at Ulgoth's Beard.

Using the amulet Nasha boldly strode into the middle of a group of sirenes in the lighthouse area.  However, her claws weren't working too well and all the sirenes were still alive when the amulet charge wore off and I decided for some obscure reason not to renew it!  Nasha was confused by a sirene hit and it was probably only because she ran away from both the sirenes and the nearby hobgoblins that kept her alive while Charel finished off the sirenes with magic missiles.

By contrast Sil's group were all killed with a single amulet charge.  That got Nasha to level 7 and a major upgrade of her werewolf abilities.  Taking account of that it was decided to tackle the golems as well and they were duly slaughtered; Charel learnt MMM when killing the second one and put her new spell to immediate good use on the third.  Unusually for us neither character really had any use for the constitution tome, but Nasha used it in the end.

With the duo now considerably more powerful Bassilus was quickly overwhelmed on the way to Nashkel mines.  The same fate befell Mulahey and his troops there.  Nimbul didn't last long enough to get his horror spell off; Tranzig did slightly better - leaving one acid arrow behind. 

The duo raced through the bandit camp.  The previous time was a bit of a struggle, but they were rather higher level this time and it was pretty easy.  Nasha's AC was far better to defend against bandit arrows, while his call lightning made a mess of Taugosz.  Inside the main tent a couple of summoned nymphs helped confuse the issue as the bad guys were taken down (or triumphed depending on your point of view).

Nasha, shapeshifter level 7, 49 HPs, 169 kills.
Charel, sorceror level 6, 27 HPs, 96 kills.
- spells: Sleep, Shield, MM, LMD; Invisibility, Remove Fear; MMM


#7317
Grond0

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Tiamat, elf wild mage (Update 2)

corey_russell wrote...
Good luck Grond0!

Thanks Corey - I feel pretty good about the run so far.

From Candlekeep Tiamat went straight to the coast to shoot up Shoal.  That got him to level 3 with 11 more HPs.  Sundry tasks in and around Beregost provided a further level and 3 more HPs.

Next on the list was saving Hulrik's cow.  The idea of doing this was to get reputation up to 10 so as to get Bhaal healing.  Even though that's not likely to be directly cast it could help as it provides automatic healing (without the chance of a surge) when resting.  However, I rested by mistake on arrival in the area so picked up LMD instead.

On to Firewine Bridge to get Meilum's bracers.  While he chased the familiar round and round some rocks, Tiamat shot him up.  There was a similar approach with Greywolf, but rather quicker thanks to the impact of the bracers.

Searching for easy XP Tiamat went to the basilisk area.  A total of 157 bullets were used to kill all the basilisks, as well as the odd gnoll.  The final victim was Korax, who had been pressed into service to paralyse Mutamin while Tiamat lurked out of sight.  That got Tiamat to level 6 with 10 more HPs.

Looking to build his reputation, Tiamat agreed to take Samuel to the Friendly Arm, though it proved to be a difficult journey.  South of Beregost he was ambushed by bandits.  With 42 HPs I thought he would be pretty safe from ambushes, but he was down to single figures by the time he ran off the map here. 
Image IPB

Carrying on his journey he ran into another bandit ambush north of Beregost - but this time the bandits were much poorer in their shooting.  On again and a third ambush triggered on this journey - but this time the bandits had been left at home and Tiamat had no trouble evading.

He had picked up a belt from an ogre during that journey and also found a couple of rings at the Friendly Arm - one to sell (no use to him as identify is the only spell he can use that does not risk a surge) and one to return to Joia.  Left Tarnesh alone for now.

Going south again Tiamat oversaw Melicamp's successful reconstruction and has just been raiding the Valley of the Tombs.  He handed back a +2 dagger in exchange for potions of invisibility and freedom and then drew some ghasts out of their tomb (to be shot up) to get the wand of monster summoning. 

Wild mage level 6, 42 HPs, 61 kills

Modifié par Grond0, 24 mars 2013 - 01:11 .


#7318
Gate70

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Rhane: Lawful Good male dwarf kensai
(who doesn't look particularly dwarf-like or kensai-ish)
Reevor doesn’t believing that a rat ate the homework offhand longsword.
This is the last time Rhane will do as he is told.
Image IPB

Firebead Elvenhair throws Rhane out on the street twice (Firebead moved so exit clicked).

Reputation of 20
Firebead Elvenhair, Brage, Joia, Samuel, Ardrouine, Melicamp, Cloud Peaks Dryad. Drienne thrown in for free.

Charisma of 17
There aren’t many xvarts to deal with but they manage to stick their swords into Rhane with annoying ease.
He shrugs off the mounting wounds to grab a magical tome.

Equipment
A cure light wounds and 5 healing potions see Neville relieved of a long sword +1.
Rhane decides Greywolf can wait based on this result.

Life skills
A brief trip to the xp farm sees 8 lesser basilisks and 1 greater basilisk killed.
Mutamin is drawn away so his tamed greater basilisk can be put down without distraction.
Tamah is given a free revival.

Equipment (part 2)
A jaunt to Ulgoth’s Beard sees the greenstone amulet and cloak of displacement purchased.
Greywolf is chunked while fighting over the Varscona long sword +2.
Dealing with Silke nets potions of invulnerability and defence.
A slow ogre yields a girdle (piercing).

A day at the Seaside
Drinks first - heroism, defence, stone giant, clarity, suntan oil of speed.
Three sirines are down without taking any damage.
Same for Sil and her two.
Switching girdles sees three flesh golems destroyed (took a brief risk with first one).

Constitution of 20 (the Regeneration Game)
Thalantyr helps Rhane read the tome of bodily health. The dwarf grins as his wounds start to heal.

Health (don’t think he did quite as well as Engor)
72hp;15 + 9 + 10 + 10 + 7 + 13 + 8.

The equipment list to investigate Nashkel mine is sparse but should suffice.Image IPB

Note, have switched to a single (ish, 850mb of duplicates to allow different screen resolutions in multiplayer and single player without constant editing of the ini file) install of the game so removed the tougher Shade Lord, Sendai and Abazigal components. Details in signature link.

Modifié par Gate70, 24 mars 2013 - 02:24 .


#7319
Gate70

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Rhane: Lawful Good male dwarf kensai
Mulahey, Nimbul, Tranzig, Ardenor Crush, Credus, Taogosz Khosann, Venkt, Hakt, Raemon, Britik, Drasus, Kysus, Rezdan, Genthore, Hareishan, two battle horrors and Davaeorn. They’re all history.Image IPB

(Taugosz forced a running glug-fest as did Drasus. Failed to trigger lightning trap but Hareishan zapped herself enough times to ensure a certain death)

The Iron Throne HQ is heavily guarded but Rhane sneaks in to grab what evidence he can find. Tippy-toes.Image IPB

Duke Eltan sends Rhane back to Candlekeep and the dwarven kensai uses a protection from magic scroll (when there are two good options and a half baked idea, go with a good option - will leave Grond0 to elaborate) and a giant strength potion to loot the tombs underneath on his way out.

Slythe gives Rhane a good kicking but can’t quite finish the job (forgot a potion of defence and tried to avoid using an invulnerability) so 400gp of temple healing is purchased before attending the coronation in suitable style. Sarevok attacks when both dukes survive and Rhane trades blows with him briefly.Image IPB

Belt sends Rhane to the Thieves Guild after Sarevok. Rhane quickly dumps the letters, sells the other possessions of Slythe and retrieves a pile of items from a barrel next to Black Lily. A Mustard Jelly hits for 32 so Rhane glugs two healing potions then a regeneration to help ease the wound inflicted by Sarevok.

Two doom guards are tackled one at a time but a pair of skeleton warriors fight together and collapse into one pile of shattered bones. Sarevok comes out to play on his own after taking two oils of fiery burning so Rhane tries two more - one miss and one hit, but at least it cleared the bats.

Rhane hits Sarevok but blunders into a lightning trap, so glugs a potion of absorbtion to prevent further accidents. Sarevok seems able to strike first on each hit and run so Rhane heals to make a more determined stand only to see his speed and invulnerability wear off. After two more glugs on the run Rhane uses kai to hit three times and Sarevok hits twice in reply. Rhane has to run and glug again but Sarevok has staggered briefly (near death).

Three healers and a second regeneration later Rhane makes another stand, lurching deep into the danger zone as his three hits are met with two from Sarevok. Rhane turns to run but Sarevok blocks his path, draws back his huge sword and...collapses.
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A potion of invisibility sees Rhane rush past Rahvin and gang, then two rings of fire resistance together with the potion of absorbtion mean he can race through the remaining traps (which he sidesteps at remarkable speed anyway) to pick up his pantaloons, Koveras’ ring and head back to Belt.

268 kills, greater basilisk. Status after Sarevok;
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Modifié par Gate70, 24 mars 2013 - 10:59 .


#7320
Grimwald the Wise

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Well done Gate! Congrats

#7321
Grond0

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Gate70/Grond0 Multiplayer attempt 16(7) - Final Update (2 hrs 0 mins, 5 hrs 25 mins)
Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)

Gate70 wrote...
Duke Eltan sends Rhane back to Candlekeep and the dwarven kensai uses a protection from magic scroll (when there are two good options and a half baked idea, go with a good option - will leave Grond0 to elaborate) and a giant strength potion to loot the tombs underneath on his way out.

Unfortunately, the dream has indeed been shattered (for this attempt at least).  The run had been pretty untroubled up to the point of returning to Candlekeep.  That was party down to greater experience with the characters, but mainly I think just accruing a bit more XP at an earlier stage.  Nasha was level 7 by the time they went to the bandit camp (much stronger werewolf shape and nymphs available), while Charel was level 6 (MMM to beat down those troublesome casters).

On arrival in the catacombs Charel investigated the contents of the secret library and decided she could put a minor globe scroll to good use.  That allowed her to loot the first 2 tombs, but the scroll expired just as she triggered the lightning trap on the way to the third.  The trap hit her once and bounced off down the corridor as time stood still.  Nasha had been getting worried and was already running towards Charel, but was not quite in range to throw her a potion of absorption while the game was paused so Charel quaffed a healing potion.  Time resumed and Nasha advised Charel to go to the other side of the corridor to avoid the returning bolt.  Of course that meant that the bolt bounced off nothing across the corridor and straight along the other side where Charel got a (momentary) shocked expression on her face.
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#7322
Serg BlackStrider

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Congratulations, Gate!

edit: and sorry for another MP demise, guys ... :( Good luck with next attempt!

Modifié par Serg BlackStrider, 25 mars 2013 - 06:39 .


#7323
Grond0

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Gate70/Grond0 Multiplayer attempt 16(8) - Update 1 (0 hrs 5 mins)
Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)

There was just time to put down a marker that the girls will return.  Currently they are waiting on the steps for Gorion to give the word that the coast is clear to leave Candlekeep.

Modifié par Grond0, 25 mars 2013 - 06:36 .


#7324
Grond0

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Tiamat, elf wild mage (Update 3)

Tiamat continued her journeys by braving the dangers of the Cloudpeaks.  All the main encounters were undertaken here successfully. 

The one I was potentially concerned about was Sendai.  The lady herself was no trouble - she was so keen to talk to Tiamat that she didn't notice she was being eaten alive by the quasit behind her.  As she didn't manage to talk her friends were not yet hostile.  However, with both of them being archers it wasn't realistic to expect to tank them.  Therefore the quasit and Tiamat attacked them together to hold them in place, while 2 blasts from the wand of frost finished them off.

The quasit is very vulnerable to criticals with only 24 HPs, so only melees creatures with maximum damage less than 12.  However, even a critical below this can be a problem - here the quasit panicked and Tiamat had to quickly equip her staff and step in to get the wolf to focus on her.  That was actually a rare type of encounter - Tiamat normally would deal with enemies without distance capability by running and shooting while the quasit stayed in his backpack.  Where the quasit is very useful in the Cloudpeaks is against winter wolves; run & shoot is a possible tactic against one due to the relatively short range of their breath attack, but it wouldn't be realistic against a group like this.

Tiamat's reputation is now up to 19 and she has a choice of means to maximise it before doing a bit of shopping.

Wild mage level 7, 48 HPs, 89 kills

Modifié par Grond0, 25 mars 2013 - 06:57 .


#7325
Grimwald the Wise

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After dealing with the mines titch and party dealt with Tranzig, not evn giving him a chance to plead for mercy.

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They then went to Gullykin and aided Indira killing far more kobolds than can be seen on the screen.

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After that we finished Gavin's little jobs and went to Restenford. (Bone Hill Mod)
They killed the mage Telvar.

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Followed by a wraith,

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And a giant.

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They then killed some Olyughs on the way to finishing Pelvar's little jobs.

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After dealing with the bandit camp, they were ambushed by Brotus Bloodthirsty and his mates.

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They continued to the Cloakwood mines.


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And then carried on to Baldur's Gate.

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Eventually, after going to Candlekeep, they went to Garrotten.

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Sadly due to not doing tasks in the order that the mod expected, the plot was all over the place, but the party was still able to exit successfully.