Veeton the Fighter/Conjurer - FINAL BG 1 UpdateSo Veeton is ready to investigate the Baldur's Gate Iron Throne HQ - except he doesn't want to use arrows of detonation, since the bow users are Veeton and Imoen (the mages of the group). Therefore, Veeton has the party try something different. Kagain puts on invulnerability, frost giant, haste potions, fire resistance (via spell and rings, over 100% in fact), and Shar-Teel does fire and strength and also gets a improved invisibility buff by Veeton. The idea was for these two to take care of the trouble on the 5th floor and let the party wait for the results.
Well, it didn't quite go as we had planned. As desired, Kagain drew out the enemy bad spells, however, Shar-Teel got confused and was out of the fight. Kagain quickly killed two of the casters, however he was taking a bad beating from the melees. Even though the party downstairs is unbuffed, I was reasonable sure Kagain had their full attention. Veeton and Branwen started healing Kagain (Kagain was at 25% health or so, though he does have a lot of HP (96)), and Safana and Imoen used their ranged weapons...with the party's help, Kagain was saved, and
Sarevok's Acolytes were defeated.The first level of the Candlekeep Crypts worked exactly as planned, no mishaps. Veeton got the tomes - Branwen already got two wisdom tomes this game, she'll have to be content with that.
Second level was also smooth - here's our treatment of the "Elminister" we met down there - 4 fireballs. Two survived, but they died fast after that screenshot.

Since arrows of detonation were a no-go, I tried a new strategy vs. Prat - it worked beautifully! Imoen and Veeton went invisible, Veeton on the right side, Imoen down and left, with Prat's group within visual range. We gave fire resist gear for Kagain, Kagain activated protection from magic, and got Prat's group's attention. Once they started attacking Kagain, Imoen and Veeton fired 2 fire balls each -
that killed all of them! Very smooth, Kagain didn't really take any damage even. We need all the experience we can get, so Shar-Teel cleared the spiders, mainly with her protection from poison scroll and free action ring.
Time to sell then get the evidence on Sarevok. Cythandria was defeated by group haste pretty much (so fast, she couldn't even try to surrender), Slythe and Krystin basically defeated by dispelling arrows (these things worth their weight in gold). Duchal Palace, put summons to defend the dukes, then dispelled the dopplegangers' haste via spell, then had the party concentrate fire on any enemies near the dukes - complete success! Mountains of summons used, but was determined not to fail here again...
Ran into a little problem in the thieves' maze. I couldn't decide should I put Safana invisible to de-trap, or just use Pro-Magic scroll to set them off. Decided to use Pro-Magic scroll, but that was a little insane...I forgot the skeletal archers would just slay her quickly! She managed to set off 3 traps before she died...the survivors charged the warriors, setting off the last trap, but winning the fight. Fortunately I was ready for this situation, Imoen used a potion of perception and now she has 100% trap detection skill..though despite that she still set one trap later...nevertheless we got out of the silly maze. I did NOT resurrect Safana, we just don't need her.
For the Undercity Party, I sent Kagain invisible with AI off, and then sent summons alone to the enemy party to try to draw out their spells/arrows of detonation. Wasn't real effective, While buffing the party, I accidentally brought the summons back to the party and they brought back an ogre friend - oops! Was okay, just him so we killed it quick. We put protection from fire on everyone (cleric level 3 spell), haste and moved forward within visual sight of the Iron Throne party. We opened with 4 fireballs, then used melee/ranged fire.
Only two survivors survived the fireball onslaught who were quickly mowed down.
Veeton was VERY close to level 9, about 1600 experience short - hey the skeletal warriors nearby could help with that! I put protection on undead on Shar-Teel, a strength potion and potion of fortitude (this saved her life, it doubles her HP). Well in vanilla, the undead scroll doesn't work against these enemies, and the party had to move up to saver her - we succeded,
but ended up battered.. We also used up a lot of heal potions. I thought about trying something new against Sarevok, but decided against it, don't want to falter so close to the finish line.
This is our preparation for Sarevok (summons/buffs).As usual when I play vanilla BG 1, Imoen crept up and cast a dispel magic scroll at the dais (out of sight) - this dispels Sarevok's and Semaj's buffs. Then she fires a fireball via wand also out of sight, and runs back to the group. Only Sarevok and Semaj come. Party concentrats fire on Semaj, who got stunned by Shar-Teel's darts of stunning. Needless to say, Semaj falls shortly thereafter. Here's the battle at this point.

Only the big bad boy left. We concentrate fire/spells on him, and to rub salt in the wounds, Veeton hastes the skeletons attacking Sarevok. Branwen does wand of heavens and then
success!Veeton is moving on to BG 2, as this is a trilogy no-reload.
EDIT: Final Veeton BG 1 stats: STR 19 DEX 19 CON 18 INT 19 WIS 4 CHA 3, 58 HP, 575 kills, 29% of the party's kills (pretty good for a mage in a full party)
Modifié par corey_russell, 27 mars 2013 - 05:29 .