Baldur's Gate 1 No-Reload Challenge
#7426
Posté 31 mars 2013 - 04:45
#7427
Posté 31 mars 2013 - 05:41
Tiamat has successfully won through to Amn.
The main business in the city was to get the tomes. There was a bit of carelessness when trying to get into Ramazith's tower that was costly to his reputation, but with plenty of cash available the temple restored most of the losses. Jalantha gave him his final BG1 level and yet another 6 HPs. Before reporting to Duke Eltan also took a side trip to Durlag's Tower to get the tome there - good job he had buffed up to get a negative saving throw.
At Candlekeep used MGoI, knock and invisibility to loot the tombs without any conflict and escape.
Slythe did quite well to kill 3 ogres, so Tiamat resorted to a second scorcher. At the palace Tiamat put up some hasted summons as initial defenses then used a malison scroll and wand of paralysation between his staff attacks. Liia died fairly quickly, but Tiamat successfully paralysed 2 of those attacking Belt and he survived.
Used scroll of magic protection and invisibility to get through the maze, then rested to prepare for Sarevok. This time Tiamat had brought along 2 wands of monster summoning to help him. Sarevok worked his way through the first, but at the cost of being badly injured and there were still 10 charges left of the second when Sarevok despaired of being able to reach Tiamat through the heaped carcasses.
#7428
Posté 31 mars 2013 - 05:58
Alain dreamed that a bandit shot him in the face. His coma continues.
#7429
Posté 31 mars 2013 - 07:04
#7430
Posté 31 mars 2013 - 07:16
(I hope he'll wake up soon.)
#7431
Posté 31 mars 2013 - 08:54
Noywad made tremendous progress, including getting to his max level (8), defeating Davaeorn, and so on. Against the Mountain Maulers, he used a potion of magic protection and invunerability, and that worked great against the Mountain Maulers - the Maulers killed a lot of innocents trying to get Noywad including 3 of Gorpel Hind's group.

He tried the same buffs vs. the Iron Throne but that clearly was a mistake, he should use of used a scroll - the iron throne defeated him mostly due to magic missiles. Back to the drawing board.
#7432
Posté 31 mars 2013 - 09:06
#7433
Posté 31 mars 2013 - 09:37
#7434
Posté 31 mars 2013 - 09:46
corey_russell wrote...
Half-Elf Fighter/Mage.
Good luck with your F/M!
Best,
A.
Btw.
corey_russell wrote...
the iron throne defeated him mostly due to magic missiles.
The Shield Amulet is a good low cost option for MM defense of course.
Modifié par Alesia_BH, 31 mars 2013 - 09:46 .
#7435
Posté 31 mars 2013 - 10:46
Alesia_BH wrote...
corey_russell wrote...
Half-Elf Fighter/Mage.
Good luck with your F/M!
Best,
A.
Btw.corey_russell wrote...
the iron throne defeated him mostly due to magic missiles.
The Shield Amulet is a good low cost option for MM defense of course.
That's a nice idea, but the shield amulet/spell do not protect againt magic missile in my install. That gets add by the fixpack. I'm not using the fixpack since I don't agree with a number of the changes they made, so just saying your suggestion won't work for me.
Modifié par corey_russell, 31 mars 2013 - 10:51 .
#7437
Posté 01 avril 2013 - 04:37
#7438
Posté 01 avril 2013 - 04:57
Yerlat has made good progress so far. His progres notice-ably slower due to his multi-class. He also apparently has much greater gold needs, so it's taken a while to save up for everything he needs. Story-wise, he just defeated Mulahey and his minions - Yerlat went invisible throughout the whole mine, except the 4th level, blinded Mulahey first attempt, fireball via wand on Mulahey's minions, and slinged Mulahey down (took a while...). Once out of the mine in the valley of the tombs Yerlat went invisible again on the way back to the carnival - sure glad he did, there were 6 wardogs and an ankheg waiting for him on the left - yikes!
Nimbul and Tranzig were also blinded. Yerlat had just purchased the cloak of displacement, and I ended the session here.

For most of the game, Yerlat has tanked enemies with plate mail, and he got great use of the sleep wand before it poofed. He was rather desperate for gold, so I did something new for me. He went to the Ankheg Farm map and went invisible via spell. He looted Farmer Brun's son's loot while paused, then immediately went invisible via spell once more. This way he never was attacked by an Ankheg, which I wasn't sure he could take one down at that point. This garnered a fireball wand (so don't need necklace of missiles), as well as some loot to get the greenstone amulet and some potions in prep for the Nashkel Mines.
#7439
Posté 01 avril 2013 - 06:37
Nasha, half-elf shapeshifter (Grond0), & Charel, elf sorceror (Gate70)
Finally the girls have done it and made it through the
After travelling invisibly through the Cloakwood they attacked the party at the mine. The 2 nymphs held Drasus at the start and, after a hail of MMM from Charel helped kill the casters, they did the same for Genthore to make for an easy finish. The duo sneaked down to Daveorn and pulled back the battle horrors to their doom. Daveorn came to investigate the noise, prompting Nasha to swallow a magic-blocking potion and practise her criticals on him. There was just time to rue the fact that a hasted werewolf shape is not good at setting off traps, but fortunately the glyph didn't wound Charel too seriously.
In the city the tomes were collected along with Helm & Cloak of Balduran and (another) ring of wizardry. Before reporting to Duke Eltan a side trip to the coast saw a further reduction in the sirene population (level 9 for Nasha and level 8 for Charel, providing both with access to skins). At Candlekeep Charel used a scroll of magic protection and 3 knock scrolls to loot the tombs before the duo fought their way out. That was a bit more difficult than I expected - Bor causing a problem by carving rapidly through a nymph and getting a dart of stunning through Charel's defences before being engaged by Nasha. Luckily none of Prat's lightning bolts took the weird bounce necessary to find Charel.

Slythe did well to survive the opening spells from a pair of nymphs, but couldn't last to the follow-up spells thanks to the barrage of fire from Charel. At the palace the nymphs did better; Nasha started off in human form thinking to use an insect plague, but that was wasted (targeting failed when dopplegangers changed shape). However, with 3 dopplegangers held immediately by the nymphs the remainder actually did quite well to kill Liia.
There was no mercy for Sarevok. He was neutered by a dispel magic scroll cast from long range by Charel and then pulled away from his companions by a MMM from the shadows. Nasha tanked him most of the time (refreshing ironskins once under invisibility), while Charel did the real damage with her magic missiles (I think she had 24 sets of these available thanks to the 2 rings of wizardry). One charge from the wand of monster summoning was the straw that broke the camel's back as Sarevok surrendered.
Before reporting to Duke Belt the duo pondered for a while what they had done with the pantaloons. Eventually they searched the FAI and realised they'd not actually been here yet! Poor Tarnesh found himself rather outmatched and the final bit of equipment was secured for the journey to Amn.
Nasha, shapeshifter L9, 70 HPs, 189 kills
Charel, sorceror L8, 34 HPs, 126 kills
- shield, sleep, MM, PfE, LMD; invisibility, resist fear, MI; MMM, MSD; stoneskin
Modifié par Grond0, 01 avril 2013 - 06:39 .
#7440
Posté 01 avril 2013 - 08:30
Don't know if it helps but could Alain dream of a peaceful route, picking up Marl, Firebead, Noober and Oublek to try and get a level? (thumbs below)Blind_Visionary wrote...
Alain dreamed that a kobold archer pierced his heart with a well-placed shot while he was just trying to walk to Nashkel. Imoen sat by his side in the infirmary, wondering if he would ever wake from his coma.

Modifié par Gate70, 01 avril 2013 - 08:37 .
#7441
Posté 01 avril 2013 - 09:00
corey_russell wrote...
This garnered a fireball wand (so don't need necklace of missiles)
If I remember correct, MGoI stops Fireball (lvl3 spell) while a blast from Necklace of Missiles passes through just fine so it is nice vs protected mages.
And good luck with your run!
@Gate&Grond: Congratulations with your MP success and safe travels in Amn!
Modifié par Serg BlackStrider, 01 avril 2013 - 09:04 .
#7442
Posté 01 avril 2013 - 02:51
Serg BlackStrider wrote...
corey_russell wrote...
This garnered a fireball wand (so don't need necklace of missiles)
If I remember correct, MGoI stops Fireball (lvl3 spell) while a blast from Necklace of Missiles passes through just fine so it is nice vs protected mages.
And good luck with your run!
@Gate&Grond: Congratulations with your MP success and safe travels in Amn!
That's all well and good, but it's not the mages I need the wand for, but the 12 melee grunts approaching.
#7443
Posté 01 avril 2013 - 03:06
corey_russell wrote...
That's all well and good, but it's not the mages I need the wand for, but the 12 melee grunts approaching.
I just meant that they are not *equivalent* and Necklace of Missiles is not useless if you have a Wand of Fire (it even hit Shangalar in Athkatla where Wand of Fire is completely useless indeed...).
#7444
Posté 01 avril 2013 - 03:11
Serg BlackStrider wrote...
corey_russell wrote...
That's all well and good, but it's not the mages I need the wand for, but the 12 melee grunts approaching.
I just meant that they are not *equivalent* and Necklace of Missiles is not useless if you have a Wand of Fire (it even hit Shangalar in Athkatla where Wand of Fire is completely useless indeed...).
I hear what you are saying, but I don't think the necklace is useless, only that cash is tight, and want to use my neck slot for other things.
#7445
Posté 01 avril 2013 - 09:48
Gate70 wrote...
Don't know if it helps but could Alain dream of a peaceful route, picking up Marl, Firebead, Noober and Oublek to try and get a level?
Thanks! That does help a bit, thanks. Getting levels without risking archers of any kind seems to be the right approach.
Hard Times gave me a "find familiar" scroll at the FAI. Now that I've uninstalled that lovely (albeit tedious) mod, I don't have a helpful dragon in the pack. Not only does Alain have to gain a bunch of levels before he can cast invisibility on his own, his hit points offer way less margin for error.
His current dream is going OK. He's completed the easy quests in Beregost, bought the two invisibility scrolls from Thalantyr as a backup, and will be taking your peaceful route to Nashkel. Now he's going to have to figure out how gain more experience without going out into the forest where there are archers.
I'm learning from watching your (and Grond's) runs, but I'm sure I have a ways to go. Speaking of which, how do you get experience from Oublek without fighting? His quests are just Brage and Prism, right? I've been avoiding both of those for now due to excessive perceived risk.
#7446
Posté 01 avril 2013 - 09:53
Geffal : lawful good human male undead hunter (out of control, berserk)
Using the cursed berserking sword as soon as possible. Undead Hunter this time so main danger is being poisoned e.g. by hobgoblins, spiders or more seriously, wyverns. My usual alternative is a Cavalier who is at risk of being held e.g. by undead but I got a kensai to or beyond the bandit camp a year or two ago.
Second main issue is of attacking innocents; reputation of 6 or below is fallen paladin. Third issue is that I have to pre-judge what buffs to use and once committed I can’t change it, so I either have to squander resources or take a massive gamble. Fourth issue is that closest enemies are targeted first so casters and archers have plenty of time to unload their arsenal.
Fifth issue is that the berserk seems to be round based. Sometimes I have several seconds to react (good) or for Geffal to recover (bad), other times it is instantaneous. This means I can sometimes switch girdles, cast Protection from Evil or lure enemies to a suitable combat area, and sometimes Geffal just wades in.
The sword will have to be removed if I get to Centeol (charname never regains control once the lair is clear).
Life starts out rough for Geffal. Shortly after losing Gorion to an ambush he has to rely on ankheg plate armour to protect him while using the cursed sword of berserking. Listed below are the encounters where he rages out of control (not counting disrupted rests).
Level 2 (27hp)
A gibberling/xvart north of Beregost.
A dire wolf and two wolves guarding a ring of protection.
The Friendly Arm Inn hobgoblins.
Tarnesh.
Half of Mirianne’s ogrillions.
Level 3 (33hp)
Half of Mirriane’s ogrillions.
Zhurlong’s hobgoblins.
Melicamps wolf (& failed transformation).
3 High Hedge skeletons & a wild dog.
Hobgoblin, gibberling and skeleton near Roger (poisoned).
Wolf. 3 hobgoblins (poisoned).
3 skeletons.
Bassilus (wandered off at 9hp with Bassilus near-dead. Glugged 2 potions and sent him back in).
Beregost temple vampiric wolf.
Level 4 (44hp)
Rest of Beregost temple vampiric wolf pack.
Caldo, Krumm. Dryad has returned and is collateral damage (reputation 9).
2 dire wolves (and a bat).
Winter wolf (squirrel has a narrow escape).
Level 5 (53hp)
Gnoll, xvart, winter wolf (same squirrel gets away with it again).
Gnarl & Hairtooth.
4 gnoll ambush with an ogre mage killed last.
2 worg ambush.Various xvarts and gnolls guarding a tome of leadership.
Ghast (closest) & xvart ambush.
- n.b. Ghast hits twice (1 save vs breath, 1 vs death. Diseased, Cavalier would have been held here).
6 skeletons, gnoll, flind, wild dog outside High Hedge.
Xvart, gibberling. Wolf, xvart, gibberling. Single critical on Unshey’s ogre.

Equipment. That was fun so far, not sure how much longer it will last. A lot of chunking too.
#7447
Posté 01 avril 2013 - 10:10
OK. Oublek should say "Oh you're back" or similar to a male protagonist & you get I think 300xp for saying no I'm not Greywolf. Certainly get +1 reputation.Blind_Visionary wrote...& Gate70 quoted out of context
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Now he's going to have to figure out how gain more experience without going out into the forest where there are archers. <snip> Speaking of which, how do you get experience from Oublek without fighting?
Brage should be easy, I've just jumped a level 1 bard to Nashkel and done it. Go north from Nashkel, then skirt the bottom of that map heading west to open the next map. Then try this route (just run past anything, should only be 1 hobgoblin with a shortsword). Edit, and answer 4 (death) then 1 (take him to the temple) to avoid fighting him.

(n.b. I have to say I know a few peaceful routes but Grond0 tends to know the spawn locations of several maps in more detail, e.g. in multiplayer he gets to Shoal and has a fight without anything spotting him whereas my character is a bit behind him and calling to the wildlife...)
Edit, & try to use Imoen to sneak ahead. Very difficult at level 1 but I used to give her 2 levels of hide in shadows first then a couple of levels of locks then a couple of detect traps.
Other relatively easy XP. Melicamp. Have one character run the wolf around while the other shoots it. Try to draw one skeleton out from High Hedge and kill it. Random chance of decent xp boost.
Kill Shoal the nereid. Shoot her. Don't let her get near you. I never used to do this but it seems to be mandatory in multiplayer and admittedly it is a big reward early on. Go to High Hedge as per the peaceful route, but head west at the top of the map instead of east to Beregost. Then run her round the lipstick!

edit (final one). What spells have you chosen? Sleep and Shield would be a good start (in my opinion), although sleep isn't much use in BG2 it is a lifesaver in BG1. Shield gives something like 5 turns, a good melee boost and a better boost against missiles plus immunity to magic missiles (Tarnesh and Nimbul are completely foiled for example even if they can scare you for a bit...unless SCS ramps them up).
Modifié par Gate70, 01 avril 2013 - 10:44 .
#7448
Posté 01 avril 2013 - 11:26
Gate70 wrote...
[...] whereas my character is a bit behind him and calling to the wildlife...)
Yeah, Alain has perfected his gibberling call. Although the piddly little piles of gold they sometimes drop aren't really worth it, he can't help himself. And then sometimes 10 kobolds all with flaming arrows come to investigate. Not good.
Gate70 wrote...
Other relatively easy XP. Melicamp.
Yep, on the list. But I installed a mod which I think moved the skulls onto a scary map with lots of undead (unfinished business or something). So maybe I'll get a green scroll before taking that one on.
And Shoal... yes, maybe I can take her on with my invisibility scrolls to help me arrive on that map without dying in an ambush. Thanks for the red circle. Cute.
Gate70 wrote...
What spells have you chosen?
Blindness seems indispensable since most single enemies can't resist it. I've been able to disable and knock off some vampiric wolves and whatnot, which Alain really has no business messing with. Shield is the main defense (although it doesn't help much when you are surrounded by bandit archers and only have 6 hp). I've gone with magic missile instead of sleep to give me the ability to damage nasty things like vampiric wolves, and because that spell remains useful into BG2. Now that I'm not using Hard Times, I might be able to afford the wand of sleep eventually (at least that's what I'm thinking). Although I haven't experimented with sleep at all... I might give that a try.
Thanks for the tips! Hopefully with this kind attention, Alain will soon revive from his coma and continue his tale!
#7449
Posté 02 avril 2013 - 05:27
Do - it's by a long way the most useful spell in BG1.Blind_Visionary wrote...
Although I haven't experimented with sleep at all... I might give that a try.
As Gate70 suggested, if you use Imoen to scout ahead in the shadows you can sleep most of your enemies without them ever seeing you. If you only move around maps at night that will help Imoen's ability to stealth enormously (sleep at the edge of the map so you can run away immediately if necessary).
I agree blind can be helpful against some things sleep doesn't touch, but I think you've already discovered that archers are your main enemies in BG1 and blind is of very limited help against them.
Modifié par Grond0, 02 avril 2013 - 05:30 .
#7450
Posté 02 avril 2013 - 06:54
ToSC plus DSoSC. No other mods. having Tutu, I've never tried DSoSC before so hope it will be interesting.
Grimwald the Good
Human Paladin
Str 18/83, Dex 18, Con 18, Int 11, Wis 13, Cha 17
No help from Frabjous!
** in large swords, ** in long bows
He's got as far as the FAI. Had to get healed twice at the temple costing 200 gold pieces,
Headed north and agreed to help Sonner. However, upon learning the truth about them, decided to help the priestess. Killed Sonner and party and intended to return to the priestess for my reward. However I misclicked and ended up amongst the zombies.
Left to go to the priestess and ended up hthe wrong side of the river in Baldur's gate!!
I therefore decided to avoid combat, but do as many quests as possible. Picked up a tome of dexterity, and hope to get a good shield and a tome to increase intelligence. Poverty means that I cannot buy better equipment.
Level 2 means that fighting would be unwise.
I have passed Quale and wondered what level he would be at.
Have picked up the Helm and cloak of Balduran
Modifié par Grimwald the Wise, 02 avril 2013 - 09:09 .





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