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Baldur's Gate 1 No-Reload Challenge


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#726
Grond0

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Wierdo wrote...
What from Ulgoth's Beard is giving you protection from web spells?

Ring of free action taken from Dushai - very useful, although needs a bit of care to get it.

#727
SpiffyKeen

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Thanks everyone for the welcome!  There are some interesting runs going on right now.  I really like the conversations between characters.  Hopefully I can add a bit more color to my posts once Vardamir joins up with some other characters. 

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Vardamir was feeling good as he took a deep breath of the warm spring air in Beregost.  With access to a powerful magic artifact that he found in a cave, he now had a new-found confidence for taking on any challenge.  He decided that those seeking his death were far away now, so he took a journey to the coast. 

Vardamir quickly came upon a sirine, and blasted her with the fire wand.  It was not enough, and as he fled, he came upon some dread wolves.  It took another blast to kill the sirine and a third to take care of the wolves.  Continuing on, he found ghouls and ogres a-plenty, but took care of them easily as well, finding some decent treasure in the process. 

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After hitting level 5 as a cleric and learning that he could now summon skeletons, Vardamir cleared the area of more ogres and some huge maggots!  He even ran into a stange gnome, who appeared to be insane, and a man who was kind enough to provide some healing.  With the wand almost depleted and his pack full of loot, Vardamir returned to High Hedge.  He had to use the last of the wand's charges to kill some skeletons, knolls, and spiders he met on the way there.  In fact, he had to dust off his sling to eliminate the last 2 spiders (they were almost dead already). 

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Vardamir sold his loot to Thalantyr, but was not happy to see that it would be 33,000 gold to recharge the fire wand!   Tired and irritated, he returned to Fieldpost's to rest. 

Vardamir again headed west into the coastal hills, and explored the area with Sanctuary to be safe.  He passed wolves, hobgoblins, ghasts, more wolves, and more hobgoblins.  Eventually he came upon a man surrounded by skeletons and zombies.  A boy nearby identified the man as Bassilus.  Intriguing...  Vardamir summoned 3 skeletons and approached the man.  Bassilus quickly flew into a rage, but the skeletons easily absorbed any spell he could produce and he was ultimately dispatched after a short battle. 

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Vardamir collected his new belongings from Bassilus' corpse, and sent the skeletons around to clear the area of bandits and wolves.  He met an overconfident Zargal, and then a talking chicken who claimed to be Thalatyr's apprentice (remind me never to agree to be Thalantyr's apprentice!).  Bringing Mellencamp the chicken along, Vardamir and his summons ran into a rather large collection of ghasts and hobgoblins.  The skeletons were quickly killed, and he had to hustle to escape pursuit on his way to High Hedge.  

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Vardamir visited Thalantyr for a 3rd time (hopefully not overstaying his welcome), sold off some of the spoils of the journey, and returned the apprentice.  Thalantyr successfully changed Mellencamp back into a man, but offered no reward, though this whole episode did make grumpy old Thalantyr a bit more tolerant of Vardamir, which was good because Vardamir intended to return many times in the future. 

Anyway, back to Fieldpost's for a well-deserved evening of enjoyment and relaxation.  After resting the night, Vardamir stopped by the smithy, intentionally avoiding the Red Sheaf, where he sold the best spoils (+2 sword and hammer), and bought more sling stones and an ammo belt.  He also visited Kelddath at the temple to collect the 5,000 gold reward on Bassilus' head!  All together, the gold from loot and reward were still not nearly enough to get back the recharged fire wand (only at ~14,000 gold right now), so Vardamir returned west, back to the coast, to find more adventure and especially more treasure. 

Trouble followed Vardamir this time, and he was caught in an ambush by 3 ghasts.  With no fire wand, he summoned skeletons, but they were quickly killed with 2 ghasts still standing.  So, the once confident mage turned tail and ran!  He ended up back on the Candlekeep Coastway where he met Xzar and Montaron, a promising pair of companions who wanted to investigate Nashkel and the local mine.  (Xzar mentioned something about their motives, but he kept it vague: acquaintances of his wanted to know who was to blame for the troubles in the mine, or something like that.)  At first appearance, they seemed to be exactly what Vardamir was looking for:  an experience fighter/thief and a powerful necromancer to add to the firepower of the group.  

The trio headed south of Beregost on their way to Nashkel.  At one point, Vardamir talked to a strange hermit who lectured him on his volatile aura and how the young cleric/mage was "literally at odds" with himself.  Enough nonsense!  Montaron's sneaking ability came in handy to avoid more bandits on the road.  

At Nashkel, a guard gave the party their first hints at the true nature of the troubles in town.  Apparently there were demons in the mines and the local commander, Brage, had gone mad and killed his family.  Xzar educated Vardamir on how local idiots always exaggerate trouble.  There was no way that multiple demons were in the mines together (probably just goblins or xvarts), and the commander was probably just tired of the job and sick of his wife's nagging.  Anyway, the crew entered the inn to rest when a bounty hunter named Neira approached.  While she talked tough, she was no match for the group, and she was quickly dispatched after a successful Melf's Acid Arrow and Hold Person.  She did not get off any spells, and Montaron showed his other skills: skills with a sword. 

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The bounty notice indicated that there was now 680 gold on Vardamir's head.  Interesting...   Vardamir was tired, so the party rested, visited the general store, and talked to Mayor Berrun Ghastkill.  Although the mayor was peeved that Vardamir selfishly asked about the reward for risking their lives in a hellish mine (900 gold, apparently), he was happy enough to have them on the case.  The party visited the local tavern for information and ran into a very helpful bloke name Volo.  With no other useful persons around, they all headed to the carnival for more insights. 

For now, Vardamir is quite happy with the new crew.  They provide added protection from the dangers of life on the road, and while there are clear goals and profits to be had, these companions should be safe to be around.  Xzar can also be fun and insightful in his own creepy way!  Next up:  talk to the locals and figure out if mine is worth investigating and how best to prepare for the endeavor.  Here are the character sheets for all party members (Vardamir is Level 5/4, Montaron is Level 5/6, and Xzar is Level 6):

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Modifié par SpiffyKeen, 06 mars 2011 - 09:58 .


#728
Gate70

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Good going if this is your first no-reload attempt.

Hargis, NG human male beast master.

Kivan the ranger briefly helps fight Imanel Silversword before Garrick assists with Silke and Myr'Cutio. Quayle then joins as our cleric.

Ajantis somehow (a bit of care & a bit of luck) survives countless battles, eventually resting while Coran helps deal peacefully with a succubus called Amelia. Coran proves to be a great front-man so we drop Jaheira off (held by Korax in sight of the petrified Khalid) and retrieve Ajantis from the FAI.

Party is Coran (b sword), Hargis (longbow), Imoen (shortbow), Alora (sling), Quayle (sling) and Ajantis (longbow). A bit strange using Coran in melee but he is getting hit a lot less than Ajantis was.

Edited to try & add some shots
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with Jaheira being replaced
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Modifié par Gate70, 07 mars 2011 - 11:30 .


#729
Gorthaur X

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Coran is surprisingly good in melee. I took him on as what I thought would be an inferior replacement for Shar-Teel, but by the end of the game, he had more kills than even Kivan.

#730
Bhryaen

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Andrizztyl, DAY 9: "Strategic Circles" or "Out of Pocket, Out of Mind"
And after pickpocketing a paladin for the shield he would be giving up eventually, the Duo set off... And now nearly everywhere reached by the former Andrizztyl Quattro has now been reached by the Andrizztyl Duo. They started off from Beregost to clear the Temple area where they lured Cattack away from his brood of blue-circle thugs. Once killed, however, the brood simply stood there like a snake with no head... The Duo also managed to stumble into the wolves [something I've tended to leave for later], but they managed to outrun them at BGT walking speeds... and left only the vampire wolf out there... somewhere...

Failing repeatedly to lure Karlat outside to cast Blindness on him more safely, instead Andrizztyl somehow managed to lure him upstairs while in stealth. But fortunately he could get around him again to leave him... for now... A very pesky 175XP, that one... Also leaving Silke, they forayed south.

While killing the blinded last Flaming Fist Unforcer, the type and quantity of dead littering the pavement and grass of the area became noticeable, reminiscent of Mutamin's Garden- both morbid and fascinating... At one point the Duo began firing on a hobgob before they recognized it was an archer type (should've known by it's blue tunic, of course). Andrizztyl became distracted because he had to flee to ensure he wasn't targetted with his measely 11 HP, but during fleeing he triggered a gibberling after him from up north. Imoen stayed to have it out with the hobgob archer a ranged duel... crossbow v shortbow... during which neither side could score a point after numerous rounds... while Andrizztyl ran around in circles elsewhere to kill the gibberling. Returning at last  to find Imoen in exactly the same state she'd been in prior, he took one shot and ended the duel...

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Imoen: "Oh, come on, I almost had 'im!"
Andrizztyl: "Mmm... no. Better we move on after your pitiful display of archery..."
Imoen: "Uh huh. Go ahead and gloat. You're just jealous because I beat the socks off you in the last game."
Andrizztyl: "Yeah, well, that game is now a loooong ways away... Bufflehead..."
Imoen: "You're the Bufflehead..."
Andrizztyl: "Besides, you should be thanking me about now, no?... No?"
Imoen: *busy leveling up*


After pickpocketing a gruff ranger sort, and with nothing left but the Star-Crossed Killers they lured Tristan away to blind him and add yet another to their south-of-Beregost death collection... Isolde had only three shots at Imoen- all hitting and hitting hard- before a third Blindness attempt failed and the Duo fled directly back to Beregost. Having looted Tristan's body... yes... very overpowered equipment... but Imoen happily confiscated the +1 Chainmail... The modest shortsword (+3, 1-8 dam +4-7 magic dam + 2 attacks + OnHit Hold Person)... was saved for later...

Then it was the area south of south of Beregost. At first the Duo took the eastern edge straight south, and when Andrizztyl decided to take a shot at some archer-kobolds, they got only one shot at him... just one... which hit AC3, of course... and knocked him to nearly dead... so they skipped the rest of the area and headed to Nashkell. After trying to cast Hold on Andrizztyl- who ducked outside the inn- Neira came out and tried to cast Hold on Imoen- who ducked inside the Inn- and subsequently became the third Blindness victim. As the other bounty hunter Greywolf had done in a previous life, Neira started darting all across the area before finally catching enough missiles to stop running...

In town they exploited all they could, pickpocketed everyone they met, and looted everything in sight. It was a grand day in Nashkell. They learned that the soldiers of Amn are a well-paid garrison... After the quick reestablishment of their Carnival Stashpoint, they decided to rest in the Nashkell temple... after pickpocketing the priest... and then headed back north to finish off what was left. Alas all was as it was before having entered a day or so ago, and they had to fight their way through the entirety. At one point when dealing with the northern red hobgob band, they were trying to avoid the archers in the group by veering always somewhat out of their range... but veered right into a horde of kobolds... which also had archers...

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Imoen: "I thought you said you scouted the surrounding area already!"
Andrizztyl: "Would you believe they were stealthed themselves at the time?"
Imoen: "Not at all!"


And they ran the necessary circles... Near the end when there were 3 kobolds and 3 hobgobs left, for some reason the kobolds took Imoen while the hobgobs took Andrizztyl, and they didn't relent until they were dead...

After returning to the Carnival Stashpoint and in a more organized fashion defeating a larger horde of three joined groups of kobolds north of the Nashkell Carnival- this time mixed partially with archers- the Duo headed south to the Nashkell Mines, as the mayor had bid them... just before he'd gotten pickpocketed... At the mines they circumnavigated a suspicious dwarf, but then Imoen introduced herself while Andrizztyl stayed off in stealth. Strangely enough, despite looking for a drow by the name of Andrizztyl, the dwarf was convinced that Imoen was in fact his quarry, and he attacked. Just as in an alternate universe, Andrizztyl's Blindness spell failed to cast properly for no apparent reason. ["Again??" What is it with dwarves and Blindness spells? Infravision?] This was no matter since clearly the dwarf was already blind to have mistaken Imoen for Andrizztyl...

After dealing with him, more kobold hordes, a pickpocketable soldier, and a pickpocketable gnome, they faced Greywolf (who approached too quickly to be pickpocketed)... and recognized a little late that Andrizztyl had run out of Blindness spells... Oops... Much frantic scrambling away from a Potion-of-Speed-enhanced Greywolf later, Imoen gets the credit for defeating the mighty bounty hunter and now sports Greywolf's famous... erm... halberd... (once again)... Having died before walking 5 paces, Prism did not need to be pickpocketed for his emeralds...

This is where the parallel universes diverge somewhat. The Duo was doing so well, they decided to venture into the mines. At the mine entry gate they wondered if this was a sign that someone might be playing cat and mouse with them...

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Imoen: "So vicious, that cat, doing that to the furry little rat."
Andrizztyl: "You're the same one who just slaughtered everything from Candlekeep to Nashkell with me? What are you talking about?"
Imoen: "I guess... but I just have a soft spot for little furry creatures nowadays for some reason..."
Andrizztyl: "Well, predators have a soft spot for them too, it seems... a rather centrally located soft spot replete with digestive juices..."
Imoen: "I'm just thinking... Maybe you should call a rat familiar who can help us outsmart our enemies."
Andrizztyl: "Given the outcome of this particular battle in front of us... I think I'd rather place my bets on a cat..."


Then... after pickpocketing the mine owner... and guards... they entered the mine...

It was a tough struggle, but they prevailed... They managed to pickpocket every soldier in the place (except one who managed to be more watchful than the others). So now they could leave with quite a few longbows to sell at the Nashkell Carnival... Oh, yes... and they faced more kobolds...

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Imoen: "Heeyyyyyyaaaaahhhhh!!!"
Andrizztyl: *****s an eyebrow* "We should've given you a halberd a while ago..."
Imoen: "Ha ha... just keep shooting the ones coming around the corner..."
Andrizztyl: "You sure you wouldn't rather tank?"
Imoen: "Do I have a choice when you're constantly hiding behind me?"
Andrizztyl: "Speaking of which..." *and he did just that to keep the next wave of kobolds from targetting him*


As they delved deeper, they found the fights to be in far less convenient battlegrounds than were the open fields above. Running a circle meant running into them headlong around blind corners. So the Duo started to get regularly bloodied for the first time in the game. And once again Andrizztyl managed to let a kobold get in one single shot on him... which hit, of course... and was a maxed crit that brought him to his knees at 6HP... Needless to say, the courageous and survivalist drow fled back to the shadows...

Using a newfound healing power discovered when resting in the Nashkell temple, Andrizztyl resumed his scouting with Imoen closer by his side... but on the way they heard more battle sounds from somewhere else in the mines...

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Imoen: "We've got to help those people!"
Andrizztyl: "We don't even know where the sounds are coming from..."
Imoen: "Well, it's your fault..."
Andrizztyl: "What? How do you deduce that one?"
Imoen: "You stirred them up and now they're attacking everyone."
Andrizztyl: "Perhaps you didn't notice the fellow flying past us at the entrance to this level..."
Imoen: "Well, we still gotta help!"


But it was too late. One kobold managed to poison itself- at least enough to make killing it a one-shot affair. Otherwise the dead lay sprawled about from the carnage of a rather messy slaughter- kobolds, miners, and a guard... [Sorry- failed to take the screenshot, despite finding the scene... *sigh*] But on the bright side, the guard left his armour and weapon, so... not a total loss... *swipe*

And when they had at last reached the entrance to the next level down, they decided that they were a tad too battleweary and bloody to go plodding further into that mess at this time... and turned back around to start collecting everything they'd stolen and swiped...

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Imoen: "The mayor just said to investigate, right?"
Andrizztyl: *pauses to ponder* "You mean, perhaps this was all he wanted?"
Imoen: "Well, we found it was kobolds, not demons, right? And we killed a lot of 'em."
Andrizztyl: "You could say that..."
Imoen: "And we got this vial of mysterious liquid to prove that something vile and mysterious is going on..."
Andrizztyl: *winces* "Yeah... probably not going to be enough for the mayor..."
Imoen: "Guess not..."


A couple trips between the Carnival Stashpoint and mines, and they were off north again. With their gold up to well past 3000, they stopped by the famous pissant town wizard- studiously avoiding nuisances given the lack of any capacity to contend with them properly- and sold some bastard swords and bought a few 2nd level spells for Andrizztyl who could now cast them (Mirror Image, Invisibility, Horror). Given the amount of Charm Person spells found in their killing spree, they let [the now Int 15 rather than 14] Imoen learn that one extra spell [still with only a 65% chance] to add to her original Mage Armor. Having not lucked out with dead gnolls this time, they had no INT-increasing potions, and the costliness of the High Hedge wizard's spell options was enough to not bother buying any for Imoen at this time.

They then at last started heading to the Friendly Arms Inn (again having forgotten certain items that a certain antidote possessor might like), but a funny thing happened on the way to the forum... something that had been almost disturbingly not happening- not even once- ever since the departure from Kerzenburg... a travel encounter... [I was starting to wonder if SCS had done something to nerf the insane travel spawns, or if I'd done something that simply broke the travel spawn system somehow...] But then it happened...

A wyvern... on the way to the FAI...

And the Duo began to flee... but... then they recounted... Yep... One wyvern... And with BGT walking speeds...

So Imoen ran it in a circle around Andrizztyl while strumming her lute to embolden Andrizztyl's archery... well, after two wasted Blindness spells... This wasn't entirely a jointly planned battle, however...

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Imoen: *singing... sort of* "Running for my life from a not-so-funny sight...
Poison-dripping fangs, my life on dodging hangs...
While I run a cirlce round you, this song had better ground you...
Just kill that bloody thing as I hastily sing..."
Andrizztyl: "Well, I can't say those are the most inspiring lyrics, but they're sure comical enough to raise my spirits..."


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Imoen: *still sort of singing* "Just shut your bloody gob and those arrows rightly lob!
About time you finally hit, I was gonna call you git!"
Andrizztyl: "How is this song making me shoot better???"


And it did die at last, and the head was so heavy that Andrizztyl decided to take it straight away to the Priest of Lathander at the Beregost temple... And... after pickpockeing all the sirines (which somehow didn't react to fails) and priest himself, they discovered that they were a little too early. The priest wasn't interested yet.

Andrizztyl: "But you're going to be intererested later, I assure you."
Keldath: "Hm... not likely."
Andrizztyl: "No... it's going to happen."
Keldath: *laughs kindly* "Well, if it happens you'll have the honor of saying you told me so."
Andrizztyl: "But what I'm saying is that I *have* the wyvern head *now*. So why not just cut to the chase, as they say?"
Keldath: "Truly, I have no idea what you're talking about... But if ever I should want the head of a wyvern, I'll be sure to consider yours as soon as you present it."
Imoen: "I don't think he's gonna take it..."
Andrizztyl: "Well, you better consider it later even after it gets rotten because it may be a while..."
Keldath: *lower amiable chuckle* "Of course, of course..."
Andrizztyl: *to Imoen* "So what did you nick from him?"


And now they're back to where they were when this post began... in Beregost deciding how to proceed... Andrizztyl twirling an overpowered +3 shortsword in his now-proficient grasp that he nevertheless knows is a naughty no-no... [Those devilishly overzealous pink DH item crafters... Why put such items in front of my character...?]

Andrizztyl:                 Imoen:                       
MAGE 3/ THF 4          BARD 5                       
STR 18, DEX 19        STR 12, DEX 18             
CON 16, INT 18         CON 16, INT 15          
WIS 10, CHA 8           WIS 10, CHA 16(20)    
HP 25;  TK 173          HP 32; TK 90                  
Wyvern                        Greywolf
Bow & arrows            Crossbow & bolts

Modifié par Bhryaen, 07 mars 2011 - 03:44 .


#731
Wierdo

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Grond0 wrote...

Wierdo wrote...
What from Ulgoth's Beard is giving you protection from web spells?

Ring of free action taken from Dushai - very useful, although needs a bit of care to get it.


Ah, yes :)  Worth a visit, as Wierdo's PP skill is 100% now, so a couple of potions (i.e. Perception, Master Thievery) to boost her, and it will be mine ...

I also have a theory that being invisible (esp. improved invisibility) improves one's pickpocket chances, but I can't be sure. A luck spell should help too.

#732
Wierdo

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Wierdo's Bhaalspawn Bretheren

Finally finished all the quests and took on Love, Fear, Avarice and Pride. Fear managed to hold Yeslick and Imoen, but otherwise the combat was fairly uneventful.

Durlag Level Three Underground

Got through level 3 fairly well. However, just one Greater Doppleganger managed to put fear into Annakin and Wierdo, and confused Buddha as well.

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Had a big fight in the throne room through Cloudkill and Stinking Cloud spells, through which Imoen spent most of her time unconcious.Got through the rest of the level without too much incident.

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"Constantly looking for traps."

Kept the party invisible as much as possible.

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"Just Wierdo & Buddha in this fight - everyone else is invisible."

Modifié par Wierdo, 07 mars 2011 - 11:04 .


#733
Bhryaen

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Andrizztyl, Day 16: "A Turn of Luck"
Things had been going quite well, all said. The Duo had advanced past all that had been achieved by the Quattro with more to spare and in half the time. They'd seen almost no travel dangers, and the one they did see became a great boon to their adventure. And now Andrizztyl had in his possession a blade of rather unseemly power... So he got gutsy...

Off they went back to the Beregost temple area to finish off that vampire wolf they'd left there before... It had returned to its original hunting ground, but somehow it had acquired a mate... But Andrizztyl's gutsiness was undaunted, and he began the long back-and-forth sweeping and backstabbing that would ultimately- almost incredibly- result in the death of a loving vampire wolf couple (rather than his own). Only once or twice did a wolf get a bite at him... which could easily have been enough... but he graciously turned down the offer of bites, and the Duo left over 4000XP richer...

Then they returned to the Friendly Arm Inn where, after a quick go at hobgobs, they met up with a mage who appeared afraid of heights and wouldn't climb down the steep entry staircase. Andrizztyl snuck up behind while Imoen greeted him. Strangely enough the would-be assassin declared that Imoen matched the description of the one he was after. Once again an assassin had being given Imoen's description... But no sooner had he declared his intent than an unseemly blade stabbed and... *ahem*... Held him... and that was that.

Inside they took in the stuffy but lively atmosphere of the inn's tavern... and pickpocketed everyone... A nice gem was obtained from a bard that promised to say bad things about them for a fee, and an overpowered hammer was released from the loose grasp of the Inn's dwarven item forging smithy. The Inn's host Bentley Mirrorshade, however, was simply far too guarded to part with anything he may have been holding... Upstairs every single container was opened by Andrizztyl's 65% OL rolls, and despite reticence on the part of a gnome lady to part with her antidotes, Imoen relieved her of them anyway. There was only one moment of sacrifice when a guard pursued Andrizztyl after having caught him taking from a locked chest and the cornered drow swallowed a precious Invisibility Potion to escape without confrontation...

Downstairs in a familiar house near the entrance they were somewhat less rude this time to an underdressed woman in distress over a lost ring. Imoen promised we'd "crack some heads," as the woman wanted, but in fact we only shot them full of bolts and arrows. The Duo presented the desired ring with a satisfaction she'd surely share with the general public [bringing them to Rep 16], and she promptly abandoned her house to them...

So it was Familiar time again, and Andrizztyl brought out the scroll they'd obtained. Just as before he attempted to cast it in the middle of the floor... but using the scroll without memorizing it, it seemed that the spell had produced no effects...

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Imoen: "Are ya sure you cast it right?"
Andrizztyl: "How could I not? I just read it straight from the scroll- no memorization required."
Imoen: "Maybe it was a dud."
Andrizztyl: "Or perhaps it just takes a while. These creatures are supposed to come from... wherever... so I suppose we'll just see it on our way somewhere..."
Imoen: "Oh, well. Guess you should've asked for a rat instead of a dragon. Now you'll be old and gray before it shows up."
Andrizztyl: "Given the upkeep of this "friendly arm" inn, I'd say your estimate is correct... However, my hair is already white... it's not about to 'go gray' on me even in a few centuries or so..."


But Andrizztyl was surprised by a flash and scurrying from behind him...

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Rabbit: "Tadaaaaa!!!"
Andrizztyl: "Not again..."
Imoen: "OHhhhh, how cute! Let me pet 'im!"
Andrizztyl: "No... no, no, no... why, again?"
Rabbit: "'Cause you can't do without my extraordinary skills, that's why!"
Andrizztyl: "What skills?"
Imoen: "Cuteness!!!"
Rabbit: "Well, I have that, of course..."


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Andrizztyl: "But the travel risks. You're supposed to be able to minimize them with Invisibility, 10' Radius..."
Rabbit: "Oh. Ohhhh. No, you're not thinking Spell Revisions. Invisibility only lasts 8 hours now... wouldn't really take us through any longer journeys anyway..."
Andrizztyl: "No?"
Rabbit: "Just a guess actually... plus I read a spell description... You're the mage, you find out."
Andrizztyl: "Still... what good are you?"
Rabbit: "More good than you know!"
Andrizztyl: "Spell it out... count the ways..."
Rabbit: "One, two, three, four!"
Andrizztyl: "Four...?"
Rabbit: "Four lucky rabbit feet, still attached and everything!"
Andrizztyl: *sighs* "Just get in the backpack..."


Loaded with the spoils of the Inn, the Duo+ headed back to the Carnival to drop off the spoils and finish some unfinished business. They brought only one of the Prism emeralds to Oublek... which was enough... and then returned to the Carnival to save a witch in distress. Once again Andrizztyl managed to procure a backstab and... *ahem*... Hold... They even let Rabbit out to run about freely. Then they decided to take a look inside a large gambling tent. Before entering Andrizztyl schooled Rabbit on the proper method of stealthing...

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Rabbit: "So what. You got lucky."
Andrizztyl: "Nothing to do with luck. It's a skill you simply cannot sufficiently demonstrate..."
Rabbit: "I can sufficiently demonstrate it... sometimes..."
Andrizztyl: "Exactly..."


Inside Andrizztyl worked his way to the back of the tent where a pickpocket announced his intentions immediately, strode through the busy gambling tent, shoving his way around gambling wheels, gamblers, and dealers, and when he reached Andrizztyl, he promptly looted him of 100gp. The drow was not in the least concerned because he'd already lobbed a couple arrows into the bloke, and now there was a whole room of dodging all the same obstacles plus the crossbow bolts of Imoen and the scrambling feet of a rabbit that somehow got in there. Despite holding the pickpocket off for quite a few rounds, however, he did manage to evade the Duo and their rabbit and make his way successfully right out the door with a chuckle.

Andrizztyl: "That bastard! How *dare* he so brazenly steal part of the gold we've been working so hard to steal from others!"
Imoen: "Yeah! The thief!"
Rabbit: "Uh... not to mention the word hypocrisy or anything, but... oh, seems I did..."


As they stepped outside, cursing their mistake, a lightning bolt seemed to sound a warning to the Duo+...

Image IPB
Rabbit: "Looks like we pissed off someone!"
Andrizztyl: "That was right behind us!"
Imoen: "But it should've been sooner and gotten that pesty thief when he got out the door..."
Andrizztyl: "Just a few steps slower, and..."
Rabbit: "Well, I'm not afraid... Resistent to lightning, wouldn't ya know..."
Imoen: "Really? Did you hear that! He could be really helpful!"
Andrizztyl: "75% of a lightning bolt is 100% dead..."


And lightning struck twice in the same spot as they walked away briskly... [missed the ScrnShot]

Then they decided see if they could take advantage of a local mage's ogre-summoning. They rested out the stormy night in the dead mage's tent, memorizing Charm spells. The next morning Imoen... well, pickpocketed him thoroughly... turning up a Web spell for Andrizztyl in the process... but then joined Andrizztyl in an attempt to Charm him. Four Charm spells failed in turn. (Well, a fifth failed because Andrizztyl tried to cast it while in his leather armor...) But the Great Gazib remained unphased, flicking a few dust motes off his mage robe... Imoen decided to sacrifice one of the Algernon Cloak charges... and it failed too. So the Duo skulked away, determined to give it another go...

After a full day's rest, it seemed the Great Gazib was still available for ogre summoning, so they gave it another shot- and two more spells fizzled over him, bringing a defiant smirk. So Andrizztyl decided that maybe if he were to take a shot at the mage and anger him, it might make the spell work... Clearly he wasn't in his right mind... and the Great Gazib immediately threw up a full Mirror Image, showing just how many levels of magic he was capable of casting at the Duo. Two more Charms failed just like the others, and then a Blindness spell chased Imoen off into the fields but failed on her, but the mage chased Andrizztyl up around the gambling tent where he lost him in the shadows. [And thanks to the New & Improved SCS, he simply stood there, waiting rather than chasing the stealthed thief or going after other party members...]

The Duo- clearly having botched things rather badly- dashed into the witch-killer's tent again, and Andrizztyl went out to cast his last Charm on him... just in case... Unfortunately, after a bit of dodging and hiding, Andrizztyl ended up back in the tent with the others, except that the Great Gazib was now standing angrily right outside. Rabbit then took it upon himself to run out and distract the mage, but only managed to get Slow cast on him. The Great Gazib did not pursue the otherwise insigificant foe...

Ultimately Andrizztyl tried to lure the mage into the gambling tent, and did so successfully, but didn't recognize it. No one knew exactly where the mage had went, and Andrizztyl couldn't find him, probably because he'd cast Invisibility while Andrizztyl was trotting about in full sight... Suddenly Andrizztyl found himself Blinded inside the tent, and in the hubbub the entire tent went hostile on him, but he guessed at his own location enough to impossibly enter a stealthed condition and start navigating his way unseen back to the entrance...! Imoen and Rabbit then entered, and before it could get worse, and Imoen used a 2nd Algernon Cloak charge... which succeeded!

Finally they had the mage just where they wanted... or so they thought... But after all that trouble to charm the wily mage, he now wouldn't speak with them. Thus they couldn't get him to produce a 3rd, less flammable exploding ogre... Since he appeared physically stuck in a gambling table anyway, they left him in there with a throng of frightened gamblers...

The debacle had put a great deal of Carnival patrons to fright, scaring the local merchants inside. But then most of the patrons fled inside themselves to whichever tent they could get to first. When they'd enter in such a fit of panic, however, the merchants inside would run out... So now business would have to be conducted outdoors. Tents were to be considered the emergency refuge of permanently traumatized villagers... An altogether miserable venture by the ashamed Duo... [But still a Rep of 16!]

So they left civilization for a while... heading off to a grassy plain to the southeast where Rabbit demonstrated a skill that was sufficiently available to him: luring hungry gibberlings in circles for the Duo to shoot with missiles...

Image IPB
Andrizztyl: "So how does it feel to be useful, there, rabbit?"
Rabbit: "You know, I'm starting to mind being useless less and less..."
Imoen: "Well, at least you're saving me from having to do all that running around!"
Rabbit: "For you, I'd keep rampaging tarrasques on my tail! Krie krie!"
Imoen: "What did he say?"
Andrizztyl: "No idea what he's talking about..."


Then they encountered a much larger group of gibberlings from multiple directions that closed in on them like a great jaw, and they wondered- as they darted into a blood-mired carrion ground full of the entrails of gibberling victims- does this look like the sort of place for us to be running to right now? But the little rabbit managed to keep the whole horde distracted while the Duo picked them off one by one...

The Duo+ then strode up the carnage-strewn gibberling nest anticipating a great treasure to be found... [Isn't there supposed to be something here? Maybe in the pile by the wall to the right? I'm wondering if Hard Times removed it... HT didn't remove the Fire Resist Ring, however...]

Continuing through the area they came upon a gnome, but they weren't certain of the gnome's intent, so... of course they sent a rabbit... Acting as Andrizztyl's emissary, Rabbit spoke to the gnome [missed a good ScrnShot there too] who immediately recognized him as the same rabbit who had been in his dreams... Apparently in those dreams either Rabbit or the gnome ended up dead and some evil presence was leaning over Rabbit's shoulder. Rabbit immediately suspected Andrizztyl, but then remembered that he was a rabbit, not an imp or mephit, so... But at least Rabbit talked the gnome into giving up a nice scroll... and then Imoen approached and pickpocketed another scroll and short sword...

Another group they found was a dying man and a woman standing over him. A Flaming Fist officer encountered earlier mentioned that there was just such a man around there who had apparently stolen a magic ring! So Imoen approached the woman... and pickpocketed her... and got a longsword from the dying man... but no magic ring... though a nice green ring from the lady... And then the lady just kept telling the Duo+ to go away. Frustrated because all they really wanted to do... at least after pickpocketing... was help, Imoen then cast her Charm spell on the lady... and it worked! When she spoke to her in that condition, the woman seemed more receptive, offering all the money she could in order to persuade them to take the dying man to the temple in the Friendly Arm Inn...

Image IPB
Andrizztyl: "4gp?"
Imoen: "Well, it's all she had... other than a bright green ring, I mean..."
Rabbit: "Good enough for me!"
Andrizztyl: "I know. I'm not against helping, but... how persuasive is... 4gp... supposed to be?"
Imoen: "They're on the run from that nasty Flame Fist over there. They're not gonna be rich."
Lena: "It's all that's left of my estate after we fled out here. We're destitute now! Just look at us!"
Rabbit: "Not a bad dress considering where you are at the moment..."
Andrizztyl: "And what did you say you were fleeing?"
Lena: "I didn't."
Andrizztyl: "And what's this about a magic ring and taking part of the Flaming Fist treasure or something? That sounds like something worth discussing..."
Lena: *looking about as if distracted, then "returns"* "Hm? What was that?"
Andrizztyl: *sighs* "Fine... I'll pick him up. Let's go..."


But go they did not. Apparently there was no way to pick him up. [If it's a dialogue option, it wasn't presented.] And when the Charm spell wore off the lady became hostile [despite a mod that's supposed to keep charmed creatures from going hostile] and ran off. Just the latest debacle...

The Duo+ returned to the Carnival Stashpoint for stashing, and decided to make amends with the pickpocketed paladin by going to kill the ogres he mentioned with bitterness. So off they went, and instead they arrived into a heavily gnoll- not ogre-concentrated area. When Rabbit went to perform his circling duties, however, the gnolls appeared to be not quite as hungry for rabbit meat as the gibberings were...

Image IPB
Rabbit: "Come on, you overgrown bowsers! Do I need to toss you doggie treats? Don't you want to go for walkies?"
Gnoll1: "That thing talk at us?"
Gnoll2: "That so."
Gnoll1: "Wierd, eh?"
Gnoll2: "Wierd, yes. Big wierd."
Gnoll1: "Little wierd... Hahaha." *rouf!*
Gnoll2: "Don't get it..."


Attacking one did make it start after Rabbit, but the other wasn't interested, and the attacking one lost interest soon after, so Rabbit would not be able to swing their slow-moving attentions away from the archer Duo. Worse still Andrizztyl came around the large mound where the two gnolls were stationed about then with a couple of war dogs in tow. These dogs would hunt... They started after Rabbit immediately and unfortunately were able to hit... for 16HP...

But Rabbit survived! 16HP brought Rabbit only to "badly wounded," so apparently the full accounting for a rabbit familiar's powers has not yet been realized... But nevertheless it was enough to send Rabbit hopping away as fast as those presently non-hasted feet would fly... and Andrizztyl and Imoen started taking turns or running circles together for gnoll hunting while Rabbit remained in the backpack intentionally...

Once the Duo had finished off a horde of gnolls they collected all the valuables, and divided tasks as usual, Imoen taking the jewelry and gems while Andrizztyl took the halberds. They had enough to return with, so they didn't bother to find the ogres yet. Ultimately they found they had more halberds than they could carry, but they took a couple extra, content to drop them if they should run into trouble on the way. There had only been one other incident on the road, and it involved hearing someone telling them that they'd been waylaid, yet finding no waylayer there. [An invisible ogre mage? Dunno... left there before anything happened...] So it seemed a paltry risk...

But seeming is not being...

Despite how logical it seemed by looking at the world map to travel directly east to familiar and already-cleared territory and then south to Nashkell's Carnival, they somehow went south first into unknown territory before looping back toward the Nashkell mines. On the way to the mines they found themselves in an encircling ambush of xvarts... Could be tricky, so they immediately dropped their excess halberds. Andrizztyl took aim at one xvart, and they decided to play it by ear... but then the xvarts brought in their secret weapon... sort of like how they bring in a pet cave bear... except that this pet was the kind that sends gaze attacks...

And the Duo fled immediately... since it would take the bassilisk a few moments before it could target them anyway. But somehow... somehow Imoen didn't flee immediately... Instead she just stood there [despite clearly clicking them both away.] Perhaps Andrizztyl got pushy in his own flight, perhaps she was just tired from carrying all that extra weight through unfamiliar, mountainous terrain... but she hesitated... only about 1.5 seconds... before starting to run... And that was enough.

Image IPB
Andrizztyl: "Come on, hurry, there's no time to-" *horror* "Uh oh..."
Rabbit: "What? What's going on out there?"
Andrizztyl: "Everything is going to be just fine..."


With her statue lost forever in a temporary travel spawn area, there could be only one conclusion: with a single shot, Imoen was permanently gone...

Yes, also gone were her pickpocketing skills, +1 chain, +1 halberd, +1 protection ring, +2 CHA ring, +2 CHA Charm cloak, CHA 16, archery skills, bard spells, bard song, all the cash items she was carrying like Lena's shiny green ring, plus 4 antidotes, 5 healing potions, and... last but not least... *wince*... 1 Invisibility potion... But it was not such losses that weighed heavily on Andrizztyl as he managed to reach the Carnival alive... In fact those losses didn't occur to him until several hours later...

The Duo of Imoen the Quick and her "sidekick" Andrizztyl was no more...

Andrizztyl:
  
                     
MAGE 3/ THF 4   
STR 18, DEX 19   
CON 16, INT 18  
WIS 10, CHA 8  
HP 37;  TK 206            
Vampiric Wolf
Bow & arrows

Modifié par Bhryaen, 08 mars 2011 - 10:35 .


#734
Grond0

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Bhryaen wrote...
But Rabbit survived! 16HP brought Rabbit only to "badly wounded," so apparently the full accounting for a rabbit familiar's powers has not yet been realized... But nevertheless it was enough to send Rabbit hopping away as fast as those presently non-hasted feet would fly... and Andrizztyl and Imoen started taking turns or running circles together for gnoll hunting while Rabbit remained in the backpack intentionally...

I'm not sure how familiar healing has been implemented in the modded game.  I seem to remember that resting did not heal them, but there was a dialogue option to feed them, which restored health.

With her statue lost forever in a temporary travel spawn area, there could be only one conclusion: with a single shot, Imoen was permanently gone...

Don't give up hope so easily.  The 'temporary' area is not actually temporary at all, but held in memory as a possible area for encounters on that travel route.  If you happen to be travelling the same route again make sure you're equipped with the right scrollImage IPB.

Modifié par Grond0, 08 mars 2011 - 07:09 .


#735
Wierdo

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@Bhryaen: Sorry about your bad luck there with Imoen! A Stone to Flesh scroll would have been handy, but I guess that you would have had to survive long enough to use it ... not easy! First level Protection from Petrification scroll?

The familiar you get depends upon your alignment. You need to be chaotic good to get a fairy dragon. Neutral always gets a rabbit!

#736
Wierdo

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Wierdo's Bhaalspawn Bretheren

Durlag's Tower - Level Four


This level was mostly smooth sailing - except for Wierdo nearly dying. But we'll get to that!

The Wyverns were tough, beating their way through several large chunks of Annakin, two lots of Yeslick's skeletons and two of the summoned 'heroes' before they were dead.

For the skeleton archers, Wierdo had Imoen go first - invisibly, locating/removing traps. When she had finished that, she retreated back to the party

Then Annakin and Wierdo did a double-act by themselves on the skeletons. Annakin went first, equipped with Cloak of Displacement, Boots of Avoidance, Full Plate Mail +2 and Girdle of Piercing (= AC -9 with a further -15 against missiles). Wierdo buffed with Shield and Blur spells.

Image IPB
"Looks dangerous."

Annakin charged maniacally. Then, while the skeletons focused on Annakin, Wierdo launched a fireball, killing about six skeltons. Annakin mopped up the rest.

Image IPB
"Man, it is hot!"

A second fireball (Wierdo used a Wand of Fire the second time, as it is quicker than a spell) and the skeletons were all 'dead' within roughly two rounds.

Image IPB
"Yeah, but it's a *dry* heat!"

We got quite a lot of missile loot from the skeletons (killing them quickly obviously maximises the loot):

Image IPB
"53 Ice Arrows; 94 Acid Arrows; 126 Fire Arrows; 8 Dispelling Arrows; 20 Arrows +2; 20 Bolts +1; 16 Bullets +2"

Fighting the invisible assassin, Wierdo got a huge scare. The thief was nearly dead, but went invisible and got a mighty backstab on Wierdo for 57hp damage!

Image IPB
"Urgh! My clavin!"

For a moment I thought that she was surely dead, but she actually had 6hp left (Wierdo's max is 63hp). Rather than running, Wierdo focused her outrage and final strength into a volley of magic missiles that killed the assassin in his steps.

Image IPB
"Take that, worm!"

Modifié par Wierdo, 10 avril 2011 - 06:41 .


#737
Bhryaen

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Grond0 wrote...
Don't give up hope so easily.  The 'temporary' area is not actually temporary at all, but held in memory as a possible area for encounters on that travel route.  If you happen to be travelling the same route again make sure you're equipped with the right scroll[smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]

:OOOh!! That would be so great if I could actually rescue her at some point! It'll probably happen at the end of BG1 just before entering BG2 where she needs rescuing again... Is it a matter of traveling the same route or is it a random area in general? I think it looks like an area that's usually only supposed to be encountered when traveling between, well, anywhere and the Mutamin Gardens. World Map seems to have imposed its own travel times and area locations, but in the process made the region-specific travel spawns completely randomized. However the travel spawn regional setup is in vanilla, World Map doesn't seem to have maintained it. But for sure I won't be traveling without that scroll the rest of the game! With my luck though we'll end up finding her, but three more party members will get petrified...

Wierdo wrote...
The familiar you get depends upon your alignment. You need to be chaotic
good to get a fairy dragon. Neutral always gets a rabbit!

I know... I was leaning heavily on changing Andrizztyl's alignment to NG. I thought it might feel a bit contrived to just make him CG just because that's what I was intending originally. I'd also intended originally to change him to NG, but since his behavior doesn't really seem so NG most of the time, and since it just seemed wrong to chuck Rabbit given how immersed he is in Andrizztyl's storyline, I just left it as it was and improvised a hokey reunion...

Modifié par Bhryaen, 08 mars 2011 - 09:19 .


#738
Gorthaur X

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I'm saddened that Dragon the rabbit is no more. I was planning to call my next Fairy Dragon "Rabbit" for the sake of symmetry (Smog got lost in the transition to BG2; perhaps he ran away and returned into the wild).

Wierdo, those skeletons can be surprisingly nasty if you let them catch you by surprise. I went at them with Oberon and a Wand of Fire. I was protected by Shield, Mirror Image, and possibly II, and then the first arrow shot at me dispelled everything.

A little scare there.

#739
Bhryaen

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Gorthaur X wrote...
I'm saddened that Dragon the rabbit is no more. I was planning to call my next Fairy Dragon "Rabbit" for the sake of symmetry (Smog got lost in the transition to BG2; perhaps he ran away and returned into the wild).

I was planning on getting him back to being Dragon, but haven't seen a "hook" for it yet. Last run it worked very soon and naturally with Gavin's suggestion being the seed, but this time it was only Imoen and Andrizztyl, so I've been trying to work the theme back in some other way... It didn't catch for a while in the first run, so the embers still need a while to catch hold... :whistle:

Once again we were thinking similarly though because before I decided to bring back a rabbit, I was contemplating having a Pseudo Dragon (for NG) who thought he was a rabbit and insisted on being called that... Couldn't forsake Rabbit though!

Grond0 wrote...
I'm not sure how familiar healing has been implemented in the modded game.  I seem to remember that resting did not heal them, but there was a dialogue option to feed them, which restored health.

On this point actually I did look at dialogue choices because there's no way to simply look at the familiar's stats directly in game and I wanted to know exactly how bad the injuries were. One option is to ask "how are things going down there?" or some such, and he replied that he was "insignificantly" wounded (= "badly wounded") but would like to eat something. Not sure what to do give him food. Is that what the odd roots and things are in the Carnival stores? I'd thought they had something to do with the Potions mod, but I don't have that mod in now and those items are still there. In NWN you simply click "give food" and it's presumed you have some, but I didn't see that option. I was planning on just healing him with Bhaalpowers for now...

Modifié par Bhryaen, 08 mars 2011 - 10:18 .


#740
The Fred

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Bhryaen wrote...
Those devilishly overzealous pink DH item crafters... Why put such items in front of my character...?

Yeah, it's my conclusion also that the DH makers got a little carried away with the items. The inital fights with their assassins are tough, but after you've completed one or two, your gear gets so good that the vanilla parts of the game are a tad too easy.

#741
Grond0

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Bene spent quite a while working her way through the Secret of Bone Hill mod.  As I hadn't done this before progress was rather slower than it would have been elsewhere.  One anxious moment came when I was testing out whether the newly purchased boots of the gargoyle worked:
Image IPB
Yes - neither the stoneskin nor the protection against backstabs functioned!

She enjoyed using her new sling (sling of seeking - which did work).  Here are the remains of just some of the gnolls dispatched (nearly all by sling) in one area:
Image IPB

After completing all quests etc she thought she would have a rummage through various chests to see if there was anything she had missed, when this happened:
Image IPB
An 8th level mage spell was protecting a bog-standard chest in a humble location - does this modder hate no-reload solo players or what!Image IPB

At the time I did immediately pause the game, but then let it run again and just watched in horror as the walls of her prison closed in.  However, just writing this post I wondered if her doom was actually as sealed as I thought and concluded I should have left the game paused for a while and thought about options (though this would not have been very good in RP terms).  I had thought that maze ignored MR, but research suggests it doesn't (although there is some contrary opinion on the web).  This presumably means I could have drunk a potion of magic protection, which would have given me a 50% chance of survival.  In addition I had a scroll of magic protection in my pack and think I would probably have had time to put that up.

I would also question the game designers on why maze ends the game - your character is sitting untouchable in a prison for just a few turns so it seems totally illogical for that to count as death, when, for instance, being knocked unconscious by an enemy does not.

Oh well - I got far enough to make it clear that completing the rest of BG1 with a solo sorceror would have been pretty easy (of course ignoring the strong possibility of making a silly mistakeImage IPB) so in that sense I've achieved one aim.

Here are Bene's final stats:
Image IPB
She had 936 kills and her favourite spell was magic missile.  The information screen says her favourite weapon was a dagger, but don't take any notice of that - I can assure you it was a sling!

Modifié par Grond0, 08 mars 2011 - 05:32 .


#742
Grond0

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I tried to respond to this hours ago, but the forums seem a bit dodgy today - apologies in advance if a double-post eventually emerges.

Gorthaur X wrote...
Smog got lost in the transition to BG2; perhaps he ran away and returned into the wild.

Under BGT familiars are brought into BG2 - though they are stashed in a container in the dungeon and you have to retrieve them.

Bhryaen wrote...
On this point actually I did look at dialogue choices because there's no way to simply look at the familiar's stats directly in game and I wanted to know exactly how bad the injuries were. One option is to ask "how are things going down there?" or some such, and he replied that he was "insignificantly" wounded (= "badly wounded") but would like to eat something. Not sure what to do give him food. Is that what the odd roots and things are in the Carnival stores? I'd thought they had something to do with the Potions mod, but I don't have that mod in now and those items are still there. In NWN you simply click "give food" and it's presumed you have some, but I didn't see that option. I was planning on just healing him with Bhaalpowers for now...

I think it is supposed to be just a dialogue choice, though I don't remember ever using it.  I think I remember seeing that this was something added by ToB, so perhaps it's only enabled once SoA is completed?

#743
Bhryaen

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Andrizztyl, DAY 20: "Rapid Recovery & Reversal" or "Quintro++"
The loss of Imoen had gutted the drow, making him wonder if it were worth it to carry on... But he could hear Imoen now, urging him to keep adventuring and facing the odds and finding out who Gorion's killer was... and that didn't help at all... But then he fixated on a mission... one of revenge upon a certain species of statuary stature- bloody and decisive revenge... And with those happy thoughts, he began to get his bearings again...

This was certainly not the same story as in an alternate reality...

He strode somberly to the Carnival Stashpoint, head somewhat bowed, frowning... carnival patrons scattering and running into buildings as he passed them... and made a poor attempt to unload treasure, sulking for hours. Finally he relented to the ceaseless rustling in his backpack, and let out his familiar while hiking back toward Nashkell...

Rabbit: "Want to talk about it?"
Andrizztyl: "With a rabbit?"
Rabbit: "Uh..."
Andrizztyl: "And a rabbit that should've been a dragon?"
Rabbit: "What's the difference, talking with a dragon or a rabbit?"
Andrizztyl: *paused* "I don't know. Be a dragon instead, and I'll let you know..."
Rabbit: "You can't hold a conversation with a dragon anyway. Liable to bite you as soon as regard you at all."
Andrizztyl: "And you've met a lot of dragons yourself, so..."
Rabbit: "Uh... sure, yeah. I've seen a few in my day."
Andrizztyl: "You're a familiar. You had no days until I summoned you."
Rabbit: "I got around..."
Andrizztyl: "I'm sure..."
Rabbit: "You know... before the whole summoning bit..."
Andrizztyl: "You were the world's only dragonslaying fuzzball."
Rabbit: "Naww... tsk-tsk... I wouldn't slay a dragon... I mean... not since I have dragon blood in me..."
Andrizztyl: *stop and slowly turns... then slowly looks down to the rabbit* "What are you on about?"
Rabbit: "Told ya I been around..."
Andrizztyl: *rolls his eyes and sighs, resuming his course to Nashkell* "Weren't you supposed to be counselling me with something wise about what happened to Imoen?"
Rabbit: *hopping about to keep up* "Oh that? No, you just should've told her to drink the Invisibility potion. Pretty stupid of you really..."
Andrizztyl: *nodding* "Thanks for that counsel... 'Dragonblood...'"
Rabbit: "Any time!"

After walking in silence several more paces, Andrizztyl began to recount all that he'd lost, mentioning to Rabbit that he'd lost the best cutpurse he'd ever known... other than the bloke at the Carnival tent, of course...

Rabbit: "Oh, I can do that."
Andrizztyl: "Now what are you on about?"
Rabbit: "I can cutpurse."
Andrizztyl: "You can't even hold a knife to cut a purse, much less hold a purse..."
Rabbit: "I got skills... I'm tellin' ya... It must be the dragon blood..."
Andrizztyl: "Right... putting aside the dragonblood for a moment-"
Rabbit: "Can't do that... It's in the veins..."
Andrizztyl: *looks sternly but calculatingly down at the talking rabbit* "Alright then, Tall Tail, prove to me you can pickpocket."
Rabbit: "Easy enough... already did it..."

Then the showdown turns to this...

Image IPB

In Andrizztyl's inventory, next to his 1000gp +1 buckler and a scroll of Stone to Flesh which he figured would become the bane of his travels as he fruitlessly searched for his lost comrade, was something the rabbit had apparently "cutpursed"...

Andrizztyl: "Where... did... you... get...?"
Rabbit: "Ahhh, no more doubting Thomas, eh?"
Andrizztyl: *sighs* "And to think I had to promise to pet and feed you to get you to give that up..."
Rabbit: "And I think I'll be getting that feeding and petting about now, thank you very much."
Andrizztyl: "Yeah, good luck with that..."
Rabbit: "I knew it... never trust a drow..."
Andrizztyl: "Probably swiped it from me while I was meditating anyway..."

By now they'd come upon a large, hulking figure who Andrizztyl had passed before in Nashkell many times with hardly a second glance...

Andrizztyl: *to Rabbit* "This is who we're going to see..."
Minsc: "Out of my way!"

Andrizztyl & Rabbit exchanged glances, looking around for whoever he was talking to... since he'd been standing there for at least a few weeks now and wasn't exactly demonstrating a "way" to obstruct... After Minsc explained that the drow and rabbit were welcome to accompany the hulk and his... hamster... well, first Andrizztyl had a flash of disorientation when for a moment he wondered if the four of them were part of the Carnival freak show without knowing it... but then agreed to help the berserker to rescue some wizard woman in a "gnoll stronghold-" probably just a visit to a pet store anyway- so long as the large, intellectually-challenged fellow would promise to assist him in a feat of some daring: the destruction of all things bassilisk. The hulk agreed... as apparently did his hamster...

Rabbit: "So... the hamster doesn't talk?"
Minsc: "He is always talking! Too much for my head sometimes, but Boo has much to say when outsmarting evil."
Andrizztyl: "Believe me, you're much better off with a rodent that doesn't talk out loud..."
Rabbit: "Who are you calling 'rodent,' drow?"
Andrizztyl: "Don't think you're a rodent? We'll go talk to the farmer across town and ask how he categorizes crop-eating pests..."
Minsc: "It is not a bad thing to be a rodent... so long as you can look evil right in the eyes... and then bite them... That is a tactic Boo prefers."
Rabbit: "Yeah... I mostly just distract, run circles, get bitten, that sort of thing..."
Andrizztyl: "Speaking of which... backpack time... Got business to attend to..."

Recognizing that he and Imoen had forgotten to loot Nashkell's inn, Andrizztyl led Minsc into the inn to finish that... Unfortunately things were different now that his accomplice was not the sort to willingly participate. Imoen and he would've simply done their routine, but Minsc was not only the sort to oppose but also... a bit difficult to coordinate...

Image IPB
Andrizztyl: "Look... I'm going to go into those rooms, see... to look for evil or something... and I want you to stay here and don't let anyone come up the hall. Got it?"
Minsc: "Yes... And Boo gets it too."
Andrizztyl: "Good..."
Minsc: "We are not to let anyone stay in the rooms, but only in the hall..."
Andrizztyl: "Uh... noo... no, not to let anyone in the hall, but keep them in the tavern..."
Minsc: "Yes... we will keep everyone in the tavern..."
Andrizztyl: "Right..."
Minsc: "Except when they enter the hall..."
Andrizztyl: "No, no, *don't* let them enter the hall. Just talk to them or something."
Minsc: "Of course, not in the hall. But what if they want to go to their room?"
Andrizztyl: "Don't let them in the rooms, nor in the hall... Got it?"
Minsc: "Got it..."
Andrizztyl: "Not in the hall, right?"
Minsc: "No, no! Boo would not permit it."
Andrizztyl: "Very good..." *turns to go up the hall*
Minsc: "But..."
Andrizztyl: *stops but does not turn back* "What?"
Minsc: "What does this have to do with saving Dynaheir?"
Andrizztyl: *sighs and says over his shoulder* "When we can afford to buy you a better throwing axe and plate mail, ask me then..."

And they left with far too few coins to buy a magic throwing axe... They then traveled north to Beregost, Andrizztyl determined to build a sort of task force for his vengeance... Doing some item collection from the spider nest stashpoint, giving Minsc the +1 large shield Tristan had been sporting, tossing him some items that a mage might want- in case it turns out to be something real after all- they then came to the Beregost temple where another sort was... still... standing... after these last few weeks, waiting... Thus it was no surprise that Gavin (for the third time) joined up with Andrizztyl. This time, however, he immediately began showering the drow with praises...

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Andrizztyl: "Uh... yes... You do know that there are no privileges or such to be gained in this rather paltry group, no?"
Gavin: "Well, other than the privilege of good company and the shared sense of doing the right thing."
Minsc: "Minsc is pleased by this sense and would have much more of it to throw around like punches."
Andrizztyl: "Right... I just mean, there's no reason to butter us up or anything... You're already in."
Gavin: "Oh... well, in that case, I suppose I'll dispense with all the pleasantries."
Andrizztyl: *eyes him*
Gavin: *still smiling* "Lathander has had me brimming with anticipation for exploration for a long time now... Forgive my exhuberance..."
Andrizztyl: "Forgiven... when we get you a certain overpowered hammer that Imoen... erm... procured..."
Rabbit: "Right! From that dwarf, right? That was a tough nab-"
Andrizztyl: *clears throat* "On with the goodness... for goodness sake..."

The next bit of unfinished business was another dwarf in the Red Sheaf Inn upstairs... Sneaking in around the ever-hostile Karlat... who was still there... hadn't even booked himself a room, it seemed... Andrizztyl whistled to bring Minsc up. The fight commenced, and Gavin came up swiftly after, but it was all unnecessary because the tanks were only a brief distraction. Finally... after successive attempts on dwarves in different lifetimes... Andrizztyl successfully cast Blindness on a dwarf... The others went back downstairs so that Karlat couldn't target them, and Andrizztyl first tried firing on him. Alas, this mercenery- like Greywolf and Neira- was just as fidgety a Blind prey. Ultimately he was able to finish him off with a couple backstabs from his... rather nasty short sword...

Next up was an elf near the High Hedge who the Duo had passed without so much as a by-yer-leave. And the three of them... or five of them... headed west on a simple trip to see the pissant town wizard with a full complement of halberds to sell... What they encountered between Beregost and the High Hedge, however...

was an Improbability... with a capital "I..."

Image IPB
Andrizztyl: "IT'S IMOEN!!"
Rabbit: "Immy??!"
Minsc: "Immy is a 8-legged monster?"
Gavin: "Uh... guys..."
Andrizztyl: "Since when did you start calling her 'Immy?'"
Rabbit: "Ever since I-"
Gavin: "Don't mean to pry but-"
Andrizztyl: "Anyway, everyone drink these NOW!"

Maybe they could've gotten away with a mad dash to the south... maybe could've just lost one or two invisibility potions, maybe none at all... but this was a new Andrizztyl... and one who had only just purchased an extra such potion from one of the less frightened Carnival shopkeeps. So he simply sacrificed all he had for safety... and everyone went up in three simultaneous plumes of magical wispiness... just in time for a couple of dire wolves to show up as well...

How had Imoen's statue been brought all the way north from some indescript rocky plateau in the mountains west of the Nashkell mines? Was this the same bassilisk? Why... was a bassilisk... encircling the south and west of towns like Nashkell and Beregost? These were not questions to find answers... All that could be done was to attend to Imoen and get her out safely... Andrizztyl bid them all grab each others arm and led them down to near Imoen, out of sight of the bassilisk. Then he bid them go block the wolf while he cast the freeing spell on Imoen. But then he noticed a disturbing silence... through the gutteral panting of the wolves, that is... and whisked back again to check on the bassilisk... It was gone...

He was left with a sense that it was the bassilisk who had brought Imoen north, right to where Andrizztyl would come across her again... Was it trying to bait him and simply gave way to the territorial wolves when they arrived? Or was this an attempt to make amends to the drow? It had simply delivered her and left... There were certainly no xvarts around, so if the bassilisk were their pet, it certainly had taken matters into its own hands subsequently... [Or is it a script to resolve such cluttered spawn points at the nearest convenience? Or was it really just dumb, improbable luck that the very next encounter was a repeat of the exact same area?] Anyway... the dire wolves were not a problem... and without further ado...

Image IPB
Andrizztyl: "Well, you didn't have to tarry about while a bassilisk was barely 10m away, now did you?"
Gavin: "Sorry, ma'am, but I was not permitted a moment to rest before departing, so I have no healing to offer other than kind words..."
Imoen: "So who's the smooth-talker?"
Minsc: "That would be Minsc! And his space hamster Boo..."
Imoen: "Uh..."
Andrizztyl: "Don't ask...
Gavin: "I am Gavin Tor, my lady, and it is an honor to have rescued such a lovely creature from such an undeserved fate."
Andrizztyl: "He's been like that since we met him..."
Imoen: "Well, I'm not complainin'."
Minsc: "Boo says to keep moving. The monster may return..."
Gavin: "Yes, good idea. Shall we return to Beregost to break bread and celebrate this wondrous event?"
Andrizztyl: "Mmm... no. I think that elf is still a good bet... and besides... I've been toting these bloody halberds for too long..."

And they made it to the High Hedge with one seemingly miraculously additional party member more than anticipated... Andrizztyl immediately recruited the elven archer Kivan with empty promises of avenging his wife... not knowing if that was even possible, but certain that Kivan would join if he promised... and then immediately sent him with his ranger stealth and a backpack full... somehow... of halberds... into Thalantyr's shop. The heavy and cumbersome halberds sold... for a whopping 5gp maximum each... the same as short swords... [Remind me not to bother anymore...] 80gp richer and 3000gp in the party treasury, Andrizztyl then sent Imoen with the protection of the hulking berserker into Thalantyrs to purchase potions... of Mirrored Eyes... and scrolls of Protection of Petrification... Next time the bassilisk won't escape alive...

After finishing the purchases, Imoen was held up while Minsc and Kivan suddenly began chatting about where Minsc had gotten his prowess. Minsc explained that he had had a gnomish mentor whose name he couldn't recall but who had wielded a mighty sword called Dragon Tooth.

Imoen: "That's funny... 'cause Bufflehead was trying to make a dragon."
Kivan: "Who is this Bufflehead of whom you speak?"
Imoen: "You know... the drow with the attitude."
Kivan: "Ah..."
Minsc: "And Bufflehead can make a sword like the Dragon Tooth?"
Imoen: "No, no, nothing like that, sillywilly. He was trying to summon a dragon for his familiar. That's how he ended up with his rabbit. Has he hidden him in his pack all this time?"
Minsc: "No! Boo and the rabbit were introduced and now Boo thinks well upon the rabbit and thinks he will bring us *much* good luck in our journey."
Kivan: "A backpack is not a proper place for a woodland animal..."
Minsc: "Hm... Boo says he likes it... between times of smiting evil, that is."

And at last they headed back to the rest of the party , trying to stay close to the side of Thalantyr's enclave so as not to reveal themselves to any of the less furry wildlife, but still... they were revealed... Minsc bravely strode into a group of eight that came clamouring into the party midst, waving his new magic axe (procured from a dwarf near the mines) but making little more than a hulky show while four daggers hit him one after another. Gavin then dashed into the throng and stood there praying to Lathander... getting hit himself at one point before suddenly all but two of the skeletons scattered away. The party ran toward Beregost to take out the two nuisance stalwarts without the risk of interference from the others, swiped the nuisance shields [which were worth 3gp max if I recall...], and headed back to Beregost to equip Kivan with a large shield (again) and magic bastard sword, courtesy of the local smithy. Then they went back south to the Carnival Stashpoint where there was a magic hammer for Gavin and more items for the unknown mage of Minsc's intentions...

On their way to the Nashkell store to buy more ranged supplies, the new party members noticed that the carnival patrons seemed to flee in terror at their approach...

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Minsc: "Minsc and Boo do not understand what they are seeing."
Gavin: "Nor does Gavin- eh, now you've got me doing it..."
Kivan: "Is there something we should know about...?"
Imoen & Andrizztyl: "Nope!"

Modifié par Bhryaen, 09 mars 2011 - 03:44 .


#744
Bhryaen

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Grond0 wrote...
[T]he forums seem a bit dodgy today...

They have been, haven't they- the past few days, it seems.

I think it is supposed to be just a dialogue choice, though I don't remember ever using it.  I think I remember seeing that this was something added by ToB, so perhaps it's only enabled once SoA is completed?

I did some searching on it, and it seems it is only a ToB option. Doing the "pet familiar" does bring out responses that change over time though.

Now that was a gnoll horde...

I agree with all your assessments of the Maze trap, both what you might've been able to do and why it shouldn't have been an issue in the first place. It sounds like a ToB death trap, not BG1 quest mod trap... Did you see into the chest before it hit? Was it at least some magic item? Otherwise it does seem like just heavy-handed modder shenanigans... It seems very hard for quest modders to maintain a balanced, modest mod, always either shoveling out the perks or dishing out excessive pain. Was the Bonehill story decently well-done though?

Modifié par Bhryaen, 09 mars 2011 - 08:43 .


#745
Grond0

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Bhryaen wrote...
I agree with all your assessments of the Maze trap, both what you might've been able to do and why it shouldn't have been an issue in the first place. It sounds like a ToB death trap, not BG1 quest mod trap... Did you see into the chest before it hit? Was it at least some magic item? Otherwise it does seem like just heavy-handed modder shenanigans... .

Indeed - I would reluctantly have accepted such a trap in SoA, but BG1 is certainly pushing it.  I haven't kept a save, but there was definitely a magic sword.  From memory it looked like Greywolf's sword, though it could of course have had quite different attributes.

It seems very hard for quest modders to maintain a balanced, modest mod, always either shoveling out the perks or dishing out excessive pain. Was the Bonehill story decently well-done though.

The story was reasonable - definitely worth a run through, though I doubt if I'll keep the mod in the longer term.  The magic items available in the mod (many through purchase) were overpowered - the items were at the level you would expect in SoA.  I would have said the mod was suitable for about a 5th level party, but I've just had a quick look at the readme and see it uses levelled spawns (which explains a couple of things that puzzled me slightly - I suspect this reduces the difficulty a bit more for solo parties than is really appropriate), so the mod could well be a reasonable challenge for a party of anywhere from L3 up.  I also noticed in the readme that there is an additional quest available once you have completed the Nashkel mines in the main storyline.  As that quest is apparently based on the L2 D&D module (and the earlier ones mainly on L1) it may be a significant extra bit - so that is something I will have to get on to in a future life.

And they made it to the High Hedge with one seemingly miraculously additional party member more than anticipated...

Ahh - I do love a happy ending.  If only they occurred more oftenImage IPB.

#746
Gorthaur X

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Bhryaen wrote...

was an Improbability... with a capital "I..."


Heh. Stuff like this is why these no-reload games are worth following. Not something that can happen when you can just reload after every mistake.

Grond0 wrote...

Under BGT familiars are brought into BG2 -
though they are stashed in a container in the dungeon and you have to
retrieve them.


I played with EasyTutu, which apparently doesn't do the same. Which reminds me, I should Shadowkeeper those six extra HP off Oberon.

Modifié par Gorthaur X, 09 mars 2011 - 08:20 .


#747
Wierdo

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Bhryaen wrote...
Was the Bonehill story decently well-done though?


Yes, the Bonehill story was reasonably well implemented. However, I would agree with Grond0's comments that it is a bit overpowered. There area few bits that are challenging for a low-level party, like that maze trap, but also parts like the rat tunnels under the old barracks. You had better make sure the you have a cleric or paladin with lots of cure disease for that one, otherwise you will need to be very careful. Although the giant rats only have 2 hit dice (up to 16hp), they only take 1hp damage from each missile hit! Therefore they are hard to bring down and if they bite, they cause disease which sucks a lot (I used a few fireballs to reduce the numbers when I did it in Wierdo's run).

There is also a second part to Bonehill, set in the previously unreachable town of Garotten. This is designed for higher-level characters, and seems to be based on a combination of two classic AD&D modules (L3, a murder-mystery sequel to Bonehill set in Garotten, and A2, Secret of the Slavers' Stockade). I think that you get the option to go there after leaving the Candleskeep Catacombs (Fabio the Bard approaches you). It is a lot of fun.

Modifié par Wierdo, 09 mars 2011 - 09:52 .


#748
Wierdo

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Wierdo's Bhaalspawn Bretheren

Durlag's Tower - Level four, final four rooms

Air aspects and invisible stalkers were tough, and taking large chunks out of Annakin. So Wierdo & Xan sent a total of four fireballs in to help.

Immolation also worked extremely well against the bear withhis winter wolf friends. Annakin somehow got held by the bear. Fortunately, he was also wearing the Boots of the North, therefore took very little damage from the bear's cold attacks (and eventually it died to missile fire).

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The fission slime took a few of Xan's fireballs to kill.

Phoenix guards were last. The party rested first. Then went in invisibly while Annakin tanked up against the phoenix guards by himself, as their fireballs could not hurt him. After that fight, the party was transported to the Chess Board level ...

Modifié par Wierdo, 10 avril 2011 - 06:44 .


#749
Wierdo

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Wierdo's Bhaalspawn Bretheren


Durlag's Tower - Chessboard Battle

This went almost accoding to plan - except when Wierdo decided on a whim to go crazy and run into a burning inferno with lightning bolts chasing her. More on that in a moment.

Mostly invisible except for Yeslick & Annakin, the party was transported to the chessboard room.

Everyone was prepared with potions of Fiery Burning and Explosions.

We lost a couple of seconds before getting the game paused and starting to cast spells.

Annakin charged the nearest knight.


Image IPB
"Annakin - Look Here! Over here! Attack ME!"

Xan and Wierdo cast fireballs. Yeslick & Imoen used their potions. Imoen used an Arrow of Detonation as well. Wierdo told Buddha to throw his potion too, but he just stood around doing nothing .... Huh?

Fireball after fireball went off. This killed most of the chess pieces! Annakin moved in to mop up a Knight, Rook and the King himself. The Queen was quickly toasted

Image IPB
"I love the smell of Napalm in the morning!"


About now I realised that Wierdo was somehow transported into the middle of the fireballed board, with two lightnings bolt chasing her! It seems that after casting her fireball, she attacked ... but with her shortsword, not her bow .... and as she was the "king", all her moves were illegal ....


Image IPB
"Wierdo is circled above. How did she get there?"


Anyway, a fireball and a lightning bolt hit her and she was down to 23hp. Then down to 10hp. Thinking quick, she dodged another bolt and tried to quaff a Potion of Invulnerability (100% electricity resistance). *Somehow* she managed to get it down before the bolt hit her again (below).

Image IPB
"Wierdo: Gulp! Spangle: Hey, stop tickling me with that lightning!"

Modifié par Wierdo, 10 avril 2011 - 06:44 .


#750
The Fred

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Unlucky, Grond.