corey_russell wrote...
@Fred - sorry to hear about Ariadne's demise. Remember there's a huge amount of throwing daggers waiting to be picked up off skeletons in High Hedge.
I know, and I've been collecting them, though the skeletons are too much for a lone L1 character really, except maybe the ones and twos which disturb your rest.
Blind_Visionary wrote...
I'm really impressed with the SCS scripting. Tarnesh is no joke when your character is only level 1 or 2, especially solo.
Well, Tarnesh is already a scumbag in vanilla - he uses Horror rather than Sleep (though it wears off quicker I think) and IIRC he's a higher level, throwing out three or more missiles per MM rather than two. SCS does make him attack from range, though, which is a big deal.
Anyway, no worries. Ariadne #4 will succeed where her predecessors failed!
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Ariadne heads out of Candlekeep just the same, and is given directions to the FAI by a kind old man she meets on the way. Unfortunately, she reads her map upside-down, and heads
south instead of north. She ends up wandering around the wilderness for some time, visitng Beregost and once, briefly (to get the Bhaalspawn power), Nashkel.
In her time, she rescues a talking chicken, but unfortunately, Thalantyr has it for dinner (poor Melicamp dies). However, killing Ghasts around High Hedge gets her to L3 (those things are easier for a party, or someone with ranged weapons they're proficient in, but either way, they're not bad XP for that level).
The downside is that her (expensive) two-handed sword broke, so she's using a katana instead. Actually, for many foes, sword and shield will be better despite her Two-Handed Weapon Style proficiency, since it's less damage but more AC - and she's already dealing double figures a lot of the time, and chunking Gibberlings to boot.
So far, Ariadne can handle:
Gibberlings - with ease, now she's gained a couple of levels. They only hit for a couple of points (6 max, it seems) when they do hit, though they come in sixes which is tough.
Xvarts/Hobgoblins/etc - Less easy, but still doable.
Hobgoblin Elites - She killed one, one-on-one, but it was close. She was L2 then, though.
Skeletons (High Hedge ones) - With difficulty, due to their daggers and the fact they come in sixes too, though now she's L3 they should be OK.
She's now back to Beregost to kill Karlat, take Perdue his sword, and do the Beregost quest-mod quests (Family Quarrel, Slime Quest), if she hasn't done them (I forget). With her decent health, and Lay on Hands and Bhaalspawn heal to extend her staying power, she's a lot less fragile. I'm not sure how she'll fare against Ogrillions and the like, though.
Modifié par The Fred, 10 mai 2013 - 05:20 .